xref: /aosp_15_r20/external/deqp/modules/glshared/glsRandomShaderProgram.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _GLSRANDOMSHADERPROGRAM_HPP
2*35238bceSAndroid Build Coastguard Worker #define _GLSRANDOMSHADERPROGRAM_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL (ES) Module
5*35238bceSAndroid Build Coastguard Worker  * -----------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief sglr-rsg adaptation.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "sglrContext.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "rsgExecutionContext.hpp"
29*35238bceSAndroid Build Coastguard Worker 
30*35238bceSAndroid Build Coastguard Worker namespace rsg
31*35238bceSAndroid Build Coastguard Worker {
32*35238bceSAndroid Build Coastguard Worker class Shader;
33*35238bceSAndroid Build Coastguard Worker class ShaderInput;
34*35238bceSAndroid Build Coastguard Worker } // namespace rsg
35*35238bceSAndroid Build Coastguard Worker 
36*35238bceSAndroid Build Coastguard Worker namespace deqp
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker namespace gls
39*35238bceSAndroid Build Coastguard Worker {
40*35238bceSAndroid Build Coastguard Worker 
41*35238bceSAndroid Build Coastguard Worker class RandomShaderProgram : public sglr::ShaderProgram
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker public:
44*35238bceSAndroid Build Coastguard Worker     RandomShaderProgram(const rsg::Shader &vertexShader, const rsg::Shader &fragmentShader, int numUnifiedUniforms,
45*35238bceSAndroid Build Coastguard Worker                         const rsg::ShaderInput *const *unifiedUniforms);
46*35238bceSAndroid Build Coastguard Worker 
47*35238bceSAndroid Build Coastguard Worker private:
48*35238bceSAndroid Build Coastguard Worker     virtual void shadeVertices(const rr::VertexAttrib *inputs, rr::VertexPacket *const *packets,
49*35238bceSAndroid Build Coastguard Worker                                const int numPackets) const;
50*35238bceSAndroid Build Coastguard Worker     virtual void shadeFragments(rr::FragmentPacket *packets, const int numPackets,
51*35238bceSAndroid Build Coastguard Worker                                 const rr::FragmentShadingContext &context) const;
52*35238bceSAndroid Build Coastguard Worker 
53*35238bceSAndroid Build Coastguard Worker     void refreshUniforms(void) const;
54*35238bceSAndroid Build Coastguard Worker 
55*35238bceSAndroid Build Coastguard Worker     const rsg::Shader &m_vertexShader;
56*35238bceSAndroid Build Coastguard Worker     const rsg::Shader &m_fragmentShader;
57*35238bceSAndroid Build Coastguard Worker     const int m_numUnifiedUniforms;
58*35238bceSAndroid Build Coastguard Worker     const rsg::ShaderInput *const *m_unifiedUniforms;
59*35238bceSAndroid Build Coastguard Worker 
60*35238bceSAndroid Build Coastguard Worker     const rsg::Variable *m_positionVar;
61*35238bceSAndroid Build Coastguard Worker     std::vector<const rsg::Variable *>
62*35238bceSAndroid Build Coastguard Worker         m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment shader.
63*35238bceSAndroid Build Coastguard Worker     const rsg::Variable *m_fragColorVar;
64*35238bceSAndroid Build Coastguard Worker 
65*35238bceSAndroid Build Coastguard Worker     rsg::Sampler2DMap m_sampler2DMap;
66*35238bceSAndroid Build Coastguard Worker     rsg::SamplerCubeMap m_samplerCubeMap;
67*35238bceSAndroid Build Coastguard Worker     mutable rsg::ExecutionContext m_execCtx;
68*35238bceSAndroid Build Coastguard Worker };
69*35238bceSAndroid Build Coastguard Worker 
70*35238bceSAndroid Build Coastguard Worker } // namespace gls
71*35238bceSAndroid Build Coastguard Worker } // namespace deqp
72*35238bceSAndroid Build Coastguard Worker 
73*35238bceSAndroid Build Coastguard Worker #endif // _GLSRANDOMSHADERPROGRAM_HPP
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