1 // 2 // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // ShaderGL.h: Defines the class interface for ShaderGL. 8 9 #ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_ 10 #define LIBANGLE_RENDERER_GL_SHADERGL_H_ 11 12 #include "libANGLE/renderer/ShaderImpl.h" 13 14 namespace rx 15 { 16 class RendererGL; 17 enum class MultiviewImplementationTypeGL; 18 19 class ShaderGL : public ShaderImpl 20 { 21 public: 22 ShaderGL(const gl::ShaderState &state, GLuint shaderID); 23 ~ShaderGL() override; 24 25 void onDestroy(const gl::Context *context) override; 26 27 std::shared_ptr<ShaderTranslateTask> compile(const gl::Context *context, 28 ShCompileOptions *options) override; 29 std::shared_ptr<ShaderTranslateTask> load(const gl::Context *context, 30 gl::BinaryInputStream *stream) override; 31 32 std::string getDebugInfo() const override; 33 34 GLuint getShaderID() const; 35 36 private: 37 GLuint mShaderID = 0; 38 }; 39 40 } // namespace rx 41 42 #endif // LIBANGLE_RENDERER_GL_SHADERGL_H_ 43