1 /*
2 * Copyright © 2015 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <[email protected]>
25 */
26
27 #include "nir.h"
28 #include "nir_builder.h"
29
30 #define MAX_CLIP_PLANES 8
31
32 /* Generates the lowering code for user-clip-planes, generating CLIPDIST
33 * from UCP[n] + CLIPVERTEX or POSITION. Additionally, an optional pass
34 * for fragment shaders to insert conditional kills based on the inter-
35 * polated CLIPDIST
36 *
37 * NOTE: should be run after nir_lower_outputs_to_temporaries() (or at
38 * least in scenarios where you can count on each output written once
39 * and only once).
40 */
41
42 static nir_variable *
create_clipdist_var(nir_shader * shader,bool output,gl_varying_slot slot,unsigned array_size)43 create_clipdist_var(nir_shader *shader,
44 bool output, gl_varying_slot slot, unsigned array_size)
45 {
46 nir_variable *var = rzalloc(shader, nir_variable);
47
48 if (output) {
49 var->data.driver_location = shader->num_outputs;
50 var->data.mode = nir_var_shader_out;
51 shader->num_outputs += MAX2(1, DIV_ROUND_UP(array_size, 4));
52 } else {
53 var->data.driver_location = shader->num_inputs;
54 var->data.mode = nir_var_shader_in;
55 shader->num_inputs += MAX2(1, DIV_ROUND_UP(array_size, 4));
56 }
57 var->name = ralloc_asprintf(var, "clipdist_%d", slot - VARYING_SLOT_CLIP_DIST0);
58 var->data.index = 0;
59 var->data.location = slot;
60
61 if (array_size > 0) {
62 var->type = glsl_array_type(glsl_float_type(), array_size,
63 sizeof(float));
64 var->data.compact = 1;
65 } else
66 var->type = glsl_vec4_type();
67
68 nir_shader_add_variable(shader, var);
69 return var;
70 }
71
72 static void
create_clipdist_vars(nir_shader * shader,nir_variable ** io_vars,unsigned ucp_enables,bool output,bool use_clipdist_array)73 create_clipdist_vars(nir_shader *shader, nir_variable **io_vars,
74 unsigned ucp_enables, bool output,
75 bool use_clipdist_array)
76 {
77 shader->info.clip_distance_array_size = util_last_bit(ucp_enables);
78 if (shader->info.io_lowered)
79 return;
80 if (use_clipdist_array) {
81 io_vars[0] =
82 create_clipdist_var(shader, output,
83 VARYING_SLOT_CLIP_DIST0,
84 shader->info.clip_distance_array_size);
85 } else {
86 if (ucp_enables & 0x0f)
87 io_vars[0] =
88 create_clipdist_var(shader, output,
89 VARYING_SLOT_CLIP_DIST0, 0);
90 if (ucp_enables & 0xf0)
91 io_vars[1] =
92 create_clipdist_var(shader, output,
93 VARYING_SLOT_CLIP_DIST1, 0);
94 }
95 }
96
97 static void
store_clipdist_output(nir_builder * b,nir_variable * out,int location,int location_offset,nir_def ** val,bool use_clipdist_array)98 store_clipdist_output(nir_builder *b, nir_variable *out, int location, int location_offset,
99 nir_def **val, bool use_clipdist_array)
100 {
101 unsigned num_slots = b->shader->info.clip_distance_array_size;
102 nir_io_semantics semantics = {
103 .location = location,
104 .num_slots = num_slots,
105 };
106
107 if (location == VARYING_SLOT_CLIP_DIST1 || location_offset)
108 num_slots -= 4;
109 else
110 num_slots = MIN2(num_slots, 4);
111 for (unsigned i = 0; i < num_slots; i++) {
112 nir_store_output(b,
113 val[i] ? val[i] : nir_imm_zero(b, 1, 32),
114 nir_imm_int(b, location_offset),
115 .src_type = nir_type_float32,
116 .write_mask = 0x1,
117 .component = i,
118 .io_semantics = semantics,
119 .base = out ? out->data.driver_location : 0);
120 }
121 }
122
123 static void
load_clipdist_input(nir_builder * b,nir_variable * in,int location_offset,nir_def ** val)124 load_clipdist_input(nir_builder *b, nir_variable *in, int location_offset,
125 nir_def **val)
126 {
127 nir_io_semantics semantics = {
128 .location = in->data.location,
129 .num_slots = 1,
130 };
131
132 nir_def *load;
133 if (b->shader->options->use_interpolated_input_intrinsics) {
134 /* TODO: use sample when per-sample shading? */
135 nir_def *barycentric = nir_load_barycentric(
136 b, nir_intrinsic_load_barycentric_pixel, INTERP_MODE_NONE);
137 load = nir_load_interpolated_input(
138 b, 4, 32, barycentric, nir_imm_int(b, location_offset),
139 .base = in->data.driver_location,
140 .dest_type = nir_type_float32,
141 .io_semantics = semantics);
142
143 } else {
144 load = nir_load_input(b, 4, 32, nir_imm_int(b, location_offset),
145 .base = in->data.driver_location,
146 .dest_type = nir_type_float32,
147 .io_semantics = semantics);
148 }
149
150 val[0] = nir_channel(b, load, 0);
151 val[1] = nir_channel(b, load, 1);
152 val[2] = nir_channel(b, load, 2);
153 val[3] = nir_channel(b, load, 3);
154 }
155
156 /* TODO: maybe this would be a useful helper?
157 * NOTE: assumes each output is written exactly once (and unconditionally)
158 * so if needed nir_lower_outputs_to_temporaries()
159 */
160 static nir_def *
find_output(nir_builder * b,unsigned location)161 find_output(nir_builder *b, unsigned location)
162 {
163 nir_def *def = NULL;
164 nir_def *components[4] = {NULL};
165 nir_instr *first = NULL;
166 unsigned found = 0;
167 nir_foreach_function_impl(impl, b->shader) {
168 nir_foreach_block_reverse(block, impl) {
169 nir_def *new_def = NULL;
170 nir_foreach_instr_reverse(instr, block) {
171 if (instr->type != nir_instr_type_intrinsic)
172 continue;
173 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
174 if ((intr->intrinsic == nir_intrinsic_store_output ||
175 intr->intrinsic == nir_intrinsic_store_per_vertex_output ||
176 intr->intrinsic == nir_intrinsic_store_per_primitive_output) &&
177 nir_intrinsic_io_semantics(intr).location == location) {
178 assert(nir_src_is_const(*nir_get_io_offset_src(intr)));
179
180 int wrmask = nir_intrinsic_write_mask(intr);
181 if (intr->num_components == 4 && wrmask == 0xf) {
182 new_def = intr->src[0].ssa;
183 } else {
184 int c = nir_intrinsic_component(intr);
185 assert(intr->num_components == 1 && wrmask == 0x1);
186 assert(!components[c]);
187 components[c] = intr->src[0].ssa;
188 if (!first)
189 first = &intr->instr;
190 found++;
191 }
192 }
193 }
194 assert(!(new_def && def));
195 if (!def)
196 def = new_def;
197 #if !MESA_DEBUG
198 /* for debug builds, scan entire shader to assert
199 * if output is written multiple times. For release
200 * builds just assume all is well and bail when we
201 * find first:
202 */
203 if (def || found == 4)
204 break;
205 #endif
206 }
207 }
208 assert(def || found == 4);
209 if (found) {
210 b->cursor = nir_after_instr(first);
211 def = nir_vec(b, components, 4);
212 }
213
214 return def;
215 }
216
217 static bool
find_clipvertex_and_position_outputs(nir_shader * shader,nir_variable ** clipvertex,nir_variable ** position)218 find_clipvertex_and_position_outputs(nir_shader *shader,
219 nir_variable **clipvertex,
220 nir_variable **position)
221 {
222 if (shader->info.io_lowered) {
223 if (shader->info.outputs_written & (VARYING_BIT_CLIP_DIST0 | VARYING_BIT_CLIP_DIST1))
224 return false;
225 if (shader->info.outputs_written & (VARYING_BIT_POS | VARYING_BIT_CLIP_VERTEX))
226 return true;
227 return false;
228 }
229 nir_foreach_shader_out_variable(var, shader) {
230 switch (var->data.location) {
231 case VARYING_SLOT_POS:
232 *position = var;
233 break;
234 case VARYING_SLOT_CLIP_VERTEX:
235 *clipvertex = var;
236 break;
237 case VARYING_SLOT_CLIP_DIST0:
238 case VARYING_SLOT_CLIP_DIST1:
239 /* if shader is already writing CLIPDIST, then
240 * there should be no user-clip-planes to deal
241 * with.
242 *
243 * We assume nir_remove_dead_variables has removed the clipdist
244 * variables if they're not written.
245 */
246 return false;
247 }
248 }
249
250 return *clipvertex || *position;
251 }
252
253 static nir_def *
get_ucp(nir_builder * b,int plane,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])254 get_ucp(nir_builder *b, int plane,
255 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
256 {
257 if (clipplane_state_tokens) {
258 char tmp[100];
259 snprintf(tmp, ARRAY_SIZE(tmp), "gl_ClipPlane%dMESA", plane);
260 nir_variable *var = nir_state_variable_create(b->shader,
261 glsl_vec4_type(),
262 tmp, clipplane_state_tokens[plane]);
263 return nir_load_var(b, var);
264 } else
265 return nir_load_user_clip_plane(b, plane);
266 }
267
268 static uint64_t
update_mask(uint32_t ucp_enables)269 update_mask(uint32_t ucp_enables)
270 {
271 uint64_t mask = 0;
272
273 if (ucp_enables & 0x0f)
274 mask |= VARYING_BIT_CLIP_DIST0;
275 if (ucp_enables & 0xf0)
276 mask |= VARYING_BIT_CLIP_DIST1;
277
278 return mask;
279 }
280
281 static void
lower_clip_outputs(nir_builder * b,nir_variable * position,nir_variable * clipvertex,nir_variable ** out,unsigned ucp_enables,bool use_vars,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])282 lower_clip_outputs(nir_builder *b, nir_variable *position,
283 nir_variable *clipvertex, nir_variable **out,
284 unsigned ucp_enables, bool use_vars,
285 bool use_clipdist_array,
286 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
287 {
288 nir_def *clipdist[MAX_CLIP_PLANES] = {NULL};
289 nir_def *cv;
290
291 if (use_vars) {
292 cv = nir_load_var(b, clipvertex ? clipvertex : position);
293
294 if (clipvertex) {
295 clipvertex->data.mode = nir_var_shader_temp;
296 nir_fixup_deref_modes(b->shader);
297 }
298 } else {
299 if (b->shader->info.outputs_written & VARYING_BIT_CLIP_VERTEX)
300 cv = find_output(b, VARYING_SLOT_CLIP_VERTEX);
301 else {
302 cv = find_output(b, VARYING_SLOT_POS);
303 }
304 }
305
306 for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
307 if (ucp_enables & (1 << plane)) {
308 nir_def *ucp = get_ucp(b, plane, clipplane_state_tokens);
309
310 /* calculate clipdist[plane] - dot(ucp, cv): */
311 clipdist[plane] = nir_fdot(b, ucp, cv);
312 } else {
313 /* 0.0 == don't-clip == disabled: */
314 clipdist[plane] = nir_imm_float(b, 0.0);
315 }
316 if (use_clipdist_array && use_vars && plane < util_last_bit(ucp_enables)) {
317 nir_deref_instr *deref;
318 deref = nir_build_deref_array_imm(b,
319 nir_build_deref_var(b, out[0]),
320 plane);
321 nir_store_deref(b, deref, clipdist[plane], 1);
322 }
323 }
324
325 if (!use_clipdist_array || !use_vars) {
326 if (use_vars) {
327 if (ucp_enables & 0x0f)
328 nir_store_var(b, out[0], nir_vec(b, clipdist, 4), 0xf);
329 if (ucp_enables & 0xf0)
330 nir_store_var(b, out[1], nir_vec(b, &clipdist[4], 4), 0xf);
331 } else if (use_clipdist_array) {
332 /* always emit first half of array */
333
334 store_clipdist_output(b, out[0], VARYING_SLOT_CLIP_DIST0, 0, &clipdist[0], use_clipdist_array);
335 if (ucp_enables & 0xf0)
336 store_clipdist_output(b, out[0], VARYING_SLOT_CLIP_DIST0, 1, &clipdist[4], use_clipdist_array);
337 } else {
338 if (ucp_enables & 0x0f)
339 store_clipdist_output(b, out[0], VARYING_SLOT_CLIP_DIST0, 0, &clipdist[0], use_clipdist_array);
340 if (ucp_enables & 0xf0)
341 store_clipdist_output(b, out[1], VARYING_SLOT_CLIP_DIST1, 0, &clipdist[4], use_clipdist_array);
342 }
343 b->shader->info.outputs_written |= update_mask(ucp_enables);
344 }
345 }
346
347 /*
348 * VS lowering
349 */
350
351 /* ucp_enables is bitmask of enabled ucps. Actual ucp values are
352 * passed in to shader via user_clip_plane system-values
353 *
354 * If use_vars is true, the pass will use variable loads and stores instead
355 * of working with store_output intrinsics.
356 *
357 * If use_clipdist_array is true, the pass will use compact arrays for the
358 * clipdist output instead of two vec4s.
359 */
360 bool
nir_lower_clip_vs(nir_shader * shader,unsigned ucp_enables,bool use_vars,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])361 nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars,
362 bool use_clipdist_array,
363 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
364 {
365 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
366 nir_builder b;
367 nir_variable *position = NULL;
368 nir_variable *clipvertex = NULL;
369 nir_variable *out[2] = { NULL };
370
371 if (!ucp_enables)
372 return false;
373
374 if (shader->info.io_lowered)
375 use_vars = false;
376
377 b = nir_builder_create(impl);
378
379 /* NIR should ensure that, even in case of loops/if-else, there
380 * should be only a single predecessor block to end_block, which
381 * makes the perfect place to insert the clipdist calculations.
382 *
383 * NOTE: in case of early returns, these would have to be lowered
384 * to jumps to end_block predecessor in a previous pass. Not sure
385 * if there is a good way to sanity check this, but for now the
386 * users of this pass don't support sub-routines.
387 */
388 assert(impl->end_block->predecessors->entries == 1);
389 b.cursor = nir_after_impl(impl);
390
391 /* find clipvertex/position outputs */
392 if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position))
393 return false;
394
395 /* insert CLIPDIST outputs */
396 create_clipdist_vars(shader, out, ucp_enables, true,
397 use_clipdist_array);
398
399 lower_clip_outputs(&b, position, clipvertex, out, ucp_enables, use_vars,
400 use_clipdist_array, clipplane_state_tokens);
401
402 nir_metadata_preserve(impl, nir_metadata_dominance);
403
404 return true;
405 }
406
407 static void
lower_clip_in_gs_block(nir_builder * b,nir_block * block,nir_variable * position,nir_variable * clipvertex,nir_variable ** out,unsigned ucp_enables,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])408 lower_clip_in_gs_block(nir_builder *b, nir_block *block, nir_variable *position,
409 nir_variable *clipvertex, nir_variable **out,
410 unsigned ucp_enables, bool use_clipdist_array,
411 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
412 {
413 nir_foreach_instr_safe(instr, block) {
414 if (instr->type != nir_instr_type_intrinsic)
415 continue;
416
417 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
418 switch (intrin->intrinsic) {
419 case nir_intrinsic_emit_vertex_with_counter:
420 case nir_intrinsic_emit_vertex:
421 b->cursor = nir_before_instr(instr);
422 lower_clip_outputs(b, position, clipvertex, out, ucp_enables, !b->shader->info.io_lowered,
423 use_clipdist_array, clipplane_state_tokens);
424 break;
425 default:
426 /* not interesting; skip this */
427 break;
428 }
429 }
430 }
431
432 /*
433 * GS lowering
434 */
435
436 bool
nir_lower_clip_gs(nir_shader * shader,unsigned ucp_enables,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])437 nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables,
438 bool use_clipdist_array,
439 const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
440 {
441 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
442 nir_builder b;
443 nir_variable *position = NULL;
444 nir_variable *clipvertex = NULL;
445 nir_variable *out[2] = { NULL };
446
447 if (!ucp_enables)
448 return false;
449
450 /* find clipvertex/position outputs */
451 if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position))
452 return false;
453
454 /* insert CLIPDIST outputs */
455 create_clipdist_vars(shader, out, ucp_enables, true,
456 use_clipdist_array);
457
458 b = nir_builder_create(impl);
459
460 nir_foreach_block(block, impl)
461 lower_clip_in_gs_block(&b, block, position, clipvertex, out,
462 ucp_enables, use_clipdist_array,
463 clipplane_state_tokens);
464
465 nir_metadata_preserve(impl, nir_metadata_dominance);
466
467 return true;
468 }
469
470 /*
471 * FS lowering
472 */
473
474 static void
lower_clip_fs(nir_function_impl * impl,unsigned ucp_enables,nir_variable ** in,bool use_clipdist_array)475 lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
476 nir_variable **in, bool use_clipdist_array)
477 {
478 nir_def *clipdist[MAX_CLIP_PLANES];
479 nir_builder b = nir_builder_at(nir_before_impl(impl));
480
481 if (!use_clipdist_array) {
482 if (ucp_enables & 0x0f)
483 load_clipdist_input(&b, in[0], 0, &clipdist[0]);
484 if (ucp_enables & 0xf0)
485 load_clipdist_input(&b, in[1], 0, &clipdist[4]);
486 } else {
487 if (ucp_enables & 0x0f)
488 load_clipdist_input(&b, in[0], 0, &clipdist[0]);
489 if (ucp_enables & 0xf0)
490 load_clipdist_input(&b, in[0], 1, &clipdist[4]);
491 }
492 b.shader->info.inputs_read |= update_mask(ucp_enables);
493
494 nir_def *cond = NULL;
495
496 for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
497 if (ucp_enables & (1 << plane)) {
498 nir_def *this_cond =
499 nir_flt_imm(&b, clipdist[plane], 0.0);
500
501 cond = cond ? nir_ior(&b, cond, this_cond) : this_cond;
502 }
503 }
504
505 if (cond != NULL) {
506 nir_discard_if(&b, cond);
507 b.shader->info.fs.uses_discard = true;
508 }
509
510 nir_metadata_preserve(impl, nir_metadata_dominance);
511 }
512
513 static bool
fs_has_clip_dist_input_var(nir_shader * shader,nir_variable ** io_vars,unsigned * ucp_enables)514 fs_has_clip_dist_input_var(nir_shader *shader, nir_variable **io_vars,
515 unsigned *ucp_enables)
516 {
517 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
518 nir_foreach_shader_in_variable(var, shader) {
519 switch (var->data.location) {
520 case VARYING_SLOT_CLIP_DIST0:
521 assert(var->data.compact);
522 io_vars[0] = var;
523 *ucp_enables &= (1 << glsl_get_length(var->type)) - 1;
524 return true;
525 default:
526 break;
527 }
528 }
529 return false;
530 }
531
532 /* insert conditional kill based on interpolated CLIPDIST
533 */
534 bool
nir_lower_clip_fs(nir_shader * shader,unsigned ucp_enables,bool use_clipdist_array)535 nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
536 bool use_clipdist_array)
537 {
538 nir_variable *in[2] = { 0 };
539
540 if (!ucp_enables)
541 return false;
542
543 /* this is probably broken until https://gitlab.freedesktop.org/mesa/mesa/-/issues/10826 is fixed */
544 assert(!shader->info.io_lowered);
545
546 /* No hard reason to require use_clipdist_arr to work with
547 * frag-shader-based gl_ClipDistance, except that the only user that does
548 * not enable this does not support GL 3.0 (or EXT_clip_cull_distance).
549 */
550 if (!fs_has_clip_dist_input_var(shader, in, &ucp_enables))
551 create_clipdist_vars(shader, in, ucp_enables, false, use_clipdist_array);
552 else
553 assert(use_clipdist_array);
554
555 nir_foreach_function_with_impl(function, impl, shader) {
556 if (!strcmp(function->name, "main"))
557 lower_clip_fs(impl, ucp_enables, in, use_clipdist_array);
558 }
559
560 return true;
561 }
562