1 /*
2 * Copyright © 2019 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "lvp_private.h"
25 #include "vk_nir_convert_ycbcr.h"
26 #include "vk_pipeline.h"
27 #include "vk_render_pass.h"
28 #include "vk_util.h"
29 #include "glsl_types.h"
30 #include "util/os_time.h"
31 #include "spirv/nir_spirv.h"
32 #include "nir/nir_builder.h"
33 #include "nir/nir_serialize.h"
34 #include "lvp_lower_vulkan_resource.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_context.h"
37 #include "nir/nir_xfb_info.h"
38
39 #define SPIR_V_MAGIC_NUMBER 0x07230203
40
41 #define MAX_DYNAMIC_STATES 72
42
43 typedef void (*cso_destroy_func)(struct pipe_context*, void*);
44
45 static void
shader_destroy(struct lvp_device * device,struct lvp_shader * shader,bool locked)46 shader_destroy(struct lvp_device *device, struct lvp_shader *shader, bool locked)
47 {
48 if (!shader->pipeline_nir)
49 return;
50 gl_shader_stage stage = shader->pipeline_nir->nir->info.stage;
51 cso_destroy_func destroy[] = {
52 device->queue.ctx->delete_vs_state,
53 device->queue.ctx->delete_tcs_state,
54 device->queue.ctx->delete_tes_state,
55 device->queue.ctx->delete_gs_state,
56 device->queue.ctx->delete_fs_state,
57 device->queue.ctx->delete_compute_state,
58 device->queue.ctx->delete_ts_state,
59 device->queue.ctx->delete_ms_state,
60 };
61
62 if (!locked)
63 simple_mtx_lock(&device->queue.lock);
64
65 set_foreach(&shader->inlines.variants, entry) {
66 struct lvp_inline_variant *variant = (void*)entry->key;
67 destroy[stage](device->queue.ctx, variant->cso);
68 free(variant);
69 }
70 ralloc_free(shader->inlines.variants.table);
71
72 if (shader->shader_cso)
73 destroy[stage](device->queue.ctx, shader->shader_cso);
74 if (shader->tess_ccw_cso)
75 destroy[stage](device->queue.ctx, shader->tess_ccw_cso);
76
77 if (!locked)
78 simple_mtx_unlock(&device->queue.lock);
79
80 lvp_pipeline_nir_ref(&shader->pipeline_nir, NULL);
81 lvp_pipeline_nir_ref(&shader->tess_ccw, NULL);
82 }
83
84 void
lvp_pipeline_destroy(struct lvp_device * device,struct lvp_pipeline * pipeline,bool locked)85 lvp_pipeline_destroy(struct lvp_device *device, struct lvp_pipeline *pipeline, bool locked)
86 {
87 lvp_forall_stage(i)
88 shader_destroy(device, &pipeline->shaders[i], locked);
89
90 if (pipeline->layout)
91 vk_pipeline_layout_unref(&device->vk, &pipeline->layout->vk);
92
93 for (unsigned i = 0; i < pipeline->num_groups; i++) {
94 LVP_FROM_HANDLE(lvp_pipeline, p, pipeline->groups[i]);
95 lvp_pipeline_destroy(device, p, locked);
96 }
97
98 if (pipeline->rt.stages) {
99 for (uint32_t i = 0; i < pipeline->rt.stage_count; i++)
100 lvp_pipeline_nir_ref(pipeline->rt.stages + i, NULL);
101 }
102
103 free(pipeline->rt.stages);
104 free(pipeline->rt.groups);
105
106 vk_free(&device->vk.alloc, pipeline->state_data);
107 vk_object_base_finish(&pipeline->base);
108 vk_free(&device->vk.alloc, pipeline);
109 }
110
lvp_DestroyPipeline(VkDevice _device,VkPipeline _pipeline,const VkAllocationCallbacks * pAllocator)111 VKAPI_ATTR void VKAPI_CALL lvp_DestroyPipeline(
112 VkDevice _device,
113 VkPipeline _pipeline,
114 const VkAllocationCallbacks* pAllocator)
115 {
116 LVP_FROM_HANDLE(lvp_device, device, _device);
117 LVP_FROM_HANDLE(lvp_pipeline, pipeline, _pipeline);
118
119 if (!_pipeline)
120 return;
121
122 if (pipeline->used) {
123 simple_mtx_lock(&device->queue.lock);
124 util_dynarray_append(&device->queue.pipeline_destroys, struct lvp_pipeline*, pipeline);
125 simple_mtx_unlock(&device->queue.lock);
126 } else {
127 lvp_pipeline_destroy(device, pipeline, false);
128 }
129 }
130
131 static void
shared_var_info(const struct glsl_type * type,unsigned * size,unsigned * align)132 shared_var_info(const struct glsl_type *type, unsigned *size, unsigned *align)
133 {
134 assert(glsl_type_is_vector_or_scalar(type));
135
136 uint32_t comp_size = glsl_type_is_boolean(type)
137 ? 4 : glsl_get_bit_size(type) / 8;
138 unsigned length = glsl_get_vector_elements(type);
139 *size = comp_size * length,
140 *align = comp_size;
141 }
142
143 static bool
remove_barriers_impl(nir_builder * b,nir_intrinsic_instr * intr,void * data)144 remove_barriers_impl(nir_builder *b, nir_intrinsic_instr *intr, void *data)
145 {
146 if (intr->intrinsic != nir_intrinsic_barrier)
147 return false;
148 if (data) {
149 if (nir_intrinsic_execution_scope(intr) != SCOPE_NONE)
150 return false;
151
152 if (nir_intrinsic_memory_scope(intr) == SCOPE_WORKGROUP ||
153 nir_intrinsic_memory_scope(intr) == SCOPE_DEVICE ||
154 nir_intrinsic_memory_scope(intr) == SCOPE_QUEUE_FAMILY)
155 return false;
156 }
157 nir_instr_remove(&intr->instr);
158 return true;
159 }
160
161 static bool
remove_barriers(nir_shader * nir,bool is_compute)162 remove_barriers(nir_shader *nir, bool is_compute)
163 {
164 return nir_shader_intrinsics_pass(nir, remove_barriers_impl,
165 nir_metadata_dominance,
166 (void*)is_compute);
167 }
168
169 static bool
lower_demote_impl(nir_builder * b,nir_intrinsic_instr * intr,void * data)170 lower_demote_impl(nir_builder *b, nir_intrinsic_instr *intr, void *data)
171 {
172 if (intr->intrinsic == nir_intrinsic_demote) {
173 intr->intrinsic = nir_intrinsic_terminate;
174 return true;
175 }
176 if (intr->intrinsic == nir_intrinsic_demote_if) {
177 intr->intrinsic = nir_intrinsic_terminate_if;
178 return true;
179 }
180 return false;
181 }
182
183 static bool
lower_demote(nir_shader * nir)184 lower_demote(nir_shader *nir)
185 {
186 return nir_shader_intrinsics_pass(nir, lower_demote_impl,
187 nir_metadata_dominance, NULL);
188 }
189
190 static bool
find_tex(const nir_instr * instr,const void * data_cb)191 find_tex(const nir_instr *instr, const void *data_cb)
192 {
193 if (instr->type == nir_instr_type_tex)
194 return true;
195 return false;
196 }
197
198 static nir_def *
fixup_tex_instr(struct nir_builder * b,nir_instr * instr,void * data_cb)199 fixup_tex_instr(struct nir_builder *b, nir_instr *instr, void *data_cb)
200 {
201 nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
202 unsigned offset = 0;
203
204 int idx = nir_tex_instr_src_index(tex_instr, nir_tex_src_texture_offset);
205 if (idx == -1)
206 return NULL;
207
208 if (!nir_src_is_const(tex_instr->src[idx].src))
209 return NULL;
210 offset = nir_src_comp_as_uint(tex_instr->src[idx].src, 0);
211
212 nir_tex_instr_remove_src(tex_instr, idx);
213 tex_instr->texture_index += offset;
214 return NIR_LOWER_INSTR_PROGRESS;
215 }
216
217 static bool
lvp_nir_fixup_indirect_tex(nir_shader * shader)218 lvp_nir_fixup_indirect_tex(nir_shader *shader)
219 {
220 return nir_shader_lower_instructions(shader, find_tex, fixup_tex_instr, NULL);
221 }
222
223 static void
optimize(nir_shader * nir)224 optimize(nir_shader *nir)
225 {
226 bool progress = false;
227 do {
228 progress = false;
229
230 NIR_PASS(progress, nir, nir_lower_flrp, 32|64, true);
231 NIR_PASS(progress, nir, nir_split_array_vars, nir_var_function_temp);
232 NIR_PASS(progress, nir, nir_shrink_vec_array_vars, nir_var_function_temp);
233 NIR_PASS(progress, nir, nir_opt_deref);
234 NIR_PASS(progress, nir, nir_lower_vars_to_ssa);
235
236 NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
237
238 NIR_PASS(progress, nir, nir_copy_prop);
239 NIR_PASS(progress, nir, nir_opt_dce);
240 NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
241
242 NIR_PASS(progress, nir, nir_opt_algebraic);
243 NIR_PASS(progress, nir, nir_opt_constant_folding);
244
245 NIR_PASS(progress, nir, nir_opt_remove_phis);
246 bool loop = false;
247 NIR_PASS(loop, nir, nir_opt_loop);
248 progress |= loop;
249 if (loop) {
250 /* If nir_opt_loop makes progress, then we need to clean
251 * things up if we want any hope of nir_opt_if or nir_opt_loop_unroll
252 * to make progress.
253 */
254 NIR_PASS(progress, nir, nir_copy_prop);
255 NIR_PASS(progress, nir, nir_opt_dce);
256 NIR_PASS(progress, nir, nir_opt_remove_phis);
257 }
258 NIR_PASS(progress, nir, nir_opt_if, nir_opt_if_optimize_phi_true_false);
259 NIR_PASS(progress, nir, nir_opt_dead_cf);
260 NIR_PASS(progress, nir, nir_opt_conditional_discard);
261 NIR_PASS(progress, nir, nir_opt_remove_phis);
262 NIR_PASS(progress, nir, nir_opt_cse);
263 NIR_PASS(progress, nir, nir_opt_undef);
264
265 NIR_PASS(progress, nir, nir_opt_deref);
266 NIR_PASS(progress, nir, nir_lower_alu_to_scalar, NULL, NULL);
267 NIR_PASS(progress, nir, nir_opt_loop_unroll);
268 NIR_PASS(progress, nir, lvp_nir_fixup_indirect_tex);
269 } while (progress);
270 }
271
272 void
lvp_shader_optimize(nir_shader * nir)273 lvp_shader_optimize(nir_shader *nir)
274 {
275 optimize(nir);
276 NIR_PASS_V(nir, nir_lower_var_copies);
277 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
278 NIR_PASS_V(nir, nir_opt_dce);
279 nir_sweep(nir);
280 }
281
282 struct lvp_pipeline_nir *
lvp_create_pipeline_nir(nir_shader * nir)283 lvp_create_pipeline_nir(nir_shader *nir)
284 {
285 struct lvp_pipeline_nir *pipeline_nir = ralloc(NULL, struct lvp_pipeline_nir);
286 pipeline_nir->nir = nir;
287 pipeline_nir->ref_cnt = 1;
288 return pipeline_nir;
289 }
290
291 static VkResult
compile_spirv(struct lvp_device * pdevice,VkPipelineCreateFlags2KHR pipeline_flags,const VkPipelineShaderStageCreateInfo * sinfo,nir_shader ** nir)292 compile_spirv(struct lvp_device *pdevice,
293 VkPipelineCreateFlags2KHR pipeline_flags,
294 const VkPipelineShaderStageCreateInfo *sinfo,
295 nir_shader **nir)
296 {
297 gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
298 assert(stage <= LVP_SHADER_STAGES && stage != MESA_SHADER_NONE);
299 VkResult result;
300
301 #ifdef VK_ENABLE_BETA_EXTENSIONS
302 const VkPipelineShaderStageNodeCreateInfoAMDX *node_info = vk_find_struct_const(
303 sinfo->pNext, PIPELINE_SHADER_STAGE_NODE_CREATE_INFO_AMDX);
304 #endif
305
306 const struct spirv_to_nir_options spirv_options = {
307 .environment = NIR_SPIRV_VULKAN,
308 .ubo_addr_format = nir_address_format_vec2_index_32bit_offset,
309 .ssbo_addr_format = nir_address_format_vec2_index_32bit_offset,
310 .phys_ssbo_addr_format = nir_address_format_64bit_global,
311 .push_const_addr_format = nir_address_format_logical,
312 .shared_addr_format = nir_address_format_32bit_offset,
313 .constant_addr_format = nir_address_format_64bit_global,
314 #ifdef VK_ENABLE_BETA_EXTENSIONS
315 .shader_index = node_info ? node_info->index : 0,
316 #endif
317 };
318
319 result = vk_pipeline_shader_stage_to_nir(&pdevice->vk, pipeline_flags, sinfo,
320 &spirv_options, pdevice->physical_device->drv_options[stage],
321 NULL, nir);
322 return result;
323 }
324
325 static bool
inline_variant_equals(const void * a,const void * b)326 inline_variant_equals(const void *a, const void *b)
327 {
328 const struct lvp_inline_variant *av = a, *bv = b;
329 assert(av->mask == bv->mask);
330 u_foreach_bit(slot, av->mask) {
331 if (memcmp(av->vals[slot], bv->vals[slot], sizeof(av->vals[slot])))
332 return false;
333 }
334 return true;
335 }
336
337 static const struct vk_ycbcr_conversion_state *
lvp_ycbcr_conversion_lookup(const void * data,uint32_t set,uint32_t binding,uint32_t array_index)338 lvp_ycbcr_conversion_lookup(const void *data, uint32_t set, uint32_t binding, uint32_t array_index)
339 {
340 const struct lvp_pipeline_layout *layout = data;
341
342 const struct lvp_descriptor_set_layout *set_layout = container_of(layout->vk.set_layouts[set], struct lvp_descriptor_set_layout, vk);
343 const struct lvp_descriptor_set_binding_layout *binding_layout = &set_layout->binding[binding];
344 if (!binding_layout->immutable_samplers)
345 return NULL;
346
347 struct vk_ycbcr_conversion *ycbcr_conversion = binding_layout->immutable_samplers[array_index]->vk.ycbcr_conversion;
348 return ycbcr_conversion ? &ycbcr_conversion->state : NULL;
349 }
350
351 /* pipeline is NULL for shader objects. */
352 static void
lvp_shader_lower(struct lvp_device * pdevice,struct lvp_pipeline * pipeline,nir_shader * nir,struct lvp_pipeline_layout * layout)353 lvp_shader_lower(struct lvp_device *pdevice, struct lvp_pipeline *pipeline, nir_shader *nir, struct lvp_pipeline_layout *layout)
354 {
355 if (nir->info.stage != MESA_SHADER_TESS_CTRL)
356 NIR_PASS_V(nir, remove_barriers, nir->info.stage == MESA_SHADER_COMPUTE || nir->info.stage == MESA_SHADER_MESH || nir->info.stage == MESA_SHADER_TASK);
357
358 const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = {
359 .frag_coord = true,
360 .point_coord = true,
361 };
362 NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
363
364 struct nir_lower_subgroups_options subgroup_opts = {0};
365 subgroup_opts.lower_quad = true;
366 subgroup_opts.ballot_components = 1;
367 subgroup_opts.ballot_bit_size = 32;
368 subgroup_opts.lower_inverse_ballot = true;
369 NIR_PASS_V(nir, nir_lower_subgroups, &subgroup_opts);
370
371 if (nir->info.stage == MESA_SHADER_FRAGMENT)
372 lvp_lower_input_attachments(nir, false);
373 NIR_PASS_V(nir, nir_lower_system_values);
374 NIR_PASS_V(nir, nir_lower_is_helper_invocation);
375 NIR_PASS_V(nir, lower_demote);
376
377 const struct nir_lower_compute_system_values_options compute_system_values = {0};
378 NIR_PASS_V(nir, nir_lower_compute_system_values, &compute_system_values);
379
380 NIR_PASS_V(nir, nir_remove_dead_variables,
381 nir_var_uniform | nir_var_image, NULL);
382
383 optimize(nir);
384 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
385
386 NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true);
387 NIR_PASS_V(nir, nir_split_var_copies);
388 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
389
390 NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_push_const,
391 nir_address_format_32bit_offset);
392
393 NIR_PASS_V(nir, nir_lower_explicit_io,
394 nir_var_mem_ubo | nir_var_mem_ssbo,
395 nir_address_format_vec2_index_32bit_offset);
396
397 NIR_PASS_V(nir, nir_lower_explicit_io,
398 nir_var_mem_global | nir_var_mem_constant,
399 nir_address_format_64bit_global);
400
401 if (nir->info.stage == MESA_SHADER_COMPUTE)
402 lvp_lower_exec_graph(pipeline, nir);
403
404 NIR_PASS(_, nir, nir_vk_lower_ycbcr_tex, lvp_ycbcr_conversion_lookup, layout);
405
406 nir_lower_non_uniform_access_options options = {
407 .types = nir_lower_non_uniform_ubo_access | nir_lower_non_uniform_texture_access | nir_lower_non_uniform_image_access,
408 };
409 NIR_PASS(_, nir, nir_lower_non_uniform_access, &options);
410
411 lvp_lower_pipeline_layout(pdevice, layout, nir);
412
413 NIR_PASS(_, nir, lvp_nir_lower_ray_queries);
414
415 if (nir->info.stage == MESA_SHADER_COMPUTE ||
416 nir->info.stage == MESA_SHADER_TASK ||
417 nir->info.stage == MESA_SHADER_MESH) {
418 NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_mem_shared, shared_var_info);
419 NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_shared, nir_address_format_32bit_offset);
420 }
421
422 if (nir->info.stage == MESA_SHADER_TASK ||
423 nir->info.stage == MESA_SHADER_MESH) {
424 NIR_PASS_V(nir, nir_lower_vars_to_explicit_types, nir_var_mem_task_payload, shared_var_info);
425 NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_task_payload, nir_address_format_32bit_offset);
426 }
427
428 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_temp, NULL);
429
430 if (nir->info.stage == MESA_SHADER_VERTEX ||
431 nir->info.stage == MESA_SHADER_GEOMETRY) {
432 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
433 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
434 NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, true);
435 }
436
437 // TODO: also optimize the tex srcs. see radeonSI for reference */
438 /* Skip if there are potentially conflicting rounding modes */
439 struct nir_opt_16bit_tex_image_options opt_16bit_options = {
440 .rounding_mode = nir_rounding_mode_undef,
441 .opt_tex_dest_types = nir_type_float | nir_type_uint | nir_type_int,
442 };
443 NIR_PASS_V(nir, nir_opt_16bit_tex_image, &opt_16bit_options);
444
445 /* Lower texture OPs llvmpipe supports to reduce the amount of sample
446 * functions that need to be pre-compiled.
447 */
448 const nir_lower_tex_options tex_options = {
449 /* lower_tg4_offsets can introduce new sparse residency intrinsics
450 * which is why we have to lower everything before calling
451 * lvp_nir_lower_sparse_residency.
452 */
453 .lower_tg4_offsets = true,
454 .lower_txd = true,
455 };
456 NIR_PASS(_, nir, nir_lower_tex, &tex_options);
457
458 NIR_PASS(_, nir, lvp_nir_lower_sparse_residency);
459
460 lvp_shader_optimize(nir);
461
462 if (nir->info.stage != MESA_SHADER_VERTEX)
463 nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, nir->info.stage);
464 else {
465 nir->num_inputs = util_last_bit64(nir->info.inputs_read);
466 nir_foreach_shader_in_variable(var, nir) {
467 var->data.driver_location = var->data.location - VERT_ATTRIB_GENERIC0;
468 }
469 }
470 nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
471 nir->info.stage);
472 }
473
474 VkResult
lvp_spirv_to_nir(struct lvp_pipeline * pipeline,const VkPipelineShaderStageCreateInfo * sinfo,nir_shader ** out_nir)475 lvp_spirv_to_nir(struct lvp_pipeline *pipeline, const VkPipelineShaderStageCreateInfo *sinfo,
476 nir_shader **out_nir)
477 {
478 VkResult result = compile_spirv(pipeline->device, pipeline->flags, sinfo, out_nir);
479 if (result == VK_SUCCESS)
480 lvp_shader_lower(pipeline->device, pipeline, *out_nir, pipeline->layout);
481
482 return result;
483 }
484
485 void
lvp_shader_init(struct lvp_shader * shader,nir_shader * nir)486 lvp_shader_init(struct lvp_shader *shader, nir_shader *nir)
487 {
488 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
489 if (impl->ssa_alloc > 100) //skip for small shaders
490 shader->inlines.must_inline = lvp_find_inlinable_uniforms(shader, nir);
491 shader->pipeline_nir = lvp_create_pipeline_nir(nir);
492 if (shader->inlines.can_inline)
493 _mesa_set_init(&shader->inlines.variants, NULL, NULL, inline_variant_equals);
494 }
495
496 static VkResult
lvp_shader_compile_to_ir(struct lvp_pipeline * pipeline,const VkPipelineShaderStageCreateInfo * sinfo)497 lvp_shader_compile_to_ir(struct lvp_pipeline *pipeline,
498 const VkPipelineShaderStageCreateInfo *sinfo)
499 {
500 gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
501 assert(stage <= LVP_SHADER_STAGES && stage != MESA_SHADER_NONE);
502 nir_shader *nir;
503 VkResult result = lvp_spirv_to_nir(pipeline, sinfo, &nir);
504 if (result == VK_SUCCESS) {
505 struct lvp_shader *shader = &pipeline->shaders[stage];
506 lvp_shader_init(shader, nir);
507 }
508 return result;
509 }
510
511 static void
merge_tess_info(struct shader_info * tes_info,const struct shader_info * tcs_info)512 merge_tess_info(struct shader_info *tes_info,
513 const struct shader_info *tcs_info)
514 {
515 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
516 *
517 * "PointMode. Controls generation of points rather than triangles
518 * or lines. This functionality defaults to disabled, and is
519 * enabled if either shader stage includes the execution mode.
520 *
521 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
522 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
523 * and OutputVertices, it says:
524 *
525 * "One mode must be set in at least one of the tessellation
526 * shader stages."
527 *
528 * So, the fields can be set in either the TCS or TES, but they must
529 * agree if set in both. Our backend looks at TES, so bitwise-or in
530 * the values from the TCS.
531 */
532 assert(tcs_info->tess.tcs_vertices_out == 0 ||
533 tes_info->tess.tcs_vertices_out == 0 ||
534 tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
535 tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
536
537 assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
538 tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
539 tcs_info->tess.spacing == tes_info->tess.spacing);
540 tes_info->tess.spacing |= tcs_info->tess.spacing;
541
542 assert(tcs_info->tess._primitive_mode == 0 ||
543 tes_info->tess._primitive_mode == 0 ||
544 tcs_info->tess._primitive_mode == tes_info->tess._primitive_mode);
545 tes_info->tess._primitive_mode |= tcs_info->tess._primitive_mode;
546 tes_info->tess.ccw |= tcs_info->tess.ccw;
547 tes_info->tess.point_mode |= tcs_info->tess.point_mode;
548 }
549
550 static void
lvp_shader_xfb_init(struct lvp_shader * shader)551 lvp_shader_xfb_init(struct lvp_shader *shader)
552 {
553 nir_xfb_info *xfb_info = shader->pipeline_nir->nir->xfb_info;
554 if (xfb_info) {
555 uint8_t output_mapping[VARYING_SLOT_TESS_MAX];
556 memset(output_mapping, 0, sizeof(output_mapping));
557
558 nir_foreach_shader_out_variable(var, shader->pipeline_nir->nir) {
559 unsigned slots = nir_variable_count_slots(var, var->type);
560 for (unsigned i = 0; i < slots; i++)
561 output_mapping[var->data.location + i] = var->data.driver_location + i;
562 }
563
564 shader->stream_output.num_outputs = xfb_info->output_count;
565 for (unsigned i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
566 if (xfb_info->buffers_written & (1 << i)) {
567 shader->stream_output.stride[i] = xfb_info->buffers[i].stride / 4;
568 }
569 }
570 for (unsigned i = 0; i < xfb_info->output_count; i++) {
571 shader->stream_output.output[i].output_buffer = xfb_info->outputs[i].buffer;
572 shader->stream_output.output[i].dst_offset = xfb_info->outputs[i].offset / 4;
573 shader->stream_output.output[i].register_index = output_mapping[xfb_info->outputs[i].location];
574 shader->stream_output.output[i].num_components = util_bitcount(xfb_info->outputs[i].component_mask);
575 shader->stream_output.output[i].start_component = xfb_info->outputs[i].component_offset;
576 shader->stream_output.output[i].stream = xfb_info->buffer_to_stream[xfb_info->outputs[i].buffer];
577 }
578
579 }
580 }
581
582 static void
lvp_pipeline_xfb_init(struct lvp_pipeline * pipeline)583 lvp_pipeline_xfb_init(struct lvp_pipeline *pipeline)
584 {
585 gl_shader_stage stage = MESA_SHADER_VERTEX;
586 if (pipeline->shaders[MESA_SHADER_GEOMETRY].pipeline_nir)
587 stage = MESA_SHADER_GEOMETRY;
588 else if (pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir)
589 stage = MESA_SHADER_TESS_EVAL;
590 else if (pipeline->shaders[MESA_SHADER_MESH].pipeline_nir)
591 stage = MESA_SHADER_MESH;
592 pipeline->last_vertex = stage;
593 lvp_shader_xfb_init(&pipeline->shaders[stage]);
594 }
595
596 static void *
lvp_shader_compile_stage(struct lvp_device * device,struct lvp_shader * shader,nir_shader * nir)597 lvp_shader_compile_stage(struct lvp_device *device, struct lvp_shader *shader, nir_shader *nir)
598 {
599 if (nir->info.stage == MESA_SHADER_COMPUTE) {
600 struct pipe_compute_state shstate = {0};
601 shstate.prog = nir;
602 shstate.ir_type = PIPE_SHADER_IR_NIR;
603 shstate.static_shared_mem = nir->info.shared_size;
604 return device->queue.ctx->create_compute_state(device->queue.ctx, &shstate);
605 } else {
606 struct pipe_shader_state shstate = {0};
607 shstate.type = PIPE_SHADER_IR_NIR;
608 shstate.ir.nir = nir;
609 memcpy(&shstate.stream_output, &shader->stream_output, sizeof(shstate.stream_output));
610
611 switch (nir->info.stage) {
612 case MESA_SHADER_FRAGMENT:
613 return device->queue.ctx->create_fs_state(device->queue.ctx, &shstate);
614 case MESA_SHADER_VERTEX:
615 return device->queue.ctx->create_vs_state(device->queue.ctx, &shstate);
616 case MESA_SHADER_GEOMETRY:
617 return device->queue.ctx->create_gs_state(device->queue.ctx, &shstate);
618 case MESA_SHADER_TESS_CTRL:
619 return device->queue.ctx->create_tcs_state(device->queue.ctx, &shstate);
620 case MESA_SHADER_TESS_EVAL:
621 return device->queue.ctx->create_tes_state(device->queue.ctx, &shstate);
622 case MESA_SHADER_TASK:
623 return device->queue.ctx->create_ts_state(device->queue.ctx, &shstate);
624 case MESA_SHADER_MESH:
625 return device->queue.ctx->create_ms_state(device->queue.ctx, &shstate);
626 default:
627 unreachable("illegal shader");
628 break;
629 }
630 }
631 return NULL;
632 }
633
634 void *
lvp_shader_compile(struct lvp_device * device,struct lvp_shader * shader,nir_shader * nir,bool locked)635 lvp_shader_compile(struct lvp_device *device, struct lvp_shader *shader, nir_shader *nir, bool locked)
636 {
637 device->physical_device->pscreen->finalize_nir(device->physical_device->pscreen, nir);
638
639 if (!locked)
640 simple_mtx_lock(&device->queue.lock);
641
642 void *state = lvp_shader_compile_stage(device, shader, nir);
643
644 if (!locked)
645 simple_mtx_unlock(&device->queue.lock);
646
647 return state;
648 }
649
650 #ifndef NDEBUG
651 static bool
layouts_equal(const struct lvp_descriptor_set_layout * a,const struct lvp_descriptor_set_layout * b)652 layouts_equal(const struct lvp_descriptor_set_layout *a, const struct lvp_descriptor_set_layout *b)
653 {
654 const uint8_t *pa = (const uint8_t*)a, *pb = (const uint8_t*)b;
655 uint32_t hash_start_offset = sizeof(struct vk_descriptor_set_layout);
656 uint32_t binding_offset = offsetof(struct lvp_descriptor_set_layout, binding);
657 /* base equal */
658 if (memcmp(pa + hash_start_offset, pb + hash_start_offset, binding_offset - hash_start_offset))
659 return false;
660
661 /* bindings equal */
662 if (a->binding_count != b->binding_count)
663 return false;
664 size_t binding_size = a->binding_count * sizeof(struct lvp_descriptor_set_binding_layout);
665 const struct lvp_descriptor_set_binding_layout *la = a->binding;
666 const struct lvp_descriptor_set_binding_layout *lb = b->binding;
667 if (memcmp(la, lb, binding_size)) {
668 for (unsigned i = 0; i < a->binding_count; i++) {
669 if (memcmp(&la[i], &lb[i], offsetof(struct lvp_descriptor_set_binding_layout, immutable_samplers)))
670 return false;
671 }
672 }
673
674 /* immutable sampler equal */
675 if (a->immutable_sampler_count != b->immutable_sampler_count)
676 return false;
677 if (a->immutable_sampler_count) {
678 size_t sampler_size = a->immutable_sampler_count * sizeof(struct lvp_sampler *);
679 if (memcmp(pa + binding_offset + binding_size, pb + binding_offset + binding_size, sampler_size)) {
680 struct lvp_sampler **sa = (struct lvp_sampler **)(pa + binding_offset);
681 struct lvp_sampler **sb = (struct lvp_sampler **)(pb + binding_offset);
682 for (unsigned i = 0; i < a->immutable_sampler_count; i++) {
683 if (memcmp(sa[i], sb[i], sizeof(struct lvp_sampler)))
684 return false;
685 }
686 }
687 }
688 return true;
689 }
690 #endif
691
692 static void
merge_layouts(struct vk_device * device,struct lvp_pipeline * dst,struct lvp_pipeline_layout * src)693 merge_layouts(struct vk_device *device, struct lvp_pipeline *dst, struct lvp_pipeline_layout *src)
694 {
695 if (!src)
696 return;
697 if (dst->layout) {
698 /* these must match */
699 ASSERTED VkPipelineCreateFlags src_flag = src->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT;
700 ASSERTED VkPipelineCreateFlags dst_flag = dst->layout->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT;
701 assert(src_flag == dst_flag);
702 }
703 /* always try to reuse existing layout: independent sets bit doesn't guarantee independent sets */
704 if (!dst->layout) {
705 dst->layout = (struct lvp_pipeline_layout*)vk_pipeline_layout_ref(&src->vk);
706 return;
707 }
708 /* this is a big optimization when hit */
709 if (dst->layout == src)
710 return;
711 #ifndef NDEBUG
712 /* verify that layouts match */
713 const struct lvp_pipeline_layout *smaller = dst->layout->vk.set_count < src->vk.set_count ? dst->layout : src;
714 const struct lvp_pipeline_layout *bigger = smaller == dst->layout ? src : dst->layout;
715 for (unsigned i = 0; i < smaller->vk.set_count; i++) {
716 if (!smaller->vk.set_layouts[i] || !bigger->vk.set_layouts[i] ||
717 smaller->vk.set_layouts[i] == bigger->vk.set_layouts[i])
718 continue;
719
720 const struct lvp_descriptor_set_layout *smaller_set_layout =
721 vk_to_lvp_descriptor_set_layout(smaller->vk.set_layouts[i]);
722 const struct lvp_descriptor_set_layout *bigger_set_layout =
723 vk_to_lvp_descriptor_set_layout(bigger->vk.set_layouts[i]);
724
725 assert(!smaller_set_layout->binding_count ||
726 !bigger_set_layout->binding_count ||
727 layouts_equal(smaller_set_layout, bigger_set_layout));
728 }
729 #endif
730 /* must be independent sets with different layouts: reallocate to avoid modifying original layout */
731 struct lvp_pipeline_layout *old_layout = dst->layout;
732 dst->layout = vk_zalloc(&device->alloc, sizeof(struct lvp_pipeline_layout), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
733 memcpy(dst->layout, old_layout, sizeof(struct lvp_pipeline_layout));
734 dst->layout->vk.ref_cnt = 1;
735 for (unsigned i = 0; i < dst->layout->vk.set_count; i++) {
736 if (dst->layout->vk.set_layouts[i])
737 vk_descriptor_set_layout_ref(dst->layout->vk.set_layouts[i]);
738 }
739 vk_pipeline_layout_unref(device, &old_layout->vk);
740
741 for (unsigned i = 0; i < src->vk.set_count; i++) {
742 if (!dst->layout->vk.set_layouts[i]) {
743 dst->layout->vk.set_layouts[i] = src->vk.set_layouts[i];
744 if (dst->layout->vk.set_layouts[i])
745 vk_descriptor_set_layout_ref(src->vk.set_layouts[i]);
746 }
747 }
748 dst->layout->vk.set_count = MAX2(dst->layout->vk.set_count,
749 src->vk.set_count);
750 dst->layout->push_constant_size += src->push_constant_size;
751 dst->layout->push_constant_stages |= src->push_constant_stages;
752 }
753
754 static void
copy_shader_sanitized(struct lvp_shader * dst,const struct lvp_shader * src)755 copy_shader_sanitized(struct lvp_shader *dst, const struct lvp_shader *src)
756 {
757 *dst = *src;
758 dst->pipeline_nir = NULL; //this gets handled later
759 dst->tess_ccw = NULL; //this gets handled later
760 assert(!dst->shader_cso);
761 assert(!dst->tess_ccw_cso);
762 if (src->inlines.can_inline)
763 _mesa_set_init(&dst->inlines.variants, NULL, NULL, inline_variant_equals);
764 }
765
766 static VkResult
lvp_graphics_pipeline_init(struct lvp_pipeline * pipeline,struct lvp_device * device,struct lvp_pipeline_cache * cache,const VkGraphicsPipelineCreateInfo * pCreateInfo,VkPipelineCreateFlagBits2KHR flags)767 lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline,
768 struct lvp_device *device,
769 struct lvp_pipeline_cache *cache,
770 const VkGraphicsPipelineCreateInfo *pCreateInfo,
771 VkPipelineCreateFlagBits2KHR flags)
772 {
773 pipeline->type = LVP_PIPELINE_GRAPHICS;
774 pipeline->flags = flags;
775
776 VkResult result;
777
778 const VkGraphicsPipelineLibraryCreateInfoEXT *libinfo = vk_find_struct_const(pCreateInfo,
779 GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT);
780 const VkPipelineLibraryCreateInfoKHR *libstate = vk_find_struct_const(pCreateInfo,
781 PIPELINE_LIBRARY_CREATE_INFO_KHR);
782 const VkGraphicsPipelineLibraryFlagsEXT layout_stages = VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT |
783 VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT;
784 if (libinfo)
785 pipeline->stages = libinfo->flags;
786 else if (!libstate)
787 pipeline->stages = VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT |
788 VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT |
789 VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT |
790 VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT;
791
792 if (flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR)
793 pipeline->library = true;
794
795 struct lvp_pipeline_layout *layout = lvp_pipeline_layout_from_handle(pCreateInfo->layout);
796
797 if (!layout || !(layout->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT))
798 /* this is a regular pipeline with no partials: directly reuse */
799 pipeline->layout = layout ? (void*)vk_pipeline_layout_ref(&layout->vk) : NULL;
800 else if (pipeline->stages & layout_stages) {
801 if ((pipeline->stages & layout_stages) == layout_stages)
802 /* this has all the layout stages: directly reuse */
803 pipeline->layout = (void*)vk_pipeline_layout_ref(&layout->vk);
804 else {
805 /* this is a partial: copy for later merging to avoid modifying another layout */
806 merge_layouts(&device->vk, pipeline, layout);
807 }
808 }
809
810 if (libstate) {
811 for (unsigned i = 0; i < libstate->libraryCount; i++) {
812 LVP_FROM_HANDLE(lvp_pipeline, p, libstate->pLibraries[i]);
813 vk_graphics_pipeline_state_merge(&pipeline->graphics_state,
814 &p->graphics_state);
815 if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT) {
816 pipeline->line_smooth = p->line_smooth;
817 pipeline->disable_multisample = p->disable_multisample;
818 pipeline->line_rectangular = p->line_rectangular;
819 memcpy(pipeline->shaders, p->shaders, sizeof(struct lvp_shader) * 4);
820 memcpy(&pipeline->shaders[MESA_SHADER_TASK], &p->shaders[MESA_SHADER_TASK], sizeof(struct lvp_shader) * 2);
821 lvp_forall_gfx_stage(i) {
822 if (i == MESA_SHADER_FRAGMENT)
823 continue;
824 copy_shader_sanitized(&pipeline->shaders[i], &p->shaders[i]);
825 }
826 }
827 if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) {
828 pipeline->force_min_sample = p->force_min_sample;
829 copy_shader_sanitized(&pipeline->shaders[MESA_SHADER_FRAGMENT], &p->shaders[MESA_SHADER_FRAGMENT]);
830 }
831 if (p->stages & layout_stages) {
832 if (!layout || (layout->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT))
833 merge_layouts(&device->vk, pipeline, p->layout);
834 }
835 pipeline->stages |= p->stages;
836 }
837 }
838
839 result = vk_graphics_pipeline_state_fill(&device->vk,
840 &pipeline->graphics_state,
841 pCreateInfo, NULL, 0, NULL, NULL,
842 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT,
843 &pipeline->state_data);
844 if (result != VK_SUCCESS)
845 return result;
846
847 assert(pipeline->library || pipeline->stages & (VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT |
848 VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT |
849 VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT));
850
851 pipeline->device = device;
852
853 for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
854 const VkPipelineShaderStageCreateInfo *sinfo = &pCreateInfo->pStages[i];
855 gl_shader_stage stage = vk_to_mesa_shader_stage(sinfo->stage);
856 if (stage == MESA_SHADER_FRAGMENT) {
857 if (!(pipeline->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT))
858 continue;
859 } else {
860 if (!(pipeline->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT))
861 continue;
862 }
863 result = lvp_shader_compile_to_ir(pipeline, sinfo);
864 if (result != VK_SUCCESS)
865 goto fail;
866
867 switch (stage) {
868 case MESA_SHADER_FRAGMENT:
869 if (pipeline->shaders[MESA_SHADER_FRAGMENT].pipeline_nir->nir->info.fs.uses_sample_shading)
870 pipeline->force_min_sample = true;
871 break;
872 default: break;
873 }
874 }
875 if (pCreateInfo->stageCount && pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir) {
876 nir_lower_patch_vertices(pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir, pipeline->shaders[MESA_SHADER_TESS_CTRL].pipeline_nir->nir->info.tess.tcs_vertices_out, NULL);
877 merge_tess_info(&pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info, &pipeline->shaders[MESA_SHADER_TESS_CTRL].pipeline_nir->nir->info);
878 if (BITSET_TEST(pipeline->graphics_state.dynamic,
879 MESA_VK_DYNAMIC_TS_DOMAIN_ORIGIN)) {
880 pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw = lvp_create_pipeline_nir(nir_shader_clone(NULL, pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir));
881 pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw->nir->info.tess.ccw = !pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info.tess.ccw;
882 } else if (pipeline->graphics_state.ts &&
883 pipeline->graphics_state.ts->domain_origin == VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT) {
884 pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info.tess.ccw = !pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info.tess.ccw;
885 }
886 }
887 if (libstate) {
888 for (unsigned i = 0; i < libstate->libraryCount; i++) {
889 LVP_FROM_HANDLE(lvp_pipeline, p, libstate->pLibraries[i]);
890 if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) {
891 if (p->shaders[MESA_SHADER_FRAGMENT].pipeline_nir)
892 lvp_pipeline_nir_ref(&pipeline->shaders[MESA_SHADER_FRAGMENT].pipeline_nir, p->shaders[MESA_SHADER_FRAGMENT].pipeline_nir);
893 }
894 if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT) {
895 lvp_forall_gfx_stage(j) {
896 if (j == MESA_SHADER_FRAGMENT)
897 continue;
898 if (p->shaders[j].pipeline_nir)
899 lvp_pipeline_nir_ref(&pipeline->shaders[j].pipeline_nir, p->shaders[j].pipeline_nir);
900 }
901 if (p->shaders[MESA_SHADER_TESS_EVAL].tess_ccw)
902 lvp_pipeline_nir_ref(&pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw, p->shaders[MESA_SHADER_TESS_EVAL].tess_ccw);
903 }
904 }
905 } else if (pipeline->stages & VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT) {
906 const struct vk_rasterization_state *rs = pipeline->graphics_state.rs;
907 if (rs) {
908 /* always draw bresenham if !smooth */
909 pipeline->line_smooth = rs->line.mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR;
910 pipeline->disable_multisample = rs->line.mode == VK_LINE_RASTERIZATION_MODE_BRESENHAM_KHR ||
911 rs->line.mode == VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR;
912 pipeline->line_rectangular = rs->line.mode != VK_LINE_RASTERIZATION_MODE_BRESENHAM_KHR;
913 } else
914 pipeline->line_rectangular = true;
915 lvp_pipeline_xfb_init(pipeline);
916 }
917 if (!libstate && !pipeline->library)
918 lvp_pipeline_shaders_compile(pipeline, false);
919
920 return VK_SUCCESS;
921
922 fail:
923 for (unsigned i = 0; i < ARRAY_SIZE(pipeline->shaders); i++) {
924 lvp_pipeline_nir_ref(&pipeline->shaders[i].pipeline_nir, NULL);
925 }
926 vk_free(&device->vk.alloc, pipeline->state_data);
927
928 return result;
929 }
930
931 void
lvp_pipeline_shaders_compile(struct lvp_pipeline * pipeline,bool locked)932 lvp_pipeline_shaders_compile(struct lvp_pipeline *pipeline, bool locked)
933 {
934 if (pipeline->compiled)
935 return;
936 for (uint32_t i = 0; i < ARRAY_SIZE(pipeline->shaders); i++) {
937 if (!pipeline->shaders[i].pipeline_nir)
938 continue;
939
940 gl_shader_stage stage = i;
941 assert(stage == pipeline->shaders[i].pipeline_nir->nir->info.stage);
942
943 if (!pipeline->shaders[stage].inlines.can_inline) {
944 pipeline->shaders[stage].shader_cso = lvp_shader_compile(pipeline->device, &pipeline->shaders[stage],
945 nir_shader_clone(NULL, pipeline->shaders[stage].pipeline_nir->nir), locked);
946 if (pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw)
947 pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw_cso = lvp_shader_compile(pipeline->device, &pipeline->shaders[stage],
948 nir_shader_clone(NULL, pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw->nir), locked);
949 }
950 }
951 pipeline->compiled = true;
952 }
953
954 static VkResult
lvp_graphics_pipeline_create(VkDevice _device,VkPipelineCache _cache,const VkGraphicsPipelineCreateInfo * pCreateInfo,VkPipelineCreateFlagBits2KHR flags,VkPipeline * pPipeline,bool group)955 lvp_graphics_pipeline_create(
956 VkDevice _device,
957 VkPipelineCache _cache,
958 const VkGraphicsPipelineCreateInfo *pCreateInfo,
959 VkPipelineCreateFlagBits2KHR flags,
960 VkPipeline *pPipeline,
961 bool group)
962 {
963 LVP_FROM_HANDLE(lvp_device, device, _device);
964 LVP_FROM_HANDLE(lvp_pipeline_cache, cache, _cache);
965 struct lvp_pipeline *pipeline;
966 VkResult result;
967
968 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
969
970 size_t size = 0;
971 const VkGraphicsPipelineShaderGroupsCreateInfoNV *groupinfo = vk_find_struct_const(pCreateInfo, GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV);
972 if (!group && groupinfo)
973 size += (groupinfo->groupCount + groupinfo->pipelineCount) * sizeof(VkPipeline);
974
975 pipeline = vk_zalloc(&device->vk.alloc, sizeof(*pipeline) + size, 8,
976 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
977 if (pipeline == NULL)
978 return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
979
980 vk_object_base_init(&device->vk, &pipeline->base,
981 VK_OBJECT_TYPE_PIPELINE);
982 uint64_t t0 = os_time_get_nano();
983 result = lvp_graphics_pipeline_init(pipeline, device, cache, pCreateInfo, flags);
984 if (result != VK_SUCCESS) {
985 vk_free(&device->vk.alloc, pipeline);
986 return result;
987 }
988 if (!group && groupinfo) {
989 VkGraphicsPipelineCreateInfo pci = *pCreateInfo;
990 for (unsigned i = 0; i < groupinfo->groupCount; i++) {
991 const VkGraphicsShaderGroupCreateInfoNV *g = &groupinfo->pGroups[i];
992 pci.pVertexInputState = g->pVertexInputState;
993 pci.pTessellationState = g->pTessellationState;
994 pci.pStages = g->pStages;
995 pci.stageCount = g->stageCount;
996 result = lvp_graphics_pipeline_create(_device, _cache, &pci, flags, &pipeline->groups[i], true);
997 if (result != VK_SUCCESS) {
998 lvp_pipeline_destroy(device, pipeline, false);
999 return result;
1000 }
1001 pipeline->num_groups++;
1002 }
1003 for (unsigned i = 0; i < groupinfo->pipelineCount; i++)
1004 pipeline->groups[pipeline->num_groups + i] = groupinfo->pPipelines[i];
1005 pipeline->num_groups_total = groupinfo->groupCount + groupinfo->pipelineCount;
1006 }
1007
1008 VkPipelineCreationFeedbackCreateInfo *feedback = (void*)vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
1009 if (feedback && !group) {
1010 feedback->pPipelineCreationFeedback->duration = os_time_get_nano() - t0;
1011 feedback->pPipelineCreationFeedback->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
1012 memset(feedback->pPipelineStageCreationFeedbacks, 0, sizeof(VkPipelineCreationFeedback) * feedback->pipelineStageCreationFeedbackCount);
1013 }
1014
1015 *pPipeline = lvp_pipeline_to_handle(pipeline);
1016
1017 return VK_SUCCESS;
1018 }
1019
lvp_CreateGraphicsPipelines(VkDevice _device,VkPipelineCache pipelineCache,uint32_t count,const VkGraphicsPipelineCreateInfo * pCreateInfos,const VkAllocationCallbacks * pAllocator,VkPipeline * pPipelines)1020 VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateGraphicsPipelines(
1021 VkDevice _device,
1022 VkPipelineCache pipelineCache,
1023 uint32_t count,
1024 const VkGraphicsPipelineCreateInfo* pCreateInfos,
1025 const VkAllocationCallbacks* pAllocator,
1026 VkPipeline* pPipelines)
1027 {
1028 VkResult result = VK_SUCCESS;
1029 unsigned i = 0;
1030
1031 for (; i < count; i++) {
1032 VkResult r = VK_PIPELINE_COMPILE_REQUIRED;
1033 VkPipelineCreateFlagBits2KHR flags = vk_graphics_pipeline_create_flags(&pCreateInfos[i]);
1034
1035 if (!(flags & VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR))
1036 r = lvp_graphics_pipeline_create(_device,
1037 pipelineCache,
1038 &pCreateInfos[i],
1039 flags,
1040 &pPipelines[i],
1041 false);
1042 if (r != VK_SUCCESS) {
1043 result = r;
1044 pPipelines[i] = VK_NULL_HANDLE;
1045 if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR)
1046 break;
1047 }
1048 }
1049 if (result != VK_SUCCESS) {
1050 for (; i < count; i++)
1051 pPipelines[i] = VK_NULL_HANDLE;
1052 }
1053
1054 return result;
1055 }
1056
1057 static VkResult
lvp_compute_pipeline_init(struct lvp_pipeline * pipeline,struct lvp_device * device,struct lvp_pipeline_cache * cache,const VkComputePipelineCreateInfo * pCreateInfo,VkPipelineCreateFlagBits2KHR flags)1058 lvp_compute_pipeline_init(struct lvp_pipeline *pipeline,
1059 struct lvp_device *device,
1060 struct lvp_pipeline_cache *cache,
1061 const VkComputePipelineCreateInfo *pCreateInfo,
1062 VkPipelineCreateFlagBits2KHR flags)
1063 {
1064 pipeline->flags = flags;
1065 pipeline->device = device;
1066 pipeline->layout = lvp_pipeline_layout_from_handle(pCreateInfo->layout);
1067 vk_pipeline_layout_ref(&pipeline->layout->vk);
1068 pipeline->force_min_sample = false;
1069
1070 pipeline->type = LVP_PIPELINE_COMPUTE;
1071
1072 VkResult result = lvp_shader_compile_to_ir(pipeline, &pCreateInfo->stage);
1073 if (result != VK_SUCCESS)
1074 return result;
1075
1076 struct lvp_shader *shader = &pipeline->shaders[MESA_SHADER_COMPUTE];
1077 if (!shader->inlines.can_inline)
1078 shader->shader_cso = lvp_shader_compile(pipeline->device, shader, nir_shader_clone(NULL, shader->pipeline_nir->nir), false);
1079 pipeline->compiled = true;
1080 return VK_SUCCESS;
1081 }
1082
1083 static VkResult
lvp_compute_pipeline_create(VkDevice _device,VkPipelineCache _cache,const VkComputePipelineCreateInfo * pCreateInfo,VkPipelineCreateFlagBits2KHR flags,VkPipeline * pPipeline)1084 lvp_compute_pipeline_create(
1085 VkDevice _device,
1086 VkPipelineCache _cache,
1087 const VkComputePipelineCreateInfo *pCreateInfo,
1088 VkPipelineCreateFlagBits2KHR flags,
1089 VkPipeline *pPipeline)
1090 {
1091 LVP_FROM_HANDLE(lvp_device, device, _device);
1092 LVP_FROM_HANDLE(lvp_pipeline_cache, cache, _cache);
1093 struct lvp_pipeline *pipeline;
1094 VkResult result;
1095
1096 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO);
1097
1098 pipeline = vk_zalloc(&device->vk.alloc, sizeof(*pipeline), 8,
1099 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
1100 if (pipeline == NULL)
1101 return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
1102
1103 vk_object_base_init(&device->vk, &pipeline->base,
1104 VK_OBJECT_TYPE_PIPELINE);
1105 uint64_t t0 = os_time_get_nano();
1106 result = lvp_compute_pipeline_init(pipeline, device, cache, pCreateInfo, flags);
1107 if (result != VK_SUCCESS) {
1108 vk_free(&device->vk.alloc, pipeline);
1109 return result;
1110 }
1111
1112 const VkPipelineCreationFeedbackCreateInfo *feedback = (void*)vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
1113 if (feedback) {
1114 feedback->pPipelineCreationFeedback->duration = os_time_get_nano() - t0;
1115 feedback->pPipelineCreationFeedback->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
1116 memset(feedback->pPipelineStageCreationFeedbacks, 0, sizeof(VkPipelineCreationFeedback) * feedback->pipelineStageCreationFeedbackCount);
1117 }
1118
1119 *pPipeline = lvp_pipeline_to_handle(pipeline);
1120
1121 return VK_SUCCESS;
1122 }
1123
lvp_CreateComputePipelines(VkDevice _device,VkPipelineCache pipelineCache,uint32_t count,const VkComputePipelineCreateInfo * pCreateInfos,const VkAllocationCallbacks * pAllocator,VkPipeline * pPipelines)1124 VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateComputePipelines(
1125 VkDevice _device,
1126 VkPipelineCache pipelineCache,
1127 uint32_t count,
1128 const VkComputePipelineCreateInfo* pCreateInfos,
1129 const VkAllocationCallbacks* pAllocator,
1130 VkPipeline* pPipelines)
1131 {
1132 VkResult result = VK_SUCCESS;
1133 unsigned i = 0;
1134
1135 for (; i < count; i++) {
1136 VkResult r = VK_PIPELINE_COMPILE_REQUIRED;
1137 VkPipelineCreateFlagBits2KHR flags = vk_compute_pipeline_create_flags(&pCreateInfos[i]);
1138
1139 if (!(flags & VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR))
1140 r = lvp_compute_pipeline_create(_device,
1141 pipelineCache,
1142 &pCreateInfos[i],
1143 flags,
1144 &pPipelines[i]);
1145 if (r != VK_SUCCESS) {
1146 result = r;
1147 pPipelines[i] = VK_NULL_HANDLE;
1148 if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR)
1149 break;
1150 }
1151 }
1152 if (result != VK_SUCCESS) {
1153 for (; i < count; i++)
1154 pPipelines[i] = VK_NULL_HANDLE;
1155 }
1156
1157
1158 return result;
1159 }
1160
lvp_DestroyShaderEXT(VkDevice _device,VkShaderEXT _shader,const VkAllocationCallbacks * pAllocator)1161 VKAPI_ATTR void VKAPI_CALL lvp_DestroyShaderEXT(
1162 VkDevice _device,
1163 VkShaderEXT _shader,
1164 const VkAllocationCallbacks* pAllocator)
1165 {
1166 LVP_FROM_HANDLE(lvp_device, device, _device);
1167 LVP_FROM_HANDLE(lvp_shader, shader, _shader);
1168
1169 if (!shader)
1170 return;
1171 shader_destroy(device, shader, false);
1172
1173 vk_pipeline_layout_unref(&device->vk, &shader->layout->vk);
1174 blob_finish(&shader->blob);
1175 vk_object_base_finish(&shader->base);
1176 vk_free2(&device->vk.alloc, pAllocator, shader);
1177 }
1178
1179 static VkShaderEXT
create_shader_object(struct lvp_device * device,const VkShaderCreateInfoEXT * pCreateInfo,const VkAllocationCallbacks * pAllocator)1180 create_shader_object(struct lvp_device *device, const VkShaderCreateInfoEXT *pCreateInfo, const VkAllocationCallbacks *pAllocator)
1181 {
1182 nir_shader *nir = NULL;
1183 gl_shader_stage stage = vk_to_mesa_shader_stage(pCreateInfo->stage);
1184 assert(stage <= LVP_SHADER_STAGES && stage != MESA_SHADER_NONE);
1185 if (pCreateInfo->codeType == VK_SHADER_CODE_TYPE_SPIRV_EXT) {
1186 VkShaderModuleCreateInfo minfo = {
1187 VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
1188 NULL,
1189 0,
1190 pCreateInfo->codeSize,
1191 pCreateInfo->pCode,
1192 };
1193 VkPipelineShaderStageCreateFlagBits flags = 0;
1194 if (pCreateInfo->flags & VK_SHADER_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT)
1195 flags |= VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT;
1196 if (pCreateInfo->flags & VK_SHADER_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT)
1197 flags |= VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT;
1198 VkPipelineShaderStageCreateInfo sinfo = {
1199 VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1200 &minfo,
1201 flags,
1202 pCreateInfo->stage,
1203 VK_NULL_HANDLE,
1204 pCreateInfo->pName,
1205 pCreateInfo->pSpecializationInfo,
1206 };
1207 VkResult result = compile_spirv(device, 0, &sinfo, &nir);
1208 if (result != VK_SUCCESS)
1209 goto fail;
1210 nir->info.separate_shader = true;
1211 } else {
1212 assert(pCreateInfo->codeType == VK_SHADER_CODE_TYPE_BINARY_EXT);
1213 if (pCreateInfo->codeSize < SHA1_DIGEST_LENGTH + VK_UUID_SIZE + 1)
1214 return VK_NULL_HANDLE;
1215 struct blob_reader blob;
1216 const uint8_t *data = pCreateInfo->pCode;
1217 uint8_t uuid[VK_UUID_SIZE];
1218 lvp_device_get_cache_uuid(uuid);
1219 if (memcmp(uuid, data, VK_UUID_SIZE))
1220 return VK_NULL_HANDLE;
1221 size_t size = pCreateInfo->codeSize - SHA1_DIGEST_LENGTH - VK_UUID_SIZE;
1222 unsigned char sha1[20];
1223
1224 struct mesa_sha1 sctx;
1225 _mesa_sha1_init(&sctx);
1226 _mesa_sha1_update(&sctx, data + SHA1_DIGEST_LENGTH + VK_UUID_SIZE, size);
1227 _mesa_sha1_final(&sctx, sha1);
1228 if (memcmp(sha1, data + VK_UUID_SIZE, SHA1_DIGEST_LENGTH))
1229 return VK_NULL_HANDLE;
1230
1231 blob_reader_init(&blob, data + SHA1_DIGEST_LENGTH + VK_UUID_SIZE, size);
1232 nir = nir_deserialize(NULL, device->pscreen->get_compiler_options(device->pscreen, PIPE_SHADER_IR_NIR, stage), &blob);
1233 if (!nir)
1234 goto fail;
1235 }
1236 if (!nir_shader_get_entrypoint(nir))
1237 goto fail;
1238 struct lvp_shader *shader = vk_object_zalloc(&device->vk, pAllocator, sizeof(struct lvp_shader), VK_OBJECT_TYPE_SHADER_EXT);
1239 if (!shader)
1240 goto fail;
1241 blob_init(&shader->blob);
1242 VkPipelineLayoutCreateInfo pci = {
1243 VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
1244 NULL,
1245 0,
1246 pCreateInfo->setLayoutCount,
1247 pCreateInfo->pSetLayouts,
1248 pCreateInfo->pushConstantRangeCount,
1249 pCreateInfo->pPushConstantRanges,
1250 };
1251 shader->layout = lvp_pipeline_layout_create(device, &pci, pAllocator);
1252
1253 if (pCreateInfo->codeType == VK_SHADER_CODE_TYPE_SPIRV_EXT)
1254 lvp_shader_lower(device, NULL, nir, shader->layout);
1255
1256 lvp_shader_init(shader, nir);
1257
1258 lvp_shader_xfb_init(shader);
1259 if (stage == MESA_SHADER_TESS_EVAL) {
1260 /* spec requires that all tess modes are set in both shaders */
1261 nir_lower_patch_vertices(shader->pipeline_nir->nir, shader->pipeline_nir->nir->info.tess.tcs_vertices_out, NULL);
1262 shader->tess_ccw = lvp_create_pipeline_nir(nir_shader_clone(NULL, shader->pipeline_nir->nir));
1263 shader->tess_ccw->nir->info.tess.ccw = !shader->pipeline_nir->nir->info.tess.ccw;
1264 shader->tess_ccw_cso = lvp_shader_compile(device, shader, nir_shader_clone(NULL, shader->tess_ccw->nir), false);
1265 } else if (stage == MESA_SHADER_FRAGMENT && nir->info.fs.uses_fbfetch_output) {
1266 /* this is (currently) illegal */
1267 assert(!nir->info.fs.uses_fbfetch_output);
1268 shader_destroy(device, shader, false);
1269
1270 vk_object_base_finish(&shader->base);
1271 vk_free2(&device->vk.alloc, pAllocator, shader);
1272 return VK_NULL_HANDLE;
1273 }
1274 nir_serialize(&shader->blob, nir, true);
1275 shader->shader_cso = lvp_shader_compile(device, shader, nir_shader_clone(NULL, nir), false);
1276 return lvp_shader_to_handle(shader);
1277 fail:
1278 ralloc_free(nir);
1279 return VK_NULL_HANDLE;
1280 }
1281
lvp_CreateShadersEXT(VkDevice _device,uint32_t createInfoCount,const VkShaderCreateInfoEXT * pCreateInfos,const VkAllocationCallbacks * pAllocator,VkShaderEXT * pShaders)1282 VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateShadersEXT(
1283 VkDevice _device,
1284 uint32_t createInfoCount,
1285 const VkShaderCreateInfoEXT* pCreateInfos,
1286 const VkAllocationCallbacks* pAllocator,
1287 VkShaderEXT* pShaders)
1288 {
1289 LVP_FROM_HANDLE(lvp_device, device, _device);
1290 unsigned i;
1291 for (i = 0; i < createInfoCount; i++) {
1292 pShaders[i] = create_shader_object(device, &pCreateInfos[i], pAllocator);
1293 if (!pShaders[i]) {
1294 if (pCreateInfos[i].codeType == VK_SHADER_CODE_TYPE_BINARY_EXT) {
1295 if (i < createInfoCount - 1)
1296 memset(&pShaders[i + 1], 0, (createInfoCount - i - 1) * sizeof(VkShaderEXT));
1297 return vk_error(device, VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT);
1298 }
1299 return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
1300 }
1301 }
1302 return VK_SUCCESS;
1303 }
1304
1305
lvp_GetShaderBinaryDataEXT(VkDevice device,VkShaderEXT _shader,size_t * pDataSize,void * pData)1306 VKAPI_ATTR VkResult VKAPI_CALL lvp_GetShaderBinaryDataEXT(
1307 VkDevice device,
1308 VkShaderEXT _shader,
1309 size_t* pDataSize,
1310 void* pData)
1311 {
1312 LVP_FROM_HANDLE(lvp_shader, shader, _shader);
1313 VkResult ret = VK_SUCCESS;
1314 if (pData) {
1315 if (*pDataSize < shader->blob.size + SHA1_DIGEST_LENGTH + VK_UUID_SIZE) {
1316 ret = VK_INCOMPLETE;
1317 *pDataSize = 0;
1318 } else {
1319 *pDataSize = MIN2(*pDataSize, shader->blob.size + SHA1_DIGEST_LENGTH + VK_UUID_SIZE);
1320 uint8_t *data = pData;
1321 lvp_device_get_cache_uuid(data);
1322 struct mesa_sha1 sctx;
1323 _mesa_sha1_init(&sctx);
1324 _mesa_sha1_update(&sctx, shader->blob.data, shader->blob.size);
1325 _mesa_sha1_final(&sctx, data + VK_UUID_SIZE);
1326 memcpy(data + SHA1_DIGEST_LENGTH + VK_UUID_SIZE, shader->blob.data, shader->blob.size);
1327 }
1328 } else {
1329 *pDataSize = shader->blob.size + SHA1_DIGEST_LENGTH + VK_UUID_SIZE;
1330 }
1331 return ret;
1332 }
1333
1334 #ifdef VK_ENABLE_BETA_EXTENSIONS
1335 static VkResult
lvp_exec_graph_pipeline_create(VkDevice _device,VkPipelineCache _cache,const VkExecutionGraphPipelineCreateInfoAMDX * create_info,VkPipelineCreateFlagBits2KHR flags,VkPipeline * out_pipeline)1336 lvp_exec_graph_pipeline_create(VkDevice _device, VkPipelineCache _cache,
1337 const VkExecutionGraphPipelineCreateInfoAMDX *create_info,
1338 VkPipelineCreateFlagBits2KHR flags,
1339 VkPipeline *out_pipeline)
1340 {
1341 LVP_FROM_HANDLE(lvp_device, device, _device);
1342 struct lvp_pipeline *pipeline;
1343 VkResult result;
1344
1345 assert(create_info->sType == VK_STRUCTURE_TYPE_EXECUTION_GRAPH_PIPELINE_CREATE_INFO_AMDX);
1346
1347 uint32_t stage_count = create_info->stageCount;
1348 if (create_info->pLibraryInfo) {
1349 for (uint32_t i = 0; i < create_info->pLibraryInfo->libraryCount; i++) {
1350 VK_FROM_HANDLE(lvp_pipeline, library, create_info->pLibraryInfo->pLibraries[i]);
1351 stage_count += library->num_groups;
1352 }
1353 }
1354
1355 pipeline = vk_zalloc(&device->vk.alloc, sizeof(*pipeline) + stage_count * sizeof(VkPipeline), 8,
1356 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
1357 if (!pipeline)
1358 return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
1359
1360 vk_object_base_init(&device->vk, &pipeline->base,
1361 VK_OBJECT_TYPE_PIPELINE);
1362
1363 uint64_t t0 = os_time_get_nano();
1364
1365 pipeline->type = LVP_PIPELINE_EXEC_GRAPH;
1366 pipeline->flags = vk_graph_pipeline_create_flags(create_info);
1367 pipeline->layout = lvp_pipeline_layout_from_handle(create_info->layout);
1368
1369 pipeline->exec_graph.scratch_size = 0;
1370 pipeline->num_groups = stage_count;
1371
1372 uint32_t stage_index = 0;
1373 for (uint32_t i = 0; i < create_info->stageCount; i++) {
1374 const VkPipelineShaderStageNodeCreateInfoAMDX *node_info = vk_find_struct_const(
1375 create_info->pStages[i].pNext, PIPELINE_SHADER_STAGE_NODE_CREATE_INFO_AMDX);
1376
1377 VkComputePipelineCreateInfo stage_create_info = {
1378 .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
1379 .flags = create_info->flags,
1380 .stage = create_info->pStages[i],
1381 .layout = create_info->layout,
1382 };
1383
1384 result = lvp_compute_pipeline_create(_device, _cache, &stage_create_info, flags, &pipeline->groups[i]);
1385 if (result != VK_SUCCESS)
1386 goto fail;
1387
1388 VK_FROM_HANDLE(lvp_pipeline, stage, pipeline->groups[i]);
1389 nir_shader *nir = stage->shaders[MESA_SHADER_COMPUTE].pipeline_nir->nir;
1390
1391 if (node_info) {
1392 stage->exec_graph.name = node_info->pName;
1393 stage->exec_graph.index = node_info->index;
1394 }
1395
1396 /* TODO: Add a shader info NIR pass to figure out how many the payloads the shader creates. */
1397 stage->exec_graph.scratch_size = nir->info.cs.node_payloads_size * 256;
1398 pipeline->exec_graph.scratch_size = MAX2(pipeline->exec_graph.scratch_size, stage->exec_graph.scratch_size);
1399
1400 stage_index++;
1401 }
1402
1403 if (create_info->pLibraryInfo) {
1404 for (uint32_t i = 0; i < create_info->pLibraryInfo->libraryCount; i++) {
1405 VK_FROM_HANDLE(lvp_pipeline, library, create_info->pLibraryInfo->pLibraries[i]);
1406 for (uint32_t j = 0; j < library->num_groups; j++) {
1407 /* TODO: Do we need reference counting? */
1408 pipeline->groups[stage_index] = library->groups[j];
1409 stage_index++;
1410 }
1411 pipeline->exec_graph.scratch_size = MAX2(pipeline->exec_graph.scratch_size, library->exec_graph.scratch_size);
1412 }
1413 }
1414
1415 const VkPipelineCreationFeedbackCreateInfo *feedback = (void*)vk_find_struct_const(create_info->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO);
1416 if (feedback) {
1417 feedback->pPipelineCreationFeedback->duration = os_time_get_nano() - t0;
1418 feedback->pPipelineCreationFeedback->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT;
1419 memset(feedback->pPipelineStageCreationFeedbacks, 0, sizeof(VkPipelineCreationFeedback) * feedback->pipelineStageCreationFeedbackCount);
1420 }
1421
1422 *out_pipeline = lvp_pipeline_to_handle(pipeline);
1423
1424 return VK_SUCCESS;
1425
1426 fail:
1427 for (uint32_t i = 0; i < stage_count; i++)
1428 lvp_DestroyPipeline(_device, pipeline->groups[i], NULL);
1429
1430 vk_free(&device->vk.alloc, pipeline);
1431
1432 return result;
1433 }
1434
1435 VKAPI_ATTR VkResult VKAPI_CALL
lvp_CreateExecutionGraphPipelinesAMDX(VkDevice device,VkPipelineCache pipelineCache,uint32_t createInfoCount,const VkExecutionGraphPipelineCreateInfoAMDX * pCreateInfos,const VkAllocationCallbacks * pAllocator,VkPipeline * pPipelines)1436 lvp_CreateExecutionGraphPipelinesAMDX(VkDevice device, VkPipelineCache pipelineCache,
1437 uint32_t createInfoCount,
1438 const VkExecutionGraphPipelineCreateInfoAMDX *pCreateInfos,
1439 const VkAllocationCallbacks *pAllocator,
1440 VkPipeline *pPipelines)
1441 {
1442 VkResult result = VK_SUCCESS;
1443 uint32_t i = 0;
1444
1445 for (; i < createInfoCount; i++) {
1446 VkPipelineCreateFlagBits2KHR flags = vk_graph_pipeline_create_flags(&pCreateInfos[i]);
1447
1448 VkResult r = VK_PIPELINE_COMPILE_REQUIRED;
1449 if (!(flags & VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR))
1450 r = lvp_exec_graph_pipeline_create(device, pipelineCache, &pCreateInfos[i], flags, &pPipelines[i]);
1451 if (r != VK_SUCCESS) {
1452 result = r;
1453 pPipelines[i] = VK_NULL_HANDLE;
1454 if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR)
1455 break;
1456 }
1457 }
1458 if (result != VK_SUCCESS) {
1459 for (; i < createInfoCount; i++)
1460 pPipelines[i] = VK_NULL_HANDLE;
1461 }
1462
1463 return result;
1464 }
1465
1466 VKAPI_ATTR VkResult VKAPI_CALL
lvp_GetExecutionGraphPipelineScratchSizeAMDX(VkDevice device,VkPipeline executionGraph,VkExecutionGraphPipelineScratchSizeAMDX * pSizeInfo)1467 lvp_GetExecutionGraphPipelineScratchSizeAMDX(VkDevice device, VkPipeline executionGraph,
1468 VkExecutionGraphPipelineScratchSizeAMDX *pSizeInfo)
1469 {
1470 VK_FROM_HANDLE(lvp_pipeline, pipeline, executionGraph);
1471 pSizeInfo->size = MAX2(pipeline->exec_graph.scratch_size * 32, 16);
1472 return VK_SUCCESS;
1473 }
1474
1475 VKAPI_ATTR VkResult VKAPI_CALL
lvp_GetExecutionGraphPipelineNodeIndexAMDX(VkDevice device,VkPipeline executionGraph,const VkPipelineShaderStageNodeCreateInfoAMDX * pNodeInfo,uint32_t * pNodeIndex)1476 lvp_GetExecutionGraphPipelineNodeIndexAMDX(VkDevice device, VkPipeline executionGraph,
1477 const VkPipelineShaderStageNodeCreateInfoAMDX *pNodeInfo,
1478 uint32_t *pNodeIndex)
1479 {
1480 VK_FROM_HANDLE(lvp_pipeline, pipeline, executionGraph);
1481
1482 for (uint32_t i = 0; i < pipeline->num_groups; i++) {
1483 VK_FROM_HANDLE(lvp_pipeline, stage, pipeline->groups[i]);
1484 if (stage->exec_graph.index == pNodeInfo->index &&
1485 !strcmp(stage->exec_graph.name, pNodeInfo->pName)) {
1486 *pNodeIndex = i;
1487 return VK_SUCCESS;
1488 }
1489 }
1490
1491 return VK_ERROR_OUT_OF_HOST_MEMORY;
1492 }
1493 #endif
1494