xref: /aosp_15_r20/external/deqp/modules/glshared/glsRandomShaderProgram.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1 #ifndef _GLSRANDOMSHADERPROGRAM_HPP
2 #define _GLSRANDOMSHADERPROGRAM_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL (ES) Module
5  * -----------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief sglr-rsg adaptation.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "sglrContext.hpp"
28 #include "rsgExecutionContext.hpp"
29 
30 namespace rsg
31 {
32 class Shader;
33 class ShaderInput;
34 } // namespace rsg
35 
36 namespace deqp
37 {
38 namespace gls
39 {
40 
41 class RandomShaderProgram : public sglr::ShaderProgram
42 {
43 public:
44     RandomShaderProgram(const rsg::Shader &vertexShader, const rsg::Shader &fragmentShader, int numUnifiedUniforms,
45                         const rsg::ShaderInput *const *unifiedUniforms);
46 
47 private:
48     virtual void shadeVertices(const rr::VertexAttrib *inputs, rr::VertexPacket *const *packets,
49                                const int numPackets) const;
50     virtual void shadeFragments(rr::FragmentPacket *packets, const int numPackets,
51                                 const rr::FragmentShadingContext &context) const;
52 
53     void refreshUniforms(void) const;
54 
55     const rsg::Shader &m_vertexShader;
56     const rsg::Shader &m_fragmentShader;
57     const int m_numUnifiedUniforms;
58     const rsg::ShaderInput *const *m_unifiedUniforms;
59 
60     const rsg::Variable *m_positionVar;
61     std::vector<const rsg::Variable *>
62         m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment shader.
63     const rsg::Variable *m_fragColorVar;
64 
65     rsg::Sampler2DMap m_sampler2DMap;
66     rsg::SamplerCubeMap m_samplerCubeMap;
67     mutable rsg::ExecutionContext m_execCtx;
68 };
69 
70 } // namespace gls
71 } // namespace deqp
72 
73 #endif // _GLSRANDOMSHADERPROGRAM_HPP
74