1 // Copyright 2012 The Chromium Authors 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef BASE_SYNC_SOCKET_H_ 6 #define BASE_SYNC_SOCKET_H_ 7 8 // A socket abstraction used for sending and receiving plain 9 // data. Because the receiving is blocking, they can be used to perform 10 // rudimentary cross-process synchronization with low latency. 11 12 #include <stddef.h> 13 14 #include "base/base_export.h" 15 #include "base/containers/span.h" 16 #include "base/files/platform_file.h" 17 #include "base/synchronization/waitable_event.h" 18 #include "base/time/time.h" 19 #include "build/build_config.h" 20 21 #if BUILDFLAG(IS_WIN) 22 #include <windows.h> 23 #endif 24 #include <sys/types.h> 25 26 namespace base { 27 28 class BASE_EXPORT SyncSocket { 29 public: 30 using Handle = PlatformFile; 31 using ScopedHandle = ScopedPlatformFile; 32 static const Handle kInvalidHandle; 33 34 SyncSocket(); 35 36 // Creates a SyncSocket from a Handle. 37 explicit SyncSocket(Handle handle); 38 explicit SyncSocket(ScopedHandle handle); 39 SyncSocket(const SyncSocket&) = delete; 40 SyncSocket& operator=(const SyncSocket&) = delete; 41 virtual ~SyncSocket(); 42 43 // Initializes and connects a pair of sockets. 44 // |socket_a| and |socket_b| must not hold a valid handle. Upon successful 45 // return, the sockets will both be valid and connected. 46 static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b); 47 48 // Closes the SyncSocket. 49 virtual void Close(); 50 51 // Sends the message to the remote peer of the SyncSocket. 52 // Note it is not safe to send messages from the same socket handle by 53 // multiple threads simultaneously. 54 // `data` must be non-empty. 55 // Returns the number of bytes sent, or 0 upon failure. 56 virtual size_t Send(span<const uint8_t> data); 57 // Same as above, but with the following parameters: 58 // `buffer` is a pointer to the data to send. 59 // `length` is the length of the data to send (must be non-zero). 60 // TODO(https://crbug.com/1490484): Migrate callers to the span version. 61 virtual size_t Send(const void* buffer, size_t length); 62 63 // Receives a message from an SyncSocket. 64 // The data will be received in `buffer`, which must be non-empty. 65 // Returns the number of bytes received, or 0 upon failure. 66 virtual size_t Receive(span<uint8_t> buffer); 67 // Same as above, but with the following parameters: 68 // `buffer` is a pointer to the buffer to receive data. 69 // `length` is the number of bytes of data to receive (must be non-zero). 70 // TODO(https://crbug.com/1490484): Migrate callers to the span version. 71 virtual size_t Receive(void* buffer, size_t length); 72 73 // Same as Receive() but only blocks for data until `timeout` has elapsed or 74 // `buffer` is exhausted. Currently only timeouts less than one second are 75 // allowed. Returns the number of bytes read. 76 virtual size_t ReceiveWithTimeout(span<uint8_t> buffer, TimeDelta timeout); 77 // TODO(https://crbug.com/1490484): Migrate callers to the span version. 78 virtual size_t ReceiveWithTimeout(void* buffer, 79 size_t length, 80 TimeDelta timeout); 81 82 // Returns the number of bytes available. If non-zero, Receive() will not 83 // not block when called. 84 virtual size_t Peek(); 85 86 // Returns true if the Handle is valid, and false if it is not. 87 bool IsValid() const; 88 89 // Extracts the contained handle. Used for transferring between 90 // processes. 91 Handle handle() const; 92 93 // Extracts and takes ownership of the contained handle. 94 Handle Release(); 95 ScopedHandle Take(); 96 97 protected: 98 ScopedHandle handle_; 99 }; 100 101 // Derives from SyncSocket and adds support for shutting down the socket from 102 // another thread while a blocking Receive or Send is being done from the 103 // thread that owns the socket. 104 class BASE_EXPORT CancelableSyncSocket : public SyncSocket { 105 public: 106 CancelableSyncSocket(); 107 explicit CancelableSyncSocket(Handle handle); 108 explicit CancelableSyncSocket(ScopedHandle handle); 109 CancelableSyncSocket(const CancelableSyncSocket&) = delete; 110 CancelableSyncSocket& operator=(const CancelableSyncSocket&) = delete; 111 ~CancelableSyncSocket() override = default; 112 113 // Initializes a pair of cancelable sockets. See documentation for 114 // SyncSocket::CreatePair for more details. 115 static bool CreatePair(CancelableSyncSocket* socket_a, 116 CancelableSyncSocket* socket_b); 117 118 // A way to shut down a socket even if another thread is currently performing 119 // a blocking Receive or Send. 120 bool Shutdown(); 121 122 #if BUILDFLAG(IS_WIN) 123 // Since the Linux and Mac implementations actually use a socket, shutting 124 // them down from another thread is pretty simple - we can just call 125 // shutdown(). However, the Windows implementation relies on named pipes 126 // and there isn't a way to cancel a blocking synchronous Read that is 127 // supported on <Vista. So, for Windows only, we override these 128 // SyncSocket methods in order to support shutting down the 'socket'. 129 void Close() override; 130 size_t Receive(span<uint8_t> buffer) override; 131 // TODO(https://crbug.com/1490484): Migrate callers to the span version. 132 size_t Receive(void* buffer, size_t length) override; 133 size_t ReceiveWithTimeout(span<uint8_t> buffer, TimeDelta timeout) override; 134 // TODO(https://crbug.com/1490484): Migrate callers to the span version. 135 size_t ReceiveWithTimeout(void* buffer, 136 size_t length, 137 TimeDelta timeout) override; 138 #endif 139 140 // Send() is overridden to catch cases where the remote end is not responding 141 // and we fill the local socket buffer. When `data` is full, this 142 // implementation of Send() will not block indefinitely as 143 // SyncSocket::Send will, but instead return 0, as no bytes could be sent. 144 // Note that the socket will not be closed in this case. 145 size_t Send(span<const uint8_t> data) override; 146 // TODO(https://crbug.com/1490484): Migrate callers to the span version. 147 size_t Send(const void* buffer, size_t length) override; 148 149 private: 150 #if BUILDFLAG(IS_WIN) 151 WaitableEvent shutdown_event_; 152 WaitableEvent file_operation_; 153 #endif 154 }; 155 156 } // namespace base 157 158 #endif // BASE_SYNC_SOCKET_H_ 159