1// automatically generated by the FlatBuffers compiler, do not modify 2 3import * as flatbuffers from 'flatbuffers'; 4 5import { StructOfStructs, StructOfStructsT } from '../../my-game/example/struct-of-structs'; 6 7 8export class StructOfStructsOfStructs { 9 bb: flatbuffers.ByteBuffer|null = null; 10 bb_pos = 0; 11 __init(i:number, bb:flatbuffers.ByteBuffer):StructOfStructsOfStructs { 12 this.bb_pos = i; 13 this.bb = bb; 14 return this; 15} 16 17a(obj?:StructOfStructs):StructOfStructs|null { 18 return (obj || new StructOfStructs()).__init(this.bb_pos, this.bb!); 19} 20 21static getFullyQualifiedName():string { 22 return 'MyGame_Example_StructOfStructsOfStructs'; 23} 24 25static sizeOf():number { 26 return 20; 27} 28 29static createStructOfStructsOfStructs(builder:flatbuffers.Builder, a_a_id: number, a_a_distance: number, a_b_a: number, a_b_b: number, a_c_id: number, a_c_distance: number):flatbuffers.Offset { 30 builder.prep(4, 20); 31 builder.prep(4, 20); 32 builder.prep(4, 8); 33 builder.writeInt32(a_c_distance); 34 builder.writeInt32(a_c_id); 35 builder.prep(2, 4); 36 builder.pad(1); 37 builder.writeInt8(a_b_b); 38 builder.writeInt16(a_b_a); 39 builder.prep(4, 8); 40 builder.writeInt32(a_a_distance); 41 builder.writeInt32(a_a_id); 42 return builder.offset(); 43} 44 45 46unpack(): StructOfStructsOfStructsT { 47 return new StructOfStructsOfStructsT( 48 (this.a() !== null ? this.a()!.unpack() : null) 49 ); 50} 51 52 53unpackTo(_o: StructOfStructsOfStructsT): void { 54 _o.a = (this.a() !== null ? this.a()!.unpack() : null); 55} 56} 57 58export class StructOfStructsOfStructsT { 59constructor( 60 public a: StructOfStructsT|null = null 61){} 62 63 64pack(builder:flatbuffers.Builder): flatbuffers.Offset { 65 return StructOfStructsOfStructs.createStructOfStructsOfStructs(builder, 66 (this.a?.a?.id ?? 0), 67 (this.a?.a?.distance ?? 0), 68 (this.a?.b?.a ?? 0), 69 (this.a?.b?.b ?? 0), 70 (this.a?.c?.id ?? 0), 71 (this.a?.c?.distance ?? 0) 72 ); 73} 74} 75