1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html> 3<head> 4<title>What's In A GIF - Bits and Bytes</title> 5<script type="text/javascript"></script> 6<link rel="stylesheet" href="../proj.css" /> 7<style type="text/css"> 8.byte {font-family: Courier, fixed; 9 padding: .2em} 10.gif_header {background-color: #f9E89D} 11.gif_screen {background-color: #C8DBD9} 12.gif_color {background-color: #E1E1E1} 13.gif_graphic {background-color: #F9EB9D} 14.gif_imgdesc {background-color: #C2D1DC} 15.gif_imgdata {background-color: #D0C4C4} 16.gif_trailer {background-color: #f9E89D} 17.gif_ext {background-color: #D0CFAE} 18#global_color_size {margin-left: auto; margin-right:auto; border:1px solid black;} 19#global_color_size td {text-align:center;} 20</style> 21</head> 22<body> 23<table width='100%' cellpadding='0' summary='Canned page header' bgcolor="#ddd"> 24<tr> 25<td><h2>What's In A GIF</h2></td> 26<td align="center"><img src="../giflib-logo.gif"></td> 27<td align="right">(Bits and bytes)</td> 28</tr> 29</table> 30 31<div id="body"> 32<div style="text-align:center; margin-top: 10px; padding-top: 10px; border-top: #cecece 1px solid"> 33<p><a href="index.html">Back to the What's In A GIF index page.</a></p> 34</div> 35 36<p>The authority on the content of GIFs is the <a 37href="../gif89.txt">GIF89a specification</a>. Originally developed at 38CompuServe in the late 1980s, it is now a W3C standard.</p> 39 40<p>A GIF file is made up of a sequence of data blocks. The first two 41blocks are fixed length and fixed format. Later ones are variable 42length but self-describing; they consisting of a byte identifying the block 43type, followed by a payload length byte, followed by payload.</p> 44 45<p>The following railroad diagram shows all of the different types of 46blocks and where they can be in the file. Every path following the 47arrows corresponds to a valid block sequence. The large middle 48secction, in particular, can be repeated any number of times.</p> 49 50<p style="text-align:center"><img src="gif_file_stream.gif" alt="GIF file stream diagram" style="border: 1px solid black" / WIDTH="700" HEIGHT="220"></p> 51 52<p>We will learn more by walking through a sample GIF file. You can 53see the sample file and its corresponding bytes below. </p> 54 55<table> 56<tr> 57<td style="text-align:center; vertical-align: top; padding: 5px; width:20%"><h3>Actual Size</h3><img src="sample_1.gif" alt="sample gif, actual size" title="Actual Size" style="padding: 20px" / WIDTH="10" HEIGHT="10"><br/>(10x10)</td> 58<td style="text-align:center; vertical-align: top; padding: 5px;; width:20%"><h3>Enlarged</h3><img src="sample_1_enlarged.gif" alt="sample gif, enlarged" title="Enlarged" / WIDTH="100" HEIGHT="100"><br/>(100x100)</td> 59<td style="vertical-align: top; padding: 5px; width:60%"><h3>Bytes</h3> 60 61<span class="byte gif_header"> 47 </span> 62<span class="byte gif_header"> 49 </span> 63<span class="byte gif_header"> 46 </span> 64<span class="byte gif_header"> 38 </span> 65<span class="byte gif_header"> 39 </span> 66<span class="byte gif_header"> 61 </span> 67<span class="byte gif_screen"> 0A </span> 68<span class="byte gif_screen"> 00 </span> 69<span class="byte gif_screen"> 0A </span> 70<span class="byte gif_screen"> 00 </span> 71<span class="byte gif_screen"> 91 </span> 72<span class="byte gif_screen"> 00 </span> 73<span class="byte gif_screen"> 00 </span> 74<span class="byte gif_color"> FF </span> 75<span class="byte gif_color"> FF </span> 76<span class="byte gif_color"> FF </span> 77<span class="byte gif_color"> FF </span> 78<span class="byte gif_color"> 00 </span> 79<span class="byte gif_color"> 00 </span> 80<span class="byte gif_color"> 00 </span> 81<span class="byte gif_color"> 00 </span> 82<span class="byte gif_color"> FF </span> 83<span class="byte gif_color"> 00 </span> 84<span class="byte gif_color"> 00 </span> 85<span class="byte gif_color"> 00 </span> 86<span class="byte gif_graphic"> 21 </span> 87<span class="byte gif_graphic"> F9 </span> 88<span class="byte gif_graphic"> 04 </span> 89<span class="byte gif_graphic"> 00 </span> 90<span class="byte gif_graphic"> 00 </span> 91<span class="byte gif_graphic"> 00 </span> 92<span class="byte gif_graphic"> 00 </span> 93<span class="byte gif_graphic"> 00 </span> 94<span class="byte gif_imgdesc"> 2C </span> 95<span class="byte gif_imgdesc"> 00 </span> 96<span class="byte gif_imgdesc"> 00 </span> 97<span class="byte gif_imgdesc"> 00 </span> 98<span class="byte gif_imgdesc"> 00 </span> 99<span class="byte gif_imgdesc"> 0A </span> 100<span class="byte gif_imgdesc"> 00 </span> 101<span class="byte gif_imgdesc"> 0A </span> 102<span class="byte gif_imgdesc"> 00 </span> 103<span class="byte gif_imgdesc"> 00 </span> 104<span class="byte gif_imgdata"> 02 </span> 105<span class="byte gif_imgdata"> 16 </span> 106<span class="byte gif_imgdata"> 8C </span> 107<span class="byte gif_imgdata"> 2D </span> 108<span class="byte gif_imgdata"> 99 </span> 109<span class="byte gif_imgdata"> 87 </span> 110<span class="byte gif_imgdata"> 2A </span> 111<span class="byte gif_imgdata"> 1C </span> 112<span class="byte gif_imgdata"> DC </span> 113<span class="byte gif_imgdata"> 33 </span> 114<span class="byte gif_imgdata"> A0 </span> 115<span class="byte gif_imgdata"> 02 </span> 116<span class="byte gif_imgdata"> 75 </span> 117<span class="byte gif_imgdata"> EC </span> 118<span class="byte gif_imgdata"> 95 </span> 119<span class="byte gif_imgdata"> FA </span> 120<span class="byte gif_imgdata"> A8 </span> 121<span class="byte gif_imgdata"> DE </span> 122<span class="byte gif_imgdata"> 60 </span> 123<span class="byte gif_imgdata"> 8C </span> 124<span class="byte gif_imgdata"> 04 </span> 125<span class="byte gif_imgdata"> 91 </span> 126<span class="byte gif_imgdata"> 4C </span> 127<span class="byte gif_imgdata"> 01 </span> 128<span class="byte gif_imgdata"> 00 </span> 129<span class="byte gif_trailer"> 3B </span> 130</td> 131</tr> 132</table> 133 134<p>Note that not all possible block types are represented in this 135sample file. Later we'll provide samples of missing block types where 136appropriate. The different types of blocks include: <a 137href="#header_block">header</a>, <a 138href="#logical_screen_descriptor_block">logical screen descriptor</a>, 139<a href="#global_color_table_block">global color table</a>, <a 140href="#graphics_control_extension_block">graphics control 141extension</a>, <a href="#image_descriptor_block">image descriptor</a>, 142<a href="#local_color_table_block">local color table</a>, <a 143href="#image_data_block">image data</a>, <a 144href="#plain_text_extension_block">plain text extension</a>, <a 145href="#application_extension_block">application extension</a>, <a 146href="#comment_extension_block">comment extension</a>, and <a 147href="#trailer_block">trailer</a>. Let's get started with the first 148block!</p> 149 150<h2><a name="header_block">Header Block</a></h2> 151 152<p>From the sample file: 153<span class="byte gif_header"> 47 </span> 154<span class="byte gif_header"> 49 </span> 155<span class="byte gif_header"> 46 </span> 156<span class="byte gif_header"> 38 </span> 157<span class="byte gif_header"> 39 </span> 158<span class="byte gif_header"> 61 </span> 159</p> 160 161<p>All GIF files must start with a header block. The header takes up 162the first six bytes of the file. These bytes should all correspond to 163<a href="http://www.ascii.cl/">ASCII character codes</a>. The first 164three bytes are called the <strong>signature</strong>. These should 165always be "GIF" (ie 47="G", 49="I", 16646="F"). The next three specify the <strong>version</strong> 167of the specification that was used to encode the image. 168 169<p>Normally the version string will be either "89a" (ie 17038="8", 39="9",61="a") or "87a" (ie 17138="8", 37="7",61="a"). All modern 172GIF-processing software recognizes both versions, For maximum 173compatibility, GIFLIB will normally write an 87a signature unless the 174file contains GIF89 features.</p> 175 176<p style="text-align:center"><img src="header_block.gif" alt="GIF header block layout" style="border: 1px solid black" /></p> 177 178<h2><a name="logical_screen_descriptor_block">Logical Screen Descriptor</a></h2> 179<p>From Sample File: <span class="byte gif_screen"> 0A </span> 180<span class="byte gif_screen"> 00 </span><span class="byte gif_screen"> 0A </span><span class="byte gif_screen"> 00 </span><span class="byte gif_screen"> 91 </span><span class="byte gif_screen"> 00 </span><span class="byte gif_screen"> 00 </span></p> 181 182<p>The logical screen descriptor always immediately follows the 183header. This block tells the decoder how much room this image will 184take up. It is exactly seven bytes long. It starts with the 185<strong>canvas width</strong> and <strong>canvas height</strong>. 186These value can be found in the first two pairs of two bytes each. 187Both are 16-bit, nonnegative integers (0-65,535).</p> 188 189<p>As with all the other multi-byte values in the GIF format, the 190least significant byte is stored first (little-endian format). This 191means where we would read <span class="byte"> 0A </span><span 192class="byte"> 00 </span> from the byte stream, we would normally write 193it as <span class="byte">000A</span> which is the same as 10. Thus the 194width of our sample image is 10 pixels. As a further example 255 would 195be stored as <span class="byte"> FF </span><span class="byte"> 00 196</span> but 256 would be <span class="byte"> 00 </span><span 197class="byte"> 01 </span>.</p> 198 199<p>The canvas width and height are usually ignored by modern viewers. 200The GIF format seems to have been designed with the idea that viewers 201would render multiple images in a GIF on a common canvas, giving an 202effect like a picture wall. But nowadays multiple-image GIFs are 203generally used either as animations in which each sub-image is a frame 204or as image libraries, with the GIF client handling compositing into 205some canvas about which the GIF format holds no information.Thus, the 206canvas width and height are mainly fossils. GIFLIB does extract them 207and allow you to set them, however.</p> 208 209<p>The next byte contains four fields of packed data, the "logical 210screen descriptor". To understand these, we need to expand the byte 211<span class="byte"> 91 </span> to binary as <span 212class="byte">10010001</span> and look at the fields inside it.</p> 213 214<p style="text-align:center"><img src="logical_screen_desc_block.gif" alt="GIF logical screen descriptor block layout" style="border: 1px solid black" /></p> 215 216<p>The first (most-significant) bit is the <strong>global color table 217flag</strong>. If it's 0, then there is no global color table. If it's 2181, then a global color table will follow. In our sample image, we can 219see that we will have a global color table (as will usually be the 220case).<p> 221 222<p>The next three bits are the <strong>color resolution</strong>. They 223are only meaningful if there is a global color table, and allow you to 224compute its size. If the value of this field is N, the number of 225entries in the global color table will be 2 ^ (N+1) - that is, two 226raised to the power (N+1). Thus, the <span class="byte">001</span> in 227the sample image represents 2 bits/pixel; <span 228class="byte">111</span> would represent 8 bits/pixel.</p> 229 230<p>The GIF format shows its age here. A more modern design would 231simply have allocated a byte or two for color table length. But GIF 232was designed when memory was much more expensive than it is today, 233and the designers felt strong pressure to economize on every bit. 234The consequence is that color table lengths have to be an exact power 235of two. Perversely, this can force a waste of memory space in images 236with odd color counts.</p> 237 238<p>The next single bit is the <strong>sort flag</strong>. If the 239values is 1, then the colors in the global color table are sorted in 240order of "decreasing importance," which typically means 241"decreasing frequency" in the image. This can help the image 242decoder, but is not required. In the sample file this value has been 243left at 0.</p> 244 245<p>The sort flag reflected the high cost of dual-port memory at the 246time the GIF specification was written in the late 1980s. That kind 247of limit disappeared in the mid-1990s, and modern GIF software ignores 248this flag. Until version 5.0, GIFLIB ignored it on input and zeroed 249it on output; 5.0 and later versions read and preserve it.</p> 250 251<p>The next byte gives us the <strong>background color 252index</strong>. This byte is only meaningful if the global color table 253flag is 1, and if there is no global color table, this byte should be 2540.. To understand it you have to remember the original "picture wall" 255rendering model for GIFs in which sub-images are composited onto a 256larger canvas. It represents which index in the global color table 257should be used for pixels on the virtual canvas that aren't overlayed 258by an image. GIFLIB supports reading and setting this byte, but modern 259viewers and browsers generally have no use for it.</p> 260 261<p>The last byte of the logical screen descriptor is the <strong>pixel 262aspect ratio</strong>. Modern viewers don't use this. Until 5.0, 263GIFLIB ignored this flag on input and zeroed it on output; now it is 264read and preserved if present. The GIF standard doesn't give a 265rationale for it, but it seems likely that the designers intended it 266for representing image captures from the analog television of the day, 267which had rectangular pixel-equivalents. The GIF specification says 268that if there was a value specified in this byte, N, the actual ratio 269used would be (N + 15) / 64 for all N<>0.</p> 270 271<h2><a name="global_color_table_block">Global Color Table</a></h2> 272 273<p>From the sample file: 274<span class="byte gif_color"> FF </span> 275<span class="byte gif_color"> FF </span> 276<span class="byte gif_color"> FF </span> 277<span class="byte gif_color"> FF </span> 278<span class="byte gif_color"> 00 </span> 279<span class="byte gif_color"> 00 </span> 280<span class="byte gif_color"> 00 </span> 281<span class="byte gif_color"> 00 </span> 282<span class="byte gif_color"> FF </span> 283<span class="byte gif_color"> 00 </span> 284<span class="byte gif_color"> 00 </span> 285<span class="byte gif_color"> 00 </span> 286</p> 287 288<p>GIFs can have either a <strong>global color table</strong> or local 289color tables for each sub-image. Each color table consists of a list 290of RGB (Red-Green-Blue) color component intensities, three bytes for 291each color, with intensities ranging from 0 (least) to 255 (most). The 292color (0,0,0) is deepest black, the color (255,255,255) brightest 293white. The other extreme colors are red at (255,0,0), green at 294(0,255,0) and blue at (0,0,255).</p> 295 296<p>As previously noted, the length of the global color table is 2972^(N+1) entries where N is the value of the color depth field in the 298logical screen descriptor. The table will take up 3*2^(N+1) bytes in 299the stream.</p> 300 301<div style="text-align:center"> 302<table id="global_color_size"> 303<tr><th>Size In Logical<br/>Screen Desc</th><th>Number Of<br/>Colors</th><th>Byte<br/>Length</th></tr> 304<tr><td>0</td><td>2</td><td>6</td></tr> 305<tr><td>1</td><td>4</td><td>12</td></tr> 306<tr><td>2</td><td>8</td><td>24</td></tr> 307<tr><td>3</td><td>16</td><td>48</td></tr> 308<tr><td>4</td><td>32</td><td>96</td></tr> 309<tr><td>5</td><td>64</td><td>192</td></tr> 310<tr><td>6</td><td>128</td><td>384</td></tr> 311<tr><td>7</td><td>256</td><td>768</td></tr> 312</table> 313</div> 314 315<p>Our sample file has a global color table size of 1. This means it 316holds 2^(1+1)=2^2=4 colors. We can see that it takes up 12, (3*4), 317bytes as expected. We read the bytes three at a time to get each of 318the colors. The first color is #FFFFFF (white). This value is given an 319index of 0. The second color is #FF0000 (red). The color with an 320index value of 2 is #0000FF (blue). The last color is #000000 321(black). The index numbers will be important when we decode the actual 322image data.</p> 323 324<p>Note that this block is labeled as "optional." Not every 325GIF has to specify a global color table. However, if the global color 326table flag is set to 1 in the logical screen descriptor block, the 327color table is then required to immediately follow that block. 328</p> 329 330<p style="text-align:center"><img src="global_color_table.gif" alt="GIF global color table block layout" style="border: 1px solid black" /></p> 331 332<h2><a name="graphics_control_extension_block">Graphics Control Extension</a></h2> 333 334<p>From the sample file: 335<span class="byte gif_graphic"> 21</span> 336<span class="byte gif_graphic"> F9 </span> 337<span class="byte gif_graphic"> 04 </span> 338<span class="byte gif_graphic"> 00</span> 339<span class="byte gif_graphic"> 00 </span> 340<span class="byte gif_graphic"> 00 </span> 341<span class="byte gif_graphic"> 00</span> 342<span class="byte gif_graphic"> 00 </span> 343</p> 344 345<p>Graphic control extension blocks are used to specify transparency 346settings and control animations. They are an optional GIF89 extension. 347The semantics of this extension will be described in detail in a later section 348(see <a href="animation_and_transparency.html">Transparency and Animation</a>); 349for completeness we'll describe the data fields here.</p> 350 351<p>The first byte is the <strong>extension introducer</strong>. All 352<em>extension</em> blocks begin with <span 353class="byte">21</span>. Next is the <strong>graphic control 354label</strong>, <span class="byte">F9</span>, which is the value that 355flags this as a graphic control extension. Third up is the total 356<strong>block size</strong> in bytes. Next is a packed field. Bits 1-3 357are reserved for future use. Bits 4-6 indicate <strong>disposal 358method</strong>. The penultimate bit is the <strong>user input 359flag</strong> and the last is the <strong>transparent color 360flag</strong>. The <strong>delay time</strong> value follows in the 361next two bytes stored in unsigned format. After that we have the 362<strong>transparent color index</strong> byte. Finally we have the 363<strong>block terminator</strong> which is always <span 364class="byte">00</span>.</p> 365 366<p style="text-align:center"><img src="graphic_control_ext.gif" 367alt="GIF graphic control extension block layout" style="border: 1px 368solid black" /></p> 369 370<h2><a name="image_descriptor_block">Image Descriptor</a></h2> 371 372<p>From the sample file: 373 374<span class="byte gif_imgdesc"> 2C </span> 375<span class="byte gif_imgdesc"> 00 </span> 376<span class="byte gif_imgdesc"> 00 </span> 377<span class="byte gif_imgdesc"> 00 </span> 378<span class="byte gif_imgdesc"> 00 </span> 379<span class="byte gif_imgdesc"> 0A </span> 380<span class="byte gif_imgdesc"> 00 </span> 381<span class="byte gif_imgdesc"> 0A </span> 382<span class="byte gif_imgdesc"> 00 </span> 383<span class="byte gif_imgdesc"> 00 </span> 384</p> 385 386<p>A single GIF file may contain multiple images. In the original GIF 387rendering model these wwere meant to be composited onto a larger 388virtual canvas. Nowadays nultiple images are normally used for animations.</p> 389 390<p>Each image begins with an image descriptor block. This block is 391exactly 10 bytes long.</p> 392 393<p>The first byte is the <strong>image separator</strong>. Every image 394descriptor begins with the value <span class="byte">2C</span>. The 395next 8 bytes represent the location and size of the following 396image.</p> 397 398<p>An image in the stream may not necessarily take up the entire 399canvas size defined by the logical screen descriptor. Therefore, the 400image descriptor specifies the <strong>image left position</strong> 401and <strong>image top position</strong> of where the image should 402begin on the canvas. Both these fields are usually ignored by modern 403viewers and browsers.</p> 404 405<p>Next, this block specifies the <strong>image width</strong> and 406<strong>image height</strong>. Each of these values is in the 407two-byte, unsigned little-endian format. Our sample image indicates 408that the image starts at (0,0) and is 10 pixels wide by 10 pixels 409tall. (This image does take up the whole canvas size.)</p> 410 411<p>The last byte is another packed field. In our sample file this byte is 0 so 412all of the sub-values will be zero. The first (most significant) bit in 413the byte is the <strong>local color table flag</strong>. Setting this flag 414to 1 allows you to specify that the image data that follows uses a different 415color table than the global color table. (More information on the local 416color table follows.)</p> 417 418<p>The second bit is the <strong>interlace flag</strong>. Interlacing 419changes the way images are rendered onto the screen in a way that may 420reduce annoying visual flicker. The effect of interlacing on a display 421is that the first pass of appears immediately, displaying the graphic 422as a first as a blur and then sharpenining it up as later passes fill 423in lines. That allows the human viewer to at least get an idea of 424what's coming up rather than waiting for the entire image to be 425painted, line by line. <a 426href="http://webtutor.tamu.edu/lesson6/interlace.html">See an 427example</a>. To support this, the scan lines of the image need to be 428stored in a different order than the normal top-down, separated into 429sections that will be rendered in four separate passes.</p> 430 431<p style="text-align:center"><img src="image_descriptor_block.gif" 432alt="GIF image descriptor block layout" style="border: 1px solid 433black" /></p> 434 435<h2><a name="local_color_table_block">Local Color Table</a></h2> 436<p>A local color table is organized the same as a global color table. The local 437color table would always immediately follow an image descriptor but will only 438be there if the local color table flag is set to 1. It is effective only for the 439block of image data that immediately follows it. If no local color table 440is specified, the global color table is used for the following image data.</p> 441 442<p>The size of the local color table can be calculated by the value 443given in the image descriptor. Just like with the global color table, 444if the image descriptor specifies a size of N, the color table will 445contain 2^(N+1) colors and will take up 3*2^(N+1) bytes.</p> 446 447<h2><a name="image_data_block">Image Data</a></h2> 448 449<p>From the sample file: 450<span class="byte gif_imgdata"> 02 </span> 451<span class="byte gif_imgdata"> 16 </span> 452<span class="byte gif_imgdata"> 8C </span> 453<span class="byte gif_imgdata"> 2D </span> 454<span class="byte gif_imgdata"> 99 </span> 455<span class="byte gif_imgdata"> 87 </span> 456<span class="byte gif_imgdata"> 2A </span> 457<span class="byte gif_imgdata"> 1C </span> 458<span class="byte gif_imgdata"> DC </span> 459<span class="byte gif_imgdata"> 33 </span> 460<span class="byte gif_imgdata"> A0 </span> 461<span class="byte gif_imgdata"> 02 </span> 462<span class="byte gif_imgdata"> 75 </span> 463<span class="byte gif_imgdata"> EC </span> 464<span class="byte gif_imgdata"> 95 </span> 465<span class="byte gif_imgdata"> FA </span> 466<span class="byte gif_imgdata"> A8 </span> 467<span class="byte gif_imgdata"> DE </span> 468<span class="byte gif_imgdata"> 60 </span> 469<span class="byte gif_imgdata"> 8C </span> 470<span class="byte gif_imgdata"> 04 </span> 471<span class="byte gif_imgdata"> 91 </span> 472<span class="byte gif_imgdata"> 4C </span> 473<span class="byte gif_imgdata"> 01 </span> 474<span class="byte gif_imgdata"> 00 </span></p> 475 476<p>Finally we get to the actual image data. The image data is composed of 477a series of output codes which tell the decoder which colors to emit 478to the canvas. These codes are combined into the bytes that make up 479the block.</p> 480 481<p>There's another section on decoding these output code into an image 482(see <a href="lzw_image_data.html">LZW Image Data</a>). Here we'll 483just see how to determine how long the block will be. </p> 484 485<p>The first byte of this block is the <strong>LZW minimum code 486size</strong>. This value is used to decode the compressed output 487codes. (Again, see the section on <a href="lzw_image_data.html">LZW 488compression</a> to see how this works.) The rest of the bytes 489represent <em>data sub-blocks</em>. Data sub-blocks are are groups of 4901 - 256 bytes. The first byte in the sub-block tells you how many 491bytes of actual data follow. This can be a value from 0 (<span 492class="byte">00</span>) it 255 (<span class="byte">FF</span>). After 493you've read those bytes, the next byte you read will tell you now many 494more bytes of data follow that one. You continue to read until you 495reach a sub-block that says that zero bytes follow. 496</p> 497 498<p>You can see our sample file has a LZW minimum code size of 2. The 499next byte tells us that 22 bytes of data follow it (<span 500class="byte">16</span> hex = 22). After we've read those 22 bytes, we 501see the next value is 0. This means that no bytes follow and we have 502read all the data in this block.</p> 503 504<p style="text-align:center"><img src="image_data_block.gif" alt="GIF image data block layout" style="border: 1px solid black" /></p> 505 506<h2><a name="plain_text_extension_block">Plain Text Extension</a></h2> 507<p>Example (not in the sample file): 508 509<span class="byte gif_ext"> 21 </span> 510<span class="byte gif_ext"> 01 </span> 511<span class="byte gif_ext"> 0C </span> 512<span class="byte gif_ext"> 00 </span> 513<span class="byte gif_ext"> 00 </span> 514<span class="byte gif_ext"> 00 </span> 515<span class="byte gif_ext"> 00 </span> 516<span class="byte gif_ext"> 64 </span> 517<span class="byte gif_ext"> 00 </span> 518<span class="byte gif_ext"> 64 </span> 519<span class="byte gif_ext"> 00 </span> 520<span class="byte gif_ext"> 14 </span> 521<span class="byte gif_ext"> 14 </span> 522<span class="byte gif_ext"> 01 </span> 523<span class="byte gif_ext"> 00 </span> 524<span class="byte gif_ext"> 0B </span> 525<span class="byte gif_ext"> 68 </span> 526<span class="byte gif_ext"> 65 </span> 527<span class="byte gif_ext"> 6C </span> 528<span class="byte gif_ext"> 6C </span> 529<span class="byte gif_ext"> 6F </span> 530<span class="byte gif_ext"> 20 </span> 531<span class="byte gif_ext"> 77 </span> 532<span class="byte gif_ext"> 6F </span> 533<span class="byte gif_ext"> 72 </span> 534<span class="byte gif_ext"> 6C </span> 535<span class="byte gif_ext"> 64 </span> 536<span class="byte gif_ext"> 00 </span></p> 537 538<p>The GIF89 specification allows you to specify text captions to be 539overlayed on the following image. This feature never took off; 540browsers and image-processing applications such as Photoshop ignore 541it, and GIFLIB doesn't try to interpret it.</p> 542 543<p>The block begins with an <strong>extension introducer</strong> as all 544extension block types do. This value is always <span class="byte">21</span>. 545The next byte is the <strong>plain text label</strong>. This value of 546<span class="byte">01</span> is used to distinguish plain text extensions 547from all other extensions. The next byte is the <strong>block size</strong>. 548This tells you how many bytes there are until the actual text data begins, or 549in other words, how many bytes you can now skip. The byte value will probably be 550<span class="byte">0C</span> which means you should jump forward 12 bytes. The 551text that follows is encoded in data sub-blocks 552(see <a href="#image_data_block">Image Data</a> to see how 553these sub-blocks are formed). The block ends when you reach a sub-block of 554length 0.</p> 555 556<h2><a name="application_extension_block">Application Extension</a></h2> 557<p>Example (not in sample file): 558<span class="byte gif_ext"> 21 </span> 559<span class="byte gif_ext"> FF </span> 560<span class="byte gif_ext"> 0B </span> 561<span class="byte gif_ext"> 4E </span> 562<span class="byte gif_ext"> 45 </span> 563<span class="byte gif_ext"> 54 </span> 564<span class="byte gif_ext"> 53 </span> 565<span class="byte gif_ext"> 43 </span> 566<span class="byte gif_ext"> 41 </span> 567<span class="byte gif_ext"> 50 </span> 568<span class="byte gif_ext"> 45 </span> 569<span class="byte gif_ext"> 32 </span> 570<span class="byte gif_ext"> 2E </span> 571<span class="byte gif_ext"> 30 </span> 572<span class="byte gif_ext"> 03 </span> 573<span class="byte gif_ext"> 01 </span> 574<span class="byte gif_ext"> 05 </span> 575<span class="byte gif_ext"> 00 </span> 576<span class="byte gif_ext"> 00 </span> 577</p> 578 579<p>The GIF89 specification allows for application-specific information 580to be embedded in the GIF file itself. This capability is not much 581used. About the only known public one is the Netscape 2.0</a> 582extension (described below) which is used to loop an animated GIF 583file. We'll go into more detail on looping in when we talk about <a 584href="animation_and_transparency.html">animation</a>.</p> 585 586<p>The Netscape 2.0 looping block must appear immediately after the 587global color table of the logical screen descriptor. It is 58819 bytes long. 589 590<pre> 591byte 1 : 33 (hex 0x21) GIF Extension code 592byte 2 : 255 (hex 0xFF) Application Extension Label 593byte 3 : 11 (hex 0x0B) Length of Application Block 594 (eleven bytes of data to follow) 595bytes 4 to 11 : "NETSCAPE" 596bytes 12 to 14 : "2.0" 597byte 15 : 3 (hex 0x03) Length of Data Sub-Block 598 (three bytes of data to follow) 599byte 16 : 1 (hex 0x01) 600bytes 17 to 18 : 0 to 65535, an unsigned integer in 601 little-endian byte format. This specifies the 602 number of times the loop should 603 be executed. 604byte 19 : 0 (hex 0x00) a Data Sub-Block Terminator. 605</pre> 606</p> 607 608<p>As with all extensions, we start with <span class="byte">21</span> 609which is the <strong>extension introducer</strong>. Next is the 610<strong>extension label</strong> which for application extensions is 611<span class="byte">FF</span>. The next value is the <strong>block 612size</strong> which tells you how many bytes there are before the 613actual application data begins. This byte value should be <span 614class="byte">0B</span> which indicates 11 bytes. These 11 bytes hold 615two pieces of information. First is the <strong>application 616identifier</strong> which takes up the first 8 bytes. These bytes 617should contain ASCII character codes that identify to which 618application the extension belongs. In the case of the example above, 619the application identifier is "NETSCAPE" which is 620conveniently 8 characters long. The next three bytes are the 621<strong>application authentication code</strong>. The spec says these 622bytes can be used to "authenticate the application 623identifier." With the Netscape 2.0 extension, this value is simply 624a version number, "2.0", hence the extensions name. What 625follows is the application data broken into data sub-blocks. As with 626the other extensions, the block terminates when you read a sub-block 627that has zero bytes of data.</p> 628 629<h2><a name="comment_extension_block">Comment Extension</a></h2> 630 631<p>Example (not in sample file): 632<span class="byte gif_ext"> 21 </span> 633<span class="byte gif_ext"> FE </span> 634<span class="byte gif_ext"> 09 </span> 635<span class="byte gif_ext"> 62 </span> 636<span class="byte gif_ext"> 6C </span> 637<span class="byte gif_ext"> 75 </span> 638<span class="byte gif_ext"> 65 </span> 639<span class="byte gif_ext"> 62 </span> 640<span class="byte gif_ext"> 65 </span> 641<span class="byte gif_ext"> 72 </span> 642<span class="byte gif_ext"> 72 </span> 643<span class="byte gif_ext"> 79 </span> 644<span class="byte gif_ext"> 00 </span></p> 645 646<p>One last GIF89 extension type is the comment extension. This allows you 647to embed ASCII text in a GIF file, and is sometimes used to include an 648image description, image credit, or other human-readable metadata such as 649the GPS location of the image capture.</p> 650 651<p>It's probably no surprise by now that the first byte is the 652<strong>extension introducer</strong> which is <span 653class="byte">21</span>. The next byte is always <span 654class="byte">FE</span> which is the <strong>comment label</strong>. 655Then we jump right to data sub-blocks containing ASCII character codes 656for your comment. As you can see from the example we have one data 657sub-block that is 9 bytes long. If you translate the character codes 658you see that the comment is "blueberry." The final byte, 659<span class="byte">00</span>, indicates a sub-block with zero bytes 660that follow which let's us know we have reached the end of the block.</p> 661 662<p style="text-align:center"><img src="comment_ext.gif" alt="GIF comment extension block layout" style="border: 1px solid black" /></p> 663 664<h2><a name="trailer_block">Trailer</a></h2> 665 666<p>From sample file: <span class="byte gif_trailer"> 3B </span></p> 667 668<p>The trailer block indicates when you've reached the end of the file. 669It is always a byte with a value of <span class="byte">3B</span>.</p> 670 671<p style="text-align:center"><img src="trailer_block.gif" alt="GIF 672trailer block layout" style="border: 1px solid black" /></p> 673 674<h2>Next: LZW Image Data</h2> 675 676<p>Now that you know what the basic parts of a GIF file are, let's next 677focus our attention on how the actual image data is stored and compressed.<p> 678 679<p><a href="lzw_image_data.html">Continue...</a></p> 680</div> 681 682<div style="text-align:center; margin-top: 10px; padding-top: 10px; border-top: #cecece 1px solid"> 683<a href="../index.html">Back to GIFLIB documentation</a> 684</div> 685 686</body> 687</html> 688