1*61046927SAndroid Build Coastguard WorkerMesa 18.2.1 Release Notes / September 21, 2018 2*61046927SAndroid Build Coastguard Worker============================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 18.2.1 is a bug fix release which fixes bugs found since the 18.2.0 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation. 12*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each 13*61046927SAndroid Build Coastguard Workerdriver. 14*61046927SAndroid Build Coastguard Worker 15*61046927SAndroid Build Coastguard WorkerSHA256 checksums 16*61046927SAndroid Build Coastguard Worker---------------- 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker:: 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker SHA256: 45419ccbe1bf9a2e15ffe71ced34615002e1b42c24b917fbe2b2f58ab1970562 mesa-18.2.1.tar.gz 21*61046927SAndroid Build Coastguard Worker SHA256: 9636dc6f3d188abdcca02da97cedd73640d9035224efd5db724187d062c81056 mesa-18.2.1.tar.xz 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker- `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__ 32*61046927SAndroid Build Coastguard Worker - Anv crashes when using 64-bit vertex inputs 33*61046927SAndroid Build Coastguard Worker- `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__ 34*61046927SAndroid Build Coastguard Worker - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL 35*61046927SAndroid Build Coastguard Worker GT4 36*61046927SAndroid Build Coastguard Worker- `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__ 37*61046927SAndroid Build Coastguard Worker - Mesa preprocessor matches if(def)s & endifs incorrectly 38*61046927SAndroid Build Coastguard Worker- `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__ 39*61046927SAndroid Build Coastguard Worker - Access violation with some games 40*61046927SAndroid Build Coastguard Worker- `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__ 41*61046927SAndroid Build Coastguard Worker - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' 42*61046927SAndroid Build Coastguard Worker function under windows 43*61046927SAndroid Build Coastguard Worker- `Bug 107832 <https://bugs.freedesktop.org/show_bug.cgi?id=107832>`__ 44*61046927SAndroid Build Coastguard Worker - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts 45*61046927SAndroid Build Coastguard Worker with mesa 46*61046927SAndroid Build Coastguard Worker- `Bug 107843 <https://bugs.freedesktop.org/show_bug.cgi?id=107843>`__ 47*61046927SAndroid Build Coastguard Worker - 32bit Mesa build failes with meson. 48*61046927SAndroid Build Coastguard Worker- `Bug 107879 <https://bugs.freedesktop.org/show_bug.cgi?id=107879>`__ 49*61046927SAndroid Build Coastguard Worker - crash happens when link program 50*61046927SAndroid Build Coastguard Worker- `Bug 107891 <https://bugs.freedesktop.org/show_bug.cgi?id=107891>`__ 51*61046927SAndroid Build Coastguard Worker - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs 52*61046927SAndroid Build Coastguard Worker in menu 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerChanges 55*61046927SAndroid Build Coastguard Worker------- 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerAndres Gomez (3): 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 18.2.0 60*61046927SAndroid Build Coastguard Worker- Revert "Revert "glsl: skip stringification in preprocessor if in 61*61046927SAndroid Build Coastguard Worker unreachable branch"" 62*61046927SAndroid Build Coastguard Worker- cherry-ignore: i965/tools: 32bit compilation with meson 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerAndrii Simiklit (4): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- apple/glx/log: added missing va_end() after va_copy() 67*61046927SAndroid Build Coastguard Worker- mesa/util: don't use the same 'va_list' instance twice 68*61046927SAndroid Build Coastguard Worker- mesa/util: don't ignore NULL returned from 'malloc' 69*61046927SAndroid Build Coastguard Worker- mesa/util: add missing va_end() after va_copy() 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (5): 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker- radv: Support v3 of VK_EXT_vertex_attribute_divisor. 74*61046927SAndroid Build Coastguard Worker- radv: Set the user SGPR MSB for Vega. 75*61046927SAndroid Build Coastguard Worker- radv: Only allow 16 user SGPRs for compute on GFX9+. 76*61046927SAndroid Build Coastguard Worker- radv: Use build ID if available for cache UUID. 77*61046927SAndroid Build Coastguard Worker- radv: Fix driver UUID SHA1 init. 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard WorkerChristopher Egert (1): 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker- radeon: fix ColorMask 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker- virgl: don't send a shader create with no data. (v2) 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard WorkerDylan Baker (1): 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard Worker- meson: Print a message about why a libdrm version was selected 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard WorkerEric Anholt (2): 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker- v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha. 94*61046927SAndroid Build Coastguard Worker- v3d: Fix setup of the VCM cache size. 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (2): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- winsys/virgl: avoid unintended behavior 99*61046927SAndroid Build Coastguard Worker- virgl: adjust strides when mapping temp-resources 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard WorkerFritz Koenig (2): 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker- mesa: Additional FlipY applications 104*61046927SAndroid Build Coastguard Worker- mesa: FramebufferParameteri parameter checking 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard WorkerGert Wollny (2): 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard Worker- winsys/virgl: correct resource and handle allocation (v2) 109*61046927SAndroid Build Coastguard Worker- mesa/texture: Also check for LA texture when querying intensity 110*61046927SAndroid Build Coastguard Worker component size 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerIan Romanick (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- i965/fs: Don't propagate conditional modifiers from integer compares 115*61046927SAndroid Build Coastguard Worker to adds 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (11): 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard Worker- anv/pipeline: Only consider double elements which actually exist 120*61046927SAndroid Build Coastguard Worker- i965: Workaround the gen9 hw astc5x5 sampler bug 121*61046927SAndroid Build Coastguard Worker- anv: Re-emit vertex buffers when the pipeline changes 122*61046927SAndroid Build Coastguard Worker- anv: Disable the vertex cache when tessellating on SKL GT4 123*61046927SAndroid Build Coastguard Worker- anv: Clamp scissors to the framebuffer boundary 124*61046927SAndroid Build Coastguard Worker- vulkan: Update the XML and headers to 1.1.84 125*61046927SAndroid Build Coastguard Worker- anv: Support v3 of VK_EXT_vertex_attribute_divisor 126*61046927SAndroid Build Coastguard Worker- anv/query: Write both dwords in emit_zero_queries 127*61046927SAndroid Build Coastguard Worker- nir: Add a small pass to rematerialize derefs per-block 128*61046927SAndroid Build Coastguard Worker- nir/loop_unroll: Re-materialize derefs in use blocks before unrolling 129*61046927SAndroid Build Coastguard Worker- nir/opt_if: Re-materialize derefs in use blocks before peeling loops 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard WorkerJosh Pieper (1): 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard Worker- st/mesa: Validate the result of pipe_transfer_map in make_texture 134*61046927SAndroid Build Coastguard Worker (v2) 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (2): 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker- cherry-ignore: radv: fix descriptor pool allocation size 139*61046927SAndroid Build Coastguard Worker- Update version to 18.2.1 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard WorkerKenneth Feng (1): 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker- amd: Add Picasso device id 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard WorkerMarek Olšák (5): 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard Worker- radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI 148*61046927SAndroid Build Coastguard Worker- winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping 149*61046927SAndroid Build Coastguard Worker on SI/CI 150*61046927SAndroid Build Coastguard Worker- r600: fix HTILE for NPOT textures with mipmapping 151*61046927SAndroid Build Coastguard Worker- radeonsi: fix printing a BO list into ddebug reports 152*61046927SAndroid Build Coastguard Worker- ac: revert new LLVM 7.0 behavior for fdiv 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard WorkerMathias Fröhlich (1): 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard Worker- tnl: Fix green gun regression in xonotic. 157*61046927SAndroid Build Coastguard Worker 158*61046927SAndroid Build Coastguard WorkerMauro Rossi (3): 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard Worker- android: broadcom/genxml: fix collision with intel/genxml header-gen 161*61046927SAndroid Build Coastguard Worker macro 162*61046927SAndroid Build Coastguard Worker- android: broadcom/cle: add gallium include path 163*61046927SAndroid Build Coastguard Worker- android: broadcom/cle: export the broadcom top level path headers 164*61046927SAndroid Build Coastguard Worker 165*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1): 166*61046927SAndroid Build Coastguard Worker 167*61046927SAndroid Build Coastguard Worker- loader/dri3: Only wait for back buffer fences in dri3_get_buffer 168*61046927SAndroid Build Coastguard Worker 169*61046927SAndroid Build Coastguard WorkerPierre Moreau (1): 170*61046927SAndroid Build Coastguard Worker 171*61046927SAndroid Build Coastguard Worker- nvir: Always split 64-bit IMAD/IMUL operations 172*61046927SAndroid Build Coastguard Worker 173*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (7): 174*61046927SAndroid Build Coastguard Worker 175*61046927SAndroid Build Coastguard Worker- radv: fix function names for VK_EXT_conditional_rendering 176*61046927SAndroid Build Coastguard Worker- radv: fix VK_EXT_conditional_rendering visibility 177*61046927SAndroid Build Coastguard Worker- radv: bump the maximum number of arguments to 64 178*61046927SAndroid Build Coastguard Worker- radv: handle loc->indirect correctly for the first descriptor 179*61046927SAndroid Build Coastguard Worker- radv: fix GPU hangs with 32-bit indirect descriptors 180*61046927SAndroid Build Coastguard Worker- radv: fix flushing indirect descriptors 181*61046927SAndroid Build Coastguard Worker- radv: fix setting global locations for indirect descriptors 182*61046927SAndroid Build Coastguard Worker 183*61046927SAndroid Build Coastguard WorkerSergii Romantsov (3): 184*61046927SAndroid Build Coastguard Worker 185*61046927SAndroid Build Coastguard Worker- intel: compiler option msse2 and mstackrealign 186*61046927SAndroid Build Coastguard Worker- i965/tools: 32bit compilation with meson 187*61046927SAndroid Build Coastguard Worker- mesa/meson: 32bit xmlconfig linkage 188*61046927SAndroid Build Coastguard Worker 189*61046927SAndroid Build Coastguard WorkerTimothy Arceri (2): 190*61046927SAndroid Build Coastguard Worker 191*61046927SAndroid Build Coastguard Worker- glsl: fixer lexer for unreachable defines 192*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: avoid syncing the driver thread in si_fence_finish" 193