xref: /aosp_15_r20/external/deqp/modules/gles3/functional/es3fScissorTests.cpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief GLES3 Scissor tests
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fScissorTests.hpp"
25 
26 #include "glsScissorTests.hpp"
27 
28 #include "sglrGLContext.hpp"
29 #include "sglrReferenceContext.hpp"
30 #include "sglrContextUtil.hpp"
31 
32 #include "tcuVector.hpp"
33 #include "tcuRenderTarget.hpp"
34 #include "tcuImageCompare.hpp"
35 
36 #include "gluStrUtil.hpp"
37 #include "gluDrawUtil.hpp"
38 
39 #include "glwEnums.hpp"
40 #include "deDefs.hpp"
41 
42 namespace deqp
43 {
44 namespace gles3
45 {
46 namespace Functional
47 {
48 
ScissorTests(Context & context)49 ScissorTests::ScissorTests(Context &context) : TestCaseGroup(context, "scissor", "Scissor Tests")
50 {
51 }
52 
~ScissorTests(void)53 ScissorTests::~ScissorTests(void)
54 {
55 }
56 
init(void)57 void ScissorTests::init(void)
58 {
59     using tcu::Vec4;
60     using namespace gls::Functional::ScissorTestInternal;
61 
62     tcu::TestContext &tc   = m_context.getTestContext();
63     glu::RenderContext &rc = m_context.getRenderContext();
64 
65     const struct
66     {
67         const char *name;
68         const char *desc;
69         const tcu::Vec4 scissor;
70         const tcu::Vec4 render;
71         const PrimitiveType type;
72         const int primitives;
73     } cases[] = {{"contained_quads", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
74                   Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30},
75                  {"partial_quads", "Triangles partially inside scissor area (single call)",
76                   Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30},
77                  {"contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
78                   Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1},
79                  {"enclosing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f),
80                   Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1},
81                  {"partial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f),
82                   Vec4(0.0f, 0.0f, 1.0f, 1.0f), TRIANGLE, 1},
83                  {"outside_render_tri", "Triangle with scissor area outside render target",
84                   Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), TRIANGLE, 1},
85                  {"partial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f),
86                   Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE, 30},
87                  {"contained_line", "Line fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
88                   Vec4(0.2f, 0.2f, 0.6f, 0.6f), LINE, 1},
89                  {"partial_line", "Line partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f),
90                   Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE, 1},
91                  {"outside_render_line", "Line with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f),
92                   Vec4(0.0f, 0.0f, 0.6f, 0.6f), LINE, 1},
93                  {"contained_point", "Point fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
94                   Vec4(0.5f, 0.5f, 0.0f, 0.0f), POINT, 1},
95                  {"partial_points", "Points partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f),
96                   Vec4(0.0f, 0.0f, 1.0f, 1.0f), POINT, 30},
97                  {"outside_point", "Point fully outside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f),
98                   Vec4(0.0f, 0.0f, 0.0f, 0.0f), POINT, 1},
99                  {"outside_render_point", "Point with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f),
100                   Vec4(0.5f, 0.5f, 0.0f, 0.0f), POINT, 1}};
101 
102     for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
103     {
104         addChild(createPrimitiveTest(tc, rc, cases[caseNdx].name, cases[caseNdx].desc, cases[caseNdx].scissor,
105                                      cases[caseNdx].render, cases[caseNdx].type, cases[caseNdx].primitives));
106     }
107 
108     addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
109                              GL_DEPTH_BUFFER_BIT));
110     addChild(createClearTest(tc, rc, "clear_stencil", "Stencil buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
111                              GL_STENCIL_BUFFER_BIT));
112     addChild(createClearTest(tc, rc, "clear_color", "Color buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f),
113                              GL_COLOR_BUFFER_BIT));
114 
115     addChild(createFramebufferClearTest(tc, rc, "clear_fixed_buffer", "Fixed point color clear", CLEAR_COLOR_FIXED));
116     addChild(createFramebufferClearTest(tc, rc, "clear_int_buffer", "Integer color clear", CLEAR_COLOR_INT));
117     addChild(
118         createFramebufferClearTest(tc, rc, "clear_uint_buffer", "Unsigned integer buffer clear", CLEAR_COLOR_UINT));
119     addChild(createFramebufferClearTest(tc, rc, "clear_depth_buffer", "Depth buffer clear", CLEAR_DEPTH));
120     addChild(createFramebufferClearTest(tc, rc, "clear_stencil_buffer", "Stencil buffer clear", CLEAR_STENCIL));
121     addChild(createFramebufferClearTest(tc, rc, "clear_depth_stencil_buffer", "Fixed point color buffer clear",
122                                         CLEAR_DEPTH_STENCIL));
123 
124     addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_center",
125                                        "Blit to default framebuffer, scissor away edges",
126                                        Vec4(0.1f, 0.1f, 0.8f, 0.8f)));
127     addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_corner",
128                                        "Blit to default framebuffer, scissor all but a corner",
129                                        Vec4(0.6f, 0.6f, 0.5f, 0.5f)));
130     addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_none",
131                                        "Blit to default framebuffer, scissor area outside screen",
132                                        Vec4(1.6f, 0.6f, 0.5f, 0.5f)));
133 }
134 
135 } // namespace Functional
136 } // namespace gles3
137 } // namespace deqp
138