xref: /aosp_15_r20/external/deqp/modules/gles2/functional/es2fShaderExecuteTest.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shader execute test.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es2fShaderExecuteTest.hpp"
25 #include "glsShaderLibrary.hpp"
26 
27 #include "deMemory.h"
28 
29 #include <stdio.h>
30 #include <vector>
31 #include <string>
32 
33 using namespace std;
34 using namespace tcu;
35 using namespace deqp::gls;
36 
37 namespace deqp
38 {
39 namespace gles2
40 {
41 namespace Functional
42 {
43 
ShaderExecuteTest(Context & context,const char * groupName,const char * description)44 ShaderExecuteTest::ShaderExecuteTest(Context &context, const char *groupName, const char *description)
45     : TestCaseGroup(context, groupName, description)
46 {
47 }
48 
~ShaderExecuteTest(void)49 ShaderExecuteTest::~ShaderExecuteTest(void)
50 {
51 }
52 
init(void)53 void ShaderExecuteTest::init(void)
54 {
55     // Test code.
56     gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
57     string fileName             = string("shaders/") + getName() + ".test";
58     vector<TestNode *> children = shaderLibrary.loadShaderFile(fileName.c_str());
59 
60     for (int i = 0; i < (int)children.size(); i++)
61         addChild(children[i]);
62 }
63 
64 } // namespace Functional
65 } // namespace gles2
66 } // namespace deqp
67