1*890232f2SAndroid Build Coastguard Worker // <auto-generated> 2*890232f2SAndroid Build Coastguard Worker // automatically generated by the FlatBuffers compiler, do not modify 3*890232f2SAndroid Build Coastguard Worker // </auto-generated> 4*890232f2SAndroid Build Coastguard Worker 5*890232f2SAndroid Build Coastguard Worker namespace MyGame 6*890232f2SAndroid Build Coastguard Worker { 7*890232f2SAndroid Build Coastguard Worker 8*890232f2SAndroid Build Coastguard Worker using global::System; 9*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic; 10*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers; 11*890232f2SAndroid Build Coastguard Worker 12*890232f2SAndroid Build Coastguard Worker public struct MonsterExtra : IFlatbufferObject 13*890232f2SAndroid Build Coastguard Worker { 14*890232f2SAndroid Build Coastguard Worker private Table __p; 15*890232f2SAndroid Build Coastguard Worker public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMyGame.MonsterExtra16*890232f2SAndroid Build Coastguard Worker public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } GetRootAsMonsterExtraMyGame.MonsterExtra17*890232f2SAndroid Build Coastguard Worker public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb) { return GetRootAsMonsterExtra(_bb, new MonsterExtra()); } GetRootAsMonsterExtraMyGame.MonsterExtra18*890232f2SAndroid Build Coastguard Worker public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb, MonsterExtra obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } MonsterExtraBufferHasIdentifierMyGame.MonsterExtra19*890232f2SAndroid Build Coastguard Worker public static bool MonsterExtraBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONE"); } __initMyGame.MonsterExtra20*890232f2SAndroid Build Coastguard Worker public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMyGame.MonsterExtra21*890232f2SAndroid Build Coastguard Worker public MonsterExtra __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 22*890232f2SAndroid Build Coastguard Worker 23*890232f2SAndroid Build Coastguard Worker public double D0 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } } MutateD0MyGame.MonsterExtra24*890232f2SAndroid Build Coastguard Worker public bool MutateD0(double d0) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d0); return true; } else { return false; } } 25*890232f2SAndroid Build Coastguard Worker public double D1 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } } MutateD1MyGame.MonsterExtra26*890232f2SAndroid Build Coastguard Worker public bool MutateD1(double d1) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d1); return true; } else { return false; } } 27*890232f2SAndroid Build Coastguard Worker public double D2 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.PositiveInfinity; } } MutateD2MyGame.MonsterExtra28*890232f2SAndroid Build Coastguard Worker public bool MutateD2(double d2) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d2); return true; } else { return false; } } 29*890232f2SAndroid Build Coastguard Worker public double D3 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NegativeInfinity; } } MutateD3MyGame.MonsterExtra30*890232f2SAndroid Build Coastguard Worker public bool MutateD3(double d3) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d3); return true; } else { return false; } } 31*890232f2SAndroid Build Coastguard Worker public float F0 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } MutateF0MyGame.MonsterExtra32*890232f2SAndroid Build Coastguard Worker public bool MutateF0(float f0) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f0); return true; } else { return false; } } 33*890232f2SAndroid Build Coastguard Worker public float F1 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } MutateF1MyGame.MonsterExtra34*890232f2SAndroid Build Coastguard Worker public bool MutateF1(float f1) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f1); return true; } else { return false; } } 35*890232f2SAndroid Build Coastguard Worker public float F2 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } } MutateF2MyGame.MonsterExtra36*890232f2SAndroid Build Coastguard Worker public bool MutateF2(float f2) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f2); return true; } else { return false; } } 37*890232f2SAndroid Build Coastguard Worker public float F3 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } } MutateF3MyGame.MonsterExtra38*890232f2SAndroid Build Coastguard Worker public bool MutateF3(float f3) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f3); return true; } else { return false; } } DvecMyGame.MonsterExtra39*890232f2SAndroid Build Coastguard Worker public double Dvec(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } 40*890232f2SAndroid Build Coastguard Worker public int DvecLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } } 41*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T GetDvecBytesMyGame.MonsterExtra42*890232f2SAndroid Build Coastguard Worker public Span<double> GetDvecBytes() { return __p.__vector_as_span<double>(20, 8); } 43*890232f2SAndroid Build Coastguard Worker #else GetDvecBytesMyGame.MonsterExtra44*890232f2SAndroid Build Coastguard Worker public ArraySegment<byte>? GetDvecBytes() { return __p.__vector_as_arraysegment(20); } 45*890232f2SAndroid Build Coastguard Worker #endif GetDvecArrayMyGame.MonsterExtra46*890232f2SAndroid Build Coastguard Worker public double[] GetDvecArray() { return __p.__vector_as_array<double>(20); } MutateDvecMyGame.MonsterExtra47*890232f2SAndroid Build Coastguard Worker public bool MutateDvec(int j, double dvec) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, dvec); return true; } else { return false; } } FvecMyGame.MonsterExtra48*890232f2SAndroid Build Coastguard Worker public float Fvec(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; } 49*890232f2SAndroid Build Coastguard Worker public int FvecLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } 50*890232f2SAndroid Build Coastguard Worker #if ENABLE_SPAN_T GetFvecBytesMyGame.MonsterExtra51*890232f2SAndroid Build Coastguard Worker public Span<float> GetFvecBytes() { return __p.__vector_as_span<float>(22, 4); } 52*890232f2SAndroid Build Coastguard Worker #else GetFvecBytesMyGame.MonsterExtra53*890232f2SAndroid Build Coastguard Worker public ArraySegment<byte>? GetFvecBytes() { return __p.__vector_as_arraysegment(22); } 54*890232f2SAndroid Build Coastguard Worker #endif GetFvecArrayMyGame.MonsterExtra55*890232f2SAndroid Build Coastguard Worker public float[] GetFvecArray() { return __p.__vector_as_array<float>(22); } MutateFvecMyGame.MonsterExtra56*890232f2SAndroid Build Coastguard Worker public bool MutateFvec(int j, float fvec) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutFloat(__p.__vector(o) + j * 4, fvec); return true; } else { return false; } } 57*890232f2SAndroid Build Coastguard Worker CreateMonsterExtraMyGame.MonsterExtra58*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder, 59*890232f2SAndroid Build Coastguard Worker double d0 = Double.NaN, 60*890232f2SAndroid Build Coastguard Worker double d1 = Double.NaN, 61*890232f2SAndroid Build Coastguard Worker double d2 = Double.PositiveInfinity, 62*890232f2SAndroid Build Coastguard Worker double d3 = Double.NegativeInfinity, 63*890232f2SAndroid Build Coastguard Worker float f0 = Single.NaN, 64*890232f2SAndroid Build Coastguard Worker float f1 = Single.NaN, 65*890232f2SAndroid Build Coastguard Worker float f2 = Single.PositiveInfinity, 66*890232f2SAndroid Build Coastguard Worker float f3 = Single.NegativeInfinity, 67*890232f2SAndroid Build Coastguard Worker VectorOffset dvecOffset = default(VectorOffset), 68*890232f2SAndroid Build Coastguard Worker VectorOffset fvecOffset = default(VectorOffset)) { 69*890232f2SAndroid Build Coastguard Worker builder.StartTable(11); 70*890232f2SAndroid Build Coastguard Worker MonsterExtra.AddD3(builder, d3); 71*890232f2SAndroid Build Coastguard Worker MonsterExtra.AddD2(builder, d2); 72*890232f2SAndroid Build Coastguard Worker MonsterExtra.AddD1(builder, d1); 73*890232f2SAndroid Build Coastguard Worker MonsterExtra.AddD0(builder, d0); 74*890232f2SAndroid Build Coastguard Worker MonsterExtra.AddFvec(builder, fvecOffset); 75*890232f2SAndroid Build Coastguard Worker MonsterExtra.AddDvec(builder, dvecOffset); 76*890232f2SAndroid Build Coastguard Worker MonsterExtra.AddF3(builder, f3); 77*890232f2SAndroid Build Coastguard Worker MonsterExtra.AddF2(builder, f2); 78*890232f2SAndroid Build Coastguard Worker MonsterExtra.AddF1(builder, f1); 79*890232f2SAndroid Build Coastguard Worker MonsterExtra.AddF0(builder, f0); 80*890232f2SAndroid Build Coastguard Worker return MonsterExtra.EndMonsterExtra(builder); 81*890232f2SAndroid Build Coastguard Worker } 82*890232f2SAndroid Build Coastguard Worker StartMonsterExtraMyGame.MonsterExtra83*890232f2SAndroid Build Coastguard Worker public static void StartMonsterExtra(FlatBufferBuilder builder) { builder.StartTable(11); } AddD0MyGame.MonsterExtra84*890232f2SAndroid Build Coastguard Worker public static void AddD0(FlatBufferBuilder builder, double d0) { builder.AddDouble(0, d0, Double.NaN); } AddD1MyGame.MonsterExtra85*890232f2SAndroid Build Coastguard Worker public static void AddD1(FlatBufferBuilder builder, double d1) { builder.AddDouble(1, d1, Double.NaN); } AddD2MyGame.MonsterExtra86*890232f2SAndroid Build Coastguard Worker public static void AddD2(FlatBufferBuilder builder, double d2) { builder.AddDouble(2, d2, Double.PositiveInfinity); } AddD3MyGame.MonsterExtra87*890232f2SAndroid Build Coastguard Worker public static void AddD3(FlatBufferBuilder builder, double d3) { builder.AddDouble(3, d3, Double.NegativeInfinity); } AddF0MyGame.MonsterExtra88*890232f2SAndroid Build Coastguard Worker public static void AddF0(FlatBufferBuilder builder, float f0) { builder.AddFloat(4, f0, Single.NaN); } AddF1MyGame.MonsterExtra89*890232f2SAndroid Build Coastguard Worker public static void AddF1(FlatBufferBuilder builder, float f1) { builder.AddFloat(5, f1, Single.NaN); } AddF2MyGame.MonsterExtra90*890232f2SAndroid Build Coastguard Worker public static void AddF2(FlatBufferBuilder builder, float f2) { builder.AddFloat(6, f2, Single.PositiveInfinity); } AddF3MyGame.MonsterExtra91*890232f2SAndroid Build Coastguard Worker public static void AddF3(FlatBufferBuilder builder, float f3) { builder.AddFloat(7, f3, Single.NegativeInfinity); } AddDvecMyGame.MonsterExtra92*890232f2SAndroid Build Coastguard Worker public static void AddDvec(FlatBufferBuilder builder, VectorOffset dvecOffset) { builder.AddOffset(8, dvecOffset.Value, 0); } CreateDvecVectorMyGame.MonsterExtra93*890232f2SAndroid Build Coastguard Worker public static VectorOffset CreateDvecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } CreateDvecVectorBlockMyGame.MonsterExtra94*890232f2SAndroid Build Coastguard Worker public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } CreateDvecVectorBlockMyGame.MonsterExtra95*890232f2SAndroid Build Coastguard Worker public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } CreateDvecVectorBlockMyGame.MonsterExtra96*890232f2SAndroid Build Coastguard Worker public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); } StartDvecVectorMyGame.MonsterExtra97*890232f2SAndroid Build Coastguard Worker public static void StartDvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddFvecMyGame.MonsterExtra98*890232f2SAndroid Build Coastguard Worker public static void AddFvec(FlatBufferBuilder builder, VectorOffset fvecOffset) { builder.AddOffset(9, fvecOffset.Value, 0); } CreateFvecVectorMyGame.MonsterExtra99*890232f2SAndroid Build Coastguard Worker public static VectorOffset CreateFvecVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); } CreateFvecVectorBlockMyGame.MonsterExtra100*890232f2SAndroid Build Coastguard Worker public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } CreateFvecVectorBlockMyGame.MonsterExtra101*890232f2SAndroid Build Coastguard Worker public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } CreateFvecVectorBlockMyGame.MonsterExtra102*890232f2SAndroid Build Coastguard Worker public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); } StartFvecVectorMyGame.MonsterExtra103*890232f2SAndroid Build Coastguard Worker public static void StartFvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } EndMonsterExtraMyGame.MonsterExtra104*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) { 105*890232f2SAndroid Build Coastguard Worker int o = builder.EndTable(); 106*890232f2SAndroid Build Coastguard Worker return new Offset<MyGame.MonsterExtra>(o); 107*890232f2SAndroid Build Coastguard Worker } FinishMonsterExtraBufferMyGame.MonsterExtra108*890232f2SAndroid Build Coastguard Worker public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); } FinishSizePrefixedMonsterExtraBufferMyGame.MonsterExtra109*890232f2SAndroid Build Coastguard Worker public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); } UnPackMyGame.MonsterExtra110*890232f2SAndroid Build Coastguard Worker public MonsterExtraT UnPack() { 111*890232f2SAndroid Build Coastguard Worker var _o = new MonsterExtraT(); 112*890232f2SAndroid Build Coastguard Worker this.UnPackTo(_o); 113*890232f2SAndroid Build Coastguard Worker return _o; 114*890232f2SAndroid Build Coastguard Worker } UnPackToMyGame.MonsterExtra115*890232f2SAndroid Build Coastguard Worker public void UnPackTo(MonsterExtraT _o) { 116*890232f2SAndroid Build Coastguard Worker _o.D0 = this.D0; 117*890232f2SAndroid Build Coastguard Worker _o.D1 = this.D1; 118*890232f2SAndroid Build Coastguard Worker _o.D2 = this.D2; 119*890232f2SAndroid Build Coastguard Worker _o.D3 = this.D3; 120*890232f2SAndroid Build Coastguard Worker _o.F0 = this.F0; 121*890232f2SAndroid Build Coastguard Worker _o.F1 = this.F1; 122*890232f2SAndroid Build Coastguard Worker _o.F2 = this.F2; 123*890232f2SAndroid Build Coastguard Worker _o.F3 = this.F3; 124*890232f2SAndroid Build Coastguard Worker _o.Dvec = new List<double>(); 125*890232f2SAndroid Build Coastguard Worker for (var _j = 0; _j < this.DvecLength; ++_j) {_o.Dvec.Add(this.Dvec(_j));} 126*890232f2SAndroid Build Coastguard Worker _o.Fvec = new List<float>(); 127*890232f2SAndroid Build Coastguard Worker for (var _j = 0; _j < this.FvecLength; ++_j) {_o.Fvec.Add(this.Fvec(_j));} 128*890232f2SAndroid Build Coastguard Worker } PackMyGame.MonsterExtra129*890232f2SAndroid Build Coastguard Worker public static Offset<MyGame.MonsterExtra> Pack(FlatBufferBuilder builder, MonsterExtraT _o) { 130*890232f2SAndroid Build Coastguard Worker if (_o == null) return default(Offset<MyGame.MonsterExtra>); 131*890232f2SAndroid Build Coastguard Worker var _dvec = default(VectorOffset); 132*890232f2SAndroid Build Coastguard Worker if (_o.Dvec != null) { 133*890232f2SAndroid Build Coastguard Worker var __dvec = _o.Dvec.ToArray(); 134*890232f2SAndroid Build Coastguard Worker _dvec = CreateDvecVector(builder, __dvec); 135*890232f2SAndroid Build Coastguard Worker } 136*890232f2SAndroid Build Coastguard Worker var _fvec = default(VectorOffset); 137*890232f2SAndroid Build Coastguard Worker if (_o.Fvec != null) { 138*890232f2SAndroid Build Coastguard Worker var __fvec = _o.Fvec.ToArray(); 139*890232f2SAndroid Build Coastguard Worker _fvec = CreateFvecVector(builder, __fvec); 140*890232f2SAndroid Build Coastguard Worker } 141*890232f2SAndroid Build Coastguard Worker return CreateMonsterExtra( 142*890232f2SAndroid Build Coastguard Worker builder, 143*890232f2SAndroid Build Coastguard Worker _o.D0, 144*890232f2SAndroid Build Coastguard Worker _o.D1, 145*890232f2SAndroid Build Coastguard Worker _o.D2, 146*890232f2SAndroid Build Coastguard Worker _o.D3, 147*890232f2SAndroid Build Coastguard Worker _o.F0, 148*890232f2SAndroid Build Coastguard Worker _o.F1, 149*890232f2SAndroid Build Coastguard Worker _o.F2, 150*890232f2SAndroid Build Coastguard Worker _o.F3, 151*890232f2SAndroid Build Coastguard Worker _dvec, 152*890232f2SAndroid Build Coastguard Worker _fvec); 153*890232f2SAndroid Build Coastguard Worker } 154*890232f2SAndroid Build Coastguard Worker } 155*890232f2SAndroid Build Coastguard Worker 156*890232f2SAndroid Build Coastguard Worker public class MonsterExtraT 157*890232f2SAndroid Build Coastguard Worker { 158*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("d0")] 159*890232f2SAndroid Build Coastguard Worker public double D0 { get; set; } 160*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("d1")] 161*890232f2SAndroid Build Coastguard Worker public double D1 { get; set; } 162*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("d2")] 163*890232f2SAndroid Build Coastguard Worker public double D2 { get; set; } 164*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("d3")] 165*890232f2SAndroid Build Coastguard Worker public double D3 { get; set; } 166*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("f0")] 167*890232f2SAndroid Build Coastguard Worker public float F0 { get; set; } 168*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("f1")] 169*890232f2SAndroid Build Coastguard Worker public float F1 { get; set; } 170*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("f2")] 171*890232f2SAndroid Build Coastguard Worker public float F2 { get; set; } 172*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("f3")] 173*890232f2SAndroid Build Coastguard Worker public float F3 { get; set; } 174*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("dvec")] 175*890232f2SAndroid Build Coastguard Worker public List<double> Dvec { get; set; } 176*890232f2SAndroid Build Coastguard Worker [Newtonsoft.Json.JsonProperty("fvec")] 177*890232f2SAndroid Build Coastguard Worker public List<float> Fvec { get; set; } 178*890232f2SAndroid Build Coastguard Worker MonsterExtraT()179*890232f2SAndroid Build Coastguard Worker public MonsterExtraT() { 180*890232f2SAndroid Build Coastguard Worker this.D0 = Double.NaN; 181*890232f2SAndroid Build Coastguard Worker this.D1 = Double.NaN; 182*890232f2SAndroid Build Coastguard Worker this.D2 = Double.PositiveInfinity; 183*890232f2SAndroid Build Coastguard Worker this.D3 = Double.NegativeInfinity; 184*890232f2SAndroid Build Coastguard Worker this.F0 = Single.NaN; 185*890232f2SAndroid Build Coastguard Worker this.F1 = Single.NaN; 186*890232f2SAndroid Build Coastguard Worker this.F2 = Single.PositiveInfinity; 187*890232f2SAndroid Build Coastguard Worker this.F3 = Single.NegativeInfinity; 188*890232f2SAndroid Build Coastguard Worker this.Dvec = null; 189*890232f2SAndroid Build Coastguard Worker this.Fvec = null; 190*890232f2SAndroid Build Coastguard Worker } 191*890232f2SAndroid Build Coastguard Worker DeserializeFromJson(string jsonText)192*890232f2SAndroid Build Coastguard Worker public static MonsterExtraT DeserializeFromJson(string jsonText) { 193*890232f2SAndroid Build Coastguard Worker return Newtonsoft.Json.JsonConvert.DeserializeObject<MonsterExtraT>(jsonText); 194*890232f2SAndroid Build Coastguard Worker } SerializeToJson()195*890232f2SAndroid Build Coastguard Worker public string SerializeToJson() { 196*890232f2SAndroid Build Coastguard Worker return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); 197*890232f2SAndroid Build Coastguard Worker } DeserializeFromBinary(byte[] fbBuffer)198*890232f2SAndroid Build Coastguard Worker public static MonsterExtraT DeserializeFromBinary(byte[] fbBuffer) { 199*890232f2SAndroid Build Coastguard Worker return MonsterExtra.GetRootAsMonsterExtra(new ByteBuffer(fbBuffer)).UnPack(); 200*890232f2SAndroid Build Coastguard Worker } SerializeToBinary()201*890232f2SAndroid Build Coastguard Worker public byte[] SerializeToBinary() { 202*890232f2SAndroid Build Coastguard Worker var fbb = new FlatBufferBuilder(0x10000); 203*890232f2SAndroid Build Coastguard Worker MonsterExtra.FinishMonsterExtraBuffer(fbb, MonsterExtra.Pack(fbb, this)); 204*890232f2SAndroid Build Coastguard Worker return fbb.DataBuffer.ToSizedArray(); 205*890232f2SAndroid Build Coastguard Worker } 206*890232f2SAndroid Build Coastguard Worker } 207*890232f2SAndroid Build Coastguard Worker 208*890232f2SAndroid Build Coastguard Worker 209*890232f2SAndroid Build Coastguard Worker } 210