xref: /aosp_15_r20/external/mesa3d/src/gallium/auxiliary/util/u_simple_shaders.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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27 
28 
29 #ifndef U_SIMPLE_SHADERS_H
30 #define U_SIMPLE_SHADERS_H
31 
32 
33 #include "util/compiler.h"
34 #include "pipe/p_shader_tokens.h"
35 
36 
37 struct pipe_context;
38 struct pipe_shader_state;
39 struct pipe_stream_output_info;
40 
41 
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45 
46 
47 extern void *
48 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
49                                     unsigned num_attribs,
50                                     const enum tgsi_semantic *semantic_names,
51                                     const unsigned *semantic_indexes,
52                                     bool window_space);
53 
54 extern void *
55 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
56                                     unsigned num_attribs,
57                                     const enum tgsi_semantic *semantic_names,
58                                     const unsigned *semantic_indexes,
59                                     bool window_space, bool layered,
60                                     const struct pipe_stream_output_info *so);
61 
62 extern void *
63 util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
64 
65 extern void *
66 util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
67 
68 extern void *
69 util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
70 
71 extern void *
72 util_make_fragment_tex_shader(struct pipe_context *pipe,
73                               enum tgsi_texture_type tex_target,
74                               enum tgsi_return_type stype,
75                               enum tgsi_return_type dtype,
76                               bool load_level_zero,
77                               bool use_txf);
78 
79 extern void *
80 util_make_fs_blit_zs(struct pipe_context *pipe, unsigned zs_mask,
81                      enum tgsi_texture_type tex_target,
82                      bool load_level_zero, bool use_txf);
83 
84 extern void *
85 util_make_fragment_passthrough_shader(struct pipe_context *pipe,
86                                       int input_semantic,
87                                       int input_interpolate,
88                                       bool write_all_cbufs);
89 
90 
91 extern void *
92 util_make_empty_fragment_shader(struct pipe_context *pipe);
93 
94 
95 extern void *
96 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
97                                      int input_semantic,
98                                      int input_interpolate);
99 
100 
101 extern void *
102 util_make_fs_blit_msaa_color(struct pipe_context *pipe,
103                              enum tgsi_texture_type tgsi_tex,
104                              enum tgsi_return_type stype,
105                              enum tgsi_return_type dtype,
106                              bool sample_shading, bool has_txq);
107 
108 
109 extern void *
110 util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
111                              enum tgsi_texture_type tgsi_tex,
112                              bool sample_shading, bool has_txq);
113 
114 
115 extern void *
116 util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
117                                     enum tgsi_texture_type tgsi_tex,
118                                     bool sample_shading, bool has_txq);
119 
120 
121 void *
122 util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
123                                enum tgsi_texture_type tgsi_tex,
124                                bool sample_shading, bool has_txq);
125 
126 
127 void *
128 util_make_fs_msaa_resolve(struct pipe_context *pipe,
129                           enum tgsi_texture_type tgsi_tex, unsigned nr_samples,
130                           bool has_txq);
131 
132 
133 void *
134 util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
135                                    enum tgsi_texture_type tgsi_tex,
136                                    unsigned nr_samples, bool has_txq);
137 
138 extern void *
139 util_make_geometry_passthrough_shader(struct pipe_context *pipe,
140                                       unsigned num_attribs,
141                                       const uint8_t *semantic_names,
142                                       const uint8_t *semantic_indexes);
143 
144 void *
145 util_make_fs_pack_color_zs(struct pipe_context *pipe,
146                            enum tgsi_texture_type tex_target,
147                            enum pipe_format zs_format,
148                            bool dst_is_color);
149 
150 extern void *
151 util_make_tess_ctrl_passthrough_shader(struct pipe_context *pipe,
152                                        unsigned num_vs_outputs,
153                                        unsigned num_tes_inputs,
154                                        const uint8_t *vs_semantic_names,
155                                        const uint8_t *vs_semantic_indexes,
156                                        const uint8_t *tes_semantic_names,
157                                        const uint8_t *tes_semantic_indexes,
158                                        const unsigned vertices_per_patch);
159 
160 void *
161 util_make_fs_stencil_blit(struct pipe_context *pipe, bool msaa_src, bool has_txq);
162 
163 void *
164 util_make_fs_clear_all_cbufs(struct pipe_context *pipe);
165 
166 #ifdef __cplusplus
167 }
168 #endif
169 
170 
171 #endif
172