1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // DisplayGLX.cpp: GLX implementation of egl::Display
8
9 #include <algorithm>
10 #include <cstring>
11 #include <fstream>
12
13 #include "common/debug.h"
14 #include "common/system_utils.h"
15 #include "libANGLE/Config.h"
16 #include "libANGLE/Context.h"
17 #include "libANGLE/Display.h"
18 #include "libANGLE/Surface.h"
19 #include "libANGLE/renderer/gl/ContextGL.h"
20 #include "libANGLE/renderer/gl/RendererGL.h"
21 #include "libANGLE/renderer/gl/renderergl_utils.h"
22
23 #include "libANGLE/renderer/gl/glx/DisplayGLX.h"
24
25 #include <EGL/eglext.h>
26
27 #include "libANGLE/renderer/gl/glx/DisplayGLX_api.h"
28 #include "libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h"
29 #include "libANGLE/renderer/gl/glx/PixmapSurfaceGLX.h"
30 #include "libANGLE/renderer/gl/glx/WindowSurfaceGLX.h"
31 #include "libANGLE/renderer/gl/glx/glx_utils.h"
32
33 namespace
34 {
35
GetRobustnessVideoMemoryPurge(const egl::AttributeMap & attribs)36 rx::RobustnessVideoMemoryPurgeStatus GetRobustnessVideoMemoryPurge(const egl::AttributeMap &attribs)
37 {
38 return static_cast<rx::RobustnessVideoMemoryPurgeStatus>(
39 attribs.get(GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV, GL_FALSE));
40 }
41
42 } // anonymous namespace
43
44 namespace rx
45 {
46
IgnoreX11Errors(Display *,XErrorEvent *)47 static int IgnoreX11Errors(Display *, XErrorEvent *)
48 {
49 return 0;
50 }
51
52 class FunctionsGLGLX : public FunctionsGL
53 {
54 public:
FunctionsGLGLX(PFNGETPROCPROC getProc)55 FunctionsGLGLX(PFNGETPROCPROC getProc) : mGetProc(getProc) {}
56
~FunctionsGLGLX()57 ~FunctionsGLGLX() override {}
58
59 private:
loadProcAddress(const std::string & function) const60 void *loadProcAddress(const std::string &function) const override
61 {
62 return reinterpret_cast<void *>(mGetProc(function.c_str()));
63 }
64
65 PFNGETPROCPROC mGetProc;
66 };
67
DisplayGLX(const egl::DisplayState & state)68 DisplayGLX::DisplayGLX(const egl::DisplayState &state)
69 : DisplayGL(state),
70 mRequestedVisual(-1),
71 mContextConfig(nullptr),
72 mContext(nullptr),
73 mCurrentNativeContexts(),
74 mInitPbuffer(0),
75 mUsesNewXDisplay(false),
76 mIsMesa(false),
77 mHasMultisample(false),
78 mHasARBCreateContext(false),
79 mHasARBCreateContextProfile(false),
80 mHasARBCreateContextRobustness(false),
81 mHasEXTCreateContextES2Profile(false),
82 mHasNVRobustnessVideoMemoryPurge(false),
83 mSwapControl(SwapControl::Absent),
84 mMinSwapInterval(0),
85 mMaxSwapInterval(0),
86 mCurrentSwapInterval(-1),
87 mCurrentDrawable(0),
88 mXDisplay(nullptr),
89 mEGLDisplay(nullptr)
90 {}
91
~DisplayGLX()92 DisplayGLX::~DisplayGLX() {}
93
initialize(egl::Display * display)94 egl::Error DisplayGLX::initialize(egl::Display *display)
95 {
96 mEGLDisplay = display;
97 mXDisplay = reinterpret_cast<Display *>(display->getNativeDisplayId());
98 const auto &attribMap = display->getAttributeMap();
99
100 // ANGLE_platform_angle allows the creation of a default display
101 // using EGL_DEFAULT_DISPLAY (= nullptr). In this case just open
102 // the display specified by the DISPLAY environment variable.
103 if (mXDisplay == reinterpret_cast<Display *>(EGL_DEFAULT_DISPLAY))
104 {
105 mUsesNewXDisplay = true;
106 mXDisplay = XOpenDisplay(nullptr);
107 if (!mXDisplay)
108 {
109 return egl::EglNotInitialized() << "Could not open the default X display.";
110 }
111 }
112
113 std::string glxInitError;
114 if (!mGLX.initialize(mXDisplay, DefaultScreen(mXDisplay), &glxInitError))
115 {
116 return egl::EglNotInitialized() << glxInitError;
117 }
118
119 mHasMultisample = mGLX.minorVersion > 3 || mGLX.hasExtension("GLX_ARB_multisample");
120 mHasARBCreateContext = mGLX.hasExtension("GLX_ARB_create_context");
121 mHasARBCreateContextProfile = mGLX.hasExtension("GLX_ARB_create_context_profile");
122 mHasARBCreateContextRobustness = mGLX.hasExtension("GLX_ARB_create_context_robustness");
123 mHasEXTCreateContextES2Profile = mGLX.hasExtension("GLX_EXT_create_context_es2_profile");
124 mHasNVRobustnessVideoMemoryPurge = mGLX.hasExtension("GLX_NV_robustness_video_memory_purge");
125
126 std::string clientVendor = mGLX.getClientString(GLX_VENDOR);
127 mIsMesa = clientVendor.find("Mesa") != std::string::npos;
128
129 // Choose the swap_control extension to use, if any.
130 // The EXT version is better as it allows glXSwapInterval to be called per
131 // window, while we'll potentially need to change the swap interval on each
132 // swap buffers when using the SGI or MESA versions.
133 if (mGLX.hasExtension("GLX_EXT_swap_control"))
134 {
135 mSwapControl = SwapControl::EXT;
136
137 // In GLX_EXT_swap_control querying these is done on a GLXWindow so we just
138 // set default values.
139 mMinSwapInterval = 0;
140 mMaxSwapInterval = 4;
141 }
142 else if (mGLX.hasExtension("GLX_MESA_swap_control"))
143 {
144 // If we have the Mesa or SGI extension, assume that you can at least set
145 // a swap interval of 0 or 1.
146 mSwapControl = SwapControl::Mesa;
147 mMinSwapInterval = 0;
148 mMinSwapInterval = 1;
149 }
150 else if (mGLX.hasExtension("GLX_SGI_swap_control"))
151 {
152 mSwapControl = SwapControl::SGI;
153 mMinSwapInterval = 0;
154 mMinSwapInterval = 1;
155 }
156 else
157 {
158 mSwapControl = SwapControl::Absent;
159 mMinSwapInterval = 1;
160 mMinSwapInterval = 1;
161 }
162
163 if (attribMap.contains(EGL_X11_VISUAL_ID_ANGLE))
164 {
165 mRequestedVisual = static_cast<EGLint>(attribMap.get(EGL_X11_VISUAL_ID_ANGLE, -1));
166 // There is no direct way to get the GLXFBConfig matching an X11 visual ID
167 // so we have to iterate over all the GLXFBConfigs to find the right one.
168 int nConfigs;
169 int attribList[] = {
170 None,
171 };
172 glx::FBConfig *allConfigs = mGLX.chooseFBConfig(attribList, &nConfigs);
173
174 for (int i = 0; i < nConfigs; ++i)
175 {
176 if (getGLXFBConfigAttrib(allConfigs[i], GLX_VISUAL_ID) == mRequestedVisual)
177 {
178 mContextConfig = allConfigs[i];
179 break;
180 }
181 }
182 XFree(allConfigs);
183
184 if (mContextConfig == nullptr)
185 {
186 return egl::EglNotInitialized() << "Invalid visual ID requested.";
187 }
188 }
189 else
190 {
191 // When glXMakeCurrent is called, the context and the surface must be
192 // compatible which in glX-speak means that their config have the same
193 // color buffer type, are both RGBA or ColorIndex, and their buffers have
194 // the same depth, if they exist.
195 // Since our whole EGL implementation is backed by only one GL context, this
196 // context must be compatible with all the GLXFBConfig corresponding to the
197 // EGLconfigs that we will be exposing.
198 int nConfigs;
199 int attribList[] = {// We want RGBA8 and DEPTH24_STENCIL8
200 GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 8,
201 GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8,
202 // We want RGBA rendering (vs COLOR_INDEX) and doublebuffer
203 GLX_RENDER_TYPE, GLX_RGBA_BIT,
204 // Double buffer is not strictly required as a non-doublebuffer
205 // context can work with a doublebuffered surface, but it still
206 // flickers and all applications want doublebuffer anyway.
207 GLX_DOUBLEBUFFER, True,
208 // All of these must be supported for full EGL support
209 GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PBUFFER_BIT | GLX_PIXMAP_BIT,
210 // This makes sure the config have an associated visual Id
211 GLX_X_RENDERABLE, True, GLX_CONFIG_CAVEAT, GLX_NONE, None};
212 glx::FBConfig *candidates = mGLX.chooseFBConfig(attribList, &nConfigs);
213 if (nConfigs == 0)
214 {
215 XFree(candidates);
216 return egl::EglNotInitialized()
217 << "Could not find a decent GLX FBConfig to create the context.";
218 }
219 mContextConfig = candidates[0];
220 XFree(candidates);
221 }
222
223 const auto &eglAttributes = display->getAttributeMap();
224 if (mHasARBCreateContext)
225 {
226 egl::Error error = initializeContext(mContextConfig, eglAttributes, &mContext);
227 if (error.isError())
228 {
229 return error;
230 }
231 }
232 else
233 {
234 if (eglAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE,
235 EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE) ==
236 EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
237 {
238 return egl::EglNotInitialized() << "Cannot create an OpenGL ES platform on GLX without "
239 "the GLX_ARB_create_context extension.";
240 }
241
242 XVisualInfo visualTemplate;
243 visualTemplate.visualid = getGLXFBConfigAttrib(mContextConfig, GLX_VISUAL_ID);
244
245 int numVisuals = 0;
246 XVisualInfo *visuals =
247 XGetVisualInfo(mXDisplay, VisualIDMask, &visualTemplate, &numVisuals);
248 if (numVisuals <= 0)
249 {
250 return egl::EglNotInitialized() << "Could not get the visual info from the fb config";
251 }
252 ASSERT(numVisuals == 1);
253
254 mContext = mGLX.createContext(&visuals[0], nullptr, true);
255 XFree(visuals);
256
257 if (!mContext)
258 {
259 return egl::EglNotInitialized() << "Could not create GL context.";
260 }
261 }
262 ASSERT(mContext);
263
264 mCurrentNativeContexts[angle::GetCurrentThreadUniqueId()] = mContext;
265
266 // FunctionsGL and DisplayGL need to make a few GL calls, for example to
267 // query the version of the context so we need to make the context current.
268 // glXMakeCurrent requires a GLXDrawable so we create a temporary Pbuffer
269 // (of size 1, 1) for the duration of these calls.
270 // Ideally we would want to unset the current context and destroy the pbuffer
271 // before going back to the application but this is TODO
272 // We could use a pbuffer of size (0, 0) but it fails on the Intel Mesa driver
273 // as commented on https://bugs.freedesktop.org/show_bug.cgi?id=38869 so we
274 // use (1, 1) instead.
275
276 int initPbufferAttribs[] = {
277 GLX_PBUFFER_WIDTH, 1, GLX_PBUFFER_HEIGHT, 1, None,
278 };
279 mInitPbuffer = mGLX.createPbuffer(mContextConfig, initPbufferAttribs);
280 if (!mInitPbuffer)
281 {
282 return egl::EglNotInitialized() << "Could not create the initialization pbuffer.";
283 }
284
285 if (!mGLX.makeCurrent(mInitPbuffer, mContext))
286 {
287 return egl::EglNotInitialized() << "Could not make the initialization pbuffer current.";
288 }
289
290 std::unique_ptr<FunctionsGL> functionsGL(new FunctionsGLGLX(mGLX.getProc));
291 functionsGL->initialize(eglAttributes);
292 if (mHasNVRobustnessVideoMemoryPurge)
293 {
294 GLenum status = functionsGL->getGraphicsResetStatus();
295 if (status != GL_NO_ERROR && status != GL_PURGED_CONTEXT_RESET_NV)
296 {
297 return egl::EglNotInitialized() << "Context lost for unknown reason.";
298 }
299 }
300 // TODO(cwallez, angleproject:1303) Disable the OpenGL ES backend on Linux NVIDIA and Intel as
301 // it has problems on our automated testing. An OpenGL ES backend might not trigger this test if
302 // there is no Desktop OpenGL support, but that's not the case in our automated testing.
303 VendorID vendor = GetVendorID(functionsGL.get());
304 bool isOpenGLES =
305 eglAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE) ==
306 EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
307 if (isOpenGLES && (IsIntel(vendor) || IsNvidia(vendor)))
308 {
309 return egl::EglNotInitialized() << "Intel or NVIDIA OpenGL ES drivers are not supported.";
310 }
311
312 syncXCommands(false);
313
314 mRenderer.reset(new RendererGL(std::move(functionsGL), eglAttributes, this));
315 const gl::Version &maxVersion = mRenderer->getMaxSupportedESVersion();
316 if (maxVersion < gl::Version(2, 0))
317 {
318 return egl::EglNotInitialized() << "OpenGL ES 2.0 is not supportable.";
319 }
320
321 return DisplayGL::initialize(display);
322 }
323
terminate()324 void DisplayGLX::terminate()
325 {
326 DisplayGL::terminate();
327
328 if (mInitPbuffer)
329 {
330 mGLX.destroyPbuffer(mInitPbuffer);
331 mInitPbuffer = 0;
332 }
333
334 mCurrentNativeContexts.clear();
335
336 if (mContext)
337 {
338 mGLX.destroyContext(mContext);
339 mContext = nullptr;
340 }
341
342 mGLX.terminate();
343
344 mRenderer.reset();
345
346 if (mUsesNewXDisplay)
347 {
348 XCloseDisplay(mXDisplay);
349 }
350 }
351
makeCurrent(egl::Display * display,egl::Surface * drawSurface,egl::Surface * readSurface,gl::Context * context)352 egl::Error DisplayGLX::makeCurrent(egl::Display *display,
353 egl::Surface *drawSurface,
354 egl::Surface *readSurface,
355 gl::Context *context)
356 {
357 glx::Drawable newDrawable =
358 (drawSurface ? GetImplAs<SurfaceGLX>(drawSurface)->getDrawable() : mInitPbuffer);
359 glx::Context newContext = mContext;
360 // If the thread calling makeCurrent does not have the correct context current (either mContext
361 // or 0), we need to set it current.
362 if (!context)
363 {
364 newDrawable = 0;
365 newContext = 0;
366 }
367 if (newDrawable != mCurrentDrawable ||
368 newContext != mCurrentNativeContexts[angle::GetCurrentThreadUniqueId()])
369 {
370 if (mGLX.makeCurrent(newDrawable, newContext) != True)
371 {
372 return egl::EglContextLost() << "Failed to make the GLX context current";
373 }
374 mCurrentNativeContexts[angle::GetCurrentThreadUniqueId()] = newContext;
375 mCurrentDrawable = newDrawable;
376 }
377
378 return DisplayGL::makeCurrent(display, drawSurface, readSurface, context);
379 }
380
createWindowSurface(const egl::SurfaceState & state,EGLNativeWindowType window,const egl::AttributeMap & attribs)381 SurfaceImpl *DisplayGLX::createWindowSurface(const egl::SurfaceState &state,
382 EGLNativeWindowType window,
383 const egl::AttributeMap &attribs)
384 {
385 ASSERT(configIdToGLXConfig.count(state.config->configID) > 0);
386 glx::FBConfig fbConfig = configIdToGLXConfig[state.config->configID];
387
388 return new WindowSurfaceGLX(state, mGLX, this, window, mGLX.getDisplay(), fbConfig);
389 }
390
createPbufferSurface(const egl::SurfaceState & state,const egl::AttributeMap & attribs)391 SurfaceImpl *DisplayGLX::createPbufferSurface(const egl::SurfaceState &state,
392 const egl::AttributeMap &attribs)
393 {
394 ASSERT(configIdToGLXConfig.count(state.config->configID) > 0);
395 glx::FBConfig fbConfig = configIdToGLXConfig[state.config->configID];
396
397 EGLint width = static_cast<EGLint>(attribs.get(EGL_WIDTH, 0));
398 EGLint height = static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0));
399 bool largest = (attribs.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
400
401 return new PbufferSurfaceGLX(state, width, height, largest, mGLX, fbConfig);
402 }
403
createPbufferFromClientBuffer(const egl::SurfaceState & state,EGLenum buftype,EGLClientBuffer clientBuffer,const egl::AttributeMap & attribs)404 SurfaceImpl *DisplayGLX::createPbufferFromClientBuffer(const egl::SurfaceState &state,
405 EGLenum buftype,
406 EGLClientBuffer clientBuffer,
407 const egl::AttributeMap &attribs)
408 {
409 UNIMPLEMENTED();
410 return nullptr;
411 }
412
createPixmapSurface(const egl::SurfaceState & state,NativePixmapType nativePixmap,const egl::AttributeMap & attribs)413 SurfaceImpl *DisplayGLX::createPixmapSurface(const egl::SurfaceState &state,
414 NativePixmapType nativePixmap,
415 const egl::AttributeMap &attribs)
416 {
417 ASSERT(configIdToGLXConfig.count(state.config->configID) > 0);
418 glx::FBConfig fbConfig = configIdToGLXConfig[state.config->configID];
419 return new PixmapSurfaceGLX(state, nativePixmap, mGLX.getDisplay(), mGLX, fbConfig);
420 }
421
validatePixmap(const egl::Config * config,EGLNativePixmapType pixmap,const egl::AttributeMap & attributes) const422 egl::Error DisplayGLX::validatePixmap(const egl::Config *config,
423 EGLNativePixmapType pixmap,
424 const egl::AttributeMap &attributes) const
425 {
426 Window rootWindow;
427 int x = 0;
428 int y = 0;
429 unsigned int width = 0;
430 unsigned int height = 0;
431 unsigned int borderWidth = 0;
432 unsigned int depth = 0;
433 int status = XGetGeometry(mGLX.getDisplay(), pixmap, &rootWindow, &x, &y, &width, &height,
434 &borderWidth, &depth);
435 if (!status)
436 {
437 return egl::EglBadNativePixmap() << "Invalid native pixmap, XGetGeometry failed: "
438 << x11::XErrorToString(mXDisplay, status);
439 }
440
441 return egl::NoError();
442 }
443
createContext(const gl::State & state,gl::ErrorSet * errorSet,const egl::Config * configuration,const gl::Context * shareContext,const egl::AttributeMap & attribs)444 ContextImpl *DisplayGLX::createContext(const gl::State &state,
445 gl::ErrorSet *errorSet,
446 const egl::Config *configuration,
447 const gl::Context *shareContext,
448 const egl::AttributeMap &attribs)
449 {
450 RobustnessVideoMemoryPurgeStatus robustnessVideoMemoryPurgeStatus =
451 GetRobustnessVideoMemoryPurge(attribs);
452 return new ContextGL(state, errorSet, mRenderer, robustnessVideoMemoryPurgeStatus);
453 }
454
initializeContext(glx::FBConfig config,const egl::AttributeMap & eglAttributes,glx::Context * context)455 egl::Error DisplayGLX::initializeContext(glx::FBConfig config,
456 const egl::AttributeMap &eglAttributes,
457 glx::Context *context)
458 {
459 int profileMask = 0;
460
461 EGLint requestedDisplayType = static_cast<EGLint>(
462 eglAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
463 if (requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
464 {
465 if (!mHasEXTCreateContextES2Profile)
466 {
467 return egl::EglNotInitialized() << "Cannot create an OpenGL ES platform on GLX without "
468 "the GLX_EXT_create_context_es_profile extension.";
469 }
470
471 ASSERT(mHasARBCreateContextProfile);
472 profileMask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
473 }
474
475 // Create a context of the requested version, if any.
476 gl::Version requestedVersion(static_cast<EGLint>(eglAttributes.get(
477 EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE)),
478 static_cast<EGLint>(eglAttributes.get(
479 EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE)));
480 if (static_cast<EGLint>(requestedVersion.major) != EGL_DONT_CARE &&
481 static_cast<EGLint>(requestedVersion.minor) != EGL_DONT_CARE)
482 {
483 if (!(profileMask & GLX_CONTEXT_ES2_PROFILE_BIT_EXT) &&
484 requestedVersion >= gl::Version(3, 2))
485 {
486 profileMask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
487 }
488 return createContextAttribs(config, requestedVersion, profileMask, context);
489 }
490
491 // The only way to get a core profile context of the highest version using
492 // glXCreateContextAttrib is to try creationg contexts in decreasing version
493 // numbers. It might look that asking for a core context of version (0, 0)
494 // works on some driver but it create a _compatibility_ context of the highest
495 // version instead. The cost of failing a context creation is small (< 0.1 ms)
496 // on Mesa but is unfortunately a bit expensive on the Nvidia driver (~3ms).
497 // Also try to get any Desktop GL context, but if that fails fallback to
498 // asking for OpenGL ES contexts.
499
500 // NOTE: below we return as soon as we're able to create a context so the
501 // "error" variable is EGL_SUCCESS when returned contrary to the common idiom
502 // of returning "error" when there is an actual error.
503 for (const auto &info : GenerateContextCreationToTry(requestedDisplayType, mIsMesa))
504 {
505 int profileFlag = 0;
506 if (info.type == ContextCreationTry::Type::DESKTOP_CORE)
507 {
508 profileFlag |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
509 }
510 else if (info.type == ContextCreationTry::Type::ES)
511 {
512 profileFlag |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
513 }
514
515 egl::Error error = createContextAttribs(config, info.version, profileFlag, context);
516 if (!error.isError())
517 {
518 return error;
519 }
520 }
521
522 return egl::EglNotInitialized() << "Could not create a backing OpenGL context.";
523 }
524
generateConfigs()525 egl::ConfigSet DisplayGLX::generateConfigs()
526 {
527 egl::ConfigSet configs;
528 configIdToGLXConfig.clear();
529
530 const gl::Version &maxVersion = getMaxSupportedESVersion();
531 ASSERT(maxVersion >= gl::Version(2, 0));
532 bool supportsES3 = maxVersion >= gl::Version(3, 0);
533
534 int contextRedSize = getGLXFBConfigAttrib(mContextConfig, GLX_RED_SIZE);
535 int contextGreenSize = getGLXFBConfigAttrib(mContextConfig, GLX_GREEN_SIZE);
536 int contextBlueSize = getGLXFBConfigAttrib(mContextConfig, GLX_BLUE_SIZE);
537 int contextAlphaSize = getGLXFBConfigAttrib(mContextConfig, GLX_ALPHA_SIZE);
538
539 int contextDepthSize = getGLXFBConfigAttrib(mContextConfig, GLX_DEPTH_SIZE);
540 int contextStencilSize = getGLXFBConfigAttrib(mContextConfig, GLX_STENCIL_SIZE);
541
542 int contextSamples = mHasMultisample ? getGLXFBConfigAttrib(mContextConfig, GLX_SAMPLES) : 0;
543 int contextSampleBuffers =
544 mHasMultisample ? getGLXFBConfigAttrib(mContextConfig, GLX_SAMPLE_BUFFERS) : 0;
545
546 int contextAccumRedSize = getGLXFBConfigAttrib(mContextConfig, GLX_ACCUM_RED_SIZE);
547 int contextAccumGreenSize = getGLXFBConfigAttrib(mContextConfig, GLX_ACCUM_GREEN_SIZE);
548 int contextAccumBlueSize = getGLXFBConfigAttrib(mContextConfig, GLX_ACCUM_BLUE_SIZE);
549 int contextAccumAlphaSize = getGLXFBConfigAttrib(mContextConfig, GLX_ACCUM_ALPHA_SIZE);
550
551 int attribList[] = {
552 GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_X_RENDERABLE, True, GLX_DOUBLEBUFFER, True, None,
553 };
554
555 int glxConfigCount;
556 glx::FBConfig *glxConfigs = mGLX.chooseFBConfig(attribList, &glxConfigCount);
557
558 for (int i = 0; i < glxConfigCount; i++)
559 {
560 glx::FBConfig glxConfig = glxConfigs[i];
561 egl::Config config;
562
563 // Native stuff
564 config.nativeVisualID = getGLXFBConfigAttrib(glxConfig, GLX_VISUAL_ID);
565 config.nativeVisualType = getGLXFBConfigAttrib(glxConfig, GLX_X_VISUAL_TYPE);
566 config.nativeRenderable = EGL_TRUE;
567
568 // When a visual ID has been specified with EGL_ANGLE_x11_visual we should
569 // only return configs with this visual: it will maximize performance by avoid
570 // blits in the driver when showing the window on the screen.
571 if (mRequestedVisual != -1 && config.nativeVisualID != mRequestedVisual)
572 {
573 continue;
574 }
575
576 // Buffer sizes
577 config.redSize = getGLXFBConfigAttrib(glxConfig, GLX_RED_SIZE);
578 config.greenSize = getGLXFBConfigAttrib(glxConfig, GLX_GREEN_SIZE);
579 config.blueSize = getGLXFBConfigAttrib(glxConfig, GLX_BLUE_SIZE);
580 config.alphaSize = getGLXFBConfigAttrib(glxConfig, GLX_ALPHA_SIZE);
581 config.depthSize = getGLXFBConfigAttrib(glxConfig, GLX_DEPTH_SIZE);
582 config.stencilSize = getGLXFBConfigAttrib(glxConfig, GLX_STENCIL_SIZE);
583
584 // We require RGBA8 and the D24S8 (or no DS buffer)
585 if (config.redSize != contextRedSize || config.greenSize != contextGreenSize ||
586 config.blueSize != contextBlueSize || config.alphaSize != contextAlphaSize)
587 {
588 continue;
589 }
590 // The GLX spec says that it is ok for a whole buffer to not be present
591 // however the Mesa Intel driver (and probably on other Mesa drivers)
592 // fails to make current when the Depth stencil doesn't exactly match the
593 // configuration.
594 bool hasSameDepthStencil =
595 config.depthSize == contextDepthSize && config.stencilSize == contextStencilSize;
596 bool hasNoDepthStencil = config.depthSize == 0 && config.stencilSize == 0;
597 if (!hasSameDepthStencil && (mIsMesa || !hasNoDepthStencil))
598 {
599 continue;
600 }
601
602 config.colorBufferType = EGL_RGB_BUFFER;
603 config.luminanceSize = 0;
604 config.alphaMaskSize = 0;
605
606 config.bufferSize = config.redSize + config.greenSize + config.blueSize + config.alphaSize;
607
608 // Multisample and accumulation buffers
609 int samples = mHasMultisample ? getGLXFBConfigAttrib(glxConfig, GLX_SAMPLES) : 0;
610 int sampleBuffers =
611 mHasMultisample ? getGLXFBConfigAttrib(glxConfig, GLX_SAMPLE_BUFFERS) : 0;
612
613 int accumRedSize = getGLXFBConfigAttrib(glxConfig, GLX_ACCUM_RED_SIZE);
614 int accumGreenSize = getGLXFBConfigAttrib(glxConfig, GLX_ACCUM_GREEN_SIZE);
615 int accumBlueSize = getGLXFBConfigAttrib(glxConfig, GLX_ACCUM_BLUE_SIZE);
616 int accumAlphaSize = getGLXFBConfigAttrib(glxConfig, GLX_ACCUM_ALPHA_SIZE);
617
618 if (samples != contextSamples || sampleBuffers != contextSampleBuffers ||
619 accumRedSize != contextAccumRedSize || accumGreenSize != contextAccumGreenSize ||
620 accumBlueSize != contextAccumBlueSize || accumAlphaSize != contextAccumAlphaSize)
621 {
622 continue;
623 }
624
625 config.samples = samples;
626 config.sampleBuffers = sampleBuffers;
627
628 // Transparency
629 if (getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_TYPE) == GLX_TRANSPARENT_RGB)
630 {
631 config.transparentType = EGL_TRANSPARENT_RGB;
632 config.transparentRedValue = getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_RED_VALUE);
633 config.transparentGreenValue =
634 getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_GREEN_VALUE);
635 config.transparentBlueValue =
636 getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_BLUE_VALUE);
637 }
638 else
639 {
640 config.transparentType = EGL_NONE;
641 }
642
643 // Pbuffer
644 config.maxPBufferWidth = getGLXFBConfigAttrib(glxConfig, GLX_MAX_PBUFFER_WIDTH);
645 config.maxPBufferHeight = getGLXFBConfigAttrib(glxConfig, GLX_MAX_PBUFFER_HEIGHT);
646 config.maxPBufferPixels = getGLXFBConfigAttrib(glxConfig, GLX_MAX_PBUFFER_PIXELS);
647
648 // Caveat
649 config.configCaveat = EGL_NONE;
650
651 int caveat = getGLXFBConfigAttrib(glxConfig, GLX_CONFIG_CAVEAT);
652 if (caveat == GLX_SLOW_CONFIG)
653 {
654 config.configCaveat = EGL_SLOW_CONFIG;
655 }
656 else if (caveat == GLX_NON_CONFORMANT_CONFIG)
657 {
658 continue;
659 }
660
661 // Misc
662 config.level = getGLXFBConfigAttrib(glxConfig, GLX_LEVEL);
663
664 config.minSwapInterval = mMinSwapInterval;
665 config.maxSwapInterval = mMaxSwapInterval;
666
667 // TODO(cwallez) wildly guessing these formats, another TODO says they should be removed
668 // anyway
669 config.renderTargetFormat = GL_RGBA8;
670 config.depthStencilFormat = GL_DEPTH24_STENCIL8;
671
672 config.conformant = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0);
673 config.renderableType = config.conformant;
674
675 // TODO(cwallez) I have no idea what this is
676 config.matchNativePixmap = EGL_NONE;
677
678 config.colorComponentType = EGL_COLOR_COMPONENT_TYPE_FIXED_EXT;
679
680 // GLX doesn't support binding pbuffers to textures and there is no way to differentiate in
681 // EGL that pixmaps can be bound but pbuffers cannot. If both pixmaps and pbuffers are
682 // supported, generate extra configs with either pbuffer or pixmap support.
683 int glxDrawable = getGLXFBConfigAttrib(glxConfig, GLX_DRAWABLE_TYPE);
684 bool pbufferSupport = (glxDrawable & EGL_PBUFFER_BIT) != 0;
685 bool pixmapSupport = (glxDrawable & GLX_PIXMAP_BIT) != 0;
686 bool pixmapBindToTextureSupport =
687 pixmapSupport && mGLX.hasExtension("GLX_EXT_texture_from_pixmap");
688
689 if (pbufferSupport && pixmapBindToTextureSupport)
690 {
691 // Generate the pixmap-only config
692 config.surfaceType = (glxDrawable & GLX_WINDOW_BIT ? EGL_WINDOW_BIT : 0) |
693 (pixmapSupport ? EGL_PIXMAP_BIT : 0);
694
695 config.bindToTextureRGB = getGLXFBConfigAttrib(glxConfig, GLX_BIND_TO_TEXTURE_RGB_EXT);
696 config.bindToTextureRGBA =
697 getGLXFBConfigAttrib(glxConfig, GLX_BIND_TO_TEXTURE_RGBA_EXT);
698 config.yInverted = getGLXFBConfigAttrib(glxConfig, GLX_Y_INVERTED_EXT);
699
700 int id = configs.add(config);
701 configIdToGLXConfig[id] = glxConfig;
702 }
703
704 // Generate the pbuffer config. It can support pixmaps but not bind-to-texture.
705 config.surfaceType = (glxDrawable & GLX_WINDOW_BIT ? EGL_WINDOW_BIT : 0) |
706 (pbufferSupport ? EGL_PBUFFER_BIT : 0) |
707 (pixmapSupport ? EGL_PIXMAP_BIT : 0);
708
709 config.bindToTextureRGB = false;
710 config.bindToTextureRGBA = false;
711 config.yInverted = false;
712
713 int id = configs.add(config);
714 configIdToGLXConfig[id] = glxConfig;
715 }
716
717 XFree(glxConfigs);
718
719 return configs;
720 }
721
testDeviceLost()722 bool DisplayGLX::testDeviceLost()
723 {
724 return false;
725 }
726
restoreLostDevice(const egl::Display * display)727 egl::Error DisplayGLX::restoreLostDevice(const egl::Display *display)
728 {
729 return egl::EglBadDisplay();
730 }
731
isValidNativeWindow(EGLNativeWindowType window) const732 bool DisplayGLX::isValidNativeWindow(EGLNativeWindowType window) const
733 {
734
735 // Check the validity of the window by calling a getter function on the window that
736 // returns a status code. If the window is bad the call return a status of zero. We
737 // need to set a temporary X11 error handler while doing this because the default
738 // X11 error handler exits the program on any error.
739 auto oldErrorHandler = XSetErrorHandler(IgnoreX11Errors);
740 XWindowAttributes attributes;
741 int status = XGetWindowAttributes(mXDisplay, window, &attributes);
742 XSetErrorHandler(oldErrorHandler);
743
744 return status != 0;
745 }
746
waitClient(const gl::Context * context)747 egl::Error DisplayGLX::waitClient(const gl::Context *context)
748 {
749 mGLX.waitGL();
750 return egl::NoError();
751 }
752
waitNative(const gl::Context * context,EGLint engine)753 egl::Error DisplayGLX::waitNative(const gl::Context *context, EGLint engine)
754 {
755 // eglWaitNative is used to notify the driver of changes in X11 for the current surface, such as
756 // changes of the window size. We use this event to update the child window of WindowSurfaceGLX
757 // to match its parent window's size.
758 // Handling eglWaitNative this way helps the application control when resize happens. This is
759 // important because drivers have a tendency to clobber the back buffer when the windows are
760 // resized. See http://crbug.com/326995
761 egl::Surface *drawSurface = context->getCurrentDrawSurface();
762 egl::Surface *readSurface = context->getCurrentReadSurface();
763 if (drawSurface != nullptr)
764 {
765 SurfaceGLX *glxDrawSurface = GetImplAs<SurfaceGLX>(drawSurface);
766 ANGLE_TRY(glxDrawSurface->checkForResize());
767 }
768
769 if (readSurface != drawSurface && readSurface != nullptr)
770 {
771 SurfaceGLX *glxReadSurface = GetImplAs<SurfaceGLX>(readSurface);
772 ANGLE_TRY(glxReadSurface->checkForResize());
773 }
774
775 // We still need to forward the resizing of the child window to the driver.
776 mGLX.waitX();
777 return egl::NoError();
778 }
779
getMaxSupportedESVersion() const780 gl::Version DisplayGLX::getMaxSupportedESVersion() const
781 {
782 return mRenderer->getMaxSupportedESVersion();
783 }
784
syncXCommands(bool alwaysSync) const785 void DisplayGLX::syncXCommands(bool alwaysSync) const
786 {
787 if (mUsesNewXDisplay || alwaysSync)
788 {
789 XSync(mGLX.getDisplay(), False);
790 }
791 }
792
setSwapInterval(glx::Drawable drawable,SwapControlData * data)793 void DisplayGLX::setSwapInterval(glx::Drawable drawable, SwapControlData *data)
794 {
795 ASSERT(data != nullptr);
796
797 // TODO(cwallez) error checking?
798 if (mSwapControl == SwapControl::EXT)
799 {
800 // Prefer the EXT extension, it gives per-drawable swap intervals, which will
801 // minimize the number of driver calls.
802 if (data->maxSwapInterval < 0)
803 {
804 unsigned int maxSwapInterval = 0;
805 mGLX.queryDrawable(drawable, GLX_MAX_SWAP_INTERVAL_EXT, &maxSwapInterval);
806 data->maxSwapInterval = static_cast<int>(maxSwapInterval);
807 }
808
809 // When the egl configs were generated we had to guess what the max swap interval
810 // was because we didn't have a window to query it one (and that this max could
811 // depend on the monitor). This means that the target interval might be higher
812 // than the max interval and needs to be clamped.
813 const int realInterval = std::min(data->targetSwapInterval, data->maxSwapInterval);
814 if (data->currentSwapInterval != realInterval)
815 {
816 mGLX.swapIntervalEXT(drawable, realInterval);
817 data->currentSwapInterval = realInterval;
818 }
819 }
820 else if (mCurrentSwapInterval != data->targetSwapInterval)
821 {
822 // With the Mesa or SGI extensions we can still do per-drawable swap control
823 // manually but it is more expensive in number of driver calls.
824 if (mSwapControl == SwapControl::Mesa)
825 {
826 mGLX.swapIntervalMESA(data->targetSwapInterval);
827 }
828 else if (mSwapControl == SwapControl::SGI)
829 {
830 mGLX.swapIntervalSGI(data->targetSwapInterval);
831 }
832 mCurrentSwapInterval = data->targetSwapInterval;
833 }
834 }
835
isWindowVisualIdSpecified() const836 bool DisplayGLX::isWindowVisualIdSpecified() const
837 {
838 return mRequestedVisual != -1;
839 }
840
isMatchingWindowVisualId(unsigned long visualId) const841 bool DisplayGLX::isMatchingWindowVisualId(unsigned long visualId) const
842 {
843 return isWindowVisualIdSpecified() && static_cast<unsigned long>(mRequestedVisual) == visualId;
844 }
845
generateExtensions(egl::DisplayExtensions * outExtensions) const846 void DisplayGLX::generateExtensions(egl::DisplayExtensions *outExtensions) const
847 {
848 outExtensions->createContextRobustness = mHasARBCreateContextRobustness;
849
850 // Contexts are virtualized so textures ans semaphores can be shared globally
851 outExtensions->displayTextureShareGroup = true;
852 outExtensions->displaySemaphoreShareGroup = true;
853
854 outExtensions->surfacelessContext = true;
855
856 if (!mRenderer->getFeatures().disableSyncControlSupport.enabled)
857 {
858 const bool hasSyncControlOML = mGLX.hasExtension("GLX_OML_sync_control");
859 outExtensions->syncControlCHROMIUM = hasSyncControlOML;
860 outExtensions->syncControlRateANGLE = hasSyncControlOML;
861 }
862
863 outExtensions->textureFromPixmapNOK = mGLX.hasExtension("GLX_EXT_texture_from_pixmap");
864
865 outExtensions->robustnessVideoMemoryPurgeNV = mHasNVRobustnessVideoMemoryPurge;
866
867 DisplayGL::generateExtensions(outExtensions);
868 }
869
generateCaps(egl::Caps * outCaps) const870 void DisplayGLX::generateCaps(egl::Caps *outCaps) const
871 {
872 outCaps->textureNPOT = true;
873 }
874
makeCurrentSurfaceless(gl::Context * context)875 egl::Error DisplayGLX::makeCurrentSurfaceless(gl::Context *context)
876 {
877 // Nothing to do because GLX always uses the same context and the previous surface can be left
878 // current.
879 return egl::NoError();
880 }
881
getGLXFBConfigAttrib(glx::FBConfig config,int attrib) const882 int DisplayGLX::getGLXFBConfigAttrib(glx::FBConfig config, int attrib) const
883 {
884 int result;
885 mGLX.getFBConfigAttrib(config, attrib, &result);
886 return result;
887 }
888
createContextAttribs(glx::FBConfig,const Optional<gl::Version> & version,int profileMask,glx::Context * context) const889 egl::Error DisplayGLX::createContextAttribs(glx::FBConfig,
890 const Optional<gl::Version> &version,
891 int profileMask,
892 glx::Context *context) const
893 {
894 std::vector<int> attribs;
895
896 if (mHasARBCreateContextRobustness)
897 {
898 attribs.push_back(GLX_CONTEXT_FLAGS_ARB);
899 attribs.push_back(GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB);
900 attribs.push_back(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB);
901 attribs.push_back(GLX_LOSE_CONTEXT_ON_RESET_ARB);
902 if (mHasNVRobustnessVideoMemoryPurge)
903 {
904 attribs.push_back(GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV);
905 attribs.push_back(GL_TRUE);
906 }
907 }
908
909 if (version.valid())
910 {
911 attribs.push_back(GLX_CONTEXT_MAJOR_VERSION_ARB);
912 attribs.push_back(version.value().major);
913
914 attribs.push_back(GLX_CONTEXT_MINOR_VERSION_ARB);
915 attribs.push_back(version.value().minor);
916 }
917
918 if (profileMask != 0 && mHasARBCreateContextProfile)
919 {
920 attribs.push_back(GLX_CONTEXT_PROFILE_MASK_ARB);
921 attribs.push_back(profileMask);
922 }
923
924 attribs.push_back(None);
925
926 // When creating a context with glXCreateContextAttribsARB, a variety of X11 errors can
927 // be generated. To prevent these errors from crashing our process, we simply ignore
928 // them and only look if GLXContext was created.
929 // Process all events before setting the error handler to avoid desynchronizing XCB instances
930 // (the error handler is NOT per-display).
931 XSync(mXDisplay, False);
932 auto oldErrorHandler = XSetErrorHandler(IgnoreX11Errors);
933 *context = mGLX.createContextAttribsARB(mContextConfig, nullptr, True, attribs.data());
934 XSetErrorHandler(oldErrorHandler);
935
936 if (!*context)
937 {
938 return egl::EglNotInitialized() << "Could not create GL context.";
939 }
940
941 return egl::NoError();
942 }
943
initializeFrontendFeatures(angle::FrontendFeatures * features) const944 void DisplayGLX::initializeFrontendFeatures(angle::FrontendFeatures *features) const
945 {
946 mRenderer->initializeFrontendFeatures(features);
947 }
948
populateFeatureList(angle::FeatureList * features)949 void DisplayGLX::populateFeatureList(angle::FeatureList *features)
950 {
951 mRenderer->getFeatures().populateFeatureList(features);
952 }
953
getRenderer() const954 RendererGL *DisplayGLX::getRenderer() const
955 {
956 return mRenderer.get();
957 }
958
getWindowSystem() const959 angle::NativeWindowSystem DisplayGLX::getWindowSystem() const
960 {
961 return angle::NativeWindowSystem::X11;
962 }
963
CreateGLXDisplay(const egl::DisplayState & state)964 DisplayImpl *CreateGLXDisplay(const egl::DisplayState &state)
965 {
966 return new DisplayGLX(state);
967 }
968
969 } // namespace rx
970