1*77c1e3ccSAndroid Build Coastguard Worker /*
2*77c1e3ccSAndroid Build Coastguard Worker * Copyright (c) 2016, Alliance for Open Media. All rights reserved.
3*77c1e3ccSAndroid Build Coastguard Worker *
4*77c1e3ccSAndroid Build Coastguard Worker * This source code is subject to the terms of the BSD 2 Clause License and
5*77c1e3ccSAndroid Build Coastguard Worker * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6*77c1e3ccSAndroid Build Coastguard Worker * was not distributed with this source code in the LICENSE file, you can
7*77c1e3ccSAndroid Build Coastguard Worker * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8*77c1e3ccSAndroid Build Coastguard Worker * Media Patent License 1.0 was not distributed with this source code in the
9*77c1e3ccSAndroid Build Coastguard Worker * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10*77c1e3ccSAndroid Build Coastguard Worker */
11*77c1e3ccSAndroid Build Coastguard Worker
12*77c1e3ccSAndroid Build Coastguard Worker #include <assert.h>
13*77c1e3ccSAndroid Build Coastguard Worker #include <math.h>
14*77c1e3ccSAndroid Build Coastguard Worker
15*77c1e3ccSAndroid Build Coastguard Worker #include "config/aom_dsp_rtcd.h"
16*77c1e3ccSAndroid Build Coastguard Worker
17*77c1e3ccSAndroid Build Coastguard Worker #include "aom_dsp/ssim.h"
18*77c1e3ccSAndroid Build Coastguard Worker #include "aom_ports/mem.h"
19*77c1e3ccSAndroid Build Coastguard Worker
aom_ssim_parms_8x8_c(const uint8_t * s,int sp,const uint8_t * r,int rp,uint32_t * sum_s,uint32_t * sum_r,uint32_t * sum_sq_s,uint32_t * sum_sq_r,uint32_t * sum_sxr)20*77c1e3ccSAndroid Build Coastguard Worker void aom_ssim_parms_8x8_c(const uint8_t *s, int sp, const uint8_t *r, int rp,
21*77c1e3ccSAndroid Build Coastguard Worker uint32_t *sum_s, uint32_t *sum_r, uint32_t *sum_sq_s,
22*77c1e3ccSAndroid Build Coastguard Worker uint32_t *sum_sq_r, uint32_t *sum_sxr) {
23*77c1e3ccSAndroid Build Coastguard Worker int i, j;
24*77c1e3ccSAndroid Build Coastguard Worker for (i = 0; i < 8; i++, s += sp, r += rp) {
25*77c1e3ccSAndroid Build Coastguard Worker for (j = 0; j < 8; j++) {
26*77c1e3ccSAndroid Build Coastguard Worker *sum_s += s[j];
27*77c1e3ccSAndroid Build Coastguard Worker *sum_r += r[j];
28*77c1e3ccSAndroid Build Coastguard Worker *sum_sq_s += s[j] * s[j];
29*77c1e3ccSAndroid Build Coastguard Worker *sum_sq_r += r[j] * r[j];
30*77c1e3ccSAndroid Build Coastguard Worker *sum_sxr += s[j] * r[j];
31*77c1e3ccSAndroid Build Coastguard Worker }
32*77c1e3ccSAndroid Build Coastguard Worker }
33*77c1e3ccSAndroid Build Coastguard Worker }
34*77c1e3ccSAndroid Build Coastguard Worker
35*77c1e3ccSAndroid Build Coastguard Worker static const int64_t cc1 = 26634; // (64^2*(.01*255)^2
36*77c1e3ccSAndroid Build Coastguard Worker static const int64_t cc2 = 239708; // (64^2*(.03*255)^2
37*77c1e3ccSAndroid Build Coastguard Worker static const int64_t cc1_10 = 428658; // (64^2*(.01*1023)^2
38*77c1e3ccSAndroid Build Coastguard Worker static const int64_t cc2_10 = 3857925; // (64^2*(.03*1023)^2
39*77c1e3ccSAndroid Build Coastguard Worker static const int64_t cc1_12 = 6868593; // (64^2*(.01*4095)^2
40*77c1e3ccSAndroid Build Coastguard Worker static const int64_t cc2_12 = 61817334; // (64^2*(.03*4095)^2
41*77c1e3ccSAndroid Build Coastguard Worker
similarity(uint32_t sum_s,uint32_t sum_r,uint32_t sum_sq_s,uint32_t sum_sq_r,uint32_t sum_sxr,int count,uint32_t bd)42*77c1e3ccSAndroid Build Coastguard Worker static double similarity(uint32_t sum_s, uint32_t sum_r, uint32_t sum_sq_s,
43*77c1e3ccSAndroid Build Coastguard Worker uint32_t sum_sq_r, uint32_t sum_sxr, int count,
44*77c1e3ccSAndroid Build Coastguard Worker uint32_t bd) {
45*77c1e3ccSAndroid Build Coastguard Worker double ssim_n, ssim_d;
46*77c1e3ccSAndroid Build Coastguard Worker int64_t c1 = 0, c2 = 0;
47*77c1e3ccSAndroid Build Coastguard Worker if (bd == 8) {
48*77c1e3ccSAndroid Build Coastguard Worker // scale the constants by number of pixels
49*77c1e3ccSAndroid Build Coastguard Worker c1 = (cc1 * count * count) >> 12;
50*77c1e3ccSAndroid Build Coastguard Worker c2 = (cc2 * count * count) >> 12;
51*77c1e3ccSAndroid Build Coastguard Worker } else if (bd == 10) {
52*77c1e3ccSAndroid Build Coastguard Worker c1 = (cc1_10 * count * count) >> 12;
53*77c1e3ccSAndroid Build Coastguard Worker c2 = (cc2_10 * count * count) >> 12;
54*77c1e3ccSAndroid Build Coastguard Worker } else if (bd == 12) {
55*77c1e3ccSAndroid Build Coastguard Worker c1 = (cc1_12 * count * count) >> 12;
56*77c1e3ccSAndroid Build Coastguard Worker c2 = (cc2_12 * count * count) >> 12;
57*77c1e3ccSAndroid Build Coastguard Worker } else {
58*77c1e3ccSAndroid Build Coastguard Worker assert(0);
59*77c1e3ccSAndroid Build Coastguard Worker // Return similarity as zero for unsupported bit-depth values.
60*77c1e3ccSAndroid Build Coastguard Worker return 0;
61*77c1e3ccSAndroid Build Coastguard Worker }
62*77c1e3ccSAndroid Build Coastguard Worker
63*77c1e3ccSAndroid Build Coastguard Worker ssim_n = (2.0 * sum_s * sum_r + c1) *
64*77c1e3ccSAndroid Build Coastguard Worker (2.0 * count * sum_sxr - 2.0 * sum_s * sum_r + c2);
65*77c1e3ccSAndroid Build Coastguard Worker
66*77c1e3ccSAndroid Build Coastguard Worker ssim_d = ((double)sum_s * sum_s + (double)sum_r * sum_r + c1) *
67*77c1e3ccSAndroid Build Coastguard Worker ((double)count * sum_sq_s - (double)sum_s * sum_s +
68*77c1e3ccSAndroid Build Coastguard Worker (double)count * sum_sq_r - (double)sum_r * sum_r + c2);
69*77c1e3ccSAndroid Build Coastguard Worker
70*77c1e3ccSAndroid Build Coastguard Worker return ssim_n / ssim_d;
71*77c1e3ccSAndroid Build Coastguard Worker }
72*77c1e3ccSAndroid Build Coastguard Worker
ssim_8x8(const uint8_t * s,int sp,const uint8_t * r,int rp)73*77c1e3ccSAndroid Build Coastguard Worker static double ssim_8x8(const uint8_t *s, int sp, const uint8_t *r, int rp) {
74*77c1e3ccSAndroid Build Coastguard Worker uint32_t sum_s = 0, sum_r = 0, sum_sq_s = 0, sum_sq_r = 0, sum_sxr = 0;
75*77c1e3ccSAndroid Build Coastguard Worker aom_ssim_parms_8x8(s, sp, r, rp, &sum_s, &sum_r, &sum_sq_s, &sum_sq_r,
76*77c1e3ccSAndroid Build Coastguard Worker &sum_sxr);
77*77c1e3ccSAndroid Build Coastguard Worker return similarity(sum_s, sum_r, sum_sq_s, sum_sq_r, sum_sxr, 64, 8);
78*77c1e3ccSAndroid Build Coastguard Worker }
79*77c1e3ccSAndroid Build Coastguard Worker
80*77c1e3ccSAndroid Build Coastguard Worker // We are using a 8x8 moving window with starting location of each 8x8 window
81*77c1e3ccSAndroid Build Coastguard Worker // on the 4x4 pixel grid. Such arrangement allows the windows to overlap
82*77c1e3ccSAndroid Build Coastguard Worker // block boundaries to penalize blocking artifacts.
aom_ssim2(const uint8_t * img1,const uint8_t * img2,int stride_img1,int stride_img2,int width,int height)83*77c1e3ccSAndroid Build Coastguard Worker double aom_ssim2(const uint8_t *img1, const uint8_t *img2, int stride_img1,
84*77c1e3ccSAndroid Build Coastguard Worker int stride_img2, int width, int height) {
85*77c1e3ccSAndroid Build Coastguard Worker int i, j;
86*77c1e3ccSAndroid Build Coastguard Worker int samples = 0;
87*77c1e3ccSAndroid Build Coastguard Worker double ssim_total = 0;
88*77c1e3ccSAndroid Build Coastguard Worker
89*77c1e3ccSAndroid Build Coastguard Worker // sample point start with each 4x4 location
90*77c1e3ccSAndroid Build Coastguard Worker for (i = 0; i <= height - 8;
91*77c1e3ccSAndroid Build Coastguard Worker i += 4, img1 += stride_img1 * 4, img2 += stride_img2 * 4) {
92*77c1e3ccSAndroid Build Coastguard Worker for (j = 0; j <= width - 8; j += 4) {
93*77c1e3ccSAndroid Build Coastguard Worker double v = ssim_8x8(img1 + j, stride_img1, img2 + j, stride_img2);
94*77c1e3ccSAndroid Build Coastguard Worker ssim_total += v;
95*77c1e3ccSAndroid Build Coastguard Worker samples++;
96*77c1e3ccSAndroid Build Coastguard Worker }
97*77c1e3ccSAndroid Build Coastguard Worker }
98*77c1e3ccSAndroid Build Coastguard Worker ssim_total /= samples;
99*77c1e3ccSAndroid Build Coastguard Worker return ssim_total;
100*77c1e3ccSAndroid Build Coastguard Worker }
101*77c1e3ccSAndroid Build Coastguard Worker
102*77c1e3ccSAndroid Build Coastguard Worker #if CONFIG_INTERNAL_STATS
aom_lowbd_calc_ssim(const YV12_BUFFER_CONFIG * source,const YV12_BUFFER_CONFIG * dest,double * weight,double * fast_ssim)103*77c1e3ccSAndroid Build Coastguard Worker void aom_lowbd_calc_ssim(const YV12_BUFFER_CONFIG *source,
104*77c1e3ccSAndroid Build Coastguard Worker const YV12_BUFFER_CONFIG *dest, double *weight,
105*77c1e3ccSAndroid Build Coastguard Worker double *fast_ssim) {
106*77c1e3ccSAndroid Build Coastguard Worker double abc[3];
107*77c1e3ccSAndroid Build Coastguard Worker for (int i = 0; i < 3; ++i) {
108*77c1e3ccSAndroid Build Coastguard Worker const int is_uv = i > 0;
109*77c1e3ccSAndroid Build Coastguard Worker abc[i] = aom_ssim2(source->buffers[i], dest->buffers[i],
110*77c1e3ccSAndroid Build Coastguard Worker source->strides[is_uv], dest->strides[is_uv],
111*77c1e3ccSAndroid Build Coastguard Worker source->crop_widths[is_uv], source->crop_heights[is_uv]);
112*77c1e3ccSAndroid Build Coastguard Worker }
113*77c1e3ccSAndroid Build Coastguard Worker
114*77c1e3ccSAndroid Build Coastguard Worker *weight = 1;
115*77c1e3ccSAndroid Build Coastguard Worker *fast_ssim = abc[0] * .8 + .1 * (abc[1] + abc[2]);
116*77c1e3ccSAndroid Build Coastguard Worker }
117*77c1e3ccSAndroid Build Coastguard Worker
118*77c1e3ccSAndroid Build Coastguard Worker // traditional ssim as per: http://en.wikipedia.org/wiki/Structural_similarity
119*77c1e3ccSAndroid Build Coastguard Worker //
120*77c1e3ccSAndroid Build Coastguard Worker // Re working out the math ->
121*77c1e3ccSAndroid Build Coastguard Worker //
122*77c1e3ccSAndroid Build Coastguard Worker // ssim(x,y) = (2*mean(x)*mean(y) + c1)*(2*cov(x,y)+c2) /
123*77c1e3ccSAndroid Build Coastguard Worker // ((mean(x)^2+mean(y)^2+c1)*(var(x)+var(y)+c2))
124*77c1e3ccSAndroid Build Coastguard Worker //
125*77c1e3ccSAndroid Build Coastguard Worker // mean(x) = sum(x) / n
126*77c1e3ccSAndroid Build Coastguard Worker //
127*77c1e3ccSAndroid Build Coastguard Worker // cov(x,y) = (n*sum(xi*yi)-sum(x)*sum(y))/(n*n)
128*77c1e3ccSAndroid Build Coastguard Worker //
129*77c1e3ccSAndroid Build Coastguard Worker // var(x) = (n*sum(xi*xi)-sum(xi)*sum(xi))/(n*n)
130*77c1e3ccSAndroid Build Coastguard Worker //
131*77c1e3ccSAndroid Build Coastguard Worker // ssim(x,y) =
132*77c1e3ccSAndroid Build Coastguard Worker // (2*sum(x)*sum(y)/(n*n) + c1)*(2*(n*sum(xi*yi)-sum(x)*sum(y))/(n*n)+c2) /
133*77c1e3ccSAndroid Build Coastguard Worker // (((sum(x)*sum(x)+sum(y)*sum(y))/(n*n) +c1) *
134*77c1e3ccSAndroid Build Coastguard Worker // ((n*sum(xi*xi) - sum(xi)*sum(xi))/(n*n)+
135*77c1e3ccSAndroid Build Coastguard Worker // (n*sum(yi*yi) - sum(yi)*sum(yi))/(n*n)+c2)))
136*77c1e3ccSAndroid Build Coastguard Worker //
137*77c1e3ccSAndroid Build Coastguard Worker // factoring out n*n
138*77c1e3ccSAndroid Build Coastguard Worker //
139*77c1e3ccSAndroid Build Coastguard Worker // ssim(x,y) =
140*77c1e3ccSAndroid Build Coastguard Worker // (2*sum(x)*sum(y) + n*n*c1)*(2*(n*sum(xi*yi)-sum(x)*sum(y))+n*n*c2) /
141*77c1e3ccSAndroid Build Coastguard Worker // (((sum(x)*sum(x)+sum(y)*sum(y)) + n*n*c1) *
142*77c1e3ccSAndroid Build Coastguard Worker // (n*sum(xi*xi)-sum(xi)*sum(xi)+n*sum(yi*yi)-sum(yi)*sum(yi)+n*n*c2))
143*77c1e3ccSAndroid Build Coastguard Worker //
144*77c1e3ccSAndroid Build Coastguard Worker // Replace c1 with n*n * c1 for the final step that leads to this code:
145*77c1e3ccSAndroid Build Coastguard Worker // The final step scales by 12 bits so we don't lose precision in the constants.
146*77c1e3ccSAndroid Build Coastguard Worker
ssimv_similarity(const Ssimv * sv,int64_t n)147*77c1e3ccSAndroid Build Coastguard Worker static double ssimv_similarity(const Ssimv *sv, int64_t n) {
148*77c1e3ccSAndroid Build Coastguard Worker // Scale the constants by number of pixels.
149*77c1e3ccSAndroid Build Coastguard Worker const int64_t c1 = (cc1 * n * n) >> 12;
150*77c1e3ccSAndroid Build Coastguard Worker const int64_t c2 = (cc2 * n * n) >> 12;
151*77c1e3ccSAndroid Build Coastguard Worker
152*77c1e3ccSAndroid Build Coastguard Worker const double l = 1.0 * (2 * sv->sum_s * sv->sum_r + c1) /
153*77c1e3ccSAndroid Build Coastguard Worker (sv->sum_s * sv->sum_s + sv->sum_r * sv->sum_r + c1);
154*77c1e3ccSAndroid Build Coastguard Worker
155*77c1e3ccSAndroid Build Coastguard Worker // Since these variables are unsigned sums, convert to double so
156*77c1e3ccSAndroid Build Coastguard Worker // math is done in double arithmetic.
157*77c1e3ccSAndroid Build Coastguard Worker const double v = (2.0 * n * sv->sum_sxr - 2 * sv->sum_s * sv->sum_r + c2) /
158*77c1e3ccSAndroid Build Coastguard Worker (n * sv->sum_sq_s - sv->sum_s * sv->sum_s +
159*77c1e3ccSAndroid Build Coastguard Worker n * sv->sum_sq_r - sv->sum_r * sv->sum_r + c2);
160*77c1e3ccSAndroid Build Coastguard Worker
161*77c1e3ccSAndroid Build Coastguard Worker return l * v;
162*77c1e3ccSAndroid Build Coastguard Worker }
163*77c1e3ccSAndroid Build Coastguard Worker
164*77c1e3ccSAndroid Build Coastguard Worker // The first term of the ssim metric is a luminance factor.
165*77c1e3ccSAndroid Build Coastguard Worker //
166*77c1e3ccSAndroid Build Coastguard Worker // (2*mean(x)*mean(y) + c1)/ (mean(x)^2+mean(y)^2+c1)
167*77c1e3ccSAndroid Build Coastguard Worker //
168*77c1e3ccSAndroid Build Coastguard Worker // This luminance factor is super sensitive to the dark side of luminance
169*77c1e3ccSAndroid Build Coastguard Worker // values and completely insensitive on the white side. check out 2 sets
170*77c1e3ccSAndroid Build Coastguard Worker // (1,3) and (250,252) the term gives ( 2*1*3/(1+9) = .60
171*77c1e3ccSAndroid Build Coastguard Worker // 2*250*252/ (250^2+252^2) => .99999997
172*77c1e3ccSAndroid Build Coastguard Worker //
173*77c1e3ccSAndroid Build Coastguard Worker // As a result in this tweaked version of the calculation in which the
174*77c1e3ccSAndroid Build Coastguard Worker // luminance is taken as percentage off from peak possible.
175*77c1e3ccSAndroid Build Coastguard Worker //
176*77c1e3ccSAndroid Build Coastguard Worker // 255 * 255 - (sum_s - sum_r) / count * (sum_s - sum_r) / count
177*77c1e3ccSAndroid Build Coastguard Worker //
ssimv_similarity2(const Ssimv * sv,int64_t n)178*77c1e3ccSAndroid Build Coastguard Worker static double ssimv_similarity2(const Ssimv *sv, int64_t n) {
179*77c1e3ccSAndroid Build Coastguard Worker // Scale the constants by number of pixels.
180*77c1e3ccSAndroid Build Coastguard Worker const int64_t c1 = (cc1 * n * n) >> 12;
181*77c1e3ccSAndroid Build Coastguard Worker const int64_t c2 = (cc2 * n * n) >> 12;
182*77c1e3ccSAndroid Build Coastguard Worker
183*77c1e3ccSAndroid Build Coastguard Worker const double mean_diff = (1.0 * sv->sum_s - sv->sum_r) / n;
184*77c1e3ccSAndroid Build Coastguard Worker const double l = (255 * 255 - mean_diff * mean_diff + c1) / (255 * 255 + c1);
185*77c1e3ccSAndroid Build Coastguard Worker
186*77c1e3ccSAndroid Build Coastguard Worker // Since these variables are unsigned, sums convert to double so
187*77c1e3ccSAndroid Build Coastguard Worker // math is done in double arithmetic.
188*77c1e3ccSAndroid Build Coastguard Worker const double v = (2.0 * n * sv->sum_sxr - 2 * sv->sum_s * sv->sum_r + c2) /
189*77c1e3ccSAndroid Build Coastguard Worker (n * sv->sum_sq_s - sv->sum_s * sv->sum_s +
190*77c1e3ccSAndroid Build Coastguard Worker n * sv->sum_sq_r - sv->sum_r * sv->sum_r + c2);
191*77c1e3ccSAndroid Build Coastguard Worker
192*77c1e3ccSAndroid Build Coastguard Worker return l * v;
193*77c1e3ccSAndroid Build Coastguard Worker }
ssimv_parms(uint8_t * img1,int img1_pitch,uint8_t * img2,int img2_pitch,Ssimv * sv)194*77c1e3ccSAndroid Build Coastguard Worker static void ssimv_parms(uint8_t *img1, int img1_pitch, uint8_t *img2,
195*77c1e3ccSAndroid Build Coastguard Worker int img2_pitch, Ssimv *sv) {
196*77c1e3ccSAndroid Build Coastguard Worker aom_ssim_parms_8x8(img1, img1_pitch, img2, img2_pitch, &sv->sum_s, &sv->sum_r,
197*77c1e3ccSAndroid Build Coastguard Worker &sv->sum_sq_s, &sv->sum_sq_r, &sv->sum_sxr);
198*77c1e3ccSAndroid Build Coastguard Worker }
199*77c1e3ccSAndroid Build Coastguard Worker
aom_get_ssim_metrics(uint8_t * img1,int img1_pitch,uint8_t * img2,int img2_pitch,int width,int height,Ssimv * sv2,Metrics * m,int do_inconsistency)200*77c1e3ccSAndroid Build Coastguard Worker double aom_get_ssim_metrics(uint8_t *img1, int img1_pitch, uint8_t *img2,
201*77c1e3ccSAndroid Build Coastguard Worker int img2_pitch, int width, int height, Ssimv *sv2,
202*77c1e3ccSAndroid Build Coastguard Worker Metrics *m, int do_inconsistency) {
203*77c1e3ccSAndroid Build Coastguard Worker double dssim_total = 0;
204*77c1e3ccSAndroid Build Coastguard Worker double ssim_total = 0;
205*77c1e3ccSAndroid Build Coastguard Worker double ssim2_total = 0;
206*77c1e3ccSAndroid Build Coastguard Worker double inconsistency_total = 0;
207*77c1e3ccSAndroid Build Coastguard Worker int i, j;
208*77c1e3ccSAndroid Build Coastguard Worker int c = 0;
209*77c1e3ccSAndroid Build Coastguard Worker double norm;
210*77c1e3ccSAndroid Build Coastguard Worker double old_ssim_total = 0;
211*77c1e3ccSAndroid Build Coastguard Worker // We can sample points as frequently as we like start with 1 per 4x4.
212*77c1e3ccSAndroid Build Coastguard Worker for (i = 0; i < height;
213*77c1e3ccSAndroid Build Coastguard Worker i += 4, img1 += img1_pitch * 4, img2 += img2_pitch * 4) {
214*77c1e3ccSAndroid Build Coastguard Worker for (j = 0; j < width; j += 4, ++c) {
215*77c1e3ccSAndroid Build Coastguard Worker Ssimv sv = { 0, 0, 0, 0, 0, 0 };
216*77c1e3ccSAndroid Build Coastguard Worker double ssim;
217*77c1e3ccSAndroid Build Coastguard Worker double ssim2;
218*77c1e3ccSAndroid Build Coastguard Worker double dssim;
219*77c1e3ccSAndroid Build Coastguard Worker uint32_t var_new;
220*77c1e3ccSAndroid Build Coastguard Worker uint32_t var_old;
221*77c1e3ccSAndroid Build Coastguard Worker uint32_t mean_new;
222*77c1e3ccSAndroid Build Coastguard Worker uint32_t mean_old;
223*77c1e3ccSAndroid Build Coastguard Worker double ssim_new;
224*77c1e3ccSAndroid Build Coastguard Worker double ssim_old;
225*77c1e3ccSAndroid Build Coastguard Worker
226*77c1e3ccSAndroid Build Coastguard Worker // Not sure there's a great way to handle the edge pixels
227*77c1e3ccSAndroid Build Coastguard Worker // in ssim when using a window. Seems biased against edge pixels
228*77c1e3ccSAndroid Build Coastguard Worker // however you handle this. This uses only samples that are
229*77c1e3ccSAndroid Build Coastguard Worker // fully in the frame.
230*77c1e3ccSAndroid Build Coastguard Worker if (j + 8 <= width && i + 8 <= height) {
231*77c1e3ccSAndroid Build Coastguard Worker ssimv_parms(img1 + j, img1_pitch, img2 + j, img2_pitch, &sv);
232*77c1e3ccSAndroid Build Coastguard Worker }
233*77c1e3ccSAndroid Build Coastguard Worker
234*77c1e3ccSAndroid Build Coastguard Worker ssim = ssimv_similarity(&sv, 64);
235*77c1e3ccSAndroid Build Coastguard Worker ssim2 = ssimv_similarity2(&sv, 64);
236*77c1e3ccSAndroid Build Coastguard Worker
237*77c1e3ccSAndroid Build Coastguard Worker sv.ssim = ssim2;
238*77c1e3ccSAndroid Build Coastguard Worker
239*77c1e3ccSAndroid Build Coastguard Worker // dssim is calculated to use as an actual error metric and
240*77c1e3ccSAndroid Build Coastguard Worker // is scaled up to the same range as sum square error.
241*77c1e3ccSAndroid Build Coastguard Worker // Since we are subsampling every 16th point maybe this should be
242*77c1e3ccSAndroid Build Coastguard Worker // *16 ?
243*77c1e3ccSAndroid Build Coastguard Worker dssim = 255 * 255 * (1 - ssim2) / 2;
244*77c1e3ccSAndroid Build Coastguard Worker
245*77c1e3ccSAndroid Build Coastguard Worker // Here I introduce a new error metric: consistency-weighted
246*77c1e3ccSAndroid Build Coastguard Worker // SSIM-inconsistency. This metric isolates frames where the
247*77c1e3ccSAndroid Build Coastguard Worker // SSIM 'suddenly' changes, e.g. if one frame in every 8 is much
248*77c1e3ccSAndroid Build Coastguard Worker // sharper or blurrier than the others. Higher values indicate a
249*77c1e3ccSAndroid Build Coastguard Worker // temporally inconsistent SSIM. There are two ideas at work:
250*77c1e3ccSAndroid Build Coastguard Worker //
251*77c1e3ccSAndroid Build Coastguard Worker // 1) 'SSIM-inconsistency': the total inconsistency value
252*77c1e3ccSAndroid Build Coastguard Worker // reflects how much SSIM values are changing between this
253*77c1e3ccSAndroid Build Coastguard Worker // source / reference frame pair and the previous pair.
254*77c1e3ccSAndroid Build Coastguard Worker //
255*77c1e3ccSAndroid Build Coastguard Worker // 2) 'consistency-weighted': weights de-emphasize areas in the
256*77c1e3ccSAndroid Build Coastguard Worker // frame where the scene content has changed. Changes in scene
257*77c1e3ccSAndroid Build Coastguard Worker // content are detected via changes in local variance and local
258*77c1e3ccSAndroid Build Coastguard Worker // mean.
259*77c1e3ccSAndroid Build Coastguard Worker //
260*77c1e3ccSAndroid Build Coastguard Worker // Thus the overall measure reflects how inconsistent the SSIM
261*77c1e3ccSAndroid Build Coastguard Worker // values are, over consistent regions of the frame.
262*77c1e3ccSAndroid Build Coastguard Worker //
263*77c1e3ccSAndroid Build Coastguard Worker // The metric has three terms:
264*77c1e3ccSAndroid Build Coastguard Worker //
265*77c1e3ccSAndroid Build Coastguard Worker // term 1 -> uses change in scene Variance to weight error score
266*77c1e3ccSAndroid Build Coastguard Worker // 2 * var(Fi)*var(Fi-1) / (var(Fi)^2+var(Fi-1)^2)
267*77c1e3ccSAndroid Build Coastguard Worker // larger changes from one frame to the next mean we care
268*77c1e3ccSAndroid Build Coastguard Worker // less about consistency.
269*77c1e3ccSAndroid Build Coastguard Worker //
270*77c1e3ccSAndroid Build Coastguard Worker // term 2 -> uses change in local scene luminance to weight error
271*77c1e3ccSAndroid Build Coastguard Worker // 2 * avg(Fi)*avg(Fi-1) / (avg(Fi)^2+avg(Fi-1)^2)
272*77c1e3ccSAndroid Build Coastguard Worker // larger changes from one frame to the next mean we care
273*77c1e3ccSAndroid Build Coastguard Worker // less about consistency.
274*77c1e3ccSAndroid Build Coastguard Worker //
275*77c1e3ccSAndroid Build Coastguard Worker // term3 -> measures inconsistency in ssim scores between frames
276*77c1e3ccSAndroid Build Coastguard Worker // 1 - ( 2 * ssim(Fi)*ssim(Fi-1)/(ssim(Fi)^2+sssim(Fi-1)^2).
277*77c1e3ccSAndroid Build Coastguard Worker //
278*77c1e3ccSAndroid Build Coastguard Worker // This term compares the ssim score for the same location in 2
279*77c1e3ccSAndroid Build Coastguard Worker // subsequent frames.
280*77c1e3ccSAndroid Build Coastguard Worker var_new = sv.sum_sq_s - sv.sum_s * sv.sum_s / 64;
281*77c1e3ccSAndroid Build Coastguard Worker var_old = sv2[c].sum_sq_s - sv2[c].sum_s * sv2[c].sum_s / 64;
282*77c1e3ccSAndroid Build Coastguard Worker mean_new = sv.sum_s;
283*77c1e3ccSAndroid Build Coastguard Worker mean_old = sv2[c].sum_s;
284*77c1e3ccSAndroid Build Coastguard Worker ssim_new = sv.ssim;
285*77c1e3ccSAndroid Build Coastguard Worker ssim_old = sv2[c].ssim;
286*77c1e3ccSAndroid Build Coastguard Worker
287*77c1e3ccSAndroid Build Coastguard Worker if (do_inconsistency) {
288*77c1e3ccSAndroid Build Coastguard Worker // We do the metric once for every 4x4 block in the image. Since
289*77c1e3ccSAndroid Build Coastguard Worker // we are scaling the error to SSE for use in a psnr calculation
290*77c1e3ccSAndroid Build Coastguard Worker // 1.0 = 4x4x255x255 the worst error we can possibly have.
291*77c1e3ccSAndroid Build Coastguard Worker static const double kScaling = 4. * 4 * 255 * 255;
292*77c1e3ccSAndroid Build Coastguard Worker
293*77c1e3ccSAndroid Build Coastguard Worker // The constants have to be non 0 to avoid potential divide by 0
294*77c1e3ccSAndroid Build Coastguard Worker // issues other than that they affect kind of a weighting between
295*77c1e3ccSAndroid Build Coastguard Worker // the terms. No testing of what the right terms should be has been
296*77c1e3ccSAndroid Build Coastguard Worker // done.
297*77c1e3ccSAndroid Build Coastguard Worker static const double c1 = 1, c2 = 1, c3 = 1;
298*77c1e3ccSAndroid Build Coastguard Worker
299*77c1e3ccSAndroid Build Coastguard Worker // This measures how much consistent variance is in two consecutive
300*77c1e3ccSAndroid Build Coastguard Worker // source frames. 1.0 means they have exactly the same variance.
301*77c1e3ccSAndroid Build Coastguard Worker const double variance_term =
302*77c1e3ccSAndroid Build Coastguard Worker (2.0 * var_old * var_new + c1) /
303*77c1e3ccSAndroid Build Coastguard Worker (1.0 * var_old * var_old + 1.0 * var_new * var_new + c1);
304*77c1e3ccSAndroid Build Coastguard Worker
305*77c1e3ccSAndroid Build Coastguard Worker // This measures how consistent the local mean are between two
306*77c1e3ccSAndroid Build Coastguard Worker // consecutive frames. 1.0 means they have exactly the same mean.
307*77c1e3ccSAndroid Build Coastguard Worker const double mean_term =
308*77c1e3ccSAndroid Build Coastguard Worker (2.0 * mean_old * mean_new + c2) /
309*77c1e3ccSAndroid Build Coastguard Worker (1.0 * mean_old * mean_old + 1.0 * mean_new * mean_new + c2);
310*77c1e3ccSAndroid Build Coastguard Worker
311*77c1e3ccSAndroid Build Coastguard Worker // This measures how consistent the ssims of two
312*77c1e3ccSAndroid Build Coastguard Worker // consecutive frames is. 1.0 means they are exactly the same.
313*77c1e3ccSAndroid Build Coastguard Worker double ssim_term =
314*77c1e3ccSAndroid Build Coastguard Worker pow((2.0 * ssim_old * ssim_new + c3) /
315*77c1e3ccSAndroid Build Coastguard Worker (ssim_old * ssim_old + ssim_new * ssim_new + c3),
316*77c1e3ccSAndroid Build Coastguard Worker 5);
317*77c1e3ccSAndroid Build Coastguard Worker
318*77c1e3ccSAndroid Build Coastguard Worker double this_inconsistency;
319*77c1e3ccSAndroid Build Coastguard Worker
320*77c1e3ccSAndroid Build Coastguard Worker // Floating point math sometimes makes this > 1 by a tiny bit.
321*77c1e3ccSAndroid Build Coastguard Worker // We want the metric to scale between 0 and 1.0 so we can convert
322*77c1e3ccSAndroid Build Coastguard Worker // it to an snr scaled value.
323*77c1e3ccSAndroid Build Coastguard Worker if (ssim_term > 1) ssim_term = 1;
324*77c1e3ccSAndroid Build Coastguard Worker
325*77c1e3ccSAndroid Build Coastguard Worker // This converts the consistency metric to an inconsistency metric
326*77c1e3ccSAndroid Build Coastguard Worker // ( so we can scale it like psnr to something like sum square error.
327*77c1e3ccSAndroid Build Coastguard Worker // The reason for the variance and mean terms is the assumption that
328*77c1e3ccSAndroid Build Coastguard Worker // if there are big changes in the source we shouldn't penalize
329*77c1e3ccSAndroid Build Coastguard Worker // inconsistency in ssim scores a bit less as it will be less visible
330*77c1e3ccSAndroid Build Coastguard Worker // to the user.
331*77c1e3ccSAndroid Build Coastguard Worker this_inconsistency = (1 - ssim_term) * variance_term * mean_term;
332*77c1e3ccSAndroid Build Coastguard Worker
333*77c1e3ccSAndroid Build Coastguard Worker this_inconsistency *= kScaling;
334*77c1e3ccSAndroid Build Coastguard Worker inconsistency_total += this_inconsistency;
335*77c1e3ccSAndroid Build Coastguard Worker }
336*77c1e3ccSAndroid Build Coastguard Worker sv2[c] = sv;
337*77c1e3ccSAndroid Build Coastguard Worker ssim_total += ssim;
338*77c1e3ccSAndroid Build Coastguard Worker ssim2_total += ssim2;
339*77c1e3ccSAndroid Build Coastguard Worker dssim_total += dssim;
340*77c1e3ccSAndroid Build Coastguard Worker
341*77c1e3ccSAndroid Build Coastguard Worker old_ssim_total += ssim_old;
342*77c1e3ccSAndroid Build Coastguard Worker }
343*77c1e3ccSAndroid Build Coastguard Worker old_ssim_total += 0;
344*77c1e3ccSAndroid Build Coastguard Worker }
345*77c1e3ccSAndroid Build Coastguard Worker
346*77c1e3ccSAndroid Build Coastguard Worker norm = 1. / (width / 4) / (height / 4);
347*77c1e3ccSAndroid Build Coastguard Worker ssim_total *= norm;
348*77c1e3ccSAndroid Build Coastguard Worker ssim2_total *= norm;
349*77c1e3ccSAndroid Build Coastguard Worker m->ssim2 = ssim2_total;
350*77c1e3ccSAndroid Build Coastguard Worker m->ssim = ssim_total;
351*77c1e3ccSAndroid Build Coastguard Worker if (old_ssim_total == 0) inconsistency_total = 0;
352*77c1e3ccSAndroid Build Coastguard Worker
353*77c1e3ccSAndroid Build Coastguard Worker m->ssimc = inconsistency_total;
354*77c1e3ccSAndroid Build Coastguard Worker
355*77c1e3ccSAndroid Build Coastguard Worker m->dssim = dssim_total;
356*77c1e3ccSAndroid Build Coastguard Worker return inconsistency_total;
357*77c1e3ccSAndroid Build Coastguard Worker }
358*77c1e3ccSAndroid Build Coastguard Worker #endif // CONFIG_INTERNAL_STATS
359*77c1e3ccSAndroid Build Coastguard Worker
360*77c1e3ccSAndroid Build Coastguard Worker #if CONFIG_AV1_HIGHBITDEPTH
aom_highbd_ssim_parms_8x8_c(const uint16_t * s,int sp,const uint16_t * r,int rp,uint32_t * sum_s,uint32_t * sum_r,uint32_t * sum_sq_s,uint32_t * sum_sq_r,uint32_t * sum_sxr)361*77c1e3ccSAndroid Build Coastguard Worker void aom_highbd_ssim_parms_8x8_c(const uint16_t *s, int sp, const uint16_t *r,
362*77c1e3ccSAndroid Build Coastguard Worker int rp, uint32_t *sum_s, uint32_t *sum_r,
363*77c1e3ccSAndroid Build Coastguard Worker uint32_t *sum_sq_s, uint32_t *sum_sq_r,
364*77c1e3ccSAndroid Build Coastguard Worker uint32_t *sum_sxr) {
365*77c1e3ccSAndroid Build Coastguard Worker int i, j;
366*77c1e3ccSAndroid Build Coastguard Worker for (i = 0; i < 8; i++, s += sp, r += rp) {
367*77c1e3ccSAndroid Build Coastguard Worker for (j = 0; j < 8; j++) {
368*77c1e3ccSAndroid Build Coastguard Worker *sum_s += s[j];
369*77c1e3ccSAndroid Build Coastguard Worker *sum_r += r[j];
370*77c1e3ccSAndroid Build Coastguard Worker *sum_sq_s += s[j] * s[j];
371*77c1e3ccSAndroid Build Coastguard Worker *sum_sq_r += r[j] * r[j];
372*77c1e3ccSAndroid Build Coastguard Worker *sum_sxr += s[j] * r[j];
373*77c1e3ccSAndroid Build Coastguard Worker }
374*77c1e3ccSAndroid Build Coastguard Worker }
375*77c1e3ccSAndroid Build Coastguard Worker }
376*77c1e3ccSAndroid Build Coastguard Worker
highbd_ssim_8x8(const uint16_t * s,int sp,const uint16_t * r,int rp,uint32_t bd,uint32_t shift)377*77c1e3ccSAndroid Build Coastguard Worker static double highbd_ssim_8x8(const uint16_t *s, int sp, const uint16_t *r,
378*77c1e3ccSAndroid Build Coastguard Worker int rp, uint32_t bd, uint32_t shift) {
379*77c1e3ccSAndroid Build Coastguard Worker uint32_t sum_s = 0, sum_r = 0, sum_sq_s = 0, sum_sq_r = 0, sum_sxr = 0;
380*77c1e3ccSAndroid Build Coastguard Worker aom_highbd_ssim_parms_8x8(s, sp, r, rp, &sum_s, &sum_r, &sum_sq_s, &sum_sq_r,
381*77c1e3ccSAndroid Build Coastguard Worker &sum_sxr);
382*77c1e3ccSAndroid Build Coastguard Worker return similarity(sum_s >> shift, sum_r >> shift, sum_sq_s >> (2 * shift),
383*77c1e3ccSAndroid Build Coastguard Worker sum_sq_r >> (2 * shift), sum_sxr >> (2 * shift), 64, bd);
384*77c1e3ccSAndroid Build Coastguard Worker }
385*77c1e3ccSAndroid Build Coastguard Worker
aom_highbd_ssim2(const uint8_t * img1,const uint8_t * img2,int stride_img1,int stride_img2,int width,int height,uint32_t bd,uint32_t shift)386*77c1e3ccSAndroid Build Coastguard Worker double aom_highbd_ssim2(const uint8_t *img1, const uint8_t *img2,
387*77c1e3ccSAndroid Build Coastguard Worker int stride_img1, int stride_img2, int width, int height,
388*77c1e3ccSAndroid Build Coastguard Worker uint32_t bd, uint32_t shift) {
389*77c1e3ccSAndroid Build Coastguard Worker int i, j;
390*77c1e3ccSAndroid Build Coastguard Worker int samples = 0;
391*77c1e3ccSAndroid Build Coastguard Worker double ssim_total = 0;
392*77c1e3ccSAndroid Build Coastguard Worker
393*77c1e3ccSAndroid Build Coastguard Worker // sample point start with each 4x4 location
394*77c1e3ccSAndroid Build Coastguard Worker for (i = 0; i <= height - 8;
395*77c1e3ccSAndroid Build Coastguard Worker i += 4, img1 += stride_img1 * 4, img2 += stride_img2 * 4) {
396*77c1e3ccSAndroid Build Coastguard Worker for (j = 0; j <= width - 8; j += 4) {
397*77c1e3ccSAndroid Build Coastguard Worker double v = highbd_ssim_8x8(CONVERT_TO_SHORTPTR(img1 + j), stride_img1,
398*77c1e3ccSAndroid Build Coastguard Worker CONVERT_TO_SHORTPTR(img2 + j), stride_img2, bd,
399*77c1e3ccSAndroid Build Coastguard Worker shift);
400*77c1e3ccSAndroid Build Coastguard Worker ssim_total += v;
401*77c1e3ccSAndroid Build Coastguard Worker samples++;
402*77c1e3ccSAndroid Build Coastguard Worker }
403*77c1e3ccSAndroid Build Coastguard Worker }
404*77c1e3ccSAndroid Build Coastguard Worker ssim_total /= samples;
405*77c1e3ccSAndroid Build Coastguard Worker return ssim_total;
406*77c1e3ccSAndroid Build Coastguard Worker }
407*77c1e3ccSAndroid Build Coastguard Worker
408*77c1e3ccSAndroid Build Coastguard Worker #if CONFIG_INTERNAL_STATS
aom_highbd_calc_ssim(const YV12_BUFFER_CONFIG * source,const YV12_BUFFER_CONFIG * dest,double * weight,uint32_t bd,uint32_t in_bd,double * fast_ssim)409*77c1e3ccSAndroid Build Coastguard Worker void aom_highbd_calc_ssim(const YV12_BUFFER_CONFIG *source,
410*77c1e3ccSAndroid Build Coastguard Worker const YV12_BUFFER_CONFIG *dest, double *weight,
411*77c1e3ccSAndroid Build Coastguard Worker uint32_t bd, uint32_t in_bd, double *fast_ssim) {
412*77c1e3ccSAndroid Build Coastguard Worker assert(bd >= in_bd);
413*77c1e3ccSAndroid Build Coastguard Worker uint32_t shift = bd - in_bd;
414*77c1e3ccSAndroid Build Coastguard Worker
415*77c1e3ccSAndroid Build Coastguard Worker double abc[3];
416*77c1e3ccSAndroid Build Coastguard Worker for (int i = 0; i < 3; ++i) {
417*77c1e3ccSAndroid Build Coastguard Worker const int is_uv = i > 0;
418*77c1e3ccSAndroid Build Coastguard Worker abc[i] = aom_highbd_ssim2(source->buffers[i], dest->buffers[i],
419*77c1e3ccSAndroid Build Coastguard Worker source->strides[is_uv], dest->strides[is_uv],
420*77c1e3ccSAndroid Build Coastguard Worker source->crop_widths[is_uv],
421*77c1e3ccSAndroid Build Coastguard Worker source->crop_heights[is_uv], in_bd, shift);
422*77c1e3ccSAndroid Build Coastguard Worker }
423*77c1e3ccSAndroid Build Coastguard Worker
424*77c1e3ccSAndroid Build Coastguard Worker weight[0] = 1;
425*77c1e3ccSAndroid Build Coastguard Worker fast_ssim[0] = abc[0] * .8 + .1 * (abc[1] + abc[2]);
426*77c1e3ccSAndroid Build Coastguard Worker
427*77c1e3ccSAndroid Build Coastguard Worker if (bd > in_bd) {
428*77c1e3ccSAndroid Build Coastguard Worker // Compute SSIM based on stream bit depth
429*77c1e3ccSAndroid Build Coastguard Worker shift = 0;
430*77c1e3ccSAndroid Build Coastguard Worker for (int i = 0; i < 3; ++i) {
431*77c1e3ccSAndroid Build Coastguard Worker const int is_uv = i > 0;
432*77c1e3ccSAndroid Build Coastguard Worker abc[i] = aom_highbd_ssim2(source->buffers[i], dest->buffers[i],
433*77c1e3ccSAndroid Build Coastguard Worker source->strides[is_uv], dest->strides[is_uv],
434*77c1e3ccSAndroid Build Coastguard Worker source->crop_widths[is_uv],
435*77c1e3ccSAndroid Build Coastguard Worker source->crop_heights[is_uv], bd, shift);
436*77c1e3ccSAndroid Build Coastguard Worker }
437*77c1e3ccSAndroid Build Coastguard Worker
438*77c1e3ccSAndroid Build Coastguard Worker weight[1] = 1;
439*77c1e3ccSAndroid Build Coastguard Worker fast_ssim[1] = abc[0] * .8 + .1 * (abc[1] + abc[2]);
440*77c1e3ccSAndroid Build Coastguard Worker }
441*77c1e3ccSAndroid Build Coastguard Worker }
442*77c1e3ccSAndroid Build Coastguard Worker #endif // CONFIG_INTERNAL_STATS
443*77c1e3ccSAndroid Build Coastguard Worker #endif // CONFIG_AV1_HIGHBITDEPTH
444*77c1e3ccSAndroid Build Coastguard Worker
445*77c1e3ccSAndroid Build Coastguard Worker #if CONFIG_INTERNAL_STATS
aom_calc_ssim(const YV12_BUFFER_CONFIG * orig,const YV12_BUFFER_CONFIG * recon,const uint32_t bit_depth,const uint32_t in_bit_depth,int is_hbd,double * weight,double * frame_ssim2)446*77c1e3ccSAndroid Build Coastguard Worker void aom_calc_ssim(const YV12_BUFFER_CONFIG *orig,
447*77c1e3ccSAndroid Build Coastguard Worker const YV12_BUFFER_CONFIG *recon, const uint32_t bit_depth,
448*77c1e3ccSAndroid Build Coastguard Worker const uint32_t in_bit_depth, int is_hbd, double *weight,
449*77c1e3ccSAndroid Build Coastguard Worker double *frame_ssim2) {
450*77c1e3ccSAndroid Build Coastguard Worker #if CONFIG_AV1_HIGHBITDEPTH
451*77c1e3ccSAndroid Build Coastguard Worker if (is_hbd) {
452*77c1e3ccSAndroid Build Coastguard Worker aom_highbd_calc_ssim(orig, recon, weight, bit_depth, in_bit_depth,
453*77c1e3ccSAndroid Build Coastguard Worker frame_ssim2);
454*77c1e3ccSAndroid Build Coastguard Worker return;
455*77c1e3ccSAndroid Build Coastguard Worker }
456*77c1e3ccSAndroid Build Coastguard Worker #else
457*77c1e3ccSAndroid Build Coastguard Worker (void)bit_depth;
458*77c1e3ccSAndroid Build Coastguard Worker (void)in_bit_depth;
459*77c1e3ccSAndroid Build Coastguard Worker (void)is_hbd;
460*77c1e3ccSAndroid Build Coastguard Worker #endif // CONFIG_AV1_HIGHBITDEPTH
461*77c1e3ccSAndroid Build Coastguard Worker aom_lowbd_calc_ssim(orig, recon, weight, frame_ssim2);
462*77c1e3ccSAndroid Build Coastguard Worker }
463*77c1e3ccSAndroid Build Coastguard Worker #endif // CONFIG_INTERNAL_STATS
464