1*61046927SAndroid Build Coastguard WorkerMesa 24.2.3 Release Notes / 2024-09-18 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 24.2.3 is a bug fix release which fixes bugs found since the 24.2.2 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 24.2.3 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 24.2.3 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA checksums 18*61046927SAndroid Build Coastguard Worker------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker SHA256: 4ea18b1155a4544a09f7361848974768f6f73c19d88f63de2ec650be313b2d0c mesa-24.2.3.tar.xz 23*61046927SAndroid Build Coastguard Worker SHA512: 7a1ace23568d1907b778a2859f97c8988a414ba74e02e1fb5af6f95f768e1b1a2dfdaf412b0d655678ed915d28273953fd1236ebcd87553a1880f1a7f3ea4d44 mesa-24.2.3.tar.xz 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNew features 27*61046927SAndroid Build Coastguard Worker------------ 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker- None 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard WorkerBug fixes 33*61046927SAndroid Build Coastguard Worker--------- 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker- ANV: scalar FS validation failure is always hit when playing the steam game "Black Myth: Wukong Benchmark Tool" 36*61046927SAndroid Build Coastguard Worker- [REG 24.1.7->24.2.1, bisected] RADV: uVkCompute's mad_throughput benchmark hangs 37*61046927SAndroid Build Coastguard Worker- Color attribute not restored properly when using glPushAttrib/glPopAttrib calls 38*61046927SAndroid Build Coastguard Worker- 69c772e4ea8f (egl: link with libgallium directly) breaks VAAPI - OpenGL interop on radeonsi 39*61046927SAndroid Build Coastguard Worker- [v3d] performance regression in GTK's NGL renderer from 24.1 to 24.2 40*61046927SAndroid Build Coastguard Worker- Failed to cross-compile Mesa-24.2 & Rusticl with bindgen 0.65.1 and rustc 1.80.0 41*61046927SAndroid Build Coastguard Worker- v3d gbm_bo_unmap() crashes when used by TigerVNC 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard WorkerChanges 45*61046927SAndroid Build Coastguard Worker------- 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerBoris Brezillon (1): 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- pan/kmod: Don't cap VM bind operations to one 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard WorkerDaniel Stone (1): 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker- ci/alpine: Fix shellcheck errors 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard WorkerDave Airlie (5): 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker- vl/bitstream: use an int32_t for se encoding. 58*61046927SAndroid Build Coastguard Worker- radv/video: handling encoding both sps and pps in same buffer 59*61046927SAndroid Build Coastguard Worker- radv: Fix radeon_enc_code_ue with values over 2^16 60*61046927SAndroid Build Coastguard Worker- radv/video: fix encode reference slot counting 61*61046927SAndroid Build Coastguard Worker- radv/video/enc: report pps overrides in feedback for h265 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (3): 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- nir_lower_mem_access_bit_sizes: Assert when 0 components or bits are requested 66*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Use nir_lower_mem_access_bit_sizes instead custom lowering 67*61046927SAndroid Build Coastguard Worker- ci/freedreno: move disabled a530 entries back to main gitlab-ci.yml 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard WorkerDavid Rosca (4): 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker- meson/megadriver: Add megadriver_libdir argument 72*61046927SAndroid Build Coastguard Worker- targets/va: Build va driver into libgallium when building with dri 73*61046927SAndroid Build Coastguard Worker- targets/vdpau: Build vdpau driver into libgallium when building with dri 74*61046927SAndroid Build Coastguard Worker- radeonsi: Disable EFC on VCN 2.2 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard WorkerDylan Baker (3): 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker- docs: update sha sums for 24.2.2 79*61046927SAndroid Build Coastguard Worker- iris: Run checks that do not require resources before creating them 80*61046927SAndroid Build Coastguard Worker- anv: if queue is NULL in vm_bind return early 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard WorkerEric Engestrom (4): 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 8b272c8d8c419ecb7aee0257563c9489b675f4ef 85*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5632a6e24f9053385e01a6464599ef4ba00e0c98 as denominated 86*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 45377dc5c46c4f449307c7efc28a1b66a57cf6aa 87*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to ad3e6bb06a8e598be2381dfe2f5947f872b76bcd 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (3): 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker- nir/opt_sink: do not sink load_ubo_vec4 out of loops 92*61046927SAndroid Build Coastguard Worker- nir/opt_sink: do not sink inverse_ballot out of loops 93*61046927SAndroid Build Coastguard Worker- nir/instr_set: fix fp_fast_math 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard WorkerIván Briano (1): 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker- anv: be consistent about aux usage with modifiers 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard WorkerJesse Natalie (1): 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker- d3d12: Fix shader selector hash to hash array instead of pointer-to-array 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard WorkerJordan Justen (1): 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard Worker- intel/dev: Fix warning for max_threads_per_psd when devinfo->verx10 == 120 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard WorkerJose Maria Casanova Crespo (1): 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker- v3d: v3d_resource Use LINEAR layout for importing with INVALID modifier 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (2): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- Revert "v3d: never replace a mapped bo" 114*61046927SAndroid Build Coastguard Worker- v3d: do not rebind a sampler view already rebound 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerKarol Herbst (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- rusticl: do not use CL vector types in bindings and code 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- intel/brw: Use NUM_BRW_OPCODES in can_omit_write() check 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (4): 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard Worker- gallium,st/mesa: Add and set pipe_image_view::is_2d_view_of_3d 127*61046927SAndroid Build Coastguard Worker- lavapipe: Implement VK_EXT_image_2d_view_of_3d with sparse textures 128*61046927SAndroid Build Coastguard Worker- lavapipe: Do not adjust imageGranularity for different block sizes 129*61046927SAndroid Build Coastguard Worker- radv: Work around broken terrain in Warhammer III 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (3): 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard Worker- anv: selectively disable binding table usage on Gfx20 134*61046927SAndroid Build Coastguard Worker- brw: use a builder of the size of the physical register for uniforms 135*61046927SAndroid Build Coastguard Worker- brw: fix vecN rebuilds 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard WorkerLucas Stach (1): 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard Worker- etnaviv: emit all PA shader attributes 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard WorkerMary Guillemard (1): 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker- panvk: Ensure to clear dirty dynamic state in panvk_cmd_draw 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (2): 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard Worker- zink: delete erroneous kopper assert 148*61046927SAndroid Build Coastguard Worker- zink: fix sparse bo deallocation 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerMohamed Ahmed (1): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- nvk: Use stride in the explicit modifier case for linear images 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard WorkerRhys Perry (3): 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard Worker- nir/opt_if: fix fighting between split_alu_of_phi and peel_initial_break 157*61046927SAndroid Build Coastguard Worker- nir/opt_loop: skip peeling if the break is non-trivial 158*61046927SAndroid Build Coastguard Worker- nir/opt_loop: skip peeling if the loop ends with any kind of jump 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard WorkerRob Clark (1): 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard Worker- freedreno/drm: Fix ring_heap flags 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard WorkerRohan Garg (1): 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard Worker- intel/compiler: use the correct cache enum for loads and stores 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (6): 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard Worker- radv: fix allocating sparse descriptor buffers in the 32-bit addr space 171*61046927SAndroid Build Coastguard Worker- radv: disable shaders linking with ESO when nextStage of VS/TES isn't present 172*61046927SAndroid Build Coastguard Worker- radv/rt: skip shaders cache for pipelines created with the capture/replay flag 173*61046927SAndroid Build Coastguard Worker- radv: fix lowering the view index to an input varying for FS 174*61046927SAndroid Build Coastguard Worker- radv,aco: fix legacy vertex attributes when offset >= stride on GFX6-7 175*61046927SAndroid Build Coastguard Worker- radv: fix lowering VS inputs when offset >= stride on GFX6-7 176*61046927SAndroid Build Coastguard Worker 177*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (2): 178*61046927SAndroid Build Coastguard Worker 179*61046927SAndroid Build Coastguard Worker- brw: Fix mov cmod propagation when there's int signedness mismatch 180*61046927SAndroid Build Coastguard Worker- mesa: Reset vbo attributes after flushing them to Current in glPopAttrib 181*61046927SAndroid Build Coastguard Worker 182*61046927SAndroid Build Coastguard WorkerTapani Pälli (1): 183*61046927SAndroid Build Coastguard Worker 184*61046927SAndroid Build Coastguard Worker- iris: fix issues with memory object updates via glBufferSubData 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard Workerllyyr (1): 187*61046927SAndroid Build Coastguard Worker 188*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: fix suboptimal flag being ignored with explicit sync 189