xref: /aosp_15_r20/external/mesa3d/docs/relnotes/18.2.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 18.2.1 Release Notes / September 21, 2018
2*61046927SAndroid Build Coastguard Worker==============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 18.2.1 is a bug fix release which fixes bugs found since the 18.2.0
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.5. OpenGL 4.5 is **only** available if requested at context creation.
12*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each
13*61046927SAndroid Build Coastguard Workerdriver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerSHA256 checksums
16*61046927SAndroid Build Coastguard Worker----------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   SHA256: 45419ccbe1bf9a2e15ffe71ced34615002e1b42c24b917fbe2b2f58ab1970562  mesa-18.2.1.tar.gz
21*61046927SAndroid Build Coastguard Worker   SHA256: 9636dc6f3d188abdcca02da97cedd73640d9035224efd5db724187d062c81056  mesa-18.2.1.tar.xz
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker-  `Bug 103241 <https://bugs.freedesktop.org/show_bug.cgi?id=103241>`__
32*61046927SAndroid Build Coastguard Worker   - Anv crashes when using 64-bit vertex inputs
33*61046927SAndroid Build Coastguard Worker-  `Bug 107280 <https://bugs.freedesktop.org/show_bug.cgi?id=107280>`__
34*61046927SAndroid Build Coastguard Worker   - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL
35*61046927SAndroid Build Coastguard Worker   GT4
36*61046927SAndroid Build Coastguard Worker-  `Bug 107772 <https://bugs.freedesktop.org/show_bug.cgi?id=107772>`__
37*61046927SAndroid Build Coastguard Worker   - Mesa preprocessor matches if(def)s & endifs incorrectly
38*61046927SAndroid Build Coastguard Worker-  `Bug 107779 <https://bugs.freedesktop.org/show_bug.cgi?id=107779>`__
39*61046927SAndroid Build Coastguard Worker   - Access violation with some games
40*61046927SAndroid Build Coastguard Worker-  `Bug 107810 <https://bugs.freedesktop.org/show_bug.cgi?id=107810>`__
41*61046927SAndroid Build Coastguard Worker   - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf'
42*61046927SAndroid Build Coastguard Worker   function under windows
43*61046927SAndroid Build Coastguard Worker-  `Bug 107832 <https://bugs.freedesktop.org/show_bug.cgi?id=107832>`__
44*61046927SAndroid Build Coastguard Worker   - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts
45*61046927SAndroid Build Coastguard Worker   with mesa
46*61046927SAndroid Build Coastguard Worker-  `Bug 107843 <https://bugs.freedesktop.org/show_bug.cgi?id=107843>`__
47*61046927SAndroid Build Coastguard Worker   - 32bit Mesa build failes with meson.
48*61046927SAndroid Build Coastguard Worker-  `Bug 107879 <https://bugs.freedesktop.org/show_bug.cgi?id=107879>`__
49*61046927SAndroid Build Coastguard Worker   - crash happens when link program
50*61046927SAndroid Build Coastguard Worker-  `Bug 107891 <https://bugs.freedesktop.org/show_bug.cgi?id=107891>`__
51*61046927SAndroid Build Coastguard Worker   - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs
52*61046927SAndroid Build Coastguard Worker   in menu
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerChanges
55*61046927SAndroid Build Coastguard Worker-------
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerAndres Gomez (3):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 18.2.0
60*61046927SAndroid Build Coastguard Worker-  Revert "Revert "glsl: skip stringification in preprocessor if in
61*61046927SAndroid Build Coastguard Worker   unreachable branch""
62*61046927SAndroid Build Coastguard Worker-  cherry-ignore: i965/tools: 32bit compilation with meson
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerAndrii Simiklit (4):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  apple/glx/log: added missing va_end() after va_copy()
67*61046927SAndroid Build Coastguard Worker-  mesa/util: don't use the same 'va_list' instance twice
68*61046927SAndroid Build Coastguard Worker-  mesa/util: don't ignore NULL returned from 'malloc'
69*61046927SAndroid Build Coastguard Worker-  mesa/util: add missing va_end() after va_copy()
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (5):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker-  radv: Support v3 of VK_EXT_vertex_attribute_divisor.
74*61046927SAndroid Build Coastguard Worker-  radv: Set the user SGPR MSB for Vega.
75*61046927SAndroid Build Coastguard Worker-  radv: Only allow 16 user SGPRs for compute on GFX9+.
76*61046927SAndroid Build Coastguard Worker-  radv: Use build ID if available for cache UUID.
77*61046927SAndroid Build Coastguard Worker-  radv: Fix driver UUID SHA1 init.
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard WorkerChristopher Egert (1):
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker-  radeon: fix ColorMask
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker-  virgl: don't send a shader create with no data. (v2)
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerDylan Baker (1):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  meson: Print a message about why a libdrm version was selected
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerEric Anholt (2):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker-  v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.
94*61046927SAndroid Build Coastguard Worker-  v3d: Fix setup of the VCM cache size.
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (2):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  winsys/virgl: avoid unintended behavior
99*61046927SAndroid Build Coastguard Worker-  virgl: adjust strides when mapping temp-resources
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard WorkerFritz Koenig (2):
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker-  mesa: Additional FlipY applications
104*61046927SAndroid Build Coastguard Worker-  mesa: FramebufferParameteri parameter checking
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard WorkerGert Wollny (2):
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker-  winsys/virgl: correct resource and handle allocation (v2)
109*61046927SAndroid Build Coastguard Worker-  mesa/texture: Also check for LA texture when querying intensity
110*61046927SAndroid Build Coastguard Worker   component size
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerIan Romanick (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker-  i965/fs: Don't propagate conditional modifiers from integer compares
115*61046927SAndroid Build Coastguard Worker   to adds
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (11):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker-  anv/pipeline: Only consider double elements which actually exist
120*61046927SAndroid Build Coastguard Worker-  i965: Workaround the gen9 hw astc5x5 sampler bug
121*61046927SAndroid Build Coastguard Worker-  anv: Re-emit vertex buffers when the pipeline changes
122*61046927SAndroid Build Coastguard Worker-  anv: Disable the vertex cache when tessellating on SKL GT4
123*61046927SAndroid Build Coastguard Worker-  anv: Clamp scissors to the framebuffer boundary
124*61046927SAndroid Build Coastguard Worker-  vulkan: Update the XML and headers to 1.1.84
125*61046927SAndroid Build Coastguard Worker-  anv: Support v3 of VK_EXT_vertex_attribute_divisor
126*61046927SAndroid Build Coastguard Worker-  anv/query: Write both dwords in emit_zero_queries
127*61046927SAndroid Build Coastguard Worker-  nir: Add a small pass to rematerialize derefs per-block
128*61046927SAndroid Build Coastguard Worker-  nir/loop_unroll: Re-materialize derefs in use blocks before unrolling
129*61046927SAndroid Build Coastguard Worker-  nir/opt_if: Re-materialize derefs in use blocks before peeling loops
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard WorkerJosh Pieper (1):
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker-  st/mesa: Validate the result of pipe_transfer_map in make_texture
134*61046927SAndroid Build Coastguard Worker   (v2)
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (2):
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker-  cherry-ignore: radv: fix descriptor pool allocation size
139*61046927SAndroid Build Coastguard Worker-  Update version to 18.2.1
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard WorkerKenneth Feng (1):
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker-  amd: Add Picasso device id
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard WorkerMarek Olšák (5):
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker-  radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI
148*61046927SAndroid Build Coastguard Worker-  winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping
149*61046927SAndroid Build Coastguard Worker   on SI/CI
150*61046927SAndroid Build Coastguard Worker-  r600: fix HTILE for NPOT textures with mipmapping
151*61046927SAndroid Build Coastguard Worker-  radeonsi: fix printing a BO list into ddebug reports
152*61046927SAndroid Build Coastguard Worker-  ac: revert new LLVM 7.0 behavior for fdiv
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard WorkerMathias Fröhlich (1):
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker-  tnl: Fix green gun regression in xonotic.
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard WorkerMauro Rossi (3):
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker-  android: broadcom/genxml: fix collision with intel/genxml header-gen
161*61046927SAndroid Build Coastguard Worker   macro
162*61046927SAndroid Build Coastguard Worker-  android: broadcom/cle: add gallium include path
163*61046927SAndroid Build Coastguard Worker-  android: broadcom/cle: export the broadcom top level path headers
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker-  loader/dri3: Only wait for back buffer fences in dri3_get_buffer
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard WorkerPierre Moreau (1):
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker-  nvir: Always split 64-bit IMAD/IMUL operations
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (7):
174*61046927SAndroid Build Coastguard Worker
175*61046927SAndroid Build Coastguard Worker-  radv: fix function names for VK_EXT_conditional_rendering
176*61046927SAndroid Build Coastguard Worker-  radv: fix VK_EXT_conditional_rendering visibility
177*61046927SAndroid Build Coastguard Worker-  radv: bump the maximum number of arguments to 64
178*61046927SAndroid Build Coastguard Worker-  radv: handle loc->indirect correctly for the first descriptor
179*61046927SAndroid Build Coastguard Worker-  radv: fix GPU hangs with 32-bit indirect descriptors
180*61046927SAndroid Build Coastguard Worker-  radv: fix flushing indirect descriptors
181*61046927SAndroid Build Coastguard Worker-  radv: fix setting global locations for indirect descriptors
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard WorkerSergii Romantsov (3):
184*61046927SAndroid Build Coastguard Worker
185*61046927SAndroid Build Coastguard Worker-  intel: compiler option msse2 and mstackrealign
186*61046927SAndroid Build Coastguard Worker-  i965/tools: 32bit compilation with meson
187*61046927SAndroid Build Coastguard Worker-  mesa/meson: 32bit xmlconfig linkage
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard WorkerTimothy Arceri (2):
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard Worker-  glsl: fixer lexer for unreachable defines
192*61046927SAndroid Build Coastguard Worker-  Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"
193