xref: /aosp_15_r20/external/mesa3d/src/broadcom/common/v3d_performance_counters.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2023 Raspberry Pi Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef V3D_PERFORMANCE_COUNTERS_H
25 #define V3D_PERFORMANCE_COUNTERS_H
26 
27 #define V3D_PERFCNT_CATEGORY 0
28 #define V3D_PERFCNT_NAME 1
29 #define V3D_PERFCNT_DESCRIPTION 2
30 
31 #ifndef V3D_VERSION
32 #  error "The V3D_VERSION macro must be defined"
33 #endif
34 
35 #if (V3D_VERSION >= 71)
36 
37 static const char *v3d_performance_counters[][3] = {
38    {"CORE", "cycle-count", "[CORE] Cycle counter"},
39    {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
40    {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
41    {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
42    {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
43    {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
44    {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
45    {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
46    {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
47    {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
48    {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
49    {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
50    {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
51    {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
52    {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
53    {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
54    {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
55    {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
56    {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
57    {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
58    {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
59    {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
60    {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
61    {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
62    {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
63    {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
64    {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
65    {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
66    {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
67    {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
68    {"L2T", "L2T-local", "[L2T] Local mode access"},
69    {"L2T", "L2T-writeback", "[L2T] Writeback"},
70    {"L2T", "L2T-zero", "[L2T] Zero"},
71    {"L2T", "L2T-merge", "[L2T] Merge"},
72    {"L2T", "L2T-fill", "[L2T] Fill"},
73    {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
74    {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
75    {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
76    {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
77    {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
78    {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
79    {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
80    {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
81    {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
82    {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
83    {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
84    {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
85    {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
86    {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
87    {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
88    {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
89    {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
90    {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
91    {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
92    {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
93    {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
94    {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
95    {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
96    {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
97    {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
98    {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
99    {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
100    {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
101    {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
102    {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
103    {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
104    {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
105    {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
106    {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
107    {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
108    {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
109    {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
110    {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
111    {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
112    {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
113    {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
114    {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
115    {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
116    {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
117    {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximium outstanding read transactions"},
118    {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
119    {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
120    {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
121    {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
122    {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
123    {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
124    {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
125    {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
126    {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
127    {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
128    {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
129    {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
130    {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
131 };
132 
133 #elif (V3D_VERSION >= 42)
134 
135 static const char *v3d_performance_counters[][3] = {
136    {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
137    {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
138    {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
139    {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
140    {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
141    {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
142    {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
143    {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
144    {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
145    {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
146    {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
147    {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
148    {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
149    {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
150    {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
151    {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
152    {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
153    {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
154    {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
155    {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
156    {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
157    {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
158    {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
159    {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
160    {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
161    {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
162    {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
163    {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
164    {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
165    {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
166    {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
167    {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
168    {"CORE", "cycle-count", "[CORE] Cycle counter"},
169    {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
170    {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
171    {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
172    {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
173    {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
174    {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
175    {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
176    {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
177    {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
178    {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
179    {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
180    {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
181    {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
182    {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
183    {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
184    {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
185    {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
186    {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
187    {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
188    {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
189    {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
190    {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
191    {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
192    {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
193    {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
194    {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
195    {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
196    {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
197    {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
198    {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
199    {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
200    {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
201    {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
202    {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
203    {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
204    {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
205    {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
206    {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
207    {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
208    {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
209    {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
210    {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
211    {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
212    {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
213    {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
214    {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
215    {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
216    {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
217    {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
218    {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
219    {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
220    {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
221    {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
222    {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
223 };
224 
225 #else
226 static const char *v3d_performance_counters[][3] = { };
227 #endif
228 
229 #endif
230