xref: /aosp_15_r20/external/bazelbuild-rules_cc/examples/custom_toolchain/BUILD (revision eed53cd41c5909d05eedc7ad9720bb158fd93452)
1# Copyright 2021 The Bazel Authors. All rights reserved.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7#    http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15# Proof-of-concept example showing how to write a custom C++ toolchain.
16#
17# Important documentation:
18#
19# - https://docs.bazel.build/versions/master/platforms-intro.html#c
20# - https://docs.bazel.build/versions/master/tutorial/cc-toolchain-config.html
21# - https://docs.bazel.build/versions/master/be/c-cpp.html#cc_toolchain
22#
23# There are two ways to select C++ toolchains:
24#
25#  - NEW (USE IF POSSIBLE): with the --platforms flag
26#  - LEGACY: with the --crosstool_top and --cpu flags
27#
28# See https://docs.bazel.build/versions/master/platforms-intro.html#c for details.
29#
30# This example demonstrates both approaches.
31
32load("@rules_cc//cc:defs.bzl", "cc_library", "cc_toolchain", "cc_toolchain_suite")
33
34# Load the Starlark logic defining the toolchain's behavior. For example: what
35# program runs to compile a source file and how its command line is
36# constructed. See toolchain_config.bzl for details.
37load(":toolchain_config.bzl", "cc_toolchain_config")
38
39# The library we want to build. Building this calls two C++ actions: compile (.cc ->
40# .o) and archive (.o -> .a).
41cc_library(
42    name = "buildme",
43    srcs = ["buildme.cc"],
44)
45
46# This example intentionally makes the cc_toolchain_config definition
47# simple. You could alternative add attributes to support multiple
48# cc_toolchain_config targets with finer customization.
49cc_toolchain_config(
50    name = "toolchain_semantics",
51)
52
53# Register the toolchain with Bazel. Most of these attribute just tell Bazel
54# where to find the files needed to run C++ commands. The toolchain_config
55# attribute registers the behavior specification declared above.
56cc_toolchain(
57    name = "my_custom_toolchain",
58    all_files = ":toolchain_files",
59    ar_files = ":toolchain_files",
60    compiler_files = ":toolchain_files",
61    dwp_files = ":toolchain_files",
62    linker_files = ":toolchain_files",
63    objcopy_files = ":toolchain_files",
64    strip_files = ":toolchain_files",
65    toolchain_config = ":toolchain_semantics",
66)
67
68filegroup(
69    name = "toolchain_files",
70    srcs = [
71        "sample_compiler",
72        "sample_linker",
73    ],
74)
75
76# Implements legacy toolchain selection.
77#
78# Setting --crosstool_top here registers the set of available
79# toolchains. Setting --cpu to one of the toolchain attribute's keys selects a
80#toolchain.
81cc_toolchain_suite(
82    name = "legacy_selector",
83    toolchains = {
84        "x86": ":my_custom_toolchain",
85    },
86)
87
88# Implements platform-based (recommended) toolchain selection.
89#
90# See https://docs.bazel.build/versions/master/platforms-intro.html. The main
91# differences are:
92#
93#  1. --cpu / --crosstool_top are replaced by a platform() definition with
94#       much more customizable properties. For example, a platform can specify
95#       OS, device type (server, phone, tablet) or custom hardware extensions.
96#  2. All languages can support platform-based toolchains. A single --platforms
97#       value can choose C++, Python, Scala, and all other toolchains in your
98#       build. This is especially useful for multi-language builds.
99#  3. Platforms  support features like incompatible target skipping:
100#       https://docs.bazel.build/versions/master/platforms.html#skipping-incompatible-targets.
101toolchain(
102    name = "platform_based_toolchain",
103    # Trigger this toolchain for x86-compatible platforms.
104    # See https://github.com/bazelbuild/platforms.
105    target_compatible_with = ["@platforms//cpu:x86_64"],
106    # Register this toolchain with platforms.
107    toolchain = ":my_custom_toolchain",
108    # The public interface for all C++ toolchains. Starlark rules that use C++
109    # access the toolchain through this interface.
110    toolchain_type = "@bazel_tools//tools/cpp:toolchain_type",
111)
112
113# Define a platform matching any x86-compatible toolchain. See
114# https://docs.bazel.build/versions/master/platforms.html.
115platform(
116    name = "x86_platform",
117    constraint_values = ["@platforms//cpu:x86_64"],
118)
119