1 /************************************************************************** 2 * 3 * Copyright 2008 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 #ifndef U_SIMPLE_SHADERS_H 30 #define U_SIMPLE_SHADERS_H 31 32 33 #include "util/compiler.h" 34 #include "pipe/p_shader_tokens.h" 35 36 37 struct pipe_context; 38 struct pipe_shader_state; 39 struct pipe_stream_output_info; 40 41 42 #ifdef __cplusplus 43 extern "C" { 44 #endif 45 46 47 extern void * 48 util_make_vertex_passthrough_shader(struct pipe_context *pipe, 49 unsigned num_attribs, 50 const enum tgsi_semantic *semantic_names, 51 const unsigned *semantic_indexes, 52 bool window_space); 53 54 extern void * 55 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, 56 unsigned num_attribs, 57 const enum tgsi_semantic *semantic_names, 58 const unsigned *semantic_indexes, 59 bool window_space, bool layered, 60 const struct pipe_stream_output_info *so); 61 62 extern void * 63 util_make_layered_clear_vertex_shader(struct pipe_context *pipe); 64 65 extern void * 66 util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe); 67 68 extern void * 69 util_make_layered_clear_geometry_shader(struct pipe_context *pipe); 70 71 extern void * 72 util_make_fragment_tex_shader(struct pipe_context *pipe, 73 enum tgsi_texture_type tex_target, 74 enum tgsi_return_type stype, 75 enum tgsi_return_type dtype, 76 bool load_level_zero, 77 bool use_txf); 78 79 extern void * 80 util_make_fs_blit_zs(struct pipe_context *pipe, unsigned zs_mask, 81 enum tgsi_texture_type tex_target, 82 bool load_level_zero, bool use_txf); 83 84 extern void * 85 util_make_fragment_passthrough_shader(struct pipe_context *pipe, 86 int input_semantic, 87 int input_interpolate, 88 bool write_all_cbufs); 89 90 91 extern void * 92 util_make_empty_fragment_shader(struct pipe_context *pipe); 93 94 95 extern void * 96 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs, 97 int input_semantic, 98 int input_interpolate); 99 100 101 extern void * 102 util_make_fs_blit_msaa_color(struct pipe_context *pipe, 103 enum tgsi_texture_type tgsi_tex, 104 enum tgsi_return_type stype, 105 enum tgsi_return_type dtype, 106 bool sample_shading, bool has_txq); 107 108 109 extern void * 110 util_make_fs_blit_msaa_depth(struct pipe_context *pipe, 111 enum tgsi_texture_type tgsi_tex, 112 bool sample_shading, bool has_txq); 113 114 115 extern void * 116 util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe, 117 enum tgsi_texture_type tgsi_tex, 118 bool sample_shading, bool has_txq); 119 120 121 void * 122 util_make_fs_blit_msaa_stencil(struct pipe_context *pipe, 123 enum tgsi_texture_type tgsi_tex, 124 bool sample_shading, bool has_txq); 125 126 127 void * 128 util_make_fs_msaa_resolve(struct pipe_context *pipe, 129 enum tgsi_texture_type tgsi_tex, unsigned nr_samples, 130 bool has_txq); 131 132 133 void * 134 util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe, 135 enum tgsi_texture_type tgsi_tex, 136 unsigned nr_samples, bool has_txq); 137 138 extern void * 139 util_make_geometry_passthrough_shader(struct pipe_context *pipe, 140 unsigned num_attribs, 141 const uint8_t *semantic_names, 142 const uint8_t *semantic_indexes); 143 144 void * 145 util_make_fs_pack_color_zs(struct pipe_context *pipe, 146 enum tgsi_texture_type tex_target, 147 enum pipe_format zs_format, 148 bool dst_is_color); 149 150 extern void * 151 util_make_tess_ctrl_passthrough_shader(struct pipe_context *pipe, 152 unsigned num_vs_outputs, 153 unsigned num_tes_inputs, 154 const uint8_t *vs_semantic_names, 155 const uint8_t *vs_semantic_indexes, 156 const uint8_t *tes_semantic_names, 157 const uint8_t *tes_semantic_indexes, 158 const unsigned vertices_per_patch); 159 160 void * 161 util_make_fs_stencil_blit(struct pipe_context *pipe, bool msaa_src, bool has_txq); 162 163 void * 164 util_make_fs_clear_all_cbufs(struct pipe_context *pipe); 165 166 #ifdef __cplusplus 167 } 168 #endif 169 170 171 #endif 172