1 #ifndef _GLSRANDOMSHADERPROGRAM_HPP 2 #define _GLSRANDOMSHADERPROGRAM_HPP 3 /*------------------------------------------------------------------------- 4 * drawElements Quality Program OpenGL (ES) Module 5 * ----------------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief sglr-rsg adaptation. 24 *//*--------------------------------------------------------------------*/ 25 26 #include "tcuDefs.hpp" 27 #include "sglrContext.hpp" 28 #include "rsgExecutionContext.hpp" 29 30 namespace rsg 31 { 32 class Shader; 33 class ShaderInput; 34 } // namespace rsg 35 36 namespace deqp 37 { 38 namespace gls 39 { 40 41 class RandomShaderProgram : public sglr::ShaderProgram 42 { 43 public: 44 RandomShaderProgram(const rsg::Shader &vertexShader, const rsg::Shader &fragmentShader, int numUnifiedUniforms, 45 const rsg::ShaderInput *const *unifiedUniforms); 46 47 private: 48 virtual void shadeVertices(const rr::VertexAttrib *inputs, rr::VertexPacket *const *packets, 49 const int numPackets) const; 50 virtual void shadeFragments(rr::FragmentPacket *packets, const int numPackets, 51 const rr::FragmentShadingContext &context) const; 52 53 void refreshUniforms(void) const; 54 55 const rsg::Shader &m_vertexShader; 56 const rsg::Shader &m_fragmentShader; 57 const int m_numUnifiedUniforms; 58 const rsg::ShaderInput *const *m_unifiedUniforms; 59 60 const rsg::Variable *m_positionVar; 61 std::vector<const rsg::Variable *> 62 m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment shader. 63 const rsg::Variable *m_fragColorVar; 64 65 rsg::Sampler2DMap m_sampler2DMap; 66 rsg::SamplerCubeMap m_samplerCubeMap; 67 mutable rsg::ExecutionContext m_execCtx; 68 }; 69 70 } // namespace gls 71 } // namespace deqp 72 73 #endif // _GLSRANDOMSHADERPROGRAM_HPP 74