xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/CrossPlatformSettings_piece_all.glsl (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1/*
2 * Copyright 2020-2022 Matias N. Goldberg
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23
24#define min3( a, b, c ) min( a, min( b, c ) )
25#define max3( a, b, c ) max( a, max( b, c ) )
26
27#define float2 vec2
28#define float3 vec3
29#define float4 vec4
30
31#define int2 ivec2
32#define int3 ivec3
33#define int4 ivec4
34
35#define uint2 uvec2
36#define uint3 uvec3
37#define uint4 uvec4
38
39#define float2x2 mat2
40#define float3x3 mat3
41#define float4x4 mat4
42#define ogre_float4x3 mat3x4
43
44#define ushort uint
45#define ushort3 uint3
46#define ushort4 uint4
47
48//Short used for read operations. It's an int in GLSL & HLSL. An ushort in Metal
49#define rshort int
50#define rshort2 int2
51#define rint int
52//Short used for write operations. It's an int in GLSL. An ushort in HLSL & Metal
53#define wshort2 int2
54#define wshort3 int3
55
56#define toFloat3x3( x ) mat3( x )
57#define buildFloat3x3( row0, row1, row2 ) mat3( row0, row1, row2 )
58
59#define mul( x, y ) ((x) * (y))
60#define saturate(x) clamp( (x), 0.0, 1.0 )
61#define lerp mix
62#define rsqrt inversesqrt
63#define INLINE
64#define NO_INTERPOLATION_PREFIX flat
65#define NO_INTERPOLATION_SUFFIX
66
67#define PARAMS_ARG_DECL
68#define PARAMS_ARG
69
70#define reversebits bitfieldReverse
71
72#define OGRE_Sample( tex, sampler, uv ) texture( tex, uv )
73#define OGRE_SampleLevel( tex, sampler, uv, lod ) textureLod( tex, uv, lod )
74#define OGRE_SampleArray2D( tex, sampler, uv, arrayIdx ) texture( tex, vec3( uv, arrayIdx ) )
75#define OGRE_SampleArray2DLevel( tex, sampler, uv, arrayIdx, lod ) textureLod( tex, vec3( uv, arrayIdx ), lod )
76#define OGRE_SampleArrayCubeLevel( tex, sampler, uv, arrayIdx, lod ) textureLod( tex, vec4( uv, arrayIdx ), lod )
77#define OGRE_SampleGrad( tex, sampler, uv, ddx, ddy ) textureGrad( tex, uv, ddx, ddy )
78#define OGRE_SampleArray2DGrad( tex, sampler, uv, arrayIdx, ddx, ddy ) textureGrad( tex, vec3( uv, arrayIdx ), ddx, ddy )
79#define OGRE_ddx( val ) dFdx( val )
80#define OGRE_ddy( val ) dFdy( val )
81#define OGRE_Load2D( tex, iuv, lod ) texelFetch( tex, iuv, lod )
82#define OGRE_LoadArray2D( tex, iuv, arrayIdx, lod ) texelFetch( tex, ivec3( iuv, arrayIdx ), lod )
83#define OGRE_Load2DMS( tex, iuv, subsample ) texelFetch( tex, iuv, subsample )
84
85#define OGRE_Load3D( tex, iuv, lod ) texelFetch( tex, ivec3( iuv ), lod )
86
87#define OGRE_GatherRed( tex, sampler, uv ) textureGather( tex, uv, 0 )
88#define OGRE_GatherGreen( tex, sampler, uv ) textureGather( tex, uv, 1 )
89#define OGRE_GatherBlue( tex, sampler, uv ) textureGather( tex, uv, 2 )
90
91#define bufferFetch1( buffer, idx ) texelFetch( buffer, idx ).x
92
93#define OGRE_SAMPLER_ARG_DECL( samplerName )
94#define OGRE_SAMPLER_ARG( samplerName )
95
96#define OGRE_Texture3D_float4 sampler3D
97#define OGRE_OUT_REF( declType, variableName ) out declType variableName
98#define OGRE_INOUT_REF( declType, variableName ) inout declType variableName
99