xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/serialize.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file serialize.cpp
26  *
27  * GLSL serialization
28  *
29  * Supports serializing and deserializing glsl programs using a blob.
30  */
31 
32 #include "compiler/glsl_types.h"
33 #include "compiler/shader_info.h"
34 #include "ir_uniform.h"
35 #include "main/mtypes.h"
36 #include "main/shaderobj.h"
37 #include "program/program.h"
38 #include "string_to_uint_map.h"
39 #include "util/bitscan.h"
40 
41 
42 static void
write_subroutines(struct blob * metadata,struct gl_shader_program * prog)43 write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
44 {
45    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
46       struct gl_linked_shader *sh = prog->_LinkedShaders[i];
47       if (!sh)
48          continue;
49 
50       struct gl_program *glprog = sh->Program;
51 
52       blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
53       blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
54       blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
55       for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
56          int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
57 
58          blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name.string);
59          blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
60          blob_write_uint32(metadata, num_types);
61 
62          for (int k = 0; k < num_types; k++) {
63             encode_type_to_blob(metadata,
64                                 glprog->sh.SubroutineFunctions[j].types[k]);
65          }
66       }
67    }
68 }
69 
70 static void
read_subroutines(struct blob_reader * metadata,struct gl_shader_program * prog)71 read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
72 {
73    struct gl_subroutine_function *subs;
74 
75    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
76       struct gl_linked_shader *sh = prog->_LinkedShaders[i];
77       if (!sh)
78          continue;
79 
80       struct gl_program *glprog = sh->Program;
81 
82       glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
83       glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
84       glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
85 
86       subs = rzalloc_array(prog, struct gl_subroutine_function,
87                            glprog->sh.NumSubroutineFunctions);
88       glprog->sh.SubroutineFunctions = subs;
89 
90       for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
91          subs[j].name.string = ralloc_strdup(prog, blob_read_string (metadata));
92          resource_name_updated(&subs[j].name);
93          subs[j].index = (int) blob_read_uint32(metadata);
94          subs[j].num_compat_types = (int) blob_read_uint32(metadata);
95 
96          subs[j].types = rzalloc_array(prog, const struct glsl_type *,
97                                        subs[j].num_compat_types);
98          for (int k = 0; k < subs[j].num_compat_types; k++) {
99             subs[j].types[k] = decode_type_from_blob(metadata);
100          }
101       }
102    }
103 }
104 
105 static void
write_buffer_block(struct blob * metadata,struct gl_uniform_block * b)106 write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
107 {
108    blob_write_string(metadata, b->name.string);
109    blob_write_uint32(metadata, b->NumUniforms);
110    blob_write_uint32(metadata, b->Binding);
111    blob_write_uint32(metadata, b->UniformBufferSize);
112    blob_write_uint32(metadata, b->stageref);
113 
114    for (unsigned j = 0; j < b->NumUniforms; j++) {
115       blob_write_string(metadata, b->Uniforms[j].Name);
116       blob_write_string(metadata, b->Uniforms[j].IndexName);
117       encode_type_to_blob(metadata, b->Uniforms[j].Type);
118       blob_write_uint32(metadata, b->Uniforms[j].Offset);
119    }
120 }
121 
122 static void
write_buffer_blocks(struct blob * metadata,struct gl_shader_program * prog)123 write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
124 {
125    blob_write_uint32(metadata, prog->data->NumUniformBlocks);
126    blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
127 
128    for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
129       write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
130    }
131 
132    for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
133       write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
134    }
135 
136    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
137       struct gl_linked_shader *sh = prog->_LinkedShaders[i];
138       if (!sh)
139          continue;
140 
141       struct gl_program *glprog = sh->Program;
142 
143       blob_write_uint32(metadata, glprog->sh.NumUniformBlocks);
144       blob_write_uint32(metadata, glprog->info.num_ssbos);
145 
146       for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) {
147          uint32_t offset =
148             glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
149          blob_write_uint32(metadata, offset);
150       }
151 
152       for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
153          uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
154             prog->data->ShaderStorageBlocks;
155          blob_write_uint32(metadata, offset);
156       }
157    }
158 }
159 
160 static void
read_buffer_block(struct blob_reader * metadata,struct gl_uniform_block * b,struct gl_shader_program * prog)161 read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
162                   struct gl_shader_program *prog)
163 {
164       b->name.string = ralloc_strdup(prog->data, blob_read_string (metadata));
165       resource_name_updated(&b->name);
166       b->NumUniforms = blob_read_uint32(metadata);
167       b->Binding = blob_read_uint32(metadata);
168       b->UniformBufferSize = blob_read_uint32(metadata);
169       b->stageref = blob_read_uint32(metadata);
170 
171       b->Uniforms =
172          rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
173                        b->NumUniforms);
174       for (unsigned j = 0; j < b->NumUniforms; j++) {
175          b->Uniforms[j].Name = ralloc_strdup(prog->data,
176                                              blob_read_string (metadata));
177 
178          char *index_name = blob_read_string(metadata);
179          if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
180             b->Uniforms[j].IndexName = b->Uniforms[j].Name;
181          } else {
182             b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
183          }
184 
185          b->Uniforms[j].Type = decode_type_from_blob(metadata);
186          b->Uniforms[j].Offset = blob_read_uint32(metadata);
187       }
188 }
189 
190 static void
read_buffer_blocks(struct blob_reader * metadata,struct gl_shader_program * prog)191 read_buffer_blocks(struct blob_reader *metadata,
192                    struct gl_shader_program *prog)
193 {
194    prog->data->NumUniformBlocks = blob_read_uint32(metadata);
195    prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
196 
197    prog->data->UniformBlocks =
198       rzalloc_array(prog->data, struct gl_uniform_block,
199                     prog->data->NumUniformBlocks);
200 
201    prog->data->ShaderStorageBlocks =
202       rzalloc_array(prog->data, struct gl_uniform_block,
203                     prog->data->NumShaderStorageBlocks);
204 
205    for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
206       read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
207    }
208 
209    for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
210       read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
211    }
212 
213    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
214       struct gl_linked_shader *sh = prog->_LinkedShaders[i];
215       if (!sh)
216          continue;
217 
218       struct gl_program *glprog = sh->Program;
219 
220       glprog->sh.NumUniformBlocks = blob_read_uint32(metadata);
221       glprog->info.num_ssbos = blob_read_uint32(metadata);
222 
223       glprog->sh.UniformBlocks =
224          rzalloc_array(glprog, gl_uniform_block *, glprog->sh.NumUniformBlocks);
225       glprog->sh.ShaderStorageBlocks =
226          rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
227 
228       for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) {
229          uint32_t offset = blob_read_uint32(metadata);
230          glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
231       }
232 
233       for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
234          uint32_t offset = blob_read_uint32(metadata);
235          glprog->sh.ShaderStorageBlocks[j] =
236             prog->data->ShaderStorageBlocks + offset;
237       }
238    }
239 }
240 
241 static void
write_atomic_buffers(struct blob * metadata,struct gl_shader_program * prog)242 write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
243 {
244    blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
245 
246    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
247       if (prog->_LinkedShaders[i]) {
248          struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
249          blob_write_uint32(metadata, glprog->info.num_abos);
250       }
251    }
252 
253    for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
254       blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
255       blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
256       blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
257 
258       blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
259                        sizeof(prog->data->AtomicBuffers[i].StageReferences));
260 
261       for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
262          blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
263       }
264    }
265 }
266 
267 static void
read_atomic_buffers(struct blob_reader * metadata,struct gl_shader_program * prog)268 read_atomic_buffers(struct blob_reader *metadata,
269                      struct gl_shader_program *prog)
270 {
271    prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
272    prog->data->AtomicBuffers =
273       rzalloc_array(prog, gl_active_atomic_buffer,
274                     prog->data->NumAtomicBuffers);
275 
276    struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
277    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
278       if (prog->_LinkedShaders[i]) {
279          struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
280 
281          glprog->info.num_abos = blob_read_uint32(metadata);
282          glprog->sh.AtomicBuffers =
283             rzalloc_array(glprog, gl_active_atomic_buffer *,
284                           glprog->info.num_abos);
285          stage_buff_list[i] = glprog->sh.AtomicBuffers;
286       }
287    }
288 
289    for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
290       prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
291       prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
292       prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
293 
294       blob_copy_bytes(metadata,
295                       (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
296                       sizeof(prog->data->AtomicBuffers[i].StageReferences));
297 
298       prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
299          prog->data->AtomicBuffers[i].NumUniforms);
300 
301       for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
302          prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
303       }
304 
305       for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
306          if (prog->data->AtomicBuffers[i].StageReferences[j]) {
307             *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
308             stage_buff_list[j]++;
309          }
310       }
311    }
312 }
313 
314 static void
write_xfb(struct blob * metadata,struct gl_shader_program * shProg)315 write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
316 {
317    struct gl_program *prog = shProg->last_vert_prog;
318 
319    if (!prog) {
320       blob_write_uint32(metadata, ~0u);
321       return;
322    }
323 
324    struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
325 
326    blob_write_uint32(metadata, prog->info.stage);
327 
328    /* Data set by glTransformFeedbackVaryings. */
329    blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
330    blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride,
331                     sizeof(shProg->TransformFeedback.BufferStride));
332    blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
333    for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
334       blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
335 
336    blob_write_uint32(metadata, ltf->NumOutputs);
337    blob_write_uint32(metadata, ltf->ActiveBuffers);
338    blob_write_uint32(metadata, ltf->NumVarying);
339 
340    blob_write_bytes(metadata, ltf->Outputs,
341                     sizeof(struct gl_transform_feedback_output) *
342                        ltf->NumOutputs);
343 
344    for (int i = 0; i < ltf->NumVarying; i++) {
345       blob_write_string(metadata, ltf->Varyings[i].name.string);
346       blob_write_uint32(metadata, ltf->Varyings[i].Type);
347       blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
348       blob_write_uint32(metadata, ltf->Varyings[i].Size);
349       blob_write_uint32(metadata, ltf->Varyings[i].Offset);
350    }
351 
352    blob_write_bytes(metadata, ltf->Buffers,
353                     sizeof(struct gl_transform_feedback_buffer) *
354                        MAX_FEEDBACK_BUFFERS);
355 }
356 
357 static void
read_xfb(struct blob_reader * metadata,struct gl_shader_program * shProg)358 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
359 {
360    unsigned xfb_stage = blob_read_uint32(metadata);
361 
362    if (xfb_stage == ~0u)
363       return;
364 
365    if (shProg->TransformFeedback.VaryingNames)  {
366       for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; ++i)
367          free(shProg->TransformFeedback.VaryingNames[i]);
368    }
369 
370    /* Data set by glTransformFeedbackVaryings. */
371    shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
372    blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
373                    sizeof(shProg->TransformFeedback.BufferStride));
374    shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
375 
376    shProg->TransformFeedback.VaryingNames = (char **)
377       realloc(shProg->TransformFeedback.VaryingNames,
378              shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
379    /* Note, malloc used with VaryingNames. */
380    for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
381       shProg->TransformFeedback.VaryingNames[i] =
382          strdup(blob_read_string(metadata));
383 
384    struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
385    struct gl_transform_feedback_info *ltf =
386       rzalloc(prog, struct gl_transform_feedback_info);
387 
388    prog->sh.LinkedTransformFeedback = ltf;
389    shProg->last_vert_prog = prog;
390 
391    ltf->NumOutputs = blob_read_uint32(metadata);
392    ltf->ActiveBuffers = blob_read_uint32(metadata);
393    ltf->NumVarying = blob_read_uint32(metadata);
394 
395    ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
396                                 ltf->NumOutputs);
397 
398    blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
399                    sizeof(struct gl_transform_feedback_output) *
400                       ltf->NumOutputs);
401 
402    ltf->Varyings = rzalloc_array(prog,
403                                  struct gl_transform_feedback_varying_info,
404                                  ltf->NumVarying);
405 
406    for (int i = 0; i < ltf->NumVarying; i++) {
407       ltf->Varyings[i].name.string = ralloc_strdup(prog, blob_read_string(metadata));
408       resource_name_updated(&ltf->Varyings[i].name);
409       ltf->Varyings[i].Type = blob_read_uint32(metadata);
410       ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
411       ltf->Varyings[i].Size = blob_read_uint32(metadata);
412       ltf->Varyings[i].Offset = blob_read_uint32(metadata);
413    }
414 
415    blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
416                    sizeof(struct gl_transform_feedback_buffer) *
417                       MAX_FEEDBACK_BUFFERS);
418 }
419 
420 static bool
has_uniform_storage(struct gl_shader_program * prog,unsigned idx)421 has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
422 {
423    if (!prog->data->UniformStorage[idx].builtin &&
424        !prog->data->UniformStorage[idx].is_shader_storage &&
425        prog->data->UniformStorage[idx].block_index == -1)
426       return true;
427 
428    return false;
429 }
430 
431 static void
write_uniforms(struct blob * metadata,struct gl_shader_program * prog)432 write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
433 {
434    blob_write_uint32(metadata, prog->SamplersValidated);
435    blob_write_uint32(metadata, prog->data->NumUniformStorage);
436    blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
437 
438    for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
439       encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
440       blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
441       if (prog->data->UniformStorage[i].name.string) {
442          blob_write_string(metadata, prog->data->UniformStorage[i].name.string);
443       } else {
444          blob_write_string(metadata, "");
445       }
446       blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
447       blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
448       blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
449       blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
450       blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
451       blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
452       blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
453       blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
454       blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
455       blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
456       blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
457       blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
458       blob_write_uint32(metadata,
459                         prog->data->UniformStorage[i].num_compatible_subroutines);
460       blob_write_uint32(metadata,
461                         prog->data->UniformStorage[i].top_level_array_size);
462       blob_write_uint32(metadata,
463                         prog->data->UniformStorage[i].top_level_array_stride);
464 
465      if (has_uniform_storage(prog, i)) {
466          blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
467                                      prog->data->UniformDataSlots);
468       }
469 
470       blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
471                        sizeof(prog->data->UniformStorage[i].opaque));
472    }
473 
474    /* Here we cache all uniform values. We do this to retain values for
475     * uniforms with initialisers and also hidden uniforms that may be lowered
476     * constant arrays. We could possibly just store the values we need but for
477     * now we just store everything.
478     */
479    blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
480    for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
481       if (has_uniform_storage(prog, i)) {
482          unsigned vec_size =
483             glsl_get_component_slots(prog->data->UniformStorage[i].type) *
484             MAX2(prog->data->UniformStorage[i].array_elements, 1);
485          unsigned slot =
486             prog->data->UniformStorage[i].storage -
487             prog->data->UniformDataSlots;
488          blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
489                           sizeof(union gl_constant_value) * vec_size);
490       }
491    }
492 }
493 
494 static void
read_uniforms(struct blob_reader * metadata,struct gl_shader_program * prog)495 read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
496 {
497    struct gl_uniform_storage *uniforms;
498    union gl_constant_value *data;
499 
500    prog->SamplersValidated = blob_read_uint32(metadata);
501    prog->data->NumUniformStorage = blob_read_uint32(metadata);
502    prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
503 
504    uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
505                             prog->data->NumUniformStorage);
506    prog->data->UniformStorage = uniforms;
507 
508    data = rzalloc_array(uniforms, union gl_constant_value,
509                         prog->data->NumUniformDataSlots);
510    prog->data->UniformDataSlots = data;
511    prog->data->UniformDataDefaults =
512       rzalloc_array(uniforms, union gl_constant_value,
513                     prog->data->NumUniformDataSlots);
514 
515    for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
516       uniforms[i].type = decode_type_from_blob(metadata);
517       uniforms[i].array_elements = blob_read_uint32(metadata);
518       uniforms[i].name.string = ralloc_strdup(prog, blob_read_string (metadata));
519       resource_name_updated(&uniforms[i].name);
520       uniforms[i].builtin = blob_read_uint32(metadata);
521       uniforms[i].remap_location = blob_read_uint32(metadata);
522       uniforms[i].block_index = blob_read_uint32(metadata);
523       uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
524       uniforms[i].offset = blob_read_uint32(metadata);
525       uniforms[i].array_stride = blob_read_uint32(metadata);
526       uniforms[i].hidden = blob_read_uint32(metadata);
527       uniforms[i].is_shader_storage = blob_read_uint32(metadata);
528       uniforms[i].active_shader_mask = blob_read_uint32(metadata);
529       uniforms[i].matrix_stride = blob_read_uint32(metadata);
530       uniforms[i].row_major = blob_read_uint32(metadata);
531       uniforms[i].is_bindless = blob_read_uint32(metadata);
532       uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
533       uniforms[i].top_level_array_size = blob_read_uint32(metadata);
534       uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
535 
536       if (has_uniform_storage(prog, i)) {
537          uniforms[i].storage = data + blob_read_uint32(metadata);
538       }
539 
540       memcpy(uniforms[i].opaque,
541              blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
542              sizeof(uniforms[i].opaque));
543    }
544 
545    /* Restore uniform values. */
546    prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
547    for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
548       if (has_uniform_storage(prog, i)) {
549          unsigned vec_size =
550             glsl_get_component_slots(prog->data->UniformStorage[i].type) *
551             MAX2(prog->data->UniformStorage[i].array_elements, 1);
552          unsigned slot =
553             prog->data->UniformStorage[i].storage -
554             prog->data->UniformDataSlots;
555          blob_copy_bytes(metadata,
556                          (uint8_t *) &prog->data->UniformDataSlots[slot],
557                          sizeof(union gl_constant_value) * vec_size);
558 
559         assert(vec_size + prog->data->UniformStorage[i].storage <=
560                data +  prog->data->NumUniformDataSlots);
561       }
562    }
563 
564    memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
565           sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
566 }
567 
568 enum uniform_remap_type
569 {
570    remap_type_inactive_explicit_location,
571    remap_type_null_ptr,
572    remap_type_uniform_offset,
573    remap_type_uniform_offsets_equal,
574 };
575 
576 static void
write_uniform_remap_table(struct blob * metadata,unsigned num_entries,gl_uniform_storage * uniform_storage,gl_uniform_storage ** remap_table)577 write_uniform_remap_table(struct blob *metadata,
578                           unsigned num_entries,
579                           gl_uniform_storage *uniform_storage,
580                           gl_uniform_storage **remap_table)
581 {
582    blob_write_uint32(metadata, num_entries);
583 
584    for (unsigned i = 0; i < num_entries; i++) {
585       gl_uniform_storage *entry = remap_table[i];
586       uint32_t offset = entry - uniform_storage;
587 
588       if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
589          blob_write_uint32(metadata, remap_type_inactive_explicit_location);
590       } else if (entry == NULL) {
591          blob_write_uint32(metadata, remap_type_null_ptr);
592       } else if (i+1 < num_entries && entry == remap_table[i+1]) {
593          blob_write_uint32(metadata, remap_type_uniform_offsets_equal);
594 
595          /* If many offsets are equal, write only one offset and the number
596           * of consecutive entries being equal.
597           */
598          unsigned count = 1;
599          for (unsigned j = i + 1; j < num_entries; j++) {
600             if (entry != remap_table[j])
601                break;
602 
603             count++;
604          }
605 
606          blob_write_uint32(metadata, offset);
607          blob_write_uint32(metadata, count);
608          i += count - 1;
609       } else {
610          blob_write_uint32(metadata, remap_type_uniform_offset);
611 
612          blob_write_uint32(metadata, offset);
613       }
614    }
615 }
616 
617 static void
write_uniform_remap_tables(struct blob * metadata,struct gl_shader_program * prog)618 write_uniform_remap_tables(struct blob *metadata,
619                            struct gl_shader_program *prog)
620 {
621    write_uniform_remap_table(metadata, prog->NumUniformRemapTable,
622                              prog->data->UniformStorage,
623                              prog->UniformRemapTable);
624 
625    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
626       struct gl_linked_shader *sh = prog->_LinkedShaders[i];
627       if (sh) {
628          write_uniform_remap_table(metadata,
629                                    sh->Program->sh.NumSubroutineUniformRemapTable,
630                                    prog->data->UniformStorage,
631                                    sh->Program->sh.SubroutineUniformRemapTable);
632       }
633    }
634 }
635 
636 static struct gl_uniform_storage **
read_uniform_remap_table(struct blob_reader * metadata,struct gl_shader_program * prog,unsigned * num_entries,gl_uniform_storage * uniform_storage)637 read_uniform_remap_table(struct blob_reader *metadata,
638                          struct gl_shader_program *prog,
639                          unsigned *num_entries,
640                          gl_uniform_storage *uniform_storage)
641 {
642    unsigned num = blob_read_uint32(metadata);
643    *num_entries = num;
644 
645    struct gl_uniform_storage **remap_table =
646       rzalloc_array(prog, struct gl_uniform_storage *, num);
647 
648    for (unsigned i = 0; i < num; i++) {
649       enum uniform_remap_type type =
650          (enum uniform_remap_type) blob_read_uint32(metadata);
651 
652       if (type == remap_type_inactive_explicit_location) {
653          remap_table[i] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
654       } else if (type == remap_type_null_ptr) {
655          remap_table[i] = NULL;
656       } else if (type == remap_type_uniform_offsets_equal) {
657          uint32_t uni_offset = blob_read_uint32(metadata);
658          uint32_t count = blob_read_uint32(metadata);
659          struct gl_uniform_storage *entry = uniform_storage + uni_offset;
660 
661          for (unsigned j = 0; j < count; j++)
662             remap_table[i+j] = entry;
663          i += count - 1;
664       } else {
665          uint32_t uni_offset = blob_read_uint32(metadata);
666          remap_table[i] = uniform_storage + uni_offset;
667       }
668    }
669    return remap_table;
670 }
671 
672 static void
read_uniform_remap_tables(struct blob_reader * metadata,struct gl_shader_program * prog)673 read_uniform_remap_tables(struct blob_reader *metadata,
674                           struct gl_shader_program *prog)
675 {
676    prog->UniformRemapTable =
677       read_uniform_remap_table(metadata, prog, &prog->NumUniformRemapTable,
678                                prog->data->UniformStorage);
679 
680    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
681       struct gl_linked_shader *sh = prog->_LinkedShaders[i];
682       if (sh) {
683          struct gl_program *glprog = sh->Program;
684 
685          glprog->sh.SubroutineUniformRemapTable =
686             read_uniform_remap_table(metadata, prog,
687                                      &glprog->sh.NumSubroutineUniformRemapTable,
688                                      prog->data->UniformStorage);
689       }
690    }
691 }
692 
693 struct whte_closure
694 {
695    struct blob *blob;
696    size_t num_entries;
697 };
698 
699 static void
write_hash_table_entry(const char * key,unsigned value,void * closure)700 write_hash_table_entry(const char *key, unsigned value, void *closure)
701 {
702    struct whte_closure *whte = (struct whte_closure *) closure;
703 
704    blob_write_string(whte->blob, key);
705    blob_write_uint32(whte->blob, value);
706 
707    whte->num_entries++;
708 }
709 
710 static void
write_hash_table(struct blob * metadata,struct string_to_uint_map * hash)711 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
712 {
713    size_t offset;
714    struct whte_closure whte;
715 
716    whte.blob = metadata;
717    whte.num_entries = 0;
718 
719    offset = metadata->size;
720 
721    /* Write a placeholder for the hashtable size. */
722    blob_write_uint32 (metadata, 0);
723 
724    hash->iterate(write_hash_table_entry, &whte);
725 
726    /* Overwrite with the computed number of entries written. */
727    blob_overwrite_uint32 (metadata, offset, whte.num_entries);
728 }
729 
730 static void
read_hash_table(struct blob_reader * metadata,struct string_to_uint_map * hash)731 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
732 {
733    size_t i, num_entries;
734    const char *key;
735    uint32_t value;
736 
737    num_entries = blob_read_uint32 (metadata);
738 
739    for (i = 0; i < num_entries; i++) {
740       key = blob_read_string(metadata);
741       value = blob_read_uint32(metadata);
742 
743       hash->put(value, key);
744    }
745 }
746 
747 static void
write_hash_tables(struct blob * metadata,struct gl_shader_program * prog)748 write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
749 {
750    write_hash_table(metadata, prog->AttributeBindings);
751    write_hash_table(metadata, prog->FragDataBindings);
752    write_hash_table(metadata, prog->FragDataIndexBindings);
753 }
754 
755 static void
read_hash_tables(struct blob_reader * metadata,struct gl_shader_program * prog)756 read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
757 {
758    read_hash_table(metadata, prog->AttributeBindings);
759    read_hash_table(metadata, prog->FragDataBindings);
760    read_hash_table(metadata, prog->FragDataIndexBindings);
761 }
762 
763 static void
write_shader_subroutine_index(struct blob * metadata,struct gl_linked_shader * sh,struct gl_program_resource * res)764 write_shader_subroutine_index(struct blob *metadata,
765                               struct gl_linked_shader *sh,
766                               struct gl_program_resource *res)
767 {
768    assert(sh);
769 
770    for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
771       if (strcmp(((gl_subroutine_function *)res->Data)->name.string,
772                  sh->Program->sh.SubroutineFunctions[j].name.string) == 0) {
773          blob_write_uint32(metadata, j);
774          break;
775       }
776    }
777 }
778 
779 static void
get_shader_var_and_pointer_sizes(size_t * s_var_size,size_t * s_var_ptrs,const gl_shader_variable * var)780 get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
781                                  const gl_shader_variable *var)
782 {
783    *s_var_size = sizeof(gl_shader_variable);
784    *s_var_ptrs =
785       sizeof(var->type) +
786       sizeof(var->interface_type) +
787       sizeof(var->outermost_struct_type) +
788       sizeof(var->name);
789 }
790 
791 enum uniform_type
792 {
793    uniform_remapped,
794    uniform_not_remapped
795 };
796 
797 static void
write_program_resource_data(struct blob * metadata,struct gl_shader_program * prog,struct gl_program_resource * res,struct string_to_uint_map * uniform_idx_map,struct string_to_uint_map * blk_idx_map)798 write_program_resource_data(struct blob *metadata,
799                             struct gl_shader_program *prog,
800                             struct gl_program_resource *res,
801                             struct string_to_uint_map *uniform_idx_map,
802                             struct string_to_uint_map *blk_idx_map)
803 {
804    struct gl_linked_shader *sh;
805 
806    switch(res->Type) {
807    case GL_PROGRAM_INPUT:
808    case GL_PROGRAM_OUTPUT: {
809       const gl_shader_variable *var = (gl_shader_variable *)res->Data;
810 
811       encode_type_to_blob(metadata, var->type);
812       encode_type_to_blob(metadata, var->interface_type);
813       encode_type_to_blob(metadata, var->outermost_struct_type);
814 
815       if (var->name.string) {
816          blob_write_string(metadata, var->name.string);
817       } else {
818          blob_write_string(metadata, "");
819       }
820 
821       size_t s_var_size, s_var_ptrs;
822       get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
823 
824       /* Write gl_shader_variable skipping over the pointers */
825       blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
826                        s_var_size - s_var_ptrs);
827       break;
828    }
829    case GL_UNIFORM_BLOCK:
830    case GL_SHADER_STORAGE_BLOCK: {
831       unsigned i;
832       string_to_uint_map_get(blk_idx_map, &i,
833                              ((gl_uniform_block *)res->Data)->name.string);
834       blob_write_uint32(metadata, i);
835       break;
836    }
837    case GL_BUFFER_VARIABLE:
838    case GL_VERTEX_SUBROUTINE_UNIFORM:
839    case GL_GEOMETRY_SUBROUTINE_UNIFORM:
840    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
841    case GL_COMPUTE_SUBROUTINE_UNIFORM:
842    case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
843    case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
844    case GL_UNIFORM:
845       if (((gl_uniform_storage *)res->Data)->builtin ||
846           res->Type != GL_UNIFORM) {
847          blob_write_uint32(metadata, uniform_not_remapped);
848 
849          unsigned i;
850          string_to_uint_map_get(uniform_idx_map, &i,
851                                 ((gl_uniform_storage *)res->Data)->name.string);
852          blob_write_uint32(metadata, i);
853       } else {
854          blob_write_uint32(metadata, uniform_remapped);
855          blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
856       }
857       break;
858    case GL_ATOMIC_COUNTER_BUFFER:
859       for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
860          if (((gl_active_atomic_buffer *)res->Data)->Binding ==
861              prog->data->AtomicBuffers[i].Binding) {
862             blob_write_uint32(metadata, i);
863             break;
864          }
865       }
866       break;
867    case GL_TRANSFORM_FEEDBACK_BUFFER:
868       for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
869          if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
870              prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
871             blob_write_uint32(metadata, i);
872             break;
873          }
874       }
875       break;
876    case GL_TRANSFORM_FEEDBACK_VARYING:
877       for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
878          if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->name.string,
879                     prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].name.string) == 0) {
880             blob_write_uint32(metadata, i);
881             break;
882          }
883       }
884       break;
885    case GL_VERTEX_SUBROUTINE:
886    case GL_TESS_CONTROL_SUBROUTINE:
887    case GL_TESS_EVALUATION_SUBROUTINE:
888    case GL_GEOMETRY_SUBROUTINE:
889    case GL_FRAGMENT_SUBROUTINE:
890    case GL_COMPUTE_SUBROUTINE:
891       sh =
892          prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
893       write_shader_subroutine_index(metadata, sh, res);
894       break;
895    default:
896       assert(!"Support for writing resource not yet implemented.");
897    }
898 }
899 
900 static void
read_program_resource_data(struct blob_reader * metadata,struct gl_shader_program * prog,struct gl_program_resource * res)901 read_program_resource_data(struct blob_reader *metadata,
902                            struct gl_shader_program *prog,
903                            struct gl_program_resource *res)
904 {
905    struct gl_linked_shader *sh;
906 
907    switch(res->Type) {
908    case GL_PROGRAM_INPUT:
909    case GL_PROGRAM_OUTPUT: {
910       gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
911 
912       var->type = decode_type_from_blob(metadata);
913       var->interface_type = decode_type_from_blob(metadata);
914       var->outermost_struct_type = decode_type_from_blob(metadata);
915 
916       var->name.string = ralloc_strdup(prog, blob_read_string(metadata));
917       resource_name_updated(&var->name);
918 
919       size_t s_var_size, s_var_ptrs;
920       get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
921 
922       blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
923                       s_var_size - s_var_ptrs);
924 
925       res->Data = var;
926       break;
927    }
928    case GL_UNIFORM_BLOCK:
929       res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
930       break;
931    case GL_SHADER_STORAGE_BLOCK:
932       res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
933       break;
934    case GL_BUFFER_VARIABLE:
935    case GL_VERTEX_SUBROUTINE_UNIFORM:
936    case GL_GEOMETRY_SUBROUTINE_UNIFORM:
937    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
938    case GL_COMPUTE_SUBROUTINE_UNIFORM:
939    case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
940    case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
941    case GL_UNIFORM: {
942       enum uniform_type type = (enum uniform_type) blob_read_uint32(metadata);
943       if (type == uniform_not_remapped) {
944          res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
945       } else {
946          res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
947       }
948       break;
949    }
950    case GL_ATOMIC_COUNTER_BUFFER:
951       res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
952       break;
953    case GL_TRANSFORM_FEEDBACK_BUFFER:
954       res->Data = &prog->last_vert_prog->
955          sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
956       break;
957    case GL_TRANSFORM_FEEDBACK_VARYING:
958       res->Data = &prog->last_vert_prog->
959          sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
960       break;
961    case GL_VERTEX_SUBROUTINE:
962    case GL_TESS_CONTROL_SUBROUTINE:
963    case GL_TESS_EVALUATION_SUBROUTINE:
964    case GL_GEOMETRY_SUBROUTINE:
965    case GL_FRAGMENT_SUBROUTINE:
966    case GL_COMPUTE_SUBROUTINE:
967       sh =
968          prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
969       res->Data =
970          &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
971       break;
972    default:
973       assert(!"Support for reading resource not yet implemented.");
974    }
975 }
976 
977 static void
write_program_resource_list(struct blob * metadata,struct gl_shader_program * prog)978 write_program_resource_list(struct blob *metadata,
979                             struct gl_shader_program *prog)
980 {
981    blob_write_uint32(metadata, prog->data->NumProgramResourceList);
982 
983    struct string_to_uint_map *uniform_idx_map = string_to_uint_map_ctor();
984    struct string_to_uint_map *ubo_idx_map = string_to_uint_map_ctor();
985    struct string_to_uint_map *ssbo_idx_map = string_to_uint_map_ctor();
986 
987    for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
988       string_to_uint_map_put(ubo_idx_map, i,
989                              prog->data->UniformBlocks[i].name.string);
990    }
991 
992    for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
993       string_to_uint_map_put(ssbo_idx_map, i,
994                              prog->data->ShaderStorageBlocks[i].name.string);
995    }
996 
997    for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
998       string_to_uint_map_put(uniform_idx_map, i,
999                              prog->data->UniformStorage[i].name.string);
1000    }
1001 
1002    for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
1003       blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
1004 
1005       struct string_to_uint_map *blk_idx_map =
1006          prog->data->ProgramResourceList[i].Type == GL_UNIFORM_BLOCK ?
1007             ubo_idx_map : ssbo_idx_map;
1008 
1009       write_program_resource_data(metadata, prog,
1010                                   &prog->data->ProgramResourceList[i],
1011                                   uniform_idx_map, blk_idx_map);
1012       blob_write_bytes(metadata,
1013                        &prog->data->ProgramResourceList[i].StageReferences,
1014                        sizeof(prog->data->ProgramResourceList[i].StageReferences));
1015    }
1016 
1017    string_to_uint_map_dtor(uniform_idx_map);
1018    string_to_uint_map_dtor(ubo_idx_map);
1019    string_to_uint_map_dtor(ssbo_idx_map);
1020 }
1021 
1022 static void
read_program_resource_list(struct blob_reader * metadata,struct gl_shader_program * prog)1023 read_program_resource_list(struct blob_reader *metadata,
1024                            struct gl_shader_program *prog)
1025 {
1026    prog->data->NumProgramResourceList = blob_read_uint32(metadata);
1027 
1028    prog->data->ProgramResourceList =
1029       ralloc_array(prog->data, gl_program_resource,
1030                    prog->data->NumProgramResourceList);
1031 
1032    for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
1033       prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
1034       read_program_resource_data(metadata, prog,
1035                                  &prog->data->ProgramResourceList[i]);
1036       blob_copy_bytes(metadata,
1037                       (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
1038                       sizeof(prog->data->ProgramResourceList[i].StageReferences));
1039    }
1040 }
1041 
1042 static void
write_shader_parameters(struct blob * metadata,struct gl_program_parameter_list * params)1043 write_shader_parameters(struct blob *metadata,
1044                         struct gl_program_parameter_list *params)
1045 {
1046    blob_write_uint32(metadata, params->NumParameters);
1047    uint32_t i = 0;
1048 
1049    while (i < params->NumParameters) {
1050       struct gl_program_parameter *param = &params->Parameters[i];
1051       blob_write_uint32(metadata, param->Type);
1052       blob_write_string(metadata, param->Name);
1053       blob_write_uint32(metadata, param->Size);
1054       blob_write_uint32(metadata, param->Padded);
1055       blob_write_uint32(metadata, param->DataType);
1056       blob_write_bytes(metadata, param->StateIndexes,
1057                        sizeof(param->StateIndexes));
1058       blob_write_uint32(metadata, param->UniformStorageIndex);
1059       blob_write_uint32(metadata, param->MainUniformStorageIndex);
1060 
1061       i++;
1062    }
1063 
1064    blob_write_bytes(metadata, params->ParameterValues,
1065                     sizeof(gl_constant_value) * params->NumParameterValues);
1066 
1067    blob_write_uint32(metadata, params->StateFlags);
1068    blob_write_uint32(metadata, params->UniformBytes);
1069    blob_write_uint32(metadata, params->FirstStateVarIndex);
1070    blob_write_uint32(metadata, params->LastStateVarIndex);
1071 }
1072 
1073 static void
read_shader_parameters(struct blob_reader * metadata,struct gl_program_parameter_list * params)1074 read_shader_parameters(struct blob_reader *metadata,
1075                        struct gl_program_parameter_list *params)
1076 {
1077    gl_state_index16 state_indexes[STATE_LENGTH];
1078    uint32_t i = 0;
1079    uint32_t num_parameters = blob_read_uint32(metadata);
1080 
1081    _mesa_reserve_parameter_storage(params, num_parameters, num_parameters);
1082    while (i < num_parameters) {
1083       gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
1084       const char *name = blob_read_string(metadata);
1085       unsigned size = blob_read_uint32(metadata);
1086       bool padded = blob_read_uint32(metadata);
1087       unsigned data_type = blob_read_uint32(metadata);
1088       blob_copy_bytes(metadata, (uint8_t *) state_indexes,
1089                       sizeof(state_indexes));
1090 
1091       _mesa_add_parameter(params, type, name, size, data_type,
1092                           NULL, state_indexes, padded);
1093 
1094       gl_program_parameter *param = &params->Parameters[i];
1095       param->UniformStorageIndex = blob_read_uint32(metadata);
1096       param->MainUniformStorageIndex = blob_read_uint32(metadata);
1097 
1098       i++;
1099    }
1100 
1101    blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
1102                    sizeof(gl_constant_value) * params->NumParameterValues);
1103 
1104    params->StateFlags = blob_read_uint32(metadata);
1105    params->UniformBytes = blob_read_uint32(metadata);
1106    params->FirstStateVarIndex = blob_read_uint32(metadata);
1107    params->LastStateVarIndex = blob_read_uint32(metadata);
1108 }
1109 
1110 static void
write_shader_metadata(struct blob * metadata,gl_linked_shader * shader)1111 write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
1112 {
1113    assert(shader->Program);
1114    struct gl_program *glprog = shader->Program;
1115    unsigned i;
1116 
1117    blob_write_uint64(metadata, glprog->DualSlotInputs);
1118    blob_write_bytes(metadata, glprog->TexturesUsed,
1119                     sizeof(glprog->TexturesUsed));
1120    blob_write_uint64(metadata, glprog->SamplersUsed);
1121 
1122    blob_write_bytes(metadata, glprog->SamplerUnits,
1123                     sizeof(glprog->SamplerUnits));
1124    blob_write_bytes(metadata, glprog->sh.SamplerTargets,
1125                     sizeof(glprog->sh.SamplerTargets));
1126    blob_write_uint32(metadata, glprog->ShadowSamplers);
1127    blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
1128    blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess);
1129 
1130    blob_write_bytes(metadata, glprog->sh.image_access,
1131                     sizeof(glprog->sh.image_access));
1132    blob_write_bytes(metadata, glprog->sh.ImageUnits,
1133                     sizeof(glprog->sh.ImageUnits));
1134 
1135    size_t ptr_size = sizeof(GLvoid *);
1136 
1137    blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
1138    blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
1139    for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1140       blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
1141                        sizeof(struct gl_bindless_sampler) - ptr_size);
1142    }
1143 
1144    blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
1145    blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
1146    for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1147       blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
1148                        sizeof(struct gl_bindless_image) - ptr_size);
1149    }
1150 
1151    write_shader_parameters(metadata, glprog->Parameters);
1152 
1153    assert((glprog->driver_cache_blob == NULL) ==
1154           (glprog->driver_cache_blob_size == 0));
1155    blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
1156    if (glprog->driver_cache_blob_size > 0) {
1157       blob_write_bytes(metadata, glprog->driver_cache_blob,
1158                        glprog->driver_cache_blob_size);
1159    }
1160 }
1161 
1162 static void
read_shader_metadata(struct blob_reader * metadata,struct gl_program * glprog,gl_linked_shader * linked)1163 read_shader_metadata(struct blob_reader *metadata,
1164                      struct gl_program *glprog,
1165                      gl_linked_shader *linked)
1166 {
1167    unsigned i;
1168 
1169    glprog->DualSlotInputs = blob_read_uint64(metadata);
1170    blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
1171                    sizeof(glprog->TexturesUsed));
1172    glprog->SamplersUsed = blob_read_uint64(metadata);
1173 
1174    blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
1175                    sizeof(glprog->SamplerUnits));
1176    blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
1177                    sizeof(glprog->sh.SamplerTargets));
1178    glprog->ShadowSamplers = blob_read_uint32(metadata);
1179    glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
1180    glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata);
1181 
1182    blob_copy_bytes(metadata, (uint8_t *) glprog->sh.image_access,
1183                    sizeof(glprog->sh.image_access));
1184    blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
1185                    sizeof(glprog->sh.ImageUnits));
1186 
1187    size_t ptr_size = sizeof(GLvoid *);
1188 
1189    glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
1190    glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
1191    if (glprog->sh.NumBindlessSamplers > 0) {
1192       glprog->sh.BindlessSamplers =
1193          rzalloc_array(glprog, gl_bindless_sampler,
1194                        glprog->sh.NumBindlessSamplers);
1195 
1196       for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1197          blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
1198                          sizeof(struct gl_bindless_sampler) - ptr_size);
1199       }
1200    }
1201 
1202    glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
1203    glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
1204    if (glprog->sh.NumBindlessImages > 0) {
1205       glprog->sh.BindlessImages =
1206          rzalloc_array(glprog, gl_bindless_image,
1207                        glprog->sh.NumBindlessImages);
1208 
1209       for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1210          blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
1211                         sizeof(struct gl_bindless_image) - ptr_size);
1212       }
1213    }
1214 
1215    glprog->Parameters = _mesa_new_parameter_list();
1216    read_shader_parameters(metadata, glprog->Parameters);
1217 
1218    glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
1219    if (glprog->driver_cache_blob_size > 0) {
1220       glprog->driver_cache_blob =
1221          (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
1222       blob_copy_bytes(metadata, glprog->driver_cache_blob,
1223                       glprog->driver_cache_blob_size);
1224    }
1225 }
1226 
1227 static void
get_shader_info_and_pointer_sizes(size_t * s_info_size,size_t * s_info_ptrs,shader_info * info)1228 get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
1229                                   shader_info *info)
1230 {
1231    *s_info_size = sizeof(shader_info);
1232    *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
1233 }
1234 
1235 static void
create_linked_shader_and_program(struct gl_context * ctx,gl_shader_stage stage,struct gl_shader_program * prog,struct blob_reader * metadata)1236 create_linked_shader_and_program(struct gl_context *ctx,
1237                                  gl_shader_stage stage,
1238                                  struct gl_shader_program *prog,
1239                                  struct blob_reader *metadata)
1240 {
1241    struct gl_program *glprog;
1242 
1243    struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
1244    linked->Stage = stage;
1245 
1246    glprog = ctx->Driver.NewProgram(ctx, stage, prog->Name, false);
1247    glprog->info.stage = stage;
1248    linked->Program = glprog;
1249 
1250    read_shader_metadata(metadata, glprog, linked);
1251 
1252    glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
1253    glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
1254 
1255    size_t s_info_size, s_info_ptrs;
1256    get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1257                                      &glprog->info);
1258 
1259    /* Restore shader info */
1260    blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
1261                    s_info_size - s_info_ptrs);
1262 
1263    _mesa_reference_shader_program_data(&glprog->sh.data, prog->data);
1264    _mesa_reference_program(ctx, &linked->Program, glprog);
1265    prog->_LinkedShaders[stage] = linked;
1266 }
1267 
1268 extern "C" void
serialize_glsl_program(struct blob * blob,struct gl_context * ctx,struct gl_shader_program * prog)1269 serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
1270                        struct gl_shader_program *prog)
1271 {
1272    blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1273 
1274    write_uniforms(blob, prog);
1275 
1276    write_hash_tables(blob, prog);
1277 
1278    blob_write_uint32(blob, prog->GLSL_Version);
1279    blob_write_uint32(blob, prog->IsES);
1280    blob_write_uint32(blob, prog->data->linked_stages);
1281 
1282    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1283       struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1284       if (sh) {
1285          write_shader_metadata(blob, sh);
1286 
1287          if (sh->Program->info.name)
1288             blob_write_string(blob, sh->Program->info.name);
1289          else
1290             blob_write_string(blob, "");
1291 
1292          if (sh->Program->info.label)
1293             blob_write_string(blob, sh->Program->info.label);
1294          else
1295             blob_write_string(blob, "");
1296 
1297          size_t s_info_size, s_info_ptrs;
1298          get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1299                                            &sh->Program->info);
1300 
1301          /* Store shader info */
1302          blob_write_bytes(blob,
1303                           ((char *) &sh->Program->info) + s_info_ptrs,
1304                           s_info_size - s_info_ptrs);
1305       }
1306    }
1307 
1308    write_xfb(blob, prog);
1309 
1310    write_uniform_remap_tables(blob, prog);
1311 
1312    write_atomic_buffers(blob, prog);
1313 
1314    write_buffer_blocks(blob, prog);
1315 
1316    write_subroutines(blob, prog);
1317 
1318    write_program_resource_list(blob, prog);
1319 }
1320 
1321 extern "C" bool
deserialize_glsl_program(struct blob_reader * blob,struct gl_context * ctx,struct gl_shader_program * prog)1322 deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
1323                          struct gl_shader_program *prog)
1324 {
1325    /* Fixed function programs generated by Mesa can't be serialized. */
1326    if (prog->Name == 0)
1327       return false;
1328 
1329    assert(prog->data->UniformStorage == NULL);
1330 
1331    blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1332 
1333    read_uniforms(blob, prog);
1334 
1335    read_hash_tables(blob, prog);
1336 
1337    prog->GLSL_Version = blob_read_uint32(blob);
1338    prog->IsES = blob_read_uint32(blob);
1339    prog->data->linked_stages = blob_read_uint32(blob);
1340 
1341    unsigned mask = prog->data->linked_stages;
1342    while (mask) {
1343       const int j = u_bit_scan(&mask);
1344       create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
1345                                        blob);
1346    }
1347 
1348    read_xfb(blob, prog);
1349 
1350    read_uniform_remap_tables(blob, prog);
1351 
1352    read_atomic_buffers(blob, prog);
1353 
1354    read_buffer_blocks(blob, prog);
1355 
1356    read_subroutines(blob, prog);
1357 
1358    read_program_resource_list(blob, prog);
1359 
1360    return !blob->overrun;
1361 }
1362