xref: /aosp_15_r20/external/giflib/quantize.c (revision 324bb76b8d05e2a05aa88511fff61cf3f9ca5892)
1 /*****************************************************************************
2 
3  quantize.c - quantize a high resolution image into lower one
4 
5  Based on: "Color Image Quantization for frame buffer Display", by
6  Paul Heckbert SIGGRAPH 1982 page 297-307.
7 
8  This doesn't really belong in the core library, was undocumented,
9  and was removed in 4.2.  Then it turned out some client apps were
10  actually using it, so it was restored in 5.0.
11 
12 SPDX-License-Identifier: MIT
13 
14 ******************************************************************************/
15 
16 #include <stdio.h>
17 #include <stdlib.h>
18 
19 #include "gif_lib.h"
20 #include "gif_lib_private.h"
21 
22 #define ABS(x) ((x) > 0 ? (x) : (-(x)))
23 
24 #define COLOR_ARRAY_SIZE 32768
25 #define BITS_PER_PRIM_COLOR 5
26 #define MAX_PRIM_COLOR 0x1f
27 
28 static int SortRGBAxis;
29 
30 typedef struct QuantizedColorType {
31 	GifByteType RGB[3];
32 	GifByteType NewColorIndex;
33 	long Count;
34 	struct QuantizedColorType *Pnext;
35 } QuantizedColorType;
36 
37 typedef struct NewColorMapType {
38 	GifByteType RGBMin[3], RGBWidth[3];
39 	unsigned int
40 	    NumEntries;      /* # of QuantizedColorType in linked list below */
41 	unsigned long Count; /* Total number of pixels in all the entries */
42 	QuantizedColorType *QuantizedColors;
43 } NewColorMapType;
44 
45 static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
46                           unsigned int ColorMapSize,
47                           unsigned int *NewColorMapSize);
48 static int SortCmpRtn(const void *Entry1, const void *Entry2);
49 
50 /******************************************************************************
51  Quantize high resolution image into lower one. Input image consists of a
52  2D array for each of the RGB colors with size Width by Height. There is no
53  Color map for the input. Output is a quantized image with 2D array of
54  indexes into the output color map.
55    Note input image can be 24 bits at the most (8 for red/green/blue) and
56  the output has 256 colors at the most (256 entries in the color map.).
57  ColorMapSize specifies size of color map up to 256 and will be updated to
58  real size before returning.
59    Also non of the parameter are allocated by this routine.
60    This function returns GIF_OK if successful, GIF_ERROR otherwise.
61 ******************************************************************************/
GifQuantizeBuffer(unsigned int Width,unsigned int Height,int * ColorMapSize,const GifByteType * RedInput,const GifByteType * GreenInput,const GifByteType * BlueInput,GifByteType * OutputBuffer,GifColorType * OutputColorMap)62 int GifQuantizeBuffer(unsigned int Width, unsigned int Height,
63                       int *ColorMapSize, const GifByteType *RedInput,
64                       const GifByteType *GreenInput,
65                       const GifByteType *BlueInput, GifByteType *OutputBuffer,
66                       GifColorType *OutputColorMap) {
67 
68 	unsigned int Index, NumOfEntries;
69 	int i, j, MaxRGBError[3];
70 	unsigned int NewColorMapSize;
71 	long Red, Green, Blue;
72 	NewColorMapType NewColorSubdiv[256];
73 	QuantizedColorType *ColorArrayEntries, *QuantizedColor;
74 
75 	ColorArrayEntries = (QuantizedColorType *)malloc(
76 	    sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
77 	if (ColorArrayEntries == NULL) {
78 		return GIF_ERROR;
79 	}
80 
81 	for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
82 		ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
83 		ColorArrayEntries[i].RGB[1] =
84 		    (i >> BITS_PER_PRIM_COLOR) & MAX_PRIM_COLOR;
85 		ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
86 		ColorArrayEntries[i].Count = 0;
87 	}
88 
89 	/* Sample the colors and their distribution: */
90 	for (i = 0; i < (int)(Width * Height); i++) {
91 		Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
92 		         << (2 * BITS_PER_PRIM_COLOR)) +
93 		        ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
94 		         << BITS_PER_PRIM_COLOR) +
95 		        (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
96 		ColorArrayEntries[Index].Count++;
97 	}
98 
99 	/* Put all the colors in the first entry of the color map, and call the
100 	 * recursive subdivision process.  */
101 	for (i = 0; i < 256; i++) {
102 		NewColorSubdiv[i].QuantizedColors = NULL;
103 		NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
104 		for (j = 0; j < 3; j++) {
105 			NewColorSubdiv[i].RGBMin[j] = 0;
106 			NewColorSubdiv[i].RGBWidth[j] = 255;
107 		}
108 	}
109 
110 	/* Find the non empty entries in the color table and chain them: */
111 	for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
112 		if (ColorArrayEntries[i].Count > 0) {
113 			break;
114 		}
115 	}
116 	QuantizedColor = NewColorSubdiv[0].QuantizedColors =
117 	    &ColorArrayEntries[i];
118 	NumOfEntries = 1;
119 	while (++i < COLOR_ARRAY_SIZE) {
120 		if (ColorArrayEntries[i].Count > 0) {
121 			QuantizedColor->Pnext = &ColorArrayEntries[i];
122 			QuantizedColor = &ColorArrayEntries[i];
123 			NumOfEntries++;
124 		}
125 	}
126 	QuantizedColor->Pnext = NULL;
127 
128 	NewColorSubdiv[0].NumEntries =
129 	    NumOfEntries; /* Different sampled colors */
130 	NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
131 	NewColorMapSize = 1;
132 	if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
133 	    GIF_OK) {
134 		free((char *)ColorArrayEntries);
135 		return GIF_ERROR;
136 	}
137 	if (NewColorMapSize < *ColorMapSize) {
138 		/* And clear rest of color map: */
139 		for (i = NewColorMapSize; i < *ColorMapSize; i++) {
140 			OutputColorMap[i].Red = OutputColorMap[i].Green =
141 			    OutputColorMap[i].Blue = 0;
142 		}
143 	}
144 
145 	/* Average the colors in each entry to be the color to be used in the
146 	 * output color map, and plug it into the output color map itself. */
147 	for (i = 0; i < NewColorMapSize; i++) {
148 		if ((j = NewColorSubdiv[i].NumEntries) > 0) {
149 			QuantizedColor = NewColorSubdiv[i].QuantizedColors;
150 			Red = Green = Blue = 0;
151 			while (QuantizedColor) {
152 				QuantizedColor->NewColorIndex = i;
153 				Red += QuantizedColor->RGB[0];
154 				Green += QuantizedColor->RGB[1];
155 				Blue += QuantizedColor->RGB[2];
156 				QuantizedColor = QuantizedColor->Pnext;
157 			}
158 			OutputColorMap[i].Red =
159 			    (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
160 			OutputColorMap[i].Green =
161 			    (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
162 			OutputColorMap[i].Blue =
163 			    (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
164 		}
165 	}
166 
167 	/* Finally scan the input buffer again and put the mapped index in the
168 	 * output buffer.  */
169 	MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
170 	for (i = 0; i < (int)(Width * Height); i++) {
171 		Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
172 		         << (2 * BITS_PER_PRIM_COLOR)) +
173 		        ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
174 		         << BITS_PER_PRIM_COLOR) +
175 		        (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
176 		Index = ColorArrayEntries[Index].NewColorIndex;
177 		OutputBuffer[i] = Index;
178 		if (MaxRGBError[0] <
179 		    ABS(OutputColorMap[Index].Red - RedInput[i])) {
180 			MaxRGBError[0] =
181 			    ABS(OutputColorMap[Index].Red - RedInput[i]);
182 		}
183 		if (MaxRGBError[1] <
184 		    ABS(OutputColorMap[Index].Green - GreenInput[i])) {
185 			MaxRGBError[1] =
186 			    ABS(OutputColorMap[Index].Green - GreenInput[i]);
187 		}
188 		if (MaxRGBError[2] <
189 		    ABS(OutputColorMap[Index].Blue - BlueInput[i])) {
190 			MaxRGBError[2] =
191 			    ABS(OutputColorMap[Index].Blue - BlueInput[i]);
192 		}
193 	}
194 
195 #ifdef DEBUG
196 	fprintf(stderr,
197 	        "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
198 	        MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
199 #endif /* DEBUG */
200 
201 	free((char *)ColorArrayEntries);
202 
203 	*ColorMapSize = NewColorMapSize;
204 
205 	return GIF_OK;
206 }
207 
208 /******************************************************************************
209  Routine to subdivide the RGB space recursively using median cut in each
210  axes alternatingly until ColorMapSize different cubes exists.
211  The biggest cube in one dimension is subdivide unless it has only one entry.
212  Returns GIF_ERROR if failed, otherwise GIF_OK.
213 *******************************************************************************/
SubdivColorMap(NewColorMapType * NewColorSubdiv,unsigned int ColorMapSize,unsigned int * NewColorMapSize)214 static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
215                           unsigned int ColorMapSize,
216                           unsigned int *NewColorMapSize) {
217 
218 	unsigned int i, j, Index = 0;
219 	QuantizedColorType *QuantizedColor, **SortArray;
220 
221 	while (ColorMapSize > *NewColorMapSize) {
222 		/* Find candidate for subdivision: */
223 		long Sum, Count;
224 		int MaxSize = -1;
225 		unsigned int NumEntries, MinColor, MaxColor;
226 		for (i = 0; i < *NewColorMapSize; i++) {
227 			for (j = 0; j < 3; j++) {
228 				if ((((int)NewColorSubdiv[i].RGBWidth[j]) >
229 				     MaxSize) &&
230 				    (NewColorSubdiv[i].NumEntries > 1)) {
231 					MaxSize = NewColorSubdiv[i].RGBWidth[j];
232 					Index = i;
233 					SortRGBAxis = j;
234 				}
235 			}
236 		}
237 
238 		if (MaxSize == -1) {
239 			return GIF_OK;
240 		}
241 
242 		/* Split the entry Index into two along the axis SortRGBAxis: */
243 
244 		/* Sort all elements in that entry along the given axis and
245 		 * split at the median.  */
246 		SortArray = (QuantizedColorType **)malloc(
247 		    sizeof(QuantizedColorType *) *
248 		    NewColorSubdiv[Index].NumEntries);
249 		if (SortArray == NULL) {
250 			return GIF_ERROR;
251 		}
252 		for (j = 0,
253 		    QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
254 		     j < NewColorSubdiv[Index].NumEntries &&
255 		     QuantizedColor != NULL;
256 		     j++, QuantizedColor = QuantizedColor->Pnext) {
257 			SortArray[j] = QuantizedColor;
258 		}
259 
260 		/*
261 		 * Because qsort isn't stable, this can produce differing
262 		 * results for the order of tuples depending on platform
263 		 * details of how qsort() is implemented.
264 		 *
265 		 * We mitigate this problem by sorting on all three axes rather
266 		 * than only the one specied by SortRGBAxis; that way the
267 		 * instability can only become an issue if there are multiple
268 		 * color indices referring to identical RGB tuples.  Older
269 		 * versions of this sorted on only the one axis.
270 		 */
271 		qsort(SortArray, NewColorSubdiv[Index].NumEntries,
272 		      sizeof(QuantizedColorType *), SortCmpRtn);
273 
274 		/* Relink the sorted list into one: */
275 		for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++) {
276 			SortArray[j]->Pnext = SortArray[j + 1];
277 		}
278 		SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
279 		NewColorSubdiv[Index].QuantizedColors = QuantizedColor =
280 		    SortArray[0];
281 		free((char *)SortArray);
282 
283 		/* Now simply add the Counts until we have half of the Count: */
284 		Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
285 		NumEntries = 1;
286 		Count = QuantizedColor->Count;
287 		while (QuantizedColor->Pnext != NULL &&
288 		       (Sum -= QuantizedColor->Pnext->Count) >= 0 &&
289 		       QuantizedColor->Pnext->Pnext != NULL) {
290 			QuantizedColor = QuantizedColor->Pnext;
291 			NumEntries++;
292 			Count += QuantizedColor->Count;
293 		}
294 		/* Save the values of the last color of the first half, and
295 		 * first of the second half so we can update the Bounding Boxes
296 		 * later. Also as the colors are quantized and the BBoxes are
297 		 * full 0..255, they need to be rescaled.
298 		 */
299 		MaxColor =
300 		    QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
301 		/* coverity[var_deref_op] */
302 		MinColor =
303 		    // cppcheck-suppress nullPointerRedundantCheck
304 		    QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
305 		MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
306 		MinColor <<= (8 - BITS_PER_PRIM_COLOR);
307 
308 		/* Partition right here: */
309 		NewColorSubdiv[*NewColorMapSize].QuantizedColors =
310 		    QuantizedColor->Pnext;
311 		QuantizedColor->Pnext = NULL;
312 		NewColorSubdiv[*NewColorMapSize].Count = Count;
313 		NewColorSubdiv[Index].Count -= Count;
314 		NewColorSubdiv[*NewColorMapSize].NumEntries =
315 		    NewColorSubdiv[Index].NumEntries - NumEntries;
316 		NewColorSubdiv[Index].NumEntries = NumEntries;
317 		for (j = 0; j < 3; j++) {
318 			NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
319 			    NewColorSubdiv[Index].RGBMin[j];
320 			NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
321 			    NewColorSubdiv[Index].RGBWidth[j];
322 		}
323 		NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
324 		    NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
325 		    NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] -
326 		    MinColor;
327 		NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
328 
329 		NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
330 		    MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
331 
332 		(*NewColorMapSize)++;
333 	}
334 
335 	return GIF_OK;
336 }
337 
338 /****************************************************************************
339  Routine called by qsort to compare two entries.
340  *****************************************************************************/
341 
SortCmpRtn(const void * Entry1,const void * Entry2)342 static int SortCmpRtn(const void *Entry1, const void *Entry2) {
343 	QuantizedColorType *entry1 = (*((QuantizedColorType **)Entry1));
344 	QuantizedColorType *entry2 = (*((QuantizedColorType **)Entry2));
345 
346 	/* sort on all axes of the color space! */
347 	int hash1 = entry1->RGB[SortRGBAxis] * 256 * 256 +
348 	            entry1->RGB[(SortRGBAxis + 1) % 3] * 256 +
349 	            entry1->RGB[(SortRGBAxis + 2) % 3];
350 	int hash2 = entry2->RGB[SortRGBAxis] * 256 * 256 +
351 	            entry2->RGB[(SortRGBAxis + 1) % 3] * 256 +
352 	            entry2->RGB[(SortRGBAxis + 2) % 3];
353 
354 	return hash1 - hash2;
355 }
356 
357 /* end */
358