1*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
2*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL ES 2.0 Module
3*35238bceSAndroid Build Coastguard Worker * -------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker *
5*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
8*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
9*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
10*35238bceSAndroid Build Coastguard Worker *
11*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
14*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
15*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
17*35238bceSAndroid Build Coastguard Worker * limitations under the License.
18*35238bceSAndroid Build Coastguard Worker *
19*35238bceSAndroid Build Coastguard Worker *//*!
20*35238bceSAndroid Build Coastguard Worker * \file
21*35238bceSAndroid Build Coastguard Worker * \brief Shader execute test.
22*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
23*35238bceSAndroid Build Coastguard Worker
24*35238bceSAndroid Build Coastguard Worker #include "es2fShaderExecuteTest.hpp"
25*35238bceSAndroid Build Coastguard Worker #include "glsShaderLibrary.hpp"
26*35238bceSAndroid Build Coastguard Worker
27*35238bceSAndroid Build Coastguard Worker #include "deMemory.h"
28*35238bceSAndroid Build Coastguard Worker
29*35238bceSAndroid Build Coastguard Worker #include <stdio.h>
30*35238bceSAndroid Build Coastguard Worker #include <vector>
31*35238bceSAndroid Build Coastguard Worker #include <string>
32*35238bceSAndroid Build Coastguard Worker
33*35238bceSAndroid Build Coastguard Worker using namespace std;
34*35238bceSAndroid Build Coastguard Worker using namespace tcu;
35*35238bceSAndroid Build Coastguard Worker using namespace deqp::gls;
36*35238bceSAndroid Build Coastguard Worker
37*35238bceSAndroid Build Coastguard Worker namespace deqp
38*35238bceSAndroid Build Coastguard Worker {
39*35238bceSAndroid Build Coastguard Worker namespace gles2
40*35238bceSAndroid Build Coastguard Worker {
41*35238bceSAndroid Build Coastguard Worker namespace Functional
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker
ShaderExecuteTest(Context & context,const char * groupName,const char * description)44*35238bceSAndroid Build Coastguard Worker ShaderExecuteTest::ShaderExecuteTest(Context &context, const char *groupName, const char *description)
45*35238bceSAndroid Build Coastguard Worker : TestCaseGroup(context, groupName, description)
46*35238bceSAndroid Build Coastguard Worker {
47*35238bceSAndroid Build Coastguard Worker }
48*35238bceSAndroid Build Coastguard Worker
~ShaderExecuteTest(void)49*35238bceSAndroid Build Coastguard Worker ShaderExecuteTest::~ShaderExecuteTest(void)
50*35238bceSAndroid Build Coastguard Worker {
51*35238bceSAndroid Build Coastguard Worker }
52*35238bceSAndroid Build Coastguard Worker
init(void)53*35238bceSAndroid Build Coastguard Worker void ShaderExecuteTest::init(void)
54*35238bceSAndroid Build Coastguard Worker {
55*35238bceSAndroid Build Coastguard Worker // Test code.
56*35238bceSAndroid Build Coastguard Worker gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
57*35238bceSAndroid Build Coastguard Worker string fileName = string("shaders/") + getName() + ".test";
58*35238bceSAndroid Build Coastguard Worker vector<TestNode *> children = shaderLibrary.loadShaderFile(fileName.c_str());
59*35238bceSAndroid Build Coastguard Worker
60*35238bceSAndroid Build Coastguard Worker for (int i = 0; i < (int)children.size(); i++)
61*35238bceSAndroid Build Coastguard Worker addChild(children[i]);
62*35238bceSAndroid Build Coastguard Worker }
63*35238bceSAndroid Build Coastguard Worker
64*35238bceSAndroid Build Coastguard Worker } // namespace Functional
65*35238bceSAndroid Build Coastguard Worker } // namespace gles2
66*35238bceSAndroid Build Coastguard Worker } // namespace deqp
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