1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program Random Shader Generator 3 * ---------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Name Allocator. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "rsgNameAllocator.hpp" 25 26 namespace rsg 27 { 28 NameAllocator(void)29NameAllocator::NameAllocator(void) : m_nextName(1) 30 { 31 } 32 ~NameAllocator(void)33NameAllocator::~NameAllocator(void) 34 { 35 } 36 nameNdxToStr(uint32_t name)37inline std::string nameNdxToStr(uint32_t name) 38 { 39 std::string str = ""; 40 uint32_t alphabetLen = 'z' - 'a' + 1; 41 42 while (name > alphabetLen) 43 { 44 str.insert(str.begin(), (char)('a' + ((name - 1) % alphabetLen))); 45 name = ((name - 1) / alphabetLen); 46 } 47 48 str.insert(str.begin(), (char)('a' + (name % (alphabetLen + 1)) - 1)); 49 50 return str; 51 } 52 allocate(void)53std::string NameAllocator::allocate(void) 54 { 55 DE_ASSERT(m_nextName != 0); 56 return nameNdxToStr(m_nextName++); 57 } 58 59 } // namespace rsg 60