xref: /aosp_15_r20/external/deqp/modules/glshared/glsRandomShaderCase.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1 #ifndef _GLSRANDOMSHADERCASE_HPP
2 #define _GLSRANDOMSHADERCASE_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL (ES) Module
5  * -----------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Random shader test case.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "tcuTestCase.hpp"
28 #include "gluRenderContext.hpp"
29 #include "rsgParameters.hpp"
30 #include "tcuSurface.hpp"
31 #include "rsgShader.hpp"
32 #include "rsgVariableValue.hpp"
33 #include "gluTexture.hpp"
34 
35 #include <string>
36 #include <vector>
37 #include <map>
38 
39 namespace deqp
40 {
41 namespace gls
42 {
43 
44 class VertexArray
45 {
46 public:
47     VertexArray(const rsg::ShaderInput *input, int numVertices);
~VertexArray(void)48     ~VertexArray(void)
49     {
50     }
51 
getVertices(void) const52     const std::vector<float> &getVertices(void) const
53     {
54         return m_vertices;
55     }
getVertices(void)56     std::vector<float> &getVertices(void)
57     {
58         return m_vertices;
59     }
getName(void) const60     const char *getName(void) const
61     {
62         return m_input->getVariable()->getName();
63     }
getNumComponents(void) const64     int getNumComponents(void) const
65     {
66         return m_input->getVariable()->getType().getNumElements();
67     }
getValueRange(void) const68     rsg::ConstValueRangeAccess getValueRange(void) const
69     {
70         return m_input->getValueRange();
71     }
72 
73 private:
74     const rsg::ShaderInput *m_input;
75     std::vector<float> m_vertices;
76 };
77 
78 class TextureManager
79 {
80 public:
81     TextureManager(void);
82     ~TextureManager(void);
83 
84     void bindTexture(int unit, const glu::Texture2D *tex2D);
85     void bindTexture(int unit, const glu::TextureCube *texCube);
86 
87     std::vector<std::pair<int, const glu::Texture2D *>> getBindings2D(void) const;
88     std::vector<std::pair<int, const glu::TextureCube *>> getBindingsCube(void) const;
89 
90 private:
91     std::map<int, const glu::Texture2D *> m_tex2D;
92     std::map<int, const glu::TextureCube *> m_texCube;
93 };
94 
95 class RandomShaderCase : public tcu::TestCase
96 {
97 public:
98     RandomShaderCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const char *name,
99                      const char *description, const rsg::ProgramParameters &params);
100     virtual ~RandomShaderCase(void);
101 
102     virtual void init(void);
103     virtual void deinit(void);
104     virtual IterateResult iterate(void);
105 
106 private:
107     void checkShaderLimits(const rsg::Shader &shader) const;
108     void checkProgramLimits(const rsg::Shader &vtxShader, const rsg::Shader &frgShader) const;
109 
110 protected:
111     glu::RenderContext &m_renderCtx;
112 
113     // \todo [2011-12-21 pyry] Multiple textures!
114     const glu::Texture2D *getTex2D(void);
115     const glu::TextureCube *getTexCube(void);
116 
117     rsg::ProgramParameters m_parameters;
118     int m_gridWidth;
119     int m_gridHeight;
120 
121     rsg::Shader m_vertexShader;
122     rsg::Shader m_fragmentShader;
123     std::vector<rsg::VariableValue> m_uniforms;
124 
125     std::vector<VertexArray> m_vertexArrays;
126     std::vector<uint16_t> m_indices;
127 
128     TextureManager m_texManager;
129     glu::Texture2D *m_tex2D;
130     glu::TextureCube *m_texCube;
131 };
132 
133 } // namespace gls
134 } // namespace deqp
135 
136 #endif // _GLSRANDOMSHADERCASE_HPP
137