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Searched refs:virgl_encode_bind_shader (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/virglrenderer/tests/
H A Dtest_virgl_cmd.c355 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST()
372 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
597 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST()
628 virgl_encode_bind_shader(&ctx, gs_handle, PIPE_SHADER_GEOMETRY); in START_TEST()
645 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
874 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST()
890 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
1025 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
H A Dtestvirgl_encode.h262 int virgl_encode_bind_shader(struct virgl_context *ctx,
H A Dtestvirgl_encode.c957 int virgl_encode_bind_shader(struct virgl_context *ctx, in virgl_encode_bind_shader() function
/aosp_15_r20/external/mesa3d/src/gallium/drivers/virgl/
H A Dvirgl_context.c859 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX); in virgl_bind_vs_state()
868 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL); in virgl_bind_tcs_state()
877 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL); in virgl_bind_tes_state()
886 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY); in virgl_bind_gs_state()
896 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT); in virgl_bind_fs_state()
1523 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE); in virgl_bind_compute_state()
H A Dvirgl_encode.h265 int virgl_encode_bind_shader(struct virgl_context *ctx,
H A Dvirgl_encode.c1454 int virgl_encode_bind_shader(struct virgl_context *ctx, in virgl_encode_bind_shader() function