xref: /aosp_15_r20/external/angle/doc/CaptureAndReplay.md (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1# ANGLE OpenGL Frame Capture and Replay
2
3ANGLE currently supports a limited OpenGL capture and replay framework.
4
5Limitations:
6
7 * GLES capture has many unimplemented functions.
8 * EGL capture and replay is not yet supported.
9 * Mid-execution capture is supported with the Vulkan back-end.
10 * Mid-execution capture has many unimplemented features.
11 * Capture and replay is currently only tested on desktop platforms.
12 * Binary replay is unimplemented. CPP replay is supported.
13
14## Capturing and replaying an application
15
16To build ANGLE with capture and replay enabled update your GN args:
17
18```
19angle_with_capture_by_default = true
20```
21
22Once built with capture enabled by default, ANGLE supports capturing OpenGL ES calls to CPP replay
23files. To enable capture, set the `ANGLE_CAPTURE_FRAME_START` and `ANGLE_CAPTURE_FRAME_END`
24environment variables to define a capture frame range, or use the [capture trigger
25property][CaptureTrigger] on Android. By default the replay will be stored in the current working
26directory. The capture files will be named according to the pattern
27`angle_capture_context{id}_frame{n}.cpp`. Each GL Context currently has its own replay sources.
28ANGLE will write out data binary blobs for large Texture or Buffer contents to
29`angle_capture_context{id}_frame{n}.angledata`. Replay programs must be able to load data from the
30corresponding `angledata` files.
31
32## Controlling Frame Capture
33
34Some simple environment variables control frame capture:
35
36 * `ANGLE_CAPTURE_ENABLED`:
37   * Set to `0` to disable capture entirely. Default is `1`.
38 * `ANGLE_CAPTURE_COMPRESSION`:
39   * Set to `0` to disable capture compression. Default is `1`.
40 * `ANGLE_CAPTURE_OUT_DIR=<path>`:
41   * Can specify an alternate replay output directory. This can either be an
42   absolute path, or relative to CWD.
43   * Example: `ANGLE_CAPTURE_OUT_DIR=samples/capture_replay`. Default is the CWD.
44 * `ANGLE_CAPTURE_FRAME_START=<n>`:
45   * Uses mid-execution capture to write "Setup" functions that starts a Context at frame `n`.
46   * Example: `ANGLE_CAPTURE_FRAME_START=2`. Default is `0`.
47 * `ANGLE_CAPTURE_FRAME_END=<n>`:
48   * Example: `ANGLE_CAPTURE_FRAME_END=4`. Default is `0` which disables capture.
49 * `ANGLE_CAPTURE_LABEL=<label>`:
50   * When specified, files and functions will be labeled uniquely.
51   * Example: `ANGLE_CAPTURE_LABEL=foo`
52     * Results in filenames like this:
53       ```
54       foo.angledata.gz
55       foo_context1_001.cpp
56       foo_context1_002.cpp
57       foo_context1_003.cpp
58       foo_context1.cpp
59       foo_context1.h
60       foo.json
61       foo_shared.cpp
62       ...
63       ```
64 * `ANGLE_CAPTURE_SERIALIZE_STATE`:
65   * Set to `1` to enable GL state serialization. Default is `0`.
66
67A good way to test out the capture is to use environment variables in conjunction with the sample
68template. For example:
69
70```
71$ ANGLE_CAPTURE_FRAME_END=4 ANGLE_CAPTURE_OUT_DIR=samples/capture_replay out/Debug/simple_texture_2d --use-angle=vulkan
72```
73
74## Running the capture_replay sample (desktop only)
75
76To run a sample replay you can use a template located in
77[samples/capture_replay](../samples/capture_replay). First run your sample and ensure all capture
78files are written to `samples/capture_replay`. You can conveniently use `ANGLE_CAPTURE_OUT_DIR`.
79Make sure `ANGLE_CAPTURE_LABEL` is left unset during capture to use the default file names.
80Then enable the `capture_replay_sample` via `gn args`:
81
82```
83angle_build_capture_replay_sample = true
84```
85
86See [samples/BUILD.gn](../samples/BUILD.gn) for details. Then build and run your replay sample:
87
88```
89$ autoninja -C out/Debug capture_replay_sample
90$ out/Debug/capture_replay_sample
91```
92
93## Running a perf test replay (all platforms, including Android)
94
95To run your capture on any platform (Windows, Linux, Android, Mac (untested)), you'll need to
96compile it as part of ANGLE's Trace Replay harness, which is part of `angle_perftests`.
97
98Create a folder under `src/tests/restricted_traces` that matches the `ANGLE_CAPTURE_LABEL` you
99used above.
100
101Place all the trace output files into it.  For example, if the label was `desktop_test`:
102```
103src/tests/restricted_traces$ ls -1 desktop_test/
104desktop_test.angledata.gz
105desktop_test_context1_001.cpp
106desktop_test_context1_002.cpp
107desktop_test_context1_003.cpp
108desktop_test_context1.cpp
109desktop_test_context1.h
110desktop_test.json
111desktop_test_shared.cpp
112```
113Then add the label of your trace to
114[restricted_traces.json](../src/tests/restricted_traces/restricted_traces.json).
115Note it includes a version with the string.  Just use the number `1` for local changes.
116```
117     "dead_trigger_2 1",
118+    "desktop_test 1",
119     "disney_tsum_tsum 5",
120```
121Now you should be able to compile and run the perf test including your trace:
122```
123autoninja -C out/Debug angle_perftests
124ANGLE_CAPTURE_ENABLED=0 out/Debug/angle_perftests --gtest_filter="*desktop_test*" --verbose
125```
126## Capturing an Android application
127
128In order to capture on Android, the following additional steps must be taken. These steps
129presume you've built and installed the ANGLE APK with capture enabled, and selected ANGLE
130as the GLES driver for your application.
131
1321. Create the output directory
133
134    Determine your package name:
135    ```
136    export PACKAGE_NAME com.android.gl2jni
137    ```
138    Then create an output directory that it can write to:
139    ```
140    $ adb shell mkdir -p /sdcard/Android/data/$PACKAGE_NAME/angle_capture
141    $ adb shell chmod 777 /sdcard/Android/data/$PACKAGE_NAME/angle_capture
142    ```
143
1442. Set properties to use for environment variable
145
146    On Android, it is difficult to set an environment variable before starting native code.
147    To work around this, ANGLE will read debug system properties before starting the capture
148    and use them to prime environment variables used by the capture code.
149
150    Note: Mid-execution capture doesn't work for Android just yet, so frame_start must be
151    zero, which is the default. This it is sufficient to only set the end frame.
152    ```
153    $ adb shell setprop debug.angle.capture.frame_end 200
154    ```
155
156    There are other properties that can be set that match 1:1 with the env vars, but
157    they are not required for capture:
158    ```
159    # Optional
160    $ adb shell setprop debug.angle.capture.enabled 0
161    $ adb shell setprop debug.angle.capture.out_dir foo
162    $ adb shell setprop debug.angle.capture.frame_start 0
163    $ adb shell setprop debug.angle.capture.label bar
164    ```
165
1663.  Run the application, then pull the files to the capture_replay directory
167    ```
168    $ cd samples/capture_replay
169    $ adb pull /sdcard/Android/data/$PACKAGE_NAME/angle_capture replay_files
170    $ cp replay_files/* .
171    ```
172
1734. Update your GN args to specifiy which context will be replayed.
174
175    By default Context ID 1 will be replayed. On Android, Context ID 2 is more typical, some apps
176    we've run go as high as ID 6.
177    Note: this solution is temporary until EGL capture is in place.
178    ```
179    angle_capture_replay_sample_context_id = 2
180    ```
181
1825. Replay the capture on desktop
183
184    Until we have samples building for Android, the replay sample must be run on desktop.
185    We will also be plumbing replay files into perf and correctness tests which will run on Android.
186    ```
187    $ autoninja -C out/Release capture_replay_sample
188    $ out/Release/capture_replay_sample
189    ```
190
191### Starting capture at an arbitrary frame
192In some scenarios, you don't know which frame you want to start on. You'll only know when target
193content is being rendered.  For that we've added a trigger that can allow starting the capture at
194any time.
195
196To use it, set the following environment variable, in addition to all the setup steps above. Set
197the trigger value equal to the number of frames you'd like to capture.
198```
199adb shell setprop debug.angle.capture.trigger 20
200```
201When this value is set, `ANGLE_CAPTURE_FRAME_START` and `ANGLE_CAPTURE_FRAME_END` will be ignored.
202
203While your content is rendering, wait until you arrive at the scene you'd like to capture. Then
204set the value back to zero:
205```
206adb shell setprop debug.angle.capture.trigger 0
207```
208ANGLE will detect this change and start recording the requested number of frames.
209
210## Testing
211
212### Regression Testing Architecture
213The [python script][link_to_python_script] uses the job queue pattern. We spawn n-1 independent
214worker processes, where n is the value returned by multiprocessing.cpu_count(). Whenever a worker
215process finishes a job and becomes available, it grabs the next job from a shared job queue and
216runs that job on its CPU core. When there are no more jobs in the queue, the worker processes
217terminate and the main process reports results.
218
219![Point-in-time snapshot of the job queue](img/RegressionTestingArchitecture.png)
220
221### Job unit
222A job unit is a test batch. Each test has to go through 3 stages: capture run, replay build, and
223replay run. The test batch batches the replay build stage of multiple tests together, and the
224replay run stage of multiple tests together.
225
226![A test batch as a job unit](img/JobUnit.png)
227
228### Running tests
229From the command line, navigate to the ANGLE root folder [angle][angle_folder] then run the
230command below:
231```
232python3 src/tests/capture_replay_tests.py --gtest_filter=*/ES2_Vulkan --keep-temp-files --batch-count=8
233```
234
235* `--gtest_filter` to run only specific tests
236* `--keep-temp-files` to keep the trace files
237* `--batch-count` to set the number of tests in a (capture) batch. More tests in a batch means that
238the tests will finish faster, but also means a lower level of granularity.
239All command line arguments can be found at the top of the [python script][link_to_python_script].
240
241[angle_folder]: ../
242[capture_replay_test_folder]: ../src/tests/capture_replay_tests/
243[link_to_python_script]: ../src/tests/capture_replay_tests.py
244[CaptureTrigger]: ../src/tests/restricted_traces/README.md#trigger-the-capture
245