xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/metal/mtl_common.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // mtl_common.h:
7 //      Declares common constants, template classes, and mtl::Context - the MTLDevice container &
8 //      error handler base class.
9 //
10 
11 #ifndef LIBANGLE_RENDERER_METAL_MTL_COMMON_H_
12 #define LIBANGLE_RENDERER_METAL_MTL_COMMON_H_
13 
14 #import <Metal/Metal.h>
15 
16 #include <TargetConditionals.h>
17 
18 #include <string>
19 
20 #include "common/Optional.h"
21 #include "common/PackedEnums.h"
22 #include "common/angleutils.h"
23 #include "common/apple_platform_utils.h"
24 #include "libANGLE/Constants.h"
25 #include "libANGLE/ImageIndex.h"
26 #include "libANGLE/Version.h"
27 #include "libANGLE/angletypes.h"
28 
29 #if defined(ANGLE_MTL_ENABLE_TRACE)
30 #    define ANGLE_MTL_LOG(...) NSLog(@__VA_ARGS__)
31 #else
32 #    define ANGLE_MTL_LOG(...) (void)0
33 #endif
34 
35 #define ANGLE_MTL_OBJC_SCOPE ANGLE_APPLE_OBJC_SCOPE
36 #define ANGLE_MTL_AUTORELEASE ANGLE_APPLE_AUTORELEASE
37 #define ANGLE_MTL_RETAIN ANGLE_APPLE_RETAIN
38 #define ANGLE_MTL_RELEASE ANGLE_APPLE_RELEASE
39 
40 namespace egl
41 {
42 class Display;
43 class Image;
44 class Surface;
45 }  // namespace egl
46 
47 #define ANGLE_GL_OBJECTS_X(PROC) \
48     PROC(Buffer)                 \
49     PROC(Context)                \
50     PROC(Framebuffer)            \
51     PROC(MemoryObject)           \
52     PROC(Query)                  \
53     PROC(Program)                \
54     PROC(ProgramExecutable)      \
55     PROC(Sampler)                \
56     PROC(Semaphore)              \
57     PROC(Texture)                \
58     PROC(TransformFeedback)      \
59     PROC(VertexArray)
60 
61 #define ANGLE_PRE_DECLARE_OBJECT(OBJ) class OBJ;
62 
63 namespace gl
64 {
65 ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_OBJECT)
66 }  // namespace gl
67 
68 #define ANGLE_PRE_DECLARE_MTL_OBJECT(OBJ) class OBJ##Mtl;
69 
70 namespace rx
71 {
72 class DisplayMtl;
73 class ContextMtl;
74 class FramebufferMtl;
75 class BufferMtl;
76 class ImageMtl;
77 class VertexArrayMtl;
78 class TextureMtl;
79 class ProgramMtl;
80 class SamplerMtl;
81 class TransformFeedbackMtl;
82 
ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_MTL_OBJECT)83 ANGLE_GL_OBJECTS_X(ANGLE_PRE_DECLARE_MTL_OBJECT)
84 
85 namespace mtl
86 {
87 
88 // NOTE(hqle): support variable max number of vertex attributes
89 constexpr uint32_t kMaxVertexAttribs = gl::MAX_VERTEX_ATTRIBS;
90 // Note: This is the max number of render targets the backend supports.
91 // It is NOT how many the device supports which may be lower. If you
92 // increase this number you will also need to edit the shaders in
93 // metal/shaders/common.h.
94 constexpr uint32_t kMaxRenderTargets = 8;
95 // Metal Apple1 iOS devices only support 4 render targets
96 constexpr uint32_t kMaxRenderTargetsOlderGPUFamilies = 4;
97 
98 constexpr uint32_t kMaxColorTargetBitsApple1To3      = 256;
99 constexpr uint32_t kMaxColorTargetBitsApple4Plus     = 512;
100 constexpr uint32_t kMaxColorTargetBitsMacAndCatalyst = std::numeric_limits<uint32_t>::max();
101 
102 constexpr uint32_t kMaxShaderUBOs = 12;
103 constexpr uint32_t kMaxUBOSize    = 16384;
104 
105 constexpr uint32_t kMaxShaderXFBs = gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
106 
107 // The max size of a buffer that will be allocated in shared memory.
108 // NOTE(hqle): This is just a hint. There is no official document on what is the max allowed size
109 // for shared memory.
110 constexpr size_t kSharedMemBufferMaxBufSizeHint = 256 * 1024;
111 
112 constexpr size_t kDefaultAttributeSize = 4 * sizeof(float);
113 
114 // Metal limits
115 constexpr uint32_t kMaxShaderBuffers     = 31;
116 constexpr uint32_t kMaxShaderSamplers    = 16;
117 constexpr size_t kInlineConstDataMaxSize = 4 * 1024;
118 constexpr size_t kDefaultUniformsMaxSize = 16 * 1024;
119 constexpr uint32_t kMaxViewports         = 1;
120 constexpr uint32_t kMaxShaderImages      = gl::IMPLEMENTATION_MAX_PIXEL_LOCAL_STORAGE_PLANES;
121 
122 // Restrict in-flight resource usage to 400 MB.
123 // A render pass can use more than 400MB, but the command buffer
124 // will be flushed next time
125 constexpr const size_t kMaximumResidentMemorySizeInBytes = 400 * 1024 * 1024;
126 
127 // Restrict in-flight render passes per command buffer to 16.
128 // The goal is to reduce the number of active render passes on the system at
129 // any one time and this value was determined through experimentation.
130 constexpr uint32_t kMaxRenderPassesPerCommandBuffer = 16;
131 
132 constexpr uint32_t kVertexAttribBufferStrideAlignment = 4;
133 // Alignment requirement for offset passed to setVertex|FragmentBuffer
134 #if TARGET_OS_OSX || TARGET_OS_MACCATALYST
135 constexpr uint32_t kUniformBufferSettingOffsetMinAlignment = 256;
136 #else
137 constexpr uint32_t kUniformBufferSettingOffsetMinAlignment = 4;
138 #endif
139 constexpr uint32_t kIndexBufferOffsetAlignment       = 4;
140 constexpr uint32_t kArgumentBufferOffsetAlignment    = kUniformBufferSettingOffsetMinAlignment;
141 constexpr uint32_t kTextureToBufferBlittingAlignment = 256;
142 
143 // Front end binding limits
144 constexpr uint32_t kMaxGLSamplerBindings = 2 * kMaxShaderSamplers;
145 constexpr uint32_t kMaxGLUBOBindings     = 2 * kMaxShaderUBOs;
146 
147 // Binding index start for vertex data buffers:
148 constexpr uint32_t kVboBindingIndexStart = 0;
149 
150 // Binding index for default attribute buffer:
151 constexpr uint32_t kDefaultAttribsBindingIndex = kVboBindingIndexStart + kMaxVertexAttribs;
152 // Binding index for driver uniforms:
153 constexpr uint32_t kDriverUniformsBindingIndex = kDefaultAttribsBindingIndex + 1;
154 // Binding index for default uniforms:
155 constexpr uint32_t kDefaultUniformsBindingIndex = kDefaultAttribsBindingIndex + 3;
156 // Binding index for Transform Feedback Buffers (4)
157 constexpr uint32_t kTransformFeedbackBindingIndex = kDefaultUniformsBindingIndex + 1;
158 // Binding index for shadow samplers' compare modes
159 constexpr uint32_t kShadowSamplerCompareModesBindingIndex = kTransformFeedbackBindingIndex + 4;
160 // Binding index for UBO's argument buffer
161 constexpr uint32_t kUBOArgumentBufferBindingIndex = kShadowSamplerCompareModesBindingIndex + 1;
162 
163 constexpr uint32_t kStencilMaskAll = 0xff;  // Only 8 bits stencil is supported
164 
165 // This special constant is used to indicate that a particular vertex descriptor's buffer layout
166 // index is unused.
167 constexpr MTLVertexStepFunction kVertexStepFunctionInvalid =
168     static_cast<MTLVertexStepFunction>(0xff);
169 
170 constexpr int kEmulatedAlphaValue = 1;
171 
172 constexpr size_t kOcclusionQueryResultSize = sizeof(uint64_t);
173 
174 constexpr gl::Version kMaxSupportedGLVersion = gl::Version(3, 0);
175 
176 enum class PixelType
177 {
178     Int,
179     UInt,
180     Float,
181     EnumCount,
182 };
183 
184 template <typename T>
185 struct ImplTypeHelper;
186 
187 // clang-format off
188 #define ANGLE_IMPL_TYPE_HELPER_GL(OBJ) \
189 template<>                             \
190 struct ImplTypeHelper<gl::OBJ>         \
191 {                                      \
192     using ImplType = OBJ##Mtl;         \
193 };
194 // clang-format on
195 
196 ANGLE_GL_OBJECTS_X(ANGLE_IMPL_TYPE_HELPER_GL)
197 
198 template <>
199 struct ImplTypeHelper<egl::Display>
200 {
201     using ImplType = DisplayMtl;
202 };
203 
204 template <>
205 struct ImplTypeHelper<egl::Image>
206 {
207     using ImplType = ImageMtl;
208 };
209 
210 template <typename T>
211 using GetImplType = typename ImplTypeHelper<T>::ImplType;
212 
213 template <typename T>
214 GetImplType<T> *GetImpl(const T *glObject)
215 {
216     return GetImplAs<GetImplType<T>>(glObject);
217 }
218 
219 // This class wraps Objective-C pointer inside, it will manage the lifetime of
220 // the Objective-C pointer. Changing pointer is not supported outside subclass.
221 template <typename T>
222 class WrappedObject
223 {
224   public:
225     WrappedObject() = default;
226     ~WrappedObject() { release(); }
227 
228     bool valid() const { return (mMetalObject != nil); }
229 
230     T get() const { return mMetalObject; }
231     T leakObject() { return std::exchange(mMetalObject, nullptr); }
232     inline void reset() { release(); }
233 
234     operator T() const { return get(); }
235 
236   protected:
237     inline void set(T obj) { retainAssign(obj); }
238 
239     void retainAssign(T obj)
240     {
241 
242 #if !__has_feature(objc_arc)
243         T retained = obj;
244         [retained retain];
245 #endif
246         release();
247         mMetalObject = obj;
248     }
249 
250     void unretainAssign(T obj)
251     {
252         release();
253         mMetalObject = obj;
254     }
255 
256   private:
257     void release()
258     {
259 #if !__has_feature(objc_arc)
260         [mMetalObject release];
261 #endif
262         mMetalObject = nil;
263     }
264 
265     T mMetalObject = nil;
266 };
267 
268 // Because ARC enablement is a compile-time choice, and we compile this header
269 // both ways, we need a separate copy of our code when ARC is enabled.
270 #if __has_feature(objc_arc)
271 #    define adoptObjCObj adoptObjCObjArc
272 #endif
273 template <typename T>
274 class AutoObjCPtr;
275 template <typename T>
276 using AutoObjCObj = AutoObjCPtr<T *>;
277 template <typename U>
278 AutoObjCObj<U> adoptObjCObj(U *NS_RELEASES_ARGUMENT) __attribute__((__warn_unused_result__));
279 
280 // This class is similar to WrappedObject, however, it allows changing the
281 // internal pointer with public methods.
282 template <typename T>
283 class AutoObjCPtr : public WrappedObject<T>
284 {
285   public:
286     using ParentType = WrappedObject<T>;
287 
288     AutoObjCPtr() {}
289 
290     AutoObjCPtr(const std::nullptr_t &theNull) {}
291 
292     AutoObjCPtr(const AutoObjCPtr &src) { this->retainAssign(src.get()); }
293 
294     AutoObjCPtr(AutoObjCPtr &&src) { this->transfer(std::forward<AutoObjCPtr>(src)); }
295 
296     // Take ownership of the pointer
297     AutoObjCPtr(T &&src)
298     {
299         this->retainAssign(src);
300         src = nil;
301     }
302 
303     AutoObjCPtr &operator=(const AutoObjCPtr &src)
304     {
305         this->retainAssign(src.get());
306         return *this;
307     }
308 
309     AutoObjCPtr &operator=(AutoObjCPtr &&src)
310     {
311         this->transfer(std::forward<AutoObjCPtr>(src));
312         return *this;
313     }
314 
315     // Take ownership of the pointer
316     AutoObjCPtr &operator=(T &&src)
317     {
318         this->retainAssign(src);
319         src = nil;
320         return *this;
321     }
322 
323     AutoObjCPtr &operator=(std::nullptr_t theNull)
324     {
325         this->set(nil);
326         return *this;
327     }
328 
329     bool operator==(const AutoObjCPtr &rhs) const { return (*this) == rhs.get(); }
330 
331     bool operator==(T rhs) const { return this->get() == rhs; }
332 
333     bool operator==(std::nullptr_t theNull) const { return this->get() == nullptr; }
334 
335     bool operator!=(std::nullptr_t) const { return this->get() != nullptr; }
336 
337     inline operator bool() { return this->get(); }
338 
339     bool operator!=(const AutoObjCPtr &rhs) const { return (*this) != rhs.get(); }
340 
341     bool operator!=(T rhs) const { return this->get() != rhs; }
342 
343     using ParentType::retainAssign;
344 
345     template <typename U>
346     friend AutoObjCObj<U> adoptObjCObj(U *NS_RELEASES_ARGUMENT)
347         __attribute__((__warn_unused_result__));
348 
349   private:
350     enum AdoptTag
351     {
352         Adopt
353     };
354     AutoObjCPtr(T src, AdoptTag) { this->unretainAssign(src); }
355 
356     void transfer(AutoObjCPtr &&src)
357     {
358         this->retainAssign(std::move(src.get()));
359         src.reset();
360     }
361 };
362 
363 template <typename U>
364 inline AutoObjCObj<U> adoptObjCObj(U *NS_RELEASES_ARGUMENT src)
365 {
366 #if __has_feature(objc_arc)
367     return src;
368 #elif defined(OBJC_NO_GC)
369     return AutoObjCPtr<U *>(src, AutoObjCPtr<U *>::Adopt);
370 #else
371 #    error "ObjC GC not supported."
372 #endif
373 }
374 
375 // The native image index used by Metal back-end,  the image index uses native mipmap level instead
376 // of "virtual" level modified by OpenGL's base level.
377 using MipmapNativeLevel = gl::LevelIndexWrapper<uint32_t>;
378 
379 constexpr MipmapNativeLevel kZeroNativeMipLevel(0);
380 
381 class ImageNativeIndexIterator;
382 
383 class ImageNativeIndex final
384 {
385   public:
386     ImageNativeIndex() = delete;
387     ImageNativeIndex(const gl::ImageIndex &src, GLint baseLevel)
388     {
389         mNativeIndex = gl::ImageIndex::MakeFromType(src.getType(), src.getLevelIndex() - baseLevel,
390                                                     src.getLayerIndex(), src.getLayerCount());
391     }
392 
393     static ImageNativeIndex FromBaseZeroGLIndex(const gl::ImageIndex &src)
394     {
395         return ImageNativeIndex(src, 0);
396     }
397 
398     MipmapNativeLevel getNativeLevel() const
399     {
400         return MipmapNativeLevel(mNativeIndex.getLevelIndex());
401     }
402 
403     gl::TextureType getType() const { return mNativeIndex.getType(); }
404     GLint getLayerIndex() const { return mNativeIndex.getLayerIndex(); }
405     GLint getLayerCount() const { return mNativeIndex.getLayerCount(); }
406     GLint cubeMapFaceIndex() const { return mNativeIndex.cubeMapFaceIndex(); }
407 
408     bool isLayered() const { return mNativeIndex.isLayered(); }
409     bool hasLayer() const { return mNativeIndex.hasLayer(); }
410     bool has3DLayer() const { return mNativeIndex.has3DLayer(); }
411     bool usesTex3D() const { return mNativeIndex.usesTex3D(); }
412 
413     bool valid() const { return mNativeIndex.valid(); }
414 
415     ImageNativeIndexIterator getLayerIterator(GLint layerCount) const;
416 
417   private:
418     gl::ImageIndex mNativeIndex;
419 };
420 
421 class ImageNativeIndexIterator final
422 {
423   public:
424     ImageNativeIndex next() { return ImageNativeIndex(mNativeIndexIte.next(), 0); }
425     ImageNativeIndex current() const { return ImageNativeIndex(mNativeIndexIte.current(), 0); }
426     bool hasNext() const { return mNativeIndexIte.hasNext(); }
427 
428   private:
429     // This class is only constructable from ImageNativeIndex
430     friend class ImageNativeIndex;
431 
432     explicit ImageNativeIndexIterator(const gl::ImageIndexIterator &baseZeroSrc)
433         : mNativeIndexIte(baseZeroSrc)
434     {}
435 
436     gl::ImageIndexIterator mNativeIndexIte;
437 };
438 
439 using ClearColorValueBytes = std::array<uint8_t, 4 * sizeof(float)>;
440 
441 class ClearColorValue
442 {
443   public:
444     constexpr ClearColorValue()
445         : mType(PixelType::Float), mRedF(0), mGreenF(0), mBlueF(0), mAlphaF(0)
446     {}
447     constexpr ClearColorValue(float r, float g, float b, float a)
448         : mType(PixelType::Float), mRedF(r), mGreenF(g), mBlueF(b), mAlphaF(a)
449     {}
450     constexpr ClearColorValue(int32_t r, int32_t g, int32_t b, int32_t a)
451         : mType(PixelType::Int), mRedI(r), mGreenI(g), mBlueI(b), mAlphaI(a)
452     {}
453     constexpr ClearColorValue(uint32_t r, uint32_t g, uint32_t b, uint32_t a)
454         : mType(PixelType::UInt), mRedU(r), mGreenU(g), mBlueU(b), mAlphaU(a)
455     {}
456     constexpr ClearColorValue(const ClearColorValue &src)
457         : mType(src.mType), mValueBytes(src.mValueBytes)
458     {}
459 
460     MTLClearColor toMTLClearColor() const;
461 
462     PixelType getType() const { return mType; }
463 
464     const ClearColorValueBytes &getValueBytes() const { return mValueBytes; }
465 
466     ClearColorValue &operator=(const ClearColorValue &src);
467 
468     void setAsFloat(float r, float g, float b, float a);
469     void setAsInt(int32_t r, int32_t g, int32_t b, int32_t a);
470     void setAsUInt(uint32_t r, uint32_t g, uint32_t b, uint32_t a);
471 
472   private:
473     PixelType mType;
474 
475     union
476     {
477         struct
478         {
479             float mRedF, mGreenF, mBlueF, mAlphaF;
480         };
481         struct
482         {
483             int32_t mRedI, mGreenI, mBlueI, mAlphaI;
484         };
485         struct
486         {
487             uint32_t mRedU, mGreenU, mBlueU, mAlphaU;
488         };
489 
490         ClearColorValueBytes mValueBytes;
491     };
492 };
493 
494 class CommandQueue;
495 class ErrorHandler
496 {
497   public:
498     virtual ~ErrorHandler() {}
499 
500     virtual void handleError(GLenum error,
501                              const char *message,
502                              const char *file,
503                              const char *function,
504                              unsigned int line) = 0;
505 
506     virtual void handleError(NSError *error,
507                              const char *message,
508                              const char *file,
509                              const char *function,
510                              unsigned int line) = 0;
511 };
512 
513 class Context : public ErrorHandler
514 {
515   public:
516     Context(DisplayMtl *displayMtl);
517     mtl::CommandQueue &cmdQueue();
518 
519     DisplayMtl *getDisplay() const { return mDisplay; }
520 
521   protected:
522     DisplayMtl *mDisplay;
523 };
524 
525 std::string FormatMetalErrorMessage(GLenum errorCode);
526 std::string FormatMetalErrorMessage(NSError *error);
527 
528 #define ANGLE_MTL_HANDLE_ERROR(context, message, error) \
529     context->handleError(error, message, __FILE__, ANGLE_FUNCTION, __LINE__)
530 
531 #define ANGLE_MTL_CHECK(context, test, error)                                                  \
532     do                                                                                         \
533     {                                                                                          \
534         if (ANGLE_UNLIKELY(!(test)))                                                           \
535         {                                                                                      \
536             context->handleError(error, mtl::FormatMetalErrorMessage(error).c_str(), __FILE__, \
537                                  ANGLE_FUNCTION, __LINE__);                                    \
538             return angle::Result::Stop;                                                        \
539         }                                                                                      \
540     } while (0)
541 
542 #define ANGLE_MTL_TRY(context, test) ANGLE_MTL_CHECK(context, test, GL_INVALID_OPERATION)
543 
544 #define ANGLE_MTL_UNREACHABLE(context) \
545     UNREACHABLE();                     \
546     ANGLE_MTL_TRY(context, false)
547 
548 }  // namespace mtl
549 }  // namespace rx
550 
551 #endif /* LIBANGLE_RENDERER_METAL_MTL_COMMON_H_ */
552