xref: /aosp_15_r20/external/mesa3d/src/amd/vulkan/radv_nir_to_llvm.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2016 Red Hat.
3  * Copyright © 2016 Bas Nieuwenhuizen
4  *
5  * based in part on anv driver which is:
6  * Copyright © 2015 Intel Corporation
7  *
8  * SPDX-License-Identifier: MIT
9  */
10 
11 #include "radv_nir_to_llvm.h"
12 #include "nir/nir.h"
13 #include "radv_debug.h"
14 #include "radv_llvm_helper.h"
15 #include "radv_shader.h"
16 #include "radv_shader_args.h"
17 
18 #include "ac_binary.h"
19 #include "ac_llvm_build.h"
20 #include "ac_nir.h"
21 #include "ac_nir_to_llvm.h"
22 #include "ac_shader_abi.h"
23 #include "ac_shader_util.h"
24 #include "sid.h"
25 
26 struct radv_shader_context {
27    struct ac_llvm_context ac;
28    const struct nir_shader *shader;
29    struct ac_shader_abi abi;
30    const struct radv_nir_compiler_options *options;
31    const struct radv_shader_info *shader_info;
32    const struct radv_shader_args *args;
33 
34    gl_shader_stage stage;
35 
36    unsigned max_workgroup_size;
37    LLVMContextRef context;
38    struct ac_llvm_pointer main_function;
39 };
40 
41 static inline struct radv_shader_context *
radv_shader_context_from_abi(struct ac_shader_abi * abi)42 radv_shader_context_from_abi(struct ac_shader_abi *abi)
43 {
44    return container_of(abi, struct radv_shader_context, abi);
45 }
46 
47 static struct ac_llvm_pointer
create_llvm_function(struct ac_llvm_context * ctx,LLVMModuleRef module,LLVMBuilderRef builder,const struct ac_shader_args * args,enum ac_llvm_calling_convention convention,unsigned max_workgroup_size,const struct radv_nir_compiler_options * options)48 create_llvm_function(struct ac_llvm_context *ctx, LLVMModuleRef module, LLVMBuilderRef builder,
49                      const struct ac_shader_args *args, enum ac_llvm_calling_convention convention,
50                      unsigned max_workgroup_size, const struct radv_nir_compiler_options *options)
51 {
52    struct ac_llvm_pointer main_function = ac_build_main(args, ctx, convention, "main", ctx->voidt, module);
53 
54    if (options->info->address32_hi) {
55       ac_llvm_add_target_dep_function_attr(main_function.value, "amdgpu-32bit-address-high-bits",
56                                            options->info->address32_hi);
57    }
58 
59    ac_llvm_set_workgroup_size(main_function.value, max_workgroup_size);
60    ac_llvm_set_target_features(main_function.value, ctx, true);
61 
62    return main_function;
63 }
64 
65 static enum ac_llvm_calling_convention
get_llvm_calling_convention(LLVMValueRef func,gl_shader_stage stage)66 get_llvm_calling_convention(LLVMValueRef func, gl_shader_stage stage)
67 {
68    switch (stage) {
69    case MESA_SHADER_VERTEX:
70    case MESA_SHADER_TESS_EVAL:
71       return AC_LLVM_AMDGPU_VS;
72       break;
73    case MESA_SHADER_GEOMETRY:
74       return AC_LLVM_AMDGPU_GS;
75       break;
76    case MESA_SHADER_TESS_CTRL:
77       return AC_LLVM_AMDGPU_HS;
78       break;
79    case MESA_SHADER_FRAGMENT:
80       return AC_LLVM_AMDGPU_PS;
81       break;
82    case MESA_SHADER_COMPUTE:
83       return AC_LLVM_AMDGPU_CS;
84       break;
85    default:
86       unreachable("Unhandle shader type");
87    }
88 }
89 
90 /* Returns whether the stage is a stage that can be directly before the GS */
91 static bool
is_pre_gs_stage(gl_shader_stage stage)92 is_pre_gs_stage(gl_shader_stage stage)
93 {
94    return stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL;
95 }
96 
97 static void
create_function(struct radv_shader_context * ctx,gl_shader_stage stage,bool has_previous_stage)98 create_function(struct radv_shader_context *ctx, gl_shader_stage stage, bool has_previous_stage)
99 {
100    if (ctx->ac.gfx_level >= GFX10) {
101       if (is_pre_gs_stage(stage) && ctx->shader_info->is_ngg) {
102          /* On GFX10+, VS and TES are merged into GS for NGG. */
103          stage = MESA_SHADER_GEOMETRY;
104          has_previous_stage = true;
105       }
106    }
107 
108    ctx->main_function = create_llvm_function(&ctx->ac, ctx->ac.module, ctx->ac.builder, &ctx->args->ac,
109                                              get_llvm_calling_convention(ctx->main_function.value, stage),
110                                              ctx->max_workgroup_size, ctx->options);
111 
112    if (stage == MESA_SHADER_TESS_CTRL || (stage == MESA_SHADER_VERTEX && ctx->shader_info->vs.as_ls) ||
113        ctx->shader_info->is_ngg ||
114        /* GFX9 has the ESGS ring buffer in LDS. */
115        (stage == MESA_SHADER_GEOMETRY && has_previous_stage)) {
116       ac_declare_lds_as_pointer(&ctx->ac);
117    }
118 }
119 
120 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi * abi,bool non_indexed_is_zero)121 radv_load_base_vertex(struct ac_shader_abi *abi, bool non_indexed_is_zero)
122 {
123    struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
124    return ac_get_arg(&ctx->ac, ctx->args->ac.base_vertex);
125 }
126 
127 static LLVMValueRef
radv_load_rsrc(struct radv_shader_context * ctx,LLVMValueRef ptr,LLVMTypeRef type)128 radv_load_rsrc(struct radv_shader_context *ctx, LLVMValueRef ptr, LLVMTypeRef type)
129 {
130    if (ptr && LLVMTypeOf(ptr) == ctx->ac.i32) {
131       LLVMValueRef result;
132 
133       LLVMTypeRef ptr_type = LLVMPointerType(type, AC_ADDR_SPACE_CONST_32BIT);
134       ptr = LLVMBuildIntToPtr(ctx->ac.builder, ptr, ptr_type, "");
135       LLVMSetMetadata(ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
136 
137       result = LLVMBuildLoad2(ctx->ac.builder, type, ptr, "");
138       LLVMSetMetadata(result, ctx->ac.invariant_load_md_kind, ctx->ac.empty_md);
139 
140       return result;
141    }
142 
143    return ptr;
144 }
145 
146 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi * abi,LLVMValueRef buffer_ptr)147 radv_load_ubo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr)
148 {
149    struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
150    return radv_load_rsrc(ctx, buffer_ptr, ctx->ac.v4i32);
151 }
152 
153 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi * abi,LLVMValueRef buffer_ptr,bool write,bool non_uniform)154 radv_load_ssbo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr, bool write, bool non_uniform)
155 {
156    struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
157    return radv_load_rsrc(ctx, buffer_ptr, ctx->ac.v4i32);
158 }
159 
160 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi * abi,LLVMValueRef index,enum ac_descriptor_type desc_type)161 radv_get_sampler_desc(struct ac_shader_abi *abi, LLVMValueRef index, enum ac_descriptor_type desc_type)
162 {
163    struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
164 
165    /* 3 plane formats always have same size and format for plane 1 & 2, so
166     * use the tail from plane 1 so that we can store only the first 16 bytes
167     * of the last plane. */
168    if (desc_type == AC_DESC_PLANE_2 && index && LLVMTypeOf(index) == ctx->ac.i32) {
169       LLVMValueRef plane1_addr = LLVMBuildSub(ctx->ac.builder, index, LLVMConstInt(ctx->ac.i32, 32, false), "");
170       LLVMValueRef descriptor1 = radv_load_rsrc(ctx, plane1_addr, ctx->ac.v8i32);
171       LLVMValueRef descriptor2 = radv_load_rsrc(ctx, index, ctx->ac.v4i32);
172 
173       LLVMValueRef components[8];
174       for (unsigned i = 0; i < 4; ++i)
175          components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor2, i);
176 
177       for (unsigned i = 4; i < 8; ++i)
178          components[i] = ac_llvm_extract_elem(&ctx->ac, descriptor1, i);
179       return ac_build_gather_values(&ctx->ac, components, 8);
180    }
181 
182    bool v4 = desc_type == AC_DESC_BUFFER || desc_type == AC_DESC_SAMPLER;
183    return radv_load_rsrc(ctx, index, v4 ? ctx->ac.v4i32 : ctx->ac.v8i32);
184 }
185 
186 static LLVMValueRef
radv_load_output(struct radv_shader_context * ctx,unsigned index,unsigned chan)187 radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
188 {
189    int idx = ac_llvm_reg_index_soa(index, chan);
190    LLVMValueRef output = ctx->abi.outputs[idx];
191    LLVMTypeRef type = ctx->abi.is_16bit[idx] ? ctx->ac.f16 : ctx->ac.f32;
192    return LLVMBuildLoad2(ctx->ac.builder, type, output, "");
193 }
194 
195 static void
ac_llvm_finalize_module(struct radv_shader_context * ctx,LLVMPassManagerRef passmgr)196 ac_llvm_finalize_module(struct radv_shader_context *ctx, LLVMPassManagerRef passmgr)
197 {
198    LLVMRunPassManager(passmgr, ctx->ac.module);
199 
200    ac_llvm_context_dispose(&ctx->ac);
201 }
202 
203 /* Ensure that the esgs ring is declared.
204  *
205  * We declare it with 64KB alignment as a hint that the
206  * pointer value will always be 0.
207  */
208 static void
declare_esgs_ring(struct radv_shader_context * ctx)209 declare_esgs_ring(struct radv_shader_context *ctx)
210 {
211    assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
212 
213    LLVMValueRef esgs_ring =
214       LLVMAddGlobalInAddressSpace(ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0), "esgs_ring", AC_ADDR_SPACE_LDS);
215    LLVMSetLinkage(esgs_ring, LLVMExternalLinkage);
216    LLVMSetAlignment(esgs_ring, 64 * 1024);
217 }
218 
219 static LLVMValueRef
radv_intrinsic_load(struct ac_shader_abi * abi,nir_intrinsic_instr * intrin)220 radv_intrinsic_load(struct ac_shader_abi *abi, nir_intrinsic_instr *intrin)
221 {
222    switch (intrin->intrinsic) {
223    case nir_intrinsic_load_base_vertex:
224    case nir_intrinsic_load_first_vertex:
225       return radv_load_base_vertex(abi, intrin->intrinsic == nir_intrinsic_load_base_vertex);
226    default:
227       return NULL;
228    }
229 }
230 
231 static LLVMModuleRef
ac_translate_nir_to_llvm(struct ac_llvm_compiler * ac_llvm,const struct radv_nir_compiler_options * options,const struct radv_shader_info * info,struct nir_shader * const * shaders,int shader_count,const struct radv_shader_args * args)232 ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, const struct radv_nir_compiler_options *options,
233                          const struct radv_shader_info *info, struct nir_shader *const *shaders, int shader_count,
234                          const struct radv_shader_args *args)
235 {
236    struct radv_shader_context ctx = {0};
237    ctx.args = args;
238    ctx.options = options;
239    ctx.shader_info = info;
240 
241    enum ac_float_mode float_mode = AC_FLOAT_MODE_DEFAULT;
242 
243    if (shaders[0]->info.float_controls_execution_mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32) {
244       float_mode = AC_FLOAT_MODE_DENORM_FLUSH_TO_ZERO;
245    }
246 
247    bool exports_mrtz = false;
248    bool exports_color_null = false;
249    if (shaders[0]->info.stage == MESA_SHADER_FRAGMENT) {
250       exports_mrtz = info->ps.writes_z || info->ps.writes_stencil || info->ps.writes_sample_mask;
251       exports_color_null = !exports_mrtz || (shaders[0]->info.outputs_written & (0xffu << FRAG_RESULT_DATA0));
252    }
253 
254    ac_llvm_context_init(&ctx.ac, ac_llvm, options->info, float_mode, info->wave_size, info->ballot_bit_size,
255                         exports_color_null, exports_mrtz);
256 
257    uint32_t length = 1;
258    for (uint32_t i = 0; i < shader_count; i++)
259       if (shaders[i]->info.name)
260          length += strlen(shaders[i]->info.name) + 1;
261 
262    char *name = malloc(length);
263    if (name) {
264       uint32_t offset = 0;
265       for (uint32_t i = 0; i < shader_count; i++) {
266          if (!shaders[i]->info.name)
267             continue;
268 
269          strcpy(name + offset, shaders[i]->info.name);
270          offset += strlen(shaders[i]->info.name);
271          if (i != shader_count - 1)
272             name[offset++] = ',';
273       }
274 
275       LLVMSetSourceFileName(ctx.ac.module, name, offset);
276    }
277 
278    ctx.context = ctx.ac.context;
279 
280    ctx.max_workgroup_size = info->workgroup_size;
281 
282    create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2);
283 
284    ctx.abi.intrinsic_load = radv_intrinsic_load;
285    ctx.abi.load_ubo = radv_load_ubo;
286    ctx.abi.load_ssbo = radv_load_ssbo;
287    ctx.abi.load_sampler_desc = radv_get_sampler_desc;
288    ctx.abi.clamp_shadow_reference = false;
289    ctx.abi.robust_buffer_access = options->robust_buffer_access_llvm;
290    ctx.abi.load_grid_size_from_user_sgpr = args->load_grid_size_from_user_sgpr;
291 
292    bool is_ngg = is_pre_gs_stage(shaders[0]->info.stage) && info->is_ngg;
293    if (shader_count >= 2 || is_ngg)
294       ac_init_exec_full_mask(&ctx.ac);
295 
296    if (args->ac.vertex_id.used)
297       ctx.abi.vertex_id = ac_get_arg(&ctx.ac, args->ac.vertex_id);
298    if (args->ac.vs_rel_patch_id.used)
299       ctx.abi.vs_rel_patch_id = ac_get_arg(&ctx.ac, args->ac.vs_rel_patch_id);
300    if (args->ac.instance_id.used)
301       ctx.abi.instance_id = ac_get_arg(&ctx.ac, args->ac.instance_id);
302 
303    if (options->info->has_ls_vgpr_init_bug && shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL)
304       ac_fixup_ls_hs_input_vgprs(&ctx.ac, &ctx.abi, &args->ac);
305 
306    if (is_ngg) {
307       if (!info->is_ngg_passthrough)
308          declare_esgs_ring(&ctx);
309 
310       if (ctx.stage == MESA_SHADER_GEOMETRY) {
311          /* Scratch space used by NGG GS for repacking vertices at the end. */
312          LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, 8);
313          LLVMValueRef gs_ngg_scratch =
314             LLVMAddGlobalInAddressSpace(ctx.ac.module, ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
315          LLVMSetInitializer(gs_ngg_scratch, LLVMGetUndef(ai32));
316          LLVMSetLinkage(gs_ngg_scratch, LLVMExternalLinkage);
317          LLVMSetAlignment(gs_ngg_scratch, 4);
318 
319          /* Vertex emit space used by NGG GS for storing all vertex attributes. */
320          LLVMValueRef gs_ngg_emit =
321             LLVMAddGlobalInAddressSpace(ctx.ac.module, LLVMArrayType(ctx.ac.i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
322          LLVMSetInitializer(gs_ngg_emit, LLVMGetUndef(ai32));
323          LLVMSetLinkage(gs_ngg_emit, LLVMExternalLinkage);
324          LLVMSetAlignment(gs_ngg_emit, 4);
325       }
326 
327       /* GFX10 hang workaround - there needs to be an s_barrier before gs_alloc_req always */
328       if (ctx.ac.gfx_level == GFX10 && shader_count == 1)
329          ac_build_s_barrier(&ctx.ac, shaders[0]->info.stage);
330    }
331 
332    for (int shader_idx = 0; shader_idx < shader_count; ++shader_idx) {
333       ctx.stage = shaders[shader_idx]->info.stage;
334       ctx.shader = shaders[shader_idx];
335 
336       if (shader_idx && !(shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY && info->is_ngg)) {
337          /* Execute a barrier before the second shader in
338           * a merged shader.
339           *
340           * Execute the barrier inside the conditional block,
341           * so that empty waves can jump directly to s_endpgm,
342           * which will also signal the barrier.
343           *
344           * This is possible in gfx9, because an empty wave
345           * for the second shader does not participate in
346           * the epilogue. With NGG, empty waves may still
347           * be required to export data (e.g. GS output vertices),
348           * so we cannot let them exit early.
349           *
350           * If the shader is TCS and the TCS epilog is present
351           * and contains a barrier, it will wait there and then
352           * reach s_endpgm.
353           */
354          ac_build_waitcnt(&ctx.ac, AC_WAIT_DS);
355          ac_build_s_barrier(&ctx.ac, shaders[shader_idx]->info.stage);
356       }
357 
358       bool check_merged_wave_info = shader_count >= 2 && !(is_ngg && shader_idx == 1);
359       LLVMBasicBlockRef merge_block = NULL;
360 
361       if (check_merged_wave_info) {
362          LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
363          LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
364          merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
365 
366          LLVMValueRef count =
367             ac_unpack_param(&ctx.ac, ac_get_arg(&ctx.ac, args->ac.merged_wave_info), 8 * shader_idx, 8);
368          LLVMValueRef thread_id = ac_get_thread_id(&ctx.ac);
369          LLVMValueRef cond = LLVMBuildICmp(ctx.ac.builder, LLVMIntULT, thread_id, count, "");
370          LLVMBuildCondBr(ctx.ac.builder, cond, then_block, merge_block);
371 
372          LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block);
373       }
374 
375       if (!ac_nir_translate(&ctx.ac, &ctx.abi, &args->ac, shaders[shader_idx])) {
376          abort();
377       }
378 
379       if (check_merged_wave_info) {
380          LLVMBuildBr(ctx.ac.builder, merge_block);
381          LLVMPositionBuilderAtEnd(ctx.ac.builder, merge_block);
382       }
383    }
384 
385    LLVMBuildRetVoid(ctx.ac.builder);
386 
387    if (options->dump_preoptir) {
388       fprintf(stderr, "%s LLVM IR:\n\n", radv_get_shader_name(info, shaders[shader_count - 1]->info.stage));
389       ac_dump_module(ctx.ac.module);
390       fprintf(stderr, "\n");
391    }
392 
393    ac_llvm_finalize_module(&ctx, ac_llvm->passmgr);
394 
395    free(name);
396 
397    return ctx.ac.module;
398 }
399 
400 static void
ac_diagnostic_handler(LLVMDiagnosticInfoRef di,void * context)401 ac_diagnostic_handler(LLVMDiagnosticInfoRef di, void *context)
402 {
403    unsigned *retval = (unsigned *)context;
404    LLVMDiagnosticSeverity severity = LLVMGetDiagInfoSeverity(di);
405    char *description = LLVMGetDiagInfoDescription(di);
406 
407    if (severity == LLVMDSError) {
408       *retval = 1;
409       fprintf(stderr, "LLVM triggered Diagnostic Handler: %s\n", description);
410    }
411 
412    LLVMDisposeMessage(description);
413 }
414 
415 static unsigned
radv_llvm_compile(LLVMModuleRef M,char ** pelf_buffer,size_t * pelf_size,struct ac_llvm_compiler * ac_llvm)416 radv_llvm_compile(LLVMModuleRef M, char **pelf_buffer, size_t *pelf_size, struct ac_llvm_compiler *ac_llvm)
417 {
418    unsigned retval = 0;
419    LLVMContextRef llvm_ctx;
420 
421    /* Setup Diagnostic Handler*/
422    llvm_ctx = LLVMGetModuleContext(M);
423 
424    LLVMContextSetDiagnosticHandler(llvm_ctx, ac_diagnostic_handler, &retval);
425 
426    /* Compile IR*/
427    if (!radv_compile_to_elf(ac_llvm, M, pelf_buffer, pelf_size))
428       retval = 1;
429    return retval;
430 }
431 
432 static void
ac_compile_llvm_module(struct ac_llvm_compiler * ac_llvm,LLVMModuleRef llvm_module,struct radv_shader_binary ** rbinary,const char * name,const struct radv_nir_compiler_options * options)433 ac_compile_llvm_module(struct ac_llvm_compiler *ac_llvm, LLVMModuleRef llvm_module, struct radv_shader_binary **rbinary,
434                        const char *name, const struct radv_nir_compiler_options *options)
435 {
436    char *elf_buffer = NULL;
437    size_t elf_size = 0;
438    char *llvm_ir_string = NULL;
439 
440    if (options->dump_shader) {
441       fprintf(stderr, "%s LLVM IR:\n\n", name);
442       ac_dump_module(llvm_module);
443       fprintf(stderr, "\n");
444    }
445 
446    if (options->record_ir) {
447       char *llvm_ir = LLVMPrintModuleToString(llvm_module);
448       llvm_ir_string = strdup(llvm_ir);
449       LLVMDisposeMessage(llvm_ir);
450    }
451 
452    int v = radv_llvm_compile(llvm_module, &elf_buffer, &elf_size, ac_llvm);
453    if (v) {
454       fprintf(stderr, "compile failed\n");
455    }
456 
457    LLVMContextRef ctx = LLVMGetModuleContext(llvm_module);
458    LLVMDisposeModule(llvm_module);
459    LLVMContextDispose(ctx);
460 
461    size_t llvm_ir_size = llvm_ir_string ? strlen(llvm_ir_string) : 0;
462    size_t alloc_size = sizeof(struct radv_shader_binary_rtld) + elf_size + llvm_ir_size + 1;
463    struct radv_shader_binary_rtld *rbin = calloc(1, alloc_size);
464    memcpy(rbin->data, elf_buffer, elf_size);
465    if (llvm_ir_string)
466       memcpy(rbin->data + elf_size, llvm_ir_string, llvm_ir_size + 1);
467 
468    rbin->base.type = RADV_BINARY_TYPE_RTLD;
469    rbin->base.total_size = alloc_size;
470    rbin->elf_size = elf_size;
471    rbin->llvm_ir_size = llvm_ir_size;
472    *rbinary = &rbin->base;
473 
474    free(llvm_ir_string);
475    free(elf_buffer);
476 }
477 
478 static void
radv_compile_nir_shader(struct ac_llvm_compiler * ac_llvm,const struct radv_nir_compiler_options * options,const struct radv_shader_info * info,struct radv_shader_binary ** rbinary,const struct radv_shader_args * args,struct nir_shader * const * nir,int nir_count)479 radv_compile_nir_shader(struct ac_llvm_compiler *ac_llvm, const struct radv_nir_compiler_options *options,
480                         const struct radv_shader_info *info, struct radv_shader_binary **rbinary,
481                         const struct radv_shader_args *args, struct nir_shader *const *nir, int nir_count)
482 {
483 
484    LLVMModuleRef llvm_module;
485 
486    llvm_module = ac_translate_nir_to_llvm(ac_llvm, options, info, nir, nir_count, args);
487 
488    ac_compile_llvm_module(ac_llvm, llvm_module, rbinary, radv_get_shader_name(info, nir[nir_count - 1]->info.stage),
489                           options);
490 }
491 
492 void
llvm_compile_shader(const struct radv_nir_compiler_options * options,const struct radv_shader_info * info,unsigned shader_count,struct nir_shader * const * shaders,struct radv_shader_binary ** binary,const struct radv_shader_args * args)493 llvm_compile_shader(const struct radv_nir_compiler_options *options, const struct radv_shader_info *info,
494                     unsigned shader_count, struct nir_shader *const *shaders, struct radv_shader_binary **binary,
495                     const struct radv_shader_args *args)
496 {
497    enum ac_target_machine_options tm_options = 0;
498    struct ac_llvm_compiler ac_llvm;
499 
500    tm_options |= AC_TM_SUPPORTS_SPILL;
501    if (options->check_ir)
502       tm_options |= AC_TM_CHECK_IR;
503 
504    radv_init_llvm_compiler(&ac_llvm, options->info->family, tm_options, info->wave_size);
505 
506    radv_compile_nir_shader(&ac_llvm, options, info, binary, args, shaders, shader_count);
507 }
508