xref: /aosp_15_r20/external/flatbuffers/tests/MyGame/MonsterExtra.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // <auto-generated>
2*890232f2SAndroid Build Coastguard Worker //  automatically generated by the FlatBuffers compiler, do not modify
3*890232f2SAndroid Build Coastguard Worker // </auto-generated>
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker namespace MyGame
6*890232f2SAndroid Build Coastguard Worker {
7*890232f2SAndroid Build Coastguard Worker 
8*890232f2SAndroid Build Coastguard Worker using global::System;
9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic;
10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers;
11*890232f2SAndroid Build Coastguard Worker 
12*890232f2SAndroid Build Coastguard Worker public struct MonsterExtra : IFlatbufferObject
13*890232f2SAndroid Build Coastguard Worker {
14*890232f2SAndroid Build Coastguard Worker   private Table __p;
15*890232f2SAndroid Build Coastguard Worker   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionMyGame.MonsterExtra16*890232f2SAndroid Build Coastguard Worker   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
GetRootAsMonsterExtraMyGame.MonsterExtra17*890232f2SAndroid Build Coastguard Worker   public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb) { return GetRootAsMonsterExtra(_bb, new MonsterExtra()); }
GetRootAsMonsterExtraMyGame.MonsterExtra18*890232f2SAndroid Build Coastguard Worker   public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb, MonsterExtra obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
MonsterExtraBufferHasIdentifierMyGame.MonsterExtra19*890232f2SAndroid Build Coastguard Worker   public static bool MonsterExtraBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONE"); }
__initMyGame.MonsterExtra20*890232f2SAndroid Build Coastguard Worker   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignMyGame.MonsterExtra21*890232f2SAndroid Build Coastguard Worker   public MonsterExtra __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
22*890232f2SAndroid Build Coastguard Worker 
23*890232f2SAndroid Build Coastguard Worker   public double D0 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } }
MutateD0MyGame.MonsterExtra24*890232f2SAndroid Build Coastguard Worker   public bool MutateD0(double d0) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d0); return true; } else { return false; } }
25*890232f2SAndroid Build Coastguard Worker   public double D1 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } }
MutateD1MyGame.MonsterExtra26*890232f2SAndroid Build Coastguard Worker   public bool MutateD1(double d1) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d1); return true; } else { return false; } }
27*890232f2SAndroid Build Coastguard Worker   public double D2 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.PositiveInfinity; } }
MutateD2MyGame.MonsterExtra28*890232f2SAndroid Build Coastguard Worker   public bool MutateD2(double d2) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d2); return true; } else { return false; } }
29*890232f2SAndroid Build Coastguard Worker   public double D3 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NegativeInfinity; } }
MutateD3MyGame.MonsterExtra30*890232f2SAndroid Build Coastguard Worker   public bool MutateD3(double d3) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d3); return true; } else { return false; } }
31*890232f2SAndroid Build Coastguard Worker   public float F0 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } }
MutateF0MyGame.MonsterExtra32*890232f2SAndroid Build Coastguard Worker   public bool MutateF0(float f0) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f0); return true; } else { return false; } }
33*890232f2SAndroid Build Coastguard Worker   public float F1 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } }
MutateF1MyGame.MonsterExtra34*890232f2SAndroid Build Coastguard Worker   public bool MutateF1(float f1) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f1); return true; } else { return false; } }
35*890232f2SAndroid Build Coastguard Worker   public float F2 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } }
MutateF2MyGame.MonsterExtra36*890232f2SAndroid Build Coastguard Worker   public bool MutateF2(float f2) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f2); return true; } else { return false; } }
37*890232f2SAndroid Build Coastguard Worker   public float F3 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } }
MutateF3MyGame.MonsterExtra38*890232f2SAndroid Build Coastguard Worker   public bool MutateF3(float f3) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f3); return true; } else { return false; } }
DvecMyGame.MonsterExtra39*890232f2SAndroid Build Coastguard Worker   public double Dvec(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
40*890232f2SAndroid Build Coastguard Worker   public int DvecLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } }
41*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetDvecBytesMyGame.MonsterExtra42*890232f2SAndroid Build Coastguard Worker   public Span<double> GetDvecBytes() { return __p.__vector_as_span<double>(20, 8); }
43*890232f2SAndroid Build Coastguard Worker #else
GetDvecBytesMyGame.MonsterExtra44*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetDvecBytes() { return __p.__vector_as_arraysegment(20); }
45*890232f2SAndroid Build Coastguard Worker #endif
GetDvecArrayMyGame.MonsterExtra46*890232f2SAndroid Build Coastguard Worker   public double[] GetDvecArray() { return __p.__vector_as_array<double>(20); }
MutateDvecMyGame.MonsterExtra47*890232f2SAndroid Build Coastguard Worker   public bool MutateDvec(int j, double dvec) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, dvec); return true; } else { return false; } }
FvecMyGame.MonsterExtra48*890232f2SAndroid Build Coastguard Worker   public float Fvec(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; }
49*890232f2SAndroid Build Coastguard Worker   public int FvecLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } }
50*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T
GetFvecBytesMyGame.MonsterExtra51*890232f2SAndroid Build Coastguard Worker   public Span<float> GetFvecBytes() { return __p.__vector_as_span<float>(22, 4); }
52*890232f2SAndroid Build Coastguard Worker #else
GetFvecBytesMyGame.MonsterExtra53*890232f2SAndroid Build Coastguard Worker   public ArraySegment<byte>? GetFvecBytes() { return __p.__vector_as_arraysegment(22); }
54*890232f2SAndroid Build Coastguard Worker #endif
GetFvecArrayMyGame.MonsterExtra55*890232f2SAndroid Build Coastguard Worker   public float[] GetFvecArray() { return __p.__vector_as_array<float>(22); }
MutateFvecMyGame.MonsterExtra56*890232f2SAndroid Build Coastguard Worker   public bool MutateFvec(int j, float fvec) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutFloat(__p.__vector(o) + j * 4, fvec); return true; } else { return false; } }
57*890232f2SAndroid Build Coastguard Worker 
CreateMonsterExtraMyGame.MonsterExtra58*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder,
59*890232f2SAndroid Build Coastguard Worker       double d0 = Double.NaN,
60*890232f2SAndroid Build Coastguard Worker       double d1 = Double.NaN,
61*890232f2SAndroid Build Coastguard Worker       double d2 = Double.PositiveInfinity,
62*890232f2SAndroid Build Coastguard Worker       double d3 = Double.NegativeInfinity,
63*890232f2SAndroid Build Coastguard Worker       float f0 = Single.NaN,
64*890232f2SAndroid Build Coastguard Worker       float f1 = Single.NaN,
65*890232f2SAndroid Build Coastguard Worker       float f2 = Single.PositiveInfinity,
66*890232f2SAndroid Build Coastguard Worker       float f3 = Single.NegativeInfinity,
67*890232f2SAndroid Build Coastguard Worker       VectorOffset dvecOffset = default(VectorOffset),
68*890232f2SAndroid Build Coastguard Worker       VectorOffset fvecOffset = default(VectorOffset)) {
69*890232f2SAndroid Build Coastguard Worker     builder.StartTable(11);
70*890232f2SAndroid Build Coastguard Worker     MonsterExtra.AddD3(builder, d3);
71*890232f2SAndroid Build Coastguard Worker     MonsterExtra.AddD2(builder, d2);
72*890232f2SAndroid Build Coastguard Worker     MonsterExtra.AddD1(builder, d1);
73*890232f2SAndroid Build Coastguard Worker     MonsterExtra.AddD0(builder, d0);
74*890232f2SAndroid Build Coastguard Worker     MonsterExtra.AddFvec(builder, fvecOffset);
75*890232f2SAndroid Build Coastguard Worker     MonsterExtra.AddDvec(builder, dvecOffset);
76*890232f2SAndroid Build Coastguard Worker     MonsterExtra.AddF3(builder, f3);
77*890232f2SAndroid Build Coastguard Worker     MonsterExtra.AddF2(builder, f2);
78*890232f2SAndroid Build Coastguard Worker     MonsterExtra.AddF1(builder, f1);
79*890232f2SAndroid Build Coastguard Worker     MonsterExtra.AddF0(builder, f0);
80*890232f2SAndroid Build Coastguard Worker     return MonsterExtra.EndMonsterExtra(builder);
81*890232f2SAndroid Build Coastguard Worker   }
82*890232f2SAndroid Build Coastguard Worker 
StartMonsterExtraMyGame.MonsterExtra83*890232f2SAndroid Build Coastguard Worker   public static void StartMonsterExtra(FlatBufferBuilder builder) { builder.StartTable(11); }
AddD0MyGame.MonsterExtra84*890232f2SAndroid Build Coastguard Worker   public static void AddD0(FlatBufferBuilder builder, double d0) { builder.AddDouble(0, d0, Double.NaN); }
AddD1MyGame.MonsterExtra85*890232f2SAndroid Build Coastguard Worker   public static void AddD1(FlatBufferBuilder builder, double d1) { builder.AddDouble(1, d1, Double.NaN); }
AddD2MyGame.MonsterExtra86*890232f2SAndroid Build Coastguard Worker   public static void AddD2(FlatBufferBuilder builder, double d2) { builder.AddDouble(2, d2, Double.PositiveInfinity); }
AddD3MyGame.MonsterExtra87*890232f2SAndroid Build Coastguard Worker   public static void AddD3(FlatBufferBuilder builder, double d3) { builder.AddDouble(3, d3, Double.NegativeInfinity); }
AddF0MyGame.MonsterExtra88*890232f2SAndroid Build Coastguard Worker   public static void AddF0(FlatBufferBuilder builder, float f0) { builder.AddFloat(4, f0, Single.NaN); }
AddF1MyGame.MonsterExtra89*890232f2SAndroid Build Coastguard Worker   public static void AddF1(FlatBufferBuilder builder, float f1) { builder.AddFloat(5, f1, Single.NaN); }
AddF2MyGame.MonsterExtra90*890232f2SAndroid Build Coastguard Worker   public static void AddF2(FlatBufferBuilder builder, float f2) { builder.AddFloat(6, f2, Single.PositiveInfinity); }
AddF3MyGame.MonsterExtra91*890232f2SAndroid Build Coastguard Worker   public static void AddF3(FlatBufferBuilder builder, float f3) { builder.AddFloat(7, f3, Single.NegativeInfinity); }
AddDvecMyGame.MonsterExtra92*890232f2SAndroid Build Coastguard Worker   public static void AddDvec(FlatBufferBuilder builder, VectorOffset dvecOffset) { builder.AddOffset(8, dvecOffset.Value, 0); }
CreateDvecVectorMyGame.MonsterExtra93*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateDvecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
CreateDvecVectorBlockMyGame.MonsterExtra94*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
CreateDvecVectorBlockMyGame.MonsterExtra95*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); }
CreateDvecVectorBlockMyGame.MonsterExtra96*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartDvecVectorMyGame.MonsterExtra97*890232f2SAndroid Build Coastguard Worker   public static void StartDvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddFvecMyGame.MonsterExtra98*890232f2SAndroid Build Coastguard Worker   public static void AddFvec(FlatBufferBuilder builder, VectorOffset fvecOffset) { builder.AddOffset(9, fvecOffset.Value, 0); }
CreateFvecVectorMyGame.MonsterExtra99*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateFvecVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); }
CreateFvecVectorBlockMyGame.MonsterExtra100*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
CreateFvecVectorBlockMyGame.MonsterExtra101*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); }
CreateFvecVectorBlockMyGame.MonsterExtra102*890232f2SAndroid Build Coastguard Worker   public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); }
StartFvecVectorMyGame.MonsterExtra103*890232f2SAndroid Build Coastguard Worker   public static void StartFvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
EndMonsterExtraMyGame.MonsterExtra104*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) {
105*890232f2SAndroid Build Coastguard Worker     int o = builder.EndTable();
106*890232f2SAndroid Build Coastguard Worker     return new Offset<MyGame.MonsterExtra>(o);
107*890232f2SAndroid Build Coastguard Worker   }
FinishMonsterExtraBufferMyGame.MonsterExtra108*890232f2SAndroid Build Coastguard Worker   public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); }
FinishSizePrefixedMonsterExtraBufferMyGame.MonsterExtra109*890232f2SAndroid Build Coastguard Worker   public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); }
UnPackMyGame.MonsterExtra110*890232f2SAndroid Build Coastguard Worker   public MonsterExtraT UnPack() {
111*890232f2SAndroid Build Coastguard Worker     var _o = new MonsterExtraT();
112*890232f2SAndroid Build Coastguard Worker     this.UnPackTo(_o);
113*890232f2SAndroid Build Coastguard Worker     return _o;
114*890232f2SAndroid Build Coastguard Worker   }
UnPackToMyGame.MonsterExtra115*890232f2SAndroid Build Coastguard Worker   public void UnPackTo(MonsterExtraT _o) {
116*890232f2SAndroid Build Coastguard Worker     _o.D0 = this.D0;
117*890232f2SAndroid Build Coastguard Worker     _o.D1 = this.D1;
118*890232f2SAndroid Build Coastguard Worker     _o.D2 = this.D2;
119*890232f2SAndroid Build Coastguard Worker     _o.D3 = this.D3;
120*890232f2SAndroid Build Coastguard Worker     _o.F0 = this.F0;
121*890232f2SAndroid Build Coastguard Worker     _o.F1 = this.F1;
122*890232f2SAndroid Build Coastguard Worker     _o.F2 = this.F2;
123*890232f2SAndroid Build Coastguard Worker     _o.F3 = this.F3;
124*890232f2SAndroid Build Coastguard Worker     _o.Dvec = new List<double>();
125*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.DvecLength; ++_j) {_o.Dvec.Add(this.Dvec(_j));}
126*890232f2SAndroid Build Coastguard Worker     _o.Fvec = new List<float>();
127*890232f2SAndroid Build Coastguard Worker     for (var _j = 0; _j < this.FvecLength; ++_j) {_o.Fvec.Add(this.Fvec(_j));}
128*890232f2SAndroid Build Coastguard Worker   }
PackMyGame.MonsterExtra129*890232f2SAndroid Build Coastguard Worker   public static Offset<MyGame.MonsterExtra> Pack(FlatBufferBuilder builder, MonsterExtraT _o) {
130*890232f2SAndroid Build Coastguard Worker     if (_o == null) return default(Offset<MyGame.MonsterExtra>);
131*890232f2SAndroid Build Coastguard Worker     var _dvec = default(VectorOffset);
132*890232f2SAndroid Build Coastguard Worker     if (_o.Dvec != null) {
133*890232f2SAndroid Build Coastguard Worker       var __dvec = _o.Dvec.ToArray();
134*890232f2SAndroid Build Coastguard Worker       _dvec = CreateDvecVector(builder, __dvec);
135*890232f2SAndroid Build Coastguard Worker     }
136*890232f2SAndroid Build Coastguard Worker     var _fvec = default(VectorOffset);
137*890232f2SAndroid Build Coastguard Worker     if (_o.Fvec != null) {
138*890232f2SAndroid Build Coastguard Worker       var __fvec = _o.Fvec.ToArray();
139*890232f2SAndroid Build Coastguard Worker       _fvec = CreateFvecVector(builder, __fvec);
140*890232f2SAndroid Build Coastguard Worker     }
141*890232f2SAndroid Build Coastguard Worker     return CreateMonsterExtra(
142*890232f2SAndroid Build Coastguard Worker       builder,
143*890232f2SAndroid Build Coastguard Worker       _o.D0,
144*890232f2SAndroid Build Coastguard Worker       _o.D1,
145*890232f2SAndroid Build Coastguard Worker       _o.D2,
146*890232f2SAndroid Build Coastguard Worker       _o.D3,
147*890232f2SAndroid Build Coastguard Worker       _o.F0,
148*890232f2SAndroid Build Coastguard Worker       _o.F1,
149*890232f2SAndroid Build Coastguard Worker       _o.F2,
150*890232f2SAndroid Build Coastguard Worker       _o.F3,
151*890232f2SAndroid Build Coastguard Worker       _dvec,
152*890232f2SAndroid Build Coastguard Worker       _fvec);
153*890232f2SAndroid Build Coastguard Worker   }
154*890232f2SAndroid Build Coastguard Worker }
155*890232f2SAndroid Build Coastguard Worker 
156*890232f2SAndroid Build Coastguard Worker public class MonsterExtraT
157*890232f2SAndroid Build Coastguard Worker {
158*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("d0")]
159*890232f2SAndroid Build Coastguard Worker   public double D0 { get; set; }
160*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("d1")]
161*890232f2SAndroid Build Coastguard Worker   public double D1 { get; set; }
162*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("d2")]
163*890232f2SAndroid Build Coastguard Worker   public double D2 { get; set; }
164*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("d3")]
165*890232f2SAndroid Build Coastguard Worker   public double D3 { get; set; }
166*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("f0")]
167*890232f2SAndroid Build Coastguard Worker   public float F0 { get; set; }
168*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("f1")]
169*890232f2SAndroid Build Coastguard Worker   public float F1 { get; set; }
170*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("f2")]
171*890232f2SAndroid Build Coastguard Worker   public float F2 { get; set; }
172*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("f3")]
173*890232f2SAndroid Build Coastguard Worker   public float F3 { get; set; }
174*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("dvec")]
175*890232f2SAndroid Build Coastguard Worker   public List<double> Dvec { get; set; }
176*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("fvec")]
177*890232f2SAndroid Build Coastguard Worker   public List<float> Fvec { get; set; }
178*890232f2SAndroid Build Coastguard Worker 
MonsterExtraT()179*890232f2SAndroid Build Coastguard Worker   public MonsterExtraT() {
180*890232f2SAndroid Build Coastguard Worker     this.D0 = Double.NaN;
181*890232f2SAndroid Build Coastguard Worker     this.D1 = Double.NaN;
182*890232f2SAndroid Build Coastguard Worker     this.D2 = Double.PositiveInfinity;
183*890232f2SAndroid Build Coastguard Worker     this.D3 = Double.NegativeInfinity;
184*890232f2SAndroid Build Coastguard Worker     this.F0 = Single.NaN;
185*890232f2SAndroid Build Coastguard Worker     this.F1 = Single.NaN;
186*890232f2SAndroid Build Coastguard Worker     this.F2 = Single.PositiveInfinity;
187*890232f2SAndroid Build Coastguard Worker     this.F3 = Single.NegativeInfinity;
188*890232f2SAndroid Build Coastguard Worker     this.Dvec = null;
189*890232f2SAndroid Build Coastguard Worker     this.Fvec = null;
190*890232f2SAndroid Build Coastguard Worker   }
191*890232f2SAndroid Build Coastguard Worker 
DeserializeFromJson(string jsonText)192*890232f2SAndroid Build Coastguard Worker   public static MonsterExtraT DeserializeFromJson(string jsonText) {
193*890232f2SAndroid Build Coastguard Worker     return Newtonsoft.Json.JsonConvert.DeserializeObject<MonsterExtraT>(jsonText);
194*890232f2SAndroid Build Coastguard Worker   }
SerializeToJson()195*890232f2SAndroid Build Coastguard Worker   public string SerializeToJson() {
196*890232f2SAndroid Build Coastguard Worker     return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
197*890232f2SAndroid Build Coastguard Worker   }
DeserializeFromBinary(byte[] fbBuffer)198*890232f2SAndroid Build Coastguard Worker   public static MonsterExtraT DeserializeFromBinary(byte[] fbBuffer) {
199*890232f2SAndroid Build Coastguard Worker     return MonsterExtra.GetRootAsMonsterExtra(new ByteBuffer(fbBuffer)).UnPack();
200*890232f2SAndroid Build Coastguard Worker   }
SerializeToBinary()201*890232f2SAndroid Build Coastguard Worker   public byte[] SerializeToBinary() {
202*890232f2SAndroid Build Coastguard Worker     var fbb = new FlatBufferBuilder(0x10000);
203*890232f2SAndroid Build Coastguard Worker     MonsterExtra.FinishMonsterExtraBuffer(fbb, MonsterExtra.Pack(fbb, this));
204*890232f2SAndroid Build Coastguard Worker     return fbb.DataBuffer.ToSizedArray();
205*890232f2SAndroid Build Coastguard Worker   }
206*890232f2SAndroid Build Coastguard Worker }
207*890232f2SAndroid Build Coastguard Worker 
208*890232f2SAndroid Build Coastguard Worker 
209*890232f2SAndroid Build Coastguard Worker }
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