1 // Copyright 2018 The Abseil Authors. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // https://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "absl/debugging/symbolize.h" 16 17 #ifdef _WIN32 18 #include <winapifamily.h> 19 #if !(WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) || \ 20 WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) 21 // UWP doesn't have access to win32 APIs. 22 #define ABSL_INTERNAL_HAVE_SYMBOLIZE_WIN32 23 #endif 24 #endif 25 26 // Emscripten symbolization relies on JS. Do not use them in standalone mode. 27 #if defined(__EMSCRIPTEN__) && !defined(STANDALONE_WASM) 28 #define ABSL_INTERNAL_HAVE_SYMBOLIZE_WASM 29 #endif 30 31 #if defined(ABSL_INTERNAL_HAVE_ELF_SYMBOLIZE) 32 #include "absl/debugging/symbolize_elf.inc" 33 #elif defined(ABSL_INTERNAL_HAVE_SYMBOLIZE_WIN32) 34 // The Windows Symbolizer only works if PDB files containing the debug info 35 // are available to the program at runtime. 36 #include "absl/debugging/symbolize_win32.inc" 37 #elif defined(__APPLE__) 38 #include "absl/debugging/symbolize_darwin.inc" 39 #elif defined(ABSL_INTERNAL_HAVE_SYMBOLIZE_WASM) 40 #include "absl/debugging/symbolize_emscripten.inc" 41 #else 42 #include "absl/debugging/symbolize_unimplemented.inc" 43 #endif 44