1 // Copyright 2012 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/sync_socket.h"
6
7 #include <stddef.h>
8 #include <stdio.h>
9
10 #include <memory>
11 #include <sstream>
12 #include <string>
13
14 #include "base/containers/span.h"
15 #include "base/functional/bind.h"
16 #include "base/location.h"
17 #include "base/memory/raw_ptr.h"
18 #include "base/run_loop.h"
19 #include "base/task/single_thread_task_runner.h"
20 #include "base/threading/thread.h"
21 #include "base/types/fixed_array.h"
22 #include "build/build_config.h"
23 #include "ipc/ipc_test_base.h"
24 #include "testing/gtest/include/gtest/gtest.h"
25
26 #if BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
27 #include "base/file_descriptor_posix.h"
28 #endif
29
30 // IPC messages for testing ----------------------------------------------------
31
32 #define IPC_MESSAGE_IMPL
33 #include "ipc/ipc_message_macros.h"
34 #include "ipc/ipc_message_start.h"
35
36 #define IPC_MESSAGE_START TestMsgStart
37
38 // Message class to pass a base::SyncSocket::Handle to another process. This
39 // is not as easy as it sounds, because of the differences in transferring
40 // Windows HANDLEs versus posix file descriptors.
41 #if BUILDFLAG(IS_WIN)
42 IPC_MESSAGE_CONTROL1(MsgClassSetHandle, base::SyncSocket::Handle)
43 #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
44 IPC_MESSAGE_CONTROL1(MsgClassSetHandle, base::FileDescriptor)
45 #endif
46
47 // Message class to pass a response to the server.
48 IPC_MESSAGE_CONTROL1(MsgClassResponse, std::string)
49
50 // Message class to tell the server to shut down.
51 IPC_MESSAGE_CONTROL0(MsgClassShutdown)
52
53 // -----------------------------------------------------------------------------
54
55 namespace {
56
57 const char kHelloString[] = "Hello, SyncSocket Client";
58 const size_t kHelloStringLength = std::size(kHelloString);
59
60 // The SyncSocket server listener class processes two sorts of
61 // messages from the client.
62 class SyncSocketServerListener : public IPC::Listener {
63 public:
SyncSocketServerListener()64 SyncSocketServerListener() : chan_(nullptr) {}
65
66 SyncSocketServerListener(const SyncSocketServerListener&) = delete;
67 SyncSocketServerListener& operator=(const SyncSocketServerListener&) = delete;
68
Init(IPC::Channel * chan)69 void Init(IPC::Channel* chan) {
70 chan_ = chan;
71 }
72
OnMessageReceived(const IPC::Message & msg)73 bool OnMessageReceived(const IPC::Message& msg) override {
74 if (msg.routing_id() == MSG_ROUTING_CONTROL) {
75 IPC_BEGIN_MESSAGE_MAP(SyncSocketServerListener, msg)
76 IPC_MESSAGE_HANDLER(MsgClassSetHandle, OnMsgClassSetHandle)
77 IPC_MESSAGE_HANDLER(MsgClassShutdown, OnMsgClassShutdown)
78 IPC_END_MESSAGE_MAP()
79 }
80 return true;
81 }
set_quit_closure(base::OnceClosure quit_closure)82 void set_quit_closure(base::OnceClosure quit_closure) {
83 quit_closure_ = std::move(quit_closure);
84 }
85
86 private:
87 // This sort of message is sent first, causing the transfer of
88 // the handle for the SyncSocket. This message sends a buffer
89 // on the SyncSocket and then sends a response to the client.
90 #if BUILDFLAG(IS_WIN)
OnMsgClassSetHandle(const base::SyncSocket::Handle handle)91 void OnMsgClassSetHandle(const base::SyncSocket::Handle handle) {
92 SetHandle(handle);
93 }
94 #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
95 void OnMsgClassSetHandle(const base::FileDescriptor& fd_struct) {
96 SetHandle(fd_struct.fd);
97 }
98 #else
99 # error "What platform?"
100 #endif // BUILDFLAG(IS_WIN)
101
SetHandle(base::SyncSocket::Handle handle)102 void SetHandle(base::SyncSocket::Handle handle) {
103 base::SyncSocket sync_socket(handle);
104 auto bytes_to_send = base::as_byte_span(kHelloString);
105 EXPECT_EQ(sync_socket.Send(bytes_to_send), bytes_to_send.size());
106 IPC::Message* msg = new MsgClassResponse(kHelloString);
107 EXPECT_TRUE(chan_->Send(msg));
108 }
109
110 // When the client responds, it sends back a shutdown message,
111 // which causes the message loop to exit.
OnMsgClassShutdown()112 void OnMsgClassShutdown() { std::move(quit_closure_).Run(); }
113
114 raw_ptr<IPC::Channel> chan_;
115 base::OnceClosure quit_closure_;
116 };
117
118 // Runs the fuzzing server child mode. Returns when the preset number of
119 // messages have been received.
DEFINE_IPC_CHANNEL_MOJO_TEST_CLIENT(SyncSocketServerClient)120 DEFINE_IPC_CHANNEL_MOJO_TEST_CLIENT(SyncSocketServerClient) {
121 SyncSocketServerListener listener;
122 base::RunLoop loop;
123 listener.set_quit_closure(loop.QuitWhenIdleClosure());
124 Connect(&listener);
125 listener.Init(channel());
126 loop.Run();
127 Close();
128 }
129
130 // The SyncSocket client listener only processes one sort of message,
131 // a response from the server.
132 class SyncSocketClientListener : public IPC::Listener {
133 public:
134 SyncSocketClientListener() = default;
135
136 SyncSocketClientListener(const SyncSocketClientListener&) = delete;
137 SyncSocketClientListener& operator=(const SyncSocketClientListener&) = delete;
138
Init(base::SyncSocket * socket,IPC::Channel * chan)139 void Init(base::SyncSocket* socket, IPC::Channel* chan) {
140 socket_ = socket;
141 chan_ = chan;
142 }
143
OnMessageReceived(const IPC::Message & msg)144 bool OnMessageReceived(const IPC::Message& msg) override {
145 if (msg.routing_id() == MSG_ROUTING_CONTROL) {
146 IPC_BEGIN_MESSAGE_MAP(SyncSocketClientListener, msg)
147 IPC_MESSAGE_HANDLER(MsgClassResponse, OnMsgClassResponse)
148 IPC_END_MESSAGE_MAP()
149 }
150 return true;
151 }
set_quit_closure(base::OnceClosure quit_closure)152 void set_quit_closure(base::OnceClosure quit_closure) {
153 quit_closure_ = std::move(quit_closure);
154 }
155
156 private:
157 // When a response is received from the server, it sends the same
158 // string as was written on the SyncSocket. These are compared
159 // and a shutdown message is sent back to the server.
OnMsgClassResponse(const std::string & str)160 void OnMsgClassResponse(const std::string& str) {
161 // Account for the terminating null byte.
162 size_t expected_bytes_to_receive = str.length() + 1;
163 // We rely on the order of sync_socket.Send() and chan_->Send() in
164 // the SyncSocketServerListener object.
165 EXPECT_EQ(socket_->Peek(), expected_bytes_to_receive);
166 base::FixedArray<char> buf(expected_bytes_to_receive);
167 socket_->Receive(base::as_writable_bytes(base::make_span(buf)));
168 EXPECT_EQ(strcmp(str.c_str(), buf.data()), 0);
169 // After receiving from the socket there should be no bytes left.
170 EXPECT_EQ(0U, socket_->Peek());
171 IPC::Message* msg = new MsgClassShutdown();
172 EXPECT_TRUE(chan_->Send(msg));
173 std::move(quit_closure_).Run();
174 }
175
176 raw_ptr<base::SyncSocket> socket_;
177 raw_ptr<IPC::Channel, DanglingUntriaged> chan_;
178 base::OnceClosure quit_closure_;
179 };
180
181 using SyncSocketTest = IPCChannelMojoTestBase;
182
TEST_F(SyncSocketTest,SanityTest)183 TEST_F(SyncSocketTest, SanityTest) {
184 Init("SyncSocketServerClient");
185 base::RunLoop loop;
186
187 SyncSocketClientListener listener;
188 listener.set_quit_closure(loop.QuitWhenIdleClosure());
189 CreateChannel(&listener);
190 // Create a pair of SyncSockets.
191 base::SyncSocket pair[2];
192 base::SyncSocket::CreatePair(&pair[0], &pair[1]);
193 // Immediately after creation there should be no pending bytes.
194 EXPECT_EQ(0U, pair[0].Peek());
195 EXPECT_EQ(0U, pair[1].Peek());
196 base::SyncSocket::Handle target_handle;
197 // Connect the channel and listener.
198 ASSERT_TRUE(ConnectChannel());
199 listener.Init(&pair[0], channel());
200 #if BUILDFLAG(IS_WIN)
201 // On windows we need to duplicate the handle into the server process.
202 BOOL retval = DuplicateHandle(GetCurrentProcess(), pair[1].handle(),
203 client_process().Handle(), &target_handle,
204 0, FALSE, DUPLICATE_SAME_ACCESS);
205 EXPECT_TRUE(retval);
206 // Set up a message to pass the handle to the server.
207 IPC::Message* msg = new MsgClassSetHandle(target_handle);
208 #else
209 target_handle = pair[1].handle();
210 // Set up a message to pass the handle to the server.
211 base::FileDescriptor filedesc(target_handle, false);
212 IPC::Message* msg = new MsgClassSetHandle(filedesc);
213 #endif // BUILDFLAG(IS_WIN)
214 EXPECT_TRUE(sender()->Send(msg));
215 // Use the current thread as the I/O thread.
216 loop.Run();
217 // Shut down.
218 pair[0].Close();
219 pair[1].Close();
220 EXPECT_TRUE(WaitForClientShutdown());
221 DestroyChannel();
222 }
223
224 // A blocking read operation that will block the thread until it receives
225 // |buffer|'s length bytes of packets or Shutdown() is called on another thread.
BlockingRead(base::SyncSocket * socket,base::span<uint8_t> buffer,size_t * received)226 static void BlockingRead(base::SyncSocket* socket,
227 base::span<uint8_t> buffer,
228 size_t* received) {
229 // Notify the parent thread that we're up and running.
230 socket->Send(base::as_byte_span(kHelloString));
231 *received = socket->Receive(buffer);
232 }
233
234 // Tests that we can safely end a blocking Receive operation on one thread
235 // from another thread by disconnecting (but not closing) the socket.
TEST_F(SyncSocketTest,DisconnectTest)236 TEST_F(SyncSocketTest, DisconnectTest) {
237 base::CancelableSyncSocket pair[2];
238 ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair[0], &pair[1]));
239
240 base::Thread worker("BlockingThread");
241 worker.Start();
242
243 // Try to do a blocking read from one of the sockets on the worker thread.
244 char buf[0xff];
245 size_t received = 1U; // Initialize to an unexpected value.
246 worker.task_runner()->PostTask(
247 FROM_HERE,
248 base::BindOnce(&BlockingRead, &pair[0],
249 base::as_writable_bytes(base::make_span(buf)), &received));
250
251 // Wait for the worker thread to say hello.
252 char hello[kHelloStringLength] = {0};
253 pair[1].Receive(base::as_writable_bytes(base::make_span(hello)));
254 EXPECT_EQ(strcmp(hello, kHelloString), 0);
255 // Give the worker a chance to start Receive().
256 base::PlatformThread::YieldCurrentThread();
257
258 // Now shut down the socket that the thread is issuing a blocking read on
259 // which should cause Receive to return with an error.
260 pair[0].Shutdown();
261
262 worker.Stop();
263
264 EXPECT_EQ(0U, received);
265 }
266
267 // Tests that read is a blocking operation.
TEST_F(SyncSocketTest,BlockingReceiveTest)268 TEST_F(SyncSocketTest, BlockingReceiveTest) {
269 base::CancelableSyncSocket pair[2];
270 ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair[0], &pair[1]));
271
272 base::Thread worker("BlockingThread");
273 worker.Start();
274
275 // Try to do a blocking read from one of the sockets on the worker thread.
276 char buf[kHelloStringLength] = {0};
277 size_t received = 1U; // Initialize to an unexpected value.
278 worker.task_runner()->PostTask(
279 FROM_HERE,
280 base::BindOnce(&BlockingRead, &pair[0],
281 base::as_writable_bytes(base::make_span(buf)), &received));
282
283 // Wait for the worker thread to say hello.
284 char hello[kHelloStringLength] = {0};
285 pair[1].Receive(base::as_writable_bytes(base::make_span(hello)));
286 EXPECT_EQ(0, strcmp(hello, kHelloString));
287 // Give the worker a chance to start Receive().
288 base::PlatformThread::YieldCurrentThread();
289
290 // Send a message to the socket on the blocking thead, it should free the
291 // socket from Receive().
292 auto bytes_to_send = base::as_byte_span(kHelloString);
293 pair[1].Send(bytes_to_send);
294 worker.Stop();
295
296 // Verify the socket has received the message.
297 EXPECT_TRUE(strcmp(buf, kHelloString) == 0);
298 EXPECT_EQ(received, bytes_to_send.size());
299 }
300
301 // Tests that the write operation is non-blocking and returns immediately
302 // when there is insufficient space in the socket's buffer.
TEST_F(SyncSocketTest,NonBlockingWriteTest)303 TEST_F(SyncSocketTest, NonBlockingWriteTest) {
304 base::CancelableSyncSocket pair[2];
305 ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair[0], &pair[1]));
306
307 // Fill up the buffer for one of the socket, Send() should not block the
308 // thread even when the buffer is full.
309 auto bytes_to_send = base::as_byte_span(kHelloString);
310 while (pair[0].Send(bytes_to_send) != 0) {
311 }
312
313 // Data should be avialble on another socket.
314 size_t bytes_in_buffer = pair[1].Peek();
315 EXPECT_NE(bytes_in_buffer, 0U);
316
317 // No more data can be written to the buffer since socket has been full,
318 // verify that the amount of avialble data on another socket is unchanged.
319 EXPECT_EQ(pair[0].Send(bytes_to_send), 0U);
320 EXPECT_EQ(bytes_in_buffer, pair[1].Peek());
321
322 // Read from another socket to free some space for a new write.
323 char hello[kHelloStringLength] = {0};
324 pair[1].Receive(base::as_writable_bytes(base::make_span(hello)));
325
326 // Should be able to write more data to the buffer now.
327 EXPECT_EQ(pair[0].Send(bytes_to_send), bytes_to_send.size());
328 }
329
330 } // namespace
331