1 // 2 // Copyright 2002 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef COMPILER_TRANSLATOR_GLSL_OUTPUTGLSL_H_ 8 #define COMPILER_TRANSLATOR_GLSL_OUTPUTGLSL_H_ 9 10 #include "compiler/translator/glsl/OutputGLSLBase.h" 11 12 namespace sh 13 { 14 15 class TOutputGLSL : public TOutputGLSLBase 16 { 17 public: 18 TOutputGLSL(TCompiler *compiler, 19 TInfoSinkBase &objSink, 20 const ShCompileOptions &compileOptions); 21 22 protected: 23 bool writeVariablePrecision(TPrecision) override; 24 void visitSymbol(TIntermSymbol *node) override; 25 ImmutableString translateTextureFunction(const ImmutableString &name, 26 const ShCompileOptions &option) override; 27 }; 28 29 } // namespace sh 30 31 #endif // COMPILER_TRANSLATOR_GLSL_OUTPUTGLSL_H_ 32