1 /**************************************************************************
2 *
3 * Copyright 2019 Red Hat.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **************************************************************************/
25
26 /*
27 * NIR lowering passes to handle the draw stages for
28 * - pstipple
29 * - aaline
30 * - aapoint.
31 *
32 * These are all ported from the equivalent TGSI transforms.
33 */
34
35 #include "nir.h"
36 #include "tgsi/tgsi_from_mesa.h"
37 #include "nir_builder.h"
38
39 #include "nir_draw_helpers.h"
40
41 typedef struct {
42 nir_builder b;
43 nir_shader *shader;
44 bool fs_pos_is_sysval;
45 nir_variable *stip_tex;
46 nir_def *fragcoord;
47 nir_alu_type bool_type;
48 } lower_pstipple;
49
50 static nir_def *
load_frag_coord(nir_builder * b)51 load_frag_coord(nir_builder *b)
52 {
53 nir_variable *pos = nir_get_variable_with_location(b->shader, nir_var_shader_in,
54 VARYING_SLOT_POS, glsl_vec4_type());
55 pos->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
56 return nir_load_var(b, pos);
57 }
58
59 static void
nir_lower_pstipple_block(nir_block * block,lower_pstipple * state)60 nir_lower_pstipple_block(nir_block *block,
61 lower_pstipple *state)
62 {
63 nir_builder *b = &state->b;
64 nir_def *texcoord;
65
66 b->cursor = nir_before_block(block);
67
68 nir_def *frag_coord = state->fs_pos_is_sysval ? nir_load_frag_coord(b) : load_frag_coord(b);
69
70 texcoord = nir_fmul(b, nir_trim_vector(b, frag_coord, 2),
71 nir_imm_vec2(b, 1.0/32.0, 1.0/32.0));
72
73 nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
74 tex->op = nir_texop_tex;
75 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
76 tex->coord_components = 2;
77 tex->dest_type = nir_type_float32;
78 tex->texture_index = state->stip_tex->data.binding;
79 tex->sampler_index = state->stip_tex->data.binding;
80 tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord, texcoord);
81 nir_def_init(&tex->instr, &tex->def, 4, 32);
82
83 nir_builder_instr_insert(b, &tex->instr);
84
85 nir_def *condition;
86
87 switch (state->bool_type) {
88 case nir_type_bool1:
89 condition = nir_fneu_imm(b, nir_channel(b, &tex->def, 3), 0.0);
90 break;
91 case nir_type_bool32:
92 condition = nir_fneu32(b, nir_channel(b, &tex->def, 3),
93 nir_imm_floatN_t(b, 0.0, tex->def.bit_size));
94 break;
95 default:
96 unreachable("Invalid Boolean type.");
97 }
98
99 nir_discard_if(b, condition);
100 b->shader->info.fs.uses_discard = true;
101 }
102
103 static void
nir_lower_pstipple_impl(nir_function_impl * impl,lower_pstipple * state)104 nir_lower_pstipple_impl(nir_function_impl *impl,
105 lower_pstipple *state)
106 {
107 state->b = nir_builder_create(impl);
108
109 nir_block *start = nir_start_block(impl);
110 nir_lower_pstipple_block(start, state);
111 }
112
113 void
nir_lower_pstipple_fs(struct nir_shader * shader,unsigned * samplerUnitOut,unsigned fixedUnit,bool fs_pos_is_sysval,nir_alu_type bool_type)114 nir_lower_pstipple_fs(struct nir_shader *shader,
115 unsigned *samplerUnitOut,
116 unsigned fixedUnit,
117 bool fs_pos_is_sysval,
118 nir_alu_type bool_type)
119 {
120 lower_pstipple state = {
121 .shader = shader,
122 .fs_pos_is_sysval = fs_pos_is_sysval,
123 .bool_type = bool_type,
124 };
125
126 assert(bool_type == nir_type_bool1 ||
127 bool_type == nir_type_bool32);
128
129 if (shader->info.stage != MESA_SHADER_FRAGMENT)
130 return;
131
132 int binding = 0;
133 nir_foreach_uniform_variable(var, shader) {
134 if (glsl_type_is_sampler(var->type)) {
135 if (var->data.binding >= binding)
136 binding = var->data.binding + 1;
137 }
138 }
139 const struct glsl_type *sampler2D =
140 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
141
142 nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex");
143 tex_var->data.binding = binding;
144 tex_var->data.explicit_binding = true;
145 tex_var->data.how_declared = nir_var_hidden;
146
147 BITSET_SET(shader->info.textures_used, binding);
148 BITSET_SET(shader->info.samplers_used, binding);
149 state.stip_tex = tex_var;
150
151 nir_foreach_function_impl(impl, shader) {
152 nir_lower_pstipple_impl(impl, &state);
153 }
154 *samplerUnitOut = binding;
155 }
156
157 typedef struct {
158 nir_variable *line_width_input;
159 nir_variable *stipple_counter;
160 nir_variable *stipple_pattern;
161 } lower_aaline;
162
163 static bool
lower_aaline_instr(nir_builder * b,nir_instr * instr,void * data)164 lower_aaline_instr(nir_builder *b, nir_instr *instr, void *data)
165 {
166 lower_aaline *state = data;
167
168 if (instr->type != nir_instr_type_intrinsic)
169 return false;
170
171 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
172 if (intrin->intrinsic != nir_intrinsic_store_deref)
173 return false;
174
175 nir_variable *var = nir_intrinsic_get_var(intrin, 0);
176 if (var->data.mode != nir_var_shader_out)
177 return false;
178 if (var->data.location < FRAG_RESULT_DATA0 && var->data.location != FRAG_RESULT_COLOR)
179 return false;
180 uint32_t mask = nir_intrinsic_write_mask(intrin) << var->data.location_frac;
181 if (!(mask & BITFIELD_BIT(3)))
182 return false;
183
184 nir_def *out_input = intrin->src[1].ssa;
185 b->cursor = nir_before_instr(instr);
186 nir_def *lw = nir_load_var(b, state->line_width_input);
187 nir_def *len = nir_channel(b, lw, 3);
188 len = nir_fadd_imm(b, nir_fmul_imm(b, len, 2.0), -1.0);
189 nir_def *tmp = nir_fsat(b, nir_fadd(b, nir_channels(b, lw, 0xa),
190 nir_fneg(b, nir_fabs(b, nir_channels(b, lw, 0x5)))));
191
192 nir_def *max = len;
193 if (state->stipple_counter) {
194 assert(state->stipple_pattern);
195
196 nir_def *counter = nir_load_var(b, state->stipple_counter);
197 nir_def *pattern = nir_load_var(b, state->stipple_pattern);
198 nir_def *factor = nir_i2f32(b, nir_ishr_imm(b, pattern, 16));
199 pattern = nir_iand_imm(b, pattern, 0xffff);
200
201 nir_def *stipple_pos = nir_vec2(b, nir_fadd_imm(b, counter, -0.5),
202 nir_fadd_imm(b, counter, 0.5));
203
204 stipple_pos = nir_frem(b, nir_fdiv(b, stipple_pos, factor),
205 nir_imm_float(b, 16.0));
206
207 nir_def *p = nir_f2i32(b, stipple_pos);
208 nir_def *one = nir_imm_float(b, 1.0);
209
210 // float t = 1.0 - min((1.0 - fract(stipple_pos.x)) * factor, 1.0);
211 nir_def *t = nir_ffract(b, nir_channel(b, stipple_pos, 0));
212 t = nir_fsub(b, one,
213 nir_fmin(b, nir_fmul(b, factor,
214 nir_fsub(b, one, t)), one));
215
216 // vec2 a = vec2((uvec2(pattern) >> p) & uvec2(1u));
217 nir_def *a = nir_i2f32(b,
218 nir_iand(b, nir_ishr(b, nir_replicate(b, pattern, 2), p),
219 nir_imm_ivec2(b, 1, 1)));
220
221 // float cov = mix(a.x, a.y, t);
222 nir_def *cov = nir_flrp(b, nir_channel(b, a, 0), nir_channel(b, a, 1), t);
223
224 max = nir_fmin(b, len, cov);
225 }
226
227 tmp = nir_fmul(b, nir_channel(b, tmp, 0),
228 nir_fmin(b, nir_channel(b, tmp, 1), max));
229 tmp = nir_fmul(b, nir_channel(b, out_input, out_input->num_components - 1), tmp);
230
231 nir_def *out = nir_vector_insert_imm(b, out_input, tmp,
232 out_input->num_components - 1);
233 nir_src_rewrite(&intrin->src[1], out);
234 return true;
235 }
236
237 void
nir_lower_aaline_fs(struct nir_shader * shader,int * varying,nir_variable * stipple_counter,nir_variable * stipple_pattern)238 nir_lower_aaline_fs(struct nir_shader *shader, int *varying,
239 nir_variable *stipple_counter,
240 nir_variable *stipple_pattern)
241 {
242 lower_aaline state = {
243 .stipple_counter = stipple_counter,
244 .stipple_pattern = stipple_pattern,
245 };
246 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
247
248 int highest_location = -1, highest_drv_location = -1;
249 nir_foreach_shader_in_variable(var, shader) {
250 if ((int)var->data.location > highest_location)
251 highest_location = var->data.location;
252 if ((int)var->data.driver_location > highest_drv_location)
253 highest_drv_location = var->data.driver_location;
254 }
255
256 nir_variable *line_width = nir_variable_create(shader, nir_var_shader_in,
257 glsl_vec4_type(), "aaline");
258 if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) {
259 line_width->data.location = VARYING_SLOT_VAR0;
260 line_width->data.driver_location = highest_drv_location + 1;
261 } else {
262 line_width->data.location = highest_location + 1;
263 line_width->data.driver_location = highest_drv_location + 1;
264 }
265 shader->num_inputs++;
266 *varying = tgsi_get_generic_gl_varying_index(line_width->data.location, true);
267 state.line_width_input = line_width;
268
269 nir_shader_instructions_pass(shader, lower_aaline_instr,
270 nir_metadata_dominance, &state);
271 }
272
273 typedef struct {
274 nir_builder b;
275 nir_shader *shader;
276 nir_variable *input;
277 } lower_aapoint;
278
279 static void
nir_lower_aapoint_block(nir_block * block,lower_aapoint * state,nir_def * sel)280 nir_lower_aapoint_block(nir_block *block,
281 lower_aapoint *state, nir_def *sel)
282 {
283 nir_builder *b = &state->b;
284 nir_foreach_instr(instr, block) {
285 if (instr->type != nir_instr_type_intrinsic)
286 continue;
287
288 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
289 if (intrin->intrinsic != nir_intrinsic_store_deref)
290 continue;
291
292 nir_variable *var = nir_intrinsic_get_var(intrin, 0);
293 if (var->data.mode != nir_var_shader_out)
294 continue;
295 if (var->data.location < FRAG_RESULT_DATA0 && var->data.location != FRAG_RESULT_COLOR)
296 continue;
297
298 nir_def *out_input = intrin->src[1].ssa;
299 b->cursor = nir_before_instr(instr);
300
301 nir_def *tmp = nir_fmul(b, nir_channel(b, out_input, 3), sel);
302 nir_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
303 nir_channel(b, out_input, 1),
304 nir_channel(b, out_input, 2),
305 tmp);
306 nir_src_rewrite(&intrin->src[1], out);
307 }
308
309 }
310
311 static void
nir_lower_aapoint_impl(nir_function_impl * impl,lower_aapoint * state,nir_alu_type bool_type)312 nir_lower_aapoint_impl(nir_function_impl *impl, lower_aapoint *state,
313 nir_alu_type bool_type)
314 {
315 nir_block *block = nir_start_block(impl);
316 state->b = nir_builder_at(nir_before_block(block));
317
318 nir_builder *b = &state->b;
319 nir_def *aainput = nir_load_var(b, state->input);
320
321 nir_def *dist = nir_fadd(b, nir_fmul(b, nir_channel(b, aainput, 0), nir_channel(b, aainput, 0)),
322 nir_fmul(b, nir_channel(b, aainput, 1), nir_channel(b, aainput, 1)));
323
324 nir_def *k = nir_channel(b, aainput, 2);
325 nir_def *chan_val_one = nir_channel(b, aainput, 3);
326 nir_def *comp;
327
328 switch (bool_type) {
329 case nir_type_bool1:
330 comp = nir_flt(b, chan_val_one, dist);
331 break;
332 case nir_type_bool32:
333 comp = nir_flt32(b, chan_val_one, dist);
334 break;
335 case nir_type_float32:
336 comp = nir_slt(b, chan_val_one, dist);
337 break;
338 default:
339 unreachable("Invalid Boolean type.");
340 }
341
342 nir_discard_if(b, comp);
343 b->shader->info.fs.uses_discard = true;
344
345 /* compute coverage factor = (1-d)/(1-k) */
346 /* 1 - k */
347 nir_def *tmp = nir_fadd(b, chan_val_one, nir_fneg(b, k));
348 /* 1.0 / (1 - k) */
349 tmp = nir_frcp(b, tmp);
350
351 /* 1 - d */
352 nir_def *tmp2 = nir_fadd(b, chan_val_one, nir_fneg(b, dist));
353
354 /* (1 - d) / (1 - k) */
355 nir_def *coverage = nir_fmul(b, tmp, tmp2);
356
357 /* if (k >= distance)
358 * sel = coverage;
359 * else
360 * sel = 1.0;
361 */
362 nir_def *sel;
363
364 switch (bool_type) {
365 case nir_type_bool1:
366 sel = nir_b32csel(b, nir_fge(b, k, dist), coverage, chan_val_one);
367 break;
368 case nir_type_bool32:
369 sel = nir_b32csel(b, nir_fge32(b, k, dist), coverage, chan_val_one);
370 break;
371 case nir_type_float32: {
372 /* On this path, don't assume that any "fancy" instructions are
373 * supported, but also try to emit something decent.
374 *
375 * sel = (k >= distance) ? coverage : 1.0;
376 * sel = (k >= distance) * coverage : (1 - (k >= distance)) * 1.0
377 * sel = (k >= distance) * coverage : (1 - (k >= distance))
378 *
379 * Since (k >= distance) * coverage is zero when (1 - (k >= distance))
380 * is not zero,
381 *
382 * sel = (k >= distance) * coverage + (1 - (k >= distance))
383 *
384 * If we assume that coverage == fsat(coverage), this could be further
385 * optimized to fsat(coverage + (1 - (k >= distance))), but I don't feel
386 * like verifying that right now.
387 */
388 nir_def *cmp_result = nir_sge(b, k, dist);
389 sel = nir_fadd(b,
390 nir_fmul(b, coverage, cmp_result),
391 nir_fadd(b, chan_val_one, nir_fneg(b, cmp_result)));
392 break;
393 }
394 default:
395 unreachable("Invalid Boolean type.");
396 }
397
398 nir_foreach_block(block, impl) {
399 nir_lower_aapoint_block(block, state, sel);
400 }
401 }
402
403 void
nir_lower_aapoint_fs(struct nir_shader * shader,int * varying,const nir_alu_type bool_type)404 nir_lower_aapoint_fs(struct nir_shader *shader, int *varying, const nir_alu_type bool_type)
405 {
406 assert(bool_type == nir_type_bool1 ||
407 bool_type == nir_type_bool32 ||
408 bool_type == nir_type_float32);
409
410 lower_aapoint state = {
411 .shader = shader,
412 };
413 if (shader->info.stage != MESA_SHADER_FRAGMENT)
414 return;
415
416 int highest_location = -1, highest_drv_location = -1;
417 nir_foreach_shader_in_variable(var, shader) {
418 if ((int)var->data.location > highest_location)
419 highest_location = var->data.location;
420 if ((int)var->data.driver_location > highest_drv_location)
421 highest_drv_location = var->data.driver_location;
422 }
423
424 nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in,
425 glsl_vec4_type(), "aapoint");
426 if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) {
427 aapoint_input->data.location = VARYING_SLOT_VAR0;
428 } else {
429 aapoint_input->data.location = highest_location + 1;
430 }
431 aapoint_input->data.driver_location = highest_drv_location + 1;
432
433 shader->num_inputs++;
434 *varying = tgsi_get_generic_gl_varying_index(aapoint_input->data.location, true);
435 state.input = aapoint_input;
436
437 nir_foreach_function_impl(impl, shader) {
438 nir_lower_aapoint_impl(impl, &state, bool_type);
439 }
440 }
441