1Mesa 24.1.7 Release Notes / 2024-08-29 2====================================== 3 4Mesa 24.1.7 is a bug fix release which fixes bugs found since the 24.1.6 release. 5 6Mesa 24.1.7 implements the OpenGL 4.6 API, but the version reported by 7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9Some drivers don't support all the features required in OpenGL 4.6. OpenGL 104.6 is **only** available if requested at context creation. 11Compatibility contexts may report a lower version depending on each driver. 12 13Mesa 24.1.7 implements the Vulkan 1.3 API, but the version reported by 14the apiVersion property of the VkPhysicalDeviceProperties struct 15depends on the particular driver being used. 16 17SHA256 checksum 18--------------- 19 20:: 21 22 SHA256: ecd2e7b1c73998f4103542f39c6b8c968d251637ccc8caa42641aecb86cd2566 mesa-24.1.7.tar.xz 23 SHA512: 890f6387963bbb86a85305ea963cca326a3b3f8f8758ae2082fd62c52df77c2883a359341e91f36614fea59219394ef78f799a334080699a0bb71d984a68cb01 mesa-24.1.7.tar.xz 24 25 26New features 27------------ 28 29- None 30 31 32Bug fixes 33--------- 34 35- [ANV] Breaking Limit benchmark does not run 36- Possible race condition when generating enums.h 37- [anv] possible regression found on 982106e6768e6f69d71710e314325c813591452d 38- [radeonsi] regression with bindless textures (bisected) 39- Artifacts on Black Myth Wukong 40- DCS world radeon rx 7900 flicker 41- radv/aco: Scheduler bug in ACO somewhere in parallel-gs 42- Once human black artifacts consume the screen 43- xe2: Non-compiler assertion failure replaying cp2077 fossil 44- Mesa doesn't build with the following config options 45 46 47Changes 48------- 49 50Connor Abbott (4): 51 52- tu: Fix off-by-one in UBO CP_LOAD_STATE size 53- ir3, tu: Use a UBO for VS primitive params on a750+ 54- tu: Fix passthrough D24S8 attachments 55- tu: Treat partially-bound depth/stencil attachments as passthrough 56 57Dave Airlie (2): 58 59- radv/video: fix reporting video format props for encode. 60- llvmpipe: make sure to duplicate the fd handle before giving out 61 62David Heidelberg (2): 63 64- etnaviv: rename enums_h appropriately 65- etnaviv: build dependency for the etnaviv tests 66 67David Rosca (1): 68 69- frontends/va: Fix leaks with multiple coded buffer segments 70 71Eric Engestrom (8): 72 73- docs: add sha256sum for 24.1.6 74- .pick_status.json: Update to 7b92e11e16ad1e947035c2af40d54076457e81e0 75- .pick_status.json: Update to d7f7aede15d5e169e7f2a3b279adf4b192e6bfe2 76- .pick_status.json: Mark 77f783462a9758b22e211c72a57ec7c36d6c09fd as denominated 77- .pick_status.json: Mark a33ef21106a3b34cb359f0272a103c8b8066fbe6 as denominated 78- .pick_status.json: Update to 25ba90fd888cef431c2098c8afdb0a2bbd34b303 79- .pick_status.json: Mark 8aa52ac6666c835169f490703e557f892648e89a as denominated 80- vc4: Add missing libvc4_neon build dependencies 81 82Faith Ekstrand (3): 83 84- vulkan: Add null descriptor bits to vk_pipeline_robustness_state 85- nouveau/mme: Fix add64 of immediates on Fermi 86- nvk: Disable conditional rendering around CopyQueryPoolResults 87 88Friedrich Vock (1): 89 90- aco: Fix 1D->2D dispatch conversion on <gfx9 91 92GKraats (2): 93 94- i915g: Screen corruption with ENOBUFS caused by fence register shortage 95- i915g: fix count of buffers at i915_drm_batchbuffer_validate_buffers 96 97Ian Romanick (2): 98 99- anv: Protect against OOB access to anv_state_pool::buckets 100- anv: Larger memory pools for huge shaders 101 102Job Noorman (2): 103 104- ir3: update merge set affinity in shared RA 105- ir3: fix clearing merge sets after shared RA 106 107Karol Herbst (3): 108 109- rusticl/mem: do not check against image base alignment for 1Dbuffer images 110- vtn: ignore volatile on functions for now 111- rusticl/device: limit CL_DEVICE_IMAGE_MAX_BUFFER_SIZE more aggressively 112 113Konstantin (2): 114 115- radv: Handle instruction encodings > 8 bytes when splitting disassembly 116- radv: Handle repeated instructions when splitting disassembly 117 118Lepton Wu (1): 119 120- egl/android: Fix wrong pipe format for RGB_565 121 122Lionel Landwerlin (6): 123 124- vulkan/runtime: fix GetBufferMemoryRequirements2 for maintenance4 125- anv: fix extended buffer flags usages 126- anv: only set 3DSTATE_CLIP::MaximumVPIndex once 127- anv: optimize CLIP::MaximumVPIndex setting 128- anv: always use workaround_address, not workaround_bo 129- nir/divergence: add missing load_constant_base_ptr 130 131Mary Guillemard (1): 132 133- panvk: Fix NULL deref on model name when device isn't supported 134 135Matt Turner (1): 136 137- nir: Skip opt_if_merge when next_if has block ending in a jump 138 139Mike Blumenkrantz (5): 140 141- glx/dri2: strdup driver name 142- zink: bail on choose_pdev immediately if no devices are available 143- st/pbo: reject vs/fs pbo ops if rowstride < width 144- zink: don't skip cbuf store ops if resolve is set 145- tc: set resolve on renderpass info if blit terminates the renderpass 146 147Nanley Chery (2): 148 149- iris: Invalidate state cache for some depth fast clears 150- intel/isl: Fix packing of SINT formats 151 152Pavel Ondračka (1): 153 154- r300: fix RGB10_A2 CONSTANT_COLOR blending 155 156Rhys Perry (8): 157 158- aco: form hard clauses in VS prologs 159- aco: split selection_control_remove into rarely_taken and never_taken 160- aco: only remove branch jumping over SMEM/barrier if it's never taken 161- aco: ignore exec and literals when mitigating VALUMaskWriteHazard 162- aco: also consider VALU reads for VALUMaskWriteHazard 163- aco: don't consider sa_sdst=0 before SALU write to fix VALUMaskWriteHazard 164- aco: check SALU writing lanemask later for VALUMaskWriteHazard 165- aco: preserve bitsets after a lane mask is written 166 167Samuel Pitoiset (1): 168 169- aco: fix bogus assert in RT prolog on GFX11+ 170 171Sviatoslav Peleshko (3): 172 173- brw,elk: Fix opening flags on dumping shader binaries 174- anv: Release correct BO in anv_cmd_buffer_set_ray_query_buffer 175- anv: Add full subgroups WA for the shaders with barriers in Breaking Limit 176 177Tapani Pälli (1): 178 179- gbm: depend on libdrm indepedent of dri2 setting 180 181Timothy Arceri (4): 182 183- nir: create validate_tex_src_texture_deref() helper 184- nir: add nir_tex_src_{sampler,texture}_deref_intrinsic 185- glsl: make use of new tex src deref intrinsic 186- nir/glsl: set deref cast mode during function inlining 187 188Valentine Burley (1): 189 190- llvmpipe: Only use udmabuf with libdrm 191