1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // SwapChainD3D.cpp: Defines a back-end specific class that hides the details of the 8*8975f5c5SAndroid Build Coastguard Worker // implementation-specific swapchain. 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/d3d/SwapChainD3D.h" 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker namespace rx 13*8975f5c5SAndroid Build Coastguard Worker { 14*8975f5c5SAndroid Build Coastguard Worker SwapChainD3D(HANDLE shareHandle,IUnknown * d3dTexture,GLenum backBufferFormat,GLenum depthBufferFormat)15*8975f5c5SAndroid Build Coastguard WorkerSwapChainD3D::SwapChainD3D(HANDLE shareHandle, 16*8975f5c5SAndroid Build Coastguard Worker IUnknown *d3dTexture, 17*8975f5c5SAndroid Build Coastguard Worker GLenum backBufferFormat, 18*8975f5c5SAndroid Build Coastguard Worker GLenum depthBufferFormat) 19*8975f5c5SAndroid Build Coastguard Worker : mOffscreenRenderTargetFormat(backBufferFormat), 20*8975f5c5SAndroid Build Coastguard Worker mDepthBufferFormat(depthBufferFormat), 21*8975f5c5SAndroid Build Coastguard Worker mShareHandle(shareHandle), 22*8975f5c5SAndroid Build Coastguard Worker mD3DTexture(d3dTexture) 23*8975f5c5SAndroid Build Coastguard Worker { 24*8975f5c5SAndroid Build Coastguard Worker if (mD3DTexture) 25*8975f5c5SAndroid Build Coastguard Worker { 26*8975f5c5SAndroid Build Coastguard Worker mD3DTexture->AddRef(); 27*8975f5c5SAndroid Build Coastguard Worker } 28*8975f5c5SAndroid Build Coastguard Worker } 29*8975f5c5SAndroid Build Coastguard Worker ~SwapChainD3D()30*8975f5c5SAndroid Build Coastguard WorkerSwapChainD3D::~SwapChainD3D() 31*8975f5c5SAndroid Build Coastguard Worker { 32*8975f5c5SAndroid Build Coastguard Worker SafeRelease(mD3DTexture); 33*8975f5c5SAndroid Build Coastguard Worker } 34*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 35