1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file serialize.cpp
26 *
27 * GLSL serialization
28 *
29 * Supports serializing and deserializing glsl programs using a blob.
30 */
31
32 #include "compiler/glsl_types.h"
33 #include "compiler/shader_info.h"
34 #include "ir_uniform.h"
35 #include "main/mtypes.h"
36 #include "main/shaderobj.h"
37 #include "program/program.h"
38 #include "string_to_uint_map.h"
39 #include "util/bitscan.h"
40
41
42 static void
write_subroutines(struct blob * metadata,struct gl_shader_program * prog)43 write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
44 {
45 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
46 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
47 if (!sh)
48 continue;
49
50 struct gl_program *glprog = sh->Program;
51
52 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
53 blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
54 blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
55 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
56 int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
57
58 blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name.string);
59 blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
60 blob_write_uint32(metadata, num_types);
61
62 for (int k = 0; k < num_types; k++) {
63 encode_type_to_blob(metadata,
64 glprog->sh.SubroutineFunctions[j].types[k]);
65 }
66 }
67 }
68 }
69
70 static void
read_subroutines(struct blob_reader * metadata,struct gl_shader_program * prog)71 read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
72 {
73 struct gl_subroutine_function *subs;
74
75 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
76 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
77 if (!sh)
78 continue;
79
80 struct gl_program *glprog = sh->Program;
81
82 glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
83 glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
84 glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
85
86 subs = rzalloc_array(prog, struct gl_subroutine_function,
87 glprog->sh.NumSubroutineFunctions);
88 glprog->sh.SubroutineFunctions = subs;
89
90 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
91 subs[j].name.string = ralloc_strdup(prog, blob_read_string (metadata));
92 resource_name_updated(&subs[j].name);
93 subs[j].index = (int) blob_read_uint32(metadata);
94 subs[j].num_compat_types = (int) blob_read_uint32(metadata);
95
96 subs[j].types = rzalloc_array(prog, const struct glsl_type *,
97 subs[j].num_compat_types);
98 for (int k = 0; k < subs[j].num_compat_types; k++) {
99 subs[j].types[k] = decode_type_from_blob(metadata);
100 }
101 }
102 }
103 }
104
105 static void
write_buffer_block(struct blob * metadata,struct gl_uniform_block * b)106 write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
107 {
108 blob_write_string(metadata, b->name.string);
109 blob_write_uint32(metadata, b->NumUniforms);
110 blob_write_uint32(metadata, b->Binding);
111 blob_write_uint32(metadata, b->UniformBufferSize);
112 blob_write_uint32(metadata, b->stageref);
113
114 for (unsigned j = 0; j < b->NumUniforms; j++) {
115 blob_write_string(metadata, b->Uniforms[j].Name);
116 blob_write_string(metadata, b->Uniforms[j].IndexName);
117 encode_type_to_blob(metadata, b->Uniforms[j].Type);
118 blob_write_uint32(metadata, b->Uniforms[j].Offset);
119 }
120 }
121
122 static void
write_buffer_blocks(struct blob * metadata,struct gl_shader_program * prog)123 write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
124 {
125 blob_write_uint32(metadata, prog->data->NumUniformBlocks);
126 blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
127
128 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
129 write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
130 }
131
132 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
133 write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
134 }
135
136 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
137 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
138 if (!sh)
139 continue;
140
141 struct gl_program *glprog = sh->Program;
142
143 blob_write_uint32(metadata, glprog->sh.NumUniformBlocks);
144 blob_write_uint32(metadata, glprog->info.num_ssbos);
145
146 for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) {
147 uint32_t offset =
148 glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
149 blob_write_uint32(metadata, offset);
150 }
151
152 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
153 uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
154 prog->data->ShaderStorageBlocks;
155 blob_write_uint32(metadata, offset);
156 }
157 }
158 }
159
160 static void
read_buffer_block(struct blob_reader * metadata,struct gl_uniform_block * b,struct gl_shader_program * prog)161 read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
162 struct gl_shader_program *prog)
163 {
164 b->name.string = ralloc_strdup(prog->data, blob_read_string (metadata));
165 resource_name_updated(&b->name);
166 b->NumUniforms = blob_read_uint32(metadata);
167 b->Binding = blob_read_uint32(metadata);
168 b->UniformBufferSize = blob_read_uint32(metadata);
169 b->stageref = blob_read_uint32(metadata);
170
171 b->Uniforms =
172 rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
173 b->NumUniforms);
174 for (unsigned j = 0; j < b->NumUniforms; j++) {
175 b->Uniforms[j].Name = ralloc_strdup(prog->data,
176 blob_read_string (metadata));
177
178 char *index_name = blob_read_string(metadata);
179 if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
180 b->Uniforms[j].IndexName = b->Uniforms[j].Name;
181 } else {
182 b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
183 }
184
185 b->Uniforms[j].Type = decode_type_from_blob(metadata);
186 b->Uniforms[j].Offset = blob_read_uint32(metadata);
187 }
188 }
189
190 static void
read_buffer_blocks(struct blob_reader * metadata,struct gl_shader_program * prog)191 read_buffer_blocks(struct blob_reader *metadata,
192 struct gl_shader_program *prog)
193 {
194 prog->data->NumUniformBlocks = blob_read_uint32(metadata);
195 prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
196
197 prog->data->UniformBlocks =
198 rzalloc_array(prog->data, struct gl_uniform_block,
199 prog->data->NumUniformBlocks);
200
201 prog->data->ShaderStorageBlocks =
202 rzalloc_array(prog->data, struct gl_uniform_block,
203 prog->data->NumShaderStorageBlocks);
204
205 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
206 read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
207 }
208
209 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
210 read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
211 }
212
213 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
214 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
215 if (!sh)
216 continue;
217
218 struct gl_program *glprog = sh->Program;
219
220 glprog->sh.NumUniformBlocks = blob_read_uint32(metadata);
221 glprog->info.num_ssbos = blob_read_uint32(metadata);
222
223 glprog->sh.UniformBlocks =
224 rzalloc_array(glprog, gl_uniform_block *, glprog->sh.NumUniformBlocks);
225 glprog->sh.ShaderStorageBlocks =
226 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
227
228 for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) {
229 uint32_t offset = blob_read_uint32(metadata);
230 glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
231 }
232
233 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
234 uint32_t offset = blob_read_uint32(metadata);
235 glprog->sh.ShaderStorageBlocks[j] =
236 prog->data->ShaderStorageBlocks + offset;
237 }
238 }
239 }
240
241 static void
write_atomic_buffers(struct blob * metadata,struct gl_shader_program * prog)242 write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
243 {
244 blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
245
246 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
247 if (prog->_LinkedShaders[i]) {
248 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
249 blob_write_uint32(metadata, glprog->info.num_abos);
250 }
251 }
252
253 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
254 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
255 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
256 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
257
258 blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
259 sizeof(prog->data->AtomicBuffers[i].StageReferences));
260
261 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
262 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
263 }
264 }
265 }
266
267 static void
read_atomic_buffers(struct blob_reader * metadata,struct gl_shader_program * prog)268 read_atomic_buffers(struct blob_reader *metadata,
269 struct gl_shader_program *prog)
270 {
271 prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
272 prog->data->AtomicBuffers =
273 rzalloc_array(prog, gl_active_atomic_buffer,
274 prog->data->NumAtomicBuffers);
275
276 struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
277 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
278 if (prog->_LinkedShaders[i]) {
279 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
280
281 glprog->info.num_abos = blob_read_uint32(metadata);
282 glprog->sh.AtomicBuffers =
283 rzalloc_array(glprog, gl_active_atomic_buffer *,
284 glprog->info.num_abos);
285 stage_buff_list[i] = glprog->sh.AtomicBuffers;
286 }
287 }
288
289 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
290 prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
291 prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
292 prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
293
294 blob_copy_bytes(metadata,
295 (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
296 sizeof(prog->data->AtomicBuffers[i].StageReferences));
297
298 prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
299 prog->data->AtomicBuffers[i].NumUniforms);
300
301 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
302 prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
303 }
304
305 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
306 if (prog->data->AtomicBuffers[i].StageReferences[j]) {
307 *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
308 stage_buff_list[j]++;
309 }
310 }
311 }
312 }
313
314 static void
write_xfb(struct blob * metadata,struct gl_shader_program * shProg)315 write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
316 {
317 struct gl_program *prog = shProg->last_vert_prog;
318
319 if (!prog) {
320 blob_write_uint32(metadata, ~0u);
321 return;
322 }
323
324 struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
325
326 blob_write_uint32(metadata, prog->info.stage);
327
328 /* Data set by glTransformFeedbackVaryings. */
329 blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
330 blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride,
331 sizeof(shProg->TransformFeedback.BufferStride));
332 blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
333 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
334 blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
335
336 blob_write_uint32(metadata, ltf->NumOutputs);
337 blob_write_uint32(metadata, ltf->ActiveBuffers);
338 blob_write_uint32(metadata, ltf->NumVarying);
339
340 blob_write_bytes(metadata, ltf->Outputs,
341 sizeof(struct gl_transform_feedback_output) *
342 ltf->NumOutputs);
343
344 for (int i = 0; i < ltf->NumVarying; i++) {
345 blob_write_string(metadata, ltf->Varyings[i].name.string);
346 blob_write_uint32(metadata, ltf->Varyings[i].Type);
347 blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
348 blob_write_uint32(metadata, ltf->Varyings[i].Size);
349 blob_write_uint32(metadata, ltf->Varyings[i].Offset);
350 }
351
352 blob_write_bytes(metadata, ltf->Buffers,
353 sizeof(struct gl_transform_feedback_buffer) *
354 MAX_FEEDBACK_BUFFERS);
355 }
356
357 static void
read_xfb(struct blob_reader * metadata,struct gl_shader_program * shProg)358 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
359 {
360 unsigned xfb_stage = blob_read_uint32(metadata);
361
362 if (xfb_stage == ~0u)
363 return;
364
365 if (shProg->TransformFeedback.VaryingNames) {
366 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; ++i)
367 free(shProg->TransformFeedback.VaryingNames[i]);
368 }
369
370 /* Data set by glTransformFeedbackVaryings. */
371 shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
372 blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
373 sizeof(shProg->TransformFeedback.BufferStride));
374 shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
375
376 shProg->TransformFeedback.VaryingNames = (char **)
377 realloc(shProg->TransformFeedback.VaryingNames,
378 shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
379 /* Note, malloc used with VaryingNames. */
380 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
381 shProg->TransformFeedback.VaryingNames[i] =
382 strdup(blob_read_string(metadata));
383
384 struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
385 struct gl_transform_feedback_info *ltf =
386 rzalloc(prog, struct gl_transform_feedback_info);
387
388 prog->sh.LinkedTransformFeedback = ltf;
389 shProg->last_vert_prog = prog;
390
391 ltf->NumOutputs = blob_read_uint32(metadata);
392 ltf->ActiveBuffers = blob_read_uint32(metadata);
393 ltf->NumVarying = blob_read_uint32(metadata);
394
395 ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
396 ltf->NumOutputs);
397
398 blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
399 sizeof(struct gl_transform_feedback_output) *
400 ltf->NumOutputs);
401
402 ltf->Varyings = rzalloc_array(prog,
403 struct gl_transform_feedback_varying_info,
404 ltf->NumVarying);
405
406 for (int i = 0; i < ltf->NumVarying; i++) {
407 ltf->Varyings[i].name.string = ralloc_strdup(prog, blob_read_string(metadata));
408 resource_name_updated(<f->Varyings[i].name);
409 ltf->Varyings[i].Type = blob_read_uint32(metadata);
410 ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
411 ltf->Varyings[i].Size = blob_read_uint32(metadata);
412 ltf->Varyings[i].Offset = blob_read_uint32(metadata);
413 }
414
415 blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
416 sizeof(struct gl_transform_feedback_buffer) *
417 MAX_FEEDBACK_BUFFERS);
418 }
419
420 static bool
has_uniform_storage(struct gl_shader_program * prog,unsigned idx)421 has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
422 {
423 if (!prog->data->UniformStorage[idx].builtin &&
424 !prog->data->UniformStorage[idx].is_shader_storage &&
425 prog->data->UniformStorage[idx].block_index == -1)
426 return true;
427
428 return false;
429 }
430
431 static void
write_uniforms(struct blob * metadata,struct gl_shader_program * prog)432 write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
433 {
434 blob_write_uint32(metadata, prog->SamplersValidated);
435 blob_write_uint32(metadata, prog->data->NumUniformStorage);
436 blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
437
438 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
439 encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
440 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
441 if (prog->data->UniformStorage[i].name.string) {
442 blob_write_string(metadata, prog->data->UniformStorage[i].name.string);
443 } else {
444 blob_write_string(metadata, "");
445 }
446 blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
447 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
448 blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
449 blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
450 blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
451 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
452 blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
453 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
454 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
455 blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
456 blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
457 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
458 blob_write_uint32(metadata,
459 prog->data->UniformStorage[i].num_compatible_subroutines);
460 blob_write_uint32(metadata,
461 prog->data->UniformStorage[i].top_level_array_size);
462 blob_write_uint32(metadata,
463 prog->data->UniformStorage[i].top_level_array_stride);
464
465 if (has_uniform_storage(prog, i)) {
466 blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
467 prog->data->UniformDataSlots);
468 }
469
470 blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
471 sizeof(prog->data->UniformStorage[i].opaque));
472 }
473
474 /* Here we cache all uniform values. We do this to retain values for
475 * uniforms with initialisers and also hidden uniforms that may be lowered
476 * constant arrays. We could possibly just store the values we need but for
477 * now we just store everything.
478 */
479 blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
480 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
481 if (has_uniform_storage(prog, i)) {
482 unsigned vec_size =
483 glsl_get_component_slots(prog->data->UniformStorage[i].type) *
484 MAX2(prog->data->UniformStorage[i].array_elements, 1);
485 unsigned slot =
486 prog->data->UniformStorage[i].storage -
487 prog->data->UniformDataSlots;
488 blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
489 sizeof(union gl_constant_value) * vec_size);
490 }
491 }
492 }
493
494 static void
read_uniforms(struct blob_reader * metadata,struct gl_shader_program * prog)495 read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
496 {
497 struct gl_uniform_storage *uniforms;
498 union gl_constant_value *data;
499
500 prog->SamplersValidated = blob_read_uint32(metadata);
501 prog->data->NumUniformStorage = blob_read_uint32(metadata);
502 prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
503
504 uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
505 prog->data->NumUniformStorage);
506 prog->data->UniformStorage = uniforms;
507
508 data = rzalloc_array(uniforms, union gl_constant_value,
509 prog->data->NumUniformDataSlots);
510 prog->data->UniformDataSlots = data;
511 prog->data->UniformDataDefaults =
512 rzalloc_array(uniforms, union gl_constant_value,
513 prog->data->NumUniformDataSlots);
514
515 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
516 uniforms[i].type = decode_type_from_blob(metadata);
517 uniforms[i].array_elements = blob_read_uint32(metadata);
518 uniforms[i].name.string = ralloc_strdup(prog, blob_read_string (metadata));
519 resource_name_updated(&uniforms[i].name);
520 uniforms[i].builtin = blob_read_uint32(metadata);
521 uniforms[i].remap_location = blob_read_uint32(metadata);
522 uniforms[i].block_index = blob_read_uint32(metadata);
523 uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
524 uniforms[i].offset = blob_read_uint32(metadata);
525 uniforms[i].array_stride = blob_read_uint32(metadata);
526 uniforms[i].hidden = blob_read_uint32(metadata);
527 uniforms[i].is_shader_storage = blob_read_uint32(metadata);
528 uniforms[i].active_shader_mask = blob_read_uint32(metadata);
529 uniforms[i].matrix_stride = blob_read_uint32(metadata);
530 uniforms[i].row_major = blob_read_uint32(metadata);
531 uniforms[i].is_bindless = blob_read_uint32(metadata);
532 uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
533 uniforms[i].top_level_array_size = blob_read_uint32(metadata);
534 uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
535
536 if (has_uniform_storage(prog, i)) {
537 uniforms[i].storage = data + blob_read_uint32(metadata);
538 }
539
540 memcpy(uniforms[i].opaque,
541 blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
542 sizeof(uniforms[i].opaque));
543 }
544
545 /* Restore uniform values. */
546 prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
547 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
548 if (has_uniform_storage(prog, i)) {
549 unsigned vec_size =
550 glsl_get_component_slots(prog->data->UniformStorage[i].type) *
551 MAX2(prog->data->UniformStorage[i].array_elements, 1);
552 unsigned slot =
553 prog->data->UniformStorage[i].storage -
554 prog->data->UniformDataSlots;
555 blob_copy_bytes(metadata,
556 (uint8_t *) &prog->data->UniformDataSlots[slot],
557 sizeof(union gl_constant_value) * vec_size);
558
559 assert(vec_size + prog->data->UniformStorage[i].storage <=
560 data + prog->data->NumUniformDataSlots);
561 }
562 }
563
564 memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
565 sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
566 }
567
568 enum uniform_remap_type
569 {
570 remap_type_inactive_explicit_location,
571 remap_type_null_ptr,
572 remap_type_uniform_offset,
573 remap_type_uniform_offsets_equal,
574 };
575
576 static void
write_uniform_remap_table(struct blob * metadata,unsigned num_entries,gl_uniform_storage * uniform_storage,gl_uniform_storage ** remap_table)577 write_uniform_remap_table(struct blob *metadata,
578 unsigned num_entries,
579 gl_uniform_storage *uniform_storage,
580 gl_uniform_storage **remap_table)
581 {
582 blob_write_uint32(metadata, num_entries);
583
584 for (unsigned i = 0; i < num_entries; i++) {
585 gl_uniform_storage *entry = remap_table[i];
586 uint32_t offset = entry - uniform_storage;
587
588 if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
589 blob_write_uint32(metadata, remap_type_inactive_explicit_location);
590 } else if (entry == NULL) {
591 blob_write_uint32(metadata, remap_type_null_ptr);
592 } else if (i+1 < num_entries && entry == remap_table[i+1]) {
593 blob_write_uint32(metadata, remap_type_uniform_offsets_equal);
594
595 /* If many offsets are equal, write only one offset and the number
596 * of consecutive entries being equal.
597 */
598 unsigned count = 1;
599 for (unsigned j = i + 1; j < num_entries; j++) {
600 if (entry != remap_table[j])
601 break;
602
603 count++;
604 }
605
606 blob_write_uint32(metadata, offset);
607 blob_write_uint32(metadata, count);
608 i += count - 1;
609 } else {
610 blob_write_uint32(metadata, remap_type_uniform_offset);
611
612 blob_write_uint32(metadata, offset);
613 }
614 }
615 }
616
617 static void
write_uniform_remap_tables(struct blob * metadata,struct gl_shader_program * prog)618 write_uniform_remap_tables(struct blob *metadata,
619 struct gl_shader_program *prog)
620 {
621 write_uniform_remap_table(metadata, prog->NumUniformRemapTable,
622 prog->data->UniformStorage,
623 prog->UniformRemapTable);
624
625 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
626 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
627 if (sh) {
628 write_uniform_remap_table(metadata,
629 sh->Program->sh.NumSubroutineUniformRemapTable,
630 prog->data->UniformStorage,
631 sh->Program->sh.SubroutineUniformRemapTable);
632 }
633 }
634 }
635
636 static struct gl_uniform_storage **
read_uniform_remap_table(struct blob_reader * metadata,struct gl_shader_program * prog,unsigned * num_entries,gl_uniform_storage * uniform_storage)637 read_uniform_remap_table(struct blob_reader *metadata,
638 struct gl_shader_program *prog,
639 unsigned *num_entries,
640 gl_uniform_storage *uniform_storage)
641 {
642 unsigned num = blob_read_uint32(metadata);
643 *num_entries = num;
644
645 struct gl_uniform_storage **remap_table =
646 rzalloc_array(prog, struct gl_uniform_storage *, num);
647
648 for (unsigned i = 0; i < num; i++) {
649 enum uniform_remap_type type =
650 (enum uniform_remap_type) blob_read_uint32(metadata);
651
652 if (type == remap_type_inactive_explicit_location) {
653 remap_table[i] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
654 } else if (type == remap_type_null_ptr) {
655 remap_table[i] = NULL;
656 } else if (type == remap_type_uniform_offsets_equal) {
657 uint32_t uni_offset = blob_read_uint32(metadata);
658 uint32_t count = blob_read_uint32(metadata);
659 struct gl_uniform_storage *entry = uniform_storage + uni_offset;
660
661 for (unsigned j = 0; j < count; j++)
662 remap_table[i+j] = entry;
663 i += count - 1;
664 } else {
665 uint32_t uni_offset = blob_read_uint32(metadata);
666 remap_table[i] = uniform_storage + uni_offset;
667 }
668 }
669 return remap_table;
670 }
671
672 static void
read_uniform_remap_tables(struct blob_reader * metadata,struct gl_shader_program * prog)673 read_uniform_remap_tables(struct blob_reader *metadata,
674 struct gl_shader_program *prog)
675 {
676 prog->UniformRemapTable =
677 read_uniform_remap_table(metadata, prog, &prog->NumUniformRemapTable,
678 prog->data->UniformStorage);
679
680 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
681 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
682 if (sh) {
683 struct gl_program *glprog = sh->Program;
684
685 glprog->sh.SubroutineUniformRemapTable =
686 read_uniform_remap_table(metadata, prog,
687 &glprog->sh.NumSubroutineUniformRemapTable,
688 prog->data->UniformStorage);
689 }
690 }
691 }
692
693 struct whte_closure
694 {
695 struct blob *blob;
696 size_t num_entries;
697 };
698
699 static void
write_hash_table_entry(const char * key,unsigned value,void * closure)700 write_hash_table_entry(const char *key, unsigned value, void *closure)
701 {
702 struct whte_closure *whte = (struct whte_closure *) closure;
703
704 blob_write_string(whte->blob, key);
705 blob_write_uint32(whte->blob, value);
706
707 whte->num_entries++;
708 }
709
710 static void
write_hash_table(struct blob * metadata,struct string_to_uint_map * hash)711 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
712 {
713 size_t offset;
714 struct whte_closure whte;
715
716 whte.blob = metadata;
717 whte.num_entries = 0;
718
719 offset = metadata->size;
720
721 /* Write a placeholder for the hashtable size. */
722 blob_write_uint32 (metadata, 0);
723
724 hash->iterate(write_hash_table_entry, &whte);
725
726 /* Overwrite with the computed number of entries written. */
727 blob_overwrite_uint32 (metadata, offset, whte.num_entries);
728 }
729
730 static void
read_hash_table(struct blob_reader * metadata,struct string_to_uint_map * hash)731 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
732 {
733 size_t i, num_entries;
734 const char *key;
735 uint32_t value;
736
737 num_entries = blob_read_uint32 (metadata);
738
739 for (i = 0; i < num_entries; i++) {
740 key = blob_read_string(metadata);
741 value = blob_read_uint32(metadata);
742
743 hash->put(value, key);
744 }
745 }
746
747 static void
write_hash_tables(struct blob * metadata,struct gl_shader_program * prog)748 write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
749 {
750 write_hash_table(metadata, prog->AttributeBindings);
751 write_hash_table(metadata, prog->FragDataBindings);
752 write_hash_table(metadata, prog->FragDataIndexBindings);
753 }
754
755 static void
read_hash_tables(struct blob_reader * metadata,struct gl_shader_program * prog)756 read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
757 {
758 read_hash_table(metadata, prog->AttributeBindings);
759 read_hash_table(metadata, prog->FragDataBindings);
760 read_hash_table(metadata, prog->FragDataIndexBindings);
761 }
762
763 static void
write_shader_subroutine_index(struct blob * metadata,struct gl_linked_shader * sh,struct gl_program_resource * res)764 write_shader_subroutine_index(struct blob *metadata,
765 struct gl_linked_shader *sh,
766 struct gl_program_resource *res)
767 {
768 assert(sh);
769
770 for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
771 if (strcmp(((gl_subroutine_function *)res->Data)->name.string,
772 sh->Program->sh.SubroutineFunctions[j].name.string) == 0) {
773 blob_write_uint32(metadata, j);
774 break;
775 }
776 }
777 }
778
779 static void
get_shader_var_and_pointer_sizes(size_t * s_var_size,size_t * s_var_ptrs,const gl_shader_variable * var)780 get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
781 const gl_shader_variable *var)
782 {
783 *s_var_size = sizeof(gl_shader_variable);
784 *s_var_ptrs =
785 sizeof(var->type) +
786 sizeof(var->interface_type) +
787 sizeof(var->outermost_struct_type) +
788 sizeof(var->name);
789 }
790
791 enum uniform_type
792 {
793 uniform_remapped,
794 uniform_not_remapped
795 };
796
797 static void
write_program_resource_data(struct blob * metadata,struct gl_shader_program * prog,struct gl_program_resource * res,struct string_to_uint_map * uniform_idx_map,struct string_to_uint_map * blk_idx_map)798 write_program_resource_data(struct blob *metadata,
799 struct gl_shader_program *prog,
800 struct gl_program_resource *res,
801 struct string_to_uint_map *uniform_idx_map,
802 struct string_to_uint_map *blk_idx_map)
803 {
804 struct gl_linked_shader *sh;
805
806 switch(res->Type) {
807 case GL_PROGRAM_INPUT:
808 case GL_PROGRAM_OUTPUT: {
809 const gl_shader_variable *var = (gl_shader_variable *)res->Data;
810
811 encode_type_to_blob(metadata, var->type);
812 encode_type_to_blob(metadata, var->interface_type);
813 encode_type_to_blob(metadata, var->outermost_struct_type);
814
815 if (var->name.string) {
816 blob_write_string(metadata, var->name.string);
817 } else {
818 blob_write_string(metadata, "");
819 }
820
821 size_t s_var_size, s_var_ptrs;
822 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
823
824 /* Write gl_shader_variable skipping over the pointers */
825 blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
826 s_var_size - s_var_ptrs);
827 break;
828 }
829 case GL_UNIFORM_BLOCK:
830 case GL_SHADER_STORAGE_BLOCK: {
831 unsigned i;
832 string_to_uint_map_get(blk_idx_map, &i,
833 ((gl_uniform_block *)res->Data)->name.string);
834 blob_write_uint32(metadata, i);
835 break;
836 }
837 case GL_BUFFER_VARIABLE:
838 case GL_VERTEX_SUBROUTINE_UNIFORM:
839 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
840 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
841 case GL_COMPUTE_SUBROUTINE_UNIFORM:
842 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
843 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
844 case GL_UNIFORM:
845 if (((gl_uniform_storage *)res->Data)->builtin ||
846 res->Type != GL_UNIFORM) {
847 blob_write_uint32(metadata, uniform_not_remapped);
848
849 unsigned i;
850 string_to_uint_map_get(uniform_idx_map, &i,
851 ((gl_uniform_storage *)res->Data)->name.string);
852 blob_write_uint32(metadata, i);
853 } else {
854 blob_write_uint32(metadata, uniform_remapped);
855 blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
856 }
857 break;
858 case GL_ATOMIC_COUNTER_BUFFER:
859 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
860 if (((gl_active_atomic_buffer *)res->Data)->Binding ==
861 prog->data->AtomicBuffers[i].Binding) {
862 blob_write_uint32(metadata, i);
863 break;
864 }
865 }
866 break;
867 case GL_TRANSFORM_FEEDBACK_BUFFER:
868 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
869 if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
870 prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
871 blob_write_uint32(metadata, i);
872 break;
873 }
874 }
875 break;
876 case GL_TRANSFORM_FEEDBACK_VARYING:
877 for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
878 if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->name.string,
879 prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].name.string) == 0) {
880 blob_write_uint32(metadata, i);
881 break;
882 }
883 }
884 break;
885 case GL_VERTEX_SUBROUTINE:
886 case GL_TESS_CONTROL_SUBROUTINE:
887 case GL_TESS_EVALUATION_SUBROUTINE:
888 case GL_GEOMETRY_SUBROUTINE:
889 case GL_FRAGMENT_SUBROUTINE:
890 case GL_COMPUTE_SUBROUTINE:
891 sh =
892 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
893 write_shader_subroutine_index(metadata, sh, res);
894 break;
895 default:
896 assert(!"Support for writing resource not yet implemented.");
897 }
898 }
899
900 static void
read_program_resource_data(struct blob_reader * metadata,struct gl_shader_program * prog,struct gl_program_resource * res)901 read_program_resource_data(struct blob_reader *metadata,
902 struct gl_shader_program *prog,
903 struct gl_program_resource *res)
904 {
905 struct gl_linked_shader *sh;
906
907 switch(res->Type) {
908 case GL_PROGRAM_INPUT:
909 case GL_PROGRAM_OUTPUT: {
910 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
911
912 var->type = decode_type_from_blob(metadata);
913 var->interface_type = decode_type_from_blob(metadata);
914 var->outermost_struct_type = decode_type_from_blob(metadata);
915
916 var->name.string = ralloc_strdup(prog, blob_read_string(metadata));
917 resource_name_updated(&var->name);
918
919 size_t s_var_size, s_var_ptrs;
920 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
921
922 blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
923 s_var_size - s_var_ptrs);
924
925 res->Data = var;
926 break;
927 }
928 case GL_UNIFORM_BLOCK:
929 res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
930 break;
931 case GL_SHADER_STORAGE_BLOCK:
932 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
933 break;
934 case GL_BUFFER_VARIABLE:
935 case GL_VERTEX_SUBROUTINE_UNIFORM:
936 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
937 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
938 case GL_COMPUTE_SUBROUTINE_UNIFORM:
939 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
940 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
941 case GL_UNIFORM: {
942 enum uniform_type type = (enum uniform_type) blob_read_uint32(metadata);
943 if (type == uniform_not_remapped) {
944 res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
945 } else {
946 res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
947 }
948 break;
949 }
950 case GL_ATOMIC_COUNTER_BUFFER:
951 res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
952 break;
953 case GL_TRANSFORM_FEEDBACK_BUFFER:
954 res->Data = &prog->last_vert_prog->
955 sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
956 break;
957 case GL_TRANSFORM_FEEDBACK_VARYING:
958 res->Data = &prog->last_vert_prog->
959 sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
960 break;
961 case GL_VERTEX_SUBROUTINE:
962 case GL_TESS_CONTROL_SUBROUTINE:
963 case GL_TESS_EVALUATION_SUBROUTINE:
964 case GL_GEOMETRY_SUBROUTINE:
965 case GL_FRAGMENT_SUBROUTINE:
966 case GL_COMPUTE_SUBROUTINE:
967 sh =
968 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
969 res->Data =
970 &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
971 break;
972 default:
973 assert(!"Support for reading resource not yet implemented.");
974 }
975 }
976
977 static void
write_program_resource_list(struct blob * metadata,struct gl_shader_program * prog)978 write_program_resource_list(struct blob *metadata,
979 struct gl_shader_program *prog)
980 {
981 blob_write_uint32(metadata, prog->data->NumProgramResourceList);
982
983 struct string_to_uint_map *uniform_idx_map = string_to_uint_map_ctor();
984 struct string_to_uint_map *ubo_idx_map = string_to_uint_map_ctor();
985 struct string_to_uint_map *ssbo_idx_map = string_to_uint_map_ctor();
986
987 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
988 string_to_uint_map_put(ubo_idx_map, i,
989 prog->data->UniformBlocks[i].name.string);
990 }
991
992 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
993 string_to_uint_map_put(ssbo_idx_map, i,
994 prog->data->ShaderStorageBlocks[i].name.string);
995 }
996
997 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
998 string_to_uint_map_put(uniform_idx_map, i,
999 prog->data->UniformStorage[i].name.string);
1000 }
1001
1002 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
1003 blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
1004
1005 struct string_to_uint_map *blk_idx_map =
1006 prog->data->ProgramResourceList[i].Type == GL_UNIFORM_BLOCK ?
1007 ubo_idx_map : ssbo_idx_map;
1008
1009 write_program_resource_data(metadata, prog,
1010 &prog->data->ProgramResourceList[i],
1011 uniform_idx_map, blk_idx_map);
1012 blob_write_bytes(metadata,
1013 &prog->data->ProgramResourceList[i].StageReferences,
1014 sizeof(prog->data->ProgramResourceList[i].StageReferences));
1015 }
1016
1017 string_to_uint_map_dtor(uniform_idx_map);
1018 string_to_uint_map_dtor(ubo_idx_map);
1019 string_to_uint_map_dtor(ssbo_idx_map);
1020 }
1021
1022 static void
read_program_resource_list(struct blob_reader * metadata,struct gl_shader_program * prog)1023 read_program_resource_list(struct blob_reader *metadata,
1024 struct gl_shader_program *prog)
1025 {
1026 prog->data->NumProgramResourceList = blob_read_uint32(metadata);
1027
1028 prog->data->ProgramResourceList =
1029 ralloc_array(prog->data, gl_program_resource,
1030 prog->data->NumProgramResourceList);
1031
1032 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
1033 prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
1034 read_program_resource_data(metadata, prog,
1035 &prog->data->ProgramResourceList[i]);
1036 blob_copy_bytes(metadata,
1037 (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
1038 sizeof(prog->data->ProgramResourceList[i].StageReferences));
1039 }
1040 }
1041
1042 static void
write_shader_parameters(struct blob * metadata,struct gl_program_parameter_list * params)1043 write_shader_parameters(struct blob *metadata,
1044 struct gl_program_parameter_list *params)
1045 {
1046 blob_write_uint32(metadata, params->NumParameters);
1047 uint32_t i = 0;
1048
1049 while (i < params->NumParameters) {
1050 struct gl_program_parameter *param = ¶ms->Parameters[i];
1051 blob_write_uint32(metadata, param->Type);
1052 blob_write_string(metadata, param->Name);
1053 blob_write_uint32(metadata, param->Size);
1054 blob_write_uint32(metadata, param->Padded);
1055 blob_write_uint32(metadata, param->DataType);
1056 blob_write_bytes(metadata, param->StateIndexes,
1057 sizeof(param->StateIndexes));
1058 blob_write_uint32(metadata, param->UniformStorageIndex);
1059 blob_write_uint32(metadata, param->MainUniformStorageIndex);
1060
1061 i++;
1062 }
1063
1064 blob_write_bytes(metadata, params->ParameterValues,
1065 sizeof(gl_constant_value) * params->NumParameterValues);
1066
1067 blob_write_uint32(metadata, params->StateFlags);
1068 blob_write_uint32(metadata, params->UniformBytes);
1069 blob_write_uint32(metadata, params->FirstStateVarIndex);
1070 blob_write_uint32(metadata, params->LastStateVarIndex);
1071 }
1072
1073 static void
read_shader_parameters(struct blob_reader * metadata,struct gl_program_parameter_list * params)1074 read_shader_parameters(struct blob_reader *metadata,
1075 struct gl_program_parameter_list *params)
1076 {
1077 gl_state_index16 state_indexes[STATE_LENGTH];
1078 uint32_t i = 0;
1079 uint32_t num_parameters = blob_read_uint32(metadata);
1080
1081 _mesa_reserve_parameter_storage(params, num_parameters, num_parameters);
1082 while (i < num_parameters) {
1083 gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
1084 const char *name = blob_read_string(metadata);
1085 unsigned size = blob_read_uint32(metadata);
1086 bool padded = blob_read_uint32(metadata);
1087 unsigned data_type = blob_read_uint32(metadata);
1088 blob_copy_bytes(metadata, (uint8_t *) state_indexes,
1089 sizeof(state_indexes));
1090
1091 _mesa_add_parameter(params, type, name, size, data_type,
1092 NULL, state_indexes, padded);
1093
1094 gl_program_parameter *param = ¶ms->Parameters[i];
1095 param->UniformStorageIndex = blob_read_uint32(metadata);
1096 param->MainUniformStorageIndex = blob_read_uint32(metadata);
1097
1098 i++;
1099 }
1100
1101 blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
1102 sizeof(gl_constant_value) * params->NumParameterValues);
1103
1104 params->StateFlags = blob_read_uint32(metadata);
1105 params->UniformBytes = blob_read_uint32(metadata);
1106 params->FirstStateVarIndex = blob_read_uint32(metadata);
1107 params->LastStateVarIndex = blob_read_uint32(metadata);
1108 }
1109
1110 static void
write_shader_metadata(struct blob * metadata,gl_linked_shader * shader)1111 write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
1112 {
1113 assert(shader->Program);
1114 struct gl_program *glprog = shader->Program;
1115 unsigned i;
1116
1117 blob_write_uint64(metadata, glprog->DualSlotInputs);
1118 blob_write_bytes(metadata, glprog->TexturesUsed,
1119 sizeof(glprog->TexturesUsed));
1120 blob_write_uint64(metadata, glprog->SamplersUsed);
1121
1122 blob_write_bytes(metadata, glprog->SamplerUnits,
1123 sizeof(glprog->SamplerUnits));
1124 blob_write_bytes(metadata, glprog->sh.SamplerTargets,
1125 sizeof(glprog->sh.SamplerTargets));
1126 blob_write_uint32(metadata, glprog->ShadowSamplers);
1127 blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
1128 blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess);
1129
1130 blob_write_bytes(metadata, glprog->sh.image_access,
1131 sizeof(glprog->sh.image_access));
1132 blob_write_bytes(metadata, glprog->sh.ImageUnits,
1133 sizeof(glprog->sh.ImageUnits));
1134
1135 size_t ptr_size = sizeof(GLvoid *);
1136
1137 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
1138 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
1139 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1140 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
1141 sizeof(struct gl_bindless_sampler) - ptr_size);
1142 }
1143
1144 blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
1145 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
1146 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1147 blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
1148 sizeof(struct gl_bindless_image) - ptr_size);
1149 }
1150
1151 write_shader_parameters(metadata, glprog->Parameters);
1152
1153 assert((glprog->driver_cache_blob == NULL) ==
1154 (glprog->driver_cache_blob_size == 0));
1155 blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
1156 if (glprog->driver_cache_blob_size > 0) {
1157 blob_write_bytes(metadata, glprog->driver_cache_blob,
1158 glprog->driver_cache_blob_size);
1159 }
1160 }
1161
1162 static void
read_shader_metadata(struct blob_reader * metadata,struct gl_program * glprog,gl_linked_shader * linked)1163 read_shader_metadata(struct blob_reader *metadata,
1164 struct gl_program *glprog,
1165 gl_linked_shader *linked)
1166 {
1167 unsigned i;
1168
1169 glprog->DualSlotInputs = blob_read_uint64(metadata);
1170 blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
1171 sizeof(glprog->TexturesUsed));
1172 glprog->SamplersUsed = blob_read_uint64(metadata);
1173
1174 blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
1175 sizeof(glprog->SamplerUnits));
1176 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
1177 sizeof(glprog->sh.SamplerTargets));
1178 glprog->ShadowSamplers = blob_read_uint32(metadata);
1179 glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
1180 glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata);
1181
1182 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.image_access,
1183 sizeof(glprog->sh.image_access));
1184 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
1185 sizeof(glprog->sh.ImageUnits));
1186
1187 size_t ptr_size = sizeof(GLvoid *);
1188
1189 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
1190 glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
1191 if (glprog->sh.NumBindlessSamplers > 0) {
1192 glprog->sh.BindlessSamplers =
1193 rzalloc_array(glprog, gl_bindless_sampler,
1194 glprog->sh.NumBindlessSamplers);
1195
1196 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1197 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
1198 sizeof(struct gl_bindless_sampler) - ptr_size);
1199 }
1200 }
1201
1202 glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
1203 glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
1204 if (glprog->sh.NumBindlessImages > 0) {
1205 glprog->sh.BindlessImages =
1206 rzalloc_array(glprog, gl_bindless_image,
1207 glprog->sh.NumBindlessImages);
1208
1209 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1210 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
1211 sizeof(struct gl_bindless_image) - ptr_size);
1212 }
1213 }
1214
1215 glprog->Parameters = _mesa_new_parameter_list();
1216 read_shader_parameters(metadata, glprog->Parameters);
1217
1218 glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
1219 if (glprog->driver_cache_blob_size > 0) {
1220 glprog->driver_cache_blob =
1221 (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
1222 blob_copy_bytes(metadata, glprog->driver_cache_blob,
1223 glprog->driver_cache_blob_size);
1224 }
1225 }
1226
1227 static void
get_shader_info_and_pointer_sizes(size_t * s_info_size,size_t * s_info_ptrs,shader_info * info)1228 get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
1229 shader_info *info)
1230 {
1231 *s_info_size = sizeof(shader_info);
1232 *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
1233 }
1234
1235 static void
create_linked_shader_and_program(struct gl_context * ctx,gl_shader_stage stage,struct gl_shader_program * prog,struct blob_reader * metadata)1236 create_linked_shader_and_program(struct gl_context *ctx,
1237 gl_shader_stage stage,
1238 struct gl_shader_program *prog,
1239 struct blob_reader *metadata)
1240 {
1241 struct gl_program *glprog;
1242
1243 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
1244 linked->Stage = stage;
1245
1246 glprog = ctx->Driver.NewProgram(ctx, stage, prog->Name, false);
1247 glprog->info.stage = stage;
1248 linked->Program = glprog;
1249
1250 read_shader_metadata(metadata, glprog, linked);
1251
1252 glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
1253 glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
1254
1255 size_t s_info_size, s_info_ptrs;
1256 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1257 &glprog->info);
1258
1259 /* Restore shader info */
1260 blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
1261 s_info_size - s_info_ptrs);
1262
1263 _mesa_reference_shader_program_data(&glprog->sh.data, prog->data);
1264 _mesa_reference_program(ctx, &linked->Program, glprog);
1265 prog->_LinkedShaders[stage] = linked;
1266 }
1267
1268 extern "C" void
serialize_glsl_program(struct blob * blob,struct gl_context * ctx,struct gl_shader_program * prog)1269 serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
1270 struct gl_shader_program *prog)
1271 {
1272 blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1273
1274 write_uniforms(blob, prog);
1275
1276 write_hash_tables(blob, prog);
1277
1278 blob_write_uint32(blob, prog->GLSL_Version);
1279 blob_write_uint32(blob, prog->IsES);
1280 blob_write_uint32(blob, prog->data->linked_stages);
1281
1282 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1283 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1284 if (sh) {
1285 write_shader_metadata(blob, sh);
1286
1287 if (sh->Program->info.name)
1288 blob_write_string(blob, sh->Program->info.name);
1289 else
1290 blob_write_string(blob, "");
1291
1292 if (sh->Program->info.label)
1293 blob_write_string(blob, sh->Program->info.label);
1294 else
1295 blob_write_string(blob, "");
1296
1297 size_t s_info_size, s_info_ptrs;
1298 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1299 &sh->Program->info);
1300
1301 /* Store shader info */
1302 blob_write_bytes(blob,
1303 ((char *) &sh->Program->info) + s_info_ptrs,
1304 s_info_size - s_info_ptrs);
1305 }
1306 }
1307
1308 write_xfb(blob, prog);
1309
1310 write_uniform_remap_tables(blob, prog);
1311
1312 write_atomic_buffers(blob, prog);
1313
1314 write_buffer_blocks(blob, prog);
1315
1316 write_subroutines(blob, prog);
1317
1318 write_program_resource_list(blob, prog);
1319 }
1320
1321 extern "C" bool
deserialize_glsl_program(struct blob_reader * blob,struct gl_context * ctx,struct gl_shader_program * prog)1322 deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
1323 struct gl_shader_program *prog)
1324 {
1325 /* Fixed function programs generated by Mesa can't be serialized. */
1326 if (prog->Name == 0)
1327 return false;
1328
1329 assert(prog->data->UniformStorage == NULL);
1330
1331 blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1332
1333 read_uniforms(blob, prog);
1334
1335 read_hash_tables(blob, prog);
1336
1337 prog->GLSL_Version = blob_read_uint32(blob);
1338 prog->IsES = blob_read_uint32(blob);
1339 prog->data->linked_stages = blob_read_uint32(blob);
1340
1341 unsigned mask = prog->data->linked_stages;
1342 while (mask) {
1343 const int j = u_bit_scan(&mask);
1344 create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
1345 blob);
1346 }
1347
1348 read_xfb(blob, prog);
1349
1350 read_uniform_remap_tables(blob, prog);
1351
1352 read_atomic_buffers(blob, prog);
1353
1354 read_buffer_blocks(blob, prog);
1355
1356 read_subroutines(blob, prog);
1357
1358 read_program_resource_list(blob, prog);
1359
1360 return !blob->overrun;
1361 }
1362