xref: /aosp_15_r20/external/libxaac/encoder/ixheaace_common_utils.h (revision 15dc779a375ca8b5125643b829a8aa4b70d7f451)
1 /******************************************************************************
2  *                                                                            *
3  * Copyright (C) 2023 The Android Open Source Project
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at:
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  *****************************************************************************
18  * Originally developed and contributed by Ittiam Systems Pvt. Ltd, Bangalore
19  */
20 
21 #pragma once
22 
23 #define ia_add_flt(a, b) ((a) + (b))
24 #define ia_sub_flt(a, b) ((a) - (b))
25 #define ia_mac_flt(x, a, b) ((x) + (a) * (b))
26 #define ia_msu_flt(x, a, b) ((x) - (a) * (b))
27 #define ia_mul_flt(a, b) ((a) * (b))
28 #define ia_negate_flt(a) (-a)
29 
30 #define MASK 0x0001
31 
32 #define C70 (-0.1666667014f)  //(cos(u) + cos(2 * u) + cos(3 * u)) / 3;
33 #define C71 (0.7901564837f)   //(2 * cos(u) - cos(2 * u) - cos(3 * u)) / 3;
34 #define C72 (0.0558542535f)   //(cos(u) - 2 * cos(2 * u) + cos(3 * u)) / 3;
35 #define C73 (0.7343022227f)   //(cos(u) + cos(2 * u) - 2 * cos(3 * u)) / 3;
36 #define C74 (-0.4409585893f)  //(sin(u) + sin(2 * u) - sin(3 * u)) / 3;
37 #define C75 (-0.3408728838f)  //(2 * sin(u) - sin(2 * u) + sin(3 * u)) / 3;
38 #define C76 (0.5339693427f)   //(sin(u) - 2 * sin(2 * u) - sin(3 * u)) / 3;
39 #define C77 (-0.8748422265f)  //(sin(u) + sin(2 * u) + 2 * sin(3 * u)) / 3;
40 
41 FLOAT32 ixheaace_div32(FLOAT32 num, FLOAT32 den);
42 FLOAT64 ixheaace_div64(FLOAT64 num, FLOAT64 den);
43