xref: /aosp_15_r20/external/mesa3d/src/glx/pixel.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * SPDX-License-Identifier: SGI-B-2.0
6  */
7 
8 #include "packrender.h"
9 
10 static const GLubyte MsbToLsbTable[256] = {
11    0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
12    0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
13    0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
14    0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
15    0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
16    0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
17    0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
18    0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
19    0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
20    0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
21    0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
22    0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
23    0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
24    0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
25    0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
26    0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
27    0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
28    0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
29    0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
30    0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
31    0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
32    0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
33    0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
34    0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
35    0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
36    0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
37    0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
38    0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
39    0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
40    0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
41    0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
42    0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
43 };
44 
45 static const GLubyte LowBitsMask[9] = {
46    0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff,
47 };
48 
49 static const GLubyte HighBitsMask[9] = {
50    0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff,
51 };
52 
53 
54 /*
55 ** Copy bitmap data from clients packed memory applying unpacking modes as the
56 ** data is transferred into the destImage buffer.  Return in modes the
57 ** set of pixel modes that are to be done by the server.
58 */
59 static void
FillBitmap(struct glx_context * gc,GLint width,GLint height,GLenum format,const GLvoid * userdata,GLubyte * destImage)60 FillBitmap(struct glx_context * gc, GLint width, GLint height,
61            GLenum format, const GLvoid * userdata, GLubyte * destImage)
62 {
63    const __GLXattribute *state = gc->client_state_private;
64    GLint rowLength = state->storeUnpack.rowLength;
65    GLint alignment = state->storeUnpack.alignment;
66    GLint skipPixels = state->storeUnpack.skipPixels;
67    GLint skipRows = state->storeUnpack.skipRows;
68    GLint lsbFirst = state->storeUnpack.lsbFirst;
69    GLint elementsLeft, bitOffset, currentByte, nextByte, highBitMask;
70    GLint lowBitMask, i;
71    GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
72    const GLubyte *start, *iter;
73 
74    if (rowLength > 0) {
75       groupsPerRow = rowLength;
76    }
77    else {
78       groupsPerRow = width;
79    }
80    components = __glElementsPerGroup(format, GL_BITMAP);
81    rowSize = (groupsPerRow * components + 7) >> 3;
82    padding = (rowSize % alignment);
83    if (padding) {
84       rowSize += alignment - padding;
85    }
86    start = ((const GLubyte *) userdata) + skipRows * rowSize +
87       ((skipPixels * components) >> 3);
88    bitOffset = (skipPixels * components) & 7;
89    highBitMask = LowBitsMask[8 - bitOffset];
90    lowBitMask = HighBitsMask[bitOffset];
91    elementsPerRow = width * components;
92    for (i = 0; i < height; i++) {
93       elementsLeft = elementsPerRow;
94       iter = start;
95       while (elementsLeft) {
96          /* First retrieve low bits from current byte */
97          if (lsbFirst) {
98             currentByte = MsbToLsbTable[iter[0]];
99          }
100          else {
101             currentByte = iter[0];
102          }
103          if (bitOffset) {
104             /* Need to read next byte to finish current byte */
105             if (elementsLeft > (8 - bitOffset)) {
106                if (lsbFirst) {
107                   nextByte = MsbToLsbTable[iter[1]];
108                }
109                else {
110                   nextByte = iter[1];
111                }
112                currentByte =
113                   ((currentByte & highBitMask) << bitOffset) |
114                   ((nextByte & lowBitMask) >> (8 - bitOffset));
115             }
116             else {
117                currentByte = ((currentByte & highBitMask) << bitOffset);
118             }
119          }
120          if (elementsLeft >= 8) {
121             *destImage = currentByte;
122             elementsLeft -= 8;
123          }
124          else {
125             *destImage = currentByte & HighBitsMask[elementsLeft];
126             elementsLeft = 0;
127          }
128          destImage++;
129          iter++;
130       }
131       start += rowSize;
132    }
133 }
134 
135 /*
136 ** Extract array from user's data applying all pixel store modes.
137 ** The internal packed array format used has LSB_FIRST = FALSE and
138 ** ALIGNMENT = 1.
139 */
140 void
__glFillImage(struct glx_context * gc,GLint dim,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const GLvoid * userdata,GLubyte * newimage,GLubyte * modes)141 __glFillImage(struct glx_context * gc, GLint dim, GLint width, GLint height,
142               GLint depth, GLenum format, GLenum type,
143               const GLvoid * userdata, GLubyte * newimage, GLubyte * modes)
144 {
145    const __GLXattribute *state = gc->client_state_private;
146    GLint rowLength = state->storeUnpack.rowLength;
147    GLint imageHeight = state->storeUnpack.imageHeight;
148    GLint alignment = state->storeUnpack.alignment;
149    GLint skipPixels = state->storeUnpack.skipPixels;
150    GLint skipRows = state->storeUnpack.skipRows;
151    GLint skipImages = state->storeUnpack.skipImages;
152    GLint swapBytes = state->storeUnpack.swapEndian;
153    GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
154    GLint elementsPerRow, imageSize, rowsPerImage, h, i, j, k;
155    const GLubyte *start, *iter, *itera, *iterb, *iterc;
156    GLubyte *iter2;
157 
158    if (type == GL_BITMAP) {
159       FillBitmap(gc, width, height, format, userdata, newimage);
160    }
161    else {
162       components = __glElementsPerGroup(format, type);
163       if (rowLength > 0) {
164          groupsPerRow = rowLength;
165       }
166       else {
167          groupsPerRow = width;
168       }
169       if (imageHeight > 0) {
170          rowsPerImage = imageHeight;
171       }
172       else {
173          rowsPerImage = height;
174       }
175 
176       elementSize = __glBytesPerElement(type);
177       groupSize = elementSize * components;
178       if (elementSize == 1)
179          swapBytes = 0;
180 
181       rowSize = groupsPerRow * groupSize;
182       padding = (rowSize % alignment);
183       if (padding) {
184          rowSize += alignment - padding;
185       }
186       imageSize = rowSize * rowsPerImage;
187       start = ((const GLubyte *) userdata) + skipImages * imageSize +
188          skipRows * rowSize + skipPixels * groupSize;
189       iter2 = newimage;
190       elementsPerRow = width * components;
191 
192       if (swapBytes) {
193          itera = start;
194          for (h = 0; h < depth; h++) {
195             iterb = itera;
196             for (i = 0; i < height; i++) {
197                iterc = iterb;
198                for (j = 0; j < elementsPerRow; j++) {
199                   for (k = 1; k <= elementSize; k++) {
200                      iter2[k - 1] = iterc[elementSize - k];
201                   }
202                   iter2 += elementSize;
203                   iterc += elementSize;
204                }
205                iterb += rowSize;
206             }
207             itera += imageSize;
208          }
209       }
210       else {
211          itera = start;
212          for (h = 0; h < depth; h++) {
213             if (rowSize == elementsPerRow * elementSize) {
214                /* Ha!  This is mondo easy! */
215                __GLX_MEM_COPY(iter2, itera,
216                               elementsPerRow * elementSize * height);
217                iter2 += elementsPerRow * elementSize * height;
218             }
219             else {
220                iter = itera;
221                for (i = 0; i < height; i++) {
222                   __GLX_MEM_COPY(iter2, iter, elementsPerRow * elementSize);
223                   iter2 += elementsPerRow * elementSize;
224                   iter += rowSize;
225                }
226             }
227             itera += imageSize;
228          }
229       }
230    }
231 
232    /* Setup store modes that describe what we just did */
233    if (modes) {
234       if (dim < 3) {
235          (void) memcpy(modes, __glXDefaultPixelStore + 4, 20);
236       }
237       else {
238          (void) memcpy(modes, __glXDefaultPixelStore + 0, 36);
239       }
240    }
241 }
242 
243 /*
244 ** Empty a bitmap in LSB_FIRST=GL_FALSE and ALIGNMENT=4 format packing it
245 ** into the clients memory using the pixel store PACK modes.
246 */
247 static void
EmptyBitmap(struct glx_context * gc,GLint width,GLint height,GLenum format,const GLubyte * sourceImage,GLvoid * userdata)248 EmptyBitmap(struct glx_context * gc, GLint width, GLint height,
249             GLenum format, const GLubyte * sourceImage, GLvoid * userdata)
250 {
251    const __GLXattribute *state = gc->client_state_private;
252    GLint rowLength = state->storePack.rowLength;
253    GLint alignment = state->storePack.alignment;
254    GLint skipPixels = state->storePack.skipPixels;
255    GLint skipRows = state->storePack.skipRows;
256    GLint lsbFirst = state->storePack.lsbFirst;
257    GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
258    GLint sourceRowSize, sourcePadding, sourceSkip;
259    GLubyte *start, *iter;
260    GLint elementsLeft, bitOffset, currentByte, highBitMask, lowBitMask;
261    GLint writeMask, i;
262    GLubyte writeByte;
263 
264    components = __glElementsPerGroup(format, GL_BITMAP);
265    if (rowLength > 0) {
266       groupsPerRow = rowLength;
267    }
268    else {
269       groupsPerRow = width;
270    }
271 
272    rowSize = (groupsPerRow * components + 7) >> 3;
273    padding = (rowSize % alignment);
274    if (padding) {
275       rowSize += alignment - padding;
276    }
277    sourceRowSize = (width * components + 7) >> 3;
278    sourcePadding = (sourceRowSize % 4);
279    if (sourcePadding) {
280       sourceSkip = 4 - sourcePadding;
281    }
282    else {
283       sourceSkip = 0;
284    }
285    start = ((GLubyte *) userdata) + skipRows * rowSize +
286       ((skipPixels * components) >> 3);
287    bitOffset = (skipPixels * components) & 7;
288    highBitMask = LowBitsMask[8 - bitOffset];
289    lowBitMask = HighBitsMask[bitOffset];
290    elementsPerRow = width * components;
291    for (i = 0; i < height; i++) {
292       elementsLeft = elementsPerRow;
293       iter = start;
294       writeMask = highBitMask;
295       writeByte = 0;
296       while (elementsLeft) {
297          /* Set up writeMask (to write to current byte) */
298          if (elementsLeft + bitOffset < 8) {
299             /* Need to trim writeMask */
300             writeMask &= HighBitsMask[bitOffset + elementsLeft];
301          }
302 
303          if (lsbFirst) {
304             currentByte = MsbToLsbTable[iter[0]];
305          }
306          else {
307             currentByte = iter[0];
308          }
309 
310          if (bitOffset) {
311             writeByte |= (sourceImage[0] >> bitOffset);
312             currentByte = (currentByte & ~writeMask) |
313                (writeByte & writeMask);
314             writeByte = (sourceImage[0] << (8 - bitOffset));
315          }
316          else {
317             currentByte = (currentByte & ~writeMask) |
318                (sourceImage[0] & writeMask);
319          }
320 
321          if (lsbFirst) {
322             iter[0] = MsbToLsbTable[currentByte];
323          }
324          else {
325             iter[0] = currentByte;
326          }
327 
328          if (elementsLeft >= 8) {
329             elementsLeft -= 8;
330          }
331          else {
332             elementsLeft = 0;
333          }
334          sourceImage++;
335          iter++;
336          writeMask = 0xff;
337       }
338       if (writeByte) {
339          /* Some data left over that still needs writing */
340          writeMask &= lowBitMask;
341          if (lsbFirst) {
342             currentByte = MsbToLsbTable[iter[0]];
343          }
344          else {
345             currentByte = iter[0];
346          }
347          currentByte = (currentByte & ~writeMask) | (writeByte & writeMask);
348          if (lsbFirst) {
349             iter[0] = MsbToLsbTable[currentByte];
350          }
351          else {
352             iter[0] = currentByte;
353          }
354       }
355       start += rowSize;
356       sourceImage += sourceSkip;
357    }
358 }
359 
360 /*
361 ** Insert array into user's data applying all pixel store modes.
362 ** The packed array format from the server is LSB_FIRST = FALSE,
363 ** SWAP_BYTES = the current pixel storage pack mode, and ALIGNMENT = 4.
364 ** Named __glEmptyImage() because it is the opposite of __glFillImage().
365 */
366 /* ARGSUSED */
367 void
__glEmptyImage(struct glx_context * gc,GLint dim,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const GLubyte * sourceImage,GLvoid * userdata)368 __glEmptyImage(struct glx_context * gc, GLint dim, GLint width, GLint height,
369                GLint depth, GLenum format, GLenum type,
370                const GLubyte * sourceImage, GLvoid * userdata)
371 {
372    const __GLXattribute *state = gc->client_state_private;
373    GLint rowLength = state->storePack.rowLength;
374    GLint imageHeight = state->storePack.imageHeight;
375    GLint alignment = state->storePack.alignment;
376    GLint skipPixels = state->storePack.skipPixels;
377    GLint skipRows = state->storePack.skipRows;
378    GLint skipImages = state->storePack.skipImages;
379    GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
380    GLint elementsPerRow, sourceRowSize, sourcePadding, h, i;
381    GLint imageSize, rowsPerImage;
382    GLubyte *start, *iter, *itera;
383 
384    if (type == GL_BITMAP) {
385       EmptyBitmap(gc, width, height, format, sourceImage, userdata);
386    }
387    else {
388       components = __glElementsPerGroup(format, type);
389       if (rowLength > 0) {
390          groupsPerRow = rowLength;
391       }
392       else {
393          groupsPerRow = width;
394       }
395       if (imageHeight > 0) {
396          rowsPerImage = imageHeight;
397       }
398       else {
399          rowsPerImage = height;
400       }
401       elementSize = __glBytesPerElement(type);
402       groupSize = elementSize * components;
403       rowSize = groupsPerRow * groupSize;
404       padding = (rowSize % alignment);
405       if (padding) {
406          rowSize += alignment - padding;
407       }
408       sourceRowSize = width * groupSize;
409       sourcePadding = (sourceRowSize % 4);
410       if (sourcePadding) {
411          sourceRowSize += 4 - sourcePadding;
412       }
413       imageSize = sourceRowSize * rowsPerImage;
414       start = ((GLubyte *) userdata) + skipImages * imageSize +
415          skipRows * rowSize + skipPixels * groupSize;
416       elementsPerRow = width * components;
417 
418       itera = start;
419       for (h = 0; h < depth; h++) {
420          if ((rowSize == sourceRowSize) && (sourcePadding == 0)) {
421             /* Ha!  This is mondo easy! */
422             __GLX_MEM_COPY(itera, sourceImage,
423                            elementsPerRow * elementSize * height);
424             sourceImage += elementsPerRow * elementSize * height;
425          }
426          else {
427             iter = itera;
428             for (i = 0; i < height; i++) {
429                __GLX_MEM_COPY(iter, sourceImage,
430                               elementsPerRow * elementSize);
431                sourceImage += sourceRowSize;
432                iter += rowSize;
433             }
434          }
435          itera += imageSize;
436       }
437    }
438 }
439