1 /*
2 * Copyright 2011 Joakim Sindholt <[email protected]>
3 * SPDX-License-Identifier: MIT
4 */
5
6 #include "nine_quirk.h"
7
8 #include "util/u_debug.h"
9
10 static const struct debug_named_value nine_quirk_table[] = {
11 { "fakecaps", QUIRK_FAKE_CAPS,
12 "Fake caps to emulate D3D specs regardless of hardware caps." },
13 { "lenientshader", QUIRK_LENIENT_SHADER,
14 "Be lenient when translating shaders." },
15 { "all", ~0U,
16 "Enable all quirks." },
17 DEBUG_NAMED_VALUE_END
18 };
19
20 bool
_nine_get_quirk(unsigned quirk)21 _nine_get_quirk( unsigned quirk )
22 {
23 static bool first = true;
24 static unsigned long flags = 0;
25
26 if (first) {
27 first = false;
28 flags = debug_get_flags_option("NINE_QUIRKS", nine_quirk_table, 0);
29 }
30
31 return !!(flags & quirk);
32 }
33