xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // SwapChainD3D.cpp: Defines a back-end specific class that hides the details of the
8*8975f5c5SAndroid Build Coastguard Worker // implementation-specific swapchain.
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/d3d/SwapChainD3D.h"
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker namespace rx
13*8975f5c5SAndroid Build Coastguard Worker {
14*8975f5c5SAndroid Build Coastguard Worker 
SwapChainD3D(HANDLE shareHandle,IUnknown * d3dTexture,GLenum backBufferFormat,GLenum depthBufferFormat)15*8975f5c5SAndroid Build Coastguard Worker SwapChainD3D::SwapChainD3D(HANDLE shareHandle,
16*8975f5c5SAndroid Build Coastguard Worker                            IUnknown *d3dTexture,
17*8975f5c5SAndroid Build Coastguard Worker                            GLenum backBufferFormat,
18*8975f5c5SAndroid Build Coastguard Worker                            GLenum depthBufferFormat)
19*8975f5c5SAndroid Build Coastguard Worker     : mOffscreenRenderTargetFormat(backBufferFormat),
20*8975f5c5SAndroid Build Coastguard Worker       mDepthBufferFormat(depthBufferFormat),
21*8975f5c5SAndroid Build Coastguard Worker       mShareHandle(shareHandle),
22*8975f5c5SAndroid Build Coastguard Worker       mD3DTexture(d3dTexture)
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker     if (mD3DTexture)
25*8975f5c5SAndroid Build Coastguard Worker     {
26*8975f5c5SAndroid Build Coastguard Worker         mD3DTexture->AddRef();
27*8975f5c5SAndroid Build Coastguard Worker     }
28*8975f5c5SAndroid Build Coastguard Worker }
29*8975f5c5SAndroid Build Coastguard Worker 
~SwapChainD3D()30*8975f5c5SAndroid Build Coastguard Worker SwapChainD3D::~SwapChainD3D()
31*8975f5c5SAndroid Build Coastguard Worker {
32*8975f5c5SAndroid Build Coastguard Worker     SafeRelease(mD3DTexture);
33*8975f5c5SAndroid Build Coastguard Worker }
34*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
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