1 // 2 // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // SwapChainD3D.cpp: Defines a back-end specific class that hides the details of the 8 // implementation-specific swapchain. 9 10 #include "libANGLE/renderer/d3d/SwapChainD3D.h" 11 12 namespace rx 13 { 14 SwapChainD3D(HANDLE shareHandle,IUnknown * d3dTexture,GLenum backBufferFormat,GLenum depthBufferFormat)15SwapChainD3D::SwapChainD3D(HANDLE shareHandle, 16 IUnknown *d3dTexture, 17 GLenum backBufferFormat, 18 GLenum depthBufferFormat) 19 : mOffscreenRenderTargetFormat(backBufferFormat), 20 mDepthBufferFormat(depthBufferFormat), 21 mShareHandle(shareHandle), 22 mD3DTexture(d3dTexture) 23 { 24 if (mD3DTexture) 25 { 26 mD3DTexture->AddRef(); 27 } 28 } 29 ~SwapChainD3D()30SwapChainD3D::~SwapChainD3D() 31 { 32 SafeRelease(mD3DTexture); 33 } 34 } // namespace rx 35