1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // ShaderGL.h: Defines the class interface for ShaderGL. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_SHADERGL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ShaderImpl.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker namespace rx 15*8975f5c5SAndroid Build Coastguard Worker { 16*8975f5c5SAndroid Build Coastguard Worker class RendererGL; 17*8975f5c5SAndroid Build Coastguard Worker enum class MultiviewImplementationTypeGL; 18*8975f5c5SAndroid Build Coastguard Worker 19*8975f5c5SAndroid Build Coastguard Worker class ShaderGL : public ShaderImpl 20*8975f5c5SAndroid Build Coastguard Worker { 21*8975f5c5SAndroid Build Coastguard Worker public: 22*8975f5c5SAndroid Build Coastguard Worker ShaderGL(const gl::ShaderState &state, GLuint shaderID); 23*8975f5c5SAndroid Build Coastguard Worker ~ShaderGL() override; 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker void onDestroy(const gl::Context *context) override; 26*8975f5c5SAndroid Build Coastguard Worker 27*8975f5c5SAndroid Build Coastguard Worker std::shared_ptr<ShaderTranslateTask> compile(const gl::Context *context, 28*8975f5c5SAndroid Build Coastguard Worker ShCompileOptions *options) override; 29*8975f5c5SAndroid Build Coastguard Worker std::shared_ptr<ShaderTranslateTask> load(const gl::Context *context, 30*8975f5c5SAndroid Build Coastguard Worker gl::BinaryInputStream *stream) override; 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker std::string getDebugInfo() const override; 33*8975f5c5SAndroid Build Coastguard Worker 34*8975f5c5SAndroid Build Coastguard Worker GLuint getShaderID() const; 35*8975f5c5SAndroid Build Coastguard Worker 36*8975f5c5SAndroid Build Coastguard Worker private: 37*8975f5c5SAndroid Build Coastguard Worker GLuint mShaderID = 0; 38*8975f5c5SAndroid Build Coastguard Worker }; 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 41*8975f5c5SAndroid Build Coastguard Worker 42*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_GL_SHADERGL_H_ 43