xref: /aosp_15_r20/external/mesa3d/src/compiler/nir/nir_lower_clip_halfz.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2018-2019 Collabora Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "nir_builder.h"
25 
26 static bool
lower_pos_write(nir_builder * b,nir_intrinsic_instr * intr,UNUSED void * cb_data)27 lower_pos_write(nir_builder *b, nir_intrinsic_instr *intr,
28                 UNUSED void *cb_data)
29 {
30    if (intr->intrinsic != nir_intrinsic_store_deref)
31       return false;
32 
33    nir_variable *var = nir_intrinsic_get_var(intr, 0);
34    if (var->data.mode != nir_var_shader_out ||
35        var->data.location != VARYING_SLOT_POS)
36       return false;
37 
38    b->cursor = nir_before_instr(&intr->instr);
39 
40    nir_def *pos = intr->src[1].ssa;
41    nir_def *def = nir_vec4(b,
42                            nir_channel(b, pos, 0),
43                            nir_channel(b, pos, 1),
44                            nir_fmul_imm(b,
45                                         nir_fadd(b,
46                                                  nir_channel(b, pos, 2),
47                                                  nir_channel(b, pos, 3)),
48                                         0.5),
49                            nir_channel(b, pos, 3));
50    nir_src_rewrite(intr->src + 1, def);
51    return true;
52 }
53 
54 void
nir_lower_clip_halfz(nir_shader * shader)55 nir_lower_clip_halfz(nir_shader *shader)
56 {
57    if (shader->info.stage != MESA_SHADER_VERTEX &&
58        shader->info.stage != MESA_SHADER_GEOMETRY &&
59        shader->info.stage != MESA_SHADER_TESS_EVAL)
60       return;
61 
62    nir_shader_intrinsics_pass(shader, lower_pos_write,
63                                 nir_metadata_control_flow,
64                                 NULL);
65 }
66