xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/wgl/stw_ext_rendertexture.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /**************************************************************************
2  * Copyright 2015 VMware, Inc.
3  * All Rights Reserved.
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5  * Permission is hereby granted, free of charge, to any person obtaining a
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10  * permit persons to whom the Software is furnished to do so, subject to
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13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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26 
27 #include <windows.h>
28 
29 #define WGL_WGLEXT_PROTOTYPES
30 
31 #include <GL/gl.h>
32 #include <GL/wglext.h>
33 
34 #include "state_tracker/st_copytex.h"
35 
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38 #include "pipe/p_state.h"
39 
40 #include "stw_gdishim.h"
41 #include "gldrv.h"
42 #include "stw_context.h"
43 #include "stw_device.h"
44 #include "stw_pixelformat.h"
45 #include "stw_framebuffer.h"
46 #include "stw_st.h"
47 
48 
49 /** Translate a WGL buffer name to a GLenum */
50 static GLenum
translate_ibuffer(int iBuffer)51 translate_ibuffer(int iBuffer)
52 {
53    switch (iBuffer) {
54    case WGL_FRONT_LEFT_ARB:
55       return GL_FRONT_LEFT;
56    case WGL_BACK_LEFT_ARB:
57       return GL_BACK_LEFT;
58    case WGL_FRONT_RIGHT_ARB:
59       return GL_FRONT_RIGHT;
60    case WGL_BACK_RIGHT_ARB:
61       return GL_BACK_RIGHT;
62    case WGL_AUX0_ARB:
63       return GL_AUX0;
64    default:
65       return GL_NONE;
66    }
67 }
68 
69 
70 /** Translate a WGL texture target type to a GLenum */
71 static GLenum
translate_target(unsigned textureTarget)72 translate_target(unsigned textureTarget)
73 {
74    switch (textureTarget) {
75    case WGL_TEXTURE_1D_ARB:
76       return GL_TEXTURE_1D;
77    case WGL_TEXTURE_2D_ARB:
78       return GL_TEXTURE_2D;
79    case WGL_TEXTURE_CUBE_MAP_ARB:
80       return GL_TEXTURE_CUBE_MAP;
81    case WGL_NO_TEXTURE_ARB:
82    default:
83       return GL_NONE;
84    }
85 }
86 
87 
88 /** Translate a WGL texture format to a GLenum */
89 static GLenum
translate_texture_format(unsigned wgl_format)90 translate_texture_format(unsigned wgl_format)
91 {
92    switch (wgl_format) {
93    case WGL_TEXTURE_RGB_ARB:
94       return GL_RGB;
95    case WGL_TEXTURE_RGBA_ARB:
96       return GL_RGBA;
97    case WGL_NO_TEXTURE_ARB:
98    default:
99       return GL_NONE;
100    }
101 }
102 
103 
104 BOOL WINAPI
wglBindTexImageARB(HPBUFFERARB hPbuffer,int iBuffer)105 wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
106 {
107    struct stw_context *curctx = stw_current_context();
108    struct stw_framebuffer *fb, *old_fb, *old_fbRead;
109    GLenum texFormat, srcBuffer, target;
110    bool retVal;
111    const struct stw_pixelformat_info *pfiSave;
112 
113    /*
114     * Implementation notes:
115     * Ideally, we'd implement this function with the
116     * st_context_teximage() function which replaces a specific
117     * texture image with a different resource (the pbuffer).
118     * The main problem however, is the pbuffer image is upside down relative
119     * to the texture image.
120     * Window system drawing surfaces (windows & pbuffers) are "top to bottom"
121     * while OpenGL texture images are "bottom to top".  One possible solution
122     * to this is to invert rendering to pbuffers (as we do for renderbuffers)
123     * but that could lead to other issues (and would require extensive
124     * testing).
125     *
126     * The simple alternative is to use a copy-based approach which copies the
127     * pbuffer image into the texture via glCopyTex[Sub]Image.  That's what
128     * we do here.
129     */
130 
131    if (!curctx) {
132       debug_printf("No rendering context in wglBindTexImageARB()\n");
133       SetLastError(ERROR_INVALID_OPERATION);
134       return false;
135    }
136 
137    fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer);
138    if (!fb) {
139       debug_printf("Invalid pbuffer handle in wglBindTexImageARB()\n");
140       SetLastError(ERROR_INVALID_HANDLE);
141       return false;
142    }
143 
144    srcBuffer = translate_ibuffer(iBuffer);
145    if (srcBuffer == GL_NONE) {
146       debug_printf("Invalid buffer 0x%x in wglBindTexImageARB()\n", iBuffer);
147       SetLastError(ERROR_INVALID_DATA);
148       return false;
149    }
150 
151    target = translate_target(fb->textureTarget);
152    if (target == GL_NONE) {
153       debug_printf("no texture target in wglBindTexImageARB()\n");
154       return false;
155    }
156 
157    texFormat = translate_texture_format(fb->textureFormat);
158    if (texFormat == GL_NONE) {
159       debug_printf("no texture format in wglBindTexImageARB()\n");
160       return false;
161    }
162 
163    old_fb = curctx->current_framebuffer;
164    old_fbRead = curctx->current_read_framebuffer;
165 
166    /*
167     * Bind the pbuffer surface so we can read/copy from it.
168     *
169     * Before we can call stw_make_current() we have to temporarily
170     * change the pbuffer's pixel format to match the context to avoid
171     * an error condition.  After the stw_make_current() we restore the
172     * buffer's pixel format.
173     */
174    pfiSave = fb->pfi;
175    fb->pfi = curctx->pfi;
176    retVal = stw_make_current(fb, fb, curctx);
177    fb->pfi = pfiSave;
178    if (!retVal) {
179       debug_printf("stw_make_current(#1) failed in wglBindTexImageARB()\n");
180       return false;
181    }
182 
183    st_copy_framebuffer_to_texture(srcBuffer, fb->width, fb->height,
184                                   target, fb->textureLevel,
185                                   fb->textureFace, texFormat);
186 
187    /* rebind previous drawing surface */
188    retVal = stw_make_current(old_fb, old_fbRead, curctx);
189    if (!retVal) {
190       debug_printf("stw_make_current(#2) failed in wglBindTexImageARB()\n");
191    }
192 
193    return retVal;
194 }
195 
196 
197 BOOL WINAPI
wglReleaseTexImageARB(HPBUFFERARB hPbuffer,int iBuffer)198 wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
199 {
200    struct stw_framebuffer *fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer);
201    GLenum srcBuffer;
202 
203    /* nothing to do here, but we do error checking anyway */
204 
205    if (!fb) {
206       debug_printf("Invalid pbuffer handle in wglReleaseTexImageARB()\n");
207       SetLastError(ERROR_INVALID_HANDLE);
208       return false;
209    }
210 
211    srcBuffer = translate_ibuffer(iBuffer);
212    if (srcBuffer == GL_NONE) {
213       debug_printf("Invalid buffer 0x%x in wglReleaseTexImageARB()\n", iBuffer);
214       SetLastError(ERROR_INVALID_DATA);
215       return false;
216    }
217 
218    return true;
219 }
220 
221 
222 BOOL WINAPI
wglSetPbufferAttribARB(HPBUFFERARB hPbuffer,const int * piAttribList)223 wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
224 {
225    struct stw_framebuffer *fb = stw_framebuffer_from_HPBUFFERARB(hPbuffer);
226    int face, i;
227 
228    if (!fb) {
229       SetLastError(ERROR_INVALID_HANDLE);
230       return false;
231    }
232 
233    for (i = 0; piAttribList[i]; i += 2) {
234       switch (piAttribList[i]) {
235       case WGL_MIPMAP_LEVEL_ARB:
236          fb->textureLevel = piAttribList[i+1];
237          break;
238       case WGL_CUBE_MAP_FACE_ARB:
239          face = piAttribList[i+1];
240          if (face >= WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
241              face <= WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
242             fb->textureFace = face - WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
243          }
244          else {
245             debug_printf("Invalid cube face 0x%x in "
246                          "wglSetPbufferAttribARB()\n",
247                          piAttribList[i]);
248             SetLastError(ERROR_INVALID_DATA);
249             return false;
250          }
251          break;
252       default:
253          debug_printf("Invalid attribute 0x%x in wglSetPbufferAttribARB()\n",
254                       piAttribList[i]);
255          SetLastError(ERROR_INVALID_DATA);
256          return false;
257       }
258    }
259 
260    return true;
261 }
262