1 /* 2 * Copyright © 2014-2017 Broadcom 3 * Copyright (C) 2012 Rob Clark <[email protected]> 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22 * IN THE SOFTWARE. 23 */ 24 25 /* This file generates the per-v3d-version function prototypes. It must only 26 * be included from v3d_context.h. 27 */ 28 29 struct v3d_hw; 30 struct v3d_format; 31 32 void v3dX(start_binning)(struct v3d_context *v3d, 33 struct v3d_job *job); 34 void v3dX(emit_state)(struct pipe_context *pctx); 35 void v3dX(emit_rcl)(struct v3d_job *job); 36 void v3dX(draw_init)(struct pipe_context *pctx); 37 void v3dX(state_init)(struct pipe_context *pctx); 38 void v3dX(create_texture_shader_state_bo)(struct v3d_context *v3d, 39 struct v3d_sampler_view *so); 40 41 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job); 42 43 const struct v3d_format *v3dX(get_format_desc)(enum pipe_format f); 44 void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format, 45 uint32_t *type, 46 uint32_t *bpp); 47 48 /* FIXME: tex_format should be `enum V3DX(Texture_Data_Formats)`, but using 49 * that enum type in the header requires including v3dx_pack.h, which triggers 50 * circular include dependencies issues, so we're using a `uint32_t` for now. 51 */ 52 bool v3dX(tfu_supports_tex_format)(uint32_t tex_format, 53 bool for_mipmap); 54 55 bool v3dX(tfu)(struct pipe_context *pctx, 56 struct pipe_resource *pdst, 57 struct pipe_resource *psrc, 58 unsigned int src_level, 59 unsigned int base_level, 60 unsigned int last_level, 61 unsigned int src_layer, 62 unsigned int dst_layer, 63 bool for_mipmap); 64 65 int v3dX(get_driver_query_group_info_perfcnt)(struct v3d_screen *screen, 66 unsigned index, 67 struct pipe_driver_query_group_info *info); 68 int v3dX(get_driver_query_info_perfcnt)(struct v3d_screen *screen, 69 unsigned index, 70 struct pipe_driver_query_info *info); 71 struct pipe_query *v3dX(create_batch_query_perfcnt)(struct v3d_context *v3d, 72 unsigned num_queries, 73 unsigned *query_types); 74