1 // Copyright 2013 The Chromium Authors 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef NET_SOCKET_TCP_SOCKET_WIN_H_ 6 #define NET_SOCKET_TCP_SOCKET_WIN_H_ 7 8 #include <winsock2.h> 9 10 #include <stdint.h> 11 12 #include <memory> 13 14 #include "base/memory/raw_ptr.h" 15 #include "base/memory/scoped_refptr.h" 16 #include "base/threading/thread_checker.h" 17 #include "base/win/object_watcher.h" 18 #include "net/base/address_family.h" 19 #include "net/base/completion_once_callback.h" 20 #include "net/base/net_export.h" 21 #include "net/base/network_handle.h" 22 #include "net/log/net_log_with_source.h" 23 #include "net/socket/socket_descriptor.h" 24 #include "net/socket/socket_performance_watcher.h" 25 #include "net/traffic_annotation/network_traffic_annotation.h" 26 27 namespace net { 28 29 class AddressList; 30 class IOBuffer; 31 class IPEndPoint; 32 class NetLog; 33 struct NetLogSource; 34 class SocketTag; 35 36 class NET_EXPORT TCPSocketWin : public base::win::ObjectWatcher::Delegate { 37 public: 38 TCPSocketWin( 39 std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher, 40 NetLog* net_log, 41 const NetLogSource& source); 42 43 TCPSocketWin( 44 std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher, 45 NetLogWithSource net_log_source); 46 47 TCPSocketWin(const TCPSocketWin&) = delete; 48 TCPSocketWin& operator=(const TCPSocketWin&) = delete; 49 50 ~TCPSocketWin() override; 51 52 int Open(AddressFamily family); 53 54 // Takes ownership of |socket|, which is known to already be connected to the 55 // given peer address. However, peer address may be the empty address, for 56 // compatibility. The given peer address will be returned by GetPeerAddress. 57 int AdoptConnectedSocket(SocketDescriptor socket, 58 const IPEndPoint& peer_address); 59 // Takes ownership of |socket|, which may or may not be open, bound, or 60 // listening. The caller must determine the state of the socket based on its 61 // provenance and act accordingly. The socket may have connections waiting 62 // to be accepted, but must not be actually connected. 63 int AdoptUnconnectedSocket(SocketDescriptor socket); 64 65 int Bind(const IPEndPoint& address); 66 67 int Listen(int backlog); 68 int Accept(std::unique_ptr<TCPSocketWin>* socket, 69 IPEndPoint* address, 70 CompletionOnceCallback callback); 71 72 int Connect(const IPEndPoint& address, CompletionOnceCallback callback); 73 bool IsConnected() const; 74 bool IsConnectedAndIdle() const; 75 76 // Multiple outstanding requests are not supported. 77 // Full duplex mode (reading and writing at the same time) is supported. 78 int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); 79 int ReadIfReady(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); 80 int CancelReadIfReady(); 81 int Write(IOBuffer* buf, 82 int buf_len, 83 CompletionOnceCallback callback, 84 const NetworkTrafficAnnotationTag& traffic_annotation); 85 86 int GetLocalAddress(IPEndPoint* address) const; 87 int GetPeerAddress(IPEndPoint* address) const; 88 89 // Sets various socket options. 90 // The commonly used options for server listening sockets: 91 // - SetExclusiveAddrUse(). 92 int SetDefaultOptionsForServer(); 93 // The commonly used options for client sockets and accepted sockets: 94 // - SetNoDelay(true); 95 // - SetKeepAlive(true, 45). 96 void SetDefaultOptionsForClient(); 97 int SetExclusiveAddrUse(); 98 int SetReceiveBufferSize(int32_t size); 99 int SetSendBufferSize(int32_t size); 100 bool SetKeepAlive(bool enable, int delay); 101 bool SetNoDelay(bool no_delay); 102 int SetIPv6Only(bool ipv6_only); 103 104 // Gets the estimated RTT. Returns false if the RTT is 105 // unavailable. May also return false when estimated RTT is 0. 106 [[nodiscard]] bool GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const; 107 108 void Close(); 109 IsValid()110 bool IsValid() const { return socket_ != INVALID_SOCKET; } 111 112 // Detachs from the current thread, to allow the socket to be transferred to 113 // a new thread. Should only be called when the object is no longer used by 114 // the old thread. 115 void DetachFromThread(); 116 117 // Marks the start/end of a series of connect attempts for logging purpose. 118 // 119 // TCPClientSocket may attempt to connect to multiple addresses until it 120 // succeeds in establishing a connection. The corresponding log will have 121 // multiple NetLogEventType::TCP_CONNECT_ATTEMPT entries nested within a 122 // NetLogEventType::TCP_CONNECT. These methods set the start/end of 123 // NetLogEventType::TCP_CONNECT. 124 // 125 // TODO(yzshen): Change logging format and let TCPClientSocket log the 126 // start/end of a series of connect attempts itself. 127 void StartLoggingMultipleConnectAttempts(const AddressList& addresses); 128 void EndLoggingMultipleConnectAttempts(int net_error); 129 net_log()130 const NetLogWithSource& net_log() const { return net_log_; } 131 132 // Return the underlying SocketDescriptor and clean up this object, which may 133 // no longer be used. This method should be used only for testing. No read, 134 // write, or accept operations should be pending. 135 SocketDescriptor ReleaseSocketDescriptorForTesting(); 136 137 // Exposes the underlying socket descriptor for testing its state. Does not 138 // release ownership of the descriptor. 139 SocketDescriptor SocketDescriptorForTesting() const; 140 141 // Apply |tag| to this socket. 142 void ApplySocketTag(const SocketTag& tag); 143 144 // Not implemented. Returns ERR_NOT_IMPLEMENTED. 145 int BindToNetwork(handles::NetworkHandle network); 146 147 // May return nullptr. socket_performance_watcher()148 SocketPerformanceWatcher* socket_performance_watcher() const { 149 return socket_performance_watcher_.get(); 150 } 151 152 private: 153 class Core; 154 155 // base::ObjectWatcher::Delegate implementation. 156 void OnObjectSignaled(HANDLE object) override; 157 158 int AcceptInternal(std::unique_ptr<TCPSocketWin>* socket, 159 IPEndPoint* address); 160 161 int DoConnect(); 162 void DoConnectComplete(int result); 163 164 void LogConnectBegin(const AddressList& addresses); 165 void LogConnectEnd(int net_error); 166 167 void RetryRead(int rv); 168 void DidCompleteConnect(); 169 void DidCompleteWrite(); 170 void DidSignalRead(); 171 172 SOCKET socket_; 173 174 // |socket_performance_watcher_| may be nullptr. 175 std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher_; 176 177 HANDLE accept_event_; 178 base::win::ObjectWatcher accept_watcher_; 179 180 raw_ptr<std::unique_ptr<TCPSocketWin>> accept_socket_ = nullptr; 181 raw_ptr<IPEndPoint> accept_address_ = nullptr; 182 CompletionOnceCallback accept_callback_; 183 184 // The various states that the socket could be in. 185 bool waiting_connect_ = false; 186 bool waiting_read_ = false; 187 bool waiting_write_ = false; 188 189 // The core of the socket that can live longer than the socket itself. We pass 190 // resources to the Windows async IO functions and we have to make sure that 191 // they are not destroyed while the OS still references them. 192 scoped_refptr<Core> core_; 193 194 // External callback; called when connect or read is complete. 195 CompletionOnceCallback read_callback_; 196 197 // Non-null if a ReadIfReady() is to be completed asynchronously. This is an 198 // external callback if user used ReadIfReady() instead of Read(), but a 199 // wrapped callback on top of RetryRead() if Read() is used. 200 CompletionOnceCallback read_if_ready_callback_; 201 202 // External callback; called when write is complete. 203 CompletionOnceCallback write_callback_; 204 205 std::unique_ptr<IPEndPoint> peer_address_; 206 // The OS error that a connect attempt last completed with. 207 int connect_os_error_ = 0; 208 209 bool logging_multiple_connect_attempts_ = false; 210 211 NetLogWithSource net_log_; 212 213 THREAD_CHECKER(thread_checker_); 214 }; 215 216 } // namespace net 217 218 #endif // NET_SOCKET_TCP_SOCKET_WIN_H_ 219