1*35238bceSAndroid Build Coastguard Worker #ifndef _GLSRANDOMSHADERPROGRAM_HPP 2*35238bceSAndroid Build Coastguard Worker #define _GLSRANDOMSHADERPROGRAM_HPP 3*35238bceSAndroid Build Coastguard Worker /*------------------------------------------------------------------------- 4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program OpenGL (ES) Module 5*35238bceSAndroid Build Coastguard Worker * ----------------------------------------------- 6*35238bceSAndroid Build Coastguard Worker * 7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project 8*35238bceSAndroid Build Coastguard Worker * 9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at 12*35238bceSAndroid Build Coastguard Worker * 13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 14*35238bceSAndroid Build Coastguard Worker * 15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 19*35238bceSAndroid Build Coastguard Worker * limitations under the License. 20*35238bceSAndroid Build Coastguard Worker * 21*35238bceSAndroid Build Coastguard Worker *//*! 22*35238bceSAndroid Build Coastguard Worker * \file 23*35238bceSAndroid Build Coastguard Worker * \brief sglr-rsg adaptation. 24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/ 25*35238bceSAndroid Build Coastguard Worker 26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp" 27*35238bceSAndroid Build Coastguard Worker #include "sglrContext.hpp" 28*35238bceSAndroid Build Coastguard Worker #include "rsgExecutionContext.hpp" 29*35238bceSAndroid Build Coastguard Worker 30*35238bceSAndroid Build Coastguard Worker namespace rsg 31*35238bceSAndroid Build Coastguard Worker { 32*35238bceSAndroid Build Coastguard Worker class Shader; 33*35238bceSAndroid Build Coastguard Worker class ShaderInput; 34*35238bceSAndroid Build Coastguard Worker } // namespace rsg 35*35238bceSAndroid Build Coastguard Worker 36*35238bceSAndroid Build Coastguard Worker namespace deqp 37*35238bceSAndroid Build Coastguard Worker { 38*35238bceSAndroid Build Coastguard Worker namespace gls 39*35238bceSAndroid Build Coastguard Worker { 40*35238bceSAndroid Build Coastguard Worker 41*35238bceSAndroid Build Coastguard Worker class RandomShaderProgram : public sglr::ShaderProgram 42*35238bceSAndroid Build Coastguard Worker { 43*35238bceSAndroid Build Coastguard Worker public: 44*35238bceSAndroid Build Coastguard Worker RandomShaderProgram(const rsg::Shader &vertexShader, const rsg::Shader &fragmentShader, int numUnifiedUniforms, 45*35238bceSAndroid Build Coastguard Worker const rsg::ShaderInput *const *unifiedUniforms); 46*35238bceSAndroid Build Coastguard Worker 47*35238bceSAndroid Build Coastguard Worker private: 48*35238bceSAndroid Build Coastguard Worker virtual void shadeVertices(const rr::VertexAttrib *inputs, rr::VertexPacket *const *packets, 49*35238bceSAndroid Build Coastguard Worker const int numPackets) const; 50*35238bceSAndroid Build Coastguard Worker virtual void shadeFragments(rr::FragmentPacket *packets, const int numPackets, 51*35238bceSAndroid Build Coastguard Worker const rr::FragmentShadingContext &context) const; 52*35238bceSAndroid Build Coastguard Worker 53*35238bceSAndroid Build Coastguard Worker void refreshUniforms(void) const; 54*35238bceSAndroid Build Coastguard Worker 55*35238bceSAndroid Build Coastguard Worker const rsg::Shader &m_vertexShader; 56*35238bceSAndroid Build Coastguard Worker const rsg::Shader &m_fragmentShader; 57*35238bceSAndroid Build Coastguard Worker const int m_numUnifiedUniforms; 58*35238bceSAndroid Build Coastguard Worker const rsg::ShaderInput *const *m_unifiedUniforms; 59*35238bceSAndroid Build Coastguard Worker 60*35238bceSAndroid Build Coastguard Worker const rsg::Variable *m_positionVar; 61*35238bceSAndroid Build Coastguard Worker std::vector<const rsg::Variable *> 62*35238bceSAndroid Build Coastguard Worker m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment shader. 63*35238bceSAndroid Build Coastguard Worker const rsg::Variable *m_fragColorVar; 64*35238bceSAndroid Build Coastguard Worker 65*35238bceSAndroid Build Coastguard Worker rsg::Sampler2DMap m_sampler2DMap; 66*35238bceSAndroid Build Coastguard Worker rsg::SamplerCubeMap m_samplerCubeMap; 67*35238bceSAndroid Build Coastguard Worker mutable rsg::ExecutionContext m_execCtx; 68*35238bceSAndroid Build Coastguard Worker }; 69*35238bceSAndroid Build Coastguard Worker 70*35238bceSAndroid Build Coastguard Worker } // namespace gls 71*35238bceSAndroid Build Coastguard Worker } // namespace deqp 72*35238bceSAndroid Build Coastguard Worker 73*35238bceSAndroid Build Coastguard Worker #endif // _GLSRANDOMSHADERPROGRAM_HPP 74