1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame 6 { 7 8 using global::System; 9 using global::System.Collections.Generic; 10 using global::FlatBuffers; 11 12 public struct MonsterExtra : IFlatbufferObject 13 { 14 private Table __p; 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMyGame.MonsterExtra16 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } GetRootAsMonsterExtraMyGame.MonsterExtra17 public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb) { return GetRootAsMonsterExtra(_bb, new MonsterExtra()); } GetRootAsMonsterExtraMyGame.MonsterExtra18 public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb, MonsterExtra obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } MonsterExtraBufferHasIdentifierMyGame.MonsterExtra19 public static bool MonsterExtraBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONE"); } __initMyGame.MonsterExtra20 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMyGame.MonsterExtra21 public MonsterExtra __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 22 23 public double D0 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } } MutateD0MyGame.MonsterExtra24 public bool MutateD0(double d0) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d0); return true; } else { return false; } } 25 public double D1 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } } MutateD1MyGame.MonsterExtra26 public bool MutateD1(double d1) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d1); return true; } else { return false; } } 27 public double D2 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.PositiveInfinity; } } MutateD2MyGame.MonsterExtra28 public bool MutateD2(double d2) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d2); return true; } else { return false; } } 29 public double D3 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NegativeInfinity; } } MutateD3MyGame.MonsterExtra30 public bool MutateD3(double d3) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d3); return true; } else { return false; } } 31 public float F0 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } MutateF0MyGame.MonsterExtra32 public bool MutateF0(float f0) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f0); return true; } else { return false; } } 33 public float F1 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } MutateF1MyGame.MonsterExtra34 public bool MutateF1(float f1) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f1); return true; } else { return false; } } 35 public float F2 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } } MutateF2MyGame.MonsterExtra36 public bool MutateF2(float f2) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f2); return true; } else { return false; } } 37 public float F3 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } } MutateF3MyGame.MonsterExtra38 public bool MutateF3(float f3) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f3); return true; } else { return false; } } DvecMyGame.MonsterExtra39 public double Dvec(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } 40 public int DvecLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } } 41 #if ENABLE_SPAN_T GetDvecBytesMyGame.MonsterExtra42 public Span<double> GetDvecBytes() { return __p.__vector_as_span<double>(20, 8); } 43 #else GetDvecBytesMyGame.MonsterExtra44 public ArraySegment<byte>? GetDvecBytes() { return __p.__vector_as_arraysegment(20); } 45 #endif GetDvecArrayMyGame.MonsterExtra46 public double[] GetDvecArray() { return __p.__vector_as_array<double>(20); } MutateDvecMyGame.MonsterExtra47 public bool MutateDvec(int j, double dvec) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, dvec); return true; } else { return false; } } FvecMyGame.MonsterExtra48 public float Fvec(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; } 49 public int FvecLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } 50 #if ENABLE_SPAN_T GetFvecBytesMyGame.MonsterExtra51 public Span<float> GetFvecBytes() { return __p.__vector_as_span<float>(22, 4); } 52 #else GetFvecBytesMyGame.MonsterExtra53 public ArraySegment<byte>? GetFvecBytes() { return __p.__vector_as_arraysegment(22); } 54 #endif GetFvecArrayMyGame.MonsterExtra55 public float[] GetFvecArray() { return __p.__vector_as_array<float>(22); } MutateFvecMyGame.MonsterExtra56 public bool MutateFvec(int j, float fvec) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutFloat(__p.__vector(o) + j * 4, fvec); return true; } else { return false; } } 57 CreateMonsterExtraMyGame.MonsterExtra58 public static Offset<MyGame.MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder, 59 double d0 = Double.NaN, 60 double d1 = Double.NaN, 61 double d2 = Double.PositiveInfinity, 62 double d3 = Double.NegativeInfinity, 63 float f0 = Single.NaN, 64 float f1 = Single.NaN, 65 float f2 = Single.PositiveInfinity, 66 float f3 = Single.NegativeInfinity, 67 VectorOffset dvecOffset = default(VectorOffset), 68 VectorOffset fvecOffset = default(VectorOffset)) { 69 builder.StartTable(11); 70 MonsterExtra.AddD3(builder, d3); 71 MonsterExtra.AddD2(builder, d2); 72 MonsterExtra.AddD1(builder, d1); 73 MonsterExtra.AddD0(builder, d0); 74 MonsterExtra.AddFvec(builder, fvecOffset); 75 MonsterExtra.AddDvec(builder, dvecOffset); 76 MonsterExtra.AddF3(builder, f3); 77 MonsterExtra.AddF2(builder, f2); 78 MonsterExtra.AddF1(builder, f1); 79 MonsterExtra.AddF0(builder, f0); 80 return MonsterExtra.EndMonsterExtra(builder); 81 } 82 StartMonsterExtraMyGame.MonsterExtra83 public static void StartMonsterExtra(FlatBufferBuilder builder) { builder.StartTable(11); } AddD0MyGame.MonsterExtra84 public static void AddD0(FlatBufferBuilder builder, double d0) { builder.AddDouble(0, d0, Double.NaN); } AddD1MyGame.MonsterExtra85 public static void AddD1(FlatBufferBuilder builder, double d1) { builder.AddDouble(1, d1, Double.NaN); } AddD2MyGame.MonsterExtra86 public static void AddD2(FlatBufferBuilder builder, double d2) { builder.AddDouble(2, d2, Double.PositiveInfinity); } AddD3MyGame.MonsterExtra87 public static void AddD3(FlatBufferBuilder builder, double d3) { builder.AddDouble(3, d3, Double.NegativeInfinity); } AddF0MyGame.MonsterExtra88 public static void AddF0(FlatBufferBuilder builder, float f0) { builder.AddFloat(4, f0, Single.NaN); } AddF1MyGame.MonsterExtra89 public static void AddF1(FlatBufferBuilder builder, float f1) { builder.AddFloat(5, f1, Single.NaN); } AddF2MyGame.MonsterExtra90 public static void AddF2(FlatBufferBuilder builder, float f2) { builder.AddFloat(6, f2, Single.PositiveInfinity); } AddF3MyGame.MonsterExtra91 public static void AddF3(FlatBufferBuilder builder, float f3) { builder.AddFloat(7, f3, Single.NegativeInfinity); } AddDvecMyGame.MonsterExtra92 public static void AddDvec(FlatBufferBuilder builder, VectorOffset dvecOffset) { builder.AddOffset(8, dvecOffset.Value, 0); } CreateDvecVectorMyGame.MonsterExtra93 public static VectorOffset CreateDvecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } CreateDvecVectorBlockMyGame.MonsterExtra94 public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } CreateDvecVectorBlockMyGame.MonsterExtra95 public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } CreateDvecVectorBlockMyGame.MonsterExtra96 public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); } StartDvecVectorMyGame.MonsterExtra97 public static void StartDvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddFvecMyGame.MonsterExtra98 public static void AddFvec(FlatBufferBuilder builder, VectorOffset fvecOffset) { builder.AddOffset(9, fvecOffset.Value, 0); } CreateFvecVectorMyGame.MonsterExtra99 public static VectorOffset CreateFvecVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); } CreateFvecVectorBlockMyGame.MonsterExtra100 public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } CreateFvecVectorBlockMyGame.MonsterExtra101 public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } CreateFvecVectorBlockMyGame.MonsterExtra102 public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); } StartFvecVectorMyGame.MonsterExtra103 public static void StartFvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } EndMonsterExtraMyGame.MonsterExtra104 public static Offset<MyGame.MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) { 105 int o = builder.EndTable(); 106 return new Offset<MyGame.MonsterExtra>(o); 107 } FinishMonsterExtraBufferMyGame.MonsterExtra108 public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); } FinishSizePrefixedMonsterExtraBufferMyGame.MonsterExtra109 public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); } UnPackMyGame.MonsterExtra110 public MonsterExtraT UnPack() { 111 var _o = new MonsterExtraT(); 112 this.UnPackTo(_o); 113 return _o; 114 } UnPackToMyGame.MonsterExtra115 public void UnPackTo(MonsterExtraT _o) { 116 _o.D0 = this.D0; 117 _o.D1 = this.D1; 118 _o.D2 = this.D2; 119 _o.D3 = this.D3; 120 _o.F0 = this.F0; 121 _o.F1 = this.F1; 122 _o.F2 = this.F2; 123 _o.F3 = this.F3; 124 _o.Dvec = new List<double>(); 125 for (var _j = 0; _j < this.DvecLength; ++_j) {_o.Dvec.Add(this.Dvec(_j));} 126 _o.Fvec = new List<float>(); 127 for (var _j = 0; _j < this.FvecLength; ++_j) {_o.Fvec.Add(this.Fvec(_j));} 128 } PackMyGame.MonsterExtra129 public static Offset<MyGame.MonsterExtra> Pack(FlatBufferBuilder builder, MonsterExtraT _o) { 130 if (_o == null) return default(Offset<MyGame.MonsterExtra>); 131 var _dvec = default(VectorOffset); 132 if (_o.Dvec != null) { 133 var __dvec = _o.Dvec.ToArray(); 134 _dvec = CreateDvecVector(builder, __dvec); 135 } 136 var _fvec = default(VectorOffset); 137 if (_o.Fvec != null) { 138 var __fvec = _o.Fvec.ToArray(); 139 _fvec = CreateFvecVector(builder, __fvec); 140 } 141 return CreateMonsterExtra( 142 builder, 143 _o.D0, 144 _o.D1, 145 _o.D2, 146 _o.D3, 147 _o.F0, 148 _o.F1, 149 _o.F2, 150 _o.F3, 151 _dvec, 152 _fvec); 153 } 154 } 155 156 public class MonsterExtraT 157 { 158 [Newtonsoft.Json.JsonProperty("d0")] 159 public double D0 { get; set; } 160 [Newtonsoft.Json.JsonProperty("d1")] 161 public double D1 { get; set; } 162 [Newtonsoft.Json.JsonProperty("d2")] 163 public double D2 { get; set; } 164 [Newtonsoft.Json.JsonProperty("d3")] 165 public double D3 { get; set; } 166 [Newtonsoft.Json.JsonProperty("f0")] 167 public float F0 { get; set; } 168 [Newtonsoft.Json.JsonProperty("f1")] 169 public float F1 { get; set; } 170 [Newtonsoft.Json.JsonProperty("f2")] 171 public float F2 { get; set; } 172 [Newtonsoft.Json.JsonProperty("f3")] 173 public float F3 { get; set; } 174 [Newtonsoft.Json.JsonProperty("dvec")] 175 public List<double> Dvec { get; set; } 176 [Newtonsoft.Json.JsonProperty("fvec")] 177 public List<float> Fvec { get; set; } 178 MonsterExtraT()179 public MonsterExtraT() { 180 this.D0 = Double.NaN; 181 this.D1 = Double.NaN; 182 this.D2 = Double.PositiveInfinity; 183 this.D3 = Double.NegativeInfinity; 184 this.F0 = Single.NaN; 185 this.F1 = Single.NaN; 186 this.F2 = Single.PositiveInfinity; 187 this.F3 = Single.NegativeInfinity; 188 this.Dvec = null; 189 this.Fvec = null; 190 } 191 DeserializeFromJson(string jsonText)192 public static MonsterExtraT DeserializeFromJson(string jsonText) { 193 return Newtonsoft.Json.JsonConvert.DeserializeObject<MonsterExtraT>(jsonText); 194 } SerializeToJson()195 public string SerializeToJson() { 196 return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); 197 } DeserializeFromBinary(byte[] fbBuffer)198 public static MonsterExtraT DeserializeFromBinary(byte[] fbBuffer) { 199 return MonsterExtra.GetRootAsMonsterExtra(new ByteBuffer(fbBuffer)).UnPack(); 200 } SerializeToBinary()201 public byte[] SerializeToBinary() { 202 var fbb = new FlatBufferBuilder(0x10000); 203 MonsterExtra.FinishMonsterExtraBuffer(fbb, MonsterExtra.Pack(fbb, this)); 204 return fbb.DataBuffer.ToSizedArray(); 205 } 206 } 207 208 209 } 210