xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ShaderGL.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // ShaderGL.h: Defines the class interface for ShaderGL.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_SHADERGL_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ShaderImpl.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker namespace rx
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker class RendererGL;
17*8975f5c5SAndroid Build Coastguard Worker enum class MultiviewImplementationTypeGL;
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker class ShaderGL : public ShaderImpl
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker   public:
22*8975f5c5SAndroid Build Coastguard Worker     ShaderGL(const gl::ShaderState &state, GLuint shaderID);
23*8975f5c5SAndroid Build Coastguard Worker     ~ShaderGL() override;
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const gl::Context *context) override;
26*8975f5c5SAndroid Build Coastguard Worker 
27*8975f5c5SAndroid Build Coastguard Worker     std::shared_ptr<ShaderTranslateTask> compile(const gl::Context *context,
28*8975f5c5SAndroid Build Coastguard Worker                                                  ShCompileOptions *options) override;
29*8975f5c5SAndroid Build Coastguard Worker     std::shared_ptr<ShaderTranslateTask> load(const gl::Context *context,
30*8975f5c5SAndroid Build Coastguard Worker                                               gl::BinaryInputStream *stream) override;
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker     std::string getDebugInfo() const override;
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker     GLuint getShaderID() const;
35*8975f5c5SAndroid Build Coastguard Worker 
36*8975f5c5SAndroid Build Coastguard Worker   private:
37*8975f5c5SAndroid Build Coastguard Worker     GLuint mShaderID = 0;
38*8975f5c5SAndroid Build Coastguard Worker };
39*8975f5c5SAndroid Build Coastguard Worker 
40*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
41*8975f5c5SAndroid Build Coastguard Worker 
42*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_GL_SHADERGL_H_
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