xref: /aosp_15_r20/external/mesa3d/src/compiler/nir/nir_lower_tex_shadow.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "nir_builtin_builder.h"
27 
28 static bool
nir_lower_tex_shadow_filter(const nir_instr * instr,UNUSED const void * _options)29 nir_lower_tex_shadow_filter(const nir_instr *instr,
30                             UNUSED const void *_options)
31 {
32    if (instr->type != nir_instr_type_tex)
33       return false;
34 
35    /* To be consistent we also want to lower tex when we lower anything,
36     * otherwise the differences in evaluating the shadow value might lead
37     * to artifacts. */
38    nir_tex_instr *tex = nir_instr_as_tex(instr);
39    if (tex->op != nir_texop_txb &&
40        tex->op != nir_texop_txl &&
41        tex->op != nir_texop_txd &&
42        tex->op != nir_texop_tex)
43       return false;
44 
45    return tex->is_shadow;
46 }
47 
48 static const struct glsl_type *
strip_shadow(const struct glsl_type * type)49 strip_shadow(const struct glsl_type *type)
50 {
51    const struct glsl_type *new_type =
52       glsl_sampler_type(
53          glsl_get_sampler_dim(type),
54          false, glsl_sampler_type_is_array(type),
55          GLSL_TYPE_FLOAT);
56    return new_type;
57 }
58 
59 static const struct glsl_type *
strip_shadow_with_array(const struct glsl_type * type)60 strip_shadow_with_array(const struct glsl_type *type)
61 {
62    if (glsl_type_is_array(type))
63       return glsl_array_type(strip_shadow(glsl_without_array(type)),
64                              glsl_get_length(type), 0);
65    return strip_shadow(type);
66 }
67 
68 typedef struct {
69    unsigned n_states;
70    enum compare_func *compare_func;
71    nir_lower_tex_shadow_swizzle *tex_swizzles;
72 } sampler_state;
73 
74 static nir_def *
nir_lower_tex_shadow_impl(nir_builder * b,nir_instr * instr,void * options)75 nir_lower_tex_shadow_impl(nir_builder *b, nir_instr *instr, void *options)
76 
77 {
78    nir_tex_instr *tex = nir_instr_as_tex(instr);
79 
80    sampler_state *state = (sampler_state *)options;
81    unsigned num_components = nir_tex_instr_result_size(tex);
82 
83    b->cursor = nir_after_instr(instr);
84    tex->is_shadow = false;
85 
86    int comp_index = nir_tex_instr_src_index(tex, nir_tex_src_comparator);
87    unsigned sampler_binding = tex->texture_index;
88 
89    nir_deref_instr *sampler_deref = NULL;
90    nir_variable *sampler = NULL;
91 
92    int sampler_index = nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref);
93    if (sampler_index >= 0) {
94       sampler_deref = nir_instr_as_deref(tex->src[sampler_index].src.ssa->parent_instr);
95       sampler = nir_deref_instr_get_variable(sampler_deref);
96       sampler_binding = sampler ? sampler->data.binding : 0;
97    }
98 
99    /* NIR expects a vec4 result from the above texture instructions */
100    nir_def_init(&tex->instr, &tex->def, 4, 32);
101 
102    nir_def *tex_r = nir_channel(b, &tex->def, 0);
103    nir_def *cmp = tex->src[comp_index].src.ssa;
104 
105    int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector);
106    if (proj_index >= 0)
107       cmp = nir_fmul(b, cmp, nir_frcp(b, tex->src[proj_index].src.ssa));
108 
109    nir_def *result =
110       nir_compare_func(b,
111                        sampler_binding < state->n_states ? state->compare_func[sampler_binding] : COMPARE_FUNC_ALWAYS,
112                        cmp, tex_r);
113 
114    result = nir_b2f32(b, result);
115    nir_def *one = nir_imm_float(b, 1.0);
116    nir_def *zero = nir_imm_float(b, 0.0);
117 
118    nir_def *lookup[6] = { result, zero, zero, one, zero, one };
119    nir_def *r[4] = { result, result, result, result };
120 
121    if (sampler_binding < state->n_states) {
122       r[0] = lookup[state->tex_swizzles[sampler_binding].swizzle_r];
123       r[1] = lookup[state->tex_swizzles[sampler_binding].swizzle_g];
124       r[2] = lookup[state->tex_swizzles[sampler_binding].swizzle_b];
125       r[3] = lookup[state->tex_swizzles[sampler_binding].swizzle_a];
126    }
127 
128    result = nir_vec(b, r, num_components);
129 
130    if (sampler_index >= 0) {
131       sampler->type = strip_shadow_with_array(sampler->type);
132       sampler_deref->type = sampler->type;
133    }
134 
135    tex->is_shadow = false;
136    nir_tex_instr_remove_src(tex, comp_index);
137 
138    return result;
139 }
140 
141 bool
nir_lower_tex_shadow(nir_shader * s,unsigned n_states,enum compare_func * compare_func,nir_lower_tex_shadow_swizzle * tex_swizzles)142 nir_lower_tex_shadow(nir_shader *s,
143                      unsigned n_states,
144                      enum compare_func *compare_func,
145                      nir_lower_tex_shadow_swizzle *tex_swizzles)
146 {
147    sampler_state state = { n_states, compare_func, tex_swizzles };
148 
149    bool result =
150       nir_shader_lower_instructions(s,
151                                     nir_lower_tex_shadow_filter,
152                                     nir_lower_tex_shadow_impl,
153                                     &state);
154    return result;
155 }
156