xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/d3d12_bufmgr.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "d3d12_bufmgr.h"
25 #include "d3d12_context.h"
26 #include "d3d12_format.h"
27 #include "d3d12_screen.h"
28 
29 #include "pipebuffer/pb_buffer.h"
30 #include "pipebuffer/pb_bufmgr.h"
31 
32 #include "util/format/u_format.h"
33 #include "util/u_memory.h"
34 
35 #include <dxguids/dxguids.h>
36 
37 struct d3d12_bufmgr {
38    struct pb_manager base;
39 
40    struct d3d12_screen *screen;
41 };
42 
43 extern const struct pb_vtbl d3d12_buffer_vtbl;
44 
45 static inline struct d3d12_bufmgr *
d3d12_bufmgr(struct pb_manager * mgr)46 d3d12_bufmgr(struct pb_manager *mgr)
47 {
48    assert(mgr);
49 
50    return (struct d3d12_bufmgr *)mgr;
51 }
52 
53 static void
describe_direct_bo(char * buf,struct d3d12_bo * ptr)54 describe_direct_bo(char *buf, struct d3d12_bo *ptr)
55 {
56    sprintf(buf, "d3d12_bo<direct,%p,0x%x>", ptr->res, (unsigned)ptr->estimated_size);
57 }
58 
59 static void
describe_suballoc_bo(char * buf,struct d3d12_bo * ptr)60 describe_suballoc_bo(char *buf, struct d3d12_bo *ptr)
61 {
62    char res[128];
63    uint64_t offset;
64    d3d12_bo *base = d3d12_bo_get_base(ptr, &offset);
65    describe_direct_bo(res, base);
66    sprintf(buf, "d3d12_bo<suballoc<%s>,0x%x,0x%x>", res,
67            (unsigned)ptr->buffer->base.size, (unsigned)offset);
68 }
69 
70 void
d3d12_debug_describe_bo(char * buf,struct d3d12_bo * ptr)71 d3d12_debug_describe_bo(char *buf, struct d3d12_bo *ptr)
72 {
73    if (ptr->buffer)
74       describe_suballoc_bo(buf, ptr);
75    else
76       describe_direct_bo(buf, ptr);
77 }
78 
79 struct d3d12_bo *
d3d12_bo_wrap_res(struct d3d12_screen * screen,ID3D12Resource * res,enum d3d12_residency_status residency)80 d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum d3d12_residency_status residency)
81 {
82    struct d3d12_bo *bo;
83 
84    bo = MALLOC_STRUCT(d3d12_bo);
85    if (!bo)
86       return NULL;
87    memset(bo, 0, offsetof(d3d12_bo, local_context_states));
88 
89    D3D12_RESOURCE_DESC desc = GetDesc(res);
90    unsigned array_size = desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? 1 : desc.DepthOrArraySize;
91    unsigned total_subresources = desc.MipLevels * array_size * d3d12_non_opaque_plane_count(desc.Format);
92    bool supports_simultaneous_access = d3d12_resource_supports_simultaneous_access(&desc);
93 
94    pipe_reference_init(&bo->reference, 1);
95    bo->screen = screen;
96    bo->res = res;
97    bo->unique_id = p_atomic_inc_return(&screen->resource_id_generator);
98    if (!supports_simultaneous_access)
99       d3d12_resource_state_init(&bo->global_state, total_subresources, false);
100 
101    bo->residency_status = residency;
102    bo->last_used_timestamp = 0;
103    desc.Flags &= ~D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
104    bo->estimated_size = GetResourceAllocationInfo(screen->dev, 0, 1, &desc).SizeInBytes;
105    if (residency == d3d12_resident) {
106       mtx_lock(&screen->submit_mutex);
107       list_add(&bo->residency_list_entry, &screen->residency_list);
108       mtx_unlock(&screen->submit_mutex);
109    }
110 
111    return bo;
112 }
113 
114 struct d3d12_bo *
d3d12_bo_new(struct d3d12_screen * screen,uint64_t size,const pb_desc * pb_desc)115 d3d12_bo_new(struct d3d12_screen *screen, uint64_t size, const pb_desc *pb_desc)
116 {
117    ID3D12Device *dev = screen->dev;
118    ID3D12Resource *res;
119 
120    D3D12_RESOURCE_DESC res_desc;
121    res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
122    res_desc.Format = DXGI_FORMAT_UNKNOWN;
123    res_desc.Alignment = 0;
124    res_desc.Width = size;
125    res_desc.Height = 1;
126    res_desc.DepthOrArraySize = 1;
127    res_desc.MipLevels = 1;
128    res_desc.SampleDesc.Count = 1;
129    res_desc.SampleDesc.Quality = 0;
130    res_desc.Flags = (screen->max_feature_level >= D3D_FEATURE_LEVEL_11_0) ? D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS : D3D12_RESOURCE_FLAG_NONE;
131    res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
132 
133    D3D12_HEAP_TYPE heap_type = D3D12_HEAP_TYPE_DEFAULT;
134    if (pb_desc->usage & PB_USAGE_CPU_READ)
135       heap_type = D3D12_HEAP_TYPE_READBACK;
136    else if (pb_desc->usage & PB_USAGE_CPU_WRITE)
137       heap_type = D3D12_HEAP_TYPE_UPLOAD;
138 
139    D3D12_HEAP_FLAGS heap_flags = screen->support_create_not_resident ?
140       D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT : D3D12_HEAP_FLAG_NONE;
141    enum d3d12_residency_status init_residency = screen->support_create_not_resident ?
142       d3d12_evicted : d3d12_resident;
143 
144    D3D12_HEAP_PROPERTIES heap_pris = GetCustomHeapProperties(dev, heap_type);
145    HRESULT hres = dev->CreateCommittedResource(&heap_pris,
146                                                heap_flags,
147                                                &res_desc,
148                                                D3D12_RESOURCE_STATE_COMMON,
149                                                NULL,
150                                                IID_PPV_ARGS(&res));
151 
152    if (FAILED(hres))
153       return NULL;
154 
155    return d3d12_bo_wrap_res(screen, res, init_residency);
156 }
157 
158 struct d3d12_bo *
d3d12_bo_wrap_buffer(struct d3d12_screen * screen,struct pb_buffer * buf)159 d3d12_bo_wrap_buffer(struct d3d12_screen *screen, struct pb_buffer *buf)
160 {
161    struct d3d12_bo *bo;
162 
163    bo = MALLOC_STRUCT(d3d12_bo);
164    if (!bo)
165       return NULL;
166    memset(bo, 0, offsetof(d3d12_bo, local_context_states));
167 
168    pipe_reference_init(&bo->reference, 1);
169    bo->screen = screen;
170    bo->buffer = buf;
171    bo->unique_id = p_atomic_inc_return(&screen->resource_id_generator);
172    bo->residency_status = d3d12_evicted;
173 
174    return bo;
175 }
176 
177 void
d3d12_bo_unreference(struct d3d12_bo * bo)178 d3d12_bo_unreference(struct d3d12_bo *bo)
179 {
180    if (bo == NULL)
181       return;
182 
183    assert(pipe_is_referenced(&bo->reference));
184 
185    if (pipe_reference_described(&bo->reference, NULL,
186                                 (debug_reference_descriptor)
187                                 d3d12_debug_describe_bo)) {
188       if (bo->buffer)
189          pb_reference(&bo->buffer, NULL);
190 
191       mtx_lock(&bo->screen->submit_mutex);
192 
193       if (bo->residency_status == d3d12_resident)
194          list_del(&bo->residency_list_entry);
195 
196       /* MSVC's offsetof fails when the name is ambiguous between struct and function */
197       typedef struct d3d12_context d3d12_context_type;
198       list_for_each_entry(d3d12_context_type, ctx, &bo->screen->context_list, context_list_entry)
199          if (ctx->id == D3D12_CONTEXT_NO_ID)
200             util_dynarray_append(&ctx->recently_destroyed_bos, uint64_t, bo->unique_id);
201 
202       mtx_unlock(&bo->screen->submit_mutex);
203 
204       d3d12_resource_state_cleanup(&bo->global_state);
205       if (bo->res)
206          bo->res->Release();
207 
208       uint64_t mask = bo->local_context_state_mask;
209       while (mask) {
210          int ctxid = u_bit_scan64(&mask);
211          d3d12_destroy_context_state_table_entry(&bo->local_context_states[ctxid]);
212       }
213 
214       FREE(bo);
215    }
216 }
217 
218 void *
d3d12_bo_map(struct d3d12_bo * bo,D3D12_RANGE * range)219 d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range)
220 {
221    struct d3d12_bo *base_bo;
222    D3D12_RANGE offset_range = {0, 0};
223    uint64_t offset;
224    void *ptr;
225 
226    base_bo = d3d12_bo_get_base(bo, &offset);
227 
228    if (!range || range->Begin >= range->End) {
229       offset_range.Begin = offset;
230       offset_range.End = offset + d3d12_bo_get_size(bo);
231       range = &offset_range;
232    } else {
233       offset_range.Begin = range->Begin + offset;
234       offset_range.End = range->End + offset;
235       range = &offset_range;
236    }
237 
238    if (FAILED(base_bo->res->Map(0, range, &ptr)))
239       return NULL;
240 
241    return (uint8_t *)ptr + (range ? range->Begin : 0);
242 }
243 
244 void
d3d12_bo_unmap(struct d3d12_bo * bo,D3D12_RANGE * range)245 d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range)
246 {
247    struct d3d12_bo *base_bo;
248    D3D12_RANGE offset_range = {0, 0};
249    uint64_t offset;
250 
251    base_bo = d3d12_bo_get_base(bo, &offset);
252 
253    if (!range || range->Begin >= range->End) {
254       offset_range.Begin = offset;
255       offset_range.End = offset + d3d12_bo_get_size(bo);
256       range = &offset_range;
257    } else {
258       offset_range.Begin = range->Begin + offset;
259       offset_range.End = range->End + offset;
260       range = &offset_range;
261    }
262 
263    base_bo->res->Unmap(0, range);
264 }
265 
266 static void
d3d12_buffer_destroy(void * winsys,struct pb_buffer * pbuf)267 d3d12_buffer_destroy(void *winsys, struct pb_buffer *pbuf)
268 {
269    struct d3d12_buffer *buf = d3d12_buffer(pbuf);
270 
271    if (buf->map)
272       d3d12_bo_unmap(buf->bo, &buf->range);
273    d3d12_bo_unreference(buf->bo);
274    FREE(buf);
275 }
276 
277 static void *
d3d12_buffer_map(struct pb_buffer * pbuf,enum pb_usage_flags flags,void * flush_ctx)278 d3d12_buffer_map(struct pb_buffer *pbuf,
279                  enum pb_usage_flags flags,
280                  void *flush_ctx)
281 {
282    return d3d12_buffer(pbuf)->map;
283 }
284 
285 static void
d3d12_buffer_unmap(struct pb_buffer * pbuf)286 d3d12_buffer_unmap(struct pb_buffer *pbuf)
287 {
288 }
289 
290 static void
d3d12_buffer_get_base_buffer(struct pb_buffer * buf,struct pb_buffer ** base_buf,pb_size * offset)291 d3d12_buffer_get_base_buffer(struct pb_buffer *buf,
292                              struct pb_buffer **base_buf,
293                              pb_size *offset)
294 {
295    *base_buf = buf;
296    *offset = 0;
297 }
298 
299 static enum pipe_error
d3d12_buffer_validate(struct pb_buffer * pbuf,struct pb_validate * vl,enum pb_usage_flags flags)300 d3d12_buffer_validate(struct pb_buffer *pbuf,
301                       struct pb_validate *vl,
302                       enum pb_usage_flags flags )
303 {
304    /* Always pinned */
305    return PIPE_OK;
306 }
307 
308 static void
d3d12_buffer_fence(struct pb_buffer * pbuf,struct pipe_fence_handle * fence)309 d3d12_buffer_fence(struct pb_buffer *pbuf,
310                    struct pipe_fence_handle *fence )
311 {
312 }
313 
314 const struct pb_vtbl d3d12_buffer_vtbl = {
315    d3d12_buffer_destroy,
316    d3d12_buffer_map,
317    d3d12_buffer_unmap,
318    d3d12_buffer_validate,
319    d3d12_buffer_fence,
320    d3d12_buffer_get_base_buffer
321 };
322 
323 static struct pb_buffer *
d3d12_bufmgr_create_buffer(struct pb_manager * pmgr,pb_size size,const struct pb_desc * pb_desc)324 d3d12_bufmgr_create_buffer(struct pb_manager *pmgr,
325                            pb_size size,
326                            const struct pb_desc *pb_desc)
327 {
328    struct d3d12_bufmgr *mgr = d3d12_bufmgr(pmgr);
329    struct d3d12_buffer *buf;
330 
331    buf = CALLOC_STRUCT(d3d12_buffer);
332    if (!buf)
333       return NULL;
334 
335    pipe_reference_init(&buf->base.base.reference, 1);
336    buf->base.base.alignment_log2 = util_logbase2(pb_desc->alignment);
337    buf->base.base.usage = pb_desc->usage;
338    buf->base.vtbl = &d3d12_buffer_vtbl;
339    buf->base.base.size = size;
340    buf->range.Begin = 0;
341    buf->range.End = size;
342 
343    buf->bo = d3d12_bo_new(mgr->screen, size, pb_desc);
344    if (!buf->bo) {
345       FREE(buf);
346       return NULL;
347    }
348 
349    if (pb_desc->usage & PB_USAGE_CPU_READ_WRITE) {
350       buf->map = d3d12_bo_map(buf->bo, &buf->range);
351       if (!buf->map) {
352          d3d12_bo_unreference(buf->bo);
353          FREE(buf);
354          return NULL;
355       }
356    }
357 
358    return &buf->base;
359 }
360 
361 static void
d3d12_bufmgr_flush(struct pb_manager * mgr)362 d3d12_bufmgr_flush(struct pb_manager *mgr)
363 {
364    /* No-op */
365 }
366 
367 static void
d3d12_bufmgr_destroy(struct pb_manager * _mgr)368 d3d12_bufmgr_destroy(struct pb_manager *_mgr)
369 {
370    struct d3d12_bufmgr *mgr = d3d12_bufmgr(_mgr);
371    FREE(mgr);
372 }
373 
374 static bool
d3d12_bufmgr_is_buffer_busy(struct pb_manager * _mgr,struct pb_buffer * _buf)375 d3d12_bufmgr_is_buffer_busy(struct pb_manager *_mgr, struct pb_buffer *_buf)
376 {
377    /* We're only asked this on buffers that are known not busy */
378    return false;
379 }
380 
381 struct pb_manager *
d3d12_bufmgr_create(struct d3d12_screen * screen)382 d3d12_bufmgr_create(struct d3d12_screen *screen)
383 {
384    struct d3d12_bufmgr *mgr;
385 
386    mgr = CALLOC_STRUCT(d3d12_bufmgr);
387    if (!mgr)
388       return NULL;
389 
390    mgr->base.destroy = d3d12_bufmgr_destroy;
391    mgr->base.create_buffer = d3d12_bufmgr_create_buffer;
392    mgr->base.flush = d3d12_bufmgr_flush;
393    mgr->base.is_buffer_busy = d3d12_bufmgr_is_buffer_busy;
394 
395    mgr->screen = screen;
396 
397    return &mgr->base;
398 }
399