xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/d3d12_pipeline_state.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_PIPELINE_STATE_H
25 #define D3D12_PIPELINE_STATE_H
26 
27 #include "pipe/p_state.h"
28 
29 #include "d3d12_common.h"
30 
31 #ifdef _GAMING_XBOX
32 typedef D3D12_DEPTH_STENCIL_DESC1 d3d12_depth_stencil_desc_type;
33 #else
34 typedef D3D12_DEPTH_STENCIL_DESC2 d3d12_depth_stencil_desc_type;
35 #endif
36 
37 struct d3d12_context;
38 struct d3d12_root_signature;
39 
40 struct d3d12_vertex_elements_state {
41    D3D12_INPUT_ELEMENT_DESC elements[PIPE_MAX_ATTRIBS];
42    enum pipe_format format_conversion[PIPE_MAX_ATTRIBS];
43    uint16_t strides[PIPE_MAX_ATTRIBS];
44    unsigned num_elements:6; // <= PIPE_MAX_ATTRIBS
45    unsigned num_buffers:6; // <= PIPE_MAX_ATTRIBS
46    unsigned needs_format_emulation:1;
47    unsigned unused:19;
48 };
49 
50 struct d3d12_rasterizer_state {
51    struct pipe_rasterizer_state base;
52    D3D12_RASTERIZER_DESC desc;
53    void *twoface_back;
54 };
55 
56 struct d3d12_blend_state {
57    D3D12_BLEND_DESC desc;
58    unsigned blend_factor_flags;
59    bool is_dual_src;
60 };
61 
62 struct d3d12_depth_stencil_alpha_state {
63    d3d12_depth_stencil_desc_type desc;
64    bool backface_enabled;
65 };
66 
67 struct d3d12_gfx_pipeline_state {
68    ID3D12RootSignature *root_signature;
69    struct d3d12_shader *stages[PIPE_SHADER_TYPES - 1];
70    struct pipe_stream_output_info so_info;
71 
72    struct d3d12_vertex_elements_state *ves;
73    struct d3d12_blend_state *blend;
74    struct d3d12_depth_stencil_alpha_state *zsa;
75    struct d3d12_rasterizer_state *rast;
76 
77    unsigned samples;
78    unsigned sample_mask;
79    unsigned num_cbufs;
80    unsigned num_so_targets;
81    bool has_float_rtv;
82    DXGI_FORMAT rtv_formats[8];
83    DXGI_FORMAT dsv_format;
84    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE ib_strip_cut_value;
85    enum mesa_prim prim_type;
86 };
87 
88 struct d3d12_compute_pipeline_state {
89    ID3D12RootSignature *root_signature;
90    struct d3d12_shader *stage;
91 };
92 
93 DXGI_FORMAT
94 d3d12_rtv_format(struct d3d12_context *ctx, unsigned index);
95 
96 void
97 d3d12_gfx_pipeline_state_cache_init(struct d3d12_context *ctx);
98 
99 void
100 d3d12_gfx_pipeline_state_cache_destroy(struct d3d12_context *ctx);
101 
102 ID3D12PipelineState *
103 d3d12_get_gfx_pipeline_state(struct d3d12_context *ctx);
104 
105 void
106 d3d12_gfx_pipeline_state_cache_invalidate(struct d3d12_context *ctx, const void *state);
107 
108 void
109 d3d12_gfx_pipeline_state_cache_invalidate_shader(struct d3d12_context *ctx,
110                                                  enum pipe_shader_type stage,
111                                                  struct d3d12_shader_selector *selector);
112 
113 void
114 d3d12_compute_pipeline_state_cache_init(struct d3d12_context *ctx);
115 
116 void
117 d3d12_compute_pipeline_state_cache_destroy(struct d3d12_context *ctx);
118 
119 ID3D12PipelineState *
120 d3d12_get_compute_pipeline_state(struct d3d12_context *ctx);
121 
122 void
123 d3d12_compute_pipeline_state_cache_invalidate_shader(struct d3d12_context *ctx,
124                                                      struct d3d12_shader_selector *selector);
125 
126 #endif
127