xref: /aosp_15_r20/external/cronet/base/synchronization/waitable_event_watcher.h (revision 6777b5387eb2ff775bb5750e3f5d96f37fb7352b)
1 // Copyright 2012 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
7 
8 #include "base/base_export.h"
9 #include "base/memory/raw_ptr.h"
10 #include "base/task/sequenced_task_runner.h"
11 #include "build/build_config.h"
12 
13 #if BUILDFLAG(IS_WIN)
14 #include "base/win/object_watcher.h"
15 #include "base/win/scoped_handle.h"
16 #elif BUILDFLAG(IS_APPLE)
17 #include <dispatch/dispatch.h>
18 
19 #include <memory>
20 
21 #include "base/memory/weak_ptr.h"
22 #include "base/synchronization/waitable_event.h"
23 #else
24 #include "base/sequence_checker.h"
25 #include "base/synchronization/waitable_event.h"
26 #endif
27 
28 #if !BUILDFLAG(IS_WIN)
29 #include "base/functional/callback.h"
30 #endif
31 
32 namespace base {
33 
34 class Flag;
35 class AsyncWaiter;
36 class WaitableEvent;
37 
38 // This class provides a way to wait on a WaitableEvent asynchronously.
39 //
40 // Each instance of this object can be waiting on a single WaitableEvent. When
41 // the waitable event is signaled, a callback is invoked on the sequence that
42 // called StartWatching(). This callback can be deleted by deleting the waiter.
43 //
44 // Typical usage:
45 //
46 //   class MyClass {
47 //    public:
48 //     void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
49 //       watcher_.StartWatching(waitable_event,
50 //           base::BindOnce(&MyClass::OnWaitableEventSignaled, this);
51 //     }
52 //    private:
53 //     void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
54 //       // OK, time to do stuff!
55 //     }
56 //     base::WaitableEventWatcher watcher_;
57 //   };
58 //
59 // In the above example, MyClass wants to "do stuff" when waitable_event
60 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
61 // goes out of scope, the watcher_ will be destroyed, and there is no need to
62 // worry about OnWaitableEventSignaled being called on a deleted MyClass
63 // pointer.
64 //
65 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
66 // occurs just before a WaitableEventWatcher is deleted. There is currently no
67 // safe way to stop watching an automatic reset WaitableEvent without possibly
68 // missing a signal.
69 //
70 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
71 // it with a Watcher. But pay attention: if the event was signaled and deleted
72 // right after, the callback may be called with deleted WaitableEvent pointer.
73 
74 class BASE_EXPORT WaitableEventWatcher
75 #if BUILDFLAG(IS_WIN)
76     : public win::ObjectWatcher::Delegate
77 #endif
78 {
79  public:
80   using EventCallback = OnceCallback<void(WaitableEvent*)>;
81 
82   WaitableEventWatcher();
83 
84   WaitableEventWatcher(const WaitableEventWatcher&) = delete;
85   WaitableEventWatcher& operator=(const WaitableEventWatcher&) = delete;
86 
87 #if BUILDFLAG(IS_WIN)
88   ~WaitableEventWatcher() override;
89 #else
90   ~WaitableEventWatcher();
91 #endif
92 
93   // When |event| is signaled, |callback| is called on the sequence that called
94   // StartWatching().
95   // |task_runner| is used for asynchronous executions of calling |callback|.
96   bool StartWatching(WaitableEvent* event,
97                      EventCallback callback,
98                      scoped_refptr<SequencedTaskRunner> task_runner);
99 
100   // Cancel the current watch. Must be called from the same sequence which
101   // started the watch.
102   //
103   // Does nothing if no event is being watched, nor if the watch has completed.
104   // The callback will *not* be called for the current watch after this
105   // function returns. Since the callback runs on the same sequence as this
106   // function, it cannot be called during this function either.
107   void StopWatching();
108 
109  private:
110 #if BUILDFLAG(IS_WIN)
111   void OnObjectSignaled(HANDLE h) override;
112 
113   // Duplicated handle of the event passed to StartWatching().
114   win::ScopedHandle duplicated_event_handle_;
115 
116   // A watcher for |duplicated_event_handle_|. The handle MUST outlive
117   // |watcher_|.
118   win::ObjectWatcher watcher_;
119 
120   EventCallback callback_;
121   raw_ptr<WaitableEvent, AcrossTasksDanglingUntriaged> event_ = nullptr;
122 #elif BUILDFLAG(IS_APPLE)
123   // Invokes the callback and resets the source. Must be called on the task
124   // runner on which StartWatching() was called.
125   void InvokeCallback();
126 
127   // Closure bound to the event being watched. This will be is_null() if
128   // nothing is being watched.
129   OnceClosure callback_;
130 
131   // A reference to the receive right that is kept alive while a watcher
132   // is waiting. Null if no event is being watched.
133   scoped_refptr<WaitableEvent::ReceiveRight> receive_right_;
134 
135   struct Storage;
136   std::unique_ptr<Storage> storage_;
137 
138   // Used to vend a weak pointer for calling InvokeCallback() from the
139   // |source_| event handler.
140   WeakPtrFactory<WaitableEventWatcher> weak_ptr_factory_;
141 #else
142   // Instantiated in StartWatching(). Set before the callback runs. Reset in
143   // StopWatching() or StartWatching().
144   scoped_refptr<Flag> cancel_flag_;
145 
146   // Enqueued in the wait list of the watched WaitableEvent.
147   raw_ptr<AsyncWaiter, AcrossTasksDanglingUntriaged> waiter_ = nullptr;
148 
149   // Kernel of the watched WaitableEvent.
150   scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
151 
152   // Ensures that StartWatching() and StopWatching() are called on the same
153   // sequence.
154   SEQUENCE_CHECKER(sequence_checker_);
155 #endif
156 };
157 
158 }  // namespace base
159 
160 #endif  // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
161