1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright 2015 Intel Corporation
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include <assert.h>
25*61046927SAndroid Build Coastguard Worker #include <stdarg.h>
26*61046927SAndroid Build Coastguard Worker #include <stdio.h>
27*61046927SAndroid Build Coastguard Worker #include <inttypes.h>
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #include "dev/intel_debug.h"
30*61046927SAndroid Build Coastguard Worker #include "genxml/genX_bits.h"
31*61046927SAndroid Build Coastguard Worker #include "util/log.h"
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker #include "isl.h"
34*61046927SAndroid Build Coastguard Worker #include "isl_gfx4.h"
35*61046927SAndroid Build Coastguard Worker #include "isl_gfx6.h"
36*61046927SAndroid Build Coastguard Worker #include "isl_gfx7.h"
37*61046927SAndroid Build Coastguard Worker #include "isl_gfx8.h"
38*61046927SAndroid Build Coastguard Worker #include "isl_gfx9.h"
39*61046927SAndroid Build Coastguard Worker #include "isl_gfx12.h"
40*61046927SAndroid Build Coastguard Worker #include "isl_gfx20.h"
41*61046927SAndroid Build Coastguard Worker #include "isl_priv.h"
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker isl_genX_declare_get_func(surf_fill_state_s)
isl_genX_declare_get_func(buffer_fill_state_s)44*61046927SAndroid Build Coastguard Worker isl_genX_declare_get_func(buffer_fill_state_s)
45*61046927SAndroid Build Coastguard Worker isl_genX_declare_get_func(emit_depth_stencil_hiz_s)
46*61046927SAndroid Build Coastguard Worker isl_genX_declare_get_func(null_fill_state_s)
47*61046927SAndroid Build Coastguard Worker isl_genX_declare_get_func(emit_cpb_control_s)
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker void
50*61046927SAndroid Build Coastguard Worker isl_memcpy_linear_to_tiled(uint32_t xt1, uint32_t xt2,
51*61046927SAndroid Build Coastguard Worker uint32_t yt1, uint32_t yt2,
52*61046927SAndroid Build Coastguard Worker char *dst, const char *src,
53*61046927SAndroid Build Coastguard Worker uint32_t dst_pitch, int32_t src_pitch,
54*61046927SAndroid Build Coastguard Worker bool has_swizzling,
55*61046927SAndroid Build Coastguard Worker enum isl_tiling tiling,
56*61046927SAndroid Build Coastguard Worker isl_memcpy_type copy_type)
57*61046927SAndroid Build Coastguard Worker {
58*61046927SAndroid Build Coastguard Worker #ifdef USE_SSE41
59*61046927SAndroid Build Coastguard Worker if (copy_type == ISL_MEMCPY_STREAMING_LOAD) {
60*61046927SAndroid Build Coastguard Worker _isl_memcpy_linear_to_tiled_sse41(
61*61046927SAndroid Build Coastguard Worker xt1, xt2, yt1, yt2, dst, src, dst_pitch, src_pitch, has_swizzling,
62*61046927SAndroid Build Coastguard Worker tiling, copy_type);
63*61046927SAndroid Build Coastguard Worker return;
64*61046927SAndroid Build Coastguard Worker }
65*61046927SAndroid Build Coastguard Worker #endif
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker _isl_memcpy_linear_to_tiled(
68*61046927SAndroid Build Coastguard Worker xt1, xt2, yt1, yt2, dst, src, dst_pitch, src_pitch, has_swizzling,
69*61046927SAndroid Build Coastguard Worker tiling, copy_type);
70*61046927SAndroid Build Coastguard Worker }
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker void
isl_memcpy_tiled_to_linear(uint32_t xt1,uint32_t xt2,uint32_t yt1,uint32_t yt2,char * dst,const char * src,int32_t dst_pitch,uint32_t src_pitch,bool has_swizzling,enum isl_tiling tiling,isl_memcpy_type copy_type)73*61046927SAndroid Build Coastguard Worker isl_memcpy_tiled_to_linear(uint32_t xt1, uint32_t xt2,
74*61046927SAndroid Build Coastguard Worker uint32_t yt1, uint32_t yt2,
75*61046927SAndroid Build Coastguard Worker char *dst, const char *src,
76*61046927SAndroid Build Coastguard Worker int32_t dst_pitch, uint32_t src_pitch,
77*61046927SAndroid Build Coastguard Worker bool has_swizzling,
78*61046927SAndroid Build Coastguard Worker enum isl_tiling tiling,
79*61046927SAndroid Build Coastguard Worker isl_memcpy_type copy_type)
80*61046927SAndroid Build Coastguard Worker {
81*61046927SAndroid Build Coastguard Worker #ifdef USE_SSE41
82*61046927SAndroid Build Coastguard Worker if (copy_type == ISL_MEMCPY_STREAMING_LOAD) {
83*61046927SAndroid Build Coastguard Worker _isl_memcpy_tiled_to_linear_sse41(
84*61046927SAndroid Build Coastguard Worker xt1, xt2, yt1, yt2, dst, src, dst_pitch, src_pitch, has_swizzling,
85*61046927SAndroid Build Coastguard Worker tiling, copy_type);
86*61046927SAndroid Build Coastguard Worker return;
87*61046927SAndroid Build Coastguard Worker }
88*61046927SAndroid Build Coastguard Worker #endif
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker _isl_memcpy_tiled_to_linear(
91*61046927SAndroid Build Coastguard Worker xt1, xt2, yt1, yt2, dst, src, dst_pitch, src_pitch, has_swizzling,
92*61046927SAndroid Build Coastguard Worker tiling, copy_type);
93*61046927SAndroid Build Coastguard Worker }
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker void PRINTFLIKE(3, 4) UNUSED
__isl_finishme(const char * file,int line,const char * fmt,...)96*61046927SAndroid Build Coastguard Worker __isl_finishme(const char *file, int line, const char *fmt, ...)
97*61046927SAndroid Build Coastguard Worker {
98*61046927SAndroid Build Coastguard Worker va_list ap;
99*61046927SAndroid Build Coastguard Worker char buf[512];
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker va_start(ap, fmt);
102*61046927SAndroid Build Coastguard Worker vsnprintf(buf, sizeof(buf), fmt, ap);
103*61046927SAndroid Build Coastguard Worker va_end(ap);
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker fprintf(stderr, "%s:%d: FINISHME: %s\n", file, line, buf);
106*61046927SAndroid Build Coastguard Worker }
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker static void
isl_device_setup_mocs(struct isl_device * dev)109*61046927SAndroid Build Coastguard Worker isl_device_setup_mocs(struct isl_device *dev)
110*61046927SAndroid Build Coastguard Worker {
111*61046927SAndroid Build Coastguard Worker dev->mocs.protected_mask = 0;
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker if (dev->info->ver >= 20) {
114*61046927SAndroid Build Coastguard Worker /* L3+L4=WB; BSpec: 71582 */
115*61046927SAndroid Build Coastguard Worker dev->mocs.internal = 1 << 1;
116*61046927SAndroid Build Coastguard Worker dev->mocs.external = 1 << 1;
117*61046927SAndroid Build Coastguard Worker dev->mocs.protected_mask = 1 << 0;
118*61046927SAndroid Build Coastguard Worker /* TODO: Setting to uncached
119*61046927SAndroid Build Coastguard Worker * WA 14018443005:
120*61046927SAndroid Build Coastguard Worker * Ensure that any compression-enabled resource from gfx memory subject
121*61046927SAndroid Build Coastguard Worker * to app recycling (e.g. OGL sparse resource backing memory or
122*61046927SAndroid Build Coastguard Worker * Vulkan heaps) is never PAT/MOCS'ed as L3:UC.
123*61046927SAndroid Build Coastguard Worker */
124*61046927SAndroid Build Coastguard Worker dev->mocs.blitter_dst = 1 << 1;
125*61046927SAndroid Build Coastguard Worker dev->mocs.blitter_src = 1 << 1;
126*61046927SAndroid Build Coastguard Worker } else if (dev->info->ver >= 12) {
127*61046927SAndroid Build Coastguard Worker if (intel_device_info_is_mtl_or_arl(dev->info)) {
128*61046927SAndroid Build Coastguard Worker /* Cached L3+L4; BSpec: 45101 */
129*61046927SAndroid Build Coastguard Worker dev->mocs.internal = 1 << 1;
130*61046927SAndroid Build Coastguard Worker /* Displayables cached to L3+L4:WT */
131*61046927SAndroid Build Coastguard Worker dev->mocs.external = 14 << 1;
132*61046927SAndroid Build Coastguard Worker /* Uncached - GO:Mem */
133*61046927SAndroid Build Coastguard Worker dev->mocs.uncached = 5 << 1;
134*61046927SAndroid Build Coastguard Worker /* TODO: XY_BLOCK_COPY_BLT don't mention what should be the L4 cache
135*61046927SAndroid Build Coastguard Worker * mode so for now it is setting L4 as uncached following what is
136*61046927SAndroid Build Coastguard Worker * asked for L3
137*61046927SAndroid Build Coastguard Worker */
138*61046927SAndroid Build Coastguard Worker dev->mocs.blitter_dst = 9 << 1;
139*61046927SAndroid Build Coastguard Worker dev->mocs.blitter_src = 9 << 1;
140*61046927SAndroid Build Coastguard Worker } else if (intel_device_info_is_dg2(dev->info)) {
141*61046927SAndroid Build Coastguard Worker /* L3CC=WB; BSpec: 45101 */
142*61046927SAndroid Build Coastguard Worker dev->mocs.internal = 3 << 1;
143*61046927SAndroid Build Coastguard Worker dev->mocs.external = 3 << 1;
144*61046927SAndroid Build Coastguard Worker /* UC - Coherent; GO:Memory */
145*61046927SAndroid Build Coastguard Worker dev->mocs.uncached = 1 << 1;
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker /* XY_BLOCK_COPY_BLT MOCS fields have programming notes which say:
148*61046927SAndroid Build Coastguard Worker *
149*61046927SAndroid Build Coastguard Worker * "Destination MOCS value, which is used to program MOCS index
150*61046927SAndroid Build Coastguard Worker * for writing to memory, should select a MOCS register having
151*61046927SAndroid Build Coastguard Worker * "L3 Cacheability Control" programmed as uncacheable(UC) and
152*61046927SAndroid Build Coastguard Worker * "Global GO" parameter set as GOMemory (pushes GO point to
153*61046927SAndroid Build Coastguard Worker * memory). The MOCS Register may have L3 Lookup programmed as
154*61046927SAndroid Build Coastguard Worker * UCL3LKDIS for better efficiency."
155*61046927SAndroid Build Coastguard Worker *
156*61046927SAndroid Build Coastguard Worker * The GO:Memory setting requires us to use MOCS 1 or 2. MOCS 2
157*61046927SAndroid Build Coastguard Worker * has LKUP set to 0 and is marked "Non-Coherent", which we assume
158*61046927SAndroid Build Coastguard Worker * is probably the "better efficiency" they mention...
159*61046927SAndroid Build Coastguard Worker *
160*61046927SAndroid Build Coastguard Worker * "Source MOCS value, which is used to program MOCS index for
161*61046927SAndroid Build Coastguard Worker * reading from memory, should select a MOCS register having
162*61046927SAndroid Build Coastguard Worker * "L3 Cacheability Control" programmed as uncacheable(UC).
163*61046927SAndroid Build Coastguard Worker * The MOCS Register may have L3 Lookup programmed as UCL3LKDIS
164*61046927SAndroid Build Coastguard Worker * for better efficiency."
165*61046927SAndroid Build Coastguard Worker *
166*61046927SAndroid Build Coastguard Worker * Any MOCS except 3 should work. We use MOCS 2...
167*61046927SAndroid Build Coastguard Worker */
168*61046927SAndroid Build Coastguard Worker dev->mocs.blitter_dst = 2 << 1;
169*61046927SAndroid Build Coastguard Worker dev->mocs.blitter_src = 2 << 1;
170*61046927SAndroid Build Coastguard Worker } else if (dev->info->platform == INTEL_PLATFORM_DG1) {
171*61046927SAndroid Build Coastguard Worker /* L3CC=WB */
172*61046927SAndroid Build Coastguard Worker dev->mocs.internal = 5 << 1;
173*61046927SAndroid Build Coastguard Worker /* Displayables on DG1 are free to cache in L3 since L3 is transient
174*61046927SAndroid Build Coastguard Worker * and flushed at bottom of each submission.
175*61046927SAndroid Build Coastguard Worker */
176*61046927SAndroid Build Coastguard Worker dev->mocs.external = 5 << 1;
177*61046927SAndroid Build Coastguard Worker /* UC */
178*61046927SAndroid Build Coastguard Worker dev->mocs.uncached = 1 << 1;
179*61046927SAndroid Build Coastguard Worker dev->mocs.blitter_dst = 1 << 1;
180*61046927SAndroid Build Coastguard Worker dev->mocs.blitter_src = 1 << 1;
181*61046927SAndroid Build Coastguard Worker } else {
182*61046927SAndroid Build Coastguard Worker /* TC=1/LLC Only, LeCC=1/UC, LRUM=0, L3CC=3/WB */
183*61046927SAndroid Build Coastguard Worker dev->mocs.external = 61 << 1;
184*61046927SAndroid Build Coastguard Worker /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */
185*61046927SAndroid Build Coastguard Worker dev->mocs.internal = 2 << 1;
186*61046927SAndroid Build Coastguard Worker /* Uncached */
187*61046927SAndroid Build Coastguard Worker dev->mocs.uncached = 3 << 1;
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker /* L1 - HDC:L1 + L3 + LLC */
190*61046927SAndroid Build Coastguard Worker dev->mocs.l1_hdc_l3_llc = 48 << 1;
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard Worker /* Uncached */
193*61046927SAndroid Build Coastguard Worker dev->mocs.blitter_dst = 3 << 1;
194*61046927SAndroid Build Coastguard Worker dev->mocs.blitter_src = 3 << 1;
195*61046927SAndroid Build Coastguard Worker }
196*61046927SAndroid Build Coastguard Worker /* Protected is just an additional flag. */
197*61046927SAndroid Build Coastguard Worker dev->mocs.protected_mask = 1 << 0;
198*61046927SAndroid Build Coastguard Worker } else if (dev->info->ver >= 9) {
199*61046927SAndroid Build Coastguard Worker /* TC=LLC/eLLC, LeCC=PTE, LRUM=3, L3CC=WB */
200*61046927SAndroid Build Coastguard Worker dev->mocs.external = 1 << 1;
201*61046927SAndroid Build Coastguard Worker /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */
202*61046927SAndroid Build Coastguard Worker dev->mocs.internal = 2 << 1;
203*61046927SAndroid Build Coastguard Worker /* Uncached */
204*61046927SAndroid Build Coastguard Worker dev->mocs.uncached = (dev->info->ver >= 11 ? 3 : 0) << 1;
205*61046927SAndroid Build Coastguard Worker } else if (dev->info->ver >= 8) {
206*61046927SAndroid Build Coastguard Worker /* MEMORY_OBJECT_CONTROL_STATE:
207*61046927SAndroid Build Coastguard Worker * .MemoryTypeLLCeLLCCacheabilityControl = UCwithFenceifcoherentcycle,
208*61046927SAndroid Build Coastguard Worker * .TargetCache = L3DefertoPATforLLCeLLCselection,
209*61046927SAndroid Build Coastguard Worker * .AgeforQUADLRU = 0
210*61046927SAndroid Build Coastguard Worker */
211*61046927SAndroid Build Coastguard Worker dev->mocs.external = 0x18;
212*61046927SAndroid Build Coastguard Worker /* MEMORY_OBJECT_CONTROL_STATE:
213*61046927SAndroid Build Coastguard Worker * .MemoryTypeLLCeLLCCacheabilityControl = WB,
214*61046927SAndroid Build Coastguard Worker * .TargetCache = L3DefertoPATforLLCeLLCselection,
215*61046927SAndroid Build Coastguard Worker * .AgeforQUADLRU = 0
216*61046927SAndroid Build Coastguard Worker */
217*61046927SAndroid Build Coastguard Worker dev->mocs.internal = 0x78;
218*61046927SAndroid Build Coastguard Worker if (dev->info->platform == INTEL_PLATFORM_CHV) {
219*61046927SAndroid Build Coastguard Worker /* MEMORY_OBJECT_CONTROL_STATE:
220*61046927SAndroid Build Coastguard Worker * .MemoryType = UC,
221*61046927SAndroid Build Coastguard Worker * .TargetCache = NoCaching,
222*61046927SAndroid Build Coastguard Worker */
223*61046927SAndroid Build Coastguard Worker dev->mocs.uncached = 0;
224*61046927SAndroid Build Coastguard Worker } else {
225*61046927SAndroid Build Coastguard Worker /* MEMORY_OBJECT_CONTROL_STATE:
226*61046927SAndroid Build Coastguard Worker * .MemoryTypeLLCeLLCCacheabilityControl = UCUncacheable,
227*61046927SAndroid Build Coastguard Worker * .TargetCache = eLLCOnlywheneDRAMispresentelsegetsallocatedinLLC,
228*61046927SAndroid Build Coastguard Worker * .AgeforQUADLRU = 0
229*61046927SAndroid Build Coastguard Worker */
230*61046927SAndroid Build Coastguard Worker dev->mocs.uncached = 0x20;
231*61046927SAndroid Build Coastguard Worker }
232*61046927SAndroid Build Coastguard Worker } else if (dev->info->ver >= 7) {
233*61046927SAndroid Build Coastguard Worker if (dev->info->platform == INTEL_PLATFORM_HSW) {
234*61046927SAndroid Build Coastguard Worker /* MEMORY_OBJECT_CONTROL_STATE:
235*61046927SAndroid Build Coastguard Worker * .LLCeLLCCacheabilityControlLLCCC = 0,
236*61046927SAndroid Build Coastguard Worker * .L3CacheabilityControlL3CC = 1,
237*61046927SAndroid Build Coastguard Worker */
238*61046927SAndroid Build Coastguard Worker dev->mocs.internal = 1;
239*61046927SAndroid Build Coastguard Worker dev->mocs.external = 1;
240*61046927SAndroid Build Coastguard Worker /* MEMORY_OBJECT_CONTROL_STATE:
241*61046927SAndroid Build Coastguard Worker * .LLCeLLCCacheabilityControlLLCCC = 1,
242*61046927SAndroid Build Coastguard Worker * .L3CacheabilityControlL3CC = 0,
243*61046927SAndroid Build Coastguard Worker */
244*61046927SAndroid Build Coastguard Worker dev->mocs.uncached = 2;
245*61046927SAndroid Build Coastguard Worker } else {
246*61046927SAndroid Build Coastguard Worker /* MEMORY_OBJECT_CONTROL_STATE:
247*61046927SAndroid Build Coastguard Worker * .GraphicsDataTypeGFDT = 0,
248*61046927SAndroid Build Coastguard Worker * .LLCCacheabilityControlLLCCC = 0,
249*61046927SAndroid Build Coastguard Worker * .L3CacheabilityControlL3CC = 1,
250*61046927SAndroid Build Coastguard Worker */
251*61046927SAndroid Build Coastguard Worker dev->mocs.internal = 1;
252*61046927SAndroid Build Coastguard Worker dev->mocs.external = 1;
253*61046927SAndroid Build Coastguard Worker /* MEMORY_OBJECT_CONTROL_STATE:
254*61046927SAndroid Build Coastguard Worker * .GraphicsDataTypeGFDT = 0,
255*61046927SAndroid Build Coastguard Worker * .LLCCacheabilityControlLLCCC = 0,
256*61046927SAndroid Build Coastguard Worker * .L3CacheabilityControlL3CC = 0,
257*61046927SAndroid Build Coastguard Worker */
258*61046927SAndroid Build Coastguard Worker dev->mocs.uncached = 0;
259*61046927SAndroid Build Coastguard Worker }
260*61046927SAndroid Build Coastguard Worker } else {
261*61046927SAndroid Build Coastguard Worker dev->mocs.internal = 0;
262*61046927SAndroid Build Coastguard Worker dev->mocs.external = 0;
263*61046927SAndroid Build Coastguard Worker dev->mocs.uncached = 0;
264*61046927SAndroid Build Coastguard Worker }
265*61046927SAndroid Build Coastguard Worker }
266*61046927SAndroid Build Coastguard Worker
267*61046927SAndroid Build Coastguard Worker /**
268*61046927SAndroid Build Coastguard Worker * Return an appropriate MOCS entry for the given usage flags.
269*61046927SAndroid Build Coastguard Worker */
270*61046927SAndroid Build Coastguard Worker uint32_t
isl_mocs(const struct isl_device * dev,isl_surf_usage_flags_t usage,bool external)271*61046927SAndroid Build Coastguard Worker isl_mocs(const struct isl_device *dev, isl_surf_usage_flags_t usage,
272*61046927SAndroid Build Coastguard Worker bool external)
273*61046927SAndroid Build Coastguard Worker {
274*61046927SAndroid Build Coastguard Worker uint32_t mask = (usage & ISL_SURF_USAGE_PROTECTED_BIT) ?
275*61046927SAndroid Build Coastguard Worker dev->mocs.protected_mask : 0;
276*61046927SAndroid Build Coastguard Worker
277*61046927SAndroid Build Coastguard Worker if (usage & ISL_SURF_USAGE_BLITTER_SRC_BIT)
278*61046927SAndroid Build Coastguard Worker return dev->mocs.blitter_src | mask;
279*61046927SAndroid Build Coastguard Worker
280*61046927SAndroid Build Coastguard Worker if (usage & ISL_SURF_USAGE_BLITTER_DST_BIT)
281*61046927SAndroid Build Coastguard Worker return dev->mocs.blitter_dst | mask;
282*61046927SAndroid Build Coastguard Worker
283*61046927SAndroid Build Coastguard Worker if (external)
284*61046927SAndroid Build Coastguard Worker return dev->mocs.external | mask;
285*61046927SAndroid Build Coastguard Worker
286*61046927SAndroid Build Coastguard Worker if (intel_device_info_is_mtl_or_arl(dev->info) &&
287*61046927SAndroid Build Coastguard Worker (usage & ISL_SURF_USAGE_STREAM_OUT_BIT))
288*61046927SAndroid Build Coastguard Worker return dev->mocs.uncached | mask;
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker if (dev->info->verx10 == 120 && dev->info->platform != INTEL_PLATFORM_DG1) {
291*61046927SAndroid Build Coastguard Worker if (usage & ISL_SURF_USAGE_STAGING_BIT)
292*61046927SAndroid Build Coastguard Worker return dev->mocs.internal | mask;
293*61046927SAndroid Build Coastguard Worker
294*61046927SAndroid Build Coastguard Worker if (usage & ISL_SURF_USAGE_CPB_BIT)
295*61046927SAndroid Build Coastguard Worker return dev->mocs.internal | mask;
296*61046927SAndroid Build Coastguard Worker
297*61046927SAndroid Build Coastguard Worker /* Using L1:HDC for storage buffers breaks Vulkan memory model
298*61046927SAndroid Build Coastguard Worker * tests that use shader atomics. This isn't likely to work out,
299*61046927SAndroid Build Coastguard Worker * and we can't know a priori whether they'll be used. So just
300*61046927SAndroid Build Coastguard Worker * continue with ordinary internal MOCS for now.
301*61046927SAndroid Build Coastguard Worker */
302*61046927SAndroid Build Coastguard Worker if (usage & ISL_SURF_USAGE_STORAGE_BIT)
303*61046927SAndroid Build Coastguard Worker return dev->mocs.internal | mask;
304*61046927SAndroid Build Coastguard Worker
305*61046927SAndroid Build Coastguard Worker if (usage & (ISL_SURF_USAGE_CONSTANT_BUFFER_BIT |
306*61046927SAndroid Build Coastguard Worker ISL_SURF_USAGE_RENDER_TARGET_BIT |
307*61046927SAndroid Build Coastguard Worker ISL_SURF_USAGE_TEXTURE_BIT))
308*61046927SAndroid Build Coastguard Worker return dev->mocs.l1_hdc_l3_llc | mask;
309*61046927SAndroid Build Coastguard Worker }
310*61046927SAndroid Build Coastguard Worker
311*61046927SAndroid Build Coastguard Worker return dev->mocs.internal | mask;
312*61046927SAndroid Build Coastguard Worker }
313*61046927SAndroid Build Coastguard Worker
314*61046927SAndroid Build Coastguard Worker void
isl_device_init(struct isl_device * dev,const struct intel_device_info * info)315*61046927SAndroid Build Coastguard Worker isl_device_init(struct isl_device *dev,
316*61046927SAndroid Build Coastguard Worker const struct intel_device_info *info)
317*61046927SAndroid Build Coastguard Worker {
318*61046927SAndroid Build Coastguard Worker /* Gfx8+ don't have bit6 swizzling, ensure callsite is not confused. */
319*61046927SAndroid Build Coastguard Worker assert(!(info->has_bit6_swizzle && info->ver >= 8));
320*61046927SAndroid Build Coastguard Worker
321*61046927SAndroid Build Coastguard Worker dev->info = info;
322*61046927SAndroid Build Coastguard Worker dev->use_separate_stencil = ISL_GFX_VER(dev) >= 6;
323*61046927SAndroid Build Coastguard Worker dev->has_bit6_swizzling = info->has_bit6_swizzle;
324*61046927SAndroid Build Coastguard Worker dev->buffer_length_in_aux_addr = false;
325*61046927SAndroid Build Coastguard Worker dev->sampler_route_to_lsc = false;
326*61046927SAndroid Build Coastguard Worker
327*61046927SAndroid Build Coastguard Worker /* The ISL_DEV macros may be defined in the CFLAGS, thus hardcoding some
328*61046927SAndroid Build Coastguard Worker * device properties at buildtime. Verify that the macros with the device
329*61046927SAndroid Build Coastguard Worker * properties chosen during runtime.
330*61046927SAndroid Build Coastguard Worker */
331*61046927SAndroid Build Coastguard Worker ISL_GFX_VER_SANITIZE(dev);
332*61046927SAndroid Build Coastguard Worker ISL_DEV_USE_SEPARATE_STENCIL_SANITIZE(dev);
333*61046927SAndroid Build Coastguard Worker
334*61046927SAndroid Build Coastguard Worker /* Did we break hiz or stencil? */
335*61046927SAndroid Build Coastguard Worker if (ISL_DEV_USE_SEPARATE_STENCIL(dev))
336*61046927SAndroid Build Coastguard Worker assert(info->has_hiz_and_separate_stencil);
337*61046927SAndroid Build Coastguard Worker if (info->must_use_separate_stencil)
338*61046927SAndroid Build Coastguard Worker assert(ISL_DEV_USE_SEPARATE_STENCIL(dev));
339*61046927SAndroid Build Coastguard Worker
340*61046927SAndroid Build Coastguard Worker dev->ss.size = RENDER_SURFACE_STATE_length(info) * 4;
341*61046927SAndroid Build Coastguard Worker dev->ss.align = isl_align(dev->ss.size, 32);
342*61046927SAndroid Build Coastguard Worker
343*61046927SAndroid Build Coastguard Worker dev->ss.clear_color_state_size = CLEAR_COLOR_length(info) * 4;
344*61046927SAndroid Build Coastguard Worker dev->ss.clear_color_state_offset =
345*61046927SAndroid Build Coastguard Worker RENDER_SURFACE_STATE_ClearValueAddress_start(info) / 32 * 4;
346*61046927SAndroid Build Coastguard Worker
347*61046927SAndroid Build Coastguard Worker dev->ss.clear_value_size =
348*61046927SAndroid Build Coastguard Worker isl_align(RENDER_SURFACE_STATE_RedClearColor_bits(info) +
349*61046927SAndroid Build Coastguard Worker RENDER_SURFACE_STATE_GreenClearColor_bits(info) +
350*61046927SAndroid Build Coastguard Worker RENDER_SURFACE_STATE_BlueClearColor_bits(info) +
351*61046927SAndroid Build Coastguard Worker RENDER_SURFACE_STATE_AlphaClearColor_bits(info), 32) / 8;
352*61046927SAndroid Build Coastguard Worker
353*61046927SAndroid Build Coastguard Worker dev->ss.clear_value_offset =
354*61046927SAndroid Build Coastguard Worker RENDER_SURFACE_STATE_RedClearColor_start(info) / 32 * 4;
355*61046927SAndroid Build Coastguard Worker
356*61046927SAndroid Build Coastguard Worker assert(RENDER_SURFACE_STATE_SurfaceBaseAddress_start(info) % 8 == 0);
357*61046927SAndroid Build Coastguard Worker dev->ss.addr_offset =
358*61046927SAndroid Build Coastguard Worker RENDER_SURFACE_STATE_SurfaceBaseAddress_start(info) / 8;
359*61046927SAndroid Build Coastguard Worker
360*61046927SAndroid Build Coastguard Worker /* The "Auxiliary Surface Base Address" field starts a bit higher up
361*61046927SAndroid Build Coastguard Worker * because the bottom 12 bits are used for other things. Round down to
362*61046927SAndroid Build Coastguard Worker * the nearest dword before.
363*61046927SAndroid Build Coastguard Worker */
364*61046927SAndroid Build Coastguard Worker dev->ss.aux_addr_offset =
365*61046927SAndroid Build Coastguard Worker (RENDER_SURFACE_STATE_AuxiliarySurfaceBaseAddress_start(info) & ~31) / 8;
366*61046927SAndroid Build Coastguard Worker
367*61046927SAndroid Build Coastguard Worker dev->ds.size = _3DSTATE_DEPTH_BUFFER_length(info) * 4;
368*61046927SAndroid Build Coastguard Worker assert(_3DSTATE_DEPTH_BUFFER_SurfaceBaseAddress_start(info) % 8 == 0);
369*61046927SAndroid Build Coastguard Worker dev->ds.depth_offset =
370*61046927SAndroid Build Coastguard Worker _3DSTATE_DEPTH_BUFFER_SurfaceBaseAddress_start(info) / 8;
371*61046927SAndroid Build Coastguard Worker
372*61046927SAndroid Build Coastguard Worker if (dev->use_separate_stencil) {
373*61046927SAndroid Build Coastguard Worker dev->ds.size += _3DSTATE_STENCIL_BUFFER_length(info) * 4 +
374*61046927SAndroid Build Coastguard Worker _3DSTATE_HIER_DEPTH_BUFFER_length(info) * 4 +
375*61046927SAndroid Build Coastguard Worker _3DSTATE_CLEAR_PARAMS_length(info) * 4;
376*61046927SAndroid Build Coastguard Worker
377*61046927SAndroid Build Coastguard Worker assert(_3DSTATE_STENCIL_BUFFER_SurfaceBaseAddress_start(info) % 8 == 0);
378*61046927SAndroid Build Coastguard Worker dev->ds.stencil_offset =
379*61046927SAndroid Build Coastguard Worker _3DSTATE_DEPTH_BUFFER_length(info) * 4 +
380*61046927SAndroid Build Coastguard Worker _3DSTATE_STENCIL_BUFFER_SurfaceBaseAddress_start(info) / 8;
381*61046927SAndroid Build Coastguard Worker
382*61046927SAndroid Build Coastguard Worker assert(_3DSTATE_HIER_DEPTH_BUFFER_SurfaceBaseAddress_start(info) % 8 == 0);
383*61046927SAndroid Build Coastguard Worker dev->ds.hiz_offset =
384*61046927SAndroid Build Coastguard Worker _3DSTATE_DEPTH_BUFFER_length(info) * 4 +
385*61046927SAndroid Build Coastguard Worker _3DSTATE_STENCIL_BUFFER_length(info) * 4 +
386*61046927SAndroid Build Coastguard Worker _3DSTATE_HIER_DEPTH_BUFFER_SurfaceBaseAddress_start(info) / 8;
387*61046927SAndroid Build Coastguard Worker } else {
388*61046927SAndroid Build Coastguard Worker dev->ds.stencil_offset = 0;
389*61046927SAndroid Build Coastguard Worker dev->ds.hiz_offset = 0;
390*61046927SAndroid Build Coastguard Worker }
391*61046927SAndroid Build Coastguard Worker
392*61046927SAndroid Build Coastguard Worker /* From the IVB PRM, SURFACE_STATE::Height,
393*61046927SAndroid Build Coastguard Worker *
394*61046927SAndroid Build Coastguard Worker * For typed buffer and structured buffer surfaces, the number
395*61046927SAndroid Build Coastguard Worker * of entries in the buffer ranges from 1 to 2^27. For raw buffer
396*61046927SAndroid Build Coastguard Worker * surfaces, the number of entries in the buffer is the number of bytes
397*61046927SAndroid Build Coastguard Worker * which can range from 1 to 2^30.
398*61046927SAndroid Build Coastguard Worker *
399*61046927SAndroid Build Coastguard Worker * From the SKL PRM, SURFACE_STATE::Width/Height/Depth for RAW buffers,
400*61046927SAndroid Build Coastguard Worker *
401*61046927SAndroid Build Coastguard Worker * Width : bits [6:0]
402*61046927SAndroid Build Coastguard Worker * Height : bits [20:7]
403*61046927SAndroid Build Coastguard Worker * Depth : bits [31:21]
404*61046927SAndroid Build Coastguard Worker *
405*61046927SAndroid Build Coastguard Worker * So we can address 4Gb
406*61046927SAndroid Build Coastguard Worker *
407*61046927SAndroid Build Coastguard Worker * This limit is only concerned with raw buffers.
408*61046927SAndroid Build Coastguard Worker */
409*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 9) {
410*61046927SAndroid Build Coastguard Worker dev->max_buffer_size = 1ull << 32;
411*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 7) {
412*61046927SAndroid Build Coastguard Worker dev->max_buffer_size = 1ull << 30;
413*61046927SAndroid Build Coastguard Worker } else {
414*61046927SAndroid Build Coastguard Worker dev->max_buffer_size = 1ull << 27;
415*61046927SAndroid Build Coastguard Worker }
416*61046927SAndroid Build Coastguard Worker
417*61046927SAndroid Build Coastguard Worker dev->cpb.size = _3DSTATE_CPSIZE_CONTROL_BUFFER_length(info) * 4;
418*61046927SAndroid Build Coastguard Worker dev->cpb.offset =
419*61046927SAndroid Build Coastguard Worker _3DSTATE_CPSIZE_CONTROL_BUFFER_SurfaceBaseAddress_start(info) / 8;
420*61046927SAndroid Build Coastguard Worker
421*61046927SAndroid Build Coastguard Worker isl_device_setup_mocs(dev);
422*61046927SAndroid Build Coastguard Worker
423*61046927SAndroid Build Coastguard Worker dev->surf_fill_state_s = isl_surf_fill_state_s_get_func(dev);
424*61046927SAndroid Build Coastguard Worker dev->buffer_fill_state_s = isl_buffer_fill_state_s_get_func(dev);
425*61046927SAndroid Build Coastguard Worker dev->emit_depth_stencil_hiz_s = isl_emit_depth_stencil_hiz_s_get_func(dev);
426*61046927SAndroid Build Coastguard Worker dev->null_fill_state_s = isl_null_fill_state_s_get_func(dev);
427*61046927SAndroid Build Coastguard Worker dev->emit_cpb_control_s = isl_emit_cpb_control_s_get_func(dev);
428*61046927SAndroid Build Coastguard Worker }
429*61046927SAndroid Build Coastguard Worker
430*61046927SAndroid Build Coastguard Worker /**
431*61046927SAndroid Build Coastguard Worker * @brief Query the set of multisamples supported by the device.
432*61046927SAndroid Build Coastguard Worker *
433*61046927SAndroid Build Coastguard Worker * This function always returns non-zero, as ISL_SAMPLE_COUNT_1_BIT is always
434*61046927SAndroid Build Coastguard Worker * supported.
435*61046927SAndroid Build Coastguard Worker */
436*61046927SAndroid Build Coastguard Worker isl_sample_count_mask_t ATTRIBUTE_CONST
isl_device_get_sample_counts(const struct isl_device * dev)437*61046927SAndroid Build Coastguard Worker isl_device_get_sample_counts(const struct isl_device *dev)
438*61046927SAndroid Build Coastguard Worker {
439*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 9) {
440*61046927SAndroid Build Coastguard Worker return ISL_SAMPLE_COUNT_1_BIT |
441*61046927SAndroid Build Coastguard Worker ISL_SAMPLE_COUNT_2_BIT |
442*61046927SAndroid Build Coastguard Worker ISL_SAMPLE_COUNT_4_BIT |
443*61046927SAndroid Build Coastguard Worker ISL_SAMPLE_COUNT_8_BIT |
444*61046927SAndroid Build Coastguard Worker ISL_SAMPLE_COUNT_16_BIT;
445*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 8) {
446*61046927SAndroid Build Coastguard Worker return ISL_SAMPLE_COUNT_1_BIT |
447*61046927SAndroid Build Coastguard Worker ISL_SAMPLE_COUNT_2_BIT |
448*61046927SAndroid Build Coastguard Worker ISL_SAMPLE_COUNT_4_BIT |
449*61046927SAndroid Build Coastguard Worker ISL_SAMPLE_COUNT_8_BIT;
450*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 7) {
451*61046927SAndroid Build Coastguard Worker return ISL_SAMPLE_COUNT_1_BIT |
452*61046927SAndroid Build Coastguard Worker ISL_SAMPLE_COUNT_4_BIT |
453*61046927SAndroid Build Coastguard Worker ISL_SAMPLE_COUNT_8_BIT;
454*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 6) {
455*61046927SAndroid Build Coastguard Worker return ISL_SAMPLE_COUNT_1_BIT |
456*61046927SAndroid Build Coastguard Worker ISL_SAMPLE_COUNT_4_BIT;
457*61046927SAndroid Build Coastguard Worker } else {
458*61046927SAndroid Build Coastguard Worker return ISL_SAMPLE_COUNT_1_BIT;
459*61046927SAndroid Build Coastguard Worker }
460*61046927SAndroid Build Coastguard Worker }
461*61046927SAndroid Build Coastguard Worker
462*61046927SAndroid Build Coastguard Worker uint64_t
isl_get_sampler_clear_field_offset(const struct intel_device_info * devinfo,enum isl_format format)463*61046927SAndroid Build Coastguard Worker isl_get_sampler_clear_field_offset(const struct intel_device_info *devinfo,
464*61046927SAndroid Build Coastguard Worker enum isl_format format)
465*61046927SAndroid Build Coastguard Worker {
466*61046927SAndroid Build Coastguard Worker assert(devinfo->ver == 11 || devinfo->ver == 12);
467*61046927SAndroid Build Coastguard Worker
468*61046927SAndroid Build Coastguard Worker /* For 32bpc formats, the sampler fetches the raw clear color dwords
469*61046927SAndroid Build Coastguard Worker * used for rendering instead of the converted pixel dwords typically
470*61046927SAndroid Build Coastguard Worker * used for sampling. The CLEAR_COLOR struct page documents this for
471*61046927SAndroid Build Coastguard Worker * 128bpp formats, but not for 32bpp and 64bpp formats.
472*61046927SAndroid Build Coastguard Worker *
473*61046927SAndroid Build Coastguard Worker * Note that although the sampler doesn't use the converted clear color
474*61046927SAndroid Build Coastguard Worker * field with 32bpc formats, the hardware will still convert the clear
475*61046927SAndroid Build Coastguard Worker * color to a pixel when the surface format size is less than 128bpp.
476*61046927SAndroid Build Coastguard Worker */
477*61046927SAndroid Build Coastguard Worker if (isl_format_get_layout(format)->channels.r.bits == 32)
478*61046927SAndroid Build Coastguard Worker return 0;
479*61046927SAndroid Build Coastguard Worker
480*61046927SAndroid Build Coastguard Worker /* According to Wa_2201730850, the gfx120 sampler reads the
481*61046927SAndroid Build Coastguard Worker * U24_X8-formatted pixel from the first raw clear color dword.
482*61046927SAndroid Build Coastguard Worker */
483*61046927SAndroid Build Coastguard Worker if (devinfo->verx10 == 120 && format == ISL_FORMAT_R24_UNORM_X8_TYPELESS)
484*61046927SAndroid Build Coastguard Worker return 0;
485*61046927SAndroid Build Coastguard Worker
486*61046927SAndroid Build Coastguard Worker return 16;
487*61046927SAndroid Build Coastguard Worker }
488*61046927SAndroid Build Coastguard Worker
489*61046927SAndroid Build Coastguard Worker static uint32_t
isl_get_miptail_base_row(enum isl_tiling tiling)490*61046927SAndroid Build Coastguard Worker isl_get_miptail_base_row(enum isl_tiling tiling)
491*61046927SAndroid Build Coastguard Worker {
492*61046927SAndroid Build Coastguard Worker /* Miptails base levels can depend on the number of samples, but since we
493*61046927SAndroid Build Coastguard Worker * don't support levels > 1 with multisampling, the base miptail level is
494*61046927SAndroid Build Coastguard Worker * really simple :
495*61046927SAndroid Build Coastguard Worker */
496*61046927SAndroid Build Coastguard Worker if (tiling == ISL_TILING_SKL_Yf ||
497*61046927SAndroid Build Coastguard Worker tiling == ISL_TILING_ICL_Yf)
498*61046927SAndroid Build Coastguard Worker return 4;
499*61046927SAndroid Build Coastguard Worker else
500*61046927SAndroid Build Coastguard Worker return 0;
501*61046927SAndroid Build Coastguard Worker }
502*61046927SAndroid Build Coastguard Worker
503*61046927SAndroid Build Coastguard Worker static const uint8_t skl_std_y_2d_miptail_offset_el[][5][2] = {
504*61046927SAndroid Build Coastguard Worker /* 128 bpb 64 bpb 32 bpb 16 bpb 8 bpb */
505*61046927SAndroid Build Coastguard Worker { {32, 0}, {64, 0}, {64, 0}, {128, 0}, {128, 0} },
506*61046927SAndroid Build Coastguard Worker { { 0, 32}, { 0, 32}, { 0, 64}, { 0, 64}, { 0,128} },
507*61046927SAndroid Build Coastguard Worker { {16, 0}, {32, 0}, {32, 0}, { 64, 0}, { 64, 0} },
508*61046927SAndroid Build Coastguard Worker { { 0, 16}, { 0, 16}, { 0, 32}, { 0, 32}, { 0, 64} },
509*61046927SAndroid Build Coastguard Worker { { 8, 0}, {16, 0}, {16, 0}, { 32, 0}, { 32, 0} },
510*61046927SAndroid Build Coastguard Worker { { 4, 8}, { 8, 8}, { 8, 16}, { 16, 16}, { 16, 32} },
511*61046927SAndroid Build Coastguard Worker { { 0, 12}, { 0, 12}, { 0, 24}, { 0, 24}, { 0, 48} },
512*61046927SAndroid Build Coastguard Worker { { 0, 8}, { 0, 8}, { 0, 16}, { 0, 16}, { 0, 32} },
513*61046927SAndroid Build Coastguard Worker { { 4, 4}, { 8, 4}, { 8, 8}, { 16, 8}, { 16, 16} },
514*61046927SAndroid Build Coastguard Worker { { 4, 0}, { 8, 0}, { 8, 0}, { 16, 0}, { 16, 0} },
515*61046927SAndroid Build Coastguard Worker { { 0, 4}, { 0, 4}, { 0, 8}, { 0, 8}, { 0, 16} },
516*61046927SAndroid Build Coastguard Worker { { 3, 0}, { 6, 0}, { 4, 4}, { 8, 4}, { 0, 12} },
517*61046927SAndroid Build Coastguard Worker { { 2, 0}, { 4, 0}, { 4, 0}, { 8, 0}, { 0, 8} },
518*61046927SAndroid Build Coastguard Worker { { 1, 0}, { 2, 0}, { 0, 4}, { 0, 4}, { 0, 4} },
519*61046927SAndroid Build Coastguard Worker { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} },
520*61046927SAndroid Build Coastguard Worker };
521*61046927SAndroid Build Coastguard Worker
522*61046927SAndroid Build Coastguard Worker static const uint8_t icl_std_y_2d_miptail_offset_el[][5][2] = {
523*61046927SAndroid Build Coastguard Worker /* 128 bpb 64 bpb 32 bpb 16 bpb 8 bpb */
524*61046927SAndroid Build Coastguard Worker { {32, 0}, {64, 0}, {64, 0}, {128, 0}, {128, 0} },
525*61046927SAndroid Build Coastguard Worker { { 0, 32}, { 0, 32}, { 0, 64}, { 0, 64}, { 0, 128} },
526*61046927SAndroid Build Coastguard Worker { {16, 0}, {32, 0}, {32, 0}, { 64, 0}, { 64, 0} },
527*61046927SAndroid Build Coastguard Worker { { 0, 16}, { 0, 16}, { 0, 32}, { 0, 32}, { 0, 64} },
528*61046927SAndroid Build Coastguard Worker { { 8, 0}, {16, 0}, {16, 0}, { 32, 0}, { 32, 0} },
529*61046927SAndroid Build Coastguard Worker { { 4, 8}, { 8, 8}, { 8, 16}, { 16, 16}, { 16, 32} },
530*61046927SAndroid Build Coastguard Worker { { 0, 12}, { 0, 12}, { 0, 24}, { 0, 24}, { 0, 48} },
531*61046927SAndroid Build Coastguard Worker { { 0, 8}, { 0, 8}, { 0, 16}, { 0, 16}, { 0, 32} },
532*61046927SAndroid Build Coastguard Worker { { 4, 4}, { 8, 4}, { 8, 8}, { 16, 8}, { 16, 16} },
533*61046927SAndroid Build Coastguard Worker { { 4, 0}, { 8, 0}, { 8, 0}, { 16, 0}, { 16, 0} },
534*61046927SAndroid Build Coastguard Worker { { 0, 4}, { 0, 4}, { 0, 8}, { 0, 8}, { 0, 16} },
535*61046927SAndroid Build Coastguard Worker { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} },
536*61046927SAndroid Build Coastguard Worker { { 1, 0}, { 2, 0}, { 0, 4}, { 0, 4}, { 0, 4} },
537*61046927SAndroid Build Coastguard Worker { { 2, 0}, { 4, 0}, { 4, 0}, { 8, 0}, { 0, 8} },
538*61046927SAndroid Build Coastguard Worker { { 3, 0}, { 6, 0}, { 4, 4}, { 8, 4}, { 0, 12} },
539*61046927SAndroid Build Coastguard Worker };
540*61046927SAndroid Build Coastguard Worker
541*61046927SAndroid Build Coastguard Worker static const uint8_t skl_std_y_3d_miptail_offset_el[][5][3] = {
542*61046927SAndroid Build Coastguard Worker /* 128 bpb 64 bpb 32 bpb 16 bpb 8 bpb */
543*61046927SAndroid Build Coastguard Worker { {8, 0, 0}, {16, 0, 0}, {16, 0, 0}, {16, 0, 0}, {32, 0, 0} },
544*61046927SAndroid Build Coastguard Worker { {0, 8, 0}, { 0, 8, 0}, { 0, 16, 0}, { 0, 16, 0}, { 0, 16, 0} },
545*61046927SAndroid Build Coastguard Worker { {0, 0, 8}, { 0, 0, 8}, { 0, 0, 8}, { 0, 0, 16}, { 0, 0, 16} },
546*61046927SAndroid Build Coastguard Worker { {4, 0, 0}, { 8, 0, 0}, { 8, 0, 0}, { 8, 0, 0}, {16, 0, 0} },
547*61046927SAndroid Build Coastguard Worker { {0, 4, 0}, { 0, 4, 0}, { 0, 8, 0}, { 0, 8, 0}, { 0, 8, 0} },
548*61046927SAndroid Build Coastguard Worker { {0, 0, 4}, { 0, 0, 4}, { 0, 0, 4}, { 0, 0, 8}, { 0, 0, 8} },
549*61046927SAndroid Build Coastguard Worker { {3, 0, 0}, { 6, 0, 0}, { 4, 4, 0}, { 0, 4, 4}, { 0, 4, 4} },
550*61046927SAndroid Build Coastguard Worker { {2, 0, 0}, { 4, 0, 0}, { 0, 4, 0}, { 0, 4, 0}, { 0, 4, 0} },
551*61046927SAndroid Build Coastguard Worker { {1, 0, 3}, { 2, 0, 3}, { 4, 0, 3}, { 0, 0, 7}, { 0, 0, 7} },
552*61046927SAndroid Build Coastguard Worker { {1, 0, 2}, { 2, 0, 2}, { 4, 0, 2}, { 0, 0, 6}, { 0, 0, 6} },
553*61046927SAndroid Build Coastguard Worker { {1, 0, 1}, { 2, 0, 1}, { 4, 0, 1}, { 0, 0, 5}, { 0, 0, 5} },
554*61046927SAndroid Build Coastguard Worker { {1, 0, 0}, { 2, 0, 0}, { 4, 0, 0}, { 0, 0, 4}, { 0, 0, 4} },
555*61046927SAndroid Build Coastguard Worker { {0, 0, 3}, { 0, 0, 3}, { 0, 0, 3}, { 0, 0, 3}, { 0, 0, 3} },
556*61046927SAndroid Build Coastguard Worker { {0, 0, 2}, { 0, 0, 2}, { 0, 0, 2}, { 0, 0, 2}, { 0, 0, 2} },
557*61046927SAndroid Build Coastguard Worker { {0, 0, 1}, { 0, 0, 1}, { 0, 0, 1}, { 0, 0, 1}, { 0, 0, 1} },
558*61046927SAndroid Build Coastguard Worker { {0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0} },
559*61046927SAndroid Build Coastguard Worker };
560*61046927SAndroid Build Coastguard Worker
561*61046927SAndroid Build Coastguard Worker static const uint8_t icl_std_y_3d_miptail_offset_el[][5][3] = {
562*61046927SAndroid Build Coastguard Worker /* 128 bpb 64 bpb 32 bpb 16 bpb 8 bpb */
563*61046927SAndroid Build Coastguard Worker { {8, 0, 0}, {16, 0, 0}, {16, 0, 0}, {16, 0, 0}, {32, 0, 0} },
564*61046927SAndroid Build Coastguard Worker { {0, 8, 0}, { 0, 8, 0}, { 0, 16, 0}, { 0, 16, 0}, { 0, 16, 0} },
565*61046927SAndroid Build Coastguard Worker { {0, 0, 8}, { 0, 0, 8}, { 0, 0, 8}, { 0, 0, 16}, { 0, 0, 16} },
566*61046927SAndroid Build Coastguard Worker { {4, 0, 0}, { 8, 0, 0}, { 8, 0, 0}, { 8, 0, 0}, {16, 0, 0} },
567*61046927SAndroid Build Coastguard Worker { {0, 4, 0}, { 0, 4, 0}, { 0, 8, 0}, { 0, 8, 0}, { 0, 8, 0} },
568*61046927SAndroid Build Coastguard Worker { {2, 0, 4}, { 4, 0, 4}, { 4, 0, 4}, { 4, 0, 8}, { 8, 0, 8} },
569*61046927SAndroid Build Coastguard Worker { {0, 2, 4}, { 0, 2, 4}, { 0, 4, 4}, { 0, 4, 8}, { 0, 4, 8} },
570*61046927SAndroid Build Coastguard Worker { {0, 0, 4}, { 0, 0, 4}, { 0, 0, 4}, { 0, 0, 8}, { 0, 0, 8} },
571*61046927SAndroid Build Coastguard Worker { {2, 2, 0}, { 4, 2, 0}, { 4, 4, 0}, { 4, 4, 0}, { 8, 4, 0} },
572*61046927SAndroid Build Coastguard Worker { {2, 0, 0}, { 4, 0, 0}, { 4, 0, 0}, { 4, 0, 0}, { 8, 0, 0} },
573*61046927SAndroid Build Coastguard Worker { {0, 2, 0}, { 0, 2, 0}, { 0, 4, 0}, { 0, 4, 0}, { 0, 4, 0} },
574*61046927SAndroid Build Coastguard Worker { {1, 0, 2}, { 2, 0, 2}, { 2, 0, 2}, { 2, 0, 4}, { 4, 0, 4} },
575*61046927SAndroid Build Coastguard Worker { {0, 0, 2}, { 0, 0, 2}, { 0, 0, 2}, { 0, 0, 4}, { 0, 0, 4} },
576*61046927SAndroid Build Coastguard Worker { {1, 0, 0}, { 2, 0, 0}, { 2, 0, 0}, { 2, 0, 0}, { 4, 0, 0} },
577*61046927SAndroid Build Coastguard Worker { {0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0} },
578*61046927SAndroid Build Coastguard Worker };
579*61046927SAndroid Build Coastguard Worker
580*61046927SAndroid Build Coastguard Worker static const uint8_t acm_tile64_3d_miptail_offset_el[][5][3] = {
581*61046927SAndroid Build Coastguard Worker /* 128 bpb 64 bpb 32 bpb 16 bpb 8 bpb */
582*61046927SAndroid Build Coastguard Worker { {8, 0, 0}, {16, 0, 0}, {16, 0, 0}, {16, 0, 0}, {32, 0, 0}, },
583*61046927SAndroid Build Coastguard Worker { {0, 8, 0}, { 0, 8, 0}, { 0, 16, 0}, { 0, 16, 0}, { 0, 16, 0}, },
584*61046927SAndroid Build Coastguard Worker { {0, 0, 8}, { 0, 0, 8}, { 0, 0, 8}, { 0, 0, 16}, { 0, 0, 16}, },
585*61046927SAndroid Build Coastguard Worker { {4, 0, 0}, { 8, 0, 0}, { 8, 0, 0}, { 8, 0, 0}, {16, 0, 0}, },
586*61046927SAndroid Build Coastguard Worker { {0, 4, 0}, { 0, 4, 0}, { 0, 8, 0}, { 0, 8, 0}, { 0, 8, 0}, },
587*61046927SAndroid Build Coastguard Worker { {2, 0, 4}, { 4, 0, 4}, { 4, 0, 4}, { 0, 4, 8}, { 0, 4, 8}, },
588*61046927SAndroid Build Coastguard Worker { {1, 0, 4}, { 2, 0, 4}, { 0, 4, 4}, { 0, 0, 12}, { 0, 0, 12}, },
589*61046927SAndroid Build Coastguard Worker { {0, 0, 4}, { 0, 0, 4}, { 0, 0, 4}, { 0, 0, 8}, { 0, 0, 8}, },
590*61046927SAndroid Build Coastguard Worker { {3, 0, 0}, { 6, 0, 0}, { 4, 4, 0}, { 0, 4, 4}, { 0, 4, 4}, },
591*61046927SAndroid Build Coastguard Worker { {2, 0, 0}, { 4, 0, 0}, { 4, 0, 0}, { 0, 4, 0}, { 0, 4, 0}, },
592*61046927SAndroid Build Coastguard Worker { {1, 0, 0}, { 2, 0, 0}, { 0, 4, 0}, { 0, 0, 4}, { 0, 0, 4}, },
593*61046927SAndroid Build Coastguard Worker { {0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, { 0, 0, 0}, },
594*61046927SAndroid Build Coastguard Worker { {0, 0, 1}, { 0, 0, 1}, { 0, 0, 1}, { 0, 0, 1}, { 0, 0, 1}, },
595*61046927SAndroid Build Coastguard Worker { {0, 0, 2}, { 0, 0, 2}, { 0, 0, 2}, { 0, 0, 2}, { 0, 0, 2}, },
596*61046927SAndroid Build Coastguard Worker { {0, 0, 3}, { 0, 0, 3}, { 0, 0, 3}, { 0, 0, 3}, { 0, 0, 3}, },
597*61046927SAndroid Build Coastguard Worker };
598*61046927SAndroid Build Coastguard Worker
599*61046927SAndroid Build Coastguard Worker static uint32_t
tiling_max_mip_tail(enum isl_tiling tiling,enum isl_surf_dim dim,uint32_t samples)600*61046927SAndroid Build Coastguard Worker tiling_max_mip_tail(enum isl_tiling tiling,
601*61046927SAndroid Build Coastguard Worker enum isl_surf_dim dim,
602*61046927SAndroid Build Coastguard Worker uint32_t samples)
603*61046927SAndroid Build Coastguard Worker {
604*61046927SAndroid Build Coastguard Worker /* In theory, miptails work for multisampled images, but we don't support
605*61046927SAndroid Build Coastguard Worker * mipmapped multisampling.
606*61046927SAndroid Build Coastguard Worker *
607*61046927SAndroid Build Coastguard Worker * BSpec 58770: Xe2 does not support miptails on multisampled images.
608*61046927SAndroid Build Coastguard Worker */
609*61046927SAndroid Build Coastguard Worker if (samples > 1)
610*61046927SAndroid Build Coastguard Worker return 0;
611*61046927SAndroid Build Coastguard Worker
612*61046927SAndroid Build Coastguard Worker int num_2d_table_rows;
613*61046927SAndroid Build Coastguard Worker int num_3d_table_rows;
614*61046927SAndroid Build Coastguard Worker
615*61046927SAndroid Build Coastguard Worker switch (tiling) {
616*61046927SAndroid Build Coastguard Worker case ISL_TILING_LINEAR:
617*61046927SAndroid Build Coastguard Worker case ISL_TILING_X:
618*61046927SAndroid Build Coastguard Worker case ISL_TILING_Y0:
619*61046927SAndroid Build Coastguard Worker case ISL_TILING_4:
620*61046927SAndroid Build Coastguard Worker case ISL_TILING_W:
621*61046927SAndroid Build Coastguard Worker case ISL_TILING_HIZ:
622*61046927SAndroid Build Coastguard Worker case ISL_TILING_CCS:
623*61046927SAndroid Build Coastguard Worker /* There is no miptail for those tilings */
624*61046927SAndroid Build Coastguard Worker return 0;
625*61046927SAndroid Build Coastguard Worker
626*61046927SAndroid Build Coastguard Worker case ISL_TILING_SKL_Yf:
627*61046927SAndroid Build Coastguard Worker case ISL_TILING_SKL_Ys:
628*61046927SAndroid Build Coastguard Worker /* SKL PRMs, Volume 5: Memory Views :
629*61046927SAndroid Build Coastguard Worker *
630*61046927SAndroid Build Coastguard Worker * Given by the last row of the table in the following sections:
631*61046927SAndroid Build Coastguard Worker *
632*61046927SAndroid Build Coastguard Worker * - Tiling and Mip Tail for 1D Surfaces
633*61046927SAndroid Build Coastguard Worker * - Tiling and Mip Tail for 2D Surfaces
634*61046927SAndroid Build Coastguard Worker * - Tiling and Mip Tail for 3D Surfaces
635*61046927SAndroid Build Coastguard Worker */
636*61046927SAndroid Build Coastguard Worker num_2d_table_rows = ARRAY_SIZE(skl_std_y_2d_miptail_offset_el);
637*61046927SAndroid Build Coastguard Worker num_3d_table_rows = ARRAY_SIZE(skl_std_y_3d_miptail_offset_el);
638*61046927SAndroid Build Coastguard Worker break;
639*61046927SAndroid Build Coastguard Worker
640*61046927SAndroid Build Coastguard Worker case ISL_TILING_ICL_Yf:
641*61046927SAndroid Build Coastguard Worker case ISL_TILING_ICL_Ys:
642*61046927SAndroid Build Coastguard Worker /* ICL PRMs, Volume 5: Memory Views :
643*61046927SAndroid Build Coastguard Worker *
644*61046927SAndroid Build Coastguard Worker * - Tiling and Mip Tail for 1D Surfaces :
645*61046927SAndroid Build Coastguard Worker * "There is no MIP Tail allowed for 1D surfaces because they are
646*61046927SAndroid Build Coastguard Worker * not allowed to be tiled. They must be declared as linear."
647*61046927SAndroid Build Coastguard Worker * - Tiling and Mip Tail for 2D Surfaces
648*61046927SAndroid Build Coastguard Worker * - Tiling and Mip Tail for 3D Surfaces
649*61046927SAndroid Build Coastguard Worker */
650*61046927SAndroid Build Coastguard Worker num_2d_table_rows = ARRAY_SIZE(icl_std_y_2d_miptail_offset_el);
651*61046927SAndroid Build Coastguard Worker num_3d_table_rows = ARRAY_SIZE(icl_std_y_3d_miptail_offset_el);
652*61046927SAndroid Build Coastguard Worker break;
653*61046927SAndroid Build Coastguard Worker
654*61046927SAndroid Build Coastguard Worker case ISL_TILING_64:
655*61046927SAndroid Build Coastguard Worker case ISL_TILING_64_XE2:
656*61046927SAndroid Build Coastguard Worker /* ATS-M PRMS, Volume 5: Memory Data Formats :
657*61046927SAndroid Build Coastguard Worker *
658*61046927SAndroid Build Coastguard Worker * - Tiling and Mip Tail for 1D Surfaces :
659*61046927SAndroid Build Coastguard Worker * "There is no MIP Tail allowed for 1D surfaces because they are
660*61046927SAndroid Build Coastguard Worker * not allowed to be tiled. They must be declared as linear."
661*61046927SAndroid Build Coastguard Worker * - Tiling and Mip Tail for 2D Surfaces
662*61046927SAndroid Build Coastguard Worker * - Tiling and Mip Tail for 3D Surfaces
663*61046927SAndroid Build Coastguard Worker */
664*61046927SAndroid Build Coastguard Worker num_2d_table_rows = ARRAY_SIZE(icl_std_y_2d_miptail_offset_el);
665*61046927SAndroid Build Coastguard Worker num_3d_table_rows = ARRAY_SIZE(acm_tile64_3d_miptail_offset_el);
666*61046927SAndroid Build Coastguard Worker break;
667*61046927SAndroid Build Coastguard Worker
668*61046927SAndroid Build Coastguard Worker default:
669*61046927SAndroid Build Coastguard Worker unreachable("Invalid tiling");
670*61046927SAndroid Build Coastguard Worker }
671*61046927SAndroid Build Coastguard Worker
672*61046927SAndroid Build Coastguard Worker assert(dim != ISL_SURF_DIM_1D);
673*61046927SAndroid Build Coastguard Worker const int num_rows = dim == ISL_SURF_DIM_2D ? num_2d_table_rows :
674*61046927SAndroid Build Coastguard Worker num_3d_table_rows;
675*61046927SAndroid Build Coastguard Worker return num_rows - isl_get_miptail_base_row(tiling);
676*61046927SAndroid Build Coastguard Worker }
677*61046927SAndroid Build Coastguard Worker
678*61046927SAndroid Build Coastguard Worker /**
679*61046927SAndroid Build Coastguard Worker * Returns an isl_tile_info representation of the given isl_tiling when
680*61046927SAndroid Build Coastguard Worker * combined when used in the given configuration.
681*61046927SAndroid Build Coastguard Worker *
682*61046927SAndroid Build Coastguard Worker * :param tiling: |in| The tiling format to introspect
683*61046927SAndroid Build Coastguard Worker * :param dim: |in| The dimensionality of the surface being tiled
684*61046927SAndroid Build Coastguard Worker * :param msaa_layout: |in| The layout of samples in the surface being tiled
685*61046927SAndroid Build Coastguard Worker * :param format_bpb: |in| The number of bits per surface element (block) for
686*61046927SAndroid Build Coastguard Worker * the surface being tiled
687*61046927SAndroid Build Coastguard Worker * :param samples: |in| The samples in the surface being tiled
688*61046927SAndroid Build Coastguard Worker * :param tile_info: |out| Return parameter for the tiling information
689*61046927SAndroid Build Coastguard Worker */
690*61046927SAndroid Build Coastguard Worker void
isl_tiling_get_info(enum isl_tiling tiling,enum isl_surf_dim dim,enum isl_msaa_layout msaa_layout,uint32_t format_bpb,uint32_t samples,struct isl_tile_info * tile_info)691*61046927SAndroid Build Coastguard Worker isl_tiling_get_info(enum isl_tiling tiling,
692*61046927SAndroid Build Coastguard Worker enum isl_surf_dim dim,
693*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout msaa_layout,
694*61046927SAndroid Build Coastguard Worker uint32_t format_bpb,
695*61046927SAndroid Build Coastguard Worker uint32_t samples,
696*61046927SAndroid Build Coastguard Worker struct isl_tile_info *tile_info)
697*61046927SAndroid Build Coastguard Worker {
698*61046927SAndroid Build Coastguard Worker const uint32_t bs = format_bpb / 8;
699*61046927SAndroid Build Coastguard Worker struct isl_extent4d logical_el;
700*61046927SAndroid Build Coastguard Worker struct isl_extent2d phys_B;
701*61046927SAndroid Build Coastguard Worker
702*61046927SAndroid Build Coastguard Worker if (tiling != ISL_TILING_LINEAR && !isl_is_pow2(format_bpb)) {
703*61046927SAndroid Build Coastguard Worker /* It is possible to have non-power-of-two formats in a tiled buffer.
704*61046927SAndroid Build Coastguard Worker * The easiest way to handle this is to treat the tile as if it is three
705*61046927SAndroid Build Coastguard Worker * times as wide. This way no pixel will ever cross a tile boundary.
706*61046927SAndroid Build Coastguard Worker * This really only works on a subset of tiling formats.
707*61046927SAndroid Build Coastguard Worker */
708*61046927SAndroid Build Coastguard Worker assert(tiling == ISL_TILING_X || tiling == ISL_TILING_Y0 ||
709*61046927SAndroid Build Coastguard Worker tiling == ISL_TILING_4);
710*61046927SAndroid Build Coastguard Worker assert(bs % 3 == 0 && isl_is_pow2(format_bpb / 3));
711*61046927SAndroid Build Coastguard Worker isl_tiling_get_info(tiling, dim, msaa_layout, format_bpb / 3, samples,
712*61046927SAndroid Build Coastguard Worker tile_info);
713*61046927SAndroid Build Coastguard Worker return;
714*61046927SAndroid Build Coastguard Worker }
715*61046927SAndroid Build Coastguard Worker
716*61046927SAndroid Build Coastguard Worker switch (tiling) {
717*61046927SAndroid Build Coastguard Worker case ISL_TILING_LINEAR:
718*61046927SAndroid Build Coastguard Worker assert(bs > 0);
719*61046927SAndroid Build Coastguard Worker logical_el = isl_extent4d(1, 1, 1, 1);
720*61046927SAndroid Build Coastguard Worker phys_B = isl_extent2d(bs, 1);
721*61046927SAndroid Build Coastguard Worker break;
722*61046927SAndroid Build Coastguard Worker
723*61046927SAndroid Build Coastguard Worker case ISL_TILING_X:
724*61046927SAndroid Build Coastguard Worker assert(bs > 0);
725*61046927SAndroid Build Coastguard Worker logical_el = isl_extent4d(512 / bs, 8, 1, 1);
726*61046927SAndroid Build Coastguard Worker phys_B = isl_extent2d(512, 8);
727*61046927SAndroid Build Coastguard Worker break;
728*61046927SAndroid Build Coastguard Worker
729*61046927SAndroid Build Coastguard Worker case ISL_TILING_Y0:
730*61046927SAndroid Build Coastguard Worker case ISL_TILING_4:
731*61046927SAndroid Build Coastguard Worker assert(bs > 0);
732*61046927SAndroid Build Coastguard Worker logical_el = isl_extent4d(128 / bs, 32, 1, 1);
733*61046927SAndroid Build Coastguard Worker phys_B = isl_extent2d(128, 32);
734*61046927SAndroid Build Coastguard Worker break;
735*61046927SAndroid Build Coastguard Worker
736*61046927SAndroid Build Coastguard Worker case ISL_TILING_W:
737*61046927SAndroid Build Coastguard Worker assert(bs == 1);
738*61046927SAndroid Build Coastguard Worker logical_el = isl_extent4d(64, 64, 1, 1);
739*61046927SAndroid Build Coastguard Worker /* From the Broadwell PRM Vol 2d, RENDER_SURFACE_STATE::SurfacePitch:
740*61046927SAndroid Build Coastguard Worker *
741*61046927SAndroid Build Coastguard Worker * "If the surface is a stencil buffer (and thus has Tile Mode set
742*61046927SAndroid Build Coastguard Worker * to TILEMODE_WMAJOR), the pitch must be set to 2x the value
743*61046927SAndroid Build Coastguard Worker * computed based on width, as the stencil buffer is stored with two
744*61046927SAndroid Build Coastguard Worker * rows interleaved."
745*61046927SAndroid Build Coastguard Worker *
746*61046927SAndroid Build Coastguard Worker * This, together with the fact that stencil buffers are referred to as
747*61046927SAndroid Build Coastguard Worker * being Y-tiled in the PRMs for older hardware implies that the
748*61046927SAndroid Build Coastguard Worker * physical size of a W-tile is actually the same as for a Y-tile.
749*61046927SAndroid Build Coastguard Worker */
750*61046927SAndroid Build Coastguard Worker phys_B = isl_extent2d(128, 32);
751*61046927SAndroid Build Coastguard Worker break;
752*61046927SAndroid Build Coastguard Worker
753*61046927SAndroid Build Coastguard Worker case ISL_TILING_SKL_Yf:
754*61046927SAndroid Build Coastguard Worker case ISL_TILING_SKL_Ys:
755*61046927SAndroid Build Coastguard Worker case ISL_TILING_ICL_Yf:
756*61046927SAndroid Build Coastguard Worker case ISL_TILING_ICL_Ys: {
757*61046927SAndroid Build Coastguard Worker bool is_Ys = tiling == ISL_TILING_SKL_Ys ||
758*61046927SAndroid Build Coastguard Worker tiling == ISL_TILING_ICL_Ys;
759*61046927SAndroid Build Coastguard Worker assert(format_bpb >= 8);
760*61046927SAndroid Build Coastguard Worker
761*61046927SAndroid Build Coastguard Worker switch (dim) {
762*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_2D:
763*61046927SAndroid Build Coastguard Worker /* See the BSpec Memory Data Formats » Common Surface Formats »
764*61046927SAndroid Build Coastguard Worker * Surface Layout and Tiling [SKL+] » 2D Surfaces SKL+ » 2D/CUBE
765*61046927SAndroid Build Coastguard Worker * Alignment Requirement [SKL+]
766*61046927SAndroid Build Coastguard Worker *
767*61046927SAndroid Build Coastguard Worker * Or, look in the SKL PRM under Memory Views > Common Surface
768*61046927SAndroid Build Coastguard Worker * Formats > Surface Layout and Tiling > 2D Surfaces > 2D/CUBE
769*61046927SAndroid Build Coastguard Worker * Alignment Requirements.
770*61046927SAndroid Build Coastguard Worker */
771*61046927SAndroid Build Coastguard Worker logical_el = (struct isl_extent4d) {
772*61046927SAndroid Build Coastguard Worker .w = 1 << (6 - ((ffs(format_bpb) - 4) / 2) + (2 * is_Ys)),
773*61046927SAndroid Build Coastguard Worker .h = 1 << (6 - ((ffs(format_bpb) - 3) / 2) + (2 * is_Ys)),
774*61046927SAndroid Build Coastguard Worker .d = 1,
775*61046927SAndroid Build Coastguard Worker .a = 1,
776*61046927SAndroid Build Coastguard Worker };
777*61046927SAndroid Build Coastguard Worker
778*61046927SAndroid Build Coastguard Worker if (samples > 1 && tiling != ISL_TILING_SKL_Yf) {
779*61046927SAndroid Build Coastguard Worker /* SKL PRMs, Volume 5: Memory Views, 2D/CUBE Alignment
780*61046927SAndroid Build Coastguard Worker * Requirement:
781*61046927SAndroid Build Coastguard Worker *
782*61046927SAndroid Build Coastguard Worker * "For MSFMT_MSS type multi-sampled TileYS surfaces, the
783*61046927SAndroid Build Coastguard Worker * alignments given above must be divided by the appropriate
784*61046927SAndroid Build Coastguard Worker * value from the table below."
785*61046927SAndroid Build Coastguard Worker *
786*61046927SAndroid Build Coastguard Worker * The formulas below reproduce those values.
787*61046927SAndroid Build Coastguard Worker */
788*61046927SAndroid Build Coastguard Worker if (msaa_layout == ISL_MSAA_LAYOUT_ARRAY) {
789*61046927SAndroid Build Coastguard Worker logical_el.w >>= (ffs(samples) - 0) / 2;
790*61046927SAndroid Build Coastguard Worker logical_el.h >>= (ffs(samples) - 1) / 2;
791*61046927SAndroid Build Coastguard Worker logical_el.a = samples;
792*61046927SAndroid Build Coastguard Worker }
793*61046927SAndroid Build Coastguard Worker }
794*61046927SAndroid Build Coastguard Worker break;
795*61046927SAndroid Build Coastguard Worker
796*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_3D:
797*61046927SAndroid Build Coastguard Worker /* See the BSpec Memory Data Formats » Common Surface Formats »
798*61046927SAndroid Build Coastguard Worker * Surface Layout and Tiling [SKL+] » 3D Surfaces SKL+ » 3D Alignment
799*61046927SAndroid Build Coastguard Worker * Requirements [SKL+]
800*61046927SAndroid Build Coastguard Worker *
801*61046927SAndroid Build Coastguard Worker * Or, look in the SKL PRM under Memory Views > Common Surface
802*61046927SAndroid Build Coastguard Worker * Formats > Surface Layout and Tiling > 3D Surfaces > 3D Alignment
803*61046927SAndroid Build Coastguard Worker * Requirements.
804*61046927SAndroid Build Coastguard Worker */
805*61046927SAndroid Build Coastguard Worker logical_el = (struct isl_extent4d) {
806*61046927SAndroid Build Coastguard Worker .w = 1 << (4 - ((ffs(format_bpb) - 2) / 3) + (2 * is_Ys)),
807*61046927SAndroid Build Coastguard Worker .h = 1 << (4 - ((ffs(format_bpb) - 4) / 3) + (1 * is_Ys)),
808*61046927SAndroid Build Coastguard Worker .d = 1 << (4 - ((ffs(format_bpb) - 3) / 3) + (1 * is_Ys)),
809*61046927SAndroid Build Coastguard Worker .a = 1,
810*61046927SAndroid Build Coastguard Worker };
811*61046927SAndroid Build Coastguard Worker break;
812*61046927SAndroid Build Coastguard Worker default:
813*61046927SAndroid Build Coastguard Worker unreachable("Invalid dimension");
814*61046927SAndroid Build Coastguard Worker }
815*61046927SAndroid Build Coastguard Worker
816*61046927SAndroid Build Coastguard Worker uint32_t tile_size_B = is_Ys ? (1 << 16) : (1 << 12);
817*61046927SAndroid Build Coastguard Worker
818*61046927SAndroid Build Coastguard Worker phys_B.w = logical_el.width * bs;
819*61046927SAndroid Build Coastguard Worker phys_B.h = tile_size_B / phys_B.w;
820*61046927SAndroid Build Coastguard Worker break;
821*61046927SAndroid Build Coastguard Worker }
822*61046927SAndroid Build Coastguard Worker case ISL_TILING_64:
823*61046927SAndroid Build Coastguard Worker /* The tables below are taken from the "2D Surfaces" & "3D Surfaces"
824*61046927SAndroid Build Coastguard Worker * pages in the Bspec which are formulated in terms of the Cv and Cu
825*61046927SAndroid Build Coastguard Worker * constants. This is different from the tables in the "Tile64 Format"
826*61046927SAndroid Build Coastguard Worker * page which should be equivalent but are usually in terms of pixels.
827*61046927SAndroid Build Coastguard Worker * Also note that Cv and Cu are HxW order to match the Bspec table, not
828*61046927SAndroid Build Coastguard Worker * WxH order like you might expect.
829*61046927SAndroid Build Coastguard Worker *
830*61046927SAndroid Build Coastguard Worker * From the Bspec's or ATS-M PRMs Volume 5: Memory Data Formats, "Tile64
831*61046927SAndroid Build Coastguard Worker * Format" :
832*61046927SAndroid Build Coastguard Worker *
833*61046927SAndroid Build Coastguard Worker * MSAA Depth/Stencil surface use IMS (Interleaved Multi Samples)
834*61046927SAndroid Build Coastguard Worker * which means:
835*61046927SAndroid Build Coastguard Worker *
836*61046927SAndroid Build Coastguard Worker * - Use the 1X MSAA (non-MSRT) version of the Tile64 equations and
837*61046927SAndroid Build Coastguard Worker * let the client unit do the swizzling internally
838*61046927SAndroid Build Coastguard Worker *
839*61046927SAndroid Build Coastguard Worker * Surfaces using the IMS layout will use the mapping for 1x MSAA.
840*61046927SAndroid Build Coastguard Worker */
841*61046927SAndroid Build Coastguard Worker #define tile_extent2d(bs, cv, cu, a) \
842*61046927SAndroid Build Coastguard Worker isl_extent4d((1 << cu) / bs, 1 << cv, 1, a)
843*61046927SAndroid Build Coastguard Worker #define tile_extent3d(bs, cr, cv, cu) \
844*61046927SAndroid Build Coastguard Worker isl_extent4d((1 << cu) / bs, 1 << cv, 1 << cr, 1)
845*61046927SAndroid Build Coastguard Worker
846*61046927SAndroid Build Coastguard Worker if (dim == ISL_SURF_DIM_3D) {
847*61046927SAndroid Build Coastguard Worker switch (format_bpb) {
848*61046927SAndroid Build Coastguard Worker case 128: logical_el = tile_extent3d(bs, 4, 4, 8); break;
849*61046927SAndroid Build Coastguard Worker case 64: logical_el = tile_extent3d(bs, 4, 4, 8); break;
850*61046927SAndroid Build Coastguard Worker case 32: logical_el = tile_extent3d(bs, 4, 5, 7); break;
851*61046927SAndroid Build Coastguard Worker case 16: logical_el = tile_extent3d(bs, 5, 5, 6); break;
852*61046927SAndroid Build Coastguard Worker case 8: logical_el = tile_extent3d(bs, 5, 5, 6); break;
853*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported format size for 3D");
854*61046927SAndroid Build Coastguard Worker }
855*61046927SAndroid Build Coastguard Worker } else {
856*61046927SAndroid Build Coastguard Worker if (samples == 1 || msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {
857*61046927SAndroid Build Coastguard Worker switch (format_bpb) {
858*61046927SAndroid Build Coastguard Worker case 128: logical_el = tile_extent2d(bs, 6, 10, 1); break;
859*61046927SAndroid Build Coastguard Worker case 64: logical_el = tile_extent2d(bs, 6, 10, 1); break;
860*61046927SAndroid Build Coastguard Worker case 32: logical_el = tile_extent2d(bs, 7, 9, 1); break;
861*61046927SAndroid Build Coastguard Worker case 16: logical_el = tile_extent2d(bs, 7, 9, 1); break;
862*61046927SAndroid Build Coastguard Worker case 8: logical_el = tile_extent2d(bs, 8, 8, 1); break;
863*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported format size.");
864*61046927SAndroid Build Coastguard Worker }
865*61046927SAndroid Build Coastguard Worker } else if (samples == 2) {
866*61046927SAndroid Build Coastguard Worker switch (format_bpb) {
867*61046927SAndroid Build Coastguard Worker case 128: logical_el = tile_extent2d(bs, 6, 9, 2); break;
868*61046927SAndroid Build Coastguard Worker case 64: logical_el = tile_extent2d(bs, 6, 9, 2); break;
869*61046927SAndroid Build Coastguard Worker case 32: logical_el = tile_extent2d(bs, 7, 8, 2); break;
870*61046927SAndroid Build Coastguard Worker case 16: logical_el = tile_extent2d(bs, 7, 8, 2); break;
871*61046927SAndroid Build Coastguard Worker case 8: logical_el = tile_extent2d(bs, 8, 7, 2); break;
872*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported format size.");
873*61046927SAndroid Build Coastguard Worker }
874*61046927SAndroid Build Coastguard Worker } else {
875*61046927SAndroid Build Coastguard Worker switch (format_bpb) {
876*61046927SAndroid Build Coastguard Worker case 128: logical_el = tile_extent2d(bs, 5, 9, 4); break;
877*61046927SAndroid Build Coastguard Worker case 64: logical_el = tile_extent2d(bs, 5, 9, 4); break;
878*61046927SAndroid Build Coastguard Worker case 32: logical_el = tile_extent2d(bs, 6, 8, 4); break;
879*61046927SAndroid Build Coastguard Worker case 16: logical_el = tile_extent2d(bs, 6, 8, 4); break;
880*61046927SAndroid Build Coastguard Worker case 8: logical_el = tile_extent2d(bs, 7, 7, 4); break;
881*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported format size.");
882*61046927SAndroid Build Coastguard Worker }
883*61046927SAndroid Build Coastguard Worker }
884*61046927SAndroid Build Coastguard Worker }
885*61046927SAndroid Build Coastguard Worker
886*61046927SAndroid Build Coastguard Worker #undef tile_extent2d
887*61046927SAndroid Build Coastguard Worker #undef tile_extent3d
888*61046927SAndroid Build Coastguard Worker
889*61046927SAndroid Build Coastguard Worker phys_B.w = logical_el.w * bs;
890*61046927SAndroid Build Coastguard Worker phys_B.h = 64 * 1024 / phys_B.w;
891*61046927SAndroid Build Coastguard Worker break;
892*61046927SAndroid Build Coastguard Worker
893*61046927SAndroid Build Coastguard Worker case ISL_TILING_64_XE2:
894*61046927SAndroid Build Coastguard Worker /* The tables below are taken from BSpec 58767 which are formulated in
895*61046927SAndroid Build Coastguard Worker * terms of the Cv and Cu constants. This is different from the tables in
896*61046927SAndroid Build Coastguard Worker * the "Tile64 Format" page which should be equivalent but are usually in
897*61046927SAndroid Build Coastguard Worker * terms of pixels.
898*61046927SAndroid Build Coastguard Worker *
899*61046927SAndroid Build Coastguard Worker * Also note that Cv and Cu are HxW order to match the Bspec table, not
900*61046927SAndroid Build Coastguard Worker * WxH order like you might expect.
901*61046927SAndroid Build Coastguard Worker */
902*61046927SAndroid Build Coastguard Worker #define tile_extent2d(bs, cv, cu, a) \
903*61046927SAndroid Build Coastguard Worker isl_extent4d((1 << cu) / bs, 1 << cv, 1, a)
904*61046927SAndroid Build Coastguard Worker #define tile_extent3d(bs, cr, cv, cu) \
905*61046927SAndroid Build Coastguard Worker isl_extent4d((1 << cu) / bs, 1 << cv, 1 << cr, 1)
906*61046927SAndroid Build Coastguard Worker
907*61046927SAndroid Build Coastguard Worker if (dim == ISL_SURF_DIM_3D) {
908*61046927SAndroid Build Coastguard Worker switch (format_bpb) {
909*61046927SAndroid Build Coastguard Worker case 128: logical_el = tile_extent3d(bs, 4, 4, 8); break;
910*61046927SAndroid Build Coastguard Worker case 64: logical_el = tile_extent3d(bs, 4, 4, 8); break;
911*61046927SAndroid Build Coastguard Worker case 32: logical_el = tile_extent3d(bs, 4, 5, 7); break;
912*61046927SAndroid Build Coastguard Worker case 16: logical_el = tile_extent3d(bs, 5, 5, 6); break;
913*61046927SAndroid Build Coastguard Worker case 8: logical_el = tile_extent3d(bs, 5, 5, 6); break;
914*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported format size for 3D");
915*61046927SAndroid Build Coastguard Worker }
916*61046927SAndroid Build Coastguard Worker } else {
917*61046927SAndroid Build Coastguard Worker if (samples == 1 || msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {
918*61046927SAndroid Build Coastguard Worker switch (format_bpb) {
919*61046927SAndroid Build Coastguard Worker case 128: logical_el = tile_extent2d(bs, 6, 10, 1); break;
920*61046927SAndroid Build Coastguard Worker case 64: logical_el = tile_extent2d(bs, 6, 10, 1); break;
921*61046927SAndroid Build Coastguard Worker case 32: logical_el = tile_extent2d(bs, 7, 9, 1); break;
922*61046927SAndroid Build Coastguard Worker case 16: logical_el = tile_extent2d(bs, 7, 9, 1); break;
923*61046927SAndroid Build Coastguard Worker case 8: logical_el = tile_extent2d(bs, 8, 8, 1); break;
924*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported format size.");
925*61046927SAndroid Build Coastguard Worker }
926*61046927SAndroid Build Coastguard Worker } else if (samples == 2) {
927*61046927SAndroid Build Coastguard Worker switch (format_bpb) {
928*61046927SAndroid Build Coastguard Worker case 128: logical_el = tile_extent2d(bs, 5, 10, 2); break;
929*61046927SAndroid Build Coastguard Worker case 64: logical_el = tile_extent2d(bs, 6, 9, 2); break;
930*61046927SAndroid Build Coastguard Worker case 32: logical_el = tile_extent2d(bs, 7, 8, 2); break;
931*61046927SAndroid Build Coastguard Worker case 16: logical_el = tile_extent2d(bs, 7, 8, 2); break;
932*61046927SAndroid Build Coastguard Worker case 8: logical_el = tile_extent2d(bs, 8, 7, 2); break;
933*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported format size.");
934*61046927SAndroid Build Coastguard Worker }
935*61046927SAndroid Build Coastguard Worker } else if (samples == 4) {
936*61046927SAndroid Build Coastguard Worker switch (format_bpb) {
937*61046927SAndroid Build Coastguard Worker case 128: logical_el = tile_extent2d(bs, 5, 9, 4); break;
938*61046927SAndroid Build Coastguard Worker case 64: logical_el = tile_extent2d(bs, 5, 9, 4); break;
939*61046927SAndroid Build Coastguard Worker case 32: logical_el = tile_extent2d(bs, 6, 8, 4); break;
940*61046927SAndroid Build Coastguard Worker case 16: logical_el = tile_extent2d(bs, 6, 8, 4); break;
941*61046927SAndroid Build Coastguard Worker case 8: logical_el = tile_extent2d(bs, 7, 7, 4); break;
942*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported format size.");
943*61046927SAndroid Build Coastguard Worker }
944*61046927SAndroid Build Coastguard Worker } else if (samples == 8) {
945*61046927SAndroid Build Coastguard Worker switch (format_bpb) {
946*61046927SAndroid Build Coastguard Worker case 128: logical_el = tile_extent2d(bs, 5, 8, 8); break;
947*61046927SAndroid Build Coastguard Worker case 64: logical_el = tile_extent2d(bs, 5, 8, 8); break;
948*61046927SAndroid Build Coastguard Worker case 32: logical_el = tile_extent2d(bs, 5, 8, 8); break;
949*61046927SAndroid Build Coastguard Worker case 16: logical_el = tile_extent2d(bs, 6, 7, 8); break;
950*61046927SAndroid Build Coastguard Worker case 8: logical_el = tile_extent2d(bs, 6, 7, 8); break;
951*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported format size.");
952*61046927SAndroid Build Coastguard Worker }
953*61046927SAndroid Build Coastguard Worker } else if (samples == 16) {
954*61046927SAndroid Build Coastguard Worker switch (format_bpb) {
955*61046927SAndroid Build Coastguard Worker case 128: logical_el = tile_extent2d(bs, 4, 8, 16); break;
956*61046927SAndroid Build Coastguard Worker case 64: logical_el = tile_extent2d(bs, 5, 7, 16); break;
957*61046927SAndroid Build Coastguard Worker case 32: logical_el = tile_extent2d(bs, 5, 7, 16); break;
958*61046927SAndroid Build Coastguard Worker case 16: logical_el = tile_extent2d(bs, 5, 7, 16); break;
959*61046927SAndroid Build Coastguard Worker case 8: logical_el = tile_extent2d(bs, 6, 6, 16); break;
960*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported format size.");
961*61046927SAndroid Build Coastguard Worker }
962*61046927SAndroid Build Coastguard Worker }
963*61046927SAndroid Build Coastguard Worker }
964*61046927SAndroid Build Coastguard Worker
965*61046927SAndroid Build Coastguard Worker #undef tile_extent2d
966*61046927SAndroid Build Coastguard Worker #undef tile_extent3d
967*61046927SAndroid Build Coastguard Worker
968*61046927SAndroid Build Coastguard Worker phys_B.w = logical_el.w * bs;
969*61046927SAndroid Build Coastguard Worker phys_B.h = 64 * 1024 / phys_B.w;
970*61046927SAndroid Build Coastguard Worker break;
971*61046927SAndroid Build Coastguard Worker
972*61046927SAndroid Build Coastguard Worker case ISL_TILING_HIZ:
973*61046927SAndroid Build Coastguard Worker /* HiZ buffers are required to have a 128bpb HiZ format. The tiling has
974*61046927SAndroid Build Coastguard Worker * the same physical dimensions as Y-tiling but actually has two HiZ
975*61046927SAndroid Build Coastguard Worker * columns per Y-tiled column.
976*61046927SAndroid Build Coastguard Worker */
977*61046927SAndroid Build Coastguard Worker assert(bs == 16);
978*61046927SAndroid Build Coastguard Worker logical_el = isl_extent4d(16, 16, 1, 1);
979*61046927SAndroid Build Coastguard Worker phys_B = isl_extent2d(128, 32);
980*61046927SAndroid Build Coastguard Worker break;
981*61046927SAndroid Build Coastguard Worker
982*61046927SAndroid Build Coastguard Worker case ISL_TILING_CCS:
983*61046927SAndroid Build Coastguard Worker /* CCS surfaces are required to have one of the GENX_CCS_* formats which
984*61046927SAndroid Build Coastguard Worker * have a block size of 1 or 2 bits per block and each CCS element
985*61046927SAndroid Build Coastguard Worker * corresponds to one cache-line pair in the main surface. From the Sky
986*61046927SAndroid Build Coastguard Worker * Lake PRM Vol. 12 in the section on planes:
987*61046927SAndroid Build Coastguard Worker *
988*61046927SAndroid Build Coastguard Worker * "The Color Control Surface (CCS) contains the compression status
989*61046927SAndroid Build Coastguard Worker * of the cache-line pairs. The compression state of the cache-line
990*61046927SAndroid Build Coastguard Worker * pair is specified by 2 bits in the CCS. Each CCS cache-line
991*61046927SAndroid Build Coastguard Worker * represents an area on the main surface of 16x16 sets of 128 byte
992*61046927SAndroid Build Coastguard Worker * Y-tiled cache-line-pairs. CCS is always Y tiled."
993*61046927SAndroid Build Coastguard Worker *
994*61046927SAndroid Build Coastguard Worker * The CCS being Y-tiled implies that it's an 8x8 grid of cache-lines.
995*61046927SAndroid Build Coastguard Worker * Since each cache line corresponds to a 16x16 set of cache-line pairs,
996*61046927SAndroid Build Coastguard Worker * that yields total tile area of 128x128 cache-line pairs or CCS
997*61046927SAndroid Build Coastguard Worker * elements. On older hardware, each CCS element is 1 bit and the tile
998*61046927SAndroid Build Coastguard Worker * is 128x256 elements.
999*61046927SAndroid Build Coastguard Worker */
1000*61046927SAndroid Build Coastguard Worker assert(format_bpb == 1 || format_bpb == 2);
1001*61046927SAndroid Build Coastguard Worker logical_el = isl_extent4d(128, 256 / format_bpb, 1, 1);
1002*61046927SAndroid Build Coastguard Worker phys_B = isl_extent2d(128, 32);
1003*61046927SAndroid Build Coastguard Worker break;
1004*61046927SAndroid Build Coastguard Worker
1005*61046927SAndroid Build Coastguard Worker default:
1006*61046927SAndroid Build Coastguard Worker unreachable("not reached");
1007*61046927SAndroid Build Coastguard Worker } /* end switch */
1008*61046927SAndroid Build Coastguard Worker
1009*61046927SAndroid Build Coastguard Worker *tile_info = (struct isl_tile_info) {
1010*61046927SAndroid Build Coastguard Worker .tiling = tiling,
1011*61046927SAndroid Build Coastguard Worker .format_bpb = format_bpb,
1012*61046927SAndroid Build Coastguard Worker .logical_extent_el = logical_el,
1013*61046927SAndroid Build Coastguard Worker .phys_extent_B = phys_B,
1014*61046927SAndroid Build Coastguard Worker .max_miptail_levels = tiling_max_mip_tail(tiling, dim, samples),
1015*61046927SAndroid Build Coastguard Worker };
1016*61046927SAndroid Build Coastguard Worker }
1017*61046927SAndroid Build Coastguard Worker
1018*61046927SAndroid Build Coastguard Worker bool
isl_color_value_is_zero(union isl_color_value value,enum isl_format format)1019*61046927SAndroid Build Coastguard Worker isl_color_value_is_zero(union isl_color_value value,
1020*61046927SAndroid Build Coastguard Worker enum isl_format format)
1021*61046927SAndroid Build Coastguard Worker {
1022*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(format);
1023*61046927SAndroid Build Coastguard Worker
1024*61046927SAndroid Build Coastguard Worker #define RETURN_FALSE_IF_NOT_0(c, i) \
1025*61046927SAndroid Build Coastguard Worker if (fmtl->channels.c.bits && value.u32[i] != 0) \
1026*61046927SAndroid Build Coastguard Worker return false
1027*61046927SAndroid Build Coastguard Worker
1028*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0(r, 0);
1029*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0(g, 1);
1030*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0(b, 2);
1031*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0(a, 3);
1032*61046927SAndroid Build Coastguard Worker
1033*61046927SAndroid Build Coastguard Worker #undef RETURN_FALSE_IF_NOT_0
1034*61046927SAndroid Build Coastguard Worker
1035*61046927SAndroid Build Coastguard Worker return true;
1036*61046927SAndroid Build Coastguard Worker }
1037*61046927SAndroid Build Coastguard Worker
1038*61046927SAndroid Build Coastguard Worker bool
isl_color_value_is_zero_one(union isl_color_value value,enum isl_format format)1039*61046927SAndroid Build Coastguard Worker isl_color_value_is_zero_one(union isl_color_value value,
1040*61046927SAndroid Build Coastguard Worker enum isl_format format)
1041*61046927SAndroid Build Coastguard Worker {
1042*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(format);
1043*61046927SAndroid Build Coastguard Worker
1044*61046927SAndroid Build Coastguard Worker #define RETURN_FALSE_IF_NOT_0_1(c, i, field) \
1045*61046927SAndroid Build Coastguard Worker if (fmtl->channels.c.bits && value.field[i] != 0 && value.field[i] != 1) \
1046*61046927SAndroid Build Coastguard Worker return false
1047*61046927SAndroid Build Coastguard Worker
1048*61046927SAndroid Build Coastguard Worker if (isl_format_has_int_channel(format)) {
1049*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0_1(r, 0, u32);
1050*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0_1(g, 1, u32);
1051*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0_1(b, 2, u32);
1052*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0_1(a, 3, u32);
1053*61046927SAndroid Build Coastguard Worker } else {
1054*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0_1(r, 0, f32);
1055*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0_1(g, 1, f32);
1056*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0_1(b, 2, f32);
1057*61046927SAndroid Build Coastguard Worker RETURN_FALSE_IF_NOT_0_1(a, 3, f32);
1058*61046927SAndroid Build Coastguard Worker }
1059*61046927SAndroid Build Coastguard Worker
1060*61046927SAndroid Build Coastguard Worker #undef RETURN_FALSE_IF_NOT_0_1
1061*61046927SAndroid Build Coastguard Worker
1062*61046927SAndroid Build Coastguard Worker return true;
1063*61046927SAndroid Build Coastguard Worker }
1064*61046927SAndroid Build Coastguard Worker
1065*61046927SAndroid Build Coastguard Worker /**
1066*61046927SAndroid Build Coastguard Worker * @param[out] tiling is set only on success
1067*61046927SAndroid Build Coastguard Worker */
1068*61046927SAndroid Build Coastguard Worker static bool
isl_surf_choose_tiling(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,enum isl_tiling * tiling)1069*61046927SAndroid Build Coastguard Worker isl_surf_choose_tiling(const struct isl_device *dev,
1070*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
1071*61046927SAndroid Build Coastguard Worker enum isl_tiling *tiling)
1072*61046927SAndroid Build Coastguard Worker {
1073*61046927SAndroid Build Coastguard Worker isl_tiling_flags_t tiling_flags = info->tiling_flags;
1074*61046927SAndroid Build Coastguard Worker
1075*61046927SAndroid Build Coastguard Worker /* HiZ surfaces always use the HiZ tiling */
1076*61046927SAndroid Build Coastguard Worker if (info->usage & ISL_SURF_USAGE_HIZ_BIT) {
1077*61046927SAndroid Build Coastguard Worker assert(isl_format_is_hiz(info->format));
1078*61046927SAndroid Build Coastguard Worker assert(tiling_flags == ISL_TILING_HIZ_BIT);
1079*61046927SAndroid Build Coastguard Worker *tiling = isl_tiling_flag_to_enum(tiling_flags);
1080*61046927SAndroid Build Coastguard Worker return true;
1081*61046927SAndroid Build Coastguard Worker }
1082*61046927SAndroid Build Coastguard Worker
1083*61046927SAndroid Build Coastguard Worker /* CCS surfaces always use the CCS tiling */
1084*61046927SAndroid Build Coastguard Worker if (info->usage & ISL_SURF_USAGE_CCS_BIT) {
1085*61046927SAndroid Build Coastguard Worker assert(isl_format_get_layout(info->format)->txc == ISL_TXC_CCS);
1086*61046927SAndroid Build Coastguard Worker assert(tiling_flags == ISL_TILING_CCS_BIT);
1087*61046927SAndroid Build Coastguard Worker *tiling = isl_tiling_flag_to_enum(tiling_flags);
1088*61046927SAndroid Build Coastguard Worker return true;
1089*61046927SAndroid Build Coastguard Worker }
1090*61046927SAndroid Build Coastguard Worker
1091*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VERX10(dev) >= 200) {
1092*61046927SAndroid Build Coastguard Worker isl_gfx20_filter_tiling(dev, info, &tiling_flags);
1093*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VERX10(dev) >= 125) {
1094*61046927SAndroid Build Coastguard Worker isl_gfx125_filter_tiling(dev, info, &tiling_flags);
1095*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 6) {
1096*61046927SAndroid Build Coastguard Worker isl_gfx6_filter_tiling(dev, info, &tiling_flags);
1097*61046927SAndroid Build Coastguard Worker } else {
1098*61046927SAndroid Build Coastguard Worker isl_gfx4_filter_tiling(dev, info, &tiling_flags);
1099*61046927SAndroid Build Coastguard Worker }
1100*61046927SAndroid Build Coastguard Worker
1101*61046927SAndroid Build Coastguard Worker #define CHOOSE(__tiling) \
1102*61046927SAndroid Build Coastguard Worker do { \
1103*61046927SAndroid Build Coastguard Worker if (tiling_flags & (1u << (__tiling))) { \
1104*61046927SAndroid Build Coastguard Worker *tiling = (__tiling); \
1105*61046927SAndroid Build Coastguard Worker return true; \
1106*61046927SAndroid Build Coastguard Worker } \
1107*61046927SAndroid Build Coastguard Worker } while (0)
1108*61046927SAndroid Build Coastguard Worker
1109*61046927SAndroid Build Coastguard Worker /* Of the tiling modes remaining, choose the one that offers the best
1110*61046927SAndroid Build Coastguard Worker * performance.
1111*61046927SAndroid Build Coastguard Worker */
1112*61046927SAndroid Build Coastguard Worker
1113*61046927SAndroid Build Coastguard Worker if (info->dim == ISL_SURF_DIM_1D) {
1114*61046927SAndroid Build Coastguard Worker /* Prefer linear for 1D surfaces because they do not benefit from
1115*61046927SAndroid Build Coastguard Worker * tiling. To the contrary, tiling leads to wasted memory and poor
1116*61046927SAndroid Build Coastguard Worker * memory locality due to the swizzling and alignment restrictions
1117*61046927SAndroid Build Coastguard Worker * required in tiled surfaces.
1118*61046927SAndroid Build Coastguard Worker */
1119*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_LINEAR);
1120*61046927SAndroid Build Coastguard Worker }
1121*61046927SAndroid Build Coastguard Worker
1122*61046927SAndroid Build Coastguard Worker if (intel_needs_workaround(dev->info, 22015614752) &&
1123*61046927SAndroid Build Coastguard Worker _isl_surf_info_supports_ccs(dev, info->format, info->usage) &&
1124*61046927SAndroid Build Coastguard Worker (info->usage & ISL_SURF_USAGE_MULTI_ENGINE_PAR_BIT) &&
1125*61046927SAndroid Build Coastguard Worker (info->levels > 1 || info->depth > 1 || info->array_len > 1)) {
1126*61046927SAndroid Build Coastguard Worker /* There are issues with multiple engines accessing the same CCS
1127*61046927SAndroid Build Coastguard Worker * cacheline in parallel. This can happen if this image has multiple
1128*61046927SAndroid Build Coastguard Worker * subresources. If possible, avoid such conflicts by picking a tiling
1129*61046927SAndroid Build Coastguard Worker * that will increase the subresource alignment to 64k. If we can't use
1130*61046927SAndroid Build Coastguard Worker * such a tiling, we'll prevent CCS from being enabled later on via
1131*61046927SAndroid Build Coastguard Worker * isl_surf_supports_ccs.
1132*61046927SAndroid Build Coastguard Worker */
1133*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_64);
1134*61046927SAndroid Build Coastguard Worker }
1135*61046927SAndroid Build Coastguard Worker
1136*61046927SAndroid Build Coastguard Worker /* For sparse images, prefer the formats that use the standard block
1137*61046927SAndroid Build Coastguard Worker * shapes.
1138*61046927SAndroid Build Coastguard Worker */
1139*61046927SAndroid Build Coastguard Worker if (info->usage & ISL_SURF_USAGE_SPARSE_BIT) {
1140*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_64_XE2);
1141*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_64);
1142*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_ICL_Ys);
1143*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_SKL_Ys);
1144*61046927SAndroid Build Coastguard Worker }
1145*61046927SAndroid Build Coastguard Worker
1146*61046927SAndroid Build Coastguard Worker /* Choose suggested 4K tilings first, then 64K tilings:
1147*61046927SAndroid Build Coastguard Worker *
1148*61046927SAndroid Build Coastguard Worker * Then following quotes can be found in the SKL PRMs,
1149*61046927SAndroid Build Coastguard Worker * Volume 5: Memory Views, Address Tiling Function Introduction
1150*61046927SAndroid Build Coastguard Worker * and from the ATS-M PRMs,
1151*61046927SAndroid Build Coastguard Worker * Volume 5: Memory Data Formats, Address Tiling Function Introduction
1152*61046927SAndroid Build Coastguard Worker *
1153*61046927SAndroid Build Coastguard Worker * "TileY: Used for most tiled surfaces when TR_MODE=TR_NONE."
1154*61046927SAndroid Build Coastguard Worker * "Tile4: 4KB tiling mode based on previously-supported TileY"
1155*61046927SAndroid Build Coastguard Worker * "TileYF: 4KB tiling mode based on TileY"
1156*61046927SAndroid Build Coastguard Worker * "TileYS: 64KB tiling mode based on TileY"
1157*61046927SAndroid Build Coastguard Worker * "Tile64: 64KB tiling mode which support standard-tiling including
1158*61046927SAndroid Build Coastguard Worker * Mip Tails"
1159*61046927SAndroid Build Coastguard Worker *
1160*61046927SAndroid Build Coastguard Worker * When TileYF and TileYS are used TR_MODE != TR_NONE.
1161*61046927SAndroid Build Coastguard Worker */
1162*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_Y0);
1163*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_4);
1164*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_SKL_Yf);
1165*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_ICL_Yf);
1166*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_SKL_Ys);
1167*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_ICL_Ys);
1168*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_64);
1169*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_64_XE2);
1170*61046927SAndroid Build Coastguard Worker
1171*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_X);
1172*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_W);
1173*61046927SAndroid Build Coastguard Worker CHOOSE(ISL_TILING_LINEAR);
1174*61046927SAndroid Build Coastguard Worker
1175*61046927SAndroid Build Coastguard Worker #undef CHOOSE
1176*61046927SAndroid Build Coastguard Worker
1177*61046927SAndroid Build Coastguard Worker /* No tiling mode accommodates the inputs. */
1178*61046927SAndroid Build Coastguard Worker assert(tiling_flags == 0);
1179*61046927SAndroid Build Coastguard Worker return notify_failure(info, "no supported tiling");
1180*61046927SAndroid Build Coastguard Worker }
1181*61046927SAndroid Build Coastguard Worker
1182*61046927SAndroid Build Coastguard Worker static bool
isl_choose_msaa_layout(const struct isl_device * dev,const struct isl_surf_init_info * info,enum isl_tiling tiling,enum isl_msaa_layout * msaa_layout)1183*61046927SAndroid Build Coastguard Worker isl_choose_msaa_layout(const struct isl_device *dev,
1184*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *info,
1185*61046927SAndroid Build Coastguard Worker enum isl_tiling tiling,
1186*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout *msaa_layout)
1187*61046927SAndroid Build Coastguard Worker {
1188*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 8) {
1189*61046927SAndroid Build Coastguard Worker return isl_gfx8_choose_msaa_layout(dev, info, tiling, msaa_layout);
1190*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 7) {
1191*61046927SAndroid Build Coastguard Worker return isl_gfx7_choose_msaa_layout(dev, info, tiling, msaa_layout);
1192*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 6) {
1193*61046927SAndroid Build Coastguard Worker return isl_gfx6_choose_msaa_layout(dev, info, tiling, msaa_layout);
1194*61046927SAndroid Build Coastguard Worker } else {
1195*61046927SAndroid Build Coastguard Worker return isl_gfx4_choose_msaa_layout(dev, info, tiling, msaa_layout);
1196*61046927SAndroid Build Coastguard Worker }
1197*61046927SAndroid Build Coastguard Worker }
1198*61046927SAndroid Build Coastguard Worker
1199*61046927SAndroid Build Coastguard Worker struct isl_extent2d
isl_get_interleaved_msaa_px_size_sa(uint32_t samples)1200*61046927SAndroid Build Coastguard Worker isl_get_interleaved_msaa_px_size_sa(uint32_t samples)
1201*61046927SAndroid Build Coastguard Worker {
1202*61046927SAndroid Build Coastguard Worker assert(isl_is_pow2(samples));
1203*61046927SAndroid Build Coastguard Worker
1204*61046927SAndroid Build Coastguard Worker /* From the Broadwell PRM >> Volume 5: Memory Views >> Computing Mip Level
1205*61046927SAndroid Build Coastguard Worker * Sizes (p133):
1206*61046927SAndroid Build Coastguard Worker *
1207*61046927SAndroid Build Coastguard Worker * If the surface is multisampled and it is a depth or stencil surface
1208*61046927SAndroid Build Coastguard Worker * or Multisampled Surface StorageFormat in SURFACE_STATE is
1209*61046927SAndroid Build Coastguard Worker * MSFMT_DEPTH_STENCIL, W_L and H_L must be adjusted as follows before
1210*61046927SAndroid Build Coastguard Worker * proceeding: [...]
1211*61046927SAndroid Build Coastguard Worker */
1212*61046927SAndroid Build Coastguard Worker return (struct isl_extent2d) {
1213*61046927SAndroid Build Coastguard Worker .width = 1 << ((ffs(samples) - 0) / 2),
1214*61046927SAndroid Build Coastguard Worker .height = 1 << ((ffs(samples) - 1) / 2),
1215*61046927SAndroid Build Coastguard Worker };
1216*61046927SAndroid Build Coastguard Worker }
1217*61046927SAndroid Build Coastguard Worker
1218*61046927SAndroid Build Coastguard Worker static void
isl_msaa_interleaved_scale_px_to_sa(uint32_t samples,uint32_t * width,uint32_t * height)1219*61046927SAndroid Build Coastguard Worker isl_msaa_interleaved_scale_px_to_sa(uint32_t samples,
1220*61046927SAndroid Build Coastguard Worker uint32_t *width, uint32_t *height)
1221*61046927SAndroid Build Coastguard Worker {
1222*61046927SAndroid Build Coastguard Worker const struct isl_extent2d px_size_sa =
1223*61046927SAndroid Build Coastguard Worker isl_get_interleaved_msaa_px_size_sa(samples);
1224*61046927SAndroid Build Coastguard Worker
1225*61046927SAndroid Build Coastguard Worker if (width)
1226*61046927SAndroid Build Coastguard Worker *width = isl_align(*width, 2) * px_size_sa.width;
1227*61046927SAndroid Build Coastguard Worker if (height)
1228*61046927SAndroid Build Coastguard Worker *height = isl_align(*height, 2) * px_size_sa.height;
1229*61046927SAndroid Build Coastguard Worker }
1230*61046927SAndroid Build Coastguard Worker
1231*61046927SAndroid Build Coastguard Worker static enum isl_array_pitch_span
isl_choose_array_pitch_span(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,enum isl_dim_layout dim_layout,const struct isl_extent4d * phys_level0_sa)1232*61046927SAndroid Build Coastguard Worker isl_choose_array_pitch_span(const struct isl_device *dev,
1233*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
1234*61046927SAndroid Build Coastguard Worker enum isl_dim_layout dim_layout,
1235*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_level0_sa)
1236*61046927SAndroid Build Coastguard Worker {
1237*61046927SAndroid Build Coastguard Worker switch (dim_layout) {
1238*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX9_1D:
1239*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX4_2D:
1240*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 8) {
1241*61046927SAndroid Build Coastguard Worker /* QPitch becomes programmable in Broadwell. So choose the
1242*61046927SAndroid Build Coastguard Worker * most compact QPitch possible in order to conserve memory.
1243*61046927SAndroid Build Coastguard Worker *
1244*61046927SAndroid Build Coastguard Worker * From the Broadwell PRM >> Volume 2d: Command Reference: Structures
1245*61046927SAndroid Build Coastguard Worker * >> RENDER_SURFACE_STATE Surface QPitch (p325):
1246*61046927SAndroid Build Coastguard Worker *
1247*61046927SAndroid Build Coastguard Worker * - Software must ensure that this field is set to a value
1248*61046927SAndroid Build Coastguard Worker * sufficiently large such that the array slices in the surface
1249*61046927SAndroid Build Coastguard Worker * do not overlap. Refer to the Memory Data Formats section for
1250*61046927SAndroid Build Coastguard Worker * information on how surfaces are stored in memory.
1251*61046927SAndroid Build Coastguard Worker *
1252*61046927SAndroid Build Coastguard Worker * - This field specifies the distance in rows between array
1253*61046927SAndroid Build Coastguard Worker * slices. It is used only in the following cases:
1254*61046927SAndroid Build Coastguard Worker *
1255*61046927SAndroid Build Coastguard Worker * - Surface Array is enabled OR
1256*61046927SAndroid Build Coastguard Worker * - Number of Mulitsamples is not NUMSAMPLES_1 and
1257*61046927SAndroid Build Coastguard Worker * Multisampled Surface Storage Format set to MSFMT_MSS OR
1258*61046927SAndroid Build Coastguard Worker * - Surface Type is SURFTYPE_CUBE
1259*61046927SAndroid Build Coastguard Worker */
1260*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_COMPACT;
1261*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 7) {
1262*61046927SAndroid Build Coastguard Worker /* Note that Ivybridge introduces
1263*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE.SurfaceArraySpacing, which provides the
1264*61046927SAndroid Build Coastguard Worker * driver more control over the QPitch.
1265*61046927SAndroid Build Coastguard Worker */
1266*61046927SAndroid Build Coastguard Worker
1267*61046927SAndroid Build Coastguard Worker if (phys_level0_sa->array_len == 1) {
1268*61046927SAndroid Build Coastguard Worker /* The hardware will never use the QPitch. So choose the most
1269*61046927SAndroid Build Coastguard Worker * compact QPitch possible in order to conserve memory.
1270*61046927SAndroid Build Coastguard Worker */
1271*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_COMPACT;
1272*61046927SAndroid Build Coastguard Worker }
1273*61046927SAndroid Build Coastguard Worker
1274*61046927SAndroid Build Coastguard Worker if (isl_surf_usage_is_depth_or_stencil(info->usage) ||
1275*61046927SAndroid Build Coastguard Worker (info->usage & ISL_SURF_USAGE_HIZ_BIT)) {
1276*61046927SAndroid Build Coastguard Worker /* From the Ivybridge PRM >> Volume 1 Part 1: Graphics Core >>
1277*61046927SAndroid Build Coastguard Worker * Section 6.18.4.7: Surface Arrays (p112):
1278*61046927SAndroid Build Coastguard Worker *
1279*61046927SAndroid Build Coastguard Worker * If Surface Array Spacing is set to ARYSPC_FULL (note that
1280*61046927SAndroid Build Coastguard Worker * the depth buffer and stencil buffer have an implied value of
1281*61046927SAndroid Build Coastguard Worker * ARYSPC_FULL):
1282*61046927SAndroid Build Coastguard Worker */
1283*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_FULL;
1284*61046927SAndroid Build Coastguard Worker }
1285*61046927SAndroid Build Coastguard Worker
1286*61046927SAndroid Build Coastguard Worker if (info->levels == 1) {
1287*61046927SAndroid Build Coastguard Worker /* We are able to set RENDER_SURFACE_STATE.SurfaceArraySpacing
1288*61046927SAndroid Build Coastguard Worker * to ARYSPC_LOD0.
1289*61046927SAndroid Build Coastguard Worker */
1290*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_COMPACT;
1291*61046927SAndroid Build Coastguard Worker }
1292*61046927SAndroid Build Coastguard Worker
1293*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_FULL;
1294*61046927SAndroid Build Coastguard Worker } else if ((ISL_GFX_VER(dev) == 5 || ISL_GFX_VER(dev) == 6) &&
1295*61046927SAndroid Build Coastguard Worker ISL_DEV_USE_SEPARATE_STENCIL(dev) &&
1296*61046927SAndroid Build Coastguard Worker isl_surf_usage_is_stencil(info->usage)) {
1297*61046927SAndroid Build Coastguard Worker /* [ILK-SNB] Errata from the Sandy Bridge PRM >> Volume 4 Part 1:
1298*61046927SAndroid Build Coastguard Worker * Graphics Core >> Section 7.18.3.7: Surface Arrays:
1299*61046927SAndroid Build Coastguard Worker *
1300*61046927SAndroid Build Coastguard Worker * The separate stencil buffer does not support mip mapping, thus
1301*61046927SAndroid Build Coastguard Worker * the storage for LODs other than LOD 0 is not needed.
1302*61046927SAndroid Build Coastguard Worker */
1303*61046927SAndroid Build Coastguard Worker assert(info->levels == 1);
1304*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_COMPACT;
1305*61046927SAndroid Build Coastguard Worker } else {
1306*61046927SAndroid Build Coastguard Worker if ((ISL_GFX_VER(dev) == 5 || ISL_GFX_VER(dev) == 6) &&
1307*61046927SAndroid Build Coastguard Worker ISL_DEV_USE_SEPARATE_STENCIL(dev) &&
1308*61046927SAndroid Build Coastguard Worker isl_surf_usage_is_stencil(info->usage)) {
1309*61046927SAndroid Build Coastguard Worker /* [ILK-SNB] Errata from the Sandy Bridge PRM >> Volume 4 Part 1:
1310*61046927SAndroid Build Coastguard Worker * Graphics Core >> Section 7.18.3.7: Surface Arrays:
1311*61046927SAndroid Build Coastguard Worker *
1312*61046927SAndroid Build Coastguard Worker * The separate stencil buffer does not support mip mapping,
1313*61046927SAndroid Build Coastguard Worker * thus the storage for LODs other than LOD 0 is not needed.
1314*61046927SAndroid Build Coastguard Worker */
1315*61046927SAndroid Build Coastguard Worker assert(info->levels == 1);
1316*61046927SAndroid Build Coastguard Worker assert(phys_level0_sa->array_len == 1);
1317*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_COMPACT;
1318*61046927SAndroid Build Coastguard Worker }
1319*61046927SAndroid Build Coastguard Worker
1320*61046927SAndroid Build Coastguard Worker if (phys_level0_sa->array_len == 1) {
1321*61046927SAndroid Build Coastguard Worker /* The hardware will never use the QPitch. So choose the most
1322*61046927SAndroid Build Coastguard Worker * compact QPitch possible in order to conserve memory.
1323*61046927SAndroid Build Coastguard Worker */
1324*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_COMPACT;
1325*61046927SAndroid Build Coastguard Worker }
1326*61046927SAndroid Build Coastguard Worker
1327*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_FULL;
1328*61046927SAndroid Build Coastguard Worker }
1329*61046927SAndroid Build Coastguard Worker
1330*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX4_3D:
1331*61046927SAndroid Build Coastguard Worker /* The hardware will never use the QPitch. So choose the most
1332*61046927SAndroid Build Coastguard Worker * compact QPitch possible in order to conserve memory.
1333*61046927SAndroid Build Coastguard Worker */
1334*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_COMPACT;
1335*61046927SAndroid Build Coastguard Worker
1336*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ:
1337*61046927SAndroid Build Coastguard Worker /* Each array image in the gfx6 stencil of HiZ surface is compact in the
1338*61046927SAndroid Build Coastguard Worker * sense that every LOD is a compact array of the same size as LOD0.
1339*61046927SAndroid Build Coastguard Worker */
1340*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_COMPACT;
1341*61046927SAndroid Build Coastguard Worker }
1342*61046927SAndroid Build Coastguard Worker
1343*61046927SAndroid Build Coastguard Worker unreachable("bad isl_dim_layout");
1344*61046927SAndroid Build Coastguard Worker return ISL_ARRAY_PITCH_SPAN_FULL;
1345*61046927SAndroid Build Coastguard Worker }
1346*61046927SAndroid Build Coastguard Worker
1347*61046927SAndroid Build Coastguard Worker static void
isl_choose_image_alignment_el(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,const struct isl_tile_info * tile_info,enum isl_dim_layout dim_layout,enum isl_msaa_layout msaa_layout,struct isl_extent3d * image_align_el)1348*61046927SAndroid Build Coastguard Worker isl_choose_image_alignment_el(const struct isl_device *dev,
1349*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
1350*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
1351*61046927SAndroid Build Coastguard Worker enum isl_dim_layout dim_layout,
1352*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout msaa_layout,
1353*61046927SAndroid Build Coastguard Worker struct isl_extent3d *image_align_el)
1354*61046927SAndroid Build Coastguard Worker {
1355*61046927SAndroid Build Coastguard Worker enum isl_tiling tiling = tile_info->tiling;
1356*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
1357*61046927SAndroid Build Coastguard Worker if (fmtl->txc == ISL_TXC_MCS) {
1358*61046927SAndroid Build Coastguard Worker /*
1359*61046927SAndroid Build Coastguard Worker * IvyBrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
1360*61046927SAndroid Build Coastguard Worker *
1361*61046927SAndroid Build Coastguard Worker * Height, width, and layout of MCS buffer in this case must match with
1362*61046927SAndroid Build Coastguard Worker * Render Target height, width, and layout. MCS buffer is tiledY.
1363*61046927SAndroid Build Coastguard Worker *
1364*61046927SAndroid Build Coastguard Worker * Pick a vertical and horizontal alignment that matches the main render
1365*61046927SAndroid Build Coastguard Worker * target. Vertical alignment is important for properly spacing an array
1366*61046927SAndroid Build Coastguard Worker * of MCS images. Horizontal alignment is not expected to matter because
1367*61046927SAndroid Build Coastguard Worker * MCS is not mipmapped. Regardless, we pick a valid value here.
1368*61046927SAndroid Build Coastguard Worker */
1369*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VERX10(dev) >= 125) {
1370*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(128 * 8 / fmtl->bpb, 4, 1);
1371*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 8) {
1372*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(16, 4, 1);
1373*61046927SAndroid Build Coastguard Worker } else {
1374*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(4, 4, 1);
1375*61046927SAndroid Build Coastguard Worker }
1376*61046927SAndroid Build Coastguard Worker return;
1377*61046927SAndroid Build Coastguard Worker } else if (fmtl->txc == ISL_TXC_HIZ) {
1378*61046927SAndroid Build Coastguard Worker assert(ISL_GFX_VER(dev) >= 6);
1379*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) == 6) {
1380*61046927SAndroid Build Coastguard Worker /* HiZ surfaces on Sandy Bridge are packed tightly. */
1381*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(1, 1, 1);
1382*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) < 12) {
1383*61046927SAndroid Build Coastguard Worker /* On gfx7+, HiZ surfaces are always aligned to 16x8 pixels in the
1384*61046927SAndroid Build Coastguard Worker * primary surface which works out to 2x2 HiZ elements.
1385*61046927SAndroid Build Coastguard Worker */
1386*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(2, 2, 1);
1387*61046927SAndroid Build Coastguard Worker } else {
1388*61046927SAndroid Build Coastguard Worker /* We choose the alignments based on the docs and what we've seen on
1389*61046927SAndroid Build Coastguard Worker * prior platforms. From the TGL PRM Vol. 9, "Hierarchical Depth
1390*61046927SAndroid Build Coastguard Worker * Buffer":
1391*61046927SAndroid Build Coastguard Worker *
1392*61046927SAndroid Build Coastguard Worker * The height and width of the hierarchical depth buffer that must
1393*61046927SAndroid Build Coastguard Worker * be allocated are computed by the following formulas, where HZ
1394*61046927SAndroid Build Coastguard Worker * is the hierarchical depth buffer and Z is the depth buffer. The
1395*61046927SAndroid Build Coastguard Worker * Z_Height, Z_Width, and Z_Depth values given in these formulas
1396*61046927SAndroid Build Coastguard Worker * are those present in 3DSTATE_DEPTH_BUFFER incremented by one.
1397*61046927SAndroid Build Coastguard Worker *
1398*61046927SAndroid Build Coastguard Worker * The note about 3DSTATE_DEPTH_BUFFER tells us that the dimensions
1399*61046927SAndroid Build Coastguard Worker * in the following formula refers to the base level. The key formula
1400*61046927SAndroid Build Coastguard Worker * for the horizontal alignment is:
1401*61046927SAndroid Build Coastguard Worker *
1402*61046927SAndroid Build Coastguard Worker * HZ_Width (bytes) [=]
1403*61046927SAndroid Build Coastguard Worker * ceiling(Z_Width / 16) * 16
1404*61046927SAndroid Build Coastguard Worker *
1405*61046927SAndroid Build Coastguard Worker * This type of formula is used when sizing compression blocks. So,
1406*61046927SAndroid Build Coastguard Worker * the docs seem to say that the HiZ format has a block width of 16,
1407*61046927SAndroid Build Coastguard Worker * and thus, the surface has a minimum horizontal alignment of 16
1408*61046927SAndroid Build Coastguard Worker * pixels. This formula hasn't changed from prior platforms (where
1409*61046927SAndroid Build Coastguard Worker * we've chosen a horizontal alignment of 16), so we should be on the
1410*61046927SAndroid Build Coastguard Worker * right track. As for the vertical alignment, we're told:
1411*61046927SAndroid Build Coastguard Worker *
1412*61046927SAndroid Build Coastguard Worker * To compute the minimum QPitch for the HZ surface, the height of
1413*61046927SAndroid Build Coastguard Worker * each LOD in pixels is determined using the equations for hL in
1414*61046927SAndroid Build Coastguard Worker * the GPU Overview volume, using a vertical alignment j=16.
1415*61046927SAndroid Build Coastguard Worker *
1416*61046927SAndroid Build Coastguard Worker * We're not calculating the QPitch right now, but the vertical
1417*61046927SAndroid Build Coastguard Worker * alignment is plainly given as 16 rows in the depth buffer.
1418*61046927SAndroid Build Coastguard Worker *
1419*61046927SAndroid Build Coastguard Worker * As a result, we believe that HiZ surfaces are aligned to 16x16
1420*61046927SAndroid Build Coastguard Worker * pixels in the primary surface. We divide this area by the HiZ
1421*61046927SAndroid Build Coastguard Worker * block dimensions to get the alignment in terms of HiZ blocks.
1422*61046927SAndroid Build Coastguard Worker */
1423*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(16 / fmtl->bw, 16 / fmtl->bh, 1);
1424*61046927SAndroid Build Coastguard Worker }
1425*61046927SAndroid Build Coastguard Worker return;
1426*61046927SAndroid Build Coastguard Worker }
1427*61046927SAndroid Build Coastguard Worker
1428*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VERX10(dev) >= 200) {
1429*61046927SAndroid Build Coastguard Worker isl_gfx20_choose_image_alignment_el(dev, info, tile_info, dim_layout,
1430*61046927SAndroid Build Coastguard Worker msaa_layout, image_align_el);
1431*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VERX10(dev) >= 125) {
1432*61046927SAndroid Build Coastguard Worker isl_gfx125_choose_image_alignment_el(dev, info, tile_info, dim_layout,
1433*61046927SAndroid Build Coastguard Worker msaa_layout, image_align_el);
1434*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 12) {
1435*61046927SAndroid Build Coastguard Worker isl_gfx12_choose_image_alignment_el(dev, info, tile_info, dim_layout,
1436*61046927SAndroid Build Coastguard Worker msaa_layout, image_align_el);
1437*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 9) {
1438*61046927SAndroid Build Coastguard Worker isl_gfx9_choose_image_alignment_el(dev, info, tile_info, dim_layout,
1439*61046927SAndroid Build Coastguard Worker msaa_layout, image_align_el);
1440*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 8) {
1441*61046927SAndroid Build Coastguard Worker isl_gfx8_choose_image_alignment_el(dev, info, tiling, dim_layout,
1442*61046927SAndroid Build Coastguard Worker msaa_layout, image_align_el);
1443*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 7) {
1444*61046927SAndroid Build Coastguard Worker isl_gfx7_choose_image_alignment_el(dev, info, tiling, dim_layout,
1445*61046927SAndroid Build Coastguard Worker msaa_layout, image_align_el);
1446*61046927SAndroid Build Coastguard Worker } else if (ISL_GFX_VER(dev) >= 6) {
1447*61046927SAndroid Build Coastguard Worker isl_gfx6_choose_image_alignment_el(dev, info, tiling, dim_layout,
1448*61046927SAndroid Build Coastguard Worker msaa_layout, image_align_el);
1449*61046927SAndroid Build Coastguard Worker } else {
1450*61046927SAndroid Build Coastguard Worker isl_gfx4_choose_image_alignment_el(dev, info, tiling, dim_layout,
1451*61046927SAndroid Build Coastguard Worker msaa_layout, image_align_el);
1452*61046927SAndroid Build Coastguard Worker }
1453*61046927SAndroid Build Coastguard Worker }
1454*61046927SAndroid Build Coastguard Worker
1455*61046927SAndroid Build Coastguard Worker static enum isl_dim_layout
isl_surf_choose_dim_layout(const struct isl_device * dev,enum isl_surf_dim logical_dim,enum isl_tiling tiling,isl_surf_usage_flags_t usage)1456*61046927SAndroid Build Coastguard Worker isl_surf_choose_dim_layout(const struct isl_device *dev,
1457*61046927SAndroid Build Coastguard Worker enum isl_surf_dim logical_dim,
1458*61046927SAndroid Build Coastguard Worker enum isl_tiling tiling,
1459*61046927SAndroid Build Coastguard Worker isl_surf_usage_flags_t usage)
1460*61046927SAndroid Build Coastguard Worker {
1461*61046927SAndroid Build Coastguard Worker /* Sandy bridge needs a special layout for HiZ and stencil. */
1462*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) == 6 &&
1463*61046927SAndroid Build Coastguard Worker (tiling == ISL_TILING_W || tiling == ISL_TILING_HIZ))
1464*61046927SAndroid Build Coastguard Worker return ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ;
1465*61046927SAndroid Build Coastguard Worker
1466*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 9) {
1467*61046927SAndroid Build Coastguard Worker switch (logical_dim) {
1468*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_1D:
1469*61046927SAndroid Build Coastguard Worker /* From the Sky Lake PRM Vol. 5, "1D Surfaces":
1470*61046927SAndroid Build Coastguard Worker *
1471*61046927SAndroid Build Coastguard Worker * One-dimensional surfaces use a tiling mode of linear.
1472*61046927SAndroid Build Coastguard Worker * Technically, they are not tiled resources, but the Tiled
1473*61046927SAndroid Build Coastguard Worker * Resource Mode field in RENDER_SURFACE_STATE is still used to
1474*61046927SAndroid Build Coastguard Worker * indicate the alignment requirements for this linear surface
1475*61046927SAndroid Build Coastguard Worker * (See 1D Alignment requirements for how 4K and 64KB Tiled
1476*61046927SAndroid Build Coastguard Worker * Resource Modes impact alignment). Alternatively, a 1D surface
1477*61046927SAndroid Build Coastguard Worker * can be defined as a 2D tiled surface (e.g. TileY or TileX) with
1478*61046927SAndroid Build Coastguard Worker * a height of 0.
1479*61046927SAndroid Build Coastguard Worker *
1480*61046927SAndroid Build Coastguard Worker * In other words, ISL_DIM_LAYOUT_GFX9_1D is only used for linear
1481*61046927SAndroid Build Coastguard Worker * surfaces and, for tiled surfaces, ISL_DIM_LAYOUT_GFX4_2D is used.
1482*61046927SAndroid Build Coastguard Worker */
1483*61046927SAndroid Build Coastguard Worker if (tiling == ISL_TILING_LINEAR)
1484*61046927SAndroid Build Coastguard Worker return ISL_DIM_LAYOUT_GFX9_1D;
1485*61046927SAndroid Build Coastguard Worker else
1486*61046927SAndroid Build Coastguard Worker return ISL_DIM_LAYOUT_GFX4_2D;
1487*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_2D:
1488*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_3D:
1489*61046927SAndroid Build Coastguard Worker return ISL_DIM_LAYOUT_GFX4_2D;
1490*61046927SAndroid Build Coastguard Worker }
1491*61046927SAndroid Build Coastguard Worker } else {
1492*61046927SAndroid Build Coastguard Worker switch (logical_dim) {
1493*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_1D:
1494*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_2D:
1495*61046927SAndroid Build Coastguard Worker /* From the G45 PRM Vol. 1a, "6.17.4.1 Hardware Cube Map Layout":
1496*61046927SAndroid Build Coastguard Worker *
1497*61046927SAndroid Build Coastguard Worker * The cube face textures are stored in the same way as 3D surfaces
1498*61046927SAndroid Build Coastguard Worker * are stored (see section 6.17.5 for details). For cube surfaces,
1499*61046927SAndroid Build Coastguard Worker * however, the depth is equal to the number of faces (always 6) and
1500*61046927SAndroid Build Coastguard Worker * is not reduced for each MIP.
1501*61046927SAndroid Build Coastguard Worker */
1502*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) == 4 && (usage & ISL_SURF_USAGE_CUBE_BIT))
1503*61046927SAndroid Build Coastguard Worker return ISL_DIM_LAYOUT_GFX4_3D;
1504*61046927SAndroid Build Coastguard Worker
1505*61046927SAndroid Build Coastguard Worker return ISL_DIM_LAYOUT_GFX4_2D;
1506*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_3D:
1507*61046927SAndroid Build Coastguard Worker return ISL_DIM_LAYOUT_GFX4_3D;
1508*61046927SAndroid Build Coastguard Worker }
1509*61046927SAndroid Build Coastguard Worker }
1510*61046927SAndroid Build Coastguard Worker
1511*61046927SAndroid Build Coastguard Worker unreachable("bad isl_surf_dim");
1512*61046927SAndroid Build Coastguard Worker return ISL_DIM_LAYOUT_GFX4_2D;
1513*61046927SAndroid Build Coastguard Worker }
1514*61046927SAndroid Build Coastguard Worker
1515*61046927SAndroid Build Coastguard Worker /**
1516*61046927SAndroid Build Coastguard Worker * Calculate the physical extent of the surface's first level, in units of
1517*61046927SAndroid Build Coastguard Worker * surface samples.
1518*61046927SAndroid Build Coastguard Worker */
1519*61046927SAndroid Build Coastguard Worker static void
isl_calc_phys_level0_extent_sa(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,enum isl_dim_layout dim_layout,enum isl_tiling tiling,enum isl_msaa_layout msaa_layout,struct isl_extent4d * phys_level0_sa)1520*61046927SAndroid Build Coastguard Worker isl_calc_phys_level0_extent_sa(const struct isl_device *dev,
1521*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
1522*61046927SAndroid Build Coastguard Worker enum isl_dim_layout dim_layout,
1523*61046927SAndroid Build Coastguard Worker enum isl_tiling tiling,
1524*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout msaa_layout,
1525*61046927SAndroid Build Coastguard Worker struct isl_extent4d *phys_level0_sa)
1526*61046927SAndroid Build Coastguard Worker {
1527*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
1528*61046927SAndroid Build Coastguard Worker
1529*61046927SAndroid Build Coastguard Worker if (isl_format_is_planar(info->format))
1530*61046927SAndroid Build Coastguard Worker unreachable("Planar formats unsupported");
1531*61046927SAndroid Build Coastguard Worker
1532*61046927SAndroid Build Coastguard Worker switch (info->dim) {
1533*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_1D:
1534*61046927SAndroid Build Coastguard Worker assert(info->height == 1);
1535*61046927SAndroid Build Coastguard Worker assert(info->depth == 1);
1536*61046927SAndroid Build Coastguard Worker assert(info->samples == 1);
1537*61046927SAndroid Build Coastguard Worker
1538*61046927SAndroid Build Coastguard Worker switch (dim_layout) {
1539*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX4_3D:
1540*61046927SAndroid Build Coastguard Worker unreachable("bad isl_dim_layout");
1541*61046927SAndroid Build Coastguard Worker
1542*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX9_1D:
1543*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX4_2D:
1544*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ:
1545*61046927SAndroid Build Coastguard Worker *phys_level0_sa = (struct isl_extent4d) {
1546*61046927SAndroid Build Coastguard Worker .w = info->width,
1547*61046927SAndroid Build Coastguard Worker .h = 1,
1548*61046927SAndroid Build Coastguard Worker .d = 1,
1549*61046927SAndroid Build Coastguard Worker .a = info->array_len,
1550*61046927SAndroid Build Coastguard Worker };
1551*61046927SAndroid Build Coastguard Worker break;
1552*61046927SAndroid Build Coastguard Worker }
1553*61046927SAndroid Build Coastguard Worker break;
1554*61046927SAndroid Build Coastguard Worker
1555*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_2D:
1556*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) == 4 && (info->usage & ISL_SURF_USAGE_CUBE_BIT))
1557*61046927SAndroid Build Coastguard Worker assert(dim_layout == ISL_DIM_LAYOUT_GFX4_3D);
1558*61046927SAndroid Build Coastguard Worker else
1559*61046927SAndroid Build Coastguard Worker assert(dim_layout == ISL_DIM_LAYOUT_GFX4_2D ||
1560*61046927SAndroid Build Coastguard Worker dim_layout == ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ);
1561*61046927SAndroid Build Coastguard Worker
1562*61046927SAndroid Build Coastguard Worker switch (msaa_layout) {
1563*61046927SAndroid Build Coastguard Worker case ISL_MSAA_LAYOUT_NONE:
1564*61046927SAndroid Build Coastguard Worker assert(info->depth == 1);
1565*61046927SAndroid Build Coastguard Worker assert(info->samples == 1);
1566*61046927SAndroid Build Coastguard Worker
1567*61046927SAndroid Build Coastguard Worker *phys_level0_sa = (struct isl_extent4d) {
1568*61046927SAndroid Build Coastguard Worker .w = info->width,
1569*61046927SAndroid Build Coastguard Worker .h = info->height,
1570*61046927SAndroid Build Coastguard Worker .d = 1,
1571*61046927SAndroid Build Coastguard Worker .a = info->array_len,
1572*61046927SAndroid Build Coastguard Worker };
1573*61046927SAndroid Build Coastguard Worker break;
1574*61046927SAndroid Build Coastguard Worker
1575*61046927SAndroid Build Coastguard Worker case ISL_MSAA_LAYOUT_ARRAY:
1576*61046927SAndroid Build Coastguard Worker assert(info->depth == 1);
1577*61046927SAndroid Build Coastguard Worker assert(info->levels == 1);
1578*61046927SAndroid Build Coastguard Worker assert(isl_format_supports_multisampling(dev->info, info->format));
1579*61046927SAndroid Build Coastguard Worker assert(fmtl->bw == 1 && fmtl->bh == 1);
1580*61046927SAndroid Build Coastguard Worker
1581*61046927SAndroid Build Coastguard Worker *phys_level0_sa = (struct isl_extent4d) {
1582*61046927SAndroid Build Coastguard Worker .w = info->width,
1583*61046927SAndroid Build Coastguard Worker .h = info->height,
1584*61046927SAndroid Build Coastguard Worker .d = 1,
1585*61046927SAndroid Build Coastguard Worker .a = info->array_len * info->samples,
1586*61046927SAndroid Build Coastguard Worker };
1587*61046927SAndroid Build Coastguard Worker break;
1588*61046927SAndroid Build Coastguard Worker
1589*61046927SAndroid Build Coastguard Worker case ISL_MSAA_LAYOUT_INTERLEAVED:
1590*61046927SAndroid Build Coastguard Worker assert(info->depth == 1);
1591*61046927SAndroid Build Coastguard Worker assert(info->levels == 1);
1592*61046927SAndroid Build Coastguard Worker assert(isl_format_supports_multisampling(dev->info, info->format));
1593*61046927SAndroid Build Coastguard Worker
1594*61046927SAndroid Build Coastguard Worker *phys_level0_sa = (struct isl_extent4d) {
1595*61046927SAndroid Build Coastguard Worker .w = info->width,
1596*61046927SAndroid Build Coastguard Worker .h = info->height,
1597*61046927SAndroid Build Coastguard Worker .d = 1,
1598*61046927SAndroid Build Coastguard Worker .a = info->array_len,
1599*61046927SAndroid Build Coastguard Worker };
1600*61046927SAndroid Build Coastguard Worker
1601*61046927SAndroid Build Coastguard Worker isl_msaa_interleaved_scale_px_to_sa(info->samples,
1602*61046927SAndroid Build Coastguard Worker &phys_level0_sa->w,
1603*61046927SAndroid Build Coastguard Worker &phys_level0_sa->h);
1604*61046927SAndroid Build Coastguard Worker break;
1605*61046927SAndroid Build Coastguard Worker }
1606*61046927SAndroid Build Coastguard Worker break;
1607*61046927SAndroid Build Coastguard Worker
1608*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_3D:
1609*61046927SAndroid Build Coastguard Worker assert(info->array_len == 1);
1610*61046927SAndroid Build Coastguard Worker assert(info->samples == 1);
1611*61046927SAndroid Build Coastguard Worker
1612*61046927SAndroid Build Coastguard Worker if (fmtl->bd > 1) {
1613*61046927SAndroid Build Coastguard Worker isl_finishme("%s:%s: compression block with depth > 1",
1614*61046927SAndroid Build Coastguard Worker __FILE__, __func__);
1615*61046927SAndroid Build Coastguard Worker }
1616*61046927SAndroid Build Coastguard Worker
1617*61046927SAndroid Build Coastguard Worker switch (dim_layout) {
1618*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX9_1D:
1619*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ:
1620*61046927SAndroid Build Coastguard Worker unreachable("bad isl_dim_layout");
1621*61046927SAndroid Build Coastguard Worker
1622*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX4_2D:
1623*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX4_3D:
1624*61046927SAndroid Build Coastguard Worker *phys_level0_sa = (struct isl_extent4d) {
1625*61046927SAndroid Build Coastguard Worker .w = info->width,
1626*61046927SAndroid Build Coastguard Worker .h = info->height,
1627*61046927SAndroid Build Coastguard Worker .d = info->depth,
1628*61046927SAndroid Build Coastguard Worker .a = 1,
1629*61046927SAndroid Build Coastguard Worker };
1630*61046927SAndroid Build Coastguard Worker break;
1631*61046927SAndroid Build Coastguard Worker }
1632*61046927SAndroid Build Coastguard Worker break;
1633*61046927SAndroid Build Coastguard Worker }
1634*61046927SAndroid Build Coastguard Worker }
1635*61046927SAndroid Build Coastguard Worker
1636*61046927SAndroid Build Coastguard Worker static void
isl_get_miptail_level_offset_el(enum isl_tiling tiling,enum isl_surf_dim dim,uint32_t format_bpb,uint32_t level,uint32_t * x_offset_el,uint32_t * y_offset_el,uint32_t * z_offset_el)1637*61046927SAndroid Build Coastguard Worker isl_get_miptail_level_offset_el(enum isl_tiling tiling,
1638*61046927SAndroid Build Coastguard Worker enum isl_surf_dim dim,
1639*61046927SAndroid Build Coastguard Worker uint32_t format_bpb,
1640*61046927SAndroid Build Coastguard Worker uint32_t level,
1641*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_el,
1642*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_el,
1643*61046927SAndroid Build Coastguard Worker uint32_t *z_offset_el)
1644*61046927SAndroid Build Coastguard Worker {
1645*61046927SAndroid Build Coastguard Worker uint32_t row = isl_get_miptail_base_row(tiling) + level;
1646*61046927SAndroid Build Coastguard Worker uint32_t col = 8 - ffs(format_bpb);
1647*61046927SAndroid Build Coastguard Worker
1648*61046927SAndroid Build Coastguard Worker switch (dim) {
1649*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_2D:
1650*61046927SAndroid Build Coastguard Worker switch (tiling) {
1651*61046927SAndroid Build Coastguard Worker case ISL_TILING_64:
1652*61046927SAndroid Build Coastguard Worker case ISL_TILING_64_XE2:
1653*61046927SAndroid Build Coastguard Worker case ISL_TILING_ICL_Yf:
1654*61046927SAndroid Build Coastguard Worker case ISL_TILING_ICL_Ys:
1655*61046927SAndroid Build Coastguard Worker assert(row < ARRAY_SIZE(icl_std_y_2d_miptail_offset_el));
1656*61046927SAndroid Build Coastguard Worker assert(col < ARRAY_SIZE(icl_std_y_2d_miptail_offset_el[0]));
1657*61046927SAndroid Build Coastguard Worker *x_offset_el = icl_std_y_2d_miptail_offset_el[row][col][0];
1658*61046927SAndroid Build Coastguard Worker *y_offset_el = icl_std_y_2d_miptail_offset_el[row][col][1];
1659*61046927SAndroid Build Coastguard Worker break;
1660*61046927SAndroid Build Coastguard Worker case ISL_TILING_SKL_Yf:
1661*61046927SAndroid Build Coastguard Worker case ISL_TILING_SKL_Ys:
1662*61046927SAndroid Build Coastguard Worker assert(row < ARRAY_SIZE(skl_std_y_2d_miptail_offset_el));
1663*61046927SAndroid Build Coastguard Worker assert(col < ARRAY_SIZE(skl_std_y_2d_miptail_offset_el[0]));
1664*61046927SAndroid Build Coastguard Worker *x_offset_el = skl_std_y_2d_miptail_offset_el[row][col][0];
1665*61046927SAndroid Build Coastguard Worker *y_offset_el = skl_std_y_2d_miptail_offset_el[row][col][1];
1666*61046927SAndroid Build Coastguard Worker break;
1667*61046927SAndroid Build Coastguard Worker default:
1668*61046927SAndroid Build Coastguard Worker unreachable("invalid tiling");
1669*61046927SAndroid Build Coastguard Worker }
1670*61046927SAndroid Build Coastguard Worker *z_offset_el = 0;
1671*61046927SAndroid Build Coastguard Worker break;
1672*61046927SAndroid Build Coastguard Worker
1673*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_3D:
1674*61046927SAndroid Build Coastguard Worker switch (tiling) {
1675*61046927SAndroid Build Coastguard Worker case ISL_TILING_64:
1676*61046927SAndroid Build Coastguard Worker case ISL_TILING_64_XE2:
1677*61046927SAndroid Build Coastguard Worker assert(row < ARRAY_SIZE(acm_tile64_3d_miptail_offset_el));
1678*61046927SAndroid Build Coastguard Worker assert(col < ARRAY_SIZE(acm_tile64_3d_miptail_offset_el[0]));
1679*61046927SAndroid Build Coastguard Worker *x_offset_el = acm_tile64_3d_miptail_offset_el[row][col][0];
1680*61046927SAndroid Build Coastguard Worker *y_offset_el = acm_tile64_3d_miptail_offset_el[row][col][1];
1681*61046927SAndroid Build Coastguard Worker *z_offset_el = acm_tile64_3d_miptail_offset_el[row][col][2];
1682*61046927SAndroid Build Coastguard Worker break;
1683*61046927SAndroid Build Coastguard Worker case ISL_TILING_ICL_Yf:
1684*61046927SAndroid Build Coastguard Worker case ISL_TILING_ICL_Ys:
1685*61046927SAndroid Build Coastguard Worker assert(row < ARRAY_SIZE(icl_std_y_3d_miptail_offset_el));
1686*61046927SAndroid Build Coastguard Worker assert(col < ARRAY_SIZE(icl_std_y_3d_miptail_offset_el[0]));
1687*61046927SAndroid Build Coastguard Worker *x_offset_el = icl_std_y_3d_miptail_offset_el[row][col][0];
1688*61046927SAndroid Build Coastguard Worker *y_offset_el = icl_std_y_3d_miptail_offset_el[row][col][1];
1689*61046927SAndroid Build Coastguard Worker *z_offset_el = icl_std_y_3d_miptail_offset_el[row][col][2];
1690*61046927SAndroid Build Coastguard Worker break;
1691*61046927SAndroid Build Coastguard Worker case ISL_TILING_SKL_Yf:
1692*61046927SAndroid Build Coastguard Worker case ISL_TILING_SKL_Ys:
1693*61046927SAndroid Build Coastguard Worker assert(row < ARRAY_SIZE(skl_std_y_3d_miptail_offset_el));
1694*61046927SAndroid Build Coastguard Worker assert(col < ARRAY_SIZE(skl_std_y_3d_miptail_offset_el[0]));
1695*61046927SAndroid Build Coastguard Worker *x_offset_el = skl_std_y_3d_miptail_offset_el[row][col][0];
1696*61046927SAndroid Build Coastguard Worker *y_offset_el = skl_std_y_3d_miptail_offset_el[row][col][1];
1697*61046927SAndroid Build Coastguard Worker *z_offset_el = skl_std_y_3d_miptail_offset_el[row][col][2];
1698*61046927SAndroid Build Coastguard Worker break;
1699*61046927SAndroid Build Coastguard Worker default:
1700*61046927SAndroid Build Coastguard Worker unreachable("invalid tiling");
1701*61046927SAndroid Build Coastguard Worker }
1702*61046927SAndroid Build Coastguard Worker break;
1703*61046927SAndroid Build Coastguard Worker
1704*61046927SAndroid Build Coastguard Worker case ISL_SURF_DIM_1D:
1705*61046927SAndroid Build Coastguard Worker unreachable("invalid dimension");
1706*61046927SAndroid Build Coastguard Worker }
1707*61046927SAndroid Build Coastguard Worker }
1708*61046927SAndroid Build Coastguard Worker
1709*61046927SAndroid Build Coastguard Worker static uint32_t
isl_choose_miptail_start_level(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,const struct isl_tile_info * tile_info)1710*61046927SAndroid Build Coastguard Worker isl_choose_miptail_start_level(const struct isl_device *dev,
1711*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
1712*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info)
1713*61046927SAndroid Build Coastguard Worker {
1714*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
1715*61046927SAndroid Build Coastguard Worker
1716*61046927SAndroid Build Coastguard Worker if (tile_info->max_miptail_levels == 0)
1717*61046927SAndroid Build Coastguard Worker return info->levels;
1718*61046927SAndroid Build Coastguard Worker
1719*61046927SAndroid Build Coastguard Worker /* SKL PRMs, Volume 5: Memory Views, YUV 4:2:0 Format Memory Organization :
1720*61046927SAndroid Build Coastguard Worker *
1721*61046927SAndroid Build Coastguard Worker * "Planar YUV does not support MIP Tails as part of Standard Tiling.
1722*61046927SAndroid Build Coastguard Worker * The MIP Tail Start field in RENDER_SURFACE_STATE must be programmed
1723*61046927SAndroid Build Coastguard Worker * to 15."
1724*61046927SAndroid Build Coastguard Worker */
1725*61046927SAndroid Build Coastguard Worker if (isl_format_is_planar(info->format))
1726*61046927SAndroid Build Coastguard Worker return 15;
1727*61046927SAndroid Build Coastguard Worker
1728*61046927SAndroid Build Coastguard Worker /* TODO: figure out why having YUV formats in the miptail on Gfx12 does not
1729*61046927SAndroid Build Coastguard Worker * work.
1730*61046927SAndroid Build Coastguard Worker */
1731*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) == 12 && isl_format_is_yuv(info->format))
1732*61046927SAndroid Build Coastguard Worker return 15;
1733*61046927SAndroid Build Coastguard Worker
1734*61046927SAndroid Build Coastguard Worker if (intel_needs_workaround(dev->info, 22015614752) &&
1735*61046927SAndroid Build Coastguard Worker (info->usage & ISL_SURF_USAGE_MULTI_ENGINE_PAR_BIT) &&
1736*61046927SAndroid Build Coastguard Worker _isl_surf_info_supports_ccs(dev, info->format, info->usage)) {
1737*61046927SAndroid Build Coastguard Worker /* There are issues with multiple engines accessing the same CCS
1738*61046927SAndroid Build Coastguard Worker * cacheline in parallel. If we're here, Tile64 is use, providing enough
1739*61046927SAndroid Build Coastguard Worker * spacing between each miplevel. We must disable miptails to maintain
1740*61046927SAndroid Build Coastguard Worker * the necessary alignment between miplevels.
1741*61046927SAndroid Build Coastguard Worker */
1742*61046927SAndroid Build Coastguard Worker assert(tile_info->tiling == ISL_TILING_64);
1743*61046927SAndroid Build Coastguard Worker return 15;
1744*61046927SAndroid Build Coastguard Worker }
1745*61046927SAndroid Build Coastguard Worker
1746*61046927SAndroid Build Coastguard Worker if (info->dim == ISL_SURF_DIM_3D &&
1747*61046927SAndroid Build Coastguard Worker isl_tiling_is_std_y(tile_info->tiling) &&
1748*61046927SAndroid Build Coastguard Worker _isl_surf_info_supports_ccs(dev, info->format, info->usage)) {
1749*61046927SAndroid Build Coastguard Worker /* From the workarounds section in the SKL PRM:
1750*61046927SAndroid Build Coastguard Worker *
1751*61046927SAndroid Build Coastguard Worker * "RCC cacheline is composed of X-adjacent 64B fragments instead of
1752*61046927SAndroid Build Coastguard Worker * memory adjacent. This causes a single 128B cacheline to straddle
1753*61046927SAndroid Build Coastguard Worker * multiple LODs inside the TYF MIPtail for 3D surfaces (beyond a
1754*61046927SAndroid Build Coastguard Worker * certain slot number), leading to corruption when CCS is enabled
1755*61046927SAndroid Build Coastguard Worker * for these LODs and RT is later bound as texture. WA: If
1756*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE.Surface Type = 3D and
1757*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE.Auxiliary Surface Mode != AUX_NONE and
1758*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE.Tiled ResourceMode is TYF or TYS, Set the
1759*61046927SAndroid Build Coastguard Worker * value of RENDER_SURFACE_STATE.Mip Tail Start LOD to a mip that
1760*61046927SAndroid Build Coastguard Worker * larger than those present in the surface (i.e. 15)"
1761*61046927SAndroid Build Coastguard Worker *
1762*61046927SAndroid Build Coastguard Worker * Referred to as Wa_1207137018 on ICL+. Disable miptails as suggested.
1763*61046927SAndroid Build Coastguard Worker */
1764*61046927SAndroid Build Coastguard Worker return 15;
1765*61046927SAndroid Build Coastguard Worker }
1766*61046927SAndroid Build Coastguard Worker
1767*61046927SAndroid Build Coastguard Worker assert(isl_tiling_is_64(tile_info->tiling) ||
1768*61046927SAndroid Build Coastguard Worker isl_tiling_is_std_y(tile_info->tiling));
1769*61046927SAndroid Build Coastguard Worker assert(info->samples == 1);
1770*61046927SAndroid Build Coastguard Worker
1771*61046927SAndroid Build Coastguard Worker uint32_t max_miptail_levels = tile_info->max_miptail_levels;
1772*61046927SAndroid Build Coastguard Worker
1773*61046927SAndroid Build Coastguard Worker if (max_miptail_levels > 11 &&
1774*61046927SAndroid Build Coastguard Worker _isl_surf_info_supports_ccs(dev, info->format, info->usage)) {
1775*61046927SAndroid Build Coastguard Worker /* SKL PRMs, Volume 5: Memory Views, Tiling and Mip Tails for 2D
1776*61046927SAndroid Build Coastguard Worker * Surfaces:
1777*61046927SAndroid Build Coastguard Worker *
1778*61046927SAndroid Build Coastguard Worker * "Lossless compression must not be used on surfaces which have MIP
1779*61046927SAndroid Build Coastguard Worker * Tail which contains MIPs for Slots greater than 11."
1780*61046927SAndroid Build Coastguard Worker *
1781*61046927SAndroid Build Coastguard Worker * Reduce the slot consumption to keep compression enabled.
1782*61046927SAndroid Build Coastguard Worker */
1783*61046927SAndroid Build Coastguard Worker max_miptail_levels = 11;
1784*61046927SAndroid Build Coastguard Worker }
1785*61046927SAndroid Build Coastguard Worker
1786*61046927SAndroid Build Coastguard Worker /* Start with the minimum number of levels that will fit in the tile */
1787*61046927SAndroid Build Coastguard Worker uint32_t min_miptail_start =
1788*61046927SAndroid Build Coastguard Worker info->levels > max_miptail_levels ? info->levels - max_miptail_levels : 0;
1789*61046927SAndroid Build Coastguard Worker
1790*61046927SAndroid Build Coastguard Worker /* Account for the specified minimum */
1791*61046927SAndroid Build Coastguard Worker min_miptail_start = MAX(min_miptail_start, info->min_miptail_start_level);
1792*61046927SAndroid Build Coastguard Worker
1793*61046927SAndroid Build Coastguard Worker struct isl_extent3d level0_extent_el = {
1794*61046927SAndroid Build Coastguard Worker .w = isl_align_div_npot(info->width, fmtl->bw),
1795*61046927SAndroid Build Coastguard Worker .h = isl_align_div_npot(info->height, fmtl->bh),
1796*61046927SAndroid Build Coastguard Worker .d = isl_align_div_npot(info->depth, fmtl->bd),
1797*61046927SAndroid Build Coastguard Worker };
1798*61046927SAndroid Build Coastguard Worker
1799*61046927SAndroid Build Coastguard Worker /* The first miptail slot takes up the entire right side of the tile. So,
1800*61046927SAndroid Build Coastguard Worker * the extent is just the distance from the offset of the first level to
1801*61046927SAndroid Build Coastguard Worker * the corner of the tile.
1802*61046927SAndroid Build Coastguard Worker */
1803*61046927SAndroid Build Coastguard Worker uint32_t level0_x_offset_el, level0_y_offset_el, level0_z_offset_el;
1804*61046927SAndroid Build Coastguard Worker isl_get_miptail_level_offset_el(tile_info->tiling, info->dim,
1805*61046927SAndroid Build Coastguard Worker fmtl->bpb, 0, /* level */
1806*61046927SAndroid Build Coastguard Worker &level0_x_offset_el,
1807*61046927SAndroid Build Coastguard Worker &level0_y_offset_el,
1808*61046927SAndroid Build Coastguard Worker &level0_z_offset_el);
1809*61046927SAndroid Build Coastguard Worker struct isl_extent3d miptail_level0_extent_el = {
1810*61046927SAndroid Build Coastguard Worker .w = tile_info->logical_extent_el.w - level0_x_offset_el,
1811*61046927SAndroid Build Coastguard Worker .h = tile_info->logical_extent_el.h - level0_y_offset_el,
1812*61046927SAndroid Build Coastguard Worker .d = tile_info->logical_extent_el.d - level0_z_offset_el,
1813*61046927SAndroid Build Coastguard Worker };
1814*61046927SAndroid Build Coastguard Worker
1815*61046927SAndroid Build Coastguard Worker /* Now find the first level that fits the maximum miptail size requirement.
1816*61046927SAndroid Build Coastguard Worker */
1817*61046927SAndroid Build Coastguard Worker for (uint32_t s = min_miptail_start; s < info->levels; s++) {
1818*61046927SAndroid Build Coastguard Worker if (isl_minify(level0_extent_el.w, s) <= miptail_level0_extent_el.w &&
1819*61046927SAndroid Build Coastguard Worker isl_minify(level0_extent_el.h, s) <= miptail_level0_extent_el.h &&
1820*61046927SAndroid Build Coastguard Worker isl_minify(level0_extent_el.d, s) <= miptail_level0_extent_el.d)
1821*61046927SAndroid Build Coastguard Worker return s;
1822*61046927SAndroid Build Coastguard Worker }
1823*61046927SAndroid Build Coastguard Worker
1824*61046927SAndroid Build Coastguard Worker return info->levels;
1825*61046927SAndroid Build Coastguard Worker }
1826*61046927SAndroid Build Coastguard Worker
1827*61046927SAndroid Build Coastguard Worker /**
1828*61046927SAndroid Build Coastguard Worker * Calculate the pitch between physical array slices, in units of rows of
1829*61046927SAndroid Build Coastguard Worker * surface elements.
1830*61046927SAndroid Build Coastguard Worker */
1831*61046927SAndroid Build Coastguard Worker static uint32_t
isl_calc_array_pitch_el_rows_gfx4_2d(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,const struct isl_tile_info * tile_info,const struct isl_extent3d * image_align_sa,const struct isl_extent4d * phys_level0_sa,enum isl_array_pitch_span array_pitch_span,const struct isl_extent2d * phys_slice0_sa)1832*61046927SAndroid Build Coastguard Worker isl_calc_array_pitch_el_rows_gfx4_2d(
1833*61046927SAndroid Build Coastguard Worker const struct isl_device *dev,
1834*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
1835*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
1836*61046927SAndroid Build Coastguard Worker const struct isl_extent3d *image_align_sa,
1837*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_level0_sa,
1838*61046927SAndroid Build Coastguard Worker enum isl_array_pitch_span array_pitch_span,
1839*61046927SAndroid Build Coastguard Worker const struct isl_extent2d *phys_slice0_sa)
1840*61046927SAndroid Build Coastguard Worker {
1841*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
1842*61046927SAndroid Build Coastguard Worker uint32_t pitch_sa_rows = 0;
1843*61046927SAndroid Build Coastguard Worker
1844*61046927SAndroid Build Coastguard Worker switch (array_pitch_span) {
1845*61046927SAndroid Build Coastguard Worker case ISL_ARRAY_PITCH_SPAN_COMPACT:
1846*61046927SAndroid Build Coastguard Worker pitch_sa_rows = isl_align_npot(phys_slice0_sa->h, image_align_sa->h);
1847*61046927SAndroid Build Coastguard Worker break;
1848*61046927SAndroid Build Coastguard Worker case ISL_ARRAY_PITCH_SPAN_FULL: {
1849*61046927SAndroid Build Coastguard Worker /* The QPitch equation is found in the Broadwell PRM >> Volume 5:
1850*61046927SAndroid Build Coastguard Worker * Memory Views >> Common Surface Formats >> Surface Layout >> 2D
1851*61046927SAndroid Build Coastguard Worker * Surfaces >> Surface Arrays.
1852*61046927SAndroid Build Coastguard Worker */
1853*61046927SAndroid Build Coastguard Worker uint32_t H0_sa = phys_level0_sa->h;
1854*61046927SAndroid Build Coastguard Worker uint32_t H1_sa = isl_minify(H0_sa, 1);
1855*61046927SAndroid Build Coastguard Worker
1856*61046927SAndroid Build Coastguard Worker uint32_t h0_sa = isl_align_npot(H0_sa, image_align_sa->h);
1857*61046927SAndroid Build Coastguard Worker uint32_t h1_sa = isl_align_npot(H1_sa, image_align_sa->h);
1858*61046927SAndroid Build Coastguard Worker
1859*61046927SAndroid Build Coastguard Worker uint32_t m;
1860*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 7) {
1861*61046927SAndroid Build Coastguard Worker /* The QPitch equation changed slightly in Ivybridge. */
1862*61046927SAndroid Build Coastguard Worker m = 12;
1863*61046927SAndroid Build Coastguard Worker } else {
1864*61046927SAndroid Build Coastguard Worker m = 11;
1865*61046927SAndroid Build Coastguard Worker }
1866*61046927SAndroid Build Coastguard Worker
1867*61046927SAndroid Build Coastguard Worker pitch_sa_rows = h0_sa + h1_sa + (m * image_align_sa->h);
1868*61046927SAndroid Build Coastguard Worker
1869*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) == 6 && info->samples > 1 &&
1870*61046927SAndroid Build Coastguard Worker (info->height % 4 == 1)) {
1871*61046927SAndroid Build Coastguard Worker /* [SNB] Errata from the Sandy Bridge PRM >> Volume 4 Part 1:
1872*61046927SAndroid Build Coastguard Worker * Graphics Core >> Section 7.18.3.7: Surface Arrays:
1873*61046927SAndroid Build Coastguard Worker *
1874*61046927SAndroid Build Coastguard Worker * [SNB] Errata: Sampler MSAA Qpitch will be 4 greater than
1875*61046927SAndroid Build Coastguard Worker * the value calculated in the equation above , for every
1876*61046927SAndroid Build Coastguard Worker * other odd Surface Height starting from 1 i.e. 1,5,9,13.
1877*61046927SAndroid Build Coastguard Worker *
1878*61046927SAndroid Build Coastguard Worker * XXX(chadv): Is the errata natural corollary of the physical
1879*61046927SAndroid Build Coastguard Worker * layout of interleaved samples?
1880*61046927SAndroid Build Coastguard Worker */
1881*61046927SAndroid Build Coastguard Worker pitch_sa_rows += 4;
1882*61046927SAndroid Build Coastguard Worker }
1883*61046927SAndroid Build Coastguard Worker
1884*61046927SAndroid Build Coastguard Worker pitch_sa_rows = isl_align_npot(pitch_sa_rows, fmtl->bh);
1885*61046927SAndroid Build Coastguard Worker } /* end case */
1886*61046927SAndroid Build Coastguard Worker break;
1887*61046927SAndroid Build Coastguard Worker }
1888*61046927SAndroid Build Coastguard Worker
1889*61046927SAndroid Build Coastguard Worker assert(pitch_sa_rows % fmtl->bh == 0);
1890*61046927SAndroid Build Coastguard Worker uint32_t pitch_el_rows = pitch_sa_rows / fmtl->bh;
1891*61046927SAndroid Build Coastguard Worker
1892*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 9 && fmtl->txc == ISL_TXC_CCS) {
1893*61046927SAndroid Build Coastguard Worker /*
1894*61046927SAndroid Build Coastguard Worker * From the Sky Lake PRM Vol 7, "MCS Buffer for Render Target(s)" (p. 632):
1895*61046927SAndroid Build Coastguard Worker *
1896*61046927SAndroid Build Coastguard Worker * "Mip-mapped and arrayed surfaces are supported with MCS buffer
1897*61046927SAndroid Build Coastguard Worker * layout with these alignments in the RT space: Horizontal
1898*61046927SAndroid Build Coastguard Worker * Alignment = 128 and Vertical Alignment = 64."
1899*61046927SAndroid Build Coastguard Worker *
1900*61046927SAndroid Build Coastguard Worker * From the Sky Lake PRM Vol. 2d, "RENDER_SURFACE_STATE" (p. 435):
1901*61046927SAndroid Build Coastguard Worker *
1902*61046927SAndroid Build Coastguard Worker * "For non-multisampled render target's CCS auxiliary surface,
1903*61046927SAndroid Build Coastguard Worker * QPitch must be computed with Horizontal Alignment = 128 and
1904*61046927SAndroid Build Coastguard Worker * Surface Vertical Alignment = 256. These alignments are only for
1905*61046927SAndroid Build Coastguard Worker * CCS buffer and not for associated render target."
1906*61046927SAndroid Build Coastguard Worker *
1907*61046927SAndroid Build Coastguard Worker * The first restriction is already handled by isl_choose_image_alignment_el
1908*61046927SAndroid Build Coastguard Worker * but the second restriction, which is an extension of the first, only
1909*61046927SAndroid Build Coastguard Worker * applies to qpitch and must be applied here.
1910*61046927SAndroid Build Coastguard Worker */
1911*61046927SAndroid Build Coastguard Worker assert(fmtl->bh == 4);
1912*61046927SAndroid Build Coastguard Worker pitch_el_rows = isl_align(pitch_el_rows, 256 / 4);
1913*61046927SAndroid Build Coastguard Worker }
1914*61046927SAndroid Build Coastguard Worker
1915*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 9 &&
1916*61046927SAndroid Build Coastguard Worker info->dim == ISL_SURF_DIM_3D &&
1917*61046927SAndroid Build Coastguard Worker tile_info->tiling != ISL_TILING_LINEAR) {
1918*61046927SAndroid Build Coastguard Worker /* From the Skylake BSpec >> RENDER_SURFACE_STATE >> Surface QPitch:
1919*61046927SAndroid Build Coastguard Worker *
1920*61046927SAndroid Build Coastguard Worker * Tile Mode != Linear: This field must be set to an integer multiple
1921*61046927SAndroid Build Coastguard Worker * of the tile height
1922*61046927SAndroid Build Coastguard Worker */
1923*61046927SAndroid Build Coastguard Worker pitch_el_rows = isl_align(pitch_el_rows, tile_info->logical_extent_el.height);
1924*61046927SAndroid Build Coastguard Worker }
1925*61046927SAndroid Build Coastguard Worker
1926*61046927SAndroid Build Coastguard Worker if (isl_surf_usage_is_depth(info->usage) &&
1927*61046927SAndroid Build Coastguard Worker _isl_surf_info_supports_ccs(dev, info->format, info->usage)) {
1928*61046927SAndroid Build Coastguard Worker /* From the TGL PRM, Vol 9, "Compressed Depth Buffers" (under the
1929*61046927SAndroid Build Coastguard Worker * "Texture performant" and "ZCS" columns):
1930*61046927SAndroid Build Coastguard Worker *
1931*61046927SAndroid Build Coastguard Worker * Update with clear at either 16x8 or 8x4 granularity, based on
1932*61046927SAndroid Build Coastguard Worker * fs_clr or otherwise.
1933*61046927SAndroid Build Coastguard Worker *
1934*61046927SAndroid Build Coastguard Worker * When fast-clearing, hardware behaves in unexpected ways if the clear
1935*61046927SAndroid Build Coastguard Worker * rectangle, aligned to 16x8, could cover neighboring LODs. Align the
1936*61046927SAndroid Build Coastguard Worker * array pitch to 8 in order to increase the number of aligned LODs.
1937*61046927SAndroid Build Coastguard Worker */
1938*61046927SAndroid Build Coastguard Worker pitch_el_rows = isl_align(pitch_el_rows, 8);
1939*61046927SAndroid Build Coastguard Worker }
1940*61046927SAndroid Build Coastguard Worker
1941*61046927SAndroid Build Coastguard Worker return pitch_el_rows;
1942*61046927SAndroid Build Coastguard Worker }
1943*61046927SAndroid Build Coastguard Worker
1944*61046927SAndroid Build Coastguard Worker /**
1945*61046927SAndroid Build Coastguard Worker * A variant of isl_calc_phys_slice0_extent_sa() specific to
1946*61046927SAndroid Build Coastguard Worker * ISL_DIM_LAYOUT_GFX4_2D.
1947*61046927SAndroid Build Coastguard Worker */
1948*61046927SAndroid Build Coastguard Worker static void
isl_calc_phys_slice0_extent_sa_gfx4_2d(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,const struct isl_tile_info * tile_info,enum isl_msaa_layout msaa_layout,const struct isl_extent3d * image_align_sa,const struct isl_extent4d * phys_level0_sa,uint32_t miptail_start_level,struct isl_extent2d * phys_slice0_sa)1949*61046927SAndroid Build Coastguard Worker isl_calc_phys_slice0_extent_sa_gfx4_2d(
1950*61046927SAndroid Build Coastguard Worker const struct isl_device *dev,
1951*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
1952*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
1953*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout msaa_layout,
1954*61046927SAndroid Build Coastguard Worker const struct isl_extent3d *image_align_sa,
1955*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_level0_sa,
1956*61046927SAndroid Build Coastguard Worker uint32_t miptail_start_level,
1957*61046927SAndroid Build Coastguard Worker struct isl_extent2d *phys_slice0_sa)
1958*61046927SAndroid Build Coastguard Worker {
1959*61046927SAndroid Build Coastguard Worker ASSERTED const struct isl_format_layout *fmtl =
1960*61046927SAndroid Build Coastguard Worker isl_format_get_layout(info->format);
1961*61046927SAndroid Build Coastguard Worker
1962*61046927SAndroid Build Coastguard Worker if (info->levels == 1 && miptail_start_level > 0) {
1963*61046927SAndroid Build Coastguard Worker /* Do not pad the surface to the image alignment.
1964*61046927SAndroid Build Coastguard Worker *
1965*61046927SAndroid Build Coastguard Worker * For tiled surfaces, using a reduced alignment here avoids wasting CPU
1966*61046927SAndroid Build Coastguard Worker * cycles on the below mipmap layout caluclations. Reducing the
1967*61046927SAndroid Build Coastguard Worker * alignment here is safe because we later align the row pitch and array
1968*61046927SAndroid Build Coastguard Worker * pitch to the tile boundary. It is safe even for
1969*61046927SAndroid Build Coastguard Worker * ISL_MSAA_LAYOUT_INTERLEAVED, because phys_level0_sa is already scaled
1970*61046927SAndroid Build Coastguard Worker * to accommodate the interleaved samples.
1971*61046927SAndroid Build Coastguard Worker *
1972*61046927SAndroid Build Coastguard Worker * For linear surfaces, reducing the alignment here permits us to later
1973*61046927SAndroid Build Coastguard Worker * choose an arbitrary, non-aligned row pitch. If the surface backs
1974*61046927SAndroid Build Coastguard Worker * a VkBuffer, then an arbitrary pitch may be needed to accommodate
1975*61046927SAndroid Build Coastguard Worker * VkBufferImageCopy::bufferRowLength.
1976*61046927SAndroid Build Coastguard Worker */
1977*61046927SAndroid Build Coastguard Worker *phys_slice0_sa = (struct isl_extent2d) {
1978*61046927SAndroid Build Coastguard Worker .w = phys_level0_sa->w,
1979*61046927SAndroid Build Coastguard Worker .h = phys_level0_sa->h,
1980*61046927SAndroid Build Coastguard Worker };
1981*61046927SAndroid Build Coastguard Worker return;
1982*61046927SAndroid Build Coastguard Worker }
1983*61046927SAndroid Build Coastguard Worker
1984*61046927SAndroid Build Coastguard Worker uint32_t slice_top_w = 0;
1985*61046927SAndroid Build Coastguard Worker uint32_t slice_bottom_w = 0;
1986*61046927SAndroid Build Coastguard Worker uint32_t slice_left_h = 0;
1987*61046927SAndroid Build Coastguard Worker uint32_t slice_right_h = 0;
1988*61046927SAndroid Build Coastguard Worker
1989*61046927SAndroid Build Coastguard Worker uint32_t W0 = phys_level0_sa->w;
1990*61046927SAndroid Build Coastguard Worker uint32_t H0 = phys_level0_sa->h;
1991*61046927SAndroid Build Coastguard Worker
1992*61046927SAndroid Build Coastguard Worker for (uint32_t l = 0; l < info->levels; ++l) {
1993*61046927SAndroid Build Coastguard Worker uint32_t W = isl_minify(W0, l);
1994*61046927SAndroid Build Coastguard Worker uint32_t H = isl_minify(H0, l);
1995*61046927SAndroid Build Coastguard Worker
1996*61046927SAndroid Build Coastguard Worker uint32_t w = isl_align_npot(W, image_align_sa->w);
1997*61046927SAndroid Build Coastguard Worker uint32_t h = isl_align_npot(H, image_align_sa->h);
1998*61046927SAndroid Build Coastguard Worker
1999*61046927SAndroid Build Coastguard Worker if (l == 0) {
2000*61046927SAndroid Build Coastguard Worker slice_top_w = w;
2001*61046927SAndroid Build Coastguard Worker slice_left_h = h;
2002*61046927SAndroid Build Coastguard Worker slice_right_h = h;
2003*61046927SAndroid Build Coastguard Worker } else if (l == 1) {
2004*61046927SAndroid Build Coastguard Worker slice_bottom_w = w;
2005*61046927SAndroid Build Coastguard Worker slice_left_h += h;
2006*61046927SAndroid Build Coastguard Worker } else if (l == 2) {
2007*61046927SAndroid Build Coastguard Worker slice_bottom_w += w;
2008*61046927SAndroid Build Coastguard Worker slice_right_h += h;
2009*61046927SAndroid Build Coastguard Worker } else {
2010*61046927SAndroid Build Coastguard Worker slice_right_h += h;
2011*61046927SAndroid Build Coastguard Worker }
2012*61046927SAndroid Build Coastguard Worker
2013*61046927SAndroid Build Coastguard Worker if (l >= miptail_start_level) {
2014*61046927SAndroid Build Coastguard Worker assert(l == miptail_start_level);
2015*61046927SAndroid Build Coastguard Worker assert(isl_tiling_is_64(tile_info->tiling) ||
2016*61046927SAndroid Build Coastguard Worker isl_tiling_is_std_y(tile_info->tiling));
2017*61046927SAndroid Build Coastguard Worker assert(w == tile_info->logical_extent_el.w * fmtl->bw);
2018*61046927SAndroid Build Coastguard Worker assert(h == tile_info->logical_extent_el.h * fmtl->bh);
2019*61046927SAndroid Build Coastguard Worker /* If we've gone into the miptail, we're done. All higher miplevels
2020*61046927SAndroid Build Coastguard Worker * will be tucked into the same tile as this one.
2021*61046927SAndroid Build Coastguard Worker */
2022*61046927SAndroid Build Coastguard Worker break;
2023*61046927SAndroid Build Coastguard Worker }
2024*61046927SAndroid Build Coastguard Worker }
2025*61046927SAndroid Build Coastguard Worker
2026*61046927SAndroid Build Coastguard Worker *phys_slice0_sa = (struct isl_extent2d) {
2027*61046927SAndroid Build Coastguard Worker .w = MAX(slice_top_w, slice_bottom_w),
2028*61046927SAndroid Build Coastguard Worker .h = MAX(slice_left_h, slice_right_h),
2029*61046927SAndroid Build Coastguard Worker };
2030*61046927SAndroid Build Coastguard Worker }
2031*61046927SAndroid Build Coastguard Worker
2032*61046927SAndroid Build Coastguard Worker static void
isl_calc_phys_total_extent_el_gfx4_2d(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,const struct isl_tile_info * tile_info,enum isl_msaa_layout msaa_layout,const struct isl_extent3d * image_align_sa,const struct isl_extent4d * phys_level0_sa,enum isl_array_pitch_span array_pitch_span,uint32_t miptail_start_level,uint32_t * array_pitch_el_rows,struct isl_extent4d * phys_total_el)2033*61046927SAndroid Build Coastguard Worker isl_calc_phys_total_extent_el_gfx4_2d(
2034*61046927SAndroid Build Coastguard Worker const struct isl_device *dev,
2035*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
2036*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
2037*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout msaa_layout,
2038*61046927SAndroid Build Coastguard Worker const struct isl_extent3d *image_align_sa,
2039*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_level0_sa,
2040*61046927SAndroid Build Coastguard Worker enum isl_array_pitch_span array_pitch_span,
2041*61046927SAndroid Build Coastguard Worker uint32_t miptail_start_level,
2042*61046927SAndroid Build Coastguard Worker uint32_t *array_pitch_el_rows,
2043*61046927SAndroid Build Coastguard Worker struct isl_extent4d *phys_total_el)
2044*61046927SAndroid Build Coastguard Worker {
2045*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
2046*61046927SAndroid Build Coastguard Worker
2047*61046927SAndroid Build Coastguard Worker struct isl_extent2d phys_slice0_sa;
2048*61046927SAndroid Build Coastguard Worker isl_calc_phys_slice0_extent_sa_gfx4_2d(dev, info, tile_info, msaa_layout,
2049*61046927SAndroid Build Coastguard Worker image_align_sa, phys_level0_sa,
2050*61046927SAndroid Build Coastguard Worker miptail_start_level,
2051*61046927SAndroid Build Coastguard Worker &phys_slice0_sa);
2052*61046927SAndroid Build Coastguard Worker *array_pitch_el_rows =
2053*61046927SAndroid Build Coastguard Worker isl_calc_array_pitch_el_rows_gfx4_2d(dev, info, tile_info,
2054*61046927SAndroid Build Coastguard Worker image_align_sa, phys_level0_sa,
2055*61046927SAndroid Build Coastguard Worker array_pitch_span,
2056*61046927SAndroid Build Coastguard Worker &phys_slice0_sa);
2057*61046927SAndroid Build Coastguard Worker
2058*61046927SAndroid Build Coastguard Worker if (isl_tiling_is_64(tile_info->tiling) ||
2059*61046927SAndroid Build Coastguard Worker isl_tiling_is_std_y(tile_info->tiling)) {
2060*61046927SAndroid Build Coastguard Worker *phys_total_el = (struct isl_extent4d) {
2061*61046927SAndroid Build Coastguard Worker .w = isl_align_div_npot(phys_slice0_sa.w, fmtl->bw),
2062*61046927SAndroid Build Coastguard Worker .h = isl_align_div_npot(phys_slice0_sa.h, fmtl->bh),
2063*61046927SAndroid Build Coastguard Worker .d = isl_align_div_npot(phys_level0_sa->d, fmtl->bd),
2064*61046927SAndroid Build Coastguard Worker .a = phys_level0_sa->array_len,
2065*61046927SAndroid Build Coastguard Worker };
2066*61046927SAndroid Build Coastguard Worker } else {
2067*61046927SAndroid Build Coastguard Worker uint32_t array_len = MAX(phys_level0_sa->d, phys_level0_sa->a);
2068*61046927SAndroid Build Coastguard Worker *phys_total_el = (struct isl_extent4d) {
2069*61046927SAndroid Build Coastguard Worker .w = isl_align_div_npot(phys_slice0_sa.w, fmtl->bw),
2070*61046927SAndroid Build Coastguard Worker .h = *array_pitch_el_rows * (array_len - 1) +
2071*61046927SAndroid Build Coastguard Worker isl_align_div_npot(phys_slice0_sa.h, fmtl->bh),
2072*61046927SAndroid Build Coastguard Worker .d = 1,
2073*61046927SAndroid Build Coastguard Worker .a = 1,
2074*61046927SAndroid Build Coastguard Worker };
2075*61046927SAndroid Build Coastguard Worker }
2076*61046927SAndroid Build Coastguard Worker }
2077*61046927SAndroid Build Coastguard Worker
2078*61046927SAndroid Build Coastguard Worker /**
2079*61046927SAndroid Build Coastguard Worker * A variant of isl_calc_phys_slice0_extent_sa() specific to
2080*61046927SAndroid Build Coastguard Worker * ISL_DIM_LAYOUT_GFX4_3D.
2081*61046927SAndroid Build Coastguard Worker */
2082*61046927SAndroid Build Coastguard Worker static void
isl_calc_phys_total_extent_el_gfx4_3d(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,const struct isl_extent3d * image_align_sa,const struct isl_extent4d * phys_level0_sa,uint32_t * array_pitch_el_rows,struct isl_extent4d * phys_total_el)2083*61046927SAndroid Build Coastguard Worker isl_calc_phys_total_extent_el_gfx4_3d(
2084*61046927SAndroid Build Coastguard Worker const struct isl_device *dev,
2085*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
2086*61046927SAndroid Build Coastguard Worker const struct isl_extent3d *image_align_sa,
2087*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_level0_sa,
2088*61046927SAndroid Build Coastguard Worker uint32_t *array_pitch_el_rows,
2089*61046927SAndroid Build Coastguard Worker struct isl_extent4d *phys_total_el)
2090*61046927SAndroid Build Coastguard Worker {
2091*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
2092*61046927SAndroid Build Coastguard Worker
2093*61046927SAndroid Build Coastguard Worker assert(info->samples == 1);
2094*61046927SAndroid Build Coastguard Worker
2095*61046927SAndroid Build Coastguard Worker if (info->dim != ISL_SURF_DIM_3D) {
2096*61046927SAndroid Build Coastguard Worker /* From the G45 PRM Vol. 1a, "6.17.4.1 Hardware Cube Map Layout":
2097*61046927SAndroid Build Coastguard Worker *
2098*61046927SAndroid Build Coastguard Worker * The cube face textures are stored in the same way as 3D surfaces
2099*61046927SAndroid Build Coastguard Worker * are stored (see section 6.17.5 for details). For cube surfaces,
2100*61046927SAndroid Build Coastguard Worker * however, the depth is equal to the number of faces (always 6) and
2101*61046927SAndroid Build Coastguard Worker * is not reduced for each MIP.
2102*61046927SAndroid Build Coastguard Worker */
2103*61046927SAndroid Build Coastguard Worker assert(ISL_GFX_VER(dev) == 4);
2104*61046927SAndroid Build Coastguard Worker assert(info->usage & ISL_SURF_USAGE_CUBE_BIT);
2105*61046927SAndroid Build Coastguard Worker assert(phys_level0_sa->array_len == 6);
2106*61046927SAndroid Build Coastguard Worker } else {
2107*61046927SAndroid Build Coastguard Worker assert(phys_level0_sa->array_len == 1);
2108*61046927SAndroid Build Coastguard Worker }
2109*61046927SAndroid Build Coastguard Worker
2110*61046927SAndroid Build Coastguard Worker uint32_t total_w = 0;
2111*61046927SAndroid Build Coastguard Worker uint32_t total_h = 0;
2112*61046927SAndroid Build Coastguard Worker
2113*61046927SAndroid Build Coastguard Worker uint32_t W0 = phys_level0_sa->w;
2114*61046927SAndroid Build Coastguard Worker uint32_t H0 = phys_level0_sa->h;
2115*61046927SAndroid Build Coastguard Worker uint32_t D0 = phys_level0_sa->d;
2116*61046927SAndroid Build Coastguard Worker uint32_t A0 = phys_level0_sa->a;
2117*61046927SAndroid Build Coastguard Worker
2118*61046927SAndroid Build Coastguard Worker for (uint32_t l = 0; l < info->levels; ++l) {
2119*61046927SAndroid Build Coastguard Worker uint32_t level_w = isl_align_npot(isl_minify(W0, l), image_align_sa->w);
2120*61046927SAndroid Build Coastguard Worker uint32_t level_h = isl_align_npot(isl_minify(H0, l), image_align_sa->h);
2121*61046927SAndroid Build Coastguard Worker uint32_t level_d = info->dim == ISL_SURF_DIM_3D ? isl_minify(D0, l) : A0;
2122*61046927SAndroid Build Coastguard Worker
2123*61046927SAndroid Build Coastguard Worker uint32_t max_layers_horiz = MIN(level_d, 1u << l);
2124*61046927SAndroid Build Coastguard Worker uint32_t max_layers_vert = isl_align(level_d, 1u << l) / (1u << l);
2125*61046927SAndroid Build Coastguard Worker
2126*61046927SAndroid Build Coastguard Worker total_w = MAX(total_w, level_w * max_layers_horiz);
2127*61046927SAndroid Build Coastguard Worker total_h += level_h * max_layers_vert;
2128*61046927SAndroid Build Coastguard Worker }
2129*61046927SAndroid Build Coastguard Worker
2130*61046927SAndroid Build Coastguard Worker /* GFX4_3D layouts don't really have an array pitch since each LOD has a
2131*61046927SAndroid Build Coastguard Worker * different number of horizontal and vertical layers. We have to set it
2132*61046927SAndroid Build Coastguard Worker * to something, so at least make it true for LOD0.
2133*61046927SAndroid Build Coastguard Worker */
2134*61046927SAndroid Build Coastguard Worker *array_pitch_el_rows =
2135*61046927SAndroid Build Coastguard Worker isl_align_npot(phys_level0_sa->h, image_align_sa->h) / fmtl->bw;
2136*61046927SAndroid Build Coastguard Worker *phys_total_el = (struct isl_extent4d) {
2137*61046927SAndroid Build Coastguard Worker .w = isl_assert_div(total_w, fmtl->bw),
2138*61046927SAndroid Build Coastguard Worker .h = isl_assert_div(total_h, fmtl->bh),
2139*61046927SAndroid Build Coastguard Worker .d = 1,
2140*61046927SAndroid Build Coastguard Worker .a = 1,
2141*61046927SAndroid Build Coastguard Worker };
2142*61046927SAndroid Build Coastguard Worker }
2143*61046927SAndroid Build Coastguard Worker
2144*61046927SAndroid Build Coastguard Worker /**
2145*61046927SAndroid Build Coastguard Worker * A variant of isl_calc_phys_slice0_extent_sa() specific to
2146*61046927SAndroid Build Coastguard Worker * ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ.
2147*61046927SAndroid Build Coastguard Worker */
2148*61046927SAndroid Build Coastguard Worker static void
isl_calc_phys_total_extent_el_gfx6_stencil_hiz(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,const struct isl_tile_info * tile_info,const struct isl_extent3d * image_align_sa,const struct isl_extent4d * phys_level0_sa,uint32_t * array_pitch_el_rows,struct isl_extent4d * phys_total_el)2149*61046927SAndroid Build Coastguard Worker isl_calc_phys_total_extent_el_gfx6_stencil_hiz(
2150*61046927SAndroid Build Coastguard Worker const struct isl_device *dev,
2151*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
2152*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
2153*61046927SAndroid Build Coastguard Worker const struct isl_extent3d *image_align_sa,
2154*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_level0_sa,
2155*61046927SAndroid Build Coastguard Worker uint32_t *array_pitch_el_rows,
2156*61046927SAndroid Build Coastguard Worker struct isl_extent4d *phys_total_el)
2157*61046927SAndroid Build Coastguard Worker {
2158*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
2159*61046927SAndroid Build Coastguard Worker
2160*61046927SAndroid Build Coastguard Worker const struct isl_extent2d tile_extent_sa = {
2161*61046927SAndroid Build Coastguard Worker .w = tile_info->logical_extent_el.w * fmtl->bw,
2162*61046927SAndroid Build Coastguard Worker .h = tile_info->logical_extent_el.h * fmtl->bh,
2163*61046927SAndroid Build Coastguard Worker };
2164*61046927SAndroid Build Coastguard Worker /* Tile size is a multiple of image alignment */
2165*61046927SAndroid Build Coastguard Worker assert(tile_extent_sa.w % image_align_sa->w == 0);
2166*61046927SAndroid Build Coastguard Worker assert(tile_extent_sa.h % image_align_sa->h == 0);
2167*61046927SAndroid Build Coastguard Worker
2168*61046927SAndroid Build Coastguard Worker const uint32_t W0 = phys_level0_sa->w;
2169*61046927SAndroid Build Coastguard Worker const uint32_t H0 = phys_level0_sa->h;
2170*61046927SAndroid Build Coastguard Worker
2171*61046927SAndroid Build Coastguard Worker /* Each image has the same height as LOD0 because the hardware thinks
2172*61046927SAndroid Build Coastguard Worker * everything is LOD0
2173*61046927SAndroid Build Coastguard Worker */
2174*61046927SAndroid Build Coastguard Worker const uint32_t H = isl_align(H0, image_align_sa->h) * phys_level0_sa->a;
2175*61046927SAndroid Build Coastguard Worker
2176*61046927SAndroid Build Coastguard Worker uint32_t total_top_w = 0;
2177*61046927SAndroid Build Coastguard Worker uint32_t total_bottom_w = 0;
2178*61046927SAndroid Build Coastguard Worker uint32_t total_h = 0;
2179*61046927SAndroid Build Coastguard Worker
2180*61046927SAndroid Build Coastguard Worker for (uint32_t l = 0; l < info->levels; ++l) {
2181*61046927SAndroid Build Coastguard Worker const uint32_t W = isl_minify(W0, l);
2182*61046927SAndroid Build Coastguard Worker
2183*61046927SAndroid Build Coastguard Worker const uint32_t w = isl_align(W, tile_extent_sa.w);
2184*61046927SAndroid Build Coastguard Worker const uint32_t h = isl_align(H, tile_extent_sa.h);
2185*61046927SAndroid Build Coastguard Worker
2186*61046927SAndroid Build Coastguard Worker if (l == 0) {
2187*61046927SAndroid Build Coastguard Worker total_top_w = w;
2188*61046927SAndroid Build Coastguard Worker total_h = h;
2189*61046927SAndroid Build Coastguard Worker } else if (l == 1) {
2190*61046927SAndroid Build Coastguard Worker total_bottom_w = w;
2191*61046927SAndroid Build Coastguard Worker total_h += h;
2192*61046927SAndroid Build Coastguard Worker } else {
2193*61046927SAndroid Build Coastguard Worker total_bottom_w += w;
2194*61046927SAndroid Build Coastguard Worker }
2195*61046927SAndroid Build Coastguard Worker }
2196*61046927SAndroid Build Coastguard Worker
2197*61046927SAndroid Build Coastguard Worker *array_pitch_el_rows =
2198*61046927SAndroid Build Coastguard Worker isl_assert_div(isl_align(H0, image_align_sa->h), fmtl->bh);
2199*61046927SAndroid Build Coastguard Worker *phys_total_el = (struct isl_extent4d) {
2200*61046927SAndroid Build Coastguard Worker .w = isl_assert_div(MAX(total_top_w, total_bottom_w), fmtl->bw),
2201*61046927SAndroid Build Coastguard Worker .h = isl_assert_div(total_h, fmtl->bh),
2202*61046927SAndroid Build Coastguard Worker .d = 1,
2203*61046927SAndroid Build Coastguard Worker .a = 1,
2204*61046927SAndroid Build Coastguard Worker };
2205*61046927SAndroid Build Coastguard Worker }
2206*61046927SAndroid Build Coastguard Worker
2207*61046927SAndroid Build Coastguard Worker /**
2208*61046927SAndroid Build Coastguard Worker * A variant of isl_calc_phys_slice0_extent_sa() specific to
2209*61046927SAndroid Build Coastguard Worker * ISL_DIM_LAYOUT_GFX9_1D.
2210*61046927SAndroid Build Coastguard Worker */
2211*61046927SAndroid Build Coastguard Worker static void
isl_calc_phys_total_extent_el_gfx9_1d(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,const struct isl_extent3d * image_align_sa,const struct isl_extent4d * phys_level0_sa,uint32_t * array_pitch_el_rows,struct isl_extent4d * phys_total_el)2212*61046927SAndroid Build Coastguard Worker isl_calc_phys_total_extent_el_gfx9_1d(
2213*61046927SAndroid Build Coastguard Worker const struct isl_device *dev,
2214*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
2215*61046927SAndroid Build Coastguard Worker const struct isl_extent3d *image_align_sa,
2216*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_level0_sa,
2217*61046927SAndroid Build Coastguard Worker uint32_t *array_pitch_el_rows,
2218*61046927SAndroid Build Coastguard Worker struct isl_extent4d *phys_total_el)
2219*61046927SAndroid Build Coastguard Worker {
2220*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
2221*61046927SAndroid Build Coastguard Worker
2222*61046927SAndroid Build Coastguard Worker assert(phys_level0_sa->height == 1);
2223*61046927SAndroid Build Coastguard Worker assert(phys_level0_sa->depth == 1);
2224*61046927SAndroid Build Coastguard Worker assert(info->samples == 1);
2225*61046927SAndroid Build Coastguard Worker assert(image_align_sa->w >= fmtl->bw);
2226*61046927SAndroid Build Coastguard Worker
2227*61046927SAndroid Build Coastguard Worker uint32_t slice_w = 0;
2228*61046927SAndroid Build Coastguard Worker const uint32_t W0 = phys_level0_sa->w;
2229*61046927SAndroid Build Coastguard Worker
2230*61046927SAndroid Build Coastguard Worker for (uint32_t l = 0; l < info->levels; ++l) {
2231*61046927SAndroid Build Coastguard Worker uint32_t W = isl_minify(W0, l);
2232*61046927SAndroid Build Coastguard Worker uint32_t w = isl_align_npot(W, image_align_sa->w);
2233*61046927SAndroid Build Coastguard Worker
2234*61046927SAndroid Build Coastguard Worker slice_w += w;
2235*61046927SAndroid Build Coastguard Worker }
2236*61046927SAndroid Build Coastguard Worker
2237*61046927SAndroid Build Coastguard Worker *array_pitch_el_rows = 1;
2238*61046927SAndroid Build Coastguard Worker *phys_total_el = (struct isl_extent4d) {
2239*61046927SAndroid Build Coastguard Worker .w = isl_assert_div(slice_w, fmtl->bw),
2240*61046927SAndroid Build Coastguard Worker .h = phys_level0_sa->array_len,
2241*61046927SAndroid Build Coastguard Worker .d = 1,
2242*61046927SAndroid Build Coastguard Worker .a = 1,
2243*61046927SAndroid Build Coastguard Worker };
2244*61046927SAndroid Build Coastguard Worker }
2245*61046927SAndroid Build Coastguard Worker
2246*61046927SAndroid Build Coastguard Worker /**
2247*61046927SAndroid Build Coastguard Worker * Calculate the two-dimensional total physical extent of the surface, in
2248*61046927SAndroid Build Coastguard Worker * units of surface elements.
2249*61046927SAndroid Build Coastguard Worker */
2250*61046927SAndroid Build Coastguard Worker static void
isl_calc_phys_total_extent_el(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,const struct isl_tile_info * tile_info,enum isl_dim_layout dim_layout,enum isl_msaa_layout msaa_layout,const struct isl_extent3d * image_align_sa,const struct isl_extent4d * phys_level0_sa,enum isl_array_pitch_span array_pitch_span,uint32_t miptail_start_level,uint32_t * array_pitch_el_rows,struct isl_extent4d * phys_total_el)2251*61046927SAndroid Build Coastguard Worker isl_calc_phys_total_extent_el(const struct isl_device *dev,
2252*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
2253*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
2254*61046927SAndroid Build Coastguard Worker enum isl_dim_layout dim_layout,
2255*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout msaa_layout,
2256*61046927SAndroid Build Coastguard Worker const struct isl_extent3d *image_align_sa,
2257*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_level0_sa,
2258*61046927SAndroid Build Coastguard Worker enum isl_array_pitch_span array_pitch_span,
2259*61046927SAndroid Build Coastguard Worker uint32_t miptail_start_level,
2260*61046927SAndroid Build Coastguard Worker uint32_t *array_pitch_el_rows,
2261*61046927SAndroid Build Coastguard Worker struct isl_extent4d *phys_total_el)
2262*61046927SAndroid Build Coastguard Worker {
2263*61046927SAndroid Build Coastguard Worker switch (dim_layout) {
2264*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX9_1D:
2265*61046927SAndroid Build Coastguard Worker assert(array_pitch_span == ISL_ARRAY_PITCH_SPAN_COMPACT);
2266*61046927SAndroid Build Coastguard Worker isl_calc_phys_total_extent_el_gfx9_1d(dev, info,
2267*61046927SAndroid Build Coastguard Worker image_align_sa, phys_level0_sa,
2268*61046927SAndroid Build Coastguard Worker array_pitch_el_rows,
2269*61046927SAndroid Build Coastguard Worker phys_total_el);
2270*61046927SAndroid Build Coastguard Worker return;
2271*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX4_2D:
2272*61046927SAndroid Build Coastguard Worker isl_calc_phys_total_extent_el_gfx4_2d(dev, info, tile_info, msaa_layout,
2273*61046927SAndroid Build Coastguard Worker image_align_sa, phys_level0_sa,
2274*61046927SAndroid Build Coastguard Worker array_pitch_span,
2275*61046927SAndroid Build Coastguard Worker miptail_start_level,
2276*61046927SAndroid Build Coastguard Worker array_pitch_el_rows,
2277*61046927SAndroid Build Coastguard Worker phys_total_el);
2278*61046927SAndroid Build Coastguard Worker return;
2279*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ:
2280*61046927SAndroid Build Coastguard Worker assert(array_pitch_span == ISL_ARRAY_PITCH_SPAN_COMPACT);
2281*61046927SAndroid Build Coastguard Worker isl_calc_phys_total_extent_el_gfx6_stencil_hiz(dev, info, tile_info,
2282*61046927SAndroid Build Coastguard Worker image_align_sa,
2283*61046927SAndroid Build Coastguard Worker phys_level0_sa,
2284*61046927SAndroid Build Coastguard Worker array_pitch_el_rows,
2285*61046927SAndroid Build Coastguard Worker phys_total_el);
2286*61046927SAndroid Build Coastguard Worker return;
2287*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX4_3D:
2288*61046927SAndroid Build Coastguard Worker assert(array_pitch_span == ISL_ARRAY_PITCH_SPAN_COMPACT);
2289*61046927SAndroid Build Coastguard Worker isl_calc_phys_total_extent_el_gfx4_3d(dev, info,
2290*61046927SAndroid Build Coastguard Worker image_align_sa, phys_level0_sa,
2291*61046927SAndroid Build Coastguard Worker array_pitch_el_rows,
2292*61046927SAndroid Build Coastguard Worker phys_total_el);
2293*61046927SAndroid Build Coastguard Worker return;
2294*61046927SAndroid Build Coastguard Worker }
2295*61046927SAndroid Build Coastguard Worker
2296*61046927SAndroid Build Coastguard Worker unreachable("invalid value for dim_layout");
2297*61046927SAndroid Build Coastguard Worker }
2298*61046927SAndroid Build Coastguard Worker
2299*61046927SAndroid Build Coastguard Worker static uint32_t
isl_calc_row_pitch_alignment(const struct isl_device * dev,const struct isl_surf_init_info * surf_info,const struct isl_tile_info * tile_info)2300*61046927SAndroid Build Coastguard Worker isl_calc_row_pitch_alignment(const struct isl_device *dev,
2301*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *surf_info,
2302*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info)
2303*61046927SAndroid Build Coastguard Worker {
2304*61046927SAndroid Build Coastguard Worker if (tile_info->tiling != ISL_TILING_LINEAR) {
2305*61046927SAndroid Build Coastguard Worker
2306*61046927SAndroid Build Coastguard Worker /* On gfx12, aligning to 512B may be wanted or needed for CCS_E. */
2307*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) == 12 && surf_info->samples == 1 &&
2308*61046927SAndroid Build Coastguard Worker !isl_surf_usage_is_depth_or_stencil(surf_info->usage) &&
2309*61046927SAndroid Build Coastguard Worker _isl_surf_info_supports_ccs(dev, surf_info->format,
2310*61046927SAndroid Build Coastguard Worker surf_info->usage) &&
2311*61046927SAndroid Build Coastguard Worker tile_info->tiling != ISL_TILING_X &&
2312*61046927SAndroid Build Coastguard Worker surf_info->row_pitch_B == 0) {
2313*61046927SAndroid Build Coastguard Worker
2314*61046927SAndroid Build Coastguard Worker /* From Bspec 49252, Render Decompression:
2315*61046927SAndroid Build Coastguard Worker *
2316*61046927SAndroid Build Coastguard Worker * "Compressed displayable surfaces must be 16KB aligned and have
2317*61046927SAndroid Build Coastguard Worker * pitches padded to multiple of 4 tiles."
2318*61046927SAndroid Build Coastguard Worker *
2319*61046927SAndroid Build Coastguard Worker * Only consider padding the pitch when the caller has specified no
2320*61046927SAndroid Build Coastguard Worker * pitch. isl_surf_supports_ccs() will confirm that the main surface
2321*61046927SAndroid Build Coastguard Worker * pitch matches CCS expectations.
2322*61046927SAndroid Build Coastguard Worker */
2323*61046927SAndroid Build Coastguard Worker if (isl_surf_usage_is_display(surf_info->usage)) {
2324*61046927SAndroid Build Coastguard Worker assert(tile_info->phys_extent_B.width == 128);
2325*61046927SAndroid Build Coastguard Worker return 512;
2326*61046927SAndroid Build Coastguard Worker }
2327*61046927SAndroid Build Coastguard Worker
2328*61046927SAndroid Build Coastguard Worker /* On gfx12.0, CCS fast clears don't seem to cover the correct
2329*61046927SAndroid Build Coastguard Worker * portion of the aux buffer when the pitch is not 512B-aligned. Pad
2330*61046927SAndroid Build Coastguard Worker * the pitch unless Wa_18020603990 applies (slow clear surfaces up
2331*61046927SAndroid Build Coastguard Worker * to 256x256, 32bpp). isl_surf_supports_ccs() won't confirm this
2332*61046927SAndroid Build Coastguard Worker * alignment, so drivers must fall back to slow clears as needed.
2333*61046927SAndroid Build Coastguard Worker */
2334*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VERX10(dev) == 120) {
2335*61046927SAndroid Build Coastguard Worker assert(intel_needs_workaround(dev->info, 18020603990));
2336*61046927SAndroid Build Coastguard Worker if (tile_info->format_bpb > 32 ||
2337*61046927SAndroid Build Coastguard Worker surf_info->width > 256 ||
2338*61046927SAndroid Build Coastguard Worker surf_info->height > 256) {
2339*61046927SAndroid Build Coastguard Worker assert(tile_info->phys_extent_B.width == 128);
2340*61046927SAndroid Build Coastguard Worker return 512;
2341*61046927SAndroid Build Coastguard Worker }
2342*61046927SAndroid Build Coastguard Worker }
2343*61046927SAndroid Build Coastguard Worker }
2344*61046927SAndroid Build Coastguard Worker
2345*61046927SAndroid Build Coastguard Worker return tile_info->phys_extent_B.width;
2346*61046927SAndroid Build Coastguard Worker }
2347*61046927SAndroid Build Coastguard Worker
2348*61046927SAndroid Build Coastguard Worker /* We only support tiled fragment shading rate buffers. */
2349*61046927SAndroid Build Coastguard Worker assert((surf_info->usage & ISL_SURF_USAGE_CPB_BIT) == 0);
2350*61046927SAndroid Build Coastguard Worker
2351*61046927SAndroid Build Coastguard Worker /* From the Broadwel PRM >> Volume 2d: Command Reference: Structures >>
2352*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE Surface Pitch (p349):
2353*61046927SAndroid Build Coastguard Worker *
2354*61046927SAndroid Build Coastguard Worker * - For linear render target surfaces and surfaces accessed with the
2355*61046927SAndroid Build Coastguard Worker * typed data port messages, the pitch must be a multiple of the
2356*61046927SAndroid Build Coastguard Worker * element size for non-YUV surface formats. Pitch must be
2357*61046927SAndroid Build Coastguard Worker * a multiple of 2 * element size for YUV surface formats.
2358*61046927SAndroid Build Coastguard Worker *
2359*61046927SAndroid Build Coastguard Worker * - [Requirements for SURFTYPE_BUFFER and SURFTYPE_STRBUF, which we
2360*61046927SAndroid Build Coastguard Worker * ignore because isl doesn't do buffers.]
2361*61046927SAndroid Build Coastguard Worker *
2362*61046927SAndroid Build Coastguard Worker * - For other linear surfaces, the pitch can be any multiple of
2363*61046927SAndroid Build Coastguard Worker * bytes.
2364*61046927SAndroid Build Coastguard Worker */
2365*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(surf_info->format);
2366*61046927SAndroid Build Coastguard Worker const uint32_t bs = fmtl->bpb / 8;
2367*61046927SAndroid Build Coastguard Worker uint32_t alignment;
2368*61046927SAndroid Build Coastguard Worker
2369*61046927SAndroid Build Coastguard Worker if (surf_info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
2370*61046927SAndroid Build Coastguard Worker if (isl_format_is_yuv(surf_info->format)) {
2371*61046927SAndroid Build Coastguard Worker alignment = 2 * bs;
2372*61046927SAndroid Build Coastguard Worker } else {
2373*61046927SAndroid Build Coastguard Worker alignment = bs;
2374*61046927SAndroid Build Coastguard Worker }
2375*61046927SAndroid Build Coastguard Worker } else {
2376*61046927SAndroid Build Coastguard Worker alignment = 1;
2377*61046927SAndroid Build Coastguard Worker }
2378*61046927SAndroid Build Coastguard Worker
2379*61046927SAndroid Build Coastguard Worker /* From the Broadwell PRM >> Volume 2c: Command Reference: Registers >>
2380*61046927SAndroid Build Coastguard Worker * PRI_STRIDE Stride (p1254):
2381*61046927SAndroid Build Coastguard Worker *
2382*61046927SAndroid Build Coastguard Worker * "When using linear memory, this must be at least 64 byte aligned."
2383*61046927SAndroid Build Coastguard Worker *
2384*61046927SAndroid Build Coastguard Worker * However, when displaying on NVIDIA and recent AMD GPUs via PRIME,
2385*61046927SAndroid Build Coastguard Worker * we need a larger pitch of 256 bytes.
2386*61046927SAndroid Build Coastguard Worker *
2387*61046927SAndroid Build Coastguard Worker * If the ISL caller didn't specify a row_pitch_B, then we should assume
2388*61046927SAndroid Build Coastguard Worker * the NVIDIA/AMD requirements. Otherwise, if we have a specified
2389*61046927SAndroid Build Coastguard Worker * row_pitch_B, this is probably because the caller is trying to import a
2390*61046927SAndroid Build Coastguard Worker * buffer. In that case we limit the minimum row pitch to the Intel HW
2391*61046927SAndroid Build Coastguard Worker * requirement.
2392*61046927SAndroid Build Coastguard Worker */
2393*61046927SAndroid Build Coastguard Worker if (surf_info->usage & ISL_SURF_USAGE_DISPLAY_BIT) {
2394*61046927SAndroid Build Coastguard Worker if (surf_info->row_pitch_B == 0)
2395*61046927SAndroid Build Coastguard Worker alignment = isl_align(alignment, 256);
2396*61046927SAndroid Build Coastguard Worker else
2397*61046927SAndroid Build Coastguard Worker alignment = isl_align(alignment, 64);
2398*61046927SAndroid Build Coastguard Worker }
2399*61046927SAndroid Build Coastguard Worker
2400*61046927SAndroid Build Coastguard Worker return alignment;
2401*61046927SAndroid Build Coastguard Worker }
2402*61046927SAndroid Build Coastguard Worker
2403*61046927SAndroid Build Coastguard Worker static uint32_t
isl_calc_linear_min_row_pitch(const struct isl_device * dev,const struct isl_surf_init_info * info,const struct isl_extent4d * phys_total_el,uint32_t alignment_B)2404*61046927SAndroid Build Coastguard Worker isl_calc_linear_min_row_pitch(const struct isl_device *dev,
2405*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *info,
2406*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_total_el,
2407*61046927SAndroid Build Coastguard Worker uint32_t alignment_B)
2408*61046927SAndroid Build Coastguard Worker {
2409*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
2410*61046927SAndroid Build Coastguard Worker const uint32_t bs = fmtl->bpb / 8;
2411*61046927SAndroid Build Coastguard Worker
2412*61046927SAndroid Build Coastguard Worker return isl_align_npot(bs * phys_total_el->w, alignment_B);
2413*61046927SAndroid Build Coastguard Worker }
2414*61046927SAndroid Build Coastguard Worker
2415*61046927SAndroid Build Coastguard Worker static uint32_t
isl_calc_tiled_min_row_pitch(const struct isl_device * dev,const struct isl_surf_init_info * surf_info,const struct isl_tile_info * tile_info,const struct isl_extent4d * phys_total_el,uint32_t alignment_B)2416*61046927SAndroid Build Coastguard Worker isl_calc_tiled_min_row_pitch(const struct isl_device *dev,
2417*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *surf_info,
2418*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
2419*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_total_el,
2420*61046927SAndroid Build Coastguard Worker uint32_t alignment_B)
2421*61046927SAndroid Build Coastguard Worker {
2422*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(surf_info->format);
2423*61046927SAndroid Build Coastguard Worker
2424*61046927SAndroid Build Coastguard Worker assert(fmtl->bpb % tile_info->format_bpb == 0);
2425*61046927SAndroid Build Coastguard Worker
2426*61046927SAndroid Build Coastguard Worker const uint32_t tile_el_scale = fmtl->bpb / tile_info->format_bpb;
2427*61046927SAndroid Build Coastguard Worker const uint32_t total_w_tl =
2428*61046927SAndroid Build Coastguard Worker isl_align_div(phys_total_el->w * tile_el_scale,
2429*61046927SAndroid Build Coastguard Worker tile_info->logical_extent_el.width);
2430*61046927SAndroid Build Coastguard Worker
2431*61046927SAndroid Build Coastguard Worker /* In some cases the alignment of the pitch might be > to the tile size
2432*61046927SAndroid Build Coastguard Worker * (for example Gfx12 CCS requires 512B alignment while the tile's width
2433*61046927SAndroid Build Coastguard Worker * can be 128B), so align the row pitch to the alignment.
2434*61046927SAndroid Build Coastguard Worker */
2435*61046927SAndroid Build Coastguard Worker assert(alignment_B >= tile_info->phys_extent_B.width);
2436*61046927SAndroid Build Coastguard Worker return isl_align(total_w_tl * tile_info->phys_extent_B.width, alignment_B);
2437*61046927SAndroid Build Coastguard Worker }
2438*61046927SAndroid Build Coastguard Worker
2439*61046927SAndroid Build Coastguard Worker static uint32_t
isl_calc_min_row_pitch(const struct isl_device * dev,const struct isl_surf_init_info * surf_info,const struct isl_tile_info * tile_info,const struct isl_extent4d * phys_total_el,uint32_t alignment_B)2440*61046927SAndroid Build Coastguard Worker isl_calc_min_row_pitch(const struct isl_device *dev,
2441*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *surf_info,
2442*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
2443*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_total_el,
2444*61046927SAndroid Build Coastguard Worker uint32_t alignment_B)
2445*61046927SAndroid Build Coastguard Worker {
2446*61046927SAndroid Build Coastguard Worker if (tile_info->tiling == ISL_TILING_LINEAR) {
2447*61046927SAndroid Build Coastguard Worker return isl_calc_linear_min_row_pitch(dev, surf_info, phys_total_el,
2448*61046927SAndroid Build Coastguard Worker alignment_B);
2449*61046927SAndroid Build Coastguard Worker } else {
2450*61046927SAndroid Build Coastguard Worker return isl_calc_tiled_min_row_pitch(dev, surf_info, tile_info,
2451*61046927SAndroid Build Coastguard Worker phys_total_el, alignment_B);
2452*61046927SAndroid Build Coastguard Worker }
2453*61046927SAndroid Build Coastguard Worker }
2454*61046927SAndroid Build Coastguard Worker
2455*61046927SAndroid Build Coastguard Worker /**
2456*61046927SAndroid Build Coastguard Worker * Is ``pitch`` in the valid range for a hardware bitfield, if the bitfield's
2457*61046927SAndroid Build Coastguard Worker * size is ``bits`` bits?
2458*61046927SAndroid Build Coastguard Worker *
2459*61046927SAndroid Build Coastguard Worker * Hardware pitch fields are offset by 1. For example, if the size of
2460*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE::SurfacePitch is B bits, then the range of valid
2461*61046927SAndroid Build Coastguard Worker * pitches is [1, 2^b] inclusive. If the surface pitch is N, then
2462*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE::SurfacePitch must be set to N-1.
2463*61046927SAndroid Build Coastguard Worker */
2464*61046927SAndroid Build Coastguard Worker static bool
pitch_in_range(uint32_t n,uint32_t bits)2465*61046927SAndroid Build Coastguard Worker pitch_in_range(uint32_t n, uint32_t bits)
2466*61046927SAndroid Build Coastguard Worker {
2467*61046927SAndroid Build Coastguard Worker assert(n != 0);
2468*61046927SAndroid Build Coastguard Worker return likely(bits != 0 && 1 <= n && n <= (1 << bits));
2469*61046927SAndroid Build Coastguard Worker }
2470*61046927SAndroid Build Coastguard Worker
2471*61046927SAndroid Build Coastguard Worker void PRINTFLIKE(4, 5)
_isl_notify_failure(const struct isl_surf_init_info * surf_info,const char * file,int line,const char * fmt,...)2472*61046927SAndroid Build Coastguard Worker _isl_notify_failure(const struct isl_surf_init_info *surf_info,
2473*61046927SAndroid Build Coastguard Worker const char *file, int line, const char *fmt, ...)
2474*61046927SAndroid Build Coastguard Worker {
2475*61046927SAndroid Build Coastguard Worker if (!INTEL_DEBUG(DEBUG_ISL))
2476*61046927SAndroid Build Coastguard Worker return;
2477*61046927SAndroid Build Coastguard Worker
2478*61046927SAndroid Build Coastguard Worker char msg[512];
2479*61046927SAndroid Build Coastguard Worker va_list ap;
2480*61046927SAndroid Build Coastguard Worker va_start(ap, fmt);
2481*61046927SAndroid Build Coastguard Worker int ret = vsnprintf(msg, sizeof(msg), fmt, ap);
2482*61046927SAndroid Build Coastguard Worker assert(ret < sizeof(msg));
2483*61046927SAndroid Build Coastguard Worker va_end(ap);
2484*61046927SAndroid Build Coastguard Worker
2485*61046927SAndroid Build Coastguard Worker #define PRINT_USAGE(bit, str) \
2486*61046927SAndroid Build Coastguard Worker (surf_info->usage & ISL_SURF_USAGE_##bit##_BIT) ? ("+"str) : ""
2487*61046927SAndroid Build Coastguard Worker #define PRINT_TILING(bit, str) \
2488*61046927SAndroid Build Coastguard Worker (surf_info->tiling_flags & ISL_TILING_##bit##_BIT) ? ("+"str) : ""
2489*61046927SAndroid Build Coastguard Worker
2490*61046927SAndroid Build Coastguard Worker snprintf(msg + ret, sizeof(msg) - ret,
2491*61046927SAndroid Build Coastguard Worker " extent=%ux%ux%u dim=%s msaa=%ux levels=%u rpitch=%u fmt=%s "
2492*61046927SAndroid Build Coastguard Worker "usages=%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s "
2493*61046927SAndroid Build Coastguard Worker "tiling_flags=%s%s%s%s%s%s%s%s%s%s%s%s",
2494*61046927SAndroid Build Coastguard Worker surf_info->width, surf_info->height,
2495*61046927SAndroid Build Coastguard Worker surf_info->dim == ISL_SURF_DIM_3D ?
2496*61046927SAndroid Build Coastguard Worker surf_info->depth : surf_info->array_len,
2497*61046927SAndroid Build Coastguard Worker surf_info->dim == ISL_SURF_DIM_1D ? "1d" :
2498*61046927SAndroid Build Coastguard Worker surf_info->dim == ISL_SURF_DIM_2D ? "2d" : "3d",
2499*61046927SAndroid Build Coastguard Worker surf_info->samples, surf_info->levels,
2500*61046927SAndroid Build Coastguard Worker surf_info->row_pitch_B,
2501*61046927SAndroid Build Coastguard Worker isl_format_get_name(surf_info->format) + strlen("ISL_FORMAT_"),
2502*61046927SAndroid Build Coastguard Worker
2503*61046927SAndroid Build Coastguard Worker PRINT_USAGE(RENDER_TARGET, "rt"),
2504*61046927SAndroid Build Coastguard Worker PRINT_USAGE(DEPTH, "depth"),
2505*61046927SAndroid Build Coastguard Worker PRINT_USAGE(STENCIL, "stenc"),
2506*61046927SAndroid Build Coastguard Worker PRINT_USAGE(TEXTURE, "tex"),
2507*61046927SAndroid Build Coastguard Worker PRINT_USAGE(CUBE, "cube"),
2508*61046927SAndroid Build Coastguard Worker PRINT_USAGE(DISABLE_AUX, "noaux"),
2509*61046927SAndroid Build Coastguard Worker PRINT_USAGE(DISPLAY, "disp"),
2510*61046927SAndroid Build Coastguard Worker PRINT_USAGE(HIZ, "hiz"),
2511*61046927SAndroid Build Coastguard Worker PRINT_USAGE(MCS, "mcs"),
2512*61046927SAndroid Build Coastguard Worker PRINT_USAGE(CCS, "ccs"),
2513*61046927SAndroid Build Coastguard Worker PRINT_USAGE(VERTEX_BUFFER, "vb"),
2514*61046927SAndroid Build Coastguard Worker PRINT_USAGE(INDEX_BUFFER, "ib"),
2515*61046927SAndroid Build Coastguard Worker PRINT_USAGE(CONSTANT_BUFFER, "const"),
2516*61046927SAndroid Build Coastguard Worker PRINT_USAGE(STAGING, "stage"),
2517*61046927SAndroid Build Coastguard Worker PRINT_USAGE(SPARSE, "sparse"),
2518*61046927SAndroid Build Coastguard Worker PRINT_USAGE(NO_AUX_TT_ALIGNMENT, "no-aux-align"),
2519*61046927SAndroid Build Coastguard Worker
2520*61046927SAndroid Build Coastguard Worker PRINT_TILING(LINEAR, "linear"),
2521*61046927SAndroid Build Coastguard Worker PRINT_TILING(W, "W"),
2522*61046927SAndroid Build Coastguard Worker PRINT_TILING(X, "X"),
2523*61046927SAndroid Build Coastguard Worker PRINT_TILING(Y0, "Y0"),
2524*61046927SAndroid Build Coastguard Worker PRINT_TILING(SKL_Yf, "skl-Yf"),
2525*61046927SAndroid Build Coastguard Worker PRINT_TILING(SKL_Ys, "skl-Ys"),
2526*61046927SAndroid Build Coastguard Worker PRINT_TILING(ICL_Yf, "icl-Yf"),
2527*61046927SAndroid Build Coastguard Worker PRINT_TILING(ICL_Ys, "icl-Ys"),
2528*61046927SAndroid Build Coastguard Worker PRINT_TILING(4, "4"),
2529*61046927SAndroid Build Coastguard Worker PRINT_TILING(64, "64"),
2530*61046927SAndroid Build Coastguard Worker PRINT_TILING(HIZ, "hiz"),
2531*61046927SAndroid Build Coastguard Worker PRINT_TILING(CCS, "ccs"));
2532*61046927SAndroid Build Coastguard Worker
2533*61046927SAndroid Build Coastguard Worker #undef PRINT_USAGE
2534*61046927SAndroid Build Coastguard Worker #undef PRINT_TILING
2535*61046927SAndroid Build Coastguard Worker
2536*61046927SAndroid Build Coastguard Worker mesa_logd("%s:%i: %s", file, line, msg);
2537*61046927SAndroid Build Coastguard Worker }
2538*61046927SAndroid Build Coastguard Worker
2539*61046927SAndroid Build Coastguard Worker static bool
isl_calc_row_pitch(const struct isl_device * dev,const struct isl_surf_init_info * surf_info,const struct isl_tile_info * tile_info,enum isl_dim_layout dim_layout,const struct isl_extent4d * phys_total_el,uint32_t * out_row_pitch_B)2540*61046927SAndroid Build Coastguard Worker isl_calc_row_pitch(const struct isl_device *dev,
2541*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *surf_info,
2542*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
2543*61046927SAndroid Build Coastguard Worker enum isl_dim_layout dim_layout,
2544*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_total_el,
2545*61046927SAndroid Build Coastguard Worker uint32_t *out_row_pitch_B)
2546*61046927SAndroid Build Coastguard Worker {
2547*61046927SAndroid Build Coastguard Worker uint32_t alignment_B =
2548*61046927SAndroid Build Coastguard Worker isl_calc_row_pitch_alignment(dev, surf_info, tile_info);
2549*61046927SAndroid Build Coastguard Worker
2550*61046927SAndroid Build Coastguard Worker const uint32_t min_row_pitch_B =
2551*61046927SAndroid Build Coastguard Worker isl_calc_min_row_pitch(dev, surf_info, tile_info, phys_total_el,
2552*61046927SAndroid Build Coastguard Worker alignment_B);
2553*61046927SAndroid Build Coastguard Worker
2554*61046927SAndroid Build Coastguard Worker if (surf_info->row_pitch_B != 0) {
2555*61046927SAndroid Build Coastguard Worker if (surf_info->row_pitch_B < min_row_pitch_B) {
2556*61046927SAndroid Build Coastguard Worker return notify_failure(surf_info,
2557*61046927SAndroid Build Coastguard Worker "requested row pitch (%uB) less than minimum "
2558*61046927SAndroid Build Coastguard Worker "allowed (%uB)",
2559*61046927SAndroid Build Coastguard Worker surf_info->row_pitch_B, min_row_pitch_B);
2560*61046927SAndroid Build Coastguard Worker }
2561*61046927SAndroid Build Coastguard Worker
2562*61046927SAndroid Build Coastguard Worker if (surf_info->row_pitch_B % alignment_B != 0) {
2563*61046927SAndroid Build Coastguard Worker return notify_failure(surf_info,
2564*61046927SAndroid Build Coastguard Worker "requested row pitch (%uB) doesn't satisfy the "
2565*61046927SAndroid Build Coastguard Worker "minimum alignment requirement (%uB)",
2566*61046927SAndroid Build Coastguard Worker surf_info->row_pitch_B, alignment_B);
2567*61046927SAndroid Build Coastguard Worker }
2568*61046927SAndroid Build Coastguard Worker }
2569*61046927SAndroid Build Coastguard Worker
2570*61046927SAndroid Build Coastguard Worker const uint32_t row_pitch_B =
2571*61046927SAndroid Build Coastguard Worker surf_info->row_pitch_B != 0 ? surf_info->row_pitch_B : min_row_pitch_B;
2572*61046927SAndroid Build Coastguard Worker
2573*61046927SAndroid Build Coastguard Worker const uint32_t row_pitch_tl = row_pitch_B / tile_info->phys_extent_B.width;
2574*61046927SAndroid Build Coastguard Worker
2575*61046927SAndroid Build Coastguard Worker if (row_pitch_B == 0)
2576*61046927SAndroid Build Coastguard Worker return notify_failure(surf_info, "calculated row pitch is zero");
2577*61046927SAndroid Build Coastguard Worker
2578*61046927SAndroid Build Coastguard Worker if (dim_layout == ISL_DIM_LAYOUT_GFX9_1D) {
2579*61046927SAndroid Build Coastguard Worker /* SurfacePitch is ignored for this layout. */
2580*61046927SAndroid Build Coastguard Worker goto done;
2581*61046927SAndroid Build Coastguard Worker }
2582*61046927SAndroid Build Coastguard Worker
2583*61046927SAndroid Build Coastguard Worker if ((surf_info->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
2584*61046927SAndroid Build Coastguard Worker ISL_SURF_USAGE_TEXTURE_BIT |
2585*61046927SAndroid Build Coastguard Worker ISL_SURF_USAGE_STORAGE_BIT)) &&
2586*61046927SAndroid Build Coastguard Worker !pitch_in_range(row_pitch_B, RENDER_SURFACE_STATE_SurfacePitch_bits(dev->info))) {
2587*61046927SAndroid Build Coastguard Worker return notify_failure(surf_info,
2588*61046927SAndroid Build Coastguard Worker "row pitch (%uB) not in range of "
2589*61046927SAndroid Build Coastguard Worker "RENDER_SURFACE_STATE::SurfacePitch",
2590*61046927SAndroid Build Coastguard Worker row_pitch_B);
2591*61046927SAndroid Build Coastguard Worker }
2592*61046927SAndroid Build Coastguard Worker
2593*61046927SAndroid Build Coastguard Worker if ((surf_info->usage & (ISL_SURF_USAGE_CCS_BIT |
2594*61046927SAndroid Build Coastguard Worker ISL_SURF_USAGE_MCS_BIT)) &&
2595*61046927SAndroid Build Coastguard Worker !pitch_in_range(row_pitch_tl, RENDER_SURFACE_STATE_AuxiliarySurfacePitch_bits(dev->info))) {
2596*61046927SAndroid Build Coastguard Worker return notify_failure(surf_info,
2597*61046927SAndroid Build Coastguard Worker "row_pitch_tl=%u not in range of "
2598*61046927SAndroid Build Coastguard Worker "RENDER_SURFACE_STATE::AuxiliarySurfacePitch",
2599*61046927SAndroid Build Coastguard Worker row_pitch_tl);
2600*61046927SAndroid Build Coastguard Worker }
2601*61046927SAndroid Build Coastguard Worker
2602*61046927SAndroid Build Coastguard Worker if ((surf_info->usage & ISL_SURF_USAGE_DEPTH_BIT) &&
2603*61046927SAndroid Build Coastguard Worker !pitch_in_range(row_pitch_B, _3DSTATE_DEPTH_BUFFER_SurfacePitch_bits(dev->info))) {
2604*61046927SAndroid Build Coastguard Worker return notify_failure(surf_info,
2605*61046927SAndroid Build Coastguard Worker "row pitch (%uB) not in range of "
2606*61046927SAndroid Build Coastguard Worker "3DSTATE_DEPTH_BUFFER::SurfacePitch",
2607*61046927SAndroid Build Coastguard Worker row_pitch_B);
2608*61046927SAndroid Build Coastguard Worker }
2609*61046927SAndroid Build Coastguard Worker
2610*61046927SAndroid Build Coastguard Worker if ((surf_info->usage & ISL_SURF_USAGE_HIZ_BIT) &&
2611*61046927SAndroid Build Coastguard Worker !pitch_in_range(row_pitch_B, _3DSTATE_HIER_DEPTH_BUFFER_SurfacePitch_bits(dev->info))) {
2612*61046927SAndroid Build Coastguard Worker return notify_failure(surf_info,
2613*61046927SAndroid Build Coastguard Worker "row pitch (%uB) not in range of "
2614*61046927SAndroid Build Coastguard Worker "3DSTATE_HIER_DEPTH_BUFFER::SurfacePitch",
2615*61046927SAndroid Build Coastguard Worker row_pitch_B);
2616*61046927SAndroid Build Coastguard Worker }
2617*61046927SAndroid Build Coastguard Worker
2618*61046927SAndroid Build Coastguard Worker const uint32_t stencil_pitch_bits = dev->use_separate_stencil ?
2619*61046927SAndroid Build Coastguard Worker _3DSTATE_STENCIL_BUFFER_SurfacePitch_bits(dev->info) :
2620*61046927SAndroid Build Coastguard Worker _3DSTATE_DEPTH_BUFFER_SurfacePitch_bits(dev->info);
2621*61046927SAndroid Build Coastguard Worker
2622*61046927SAndroid Build Coastguard Worker if ((surf_info->usage & ISL_SURF_USAGE_STENCIL_BIT) &&
2623*61046927SAndroid Build Coastguard Worker !pitch_in_range(row_pitch_B, stencil_pitch_bits)) {
2624*61046927SAndroid Build Coastguard Worker return notify_failure(surf_info,
2625*61046927SAndroid Build Coastguard Worker "row pitch (%uB) not in range of "
2626*61046927SAndroid Build Coastguard Worker "3DSTATE_STENCIL_BUFFER/3DSTATE_DEPTH_BUFFER::SurfacePitch",
2627*61046927SAndroid Build Coastguard Worker row_pitch_B);
2628*61046927SAndroid Build Coastguard Worker }
2629*61046927SAndroid Build Coastguard Worker
2630*61046927SAndroid Build Coastguard Worker if ((surf_info->usage & ISL_SURF_USAGE_CPB_BIT) &&
2631*61046927SAndroid Build Coastguard Worker !pitch_in_range(row_pitch_B, _3DSTATE_CPSIZE_CONTROL_BUFFER_SurfacePitch_bits(dev->info)))
2632*61046927SAndroid Build Coastguard Worker return false;
2633*61046927SAndroid Build Coastguard Worker
2634*61046927SAndroid Build Coastguard Worker done:
2635*61046927SAndroid Build Coastguard Worker *out_row_pitch_B = row_pitch_B;
2636*61046927SAndroid Build Coastguard Worker return true;
2637*61046927SAndroid Build Coastguard Worker }
2638*61046927SAndroid Build Coastguard Worker
2639*61046927SAndroid Build Coastguard Worker static bool
isl_calc_size(const struct isl_device * dev,const struct isl_surf_init_info * info,const struct isl_tile_info * tile_info,const struct isl_extent4d * phys_total_el,uint32_t array_pitch_el_rows,uint32_t row_pitch_B,uint64_t * out_size_B)2640*61046927SAndroid Build Coastguard Worker isl_calc_size(const struct isl_device *dev,
2641*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *info,
2642*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
2643*61046927SAndroid Build Coastguard Worker const struct isl_extent4d *phys_total_el,
2644*61046927SAndroid Build Coastguard Worker uint32_t array_pitch_el_rows,
2645*61046927SAndroid Build Coastguard Worker uint32_t row_pitch_B,
2646*61046927SAndroid Build Coastguard Worker uint64_t *out_size_B)
2647*61046927SAndroid Build Coastguard Worker {
2648*61046927SAndroid Build Coastguard Worker uint64_t size_B;
2649*61046927SAndroid Build Coastguard Worker if (tile_info->tiling == ISL_TILING_LINEAR) {
2650*61046927SAndroid Build Coastguard Worker /* LINEAR tiling has no concept of intra-tile arrays */
2651*61046927SAndroid Build Coastguard Worker assert(phys_total_el->d == 1 && phys_total_el->a == 1);
2652*61046927SAndroid Build Coastguard Worker
2653*61046927SAndroid Build Coastguard Worker size_B = (uint64_t) row_pitch_B * phys_total_el->h;
2654*61046927SAndroid Build Coastguard Worker
2655*61046927SAndroid Build Coastguard Worker } else {
2656*61046927SAndroid Build Coastguard Worker /* Pitches must make sense with the tiling */
2657*61046927SAndroid Build Coastguard Worker assert(row_pitch_B % tile_info->phys_extent_B.width == 0);
2658*61046927SAndroid Build Coastguard Worker
2659*61046927SAndroid Build Coastguard Worker uint32_t array_slices, array_pitch_tl_rows;
2660*61046927SAndroid Build Coastguard Worker if (phys_total_el->d > 1) {
2661*61046927SAndroid Build Coastguard Worker assert(phys_total_el->a == 1);
2662*61046927SAndroid Build Coastguard Worker array_pitch_tl_rows = isl_assert_div(array_pitch_el_rows,
2663*61046927SAndroid Build Coastguard Worker tile_info->logical_extent_el.h);
2664*61046927SAndroid Build Coastguard Worker array_slices = isl_align_div(phys_total_el->d,
2665*61046927SAndroid Build Coastguard Worker tile_info->logical_extent_el.d);
2666*61046927SAndroid Build Coastguard Worker } else if (phys_total_el->a > 1) {
2667*61046927SAndroid Build Coastguard Worker assert(phys_total_el->d == 1);
2668*61046927SAndroid Build Coastguard Worker array_pitch_tl_rows = isl_assert_div(array_pitch_el_rows,
2669*61046927SAndroid Build Coastguard Worker tile_info->logical_extent_el.h);
2670*61046927SAndroid Build Coastguard Worker array_slices = isl_align_div(phys_total_el->a,
2671*61046927SAndroid Build Coastguard Worker tile_info->logical_extent_el.a);
2672*61046927SAndroid Build Coastguard Worker } else {
2673*61046927SAndroid Build Coastguard Worker assert(phys_total_el->d == 1 && phys_total_el->a == 1);
2674*61046927SAndroid Build Coastguard Worker array_pitch_tl_rows = 0;
2675*61046927SAndroid Build Coastguard Worker array_slices = 1;
2676*61046927SAndroid Build Coastguard Worker }
2677*61046927SAndroid Build Coastguard Worker
2678*61046927SAndroid Build Coastguard Worker const uint32_t total_h_tl =
2679*61046927SAndroid Build Coastguard Worker (array_slices - 1) * array_pitch_tl_rows +
2680*61046927SAndroid Build Coastguard Worker isl_align_div(phys_total_el->h, tile_info->logical_extent_el.height);
2681*61046927SAndroid Build Coastguard Worker
2682*61046927SAndroid Build Coastguard Worker size_B = (uint64_t) total_h_tl * tile_info->phys_extent_B.height *
2683*61046927SAndroid Build Coastguard Worker row_pitch_B;
2684*61046927SAndroid Build Coastguard Worker
2685*61046927SAndroid Build Coastguard Worker /* Bspec 57340 (r59562):
2686*61046927SAndroid Build Coastguard Worker *
2687*61046927SAndroid Build Coastguard Worker * When allocating memory, MCS buffer size is extended by 4KB over
2688*61046927SAndroid Build Coastguard Worker * its original calculated size. First 4KB page of the MCS is
2689*61046927SAndroid Build Coastguard Worker * reserved for internal HW usage.
2690*61046927SAndroid Build Coastguard Worker *
2691*61046927SAndroid Build Coastguard Worker * Allocate an extra 4KB page reserved for hardware at the beginning of
2692*61046927SAndroid Build Coastguard Worker * MCS buffer on Xe2. The start address of MCS is the head of the 4KB
2693*61046927SAndroid Build Coastguard Worker * page. Any manipulation on the content of MCS should start after 4KB
2694*61046927SAndroid Build Coastguard Worker * from the start address.
2695*61046927SAndroid Build Coastguard Worker */
2696*61046927SAndroid Build Coastguard Worker if (dev->info->ver >= 20 && info->usage & ISL_SURF_USAGE_MCS_BIT)
2697*61046927SAndroid Build Coastguard Worker size_B += 4096;
2698*61046927SAndroid Build Coastguard Worker }
2699*61046927SAndroid Build Coastguard Worker
2700*61046927SAndroid Build Coastguard Worker /* If for some reason we can't support the appropriate tiling format and
2701*61046927SAndroid Build Coastguard Worker * end up falling to linear or some other format, make sure the image size
2702*61046927SAndroid Build Coastguard Worker * and alignment are aligned to the expected block size so we can at least
2703*61046927SAndroid Build Coastguard Worker * do opaque binds.
2704*61046927SAndroid Build Coastguard Worker */
2705*61046927SAndroid Build Coastguard Worker if (info->usage & ISL_SURF_USAGE_SPARSE_BIT)
2706*61046927SAndroid Build Coastguard Worker size_B = isl_align(size_B, 64 * 1024);
2707*61046927SAndroid Build Coastguard Worker
2708*61046927SAndroid Build Coastguard Worker /* Pre-gfx9: from the Broadwell PRM Vol 5, Surface Layout:
2709*61046927SAndroid Build Coastguard Worker * "In addition to restrictions on maximum height, width, and depth,
2710*61046927SAndroid Build Coastguard Worker * surfaces are also restricted to a maximum size in bytes. This
2711*61046927SAndroid Build Coastguard Worker * maximum is 2 GB for all products and all surface types."
2712*61046927SAndroid Build Coastguard Worker *
2713*61046927SAndroid Build Coastguard Worker * gfx9-10: from the Skylake PRM Vol 5, Maximum Surface Size in Bytes:
2714*61046927SAndroid Build Coastguard Worker * "In addition to restrictions on maximum height, width, and depth,
2715*61046927SAndroid Build Coastguard Worker * surfaces are also restricted to a maximum size of 2^38 bytes.
2716*61046927SAndroid Build Coastguard Worker * All pixels within the surface must be contained within 2^38 bytes
2717*61046927SAndroid Build Coastguard Worker * of the base address."
2718*61046927SAndroid Build Coastguard Worker *
2719*61046927SAndroid Build Coastguard Worker * gfx11+ platforms raised this limit to 2^44 bytes.
2720*61046927SAndroid Build Coastguard Worker */
2721*61046927SAndroid Build Coastguard Worker uint64_t max_surface_B = 1ull << (ISL_GFX_VER(dev) >= 11 ? 44 :
2722*61046927SAndroid Build Coastguard Worker ISL_GFX_VER(dev) >= 9 ? 38 : 31);
2723*61046927SAndroid Build Coastguard Worker if (size_B > max_surface_B) {
2724*61046927SAndroid Build Coastguard Worker return notify_failure(
2725*61046927SAndroid Build Coastguard Worker info,
2726*61046927SAndroid Build Coastguard Worker "calculated size (%"PRIu64"B) exceeds platform limit of %"PRIu64"B",
2727*61046927SAndroid Build Coastguard Worker size_B, max_surface_B);
2728*61046927SAndroid Build Coastguard Worker }
2729*61046927SAndroid Build Coastguard Worker
2730*61046927SAndroid Build Coastguard Worker *out_size_B = size_B;
2731*61046927SAndroid Build Coastguard Worker return true;
2732*61046927SAndroid Build Coastguard Worker }
2733*61046927SAndroid Build Coastguard Worker
2734*61046927SAndroid Build Coastguard Worker static uint32_t
isl_calc_base_alignment(const struct isl_device * dev,const struct isl_surf_init_info * info,const struct isl_tile_info * tile_info)2735*61046927SAndroid Build Coastguard Worker isl_calc_base_alignment(const struct isl_device *dev,
2736*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *info,
2737*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info)
2738*61046927SAndroid Build Coastguard Worker {
2739*61046927SAndroid Build Coastguard Worker uint32_t base_alignment_B;
2740*61046927SAndroid Build Coastguard Worker if (tile_info->tiling == ISL_TILING_LINEAR) {
2741*61046927SAndroid Build Coastguard Worker /* From the Broadwell PRM Vol 2d,
2742*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE::SurfaceBaseAddress:
2743*61046927SAndroid Build Coastguard Worker *
2744*61046927SAndroid Build Coastguard Worker * "The Base Address for linear render target surfaces and surfaces
2745*61046927SAndroid Build Coastguard Worker * accessed with the typed surface read/write data port messages must
2746*61046927SAndroid Build Coastguard Worker * be element-size aligned, for non-YUV surface formats, or a
2747*61046927SAndroid Build Coastguard Worker * multiple of 2 element-sizes for YUV surface formats. Other linear
2748*61046927SAndroid Build Coastguard Worker * surfaces have no alignment requirements (byte alignment is
2749*61046927SAndroid Build Coastguard Worker * sufficient.)"
2750*61046927SAndroid Build Coastguard Worker */
2751*61046927SAndroid Build Coastguard Worker base_alignment_B = MAX(1, info->min_alignment_B);
2752*61046927SAndroid Build Coastguard Worker if (info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
2753*61046927SAndroid Build Coastguard Worker if (isl_format_is_yuv(info->format)) {
2754*61046927SAndroid Build Coastguard Worker base_alignment_B =
2755*61046927SAndroid Build Coastguard Worker MAX(base_alignment_B, tile_info->format_bpb / 4);
2756*61046927SAndroid Build Coastguard Worker } else {
2757*61046927SAndroid Build Coastguard Worker base_alignment_B =
2758*61046927SAndroid Build Coastguard Worker MAX(base_alignment_B, tile_info->format_bpb / 8);
2759*61046927SAndroid Build Coastguard Worker }
2760*61046927SAndroid Build Coastguard Worker }
2761*61046927SAndroid Build Coastguard Worker base_alignment_B = isl_round_up_to_power_of_two(base_alignment_B);
2762*61046927SAndroid Build Coastguard Worker
2763*61046927SAndroid Build Coastguard Worker /* From the Skylake PRM Vol 2c, PLANE_STRIDE::Stride:
2764*61046927SAndroid Build Coastguard Worker *
2765*61046927SAndroid Build Coastguard Worker * "For Linear memory, this field specifies the stride in chunks of
2766*61046927SAndroid Build Coastguard Worker * 64 bytes (1 cache line)."
2767*61046927SAndroid Build Coastguard Worker */
2768*61046927SAndroid Build Coastguard Worker if (isl_surf_usage_is_display(info->usage))
2769*61046927SAndroid Build Coastguard Worker base_alignment_B = MAX(base_alignment_B, 64);
2770*61046927SAndroid Build Coastguard Worker } else {
2771*61046927SAndroid Build Coastguard Worker const uint32_t tile_size_B = tile_info->phys_extent_B.width *
2772*61046927SAndroid Build Coastguard Worker tile_info->phys_extent_B.height;
2773*61046927SAndroid Build Coastguard Worker assert(isl_is_pow2(info->min_alignment_B) && isl_is_pow2(tile_size_B));
2774*61046927SAndroid Build Coastguard Worker base_alignment_B = MAX(info->min_alignment_B, tile_size_B);
2775*61046927SAndroid Build Coastguard Worker
2776*61046927SAndroid Build Coastguard Worker if (_isl_surf_info_supports_ccs(dev, info->format, info->usage)) {
2777*61046927SAndroid Build Coastguard Worker /* Wa_22015614752:
2778*61046927SAndroid Build Coastguard Worker *
2779*61046927SAndroid Build Coastguard Worker * Due to L3 cache being tagged with (engineID, vaID) and the CCS
2780*61046927SAndroid Build Coastguard Worker * block/cacheline being 256 bytes, 2 engines accessing a 64Kb range
2781*61046927SAndroid Build Coastguard Worker * with compression will generate 2 different CCS cacheline entries
2782*61046927SAndroid Build Coastguard Worker * in L3, this will lead to corruptions. To avoid this, we need to
2783*61046927SAndroid Build Coastguard Worker * ensure 2 images do not share a 256 bytes CCS cacheline. With a
2784*61046927SAndroid Build Coastguard Worker * ratio of compression of 1/256, this is 64Kb alignment (even for
2785*61046927SAndroid Build Coastguard Worker * Tile4...)
2786*61046927SAndroid Build Coastguard Worker *
2787*61046927SAndroid Build Coastguard Worker * ATS-M PRMS, Vol 2a: Command Reference: Instructions,
2788*61046927SAndroid Build Coastguard Worker * XY_CTRL_SURF_COPY_BLT, "Size of Control Surface Copy" field, the
2789*61046927SAndroid Build Coastguard Worker * CCS blocks are 256 bytes :
2790*61046927SAndroid Build Coastguard Worker *
2791*61046927SAndroid Build Coastguard Worker * "This field indicates size of the Control Surface or CCS copy.
2792*61046927SAndroid Build Coastguard Worker * It is expressed in terms of number of 256B block of CCS, where
2793*61046927SAndroid Build Coastguard Worker * each 256B block of CCS corresponds to 64KB of main surface."
2794*61046927SAndroid Build Coastguard Worker */
2795*61046927SAndroid Build Coastguard Worker if (intel_needs_workaround(dev->info, 22015614752) &&
2796*61046927SAndroid Build Coastguard Worker (info->usage & (ISL_SURF_USAGE_MULTI_ENGINE_SEQ_BIT |
2797*61046927SAndroid Build Coastguard Worker ISL_SURF_USAGE_MULTI_ENGINE_PAR_BIT))) {
2798*61046927SAndroid Build Coastguard Worker base_alignment_B = MAX(base_alignment_B,
2799*61046927SAndroid Build Coastguard Worker 256 /* cacheline */ * 256 /* AUX ratio */);
2800*61046927SAndroid Build Coastguard Worker }
2801*61046927SAndroid Build Coastguard Worker
2802*61046927SAndroid Build Coastguard Worker /* Platforms using an aux map require that images be
2803*61046927SAndroid Build Coastguard Worker * granularity-aligned if they're going to used with CCS. This is
2804*61046927SAndroid Build Coastguard Worker * because the Aux translation table maps main surface addresses to
2805*61046927SAndroid Build Coastguard Worker * aux addresses at a granularity in the main surface. Because we
2806*61046927SAndroid Build Coastguard Worker * don't know for sure in ISL if a surface will use CCS, we have to
2807*61046927SAndroid Build Coastguard Worker * guess based on the DISABLE_AUX usage bit. The one thing we do know
2808*61046927SAndroid Build Coastguard Worker * is that we haven't enable CCS on linear images yet so we can avoid
2809*61046927SAndroid Build Coastguard Worker * the extra alignment there.
2810*61046927SAndroid Build Coastguard Worker */
2811*61046927SAndroid Build Coastguard Worker if (dev->info->has_aux_map &&
2812*61046927SAndroid Build Coastguard Worker !(info->usage & ISL_SURF_USAGE_NO_AUX_TT_ALIGNMENT_BIT)) {
2813*61046927SAndroid Build Coastguard Worker base_alignment_B = MAX(base_alignment_B, dev->info->verx10 >= 125 ?
2814*61046927SAndroid Build Coastguard Worker 1024 * 1024 : 64 * 1024);
2815*61046927SAndroid Build Coastguard Worker }
2816*61046927SAndroid Build Coastguard Worker }
2817*61046927SAndroid Build Coastguard Worker }
2818*61046927SAndroid Build Coastguard Worker
2819*61046927SAndroid Build Coastguard Worker /* If for some reason we can't support the appropriate tiling format and
2820*61046927SAndroid Build Coastguard Worker * end up falling to linear or some other format, make sure the image size
2821*61046927SAndroid Build Coastguard Worker * and alignment are aligned to the expected block size so we can at least
2822*61046927SAndroid Build Coastguard Worker * do opaque binds.
2823*61046927SAndroid Build Coastguard Worker */
2824*61046927SAndroid Build Coastguard Worker if (info->usage & ISL_SURF_USAGE_SPARSE_BIT)
2825*61046927SAndroid Build Coastguard Worker base_alignment_B = MAX(base_alignment_B, 64 * 1024);
2826*61046927SAndroid Build Coastguard Worker
2827*61046927SAndroid Build Coastguard Worker return base_alignment_B;
2828*61046927SAndroid Build Coastguard Worker }
2829*61046927SAndroid Build Coastguard Worker
2830*61046927SAndroid Build Coastguard Worker bool
isl_surf_init_s(const struct isl_device * dev,struct isl_surf * surf,const struct isl_surf_init_info * restrict info)2831*61046927SAndroid Build Coastguard Worker isl_surf_init_s(const struct isl_device *dev,
2832*61046927SAndroid Build Coastguard Worker struct isl_surf *surf,
2833*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info)
2834*61046927SAndroid Build Coastguard Worker {
2835*61046927SAndroid Build Coastguard Worker /* Some sanity checks */
2836*61046927SAndroid Build Coastguard Worker assert(!(info->usage & ISL_SURF_USAGE_CPB_BIT) ||
2837*61046927SAndroid Build Coastguard Worker dev->info->has_coarse_pixel_primitive_and_cb);
2838*61046927SAndroid Build Coastguard Worker
2839*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
2840*61046927SAndroid Build Coastguard Worker
2841*61046927SAndroid Build Coastguard Worker const struct isl_extent4d logical_level0_px = {
2842*61046927SAndroid Build Coastguard Worker .w = info->width,
2843*61046927SAndroid Build Coastguard Worker .h = info->height,
2844*61046927SAndroid Build Coastguard Worker .d = info->depth,
2845*61046927SAndroid Build Coastguard Worker .a = info->array_len,
2846*61046927SAndroid Build Coastguard Worker };
2847*61046927SAndroid Build Coastguard Worker
2848*61046927SAndroid Build Coastguard Worker enum isl_tiling tiling;
2849*61046927SAndroid Build Coastguard Worker if (!isl_surf_choose_tiling(dev, info, &tiling))
2850*61046927SAndroid Build Coastguard Worker return false;
2851*61046927SAndroid Build Coastguard Worker
2852*61046927SAndroid Build Coastguard Worker const enum isl_dim_layout dim_layout =
2853*61046927SAndroid Build Coastguard Worker isl_surf_choose_dim_layout(dev, info->dim, tiling, info->usage);
2854*61046927SAndroid Build Coastguard Worker
2855*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout msaa_layout;
2856*61046927SAndroid Build Coastguard Worker if (!isl_choose_msaa_layout(dev, info, tiling, &msaa_layout))
2857*61046927SAndroid Build Coastguard Worker return false;
2858*61046927SAndroid Build Coastguard Worker
2859*61046927SAndroid Build Coastguard Worker struct isl_tile_info tile_info;
2860*61046927SAndroid Build Coastguard Worker isl_tiling_get_info(tiling, info->dim, msaa_layout, fmtl->bpb,
2861*61046927SAndroid Build Coastguard Worker info->samples, &tile_info);
2862*61046927SAndroid Build Coastguard Worker
2863*61046927SAndroid Build Coastguard Worker struct isl_extent3d image_align_el;
2864*61046927SAndroid Build Coastguard Worker isl_choose_image_alignment_el(dev, info, &tile_info, dim_layout,
2865*61046927SAndroid Build Coastguard Worker msaa_layout, &image_align_el);
2866*61046927SAndroid Build Coastguard Worker
2867*61046927SAndroid Build Coastguard Worker struct isl_extent3d image_align_sa =
2868*61046927SAndroid Build Coastguard Worker isl_extent3d_el_to_sa(info->format, image_align_el);
2869*61046927SAndroid Build Coastguard Worker
2870*61046927SAndroid Build Coastguard Worker struct isl_extent4d phys_level0_sa;
2871*61046927SAndroid Build Coastguard Worker isl_calc_phys_level0_extent_sa(dev, info, dim_layout, tiling, msaa_layout,
2872*61046927SAndroid Build Coastguard Worker &phys_level0_sa);
2873*61046927SAndroid Build Coastguard Worker
2874*61046927SAndroid Build Coastguard Worker enum isl_array_pitch_span array_pitch_span =
2875*61046927SAndroid Build Coastguard Worker isl_choose_array_pitch_span(dev, info, dim_layout, &phys_level0_sa);
2876*61046927SAndroid Build Coastguard Worker
2877*61046927SAndroid Build Coastguard Worker uint32_t miptail_start_level =
2878*61046927SAndroid Build Coastguard Worker isl_choose_miptail_start_level(dev, info, &tile_info);
2879*61046927SAndroid Build Coastguard Worker
2880*61046927SAndroid Build Coastguard Worker uint32_t array_pitch_el_rows;
2881*61046927SAndroid Build Coastguard Worker struct isl_extent4d phys_total_el;
2882*61046927SAndroid Build Coastguard Worker isl_calc_phys_total_extent_el(dev, info, &tile_info,
2883*61046927SAndroid Build Coastguard Worker dim_layout, msaa_layout,
2884*61046927SAndroid Build Coastguard Worker &image_align_sa, &phys_level0_sa,
2885*61046927SAndroid Build Coastguard Worker array_pitch_span, miptail_start_level,
2886*61046927SAndroid Build Coastguard Worker &array_pitch_el_rows,
2887*61046927SAndroid Build Coastguard Worker &phys_total_el);
2888*61046927SAndroid Build Coastguard Worker
2889*61046927SAndroid Build Coastguard Worker uint32_t row_pitch_B;
2890*61046927SAndroid Build Coastguard Worker if (!isl_calc_row_pitch(dev, info, &tile_info, dim_layout,
2891*61046927SAndroid Build Coastguard Worker &phys_total_el, &row_pitch_B))
2892*61046927SAndroid Build Coastguard Worker return false;
2893*61046927SAndroid Build Coastguard Worker
2894*61046927SAndroid Build Coastguard Worker uint64_t size_B;
2895*61046927SAndroid Build Coastguard Worker if (!isl_calc_size(dev, info, &tile_info, &phys_total_el,
2896*61046927SAndroid Build Coastguard Worker array_pitch_el_rows, row_pitch_B, &size_B))
2897*61046927SAndroid Build Coastguard Worker return false;
2898*61046927SAndroid Build Coastguard Worker
2899*61046927SAndroid Build Coastguard Worker const uint32_t base_alignment_B =
2900*61046927SAndroid Build Coastguard Worker isl_calc_base_alignment(dev, info, &tile_info);
2901*61046927SAndroid Build Coastguard Worker
2902*61046927SAndroid Build Coastguard Worker *surf = (struct isl_surf) {
2903*61046927SAndroid Build Coastguard Worker .dim = info->dim,
2904*61046927SAndroid Build Coastguard Worker .dim_layout = dim_layout,
2905*61046927SAndroid Build Coastguard Worker .msaa_layout = msaa_layout,
2906*61046927SAndroid Build Coastguard Worker .tiling = tiling,
2907*61046927SAndroid Build Coastguard Worker .format = info->format,
2908*61046927SAndroid Build Coastguard Worker
2909*61046927SAndroid Build Coastguard Worker .levels = info->levels,
2910*61046927SAndroid Build Coastguard Worker .samples = info->samples,
2911*61046927SAndroid Build Coastguard Worker
2912*61046927SAndroid Build Coastguard Worker .image_alignment_el = image_align_el,
2913*61046927SAndroid Build Coastguard Worker .logical_level0_px = logical_level0_px,
2914*61046927SAndroid Build Coastguard Worker .phys_level0_sa = phys_level0_sa,
2915*61046927SAndroid Build Coastguard Worker
2916*61046927SAndroid Build Coastguard Worker .size_B = size_B,
2917*61046927SAndroid Build Coastguard Worker .alignment_B = base_alignment_B,
2918*61046927SAndroid Build Coastguard Worker .row_pitch_B = row_pitch_B,
2919*61046927SAndroid Build Coastguard Worker .array_pitch_el_rows = array_pitch_el_rows,
2920*61046927SAndroid Build Coastguard Worker .array_pitch_span = array_pitch_span,
2921*61046927SAndroid Build Coastguard Worker .miptail_start_level = miptail_start_level,
2922*61046927SAndroid Build Coastguard Worker
2923*61046927SAndroid Build Coastguard Worker .usage = info->usage,
2924*61046927SAndroid Build Coastguard Worker };
2925*61046927SAndroid Build Coastguard Worker
2926*61046927SAndroid Build Coastguard Worker return true;
2927*61046927SAndroid Build Coastguard Worker }
2928*61046927SAndroid Build Coastguard Worker
2929*61046927SAndroid Build Coastguard Worker void
isl_surf_get_tile_info(const struct isl_surf * surf,struct isl_tile_info * tile_info)2930*61046927SAndroid Build Coastguard Worker isl_surf_get_tile_info(const struct isl_surf *surf,
2931*61046927SAndroid Build Coastguard Worker struct isl_tile_info *tile_info)
2932*61046927SAndroid Build Coastguard Worker {
2933*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
2934*61046927SAndroid Build Coastguard Worker isl_tiling_get_info(surf->tiling, surf->dim, surf->msaa_layout, fmtl->bpb,
2935*61046927SAndroid Build Coastguard Worker surf->samples, tile_info);
2936*61046927SAndroid Build Coastguard Worker }
2937*61046927SAndroid Build Coastguard Worker
2938*61046927SAndroid Build Coastguard Worker bool
isl_surf_get_hiz_surf(const struct isl_device * dev,const struct isl_surf * surf,struct isl_surf * hiz_surf)2939*61046927SAndroid Build Coastguard Worker isl_surf_get_hiz_surf(const struct isl_device *dev,
2940*61046927SAndroid Build Coastguard Worker const struct isl_surf *surf,
2941*61046927SAndroid Build Coastguard Worker struct isl_surf *hiz_surf)
2942*61046927SAndroid Build Coastguard Worker {
2943*61046927SAndroid Build Coastguard Worker if (INTEL_DEBUG(DEBUG_NO_HIZ))
2944*61046927SAndroid Build Coastguard Worker return false;
2945*61046927SAndroid Build Coastguard Worker
2946*61046927SAndroid Build Coastguard Worker /* HiZ support does not exist prior to Gfx5 */
2947*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) < 5)
2948*61046927SAndroid Build Coastguard Worker return false;
2949*61046927SAndroid Build Coastguard Worker
2950*61046927SAndroid Build Coastguard Worker if (!isl_surf_usage_is_depth(surf->usage))
2951*61046927SAndroid Build Coastguard Worker return false;
2952*61046927SAndroid Build Coastguard Worker
2953*61046927SAndroid Build Coastguard Worker /* From the Sandy Bridge PRM, Vol 2 Part 1,
2954*61046927SAndroid Build Coastguard Worker * 3DSTATE_DEPTH_BUFFER::Hierarchical Depth Buffer Enable,
2955*61046927SAndroid Build Coastguard Worker *
2956*61046927SAndroid Build Coastguard Worker * If this field is enabled, the Surface Format of the depth buffer
2957*61046927SAndroid Build Coastguard Worker * cannot be D32_FLOAT_S8X24_UINT or D24_UNORM_S8_UINT. Use of stencil
2958*61046927SAndroid Build Coastguard Worker * requires the separate stencil buffer.
2959*61046927SAndroid Build Coastguard Worker *
2960*61046927SAndroid Build Coastguard Worker * On SNB+, HiZ can't be used with combined depth-stencil buffers.
2961*61046927SAndroid Build Coastguard Worker */
2962*61046927SAndroid Build Coastguard Worker if (isl_surf_usage_is_stencil(surf->usage))
2963*61046927SAndroid Build Coastguard Worker return false;
2964*61046927SAndroid Build Coastguard Worker
2965*61046927SAndroid Build Coastguard Worker /* Multisampled depth is always interleaved */
2966*61046927SAndroid Build Coastguard Worker assert(surf->msaa_layout == ISL_MSAA_LAYOUT_NONE ||
2967*61046927SAndroid Build Coastguard Worker surf->msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
2968*61046927SAndroid Build Coastguard Worker
2969*61046927SAndroid Build Coastguard Worker /* From the Broadwell PRM Vol. 7, "Hierarchical Depth Buffer":
2970*61046927SAndroid Build Coastguard Worker *
2971*61046927SAndroid Build Coastguard Worker * "The Surface Type, Height, Width, Depth, Minimum Array Element, Render
2972*61046927SAndroid Build Coastguard Worker * Target View Extent, and Depth Coordinate Offset X/Y of the
2973*61046927SAndroid Build Coastguard Worker * hierarchical depth buffer are inherited from the depth buffer. The
2974*61046927SAndroid Build Coastguard Worker * height and width of the hierarchical depth buffer that must be
2975*61046927SAndroid Build Coastguard Worker * allocated are computed by the following formulas, where HZ is the
2976*61046927SAndroid Build Coastguard Worker * hierarchical depth buffer and Z is the depth buffer. The Z_Height,
2977*61046927SAndroid Build Coastguard Worker * Z_Width, and Z_Depth values given in these formulas are those present
2978*61046927SAndroid Build Coastguard Worker * in 3DSTATE_DEPTH_BUFFER incremented by one.
2979*61046927SAndroid Build Coastguard Worker *
2980*61046927SAndroid Build Coastguard Worker * "The value of Z_Height and Z_Width must each be multiplied by 2 before
2981*61046927SAndroid Build Coastguard Worker * being applied to the table below if Number of Multisamples is set to
2982*61046927SAndroid Build Coastguard Worker * NUMSAMPLES_4. The value of Z_Height must be multiplied by 2 and
2983*61046927SAndroid Build Coastguard Worker * Z_Width must be multiplied by 4 before being applied to the table
2984*61046927SAndroid Build Coastguard Worker * below if Number of Multisamples is set to NUMSAMPLES_8."
2985*61046927SAndroid Build Coastguard Worker *
2986*61046927SAndroid Build Coastguard Worker * In the Sky Lake PRM, the second paragraph is gone. This means that,
2987*61046927SAndroid Build Coastguard Worker * from Sandy Bridge through Broadwell, HiZ compresses samples in the
2988*61046927SAndroid Build Coastguard Worker * primary depth surface. On Sky Lake and onward, HiZ compresses pixels.
2989*61046927SAndroid Build Coastguard Worker *
2990*61046927SAndroid Build Coastguard Worker * There are a number of different ways that this discrepancy could be
2991*61046927SAndroid Build Coastguard Worker * handled. The way we have chosen is to simply make MSAA HiZ have the
2992*61046927SAndroid Build Coastguard Worker * same number of samples as the parent surface pre-Sky Lake and always be
2993*61046927SAndroid Build Coastguard Worker * single-sampled on Sky Lake and above. Since the block sizes of
2994*61046927SAndroid Build Coastguard Worker * compressed formats are given in samples, this neatly handles everything
2995*61046927SAndroid Build Coastguard Worker * without the need for additional HiZ formats with different block sizes
2996*61046927SAndroid Build Coastguard Worker * on SKL+.
2997*61046927SAndroid Build Coastguard Worker */
2998*61046927SAndroid Build Coastguard Worker const unsigned samples = ISL_GFX_VER(dev) >= 9 ? 1 : surf->samples;
2999*61046927SAndroid Build Coastguard Worker
3000*61046927SAndroid Build Coastguard Worker const enum isl_format format =
3001*61046927SAndroid Build Coastguard Worker ISL_GFX_VERX10(dev) >= 125 ? ISL_FORMAT_GFX125_HIZ : ISL_FORMAT_HIZ;
3002*61046927SAndroid Build Coastguard Worker
3003*61046927SAndroid Build Coastguard Worker return isl_surf_init(dev, hiz_surf,
3004*61046927SAndroid Build Coastguard Worker .dim = surf->dim,
3005*61046927SAndroid Build Coastguard Worker .format = format,
3006*61046927SAndroid Build Coastguard Worker .width = surf->logical_level0_px.width,
3007*61046927SAndroid Build Coastguard Worker .height = surf->logical_level0_px.height,
3008*61046927SAndroid Build Coastguard Worker .depth = surf->logical_level0_px.depth,
3009*61046927SAndroid Build Coastguard Worker .levels = surf->levels,
3010*61046927SAndroid Build Coastguard Worker .array_len = surf->logical_level0_px.array_len,
3011*61046927SAndroid Build Coastguard Worker .samples = samples,
3012*61046927SAndroid Build Coastguard Worker .usage = ISL_SURF_USAGE_HIZ_BIT,
3013*61046927SAndroid Build Coastguard Worker .tiling_flags = ISL_TILING_HIZ_BIT);
3014*61046927SAndroid Build Coastguard Worker }
3015*61046927SAndroid Build Coastguard Worker
3016*61046927SAndroid Build Coastguard Worker bool
isl_surf_get_mcs_surf(const struct isl_device * dev,const struct isl_surf * surf,struct isl_surf * mcs_surf)3017*61046927SAndroid Build Coastguard Worker isl_surf_get_mcs_surf(const struct isl_device *dev,
3018*61046927SAndroid Build Coastguard Worker const struct isl_surf *surf,
3019*61046927SAndroid Build Coastguard Worker struct isl_surf *mcs_surf)
3020*61046927SAndroid Build Coastguard Worker {
3021*61046927SAndroid Build Coastguard Worker /* It must be multisampled with an array layout */
3022*61046927SAndroid Build Coastguard Worker if (surf->msaa_layout != ISL_MSAA_LAYOUT_ARRAY)
3023*61046927SAndroid Build Coastguard Worker return false;
3024*61046927SAndroid Build Coastguard Worker
3025*61046927SAndroid Build Coastguard Worker /* On Gfx12+ this format is not listed in TGL PRMs, Volume 2b: Command
3026*61046927SAndroid Build Coastguard Worker * Reference: Enumerations, RenderCompressionFormat
3027*61046927SAndroid Build Coastguard Worker */
3028*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 12 &&
3029*61046927SAndroid Build Coastguard Worker surf->format == ISL_FORMAT_R9G9B9E5_SHAREDEXP)
3030*61046927SAndroid Build Coastguard Worker return false;
3031*61046927SAndroid Build Coastguard Worker
3032*61046927SAndroid Build Coastguard Worker /* The following are true of all multisampled surfaces */
3033*61046927SAndroid Build Coastguard Worker assert(surf->samples > 1);
3034*61046927SAndroid Build Coastguard Worker assert(surf->dim == ISL_SURF_DIM_2D);
3035*61046927SAndroid Build Coastguard Worker assert(surf->levels == 1);
3036*61046927SAndroid Build Coastguard Worker assert(surf->logical_level0_px.depth == 1);
3037*61046927SAndroid Build Coastguard Worker assert(isl_format_supports_multisampling(dev->info, surf->format));
3038*61046927SAndroid Build Coastguard Worker
3039*61046927SAndroid Build Coastguard Worker enum isl_format mcs_format;
3040*61046927SAndroid Build Coastguard Worker switch (surf->samples) {
3041*61046927SAndroid Build Coastguard Worker case 2: mcs_format = ISL_FORMAT_MCS_2X; break;
3042*61046927SAndroid Build Coastguard Worker case 4: mcs_format = ISL_FORMAT_MCS_4X; break;
3043*61046927SAndroid Build Coastguard Worker case 8: mcs_format = ISL_FORMAT_MCS_8X; break;
3044*61046927SAndroid Build Coastguard Worker case 16: mcs_format = ISL_FORMAT_MCS_16X; break;
3045*61046927SAndroid Build Coastguard Worker default:
3046*61046927SAndroid Build Coastguard Worker unreachable("Invalid sample count");
3047*61046927SAndroid Build Coastguard Worker }
3048*61046927SAndroid Build Coastguard Worker
3049*61046927SAndroid Build Coastguard Worker return isl_surf_init(dev, mcs_surf,
3050*61046927SAndroid Build Coastguard Worker .dim = ISL_SURF_DIM_2D,
3051*61046927SAndroid Build Coastguard Worker .format = mcs_format,
3052*61046927SAndroid Build Coastguard Worker .width = surf->logical_level0_px.width,
3053*61046927SAndroid Build Coastguard Worker .height = surf->logical_level0_px.height,
3054*61046927SAndroid Build Coastguard Worker .depth = 1,
3055*61046927SAndroid Build Coastguard Worker .levels = 1,
3056*61046927SAndroid Build Coastguard Worker .array_len = surf->logical_level0_px.array_len,
3057*61046927SAndroid Build Coastguard Worker .samples = 1, /* MCS surfaces are really single-sampled */
3058*61046927SAndroid Build Coastguard Worker .usage = ISL_SURF_USAGE_MCS_BIT,
3059*61046927SAndroid Build Coastguard Worker .tiling_flags = ISL_TILING_ANY_MASK);
3060*61046927SAndroid Build Coastguard Worker }
3061*61046927SAndroid Build Coastguard Worker
3062*61046927SAndroid Build Coastguard Worker bool
_isl_surf_info_supports_ccs(const struct isl_device * dev,enum isl_format format,isl_surf_usage_flags_t usage)3063*61046927SAndroid Build Coastguard Worker _isl_surf_info_supports_ccs(const struct isl_device *dev,
3064*61046927SAndroid Build Coastguard Worker enum isl_format format,
3065*61046927SAndroid Build Coastguard Worker isl_surf_usage_flags_t usage)
3066*61046927SAndroid Build Coastguard Worker {
3067*61046927SAndroid Build Coastguard Worker if (!isl_format_supports_ccs_d(dev->info, format) &&
3068*61046927SAndroid Build Coastguard Worker !isl_format_supports_ccs_e(dev->info, format))
3069*61046927SAndroid Build Coastguard Worker return false;
3070*61046927SAndroid Build Coastguard Worker
3071*61046927SAndroid Build Coastguard Worker /* CCS is only for color images on Gfx7-11 */
3072*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) <= 11 && isl_surf_usage_is_depth_or_stencil(usage))
3073*61046927SAndroid Build Coastguard Worker return false;
3074*61046927SAndroid Build Coastguard Worker
3075*61046927SAndroid Build Coastguard Worker if (usage & ISL_SURF_USAGE_DISABLE_AUX_BIT)
3076*61046927SAndroid Build Coastguard Worker return false;
3077*61046927SAndroid Build Coastguard Worker
3078*61046927SAndroid Build Coastguard Worker /* TODO: Disable for now, as we're not sure about the meaning of
3079*61046927SAndroid Build Coastguard Worker * 3DSTATE_CPSIZE_CONTROL_BUFFER::CPCBCompressionEnable
3080*61046927SAndroid Build Coastguard Worker */
3081*61046927SAndroid Build Coastguard Worker if (isl_surf_usage_is_cpb(usage) && dev->info->ver < 20)
3082*61046927SAndroid Build Coastguard Worker return false;
3083*61046927SAndroid Build Coastguard Worker
3084*61046927SAndroid Build Coastguard Worker if (INTEL_DEBUG(DEBUG_NO_CCS))
3085*61046927SAndroid Build Coastguard Worker return false;
3086*61046927SAndroid Build Coastguard Worker
3087*61046927SAndroid Build Coastguard Worker return true;
3088*61046927SAndroid Build Coastguard Worker }
3089*61046927SAndroid Build Coastguard Worker
3090*61046927SAndroid Build Coastguard Worker bool
isl_surf_supports_ccs(const struct isl_device * dev,const struct isl_surf * surf,const struct isl_surf * hiz_or_mcs_surf)3091*61046927SAndroid Build Coastguard Worker isl_surf_supports_ccs(const struct isl_device *dev,
3092*61046927SAndroid Build Coastguard Worker const struct isl_surf *surf,
3093*61046927SAndroid Build Coastguard Worker const struct isl_surf *hiz_or_mcs_surf)
3094*61046927SAndroid Build Coastguard Worker {
3095*61046927SAndroid Build Coastguard Worker if (!_isl_surf_info_supports_ccs(dev, surf->format, surf->usage))
3096*61046927SAndroid Build Coastguard Worker return false;
3097*61046927SAndroid Build Coastguard Worker
3098*61046927SAndroid Build Coastguard Worker /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
3099*61046927SAndroid Build Coastguard Worker * Target(s)", beneath the "Fast Color Clear" bullet (p326):
3100*61046927SAndroid Build Coastguard Worker *
3101*61046927SAndroid Build Coastguard Worker * - Support is limited to tiled render targets.
3102*61046927SAndroid Build Coastguard Worker *
3103*61046927SAndroid Build Coastguard Worker * From the BSpec (44930) for Gfx12:
3104*61046927SAndroid Build Coastguard Worker *
3105*61046927SAndroid Build Coastguard Worker * Linear CCS is only allowed for Untyped Buffers but only via HDC
3106*61046927SAndroid Build Coastguard Worker * Data-Port messages.
3107*61046927SAndroid Build Coastguard Worker *
3108*61046927SAndroid Build Coastguard Worker * We never use untyped messages on surfaces created by ISL on Gfx9+ so
3109*61046927SAndroid Build Coastguard Worker * this means linear is out on Gfx12+ as well.
3110*61046927SAndroid Build Coastguard Worker */
3111*61046927SAndroid Build Coastguard Worker if (surf->tiling == ISL_TILING_LINEAR)
3112*61046927SAndroid Build Coastguard Worker return false;
3113*61046927SAndroid Build Coastguard Worker
3114*61046927SAndroid Build Coastguard Worker /* From the SKL PRMs, Volume 7: MCS Buffer for Render Target(s),
3115*61046927SAndroid Build Coastguard Worker *
3116*61046927SAndroid Build Coastguard Worker * - Note: Lossless Color Compression can only be applied to Surfaces
3117*61046927SAndroid Build Coastguard Worker * which are TileY, TileYs, or TileYf.
3118*61046927SAndroid Build Coastguard Worker *
3119*61046927SAndroid Build Coastguard Worker * From the ACM PRMs, Volume 9: MCS/CCS Buffers for Render Target(s),
3120*61046927SAndroid Build Coastguard Worker *
3121*61046927SAndroid Build Coastguard Worker * - Note: Lossless Color Compression can only be applied to Surfaces
3122*61046927SAndroid Build Coastguard Worker * which are Linear, Tile4, or Tile64. (TileY/TileYF/TileYS on older
3123*61046927SAndroid Build Coastguard Worker * devices)
3124*61046927SAndroid Build Coastguard Worker *
3125*61046927SAndroid Build Coastguard Worker * It is made clear that X-tiling is no longer supported on SKL+.
3126*61046927SAndroid Build Coastguard Worker */
3127*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 9 && surf->tiling == ISL_TILING_X)
3128*61046927SAndroid Build Coastguard Worker return false;
3129*61046927SAndroid Build Coastguard Worker
3130*61046927SAndroid Build Coastguard Worker /* TODO: add CCS support for Ys/Yf */
3131*61046927SAndroid Build Coastguard Worker if (isl_tiling_is_std_y(surf->tiling))
3132*61046927SAndroid Build Coastguard Worker return false;
3133*61046927SAndroid Build Coastguard Worker
3134*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 12) {
3135*61046927SAndroid Build Coastguard Worker if (isl_surf_usage_is_stencil(surf->usage)) {
3136*61046927SAndroid Build Coastguard Worker /* HiZ and MCS aren't allowed with stencil */
3137*61046927SAndroid Build Coastguard Worker assert(hiz_or_mcs_surf == NULL || hiz_or_mcs_surf->size_B == 0);
3138*61046927SAndroid Build Coastguard Worker
3139*61046927SAndroid Build Coastguard Worker /* Multi-sampled stencil cannot have CCS */
3140*61046927SAndroid Build Coastguard Worker if (surf->samples > 1)
3141*61046927SAndroid Build Coastguard Worker return false;
3142*61046927SAndroid Build Coastguard Worker
3143*61046927SAndroid Build Coastguard Worker /* Wa_22015614752: There are issues with multiple engines accessing
3144*61046927SAndroid Build Coastguard Worker * the same CCS cacheline in parallel. We need a 64KB alignment
3145*61046927SAndroid Build Coastguard Worker * between image subresources in order to avoid those issues, but as
3146*61046927SAndroid Build Coastguard Worker * can be seen from isl_gfx125_filter_tiling, we can't use Tile64 to
3147*61046927SAndroid Build Coastguard Worker * achieve that for 3D surfaces. We're limited to rely on other
3148*61046927SAndroid Build Coastguard Worker * layout parameters which can't help us to achieve the target
3149*61046927SAndroid Build Coastguard Worker * in all cases. So, we choose to disable CCS.
3150*61046927SAndroid Build Coastguard Worker */
3151*61046927SAndroid Build Coastguard Worker if (intel_needs_workaround(dev->info, 22015614752) &&
3152*61046927SAndroid Build Coastguard Worker (surf->usage & ISL_SURF_USAGE_MULTI_ENGINE_PAR_BIT) &&
3153*61046927SAndroid Build Coastguard Worker surf->dim == ISL_SURF_DIM_3D) {
3154*61046927SAndroid Build Coastguard Worker assert(surf->tiling == ISL_TILING_4);
3155*61046927SAndroid Build Coastguard Worker return false;
3156*61046927SAndroid Build Coastguard Worker }
3157*61046927SAndroid Build Coastguard Worker } else if (isl_surf_usage_is_depth(surf->usage)) {
3158*61046927SAndroid Build Coastguard Worker const struct isl_surf *hiz_surf = hiz_or_mcs_surf;
3159*61046927SAndroid Build Coastguard Worker
3160*61046927SAndroid Build Coastguard Worker /* With depth surfaces, HIZ is required for CCS. */
3161*61046927SAndroid Build Coastguard Worker if (hiz_surf == NULL || hiz_surf->size_B == 0)
3162*61046927SAndroid Build Coastguard Worker return false;
3163*61046927SAndroid Build Coastguard Worker
3164*61046927SAndroid Build Coastguard Worker /* Wa_22015614752: There are issues with multiple engines accessing
3165*61046927SAndroid Build Coastguard Worker * the same CCS cacheline in parallel. We need a 64KB alignment
3166*61046927SAndroid Build Coastguard Worker * between image subresources in order to avoid those issues, but as
3167*61046927SAndroid Build Coastguard Worker * can be seen from isl_gfx125_filter_tiling, we can't use Tile64 to
3168*61046927SAndroid Build Coastguard Worker * achieve that for 3D surfaces. We're limited to rely on other
3169*61046927SAndroid Build Coastguard Worker * layout parameters which can't help us to achieve the target
3170*61046927SAndroid Build Coastguard Worker * in all cases. So, we choose to disable CCS.
3171*61046927SAndroid Build Coastguard Worker */
3172*61046927SAndroid Build Coastguard Worker if (intel_needs_workaround(dev->info, 22015614752) &&
3173*61046927SAndroid Build Coastguard Worker (surf->usage & ISL_SURF_USAGE_MULTI_ENGINE_PAR_BIT) &&
3174*61046927SAndroid Build Coastguard Worker surf->dim == ISL_SURF_DIM_3D) {
3175*61046927SAndroid Build Coastguard Worker assert(surf->tiling == ISL_TILING_4);
3176*61046927SAndroid Build Coastguard Worker return false;
3177*61046927SAndroid Build Coastguard Worker }
3178*61046927SAndroid Build Coastguard Worker
3179*61046927SAndroid Build Coastguard Worker assert(hiz_surf->usage & ISL_SURF_USAGE_HIZ_BIT);
3180*61046927SAndroid Build Coastguard Worker assert(hiz_surf->tiling == ISL_TILING_HIZ);
3181*61046927SAndroid Build Coastguard Worker assert(isl_format_is_hiz(hiz_surf->format));
3182*61046927SAndroid Build Coastguard Worker } else if (surf->samples > 1) {
3183*61046927SAndroid Build Coastguard Worker const struct isl_surf *mcs_surf = hiz_or_mcs_surf;
3184*61046927SAndroid Build Coastguard Worker
3185*61046927SAndroid Build Coastguard Worker /* With multisampled color, CCS requires MCS */
3186*61046927SAndroid Build Coastguard Worker if (mcs_surf == NULL || mcs_surf->size_B == 0)
3187*61046927SAndroid Build Coastguard Worker return false;
3188*61046927SAndroid Build Coastguard Worker
3189*61046927SAndroid Build Coastguard Worker assert(mcs_surf->usage & ISL_SURF_USAGE_MCS_BIT);
3190*61046927SAndroid Build Coastguard Worker assert(isl_format_is_mcs(mcs_surf->format));
3191*61046927SAndroid Build Coastguard Worker } else {
3192*61046927SAndroid Build Coastguard Worker /* Single-sampled color can't have MCS or HiZ */
3193*61046927SAndroid Build Coastguard Worker assert(hiz_or_mcs_surf == NULL || hiz_or_mcs_surf->size_B == 0);
3194*61046927SAndroid Build Coastguard Worker
3195*61046927SAndroid Build Coastguard Worker /* Wa_1406738321: 3D textures need a blit to a new surface
3196*61046927SAndroid Build Coastguard Worker * in order to perform a resolve. For now, just disable CCS on TGL.
3197*61046927SAndroid Build Coastguard Worker */
3198*61046927SAndroid Build Coastguard Worker if (dev->info->verx10 == 120 && surf->dim == ISL_SURF_DIM_3D)
3199*61046927SAndroid Build Coastguard Worker return false;
3200*61046927SAndroid Build Coastguard Worker
3201*61046927SAndroid Build Coastguard Worker /* From Bspec 49252, Render Decompression:
3202*61046927SAndroid Build Coastguard Worker *
3203*61046927SAndroid Build Coastguard Worker * "Compressed displayable surfaces must be 16KB aligned and have
3204*61046927SAndroid Build Coastguard Worker * pitches padded to multiple of 4 tiles."
3205*61046927SAndroid Build Coastguard Worker *
3206*61046927SAndroid Build Coastguard Worker * The drm_fourcc.h header doesn't require the aligned address for
3207*61046927SAndroid Build Coastguard Worker * compressed dmabufs, but it does require the aligned pitch.
3208*61046927SAndroid Build Coastguard Worker */
3209*61046927SAndroid Build Coastguard Worker if (isl_surf_usage_is_display(surf->usage)) {
3210*61046927SAndroid Build Coastguard Worker assert(surf->tiling == ISL_TILING_4 ||
3211*61046927SAndroid Build Coastguard Worker surf->tiling == ISL_TILING_Y0);
3212*61046927SAndroid Build Coastguard Worker if (surf->row_pitch_B % 512 != 0)
3213*61046927SAndroid Build Coastguard Worker return false;
3214*61046927SAndroid Build Coastguard Worker }
3215*61046927SAndroid Build Coastguard Worker }
3216*61046927SAndroid Build Coastguard Worker
3217*61046927SAndroid Build Coastguard Worker if (intel_needs_workaround(dev->info, 22015614752) &&
3218*61046927SAndroid Build Coastguard Worker (surf->usage & ISL_SURF_USAGE_MULTI_ENGINE_PAR_BIT) &&
3219*61046927SAndroid Build Coastguard Worker (surf->levels > 1 ||
3220*61046927SAndroid Build Coastguard Worker surf->logical_level0_px.depth > 1 ||
3221*61046927SAndroid Build Coastguard Worker surf->logical_level0_px.array_len > 1)) {
3222*61046927SAndroid Build Coastguard Worker /* There are issues with multiple engines accessing the same CCS
3223*61046927SAndroid Build Coastguard Worker * cacheline in parallel. This can happen if this image has multiple
3224*61046927SAndroid Build Coastguard Worker * subresources. Such conflicts can be avoided with tilings that set
3225*61046927SAndroid Build Coastguard Worker * the subresource alignment to 64K and with miptails disabled. If we
3226*61046927SAndroid Build Coastguard Worker * aren't using such a configuration, disable CCS.
3227*61046927SAndroid Build Coastguard Worker */
3228*61046927SAndroid Build Coastguard Worker assert(surf->miptail_start_level >= surf->levels);
3229*61046927SAndroid Build Coastguard Worker if (surf->tiling != ISL_TILING_64)
3230*61046927SAndroid Build Coastguard Worker return false;
3231*61046927SAndroid Build Coastguard Worker }
3232*61046927SAndroid Build Coastguard Worker
3233*61046927SAndroid Build Coastguard Worker /* BSpec 44930: (Gfx12, Gfx12.5)
3234*61046927SAndroid Build Coastguard Worker *
3235*61046927SAndroid Build Coastguard Worker * "Compression of 3D Ys surfaces with 64 or 128 bpp is not supported
3236*61046927SAndroid Build Coastguard Worker * in Gen12. Moreover, "Render Target Fast-clear Enable" command is
3237*61046927SAndroid Build Coastguard Worker * not supported for any 3D Ys surfaces. except when Surface is a
3238*61046927SAndroid Build Coastguard Worker * Procdural Texture."
3239*61046927SAndroid Build Coastguard Worker *
3240*61046927SAndroid Build Coastguard Worker * Since the note applies to MTL, we apply this to TILE64 too.
3241*61046927SAndroid Build Coastguard Worker */
3242*61046927SAndroid Build Coastguard Worker uint32_t format_bpb = isl_format_get_layout(surf->format)->bpb;
3243*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) == 12 &&
3244*61046927SAndroid Build Coastguard Worker surf->dim == ISL_SURF_DIM_3D &&
3245*61046927SAndroid Build Coastguard Worker (surf->tiling == ISL_TILING_ICL_Ys ||
3246*61046927SAndroid Build Coastguard Worker isl_tiling_is_64(surf->tiling)) &&
3247*61046927SAndroid Build Coastguard Worker (format_bpb == 64 || format_bpb == 128))
3248*61046927SAndroid Build Coastguard Worker return false;
3249*61046927SAndroid Build Coastguard Worker } else {
3250*61046927SAndroid Build Coastguard Worker /* ISL_GFX_VER(dev) < 12 */
3251*61046927SAndroid Build Coastguard Worker if (surf->samples > 1)
3252*61046927SAndroid Build Coastguard Worker return false;
3253*61046927SAndroid Build Coastguard Worker
3254*61046927SAndroid Build Coastguard Worker /* CCS is only for color images on Gfx7-11 */
3255*61046927SAndroid Build Coastguard Worker assert(!isl_surf_usage_is_depth_or_stencil(surf->usage));
3256*61046927SAndroid Build Coastguard Worker
3257*61046927SAndroid Build Coastguard Worker /* We're single-sampled color so having HiZ or MCS makes no sense */
3258*61046927SAndroid Build Coastguard Worker assert(hiz_or_mcs_surf == NULL || hiz_or_mcs_surf->size_B == 0);
3259*61046927SAndroid Build Coastguard Worker
3260*61046927SAndroid Build Coastguard Worker /* The PRM doesn't say this explicitly, but fast-clears don't appear to
3261*61046927SAndroid Build Coastguard Worker * work for 3D textures until gfx9 where the layout of 3D textures
3262*61046927SAndroid Build Coastguard Worker * changes to match 2D array textures.
3263*61046927SAndroid Build Coastguard Worker */
3264*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) <= 8 && surf->dim != ISL_SURF_DIM_2D)
3265*61046927SAndroid Build Coastguard Worker return false;
3266*61046927SAndroid Build Coastguard Worker
3267*61046927SAndroid Build Coastguard Worker /* From the HSW PRM Volume 7: 3D-Media-GPGPU, page 652 (Color Clear of
3268*61046927SAndroid Build Coastguard Worker * Non-MultiSampler Render Target Restrictions):
3269*61046927SAndroid Build Coastguard Worker *
3270*61046927SAndroid Build Coastguard Worker * "Support is for non-mip-mapped and non-array surface types only."
3271*61046927SAndroid Build Coastguard Worker *
3272*61046927SAndroid Build Coastguard Worker * This restriction is lifted on gfx8+. Technically, it may be possible
3273*61046927SAndroid Build Coastguard Worker * to create a CCS for an arrayed or mipmapped image and only enable
3274*61046927SAndroid Build Coastguard Worker * CCS_D when rendering to the base slice. However, there is no
3275*61046927SAndroid Build Coastguard Worker * documentation tell us what the hardware would do in that case or what
3276*61046927SAndroid Build Coastguard Worker * it does if you walk off the bases slice. (Does it ignore CCS or does
3277*61046927SAndroid Build Coastguard Worker * it start scribbling over random memory?) We play it safe and just
3278*61046927SAndroid Build Coastguard Worker * follow the docs and don't allow CCS_D for arrayed or mip-mapped
3279*61046927SAndroid Build Coastguard Worker * surfaces.
3280*61046927SAndroid Build Coastguard Worker */
3281*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) <= 7 &&
3282*61046927SAndroid Build Coastguard Worker (surf->levels > 1 || surf->logical_level0_px.array_len > 1))
3283*61046927SAndroid Build Coastguard Worker return false;
3284*61046927SAndroid Build Coastguard Worker }
3285*61046927SAndroid Build Coastguard Worker
3286*61046927SAndroid Build Coastguard Worker return true;
3287*61046927SAndroid Build Coastguard Worker }
3288*61046927SAndroid Build Coastguard Worker
3289*61046927SAndroid Build Coastguard Worker bool
isl_surf_get_ccs_surf(const struct isl_device * dev,const struct isl_surf * surf,struct isl_surf * ccs_surf,uint32_t row_pitch_B)3290*61046927SAndroid Build Coastguard Worker isl_surf_get_ccs_surf(const struct isl_device *dev,
3291*61046927SAndroid Build Coastguard Worker const struct isl_surf *surf,
3292*61046927SAndroid Build Coastguard Worker struct isl_surf *ccs_surf,
3293*61046927SAndroid Build Coastguard Worker uint32_t row_pitch_B)
3294*61046927SAndroid Build Coastguard Worker {
3295*61046927SAndroid Build Coastguard Worker if (!isl_surf_supports_ccs(dev, surf, NULL))
3296*61046927SAndroid Build Coastguard Worker return false;
3297*61046927SAndroid Build Coastguard Worker
3298*61046927SAndroid Build Coastguard Worker enum isl_format ccs_format;
3299*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) >= 9 && ISL_GFX_VER(dev) <= 11) {
3300*61046927SAndroid Build Coastguard Worker switch (isl_format_get_layout(surf->format)->bpb) {
3301*61046927SAndroid Build Coastguard Worker case 32: ccs_format = ISL_FORMAT_GFX9_CCS_32BPP; break;
3302*61046927SAndroid Build Coastguard Worker case 64: ccs_format = ISL_FORMAT_GFX9_CCS_64BPP; break;
3303*61046927SAndroid Build Coastguard Worker case 128: ccs_format = ISL_FORMAT_GFX9_CCS_128BPP; break;
3304*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported CCS format");
3305*61046927SAndroid Build Coastguard Worker }
3306*61046927SAndroid Build Coastguard Worker } else if (surf->tiling == ISL_TILING_Y0) {
3307*61046927SAndroid Build Coastguard Worker switch (isl_format_get_layout(surf->format)->bpb) {
3308*61046927SAndroid Build Coastguard Worker case 32: ccs_format = ISL_FORMAT_GFX7_CCS_32BPP_Y; break;
3309*61046927SAndroid Build Coastguard Worker case 64: ccs_format = ISL_FORMAT_GFX7_CCS_64BPP_Y; break;
3310*61046927SAndroid Build Coastguard Worker case 128: ccs_format = ISL_FORMAT_GFX7_CCS_128BPP_Y; break;
3311*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported CCS format");
3312*61046927SAndroid Build Coastguard Worker }
3313*61046927SAndroid Build Coastguard Worker } else if (surf->tiling == ISL_TILING_X) {
3314*61046927SAndroid Build Coastguard Worker switch (isl_format_get_layout(surf->format)->bpb) {
3315*61046927SAndroid Build Coastguard Worker case 32: ccs_format = ISL_FORMAT_GFX7_CCS_32BPP_X; break;
3316*61046927SAndroid Build Coastguard Worker case 64: ccs_format = ISL_FORMAT_GFX7_CCS_64BPP_X; break;
3317*61046927SAndroid Build Coastguard Worker case 128: ccs_format = ISL_FORMAT_GFX7_CCS_128BPP_X; break;
3318*61046927SAndroid Build Coastguard Worker default: unreachable("Unsupported CCS format");
3319*61046927SAndroid Build Coastguard Worker }
3320*61046927SAndroid Build Coastguard Worker } else {
3321*61046927SAndroid Build Coastguard Worker unreachable("Invalid tiling format");
3322*61046927SAndroid Build Coastguard Worker }
3323*61046927SAndroid Build Coastguard Worker
3324*61046927SAndroid Build Coastguard Worker return isl_surf_init(dev, ccs_surf,
3325*61046927SAndroid Build Coastguard Worker .dim = surf->dim,
3326*61046927SAndroid Build Coastguard Worker .format = ccs_format,
3327*61046927SAndroid Build Coastguard Worker .width = surf->logical_level0_px.width,
3328*61046927SAndroid Build Coastguard Worker .height = surf->logical_level0_px.height,
3329*61046927SAndroid Build Coastguard Worker .depth = surf->logical_level0_px.depth,
3330*61046927SAndroid Build Coastguard Worker .levels = surf->levels,
3331*61046927SAndroid Build Coastguard Worker .array_len = surf->logical_level0_px.array_len,
3332*61046927SAndroid Build Coastguard Worker .samples = 1,
3333*61046927SAndroid Build Coastguard Worker .row_pitch_B = row_pitch_B,
3334*61046927SAndroid Build Coastguard Worker .usage = ISL_SURF_USAGE_CCS_BIT,
3335*61046927SAndroid Build Coastguard Worker .tiling_flags = ISL_TILING_CCS_BIT);
3336*61046927SAndroid Build Coastguard Worker }
3337*61046927SAndroid Build Coastguard Worker
3338*61046927SAndroid Build Coastguard Worker #define isl_genX_call(dev, func, ...) \
3339*61046927SAndroid Build Coastguard Worker switch (ISL_GFX_VERX10(dev)) { \
3340*61046927SAndroid Build Coastguard Worker case 40: \
3341*61046927SAndroid Build Coastguard Worker isl_gfx4_##func(__VA_ARGS__); \
3342*61046927SAndroid Build Coastguard Worker break; \
3343*61046927SAndroid Build Coastguard Worker case 45: \
3344*61046927SAndroid Build Coastguard Worker /* G45 surface state is the same as gfx5 */ \
3345*61046927SAndroid Build Coastguard Worker case 50: \
3346*61046927SAndroid Build Coastguard Worker isl_gfx5_##func(__VA_ARGS__); \
3347*61046927SAndroid Build Coastguard Worker break; \
3348*61046927SAndroid Build Coastguard Worker case 60: \
3349*61046927SAndroid Build Coastguard Worker isl_gfx6_##func(__VA_ARGS__); \
3350*61046927SAndroid Build Coastguard Worker break; \
3351*61046927SAndroid Build Coastguard Worker case 70: \
3352*61046927SAndroid Build Coastguard Worker isl_gfx7_##func(__VA_ARGS__); \
3353*61046927SAndroid Build Coastguard Worker break; \
3354*61046927SAndroid Build Coastguard Worker case 75: \
3355*61046927SAndroid Build Coastguard Worker isl_gfx75_##func(__VA_ARGS__); \
3356*61046927SAndroid Build Coastguard Worker break; \
3357*61046927SAndroid Build Coastguard Worker case 80: \
3358*61046927SAndroid Build Coastguard Worker isl_gfx8_##func(__VA_ARGS__); \
3359*61046927SAndroid Build Coastguard Worker break; \
3360*61046927SAndroid Build Coastguard Worker case 90: \
3361*61046927SAndroid Build Coastguard Worker isl_gfx9_##func(__VA_ARGS__); \
3362*61046927SAndroid Build Coastguard Worker break; \
3363*61046927SAndroid Build Coastguard Worker case 110: \
3364*61046927SAndroid Build Coastguard Worker isl_gfx11_##func(__VA_ARGS__); \
3365*61046927SAndroid Build Coastguard Worker break; \
3366*61046927SAndroid Build Coastguard Worker case 120: \
3367*61046927SAndroid Build Coastguard Worker isl_gfx12_##func(__VA_ARGS__); \
3368*61046927SAndroid Build Coastguard Worker break; \
3369*61046927SAndroid Build Coastguard Worker case 125: \
3370*61046927SAndroid Build Coastguard Worker isl_gfx125_##func(__VA_ARGS__); \
3371*61046927SAndroid Build Coastguard Worker break; \
3372*61046927SAndroid Build Coastguard Worker case 200: \
3373*61046927SAndroid Build Coastguard Worker isl_gfx20_##func(__VA_ARGS__); \
3374*61046927SAndroid Build Coastguard Worker break; \
3375*61046927SAndroid Build Coastguard Worker default: \
3376*61046927SAndroid Build Coastguard Worker assert(!"Unknown hardware generation"); \
3377*61046927SAndroid Build Coastguard Worker }
3378*61046927SAndroid Build Coastguard Worker
3379*61046927SAndroid Build Coastguard Worker /**
3380*61046927SAndroid Build Coastguard Worker * A variant of isl_surf_get_image_offset_sa() specific to
3381*61046927SAndroid Build Coastguard Worker * ISL_DIM_LAYOUT_GFX4_2D.
3382*61046927SAndroid Build Coastguard Worker */
3383*61046927SAndroid Build Coastguard Worker static void
get_image_offset_sa_gfx4_2d(const struct isl_surf * surf,uint32_t level,uint32_t logical_array_layer,uint32_t * x_offset_sa,uint32_t * y_offset_sa,uint32_t * z_offset_sa,uint32_t * array_offset)3384*61046927SAndroid Build Coastguard Worker get_image_offset_sa_gfx4_2d(const struct isl_surf *surf,
3385*61046927SAndroid Build Coastguard Worker uint32_t level, uint32_t logical_array_layer,
3386*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_sa,
3387*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_sa,
3388*61046927SAndroid Build Coastguard Worker uint32_t *z_offset_sa,
3389*61046927SAndroid Build Coastguard Worker uint32_t *array_offset)
3390*61046927SAndroid Build Coastguard Worker {
3391*61046927SAndroid Build Coastguard Worker assert(level < surf->levels);
3392*61046927SAndroid Build Coastguard Worker if (surf->dim == ISL_SURF_DIM_3D)
3393*61046927SAndroid Build Coastguard Worker assert(logical_array_layer < surf->logical_level0_px.depth);
3394*61046927SAndroid Build Coastguard Worker else
3395*61046927SAndroid Build Coastguard Worker assert(logical_array_layer < surf->logical_level0_px.array_len);
3396*61046927SAndroid Build Coastguard Worker
3397*61046927SAndroid Build Coastguard Worker const struct isl_extent3d image_align_sa =
3398*61046927SAndroid Build Coastguard Worker isl_surf_get_image_alignment_sa(surf);
3399*61046927SAndroid Build Coastguard Worker
3400*61046927SAndroid Build Coastguard Worker const uint32_t W0 = surf->phys_level0_sa.width;
3401*61046927SAndroid Build Coastguard Worker const uint32_t H0 = surf->phys_level0_sa.height;
3402*61046927SAndroid Build Coastguard Worker
3403*61046927SAndroid Build Coastguard Worker const uint32_t phys_layer = logical_array_layer *
3404*61046927SAndroid Build Coastguard Worker (surf->msaa_layout == ISL_MSAA_LAYOUT_ARRAY ? surf->samples : 1);
3405*61046927SAndroid Build Coastguard Worker
3406*61046927SAndroid Build Coastguard Worker uint32_t x = 0, y;
3407*61046927SAndroid Build Coastguard Worker if (isl_tiling_is_std_y(surf->tiling) ||
3408*61046927SAndroid Build Coastguard Worker isl_tiling_is_64(surf->tiling)) {
3409*61046927SAndroid Build Coastguard Worker y = 0;
3410*61046927SAndroid Build Coastguard Worker if (surf->dim == ISL_SURF_DIM_3D) {
3411*61046927SAndroid Build Coastguard Worker *z_offset_sa = logical_array_layer;
3412*61046927SAndroid Build Coastguard Worker *array_offset = 0;
3413*61046927SAndroid Build Coastguard Worker } else {
3414*61046927SAndroid Build Coastguard Worker *z_offset_sa = 0;
3415*61046927SAndroid Build Coastguard Worker *array_offset = phys_layer;
3416*61046927SAndroid Build Coastguard Worker }
3417*61046927SAndroid Build Coastguard Worker } else {
3418*61046927SAndroid Build Coastguard Worker y = phys_layer * isl_surf_get_array_pitch_sa_rows(surf);
3419*61046927SAndroid Build Coastguard Worker *z_offset_sa = 0;
3420*61046927SAndroid Build Coastguard Worker *array_offset = 0;
3421*61046927SAndroid Build Coastguard Worker }
3422*61046927SAndroid Build Coastguard Worker
3423*61046927SAndroid Build Coastguard Worker for (uint32_t l = 0; l < MIN(level, surf->miptail_start_level); ++l) {
3424*61046927SAndroid Build Coastguard Worker if (l == 1) {
3425*61046927SAndroid Build Coastguard Worker uint32_t W = isl_minify(W0, l);
3426*61046927SAndroid Build Coastguard Worker x += isl_align_npot(W, image_align_sa.w);
3427*61046927SAndroid Build Coastguard Worker } else {
3428*61046927SAndroid Build Coastguard Worker uint32_t H = isl_minify(H0, l);
3429*61046927SAndroid Build Coastguard Worker y += isl_align_npot(H, image_align_sa.h);
3430*61046927SAndroid Build Coastguard Worker }
3431*61046927SAndroid Build Coastguard Worker }
3432*61046927SAndroid Build Coastguard Worker
3433*61046927SAndroid Build Coastguard Worker *x_offset_sa = x;
3434*61046927SAndroid Build Coastguard Worker *y_offset_sa = y;
3435*61046927SAndroid Build Coastguard Worker
3436*61046927SAndroid Build Coastguard Worker if (level >= surf->miptail_start_level) {
3437*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl =
3438*61046927SAndroid Build Coastguard Worker isl_format_get_layout(surf->format);
3439*61046927SAndroid Build Coastguard Worker
3440*61046927SAndroid Build Coastguard Worker uint32_t tail_offset_x_el, tail_offset_y_el, tail_offset_z_el;
3441*61046927SAndroid Build Coastguard Worker isl_get_miptail_level_offset_el(surf->tiling, surf->dim,
3442*61046927SAndroid Build Coastguard Worker fmtl->bpb,
3443*61046927SAndroid Build Coastguard Worker level - surf->miptail_start_level,
3444*61046927SAndroid Build Coastguard Worker &tail_offset_x_el,
3445*61046927SAndroid Build Coastguard Worker &tail_offset_y_el,
3446*61046927SAndroid Build Coastguard Worker &tail_offset_z_el);
3447*61046927SAndroid Build Coastguard Worker *x_offset_sa += tail_offset_x_el * fmtl->bw;
3448*61046927SAndroid Build Coastguard Worker *y_offset_sa += tail_offset_y_el * fmtl->bh;
3449*61046927SAndroid Build Coastguard Worker *z_offset_sa += tail_offset_z_el * fmtl->bd;
3450*61046927SAndroid Build Coastguard Worker }
3451*61046927SAndroid Build Coastguard Worker }
3452*61046927SAndroid Build Coastguard Worker
3453*61046927SAndroid Build Coastguard Worker /**
3454*61046927SAndroid Build Coastguard Worker * A variant of isl_surf_get_image_offset_sa() specific to
3455*61046927SAndroid Build Coastguard Worker * ISL_DIM_LAYOUT_GFX4_3D.
3456*61046927SAndroid Build Coastguard Worker */
3457*61046927SAndroid Build Coastguard Worker static void
get_image_offset_sa_gfx4_3d(const struct isl_surf * surf,uint32_t level,uint32_t logical_z_offset_px,uint32_t * x_offset_sa,uint32_t * y_offset_sa)3458*61046927SAndroid Build Coastguard Worker get_image_offset_sa_gfx4_3d(const struct isl_surf *surf,
3459*61046927SAndroid Build Coastguard Worker uint32_t level, uint32_t logical_z_offset_px,
3460*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_sa,
3461*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_sa)
3462*61046927SAndroid Build Coastguard Worker {
3463*61046927SAndroid Build Coastguard Worker assert(level < surf->levels);
3464*61046927SAndroid Build Coastguard Worker if (surf->dim == ISL_SURF_DIM_3D) {
3465*61046927SAndroid Build Coastguard Worker assert(surf->phys_level0_sa.array_len == 1);
3466*61046927SAndroid Build Coastguard Worker assert(logical_z_offset_px < isl_minify(surf->phys_level0_sa.depth, level));
3467*61046927SAndroid Build Coastguard Worker } else {
3468*61046927SAndroid Build Coastguard Worker assert(surf->dim == ISL_SURF_DIM_2D);
3469*61046927SAndroid Build Coastguard Worker assert(surf->usage & ISL_SURF_USAGE_CUBE_BIT);
3470*61046927SAndroid Build Coastguard Worker assert(surf->phys_level0_sa.array_len == 6);
3471*61046927SAndroid Build Coastguard Worker assert(logical_z_offset_px < surf->phys_level0_sa.array_len);
3472*61046927SAndroid Build Coastguard Worker }
3473*61046927SAndroid Build Coastguard Worker
3474*61046927SAndroid Build Coastguard Worker const struct isl_extent3d image_align_sa =
3475*61046927SAndroid Build Coastguard Worker isl_surf_get_image_alignment_sa(surf);
3476*61046927SAndroid Build Coastguard Worker
3477*61046927SAndroid Build Coastguard Worker const uint32_t W0 = surf->phys_level0_sa.width;
3478*61046927SAndroid Build Coastguard Worker const uint32_t H0 = surf->phys_level0_sa.height;
3479*61046927SAndroid Build Coastguard Worker const uint32_t D0 = surf->phys_level0_sa.depth;
3480*61046927SAndroid Build Coastguard Worker const uint32_t AL = surf->phys_level0_sa.array_len;
3481*61046927SAndroid Build Coastguard Worker
3482*61046927SAndroid Build Coastguard Worker uint32_t x = 0;
3483*61046927SAndroid Build Coastguard Worker uint32_t y = 0;
3484*61046927SAndroid Build Coastguard Worker
3485*61046927SAndroid Build Coastguard Worker for (uint32_t l = 0; l < level; ++l) {
3486*61046927SAndroid Build Coastguard Worker const uint32_t level_h = isl_align_npot(isl_minify(H0, l), image_align_sa.h);
3487*61046927SAndroid Build Coastguard Worker const uint32_t level_d =
3488*61046927SAndroid Build Coastguard Worker isl_align_npot(surf->dim == ISL_SURF_DIM_3D ? isl_minify(D0, l) : AL,
3489*61046927SAndroid Build Coastguard Worker image_align_sa.d);
3490*61046927SAndroid Build Coastguard Worker const uint32_t max_layers_vert = isl_align(level_d, 1u << l) / (1u << l);
3491*61046927SAndroid Build Coastguard Worker
3492*61046927SAndroid Build Coastguard Worker y += level_h * max_layers_vert;
3493*61046927SAndroid Build Coastguard Worker }
3494*61046927SAndroid Build Coastguard Worker
3495*61046927SAndroid Build Coastguard Worker const uint32_t level_w = isl_align_npot(isl_minify(W0, level), image_align_sa.w);
3496*61046927SAndroid Build Coastguard Worker const uint32_t level_h = isl_align_npot(isl_minify(H0, level), image_align_sa.h);
3497*61046927SAndroid Build Coastguard Worker const uint32_t level_d =
3498*61046927SAndroid Build Coastguard Worker isl_align_npot(surf->dim == ISL_SURF_DIM_3D ? isl_minify(D0, level) : AL,
3499*61046927SAndroid Build Coastguard Worker image_align_sa.d);
3500*61046927SAndroid Build Coastguard Worker
3501*61046927SAndroid Build Coastguard Worker const uint32_t max_layers_horiz = MIN(level_d, 1u << level);
3502*61046927SAndroid Build Coastguard Worker
3503*61046927SAndroid Build Coastguard Worker x += level_w * (logical_z_offset_px % max_layers_horiz);
3504*61046927SAndroid Build Coastguard Worker y += level_h * (logical_z_offset_px / max_layers_horiz);
3505*61046927SAndroid Build Coastguard Worker
3506*61046927SAndroid Build Coastguard Worker *x_offset_sa = x;
3507*61046927SAndroid Build Coastguard Worker *y_offset_sa = y;
3508*61046927SAndroid Build Coastguard Worker }
3509*61046927SAndroid Build Coastguard Worker
3510*61046927SAndroid Build Coastguard Worker static void
get_image_offset_sa_gfx6_stencil_hiz(const struct isl_surf * surf,uint32_t level,uint32_t logical_array_layer,uint32_t * x_offset_sa,uint32_t * y_offset_sa)3511*61046927SAndroid Build Coastguard Worker get_image_offset_sa_gfx6_stencil_hiz(const struct isl_surf *surf,
3512*61046927SAndroid Build Coastguard Worker uint32_t level,
3513*61046927SAndroid Build Coastguard Worker uint32_t logical_array_layer,
3514*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_sa,
3515*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_sa)
3516*61046927SAndroid Build Coastguard Worker {
3517*61046927SAndroid Build Coastguard Worker assert(level < surf->levels);
3518*61046927SAndroid Build Coastguard Worker assert(surf->logical_level0_px.depth == 1);
3519*61046927SAndroid Build Coastguard Worker assert(logical_array_layer < surf->logical_level0_px.array_len);
3520*61046927SAndroid Build Coastguard Worker
3521*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
3522*61046927SAndroid Build Coastguard Worker
3523*61046927SAndroid Build Coastguard Worker const struct isl_extent3d image_align_sa =
3524*61046927SAndroid Build Coastguard Worker isl_surf_get_image_alignment_sa(surf);
3525*61046927SAndroid Build Coastguard Worker
3526*61046927SAndroid Build Coastguard Worker struct isl_tile_info tile_info;
3527*61046927SAndroid Build Coastguard Worker isl_surf_get_tile_info(surf, &tile_info);
3528*61046927SAndroid Build Coastguard Worker const struct isl_extent2d tile_extent_sa = {
3529*61046927SAndroid Build Coastguard Worker .w = tile_info.logical_extent_el.w * fmtl->bw,
3530*61046927SAndroid Build Coastguard Worker .h = tile_info.logical_extent_el.h * fmtl->bh,
3531*61046927SAndroid Build Coastguard Worker };
3532*61046927SAndroid Build Coastguard Worker /* Tile size is a multiple of image alignment */
3533*61046927SAndroid Build Coastguard Worker assert(tile_extent_sa.w % image_align_sa.w == 0);
3534*61046927SAndroid Build Coastguard Worker assert(tile_extent_sa.h % image_align_sa.h == 0);
3535*61046927SAndroid Build Coastguard Worker
3536*61046927SAndroid Build Coastguard Worker const uint32_t W0 = surf->phys_level0_sa.w;
3537*61046927SAndroid Build Coastguard Worker const uint32_t H0 = surf->phys_level0_sa.h;
3538*61046927SAndroid Build Coastguard Worker
3539*61046927SAndroid Build Coastguard Worker /* Each image has the same height as LOD0 because the hardware thinks
3540*61046927SAndroid Build Coastguard Worker * everything is LOD0
3541*61046927SAndroid Build Coastguard Worker */
3542*61046927SAndroid Build Coastguard Worker const uint32_t H = isl_align(H0, image_align_sa.h);
3543*61046927SAndroid Build Coastguard Worker
3544*61046927SAndroid Build Coastguard Worker /* Quick sanity check for consistency */
3545*61046927SAndroid Build Coastguard Worker if (surf->phys_level0_sa.array_len > 1)
3546*61046927SAndroid Build Coastguard Worker assert(surf->array_pitch_el_rows == isl_assert_div(H, fmtl->bh));
3547*61046927SAndroid Build Coastguard Worker
3548*61046927SAndroid Build Coastguard Worker uint32_t x = 0, y = 0;
3549*61046927SAndroid Build Coastguard Worker for (uint32_t l = 0; l < level; ++l) {
3550*61046927SAndroid Build Coastguard Worker const uint32_t W = isl_minify(W0, l);
3551*61046927SAndroid Build Coastguard Worker
3552*61046927SAndroid Build Coastguard Worker const uint32_t w = isl_align(W, tile_extent_sa.w);
3553*61046927SAndroid Build Coastguard Worker const uint32_t h = isl_align(H * surf->phys_level0_sa.a,
3554*61046927SAndroid Build Coastguard Worker tile_extent_sa.h);
3555*61046927SAndroid Build Coastguard Worker
3556*61046927SAndroid Build Coastguard Worker if (l == 0) {
3557*61046927SAndroid Build Coastguard Worker y += h;
3558*61046927SAndroid Build Coastguard Worker } else {
3559*61046927SAndroid Build Coastguard Worker x += w;
3560*61046927SAndroid Build Coastguard Worker }
3561*61046927SAndroid Build Coastguard Worker }
3562*61046927SAndroid Build Coastguard Worker
3563*61046927SAndroid Build Coastguard Worker y += H * logical_array_layer;
3564*61046927SAndroid Build Coastguard Worker
3565*61046927SAndroid Build Coastguard Worker *x_offset_sa = x;
3566*61046927SAndroid Build Coastguard Worker *y_offset_sa = y;
3567*61046927SAndroid Build Coastguard Worker }
3568*61046927SAndroid Build Coastguard Worker
3569*61046927SAndroid Build Coastguard Worker /**
3570*61046927SAndroid Build Coastguard Worker * A variant of isl_surf_get_image_offset_sa() specific to
3571*61046927SAndroid Build Coastguard Worker * ISL_DIM_LAYOUT_GFX9_1D.
3572*61046927SAndroid Build Coastguard Worker */
3573*61046927SAndroid Build Coastguard Worker static void
get_image_offset_sa_gfx9_1d(const struct isl_surf * surf,uint32_t level,uint32_t layer,uint32_t * x_offset_sa,uint32_t * y_offset_sa)3574*61046927SAndroid Build Coastguard Worker get_image_offset_sa_gfx9_1d(const struct isl_surf *surf,
3575*61046927SAndroid Build Coastguard Worker uint32_t level, uint32_t layer,
3576*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_sa,
3577*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_sa)
3578*61046927SAndroid Build Coastguard Worker {
3579*61046927SAndroid Build Coastguard Worker assert(level < surf->levels);
3580*61046927SAndroid Build Coastguard Worker assert(layer < surf->phys_level0_sa.array_len);
3581*61046927SAndroid Build Coastguard Worker assert(surf->phys_level0_sa.height == 1);
3582*61046927SAndroid Build Coastguard Worker assert(surf->phys_level0_sa.depth == 1);
3583*61046927SAndroid Build Coastguard Worker assert(surf->samples == 1);
3584*61046927SAndroid Build Coastguard Worker
3585*61046927SAndroid Build Coastguard Worker const uint32_t W0 = surf->phys_level0_sa.width;
3586*61046927SAndroid Build Coastguard Worker const struct isl_extent3d image_align_sa =
3587*61046927SAndroid Build Coastguard Worker isl_surf_get_image_alignment_sa(surf);
3588*61046927SAndroid Build Coastguard Worker
3589*61046927SAndroid Build Coastguard Worker uint32_t x = 0;
3590*61046927SAndroid Build Coastguard Worker
3591*61046927SAndroid Build Coastguard Worker for (uint32_t l = 0; l < level; ++l) {
3592*61046927SAndroid Build Coastguard Worker uint32_t W = isl_minify(W0, l);
3593*61046927SAndroid Build Coastguard Worker uint32_t w = isl_align_npot(W, image_align_sa.w);
3594*61046927SAndroid Build Coastguard Worker
3595*61046927SAndroid Build Coastguard Worker x += w;
3596*61046927SAndroid Build Coastguard Worker }
3597*61046927SAndroid Build Coastguard Worker
3598*61046927SAndroid Build Coastguard Worker *x_offset_sa = x;
3599*61046927SAndroid Build Coastguard Worker *y_offset_sa = layer * isl_surf_get_array_pitch_sa_rows(surf);
3600*61046927SAndroid Build Coastguard Worker }
3601*61046927SAndroid Build Coastguard Worker
3602*61046927SAndroid Build Coastguard Worker /**
3603*61046927SAndroid Build Coastguard Worker * Calculate the offset, in units of surface samples, to a subimage in the
3604*61046927SAndroid Build Coastguard Worker * surface.
3605*61046927SAndroid Build Coastguard Worker *
3606*61046927SAndroid Build Coastguard Worker * @invariant level < surface levels
3607*61046927SAndroid Build Coastguard Worker * @invariant logical_array_layer < logical array length of surface
3608*61046927SAndroid Build Coastguard Worker * @invariant logical_z_offset_px < logical depth of surface at level
3609*61046927SAndroid Build Coastguard Worker */
3610*61046927SAndroid Build Coastguard Worker void
isl_surf_get_image_offset_sa(const struct isl_surf * surf,uint32_t level,uint32_t logical_array_layer,uint32_t logical_z_offset_px,uint32_t * x_offset_sa,uint32_t * y_offset_sa,uint32_t * z_offset_sa,uint32_t * array_offset)3611*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_sa(const struct isl_surf *surf,
3612*61046927SAndroid Build Coastguard Worker uint32_t level,
3613*61046927SAndroid Build Coastguard Worker uint32_t logical_array_layer,
3614*61046927SAndroid Build Coastguard Worker uint32_t logical_z_offset_px,
3615*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_sa,
3616*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_sa,
3617*61046927SAndroid Build Coastguard Worker uint32_t *z_offset_sa,
3618*61046927SAndroid Build Coastguard Worker uint32_t *array_offset)
3619*61046927SAndroid Build Coastguard Worker {
3620*61046927SAndroid Build Coastguard Worker assert(level < surf->levels);
3621*61046927SAndroid Build Coastguard Worker assert(logical_array_layer < surf->logical_level0_px.array_len);
3622*61046927SAndroid Build Coastguard Worker assert(logical_z_offset_px
3623*61046927SAndroid Build Coastguard Worker < isl_minify(surf->logical_level0_px.depth, level));
3624*61046927SAndroid Build Coastguard Worker
3625*61046927SAndroid Build Coastguard Worker switch (surf->dim_layout) {
3626*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX9_1D:
3627*61046927SAndroid Build Coastguard Worker get_image_offset_sa_gfx9_1d(surf, level, logical_array_layer,
3628*61046927SAndroid Build Coastguard Worker x_offset_sa, y_offset_sa);
3629*61046927SAndroid Build Coastguard Worker *z_offset_sa = 0;
3630*61046927SAndroid Build Coastguard Worker *array_offset = 0;
3631*61046927SAndroid Build Coastguard Worker break;
3632*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX4_2D:
3633*61046927SAndroid Build Coastguard Worker get_image_offset_sa_gfx4_2d(surf, level, logical_array_layer
3634*61046927SAndroid Build Coastguard Worker + logical_z_offset_px,
3635*61046927SAndroid Build Coastguard Worker x_offset_sa, y_offset_sa,
3636*61046927SAndroid Build Coastguard Worker z_offset_sa, array_offset);
3637*61046927SAndroid Build Coastguard Worker break;
3638*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX4_3D:
3639*61046927SAndroid Build Coastguard Worker get_image_offset_sa_gfx4_3d(surf, level, logical_array_layer +
3640*61046927SAndroid Build Coastguard Worker logical_z_offset_px,
3641*61046927SAndroid Build Coastguard Worker x_offset_sa, y_offset_sa);
3642*61046927SAndroid Build Coastguard Worker *z_offset_sa = 0;
3643*61046927SAndroid Build Coastguard Worker *array_offset = 0;
3644*61046927SAndroid Build Coastguard Worker break;
3645*61046927SAndroid Build Coastguard Worker case ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ:
3646*61046927SAndroid Build Coastguard Worker get_image_offset_sa_gfx6_stencil_hiz(surf, level, logical_array_layer +
3647*61046927SAndroid Build Coastguard Worker logical_z_offset_px,
3648*61046927SAndroid Build Coastguard Worker x_offset_sa, y_offset_sa);
3649*61046927SAndroid Build Coastguard Worker *z_offset_sa = 0;
3650*61046927SAndroid Build Coastguard Worker *array_offset = 0;
3651*61046927SAndroid Build Coastguard Worker break;
3652*61046927SAndroid Build Coastguard Worker
3653*61046927SAndroid Build Coastguard Worker default:
3654*61046927SAndroid Build Coastguard Worker unreachable("not reached");
3655*61046927SAndroid Build Coastguard Worker }
3656*61046927SAndroid Build Coastguard Worker }
3657*61046927SAndroid Build Coastguard Worker
3658*61046927SAndroid Build Coastguard Worker void
isl_surf_get_image_offset_el(const struct isl_surf * surf,uint32_t level,uint32_t logical_array_layer,uint32_t logical_z_offset_px,uint32_t * x_offset_el,uint32_t * y_offset_el,uint32_t * z_offset_el,uint32_t * array_offset)3659*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_el(const struct isl_surf *surf,
3660*61046927SAndroid Build Coastguard Worker uint32_t level,
3661*61046927SAndroid Build Coastguard Worker uint32_t logical_array_layer,
3662*61046927SAndroid Build Coastguard Worker uint32_t logical_z_offset_px,
3663*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_el,
3664*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_el,
3665*61046927SAndroid Build Coastguard Worker uint32_t *z_offset_el,
3666*61046927SAndroid Build Coastguard Worker uint32_t *array_offset)
3667*61046927SAndroid Build Coastguard Worker {
3668*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
3669*61046927SAndroid Build Coastguard Worker
3670*61046927SAndroid Build Coastguard Worker assert(level < surf->levels);
3671*61046927SAndroid Build Coastguard Worker assert(logical_array_layer < surf->logical_level0_px.array_len);
3672*61046927SAndroid Build Coastguard Worker assert(logical_z_offset_px
3673*61046927SAndroid Build Coastguard Worker < isl_minify(surf->logical_level0_px.depth, level));
3674*61046927SAndroid Build Coastguard Worker
3675*61046927SAndroid Build Coastguard Worker uint32_t x_offset_sa, y_offset_sa, z_offset_sa;
3676*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_sa(surf, level,
3677*61046927SAndroid Build Coastguard Worker logical_array_layer,
3678*61046927SAndroid Build Coastguard Worker logical_z_offset_px,
3679*61046927SAndroid Build Coastguard Worker &x_offset_sa,
3680*61046927SAndroid Build Coastguard Worker &y_offset_sa,
3681*61046927SAndroid Build Coastguard Worker &z_offset_sa,
3682*61046927SAndroid Build Coastguard Worker array_offset);
3683*61046927SAndroid Build Coastguard Worker
3684*61046927SAndroid Build Coastguard Worker *x_offset_el = x_offset_sa / fmtl->bw;
3685*61046927SAndroid Build Coastguard Worker *y_offset_el = y_offset_sa / fmtl->bh;
3686*61046927SAndroid Build Coastguard Worker *z_offset_el = z_offset_sa / fmtl->bd;
3687*61046927SAndroid Build Coastguard Worker }
3688*61046927SAndroid Build Coastguard Worker
3689*61046927SAndroid Build Coastguard Worker void
isl_surf_get_image_offset_B_tile_sa(const struct isl_surf * surf,uint32_t level,uint32_t logical_array_layer,uint32_t logical_z_offset_px,uint64_t * offset_B,uint32_t * x_offset_sa,uint32_t * y_offset_sa)3690*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_B_tile_sa(const struct isl_surf *surf,
3691*61046927SAndroid Build Coastguard Worker uint32_t level,
3692*61046927SAndroid Build Coastguard Worker uint32_t logical_array_layer,
3693*61046927SAndroid Build Coastguard Worker uint32_t logical_z_offset_px,
3694*61046927SAndroid Build Coastguard Worker uint64_t *offset_B,
3695*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_sa,
3696*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_sa)
3697*61046927SAndroid Build Coastguard Worker {
3698*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
3699*61046927SAndroid Build Coastguard Worker
3700*61046927SAndroid Build Coastguard Worker uint32_t x_offset_el, y_offset_el;
3701*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_B_tile_el(surf, level,
3702*61046927SAndroid Build Coastguard Worker logical_array_layer,
3703*61046927SAndroid Build Coastguard Worker logical_z_offset_px,
3704*61046927SAndroid Build Coastguard Worker offset_B,
3705*61046927SAndroid Build Coastguard Worker &x_offset_el,
3706*61046927SAndroid Build Coastguard Worker &y_offset_el);
3707*61046927SAndroid Build Coastguard Worker
3708*61046927SAndroid Build Coastguard Worker if (x_offset_sa) {
3709*61046927SAndroid Build Coastguard Worker *x_offset_sa = x_offset_el * fmtl->bw;
3710*61046927SAndroid Build Coastguard Worker } else {
3711*61046927SAndroid Build Coastguard Worker assert(x_offset_el == 0);
3712*61046927SAndroid Build Coastguard Worker }
3713*61046927SAndroid Build Coastguard Worker
3714*61046927SAndroid Build Coastguard Worker if (y_offset_sa) {
3715*61046927SAndroid Build Coastguard Worker *y_offset_sa = y_offset_el * fmtl->bh;
3716*61046927SAndroid Build Coastguard Worker } else {
3717*61046927SAndroid Build Coastguard Worker assert(y_offset_el == 0);
3718*61046927SAndroid Build Coastguard Worker }
3719*61046927SAndroid Build Coastguard Worker }
3720*61046927SAndroid Build Coastguard Worker
3721*61046927SAndroid Build Coastguard Worker void
isl_surf_get_image_offset_B_tile_el(const struct isl_surf * surf,uint32_t level,uint32_t logical_array_layer,uint32_t logical_z_offset_px,uint64_t * offset_B,uint32_t * x_offset_el,uint32_t * y_offset_el)3722*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_B_tile_el(const struct isl_surf *surf,
3723*61046927SAndroid Build Coastguard Worker uint32_t level,
3724*61046927SAndroid Build Coastguard Worker uint32_t logical_array_layer,
3725*61046927SAndroid Build Coastguard Worker uint32_t logical_z_offset_px,
3726*61046927SAndroid Build Coastguard Worker uint64_t *offset_B,
3727*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_el,
3728*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_el)
3729*61046927SAndroid Build Coastguard Worker {
3730*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
3731*61046927SAndroid Build Coastguard Worker
3732*61046927SAndroid Build Coastguard Worker uint32_t total_x_offset_el, total_y_offset_el;
3733*61046927SAndroid Build Coastguard Worker uint32_t total_z_offset_el, total_array_offset;
3734*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_el(surf, level, logical_array_layer,
3735*61046927SAndroid Build Coastguard Worker logical_z_offset_px,
3736*61046927SAndroid Build Coastguard Worker &total_x_offset_el,
3737*61046927SAndroid Build Coastguard Worker &total_y_offset_el,
3738*61046927SAndroid Build Coastguard Worker &total_z_offset_el,
3739*61046927SAndroid Build Coastguard Worker &total_array_offset);
3740*61046927SAndroid Build Coastguard Worker
3741*61046927SAndroid Build Coastguard Worker uint32_t z_offset_el, array_offset;
3742*61046927SAndroid Build Coastguard Worker isl_tiling_get_intratile_offset_el(surf->tiling, surf->dim,
3743*61046927SAndroid Build Coastguard Worker surf->msaa_layout, fmtl->bpb,
3744*61046927SAndroid Build Coastguard Worker surf->samples,
3745*61046927SAndroid Build Coastguard Worker surf->row_pitch_B,
3746*61046927SAndroid Build Coastguard Worker surf->array_pitch_el_rows,
3747*61046927SAndroid Build Coastguard Worker total_x_offset_el,
3748*61046927SAndroid Build Coastguard Worker total_y_offset_el,
3749*61046927SAndroid Build Coastguard Worker total_z_offset_el,
3750*61046927SAndroid Build Coastguard Worker total_array_offset,
3751*61046927SAndroid Build Coastguard Worker offset_B,
3752*61046927SAndroid Build Coastguard Worker x_offset_el,
3753*61046927SAndroid Build Coastguard Worker y_offset_el,
3754*61046927SAndroid Build Coastguard Worker &z_offset_el,
3755*61046927SAndroid Build Coastguard Worker &array_offset);
3756*61046927SAndroid Build Coastguard Worker if (level >= surf->miptail_start_level) {
3757*61046927SAndroid Build Coastguard Worker /* We can do a byte offset to the first level of a miptail but we cannot
3758*61046927SAndroid Build Coastguard Worker * offset into a miptail.
3759*61046927SAndroid Build Coastguard Worker */
3760*61046927SAndroid Build Coastguard Worker assert(level == surf->miptail_start_level);
3761*61046927SAndroid Build Coastguard Worker
3762*61046927SAndroid Build Coastguard Worker /* The byte offset will get us to the miptail page. The other offsets
3763*61046927SAndroid Build Coastguard Worker * are to the actual level within the miptail. It is assumed that the
3764*61046927SAndroid Build Coastguard Worker * caller will set up a texture with a miptail and use the hardware to
3765*61046927SAndroid Build Coastguard Worker * handle offseting inside the miptail.
3766*61046927SAndroid Build Coastguard Worker */
3767*61046927SAndroid Build Coastguard Worker *x_offset_el = 0;
3768*61046927SAndroid Build Coastguard Worker *y_offset_el = 0;
3769*61046927SAndroid Build Coastguard Worker } else {
3770*61046927SAndroid Build Coastguard Worker assert(z_offset_el == 0);
3771*61046927SAndroid Build Coastguard Worker assert(array_offset == 0);
3772*61046927SAndroid Build Coastguard Worker }
3773*61046927SAndroid Build Coastguard Worker }
3774*61046927SAndroid Build Coastguard Worker
3775*61046927SAndroid Build Coastguard Worker void
isl_surf_get_image_range_B_tile(const struct isl_surf * surf,uint32_t level,uint32_t logical_array_layer,uint32_t logical_z_offset_px,uint64_t * start_tile_B,uint64_t * end_tile_B)3776*61046927SAndroid Build Coastguard Worker isl_surf_get_image_range_B_tile(const struct isl_surf *surf,
3777*61046927SAndroid Build Coastguard Worker uint32_t level,
3778*61046927SAndroid Build Coastguard Worker uint32_t logical_array_layer,
3779*61046927SAndroid Build Coastguard Worker uint32_t logical_z_offset_px,
3780*61046927SAndroid Build Coastguard Worker uint64_t *start_tile_B,
3781*61046927SAndroid Build Coastguard Worker uint64_t *end_tile_B)
3782*61046927SAndroid Build Coastguard Worker {
3783*61046927SAndroid Build Coastguard Worker uint32_t start_x_offset_el, start_y_offset_el;
3784*61046927SAndroid Build Coastguard Worker uint32_t start_z_offset_el, start_array_slice;
3785*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_el(surf, level, logical_array_layer,
3786*61046927SAndroid Build Coastguard Worker logical_z_offset_px,
3787*61046927SAndroid Build Coastguard Worker &start_x_offset_el,
3788*61046927SAndroid Build Coastguard Worker &start_y_offset_el,
3789*61046927SAndroid Build Coastguard Worker &start_z_offset_el,
3790*61046927SAndroid Build Coastguard Worker &start_array_slice);
3791*61046927SAndroid Build Coastguard Worker
3792*61046927SAndroid Build Coastguard Worker /* Compute the size of the subimage in surface elements */
3793*61046927SAndroid Build Coastguard Worker const uint32_t subimage_w_sa = isl_minify(surf->phys_level0_sa.w, level);
3794*61046927SAndroid Build Coastguard Worker const uint32_t subimage_h_sa = isl_minify(surf->phys_level0_sa.h, level);
3795*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(surf->format);
3796*61046927SAndroid Build Coastguard Worker const uint32_t subimage_w_el = isl_align_div_npot(subimage_w_sa, fmtl->bw);
3797*61046927SAndroid Build Coastguard Worker const uint32_t subimage_h_el = isl_align_div_npot(subimage_h_sa, fmtl->bh);
3798*61046927SAndroid Build Coastguard Worker
3799*61046927SAndroid Build Coastguard Worker /* Find the last pixel */
3800*61046927SAndroid Build Coastguard Worker uint32_t end_x_offset_el = start_x_offset_el + subimage_w_el - 1;
3801*61046927SAndroid Build Coastguard Worker uint32_t end_y_offset_el = start_y_offset_el + subimage_h_el - 1;
3802*61046927SAndroid Build Coastguard Worker
3803*61046927SAndroid Build Coastguard Worker /* We only consider one Z or array slice */
3804*61046927SAndroid Build Coastguard Worker const uint32_t end_z_offset_el = start_z_offset_el;
3805*61046927SAndroid Build Coastguard Worker const uint32_t end_array_slice = start_array_slice;
3806*61046927SAndroid Build Coastguard Worker
3807*61046927SAndroid Build Coastguard Worker UNUSED uint32_t x_offset_el, y_offset_el, z_offset_el, array_slice;
3808*61046927SAndroid Build Coastguard Worker isl_tiling_get_intratile_offset_el(surf->tiling, surf->dim,
3809*61046927SAndroid Build Coastguard Worker surf->msaa_layout, fmtl->bpb,
3810*61046927SAndroid Build Coastguard Worker surf->samples,
3811*61046927SAndroid Build Coastguard Worker surf->row_pitch_B,
3812*61046927SAndroid Build Coastguard Worker surf->array_pitch_el_rows,
3813*61046927SAndroid Build Coastguard Worker start_x_offset_el,
3814*61046927SAndroid Build Coastguard Worker start_y_offset_el,
3815*61046927SAndroid Build Coastguard Worker start_z_offset_el,
3816*61046927SAndroid Build Coastguard Worker start_array_slice,
3817*61046927SAndroid Build Coastguard Worker start_tile_B,
3818*61046927SAndroid Build Coastguard Worker &x_offset_el,
3819*61046927SAndroid Build Coastguard Worker &y_offset_el,
3820*61046927SAndroid Build Coastguard Worker &z_offset_el,
3821*61046927SAndroid Build Coastguard Worker &array_slice);
3822*61046927SAndroid Build Coastguard Worker
3823*61046927SAndroid Build Coastguard Worker isl_tiling_get_intratile_offset_el(surf->tiling, surf->dim,
3824*61046927SAndroid Build Coastguard Worker surf->msaa_layout, fmtl->bpb,
3825*61046927SAndroid Build Coastguard Worker surf->samples,
3826*61046927SAndroid Build Coastguard Worker surf->row_pitch_B,
3827*61046927SAndroid Build Coastguard Worker surf->array_pitch_el_rows,
3828*61046927SAndroid Build Coastguard Worker end_x_offset_el,
3829*61046927SAndroid Build Coastguard Worker end_y_offset_el,
3830*61046927SAndroid Build Coastguard Worker end_z_offset_el,
3831*61046927SAndroid Build Coastguard Worker end_array_slice,
3832*61046927SAndroid Build Coastguard Worker end_tile_B,
3833*61046927SAndroid Build Coastguard Worker &x_offset_el,
3834*61046927SAndroid Build Coastguard Worker &y_offset_el,
3835*61046927SAndroid Build Coastguard Worker &z_offset_el,
3836*61046927SAndroid Build Coastguard Worker &array_slice);
3837*61046927SAndroid Build Coastguard Worker
3838*61046927SAndroid Build Coastguard Worker /* We want the range we return to be exclusive but the tile containing the
3839*61046927SAndroid Build Coastguard Worker * last pixel (what we just calculated) is inclusive. Add one.
3840*61046927SAndroid Build Coastguard Worker */
3841*61046927SAndroid Build Coastguard Worker (*end_tile_B)++;
3842*61046927SAndroid Build Coastguard Worker
3843*61046927SAndroid Build Coastguard Worker assert(*end_tile_B <= surf->size_B);
3844*61046927SAndroid Build Coastguard Worker }
3845*61046927SAndroid Build Coastguard Worker
3846*61046927SAndroid Build Coastguard Worker void
isl_surf_get_image_surf(const struct isl_device * dev,const struct isl_surf * surf,uint32_t level,uint32_t logical_array_layer,uint32_t logical_z_offset_px,struct isl_surf * image_surf,uint64_t * offset_B,uint32_t * x_offset_sa,uint32_t * y_offset_sa)3847*61046927SAndroid Build Coastguard Worker isl_surf_get_image_surf(const struct isl_device *dev,
3848*61046927SAndroid Build Coastguard Worker const struct isl_surf *surf,
3849*61046927SAndroid Build Coastguard Worker uint32_t level,
3850*61046927SAndroid Build Coastguard Worker uint32_t logical_array_layer,
3851*61046927SAndroid Build Coastguard Worker uint32_t logical_z_offset_px,
3852*61046927SAndroid Build Coastguard Worker struct isl_surf *image_surf,
3853*61046927SAndroid Build Coastguard Worker uint64_t *offset_B,
3854*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_sa,
3855*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_sa)
3856*61046927SAndroid Build Coastguard Worker {
3857*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_B_tile_sa(surf,
3858*61046927SAndroid Build Coastguard Worker level,
3859*61046927SAndroid Build Coastguard Worker logical_array_layer,
3860*61046927SAndroid Build Coastguard Worker logical_z_offset_px,
3861*61046927SAndroid Build Coastguard Worker offset_B,
3862*61046927SAndroid Build Coastguard Worker x_offset_sa,
3863*61046927SAndroid Build Coastguard Worker y_offset_sa);
3864*61046927SAndroid Build Coastguard Worker
3865*61046927SAndroid Build Coastguard Worker /* Even for cube maps there will be only single face, therefore drop the
3866*61046927SAndroid Build Coastguard Worker * corresponding flag if present.
3867*61046927SAndroid Build Coastguard Worker */
3868*61046927SAndroid Build Coastguard Worker const isl_surf_usage_flags_t usage =
3869*61046927SAndroid Build Coastguard Worker surf->usage & (~ISL_SURF_USAGE_CUBE_BIT);
3870*61046927SAndroid Build Coastguard Worker
3871*61046927SAndroid Build Coastguard Worker bool ok UNUSED;
3872*61046927SAndroid Build Coastguard Worker ok = isl_surf_init(dev, image_surf,
3873*61046927SAndroid Build Coastguard Worker .dim = ISL_SURF_DIM_2D,
3874*61046927SAndroid Build Coastguard Worker .format = surf->format,
3875*61046927SAndroid Build Coastguard Worker .width = isl_minify(surf->logical_level0_px.w, level),
3876*61046927SAndroid Build Coastguard Worker .height = isl_minify(surf->logical_level0_px.h, level),
3877*61046927SAndroid Build Coastguard Worker .depth = 1,
3878*61046927SAndroid Build Coastguard Worker .levels = 1,
3879*61046927SAndroid Build Coastguard Worker .array_len = 1,
3880*61046927SAndroid Build Coastguard Worker .samples = surf->samples,
3881*61046927SAndroid Build Coastguard Worker .row_pitch_B = surf->row_pitch_B,
3882*61046927SAndroid Build Coastguard Worker .usage = usage,
3883*61046927SAndroid Build Coastguard Worker .tiling_flags = (1 << surf->tiling));
3884*61046927SAndroid Build Coastguard Worker assert(ok);
3885*61046927SAndroid Build Coastguard Worker }
3886*61046927SAndroid Build Coastguard Worker
3887*61046927SAndroid Build Coastguard Worker bool
isl_surf_get_uncompressed_surf(const struct isl_device * dev,const struct isl_surf * _surf,const struct isl_view * _view,struct isl_surf * ucompr_surf,struct isl_view * ucompr_view,uint64_t * offset_B,uint32_t * x_offset_el,uint32_t * y_offset_el)3888*61046927SAndroid Build Coastguard Worker isl_surf_get_uncompressed_surf(const struct isl_device *dev,
3889*61046927SAndroid Build Coastguard Worker const struct isl_surf *_surf,
3890*61046927SAndroid Build Coastguard Worker const struct isl_view *_view,
3891*61046927SAndroid Build Coastguard Worker struct isl_surf *ucompr_surf,
3892*61046927SAndroid Build Coastguard Worker struct isl_view *ucompr_view,
3893*61046927SAndroid Build Coastguard Worker uint64_t *offset_B,
3894*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_el,
3895*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_el)
3896*61046927SAndroid Build Coastguard Worker {
3897*61046927SAndroid Build Coastguard Worker /* Input and output pointers may be the same, save the input contents now. */
3898*61046927SAndroid Build Coastguard Worker const struct isl_surf __surf = *_surf, *surf = &__surf;
3899*61046927SAndroid Build Coastguard Worker const struct isl_view __view = *_view, *view = &__view;
3900*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl =
3901*61046927SAndroid Build Coastguard Worker isl_format_get_layout(surf->format);
3902*61046927SAndroid Build Coastguard Worker const enum isl_format view_format = view->format;
3903*61046927SAndroid Build Coastguard Worker
3904*61046927SAndroid Build Coastguard Worker assert(fmtl->bw > 1 || fmtl->bh > 1 || fmtl->bd > 1);
3905*61046927SAndroid Build Coastguard Worker assert(isl_format_is_compressed(surf->format));
3906*61046927SAndroid Build Coastguard Worker assert(!isl_format_is_compressed(view->format));
3907*61046927SAndroid Build Coastguard Worker assert(isl_format_get_layout(view->format)->bpb == fmtl->bpb);
3908*61046927SAndroid Build Coastguard Worker assert(view->levels == 1);
3909*61046927SAndroid Build Coastguard Worker
3910*61046927SAndroid Build Coastguard Worker const uint32_t view_width_px =
3911*61046927SAndroid Build Coastguard Worker isl_minify(surf->logical_level0_px.width, view->base_level);
3912*61046927SAndroid Build Coastguard Worker const uint32_t view_height_px =
3913*61046927SAndroid Build Coastguard Worker isl_minify(surf->logical_level0_px.height, view->base_level);
3914*61046927SAndroid Build Coastguard Worker
3915*61046927SAndroid Build Coastguard Worker assert(surf->samples == 1);
3916*61046927SAndroid Build Coastguard Worker const uint32_t view_width_el = isl_align_div_npot(view_width_px, fmtl->bw);
3917*61046927SAndroid Build Coastguard Worker const uint32_t view_height_el = isl_align_div_npot(view_height_px, fmtl->bh);
3918*61046927SAndroid Build Coastguard Worker
3919*61046927SAndroid Build Coastguard Worker /* If we ever enable 3D block formats, we'll need to re-think this */
3920*61046927SAndroid Build Coastguard Worker assert(fmtl->bd == 1);
3921*61046927SAndroid Build Coastguard Worker
3922*61046927SAndroid Build Coastguard Worker if (isl_tiling_is_std_y(surf->tiling) ||
3923*61046927SAndroid Build Coastguard Worker isl_tiling_is_64(surf->tiling)) {
3924*61046927SAndroid Build Coastguard Worker /* If the requested level is not part of the miptail, we just offset to
3925*61046927SAndroid Build Coastguard Worker * the requested level. Because we're using standard tilings and aren't
3926*61046927SAndroid Build Coastguard Worker * in the miptail, arrays and 3D textures should just work so long as we
3927*61046927SAndroid Build Coastguard Worker * have the right array stride in the end.
3928*61046927SAndroid Build Coastguard Worker *
3929*61046927SAndroid Build Coastguard Worker * If the requested level is in the miptail, we instead offset to the
3930*61046927SAndroid Build Coastguard Worker * base of the miptail. Because offsets into the miptail are fixed by
3931*61046927SAndroid Build Coastguard Worker * the tiling and don't depend on the actual size of the image, we can
3932*61046927SAndroid Build Coastguard Worker * set the level in the view to offset into the miptail regardless of
3933*61046927SAndroid Build Coastguard Worker * the fact minification yields different results for the compressed and
3934*61046927SAndroid Build Coastguard Worker * uncompressed surface.
3935*61046927SAndroid Build Coastguard Worker */
3936*61046927SAndroid Build Coastguard Worker const uint32_t base_level =
3937*61046927SAndroid Build Coastguard Worker MIN(view->base_level, surf->miptail_start_level);
3938*61046927SAndroid Build Coastguard Worker
3939*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_B_tile_el(surf, base_level, 0, 0,
3940*61046927SAndroid Build Coastguard Worker offset_B, x_offset_el, y_offset_el);
3941*61046927SAndroid Build Coastguard Worker /* Tile64, Ys and Yf should have no intratile X or Y offset */
3942*61046927SAndroid Build Coastguard Worker assert(*x_offset_el == 0 && *y_offset_el == 0);
3943*61046927SAndroid Build Coastguard Worker
3944*61046927SAndroid Build Coastguard Worker /* Save off the array pitch */
3945*61046927SAndroid Build Coastguard Worker const uint32_t array_pitch_el_rows = surf->array_pitch_el_rows;
3946*61046927SAndroid Build Coastguard Worker
3947*61046927SAndroid Build Coastguard Worker const uint32_t view_depth_px =
3948*61046927SAndroid Build Coastguard Worker isl_minify(surf->logical_level0_px.depth, view->base_level);
3949*61046927SAndroid Build Coastguard Worker const uint32_t view_depth_el =
3950*61046927SAndroid Build Coastguard Worker isl_align_div_npot(view_depth_px, fmtl->bd);
3951*61046927SAndroid Build Coastguard Worker
3952*61046927SAndroid Build Coastguard Worker /* We need to compute the size of the uncompressed surface we will
3953*61046927SAndroid Build Coastguard Worker * create. If we're not in the miptail, it is just the view size in
3954*61046927SAndroid Build Coastguard Worker * surface elements. If we are in a miptail, we need a size that will
3955*61046927SAndroid Build Coastguard Worker * minify to the view size in surface elements. This may not be the same
3956*61046927SAndroid Build Coastguard Worker * as the size of base_level, but that's not a problem. Slot offsets are
3957*61046927SAndroid Build Coastguard Worker * fixed in HW (see the tables used in isl_get_miptail_level_offset_el).
3958*61046927SAndroid Build Coastguard Worker */
3959*61046927SAndroid Build Coastguard Worker const uint32_t ucompr_level = view->base_level - base_level;
3960*61046927SAndroid Build Coastguard Worker
3961*61046927SAndroid Build Coastguard Worker /* The > 1 check is here to prevent a change in the surface's overall
3962*61046927SAndroid Build Coastguard Worker * dimension (e.g. 2D->3D).
3963*61046927SAndroid Build Coastguard Worker *
3964*61046927SAndroid Build Coastguard Worker * Also having a base_level dimension = 1 doesn´t mean the HW will
3965*61046927SAndroid Build Coastguard Worker * ignore higher mip level. Once the dimension has reached 1, it'll stay
3966*61046927SAndroid Build Coastguard Worker * at 1 in the higher mip levels.
3967*61046927SAndroid Build Coastguard Worker */
3968*61046927SAndroid Build Coastguard Worker struct isl_extent3d ucompr_surf_extent_el = {
3969*61046927SAndroid Build Coastguard Worker .w = view_width_el > 1 ? view_width_el << ucompr_level : 1,
3970*61046927SAndroid Build Coastguard Worker .h = view_height_el > 1 ? view_height_el << ucompr_level : 1,
3971*61046927SAndroid Build Coastguard Worker .d = view_depth_el > 1 ? view_depth_el << ucompr_level : 1,
3972*61046927SAndroid Build Coastguard Worker };
3973*61046927SAndroid Build Coastguard Worker
3974*61046927SAndroid Build Coastguard Worker bool ok UNUSED;
3975*61046927SAndroid Build Coastguard Worker ok = isl_surf_init(dev, ucompr_surf,
3976*61046927SAndroid Build Coastguard Worker .dim = surf->dim,
3977*61046927SAndroid Build Coastguard Worker .format = view->format,
3978*61046927SAndroid Build Coastguard Worker .width = ucompr_surf_extent_el.width,
3979*61046927SAndroid Build Coastguard Worker .height = ucompr_surf_extent_el.height,
3980*61046927SAndroid Build Coastguard Worker .depth = ucompr_surf_extent_el.depth,
3981*61046927SAndroid Build Coastguard Worker .levels = ucompr_level + 1,
3982*61046927SAndroid Build Coastguard Worker .array_len = surf->logical_level0_px.array_len,
3983*61046927SAndroid Build Coastguard Worker .samples = surf->samples,
3984*61046927SAndroid Build Coastguard Worker .min_miptail_start_level =
3985*61046927SAndroid Build Coastguard Worker (int) (view->base_level < surf->miptail_start_level),
3986*61046927SAndroid Build Coastguard Worker .row_pitch_B = surf->row_pitch_B,
3987*61046927SAndroid Build Coastguard Worker .usage = surf->usage,
3988*61046927SAndroid Build Coastguard Worker .tiling_flags = (1u << surf->tiling));
3989*61046927SAndroid Build Coastguard Worker assert(ok);
3990*61046927SAndroid Build Coastguard Worker
3991*61046927SAndroid Build Coastguard Worker /* Use the array pitch from the original surface. This way 2D arrays
3992*61046927SAndroid Build Coastguard Worker * and 3D textures should work properly, just with one LOD.
3993*61046927SAndroid Build Coastguard Worker */
3994*61046927SAndroid Build Coastguard Worker assert(ucompr_surf->array_pitch_el_rows <= array_pitch_el_rows);
3995*61046927SAndroid Build Coastguard Worker ucompr_surf->array_pitch_el_rows = array_pitch_el_rows;
3996*61046927SAndroid Build Coastguard Worker
3997*61046927SAndroid Build Coastguard Worker /* The newly created image represents only the one miplevel so we
3998*61046927SAndroid Build Coastguard Worker * need to adjust the view accordingly. Because we offset it to
3999*61046927SAndroid Build Coastguard Worker * miplevel but used a Z and array slice of 0, the array range can be
4000*61046927SAndroid Build Coastguard Worker * left alone.
4001*61046927SAndroid Build Coastguard Worker */
4002*61046927SAndroid Build Coastguard Worker *ucompr_view = *view;
4003*61046927SAndroid Build Coastguard Worker ucompr_view->base_level -= base_level;
4004*61046927SAndroid Build Coastguard Worker } else {
4005*61046927SAndroid Build Coastguard Worker if (view->array_len > 1) {
4006*61046927SAndroid Build Coastguard Worker /* The Skylake PRM Vol. 2d, "RENDER_SURFACE_STATE::X Offset" says:
4007*61046927SAndroid Build Coastguard Worker *
4008*61046927SAndroid Build Coastguard Worker * "If Surface Array is enabled, this field must be zero."
4009*61046927SAndroid Build Coastguard Worker *
4010*61046927SAndroid Build Coastguard Worker * The PRMs for other hardware have similar text. This is also tricky
4011*61046927SAndroid Build Coastguard Worker * to handle with things like BLORP's SW offsetting because the
4012*61046927SAndroid Build Coastguard Worker * increased surface size required for the offset may result in an
4013*61046927SAndroid Build Coastguard Worker * image height greater than qpitch.
4014*61046927SAndroid Build Coastguard Worker */
4015*61046927SAndroid Build Coastguard Worker if (view->base_level > 0)
4016*61046927SAndroid Build Coastguard Worker return false;
4017*61046927SAndroid Build Coastguard Worker
4018*61046927SAndroid Build Coastguard Worker /* On Haswell and earlier, RENDER_SURFACE_STATE doesn't have a QPitch
4019*61046927SAndroid Build Coastguard Worker * field; it only has "array pitch span" which means the QPitch is
4020*61046927SAndroid Build Coastguard Worker * automatically calculated. Since we're smashing the surface format
4021*61046927SAndroid Build Coastguard Worker * (block formats are subtly different) and the number of miplevels,
4022*61046927SAndroid Build Coastguard Worker * that calculation will get thrown off. This means we can't do
4023*61046927SAndroid Build Coastguard Worker * arrays even at LOD0
4024*61046927SAndroid Build Coastguard Worker *
4025*61046927SAndroid Build Coastguard Worker * On Broadwell, we do have a QPitch field which we can control.
4026*61046927SAndroid Build Coastguard Worker * However, HALIGN and VALIGN are specified in pixels and are
4027*61046927SAndroid Build Coastguard Worker * hard-coded to align to exactly the block size of the compressed
4028*61046927SAndroid Build Coastguard Worker * texture. This means that, when reinterpreted as a non-compressed
4029*61046927SAndroid Build Coastguard Worker * the QPitch may be anything but the HW requires it to be properly
4030*61046927SAndroid Build Coastguard Worker * aligned.
4031*61046927SAndroid Build Coastguard Worker */
4032*61046927SAndroid Build Coastguard Worker if (ISL_GFX_VER(dev) < 9)
4033*61046927SAndroid Build Coastguard Worker return false;
4034*61046927SAndroid Build Coastguard Worker
4035*61046927SAndroid Build Coastguard Worker *ucompr_surf = *surf;
4036*61046927SAndroid Build Coastguard Worker ucompr_surf->levels = 1;
4037*61046927SAndroid Build Coastguard Worker ucompr_surf->format = view_format;
4038*61046927SAndroid Build Coastguard Worker
4039*61046927SAndroid Build Coastguard Worker /* We're making an uncompressed view here. The image dimensions need
4040*61046927SAndroid Build Coastguard Worker * to be scaled down by the block size.
4041*61046927SAndroid Build Coastguard Worker */
4042*61046927SAndroid Build Coastguard Worker assert(ucompr_surf->logical_level0_px.width == view_width_px);
4043*61046927SAndroid Build Coastguard Worker assert(ucompr_surf->logical_level0_px.height == view_height_px);
4044*61046927SAndroid Build Coastguard Worker ucompr_surf->logical_level0_px.width = view_width_el;
4045*61046927SAndroid Build Coastguard Worker ucompr_surf->logical_level0_px.height = view_height_el;
4046*61046927SAndroid Build Coastguard Worker ucompr_surf->phys_level0_sa = isl_surf_get_phys_level0_el(surf);
4047*61046927SAndroid Build Coastguard Worker
4048*61046927SAndroid Build Coastguard Worker /* The surface mostly stays as-is; there is no offset */
4049*61046927SAndroid Build Coastguard Worker *offset_B = 0;
4050*61046927SAndroid Build Coastguard Worker *x_offset_el = 0;
4051*61046927SAndroid Build Coastguard Worker *y_offset_el = 0;
4052*61046927SAndroid Build Coastguard Worker
4053*61046927SAndroid Build Coastguard Worker /* The view remains the same */
4054*61046927SAndroid Build Coastguard Worker *ucompr_view = *view;
4055*61046927SAndroid Build Coastguard Worker } else {
4056*61046927SAndroid Build Coastguard Worker /* If only one array slice is requested, directly offset to that
4057*61046927SAndroid Build Coastguard Worker * slice. We could, in theory, still use arrays in some cases but
4058*61046927SAndroid Build Coastguard Worker * BLORP isn't prepared for this and everyone who calls this function
4059*61046927SAndroid Build Coastguard Worker * should be prepared to handle an X/Y offset.
4060*61046927SAndroid Build Coastguard Worker */
4061*61046927SAndroid Build Coastguard Worker isl_surf_get_image_offset_B_tile_el(surf,
4062*61046927SAndroid Build Coastguard Worker view->base_level,
4063*61046927SAndroid Build Coastguard Worker surf->dim == ISL_SURF_DIM_3D ?
4064*61046927SAndroid Build Coastguard Worker 0 : view->base_array_layer,
4065*61046927SAndroid Build Coastguard Worker surf->dim == ISL_SURF_DIM_3D ?
4066*61046927SAndroid Build Coastguard Worker view->base_array_layer : 0,
4067*61046927SAndroid Build Coastguard Worker offset_B,
4068*61046927SAndroid Build Coastguard Worker x_offset_el,
4069*61046927SAndroid Build Coastguard Worker y_offset_el);
4070*61046927SAndroid Build Coastguard Worker
4071*61046927SAndroid Build Coastguard Worker isl_surf_usage_flags_t usage = surf->usage;
4072*61046927SAndroid Build Coastguard Worker
4073*61046927SAndroid Build Coastguard Worker /* Even for cube maps there will be only single face, therefore drop
4074*61046927SAndroid Build Coastguard Worker * the corresponding flag if present.
4075*61046927SAndroid Build Coastguard Worker */
4076*61046927SAndroid Build Coastguard Worker usage &= ~ISL_SURF_USAGE_CUBE_BIT;
4077*61046927SAndroid Build Coastguard Worker
4078*61046927SAndroid Build Coastguard Worker /* CCS-enabled surfaces can have different layout requirements than
4079*61046927SAndroid Build Coastguard Worker * surfaces without CCS support. So, for accuracy, disable CCS
4080*61046927SAndroid Build Coastguard Worker * support if the original surface lacked it.
4081*61046927SAndroid Build Coastguard Worker */
4082*61046927SAndroid Build Coastguard Worker if (_isl_surf_info_supports_ccs(dev, surf->format, surf->usage) !=
4083*61046927SAndroid Build Coastguard Worker _isl_surf_info_supports_ccs(dev, view_format, usage)) {
4084*61046927SAndroid Build Coastguard Worker assert(_isl_surf_info_supports_ccs(dev, view_format, usage));
4085*61046927SAndroid Build Coastguard Worker usage |= ISL_SURF_USAGE_DISABLE_AUX_BIT;
4086*61046927SAndroid Build Coastguard Worker }
4087*61046927SAndroid Build Coastguard Worker
4088*61046927SAndroid Build Coastguard Worker bool ok UNUSED;
4089*61046927SAndroid Build Coastguard Worker ok = isl_surf_init(dev, ucompr_surf,
4090*61046927SAndroid Build Coastguard Worker .dim = ISL_SURF_DIM_2D,
4091*61046927SAndroid Build Coastguard Worker .format = view_format,
4092*61046927SAndroid Build Coastguard Worker .width = view_width_el,
4093*61046927SAndroid Build Coastguard Worker .height = view_height_el,
4094*61046927SAndroid Build Coastguard Worker .depth = 1,
4095*61046927SAndroid Build Coastguard Worker .levels = 1,
4096*61046927SAndroid Build Coastguard Worker .array_len = 1,
4097*61046927SAndroid Build Coastguard Worker .samples = 1,
4098*61046927SAndroid Build Coastguard Worker .row_pitch_B = surf->row_pitch_B,
4099*61046927SAndroid Build Coastguard Worker .usage = usage,
4100*61046927SAndroid Build Coastguard Worker .tiling_flags = (1 << surf->tiling));
4101*61046927SAndroid Build Coastguard Worker assert(ok);
4102*61046927SAndroid Build Coastguard Worker
4103*61046927SAndroid Build Coastguard Worker /* The newly created image represents the one subimage we're
4104*61046927SAndroid Build Coastguard Worker * referencing with this view so it only has one array slice and
4105*61046927SAndroid Build Coastguard Worker * miplevel.
4106*61046927SAndroid Build Coastguard Worker */
4107*61046927SAndroid Build Coastguard Worker *ucompr_view = *view;
4108*61046927SAndroid Build Coastguard Worker ucompr_view->base_array_layer = 0;
4109*61046927SAndroid Build Coastguard Worker ucompr_view->base_level = 0;
4110*61046927SAndroid Build Coastguard Worker }
4111*61046927SAndroid Build Coastguard Worker }
4112*61046927SAndroid Build Coastguard Worker
4113*61046927SAndroid Build Coastguard Worker return true;
4114*61046927SAndroid Build Coastguard Worker }
4115*61046927SAndroid Build Coastguard Worker
4116*61046927SAndroid Build Coastguard Worker void
isl_tiling_get_intratile_offset_el(enum isl_tiling tiling,enum isl_surf_dim dim,enum isl_msaa_layout msaa_layout,uint32_t bpb,uint32_t samples,uint32_t row_pitch_B,uint32_t array_pitch_el_rows,uint32_t total_x_offset_el,uint32_t total_y_offset_el,uint32_t total_z_offset_el,uint32_t total_array_offset,uint64_t * tile_offset_B,uint32_t * x_offset_el,uint32_t * y_offset_el,uint32_t * z_offset_el,uint32_t * array_offset)4117*61046927SAndroid Build Coastguard Worker isl_tiling_get_intratile_offset_el(enum isl_tiling tiling,
4118*61046927SAndroid Build Coastguard Worker enum isl_surf_dim dim,
4119*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout msaa_layout,
4120*61046927SAndroid Build Coastguard Worker uint32_t bpb,
4121*61046927SAndroid Build Coastguard Worker uint32_t samples,
4122*61046927SAndroid Build Coastguard Worker uint32_t row_pitch_B,
4123*61046927SAndroid Build Coastguard Worker uint32_t array_pitch_el_rows,
4124*61046927SAndroid Build Coastguard Worker uint32_t total_x_offset_el,
4125*61046927SAndroid Build Coastguard Worker uint32_t total_y_offset_el,
4126*61046927SAndroid Build Coastguard Worker uint32_t total_z_offset_el,
4127*61046927SAndroid Build Coastguard Worker uint32_t total_array_offset,
4128*61046927SAndroid Build Coastguard Worker uint64_t *tile_offset_B,
4129*61046927SAndroid Build Coastguard Worker uint32_t *x_offset_el,
4130*61046927SAndroid Build Coastguard Worker uint32_t *y_offset_el,
4131*61046927SAndroid Build Coastguard Worker uint32_t *z_offset_el,
4132*61046927SAndroid Build Coastguard Worker uint32_t *array_offset)
4133*61046927SAndroid Build Coastguard Worker {
4134*61046927SAndroid Build Coastguard Worker if (tiling == ISL_TILING_LINEAR) {
4135*61046927SAndroid Build Coastguard Worker assert(bpb % 8 == 0);
4136*61046927SAndroid Build Coastguard Worker assert(samples == 1);
4137*61046927SAndroid Build Coastguard Worker assert(total_z_offset_el == 0 && total_array_offset == 0);
4138*61046927SAndroid Build Coastguard Worker *tile_offset_B = (uint64_t)total_y_offset_el * row_pitch_B +
4139*61046927SAndroid Build Coastguard Worker (uint64_t)total_x_offset_el * (bpb / 8);
4140*61046927SAndroid Build Coastguard Worker *x_offset_el = 0;
4141*61046927SAndroid Build Coastguard Worker *y_offset_el = 0;
4142*61046927SAndroid Build Coastguard Worker *z_offset_el = 0;
4143*61046927SAndroid Build Coastguard Worker *array_offset = 0;
4144*61046927SAndroid Build Coastguard Worker return;
4145*61046927SAndroid Build Coastguard Worker }
4146*61046927SAndroid Build Coastguard Worker
4147*61046927SAndroid Build Coastguard Worker struct isl_tile_info tile_info;
4148*61046927SAndroid Build Coastguard Worker isl_tiling_get_info(tiling, dim, msaa_layout, bpb, samples, &tile_info);
4149*61046927SAndroid Build Coastguard Worker
4150*61046927SAndroid Build Coastguard Worker /* Pitches must make sense with the tiling */
4151*61046927SAndroid Build Coastguard Worker assert(row_pitch_B % tile_info.phys_extent_B.width == 0);
4152*61046927SAndroid Build Coastguard Worker if (tile_info.logical_extent_el.d > 1 || tile_info.logical_extent_el.a > 1)
4153*61046927SAndroid Build Coastguard Worker assert(array_pitch_el_rows % tile_info.logical_extent_el.h == 0);
4154*61046927SAndroid Build Coastguard Worker
4155*61046927SAndroid Build Coastguard Worker /* For non-power-of-two formats, we need the address to be both tile and
4156*61046927SAndroid Build Coastguard Worker * element-aligned. The easiest way to achieve this is to work with a tile
4157*61046927SAndroid Build Coastguard Worker * that is three times as wide as the regular tile.
4158*61046927SAndroid Build Coastguard Worker *
4159*61046927SAndroid Build Coastguard Worker * The tile info returned by get_tile_info has a logical size that is an
4160*61046927SAndroid Build Coastguard Worker * integer number of tile_info.format_bpb size elements. To scale the
4161*61046927SAndroid Build Coastguard Worker * tile, we scale up the physical width and then treat the logical tile
4162*61046927SAndroid Build Coastguard Worker * size as if it has bpb size elements.
4163*61046927SAndroid Build Coastguard Worker */
4164*61046927SAndroid Build Coastguard Worker const uint32_t tile_el_scale = bpb / tile_info.format_bpb;
4165*61046927SAndroid Build Coastguard Worker tile_info.phys_extent_B.width *= tile_el_scale;
4166*61046927SAndroid Build Coastguard Worker
4167*61046927SAndroid Build Coastguard Worker /* Compute the offset into the tile */
4168*61046927SAndroid Build Coastguard Worker *x_offset_el = total_x_offset_el % tile_info.logical_extent_el.w;
4169*61046927SAndroid Build Coastguard Worker *y_offset_el = total_y_offset_el % tile_info.logical_extent_el.h;
4170*61046927SAndroid Build Coastguard Worker *z_offset_el = total_z_offset_el % tile_info.logical_extent_el.d;
4171*61046927SAndroid Build Coastguard Worker *array_offset = total_array_offset % tile_info.logical_extent_el.a;
4172*61046927SAndroid Build Coastguard Worker
4173*61046927SAndroid Build Coastguard Worker /* Compute the offset of the tile in units of whole tiles */
4174*61046927SAndroid Build Coastguard Worker uint32_t x_offset_tl = total_x_offset_el / tile_info.logical_extent_el.w;
4175*61046927SAndroid Build Coastguard Worker uint32_t y_offset_tl = total_y_offset_el / tile_info.logical_extent_el.h;
4176*61046927SAndroid Build Coastguard Worker uint32_t z_offset_tl = total_z_offset_el / tile_info.logical_extent_el.d;
4177*61046927SAndroid Build Coastguard Worker uint32_t a_offset_tl = total_array_offset / tile_info.logical_extent_el.a;
4178*61046927SAndroid Build Coastguard Worker
4179*61046927SAndroid Build Coastguard Worker /* Compute an array pitch in number of tiles */
4180*61046927SAndroid Build Coastguard Worker uint32_t array_pitch_tl_rows =
4181*61046927SAndroid Build Coastguard Worker array_pitch_el_rows / tile_info.logical_extent_el.h;
4182*61046927SAndroid Build Coastguard Worker
4183*61046927SAndroid Build Coastguard Worker /* Add the Z and array offset to the Y offset to get a 2D offset */
4184*61046927SAndroid Build Coastguard Worker y_offset_tl += (z_offset_tl + a_offset_tl) * array_pitch_tl_rows;
4185*61046927SAndroid Build Coastguard Worker
4186*61046927SAndroid Build Coastguard Worker *tile_offset_B =
4187*61046927SAndroid Build Coastguard Worker (uint64_t)y_offset_tl * tile_info.phys_extent_B.h * row_pitch_B +
4188*61046927SAndroid Build Coastguard Worker (uint64_t)x_offset_tl * tile_info.phys_extent_B.h * tile_info.phys_extent_B.w;
4189*61046927SAndroid Build Coastguard Worker }
4190*61046927SAndroid Build Coastguard Worker
4191*61046927SAndroid Build Coastguard Worker uint32_t
isl_surf_get_depth_format(const struct isl_device * dev,const struct isl_surf * surf)4192*61046927SAndroid Build Coastguard Worker isl_surf_get_depth_format(const struct isl_device *dev,
4193*61046927SAndroid Build Coastguard Worker const struct isl_surf *surf)
4194*61046927SAndroid Build Coastguard Worker {
4195*61046927SAndroid Build Coastguard Worker /* Support for separate stencil buffers began in gfx5. Support for
4196*61046927SAndroid Build Coastguard Worker * interleaved depthstencil buffers ceased in gfx7. The intermediate gens,
4197*61046927SAndroid Build Coastguard Worker * those that supported separate and interleaved stencil, were gfx5 and
4198*61046927SAndroid Build Coastguard Worker * gfx6.
4199*61046927SAndroid Build Coastguard Worker *
4200*61046927SAndroid Build Coastguard Worker * For a list of all available formats, see the Sandybridge PRM >> Volume
4201*61046927SAndroid Build Coastguard Worker * 2 Part 1: 3D/Media - 3D Pipeline >> 3DSTATE_DEPTH_BUFFER >> Surface
4202*61046927SAndroid Build Coastguard Worker * Format (p321).
4203*61046927SAndroid Build Coastguard Worker */
4204*61046927SAndroid Build Coastguard Worker
4205*61046927SAndroid Build Coastguard Worker bool has_stencil = surf->usage & ISL_SURF_USAGE_STENCIL_BIT;
4206*61046927SAndroid Build Coastguard Worker
4207*61046927SAndroid Build Coastguard Worker assert(surf->usage & ISL_SURF_USAGE_DEPTH_BIT);
4208*61046927SAndroid Build Coastguard Worker
4209*61046927SAndroid Build Coastguard Worker if (has_stencil)
4210*61046927SAndroid Build Coastguard Worker assert(ISL_GFX_VER(dev) < 7);
4211*61046927SAndroid Build Coastguard Worker
4212*61046927SAndroid Build Coastguard Worker switch (surf->format) {
4213*61046927SAndroid Build Coastguard Worker default:
4214*61046927SAndroid Build Coastguard Worker unreachable("bad isl depth format");
4215*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32_FLOAT_X8X24_TYPELESS:
4216*61046927SAndroid Build Coastguard Worker assert(ISL_GFX_VER(dev) < 7);
4217*61046927SAndroid Build Coastguard Worker return 0; /* D32_FLOAT_S8X24_UINT */
4218*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32_FLOAT:
4219*61046927SAndroid Build Coastguard Worker assert(!has_stencil);
4220*61046927SAndroid Build Coastguard Worker return 1; /* D32_FLOAT */
4221*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
4222*61046927SAndroid Build Coastguard Worker if (has_stencil) {
4223*61046927SAndroid Build Coastguard Worker assert(ISL_GFX_VER(dev) < 7);
4224*61046927SAndroid Build Coastguard Worker return 2; /* D24_UNORM_S8_UINT */
4225*61046927SAndroid Build Coastguard Worker } else {
4226*61046927SAndroid Build Coastguard Worker assert(ISL_GFX_VER(dev) >= 5);
4227*61046927SAndroid Build Coastguard Worker return 3; /* D24_UNORM_X8_UINT */
4228*61046927SAndroid Build Coastguard Worker }
4229*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16_UNORM:
4230*61046927SAndroid Build Coastguard Worker assert(!has_stencil);
4231*61046927SAndroid Build Coastguard Worker return 5; /* D16_UNORM */
4232*61046927SAndroid Build Coastguard Worker }
4233*61046927SAndroid Build Coastguard Worker }
4234*61046927SAndroid Build Coastguard Worker
4235*61046927SAndroid Build Coastguard Worker bool
isl_swizzle_supports_rendering(const struct intel_device_info * devinfo,struct isl_swizzle swizzle)4236*61046927SAndroid Build Coastguard Worker isl_swizzle_supports_rendering(const struct intel_device_info *devinfo,
4237*61046927SAndroid Build Coastguard Worker struct isl_swizzle swizzle)
4238*61046927SAndroid Build Coastguard Worker {
4239*61046927SAndroid Build Coastguard Worker if (devinfo->platform == INTEL_PLATFORM_HSW) {
4240*61046927SAndroid Build Coastguard Worker /* From the Haswell PRM,
4241*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE::Shader Channel Select Red
4242*61046927SAndroid Build Coastguard Worker *
4243*61046927SAndroid Build Coastguard Worker * "The Shader channel selects also define which shader channels are
4244*61046927SAndroid Build Coastguard Worker * written to which surface channel. If the Shader channel select is
4245*61046927SAndroid Build Coastguard Worker * SCS_ZERO or SCS_ONE then it is not written to the surface. If the
4246*61046927SAndroid Build Coastguard Worker * shader channel select is SCS_RED it is written to the surface red
4247*61046927SAndroid Build Coastguard Worker * channel and so on. If more than one shader channel select is set
4248*61046927SAndroid Build Coastguard Worker * to the same surface channel only the first shader channel in RGBA
4249*61046927SAndroid Build Coastguard Worker * order will be written."
4250*61046927SAndroid Build Coastguard Worker */
4251*61046927SAndroid Build Coastguard Worker return true;
4252*61046927SAndroid Build Coastguard Worker } else if (devinfo->ver <= 7) {
4253*61046927SAndroid Build Coastguard Worker /* Ivy Bridge and early doesn't have any swizzling */
4254*61046927SAndroid Build Coastguard Worker return isl_swizzle_is_identity(swizzle);
4255*61046927SAndroid Build Coastguard Worker } else {
4256*61046927SAndroid Build Coastguard Worker /* From the Sky Lake PRM Vol. 2d,
4257*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE::Shader Channel Select Red
4258*61046927SAndroid Build Coastguard Worker *
4259*61046927SAndroid Build Coastguard Worker * "For Render Target, Red, Green and Blue Shader Channel Selects
4260*61046927SAndroid Build Coastguard Worker * MUST be such that only valid components can be swapped i.e. only
4261*61046927SAndroid Build Coastguard Worker * change the order of components in the pixel. Any other values for
4262*61046927SAndroid Build Coastguard Worker * these Shader Channel Select fields are not valid for Render
4263*61046927SAndroid Build Coastguard Worker * Targets. This also means that there MUST not be multiple shader
4264*61046927SAndroid Build Coastguard Worker * channels mapped to the same RT channel."
4265*61046927SAndroid Build Coastguard Worker *
4266*61046927SAndroid Build Coastguard Worker * From the Sky Lake PRM Vol. 2d,
4267*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE::Shader Channel Select Alpha
4268*61046927SAndroid Build Coastguard Worker *
4269*61046927SAndroid Build Coastguard Worker * "For Render Target, this field MUST be programmed to
4270*61046927SAndroid Build Coastguard Worker * value = SCS_ALPHA."
4271*61046927SAndroid Build Coastguard Worker *
4272*61046927SAndroid Build Coastguard Worker * Bspec 57023: RENDER_SURFACE_STATE:: Shader Channel Select Red
4273*61046927SAndroid Build Coastguard Worker *
4274*61046927SAndroid Build Coastguard Worker * "Render Target messages do not support swapping of colors with
4275*61046927SAndroid Build Coastguard Worker * alpha. The Red, Green, or Blue Shader Channel Selects do not
4276*61046927SAndroid Build Coastguard Worker * support SCS_ALPHA. The Shader Channel Select Alpha does not support
4277*61046927SAndroid Build Coastguard Worker * SCS_RED, SCS_GREEN, or SCS_BLUE."
4278*61046927SAndroid Build Coastguard Worker */
4279*61046927SAndroid Build Coastguard Worker return (swizzle.r == ISL_CHANNEL_SELECT_RED ||
4280*61046927SAndroid Build Coastguard Worker swizzle.r == ISL_CHANNEL_SELECT_GREEN ||
4281*61046927SAndroid Build Coastguard Worker swizzle.r == ISL_CHANNEL_SELECT_BLUE) &&
4282*61046927SAndroid Build Coastguard Worker (swizzle.g == ISL_CHANNEL_SELECT_RED ||
4283*61046927SAndroid Build Coastguard Worker swizzle.g == ISL_CHANNEL_SELECT_GREEN ||
4284*61046927SAndroid Build Coastguard Worker swizzle.g == ISL_CHANNEL_SELECT_BLUE) &&
4285*61046927SAndroid Build Coastguard Worker (swizzle.b == ISL_CHANNEL_SELECT_RED ||
4286*61046927SAndroid Build Coastguard Worker swizzle.b == ISL_CHANNEL_SELECT_GREEN ||
4287*61046927SAndroid Build Coastguard Worker swizzle.b == ISL_CHANNEL_SELECT_BLUE) &&
4288*61046927SAndroid Build Coastguard Worker swizzle.r != swizzle.g &&
4289*61046927SAndroid Build Coastguard Worker swizzle.r != swizzle.b &&
4290*61046927SAndroid Build Coastguard Worker swizzle.g != swizzle.b &&
4291*61046927SAndroid Build Coastguard Worker swizzle.a == ISL_CHANNEL_SELECT_ALPHA;
4292*61046927SAndroid Build Coastguard Worker }
4293*61046927SAndroid Build Coastguard Worker }
4294*61046927SAndroid Build Coastguard Worker
4295*61046927SAndroid Build Coastguard Worker static enum isl_channel_select
swizzle_select(enum isl_channel_select chan,struct isl_swizzle swizzle)4296*61046927SAndroid Build Coastguard Worker swizzle_select(enum isl_channel_select chan, struct isl_swizzle swizzle)
4297*61046927SAndroid Build Coastguard Worker {
4298*61046927SAndroid Build Coastguard Worker switch (chan) {
4299*61046927SAndroid Build Coastguard Worker case ISL_CHANNEL_SELECT_ZERO:
4300*61046927SAndroid Build Coastguard Worker case ISL_CHANNEL_SELECT_ONE:
4301*61046927SAndroid Build Coastguard Worker return chan;
4302*61046927SAndroid Build Coastguard Worker case ISL_CHANNEL_SELECT_RED:
4303*61046927SAndroid Build Coastguard Worker return swizzle.r;
4304*61046927SAndroid Build Coastguard Worker case ISL_CHANNEL_SELECT_GREEN:
4305*61046927SAndroid Build Coastguard Worker return swizzle.g;
4306*61046927SAndroid Build Coastguard Worker case ISL_CHANNEL_SELECT_BLUE:
4307*61046927SAndroid Build Coastguard Worker return swizzle.b;
4308*61046927SAndroid Build Coastguard Worker case ISL_CHANNEL_SELECT_ALPHA:
4309*61046927SAndroid Build Coastguard Worker return swizzle.a;
4310*61046927SAndroid Build Coastguard Worker default:
4311*61046927SAndroid Build Coastguard Worker unreachable("Invalid swizzle component");
4312*61046927SAndroid Build Coastguard Worker }
4313*61046927SAndroid Build Coastguard Worker }
4314*61046927SAndroid Build Coastguard Worker
4315*61046927SAndroid Build Coastguard Worker /**
4316*61046927SAndroid Build Coastguard Worker * Returns the single swizzle that is equivalent to applying the two given
4317*61046927SAndroid Build Coastguard Worker * swizzles in sequence.
4318*61046927SAndroid Build Coastguard Worker */
4319*61046927SAndroid Build Coastguard Worker struct isl_swizzle
isl_swizzle_compose(struct isl_swizzle first,struct isl_swizzle second)4320*61046927SAndroid Build Coastguard Worker isl_swizzle_compose(struct isl_swizzle first, struct isl_swizzle second)
4321*61046927SAndroid Build Coastguard Worker {
4322*61046927SAndroid Build Coastguard Worker return (struct isl_swizzle) {
4323*61046927SAndroid Build Coastguard Worker .r = swizzle_select(first.r, second),
4324*61046927SAndroid Build Coastguard Worker .g = swizzle_select(first.g, second),
4325*61046927SAndroid Build Coastguard Worker .b = swizzle_select(first.b, second),
4326*61046927SAndroid Build Coastguard Worker .a = swizzle_select(first.a, second),
4327*61046927SAndroid Build Coastguard Worker };
4328*61046927SAndroid Build Coastguard Worker }
4329*61046927SAndroid Build Coastguard Worker
4330*61046927SAndroid Build Coastguard Worker /**
4331*61046927SAndroid Build Coastguard Worker * Returns a swizzle that is the pseudo-inverse of this swizzle.
4332*61046927SAndroid Build Coastguard Worker */
4333*61046927SAndroid Build Coastguard Worker struct isl_swizzle
isl_swizzle_invert(struct isl_swizzle swizzle)4334*61046927SAndroid Build Coastguard Worker isl_swizzle_invert(struct isl_swizzle swizzle)
4335*61046927SAndroid Build Coastguard Worker {
4336*61046927SAndroid Build Coastguard Worker /* Default to zero for channels which do not show up in the swizzle */
4337*61046927SAndroid Build Coastguard Worker enum isl_channel_select chans[4] = {
4338*61046927SAndroid Build Coastguard Worker ISL_CHANNEL_SELECT_ZERO,
4339*61046927SAndroid Build Coastguard Worker ISL_CHANNEL_SELECT_ZERO,
4340*61046927SAndroid Build Coastguard Worker ISL_CHANNEL_SELECT_ZERO,
4341*61046927SAndroid Build Coastguard Worker ISL_CHANNEL_SELECT_ZERO,
4342*61046927SAndroid Build Coastguard Worker };
4343*61046927SAndroid Build Coastguard Worker
4344*61046927SAndroid Build Coastguard Worker /* We go in ABGR order so that, if there are any duplicates, the first one
4345*61046927SAndroid Build Coastguard Worker * is taken if you look at it in RGBA order. This is what Haswell hardware
4346*61046927SAndroid Build Coastguard Worker * does for render target swizzles.
4347*61046927SAndroid Build Coastguard Worker */
4348*61046927SAndroid Build Coastguard Worker if ((unsigned)(swizzle.a - ISL_CHANNEL_SELECT_RED) < 4)
4349*61046927SAndroid Build Coastguard Worker chans[swizzle.a - ISL_CHANNEL_SELECT_RED] = ISL_CHANNEL_SELECT_ALPHA;
4350*61046927SAndroid Build Coastguard Worker if ((unsigned)(swizzle.b - ISL_CHANNEL_SELECT_RED) < 4)
4351*61046927SAndroid Build Coastguard Worker chans[swizzle.b - ISL_CHANNEL_SELECT_RED] = ISL_CHANNEL_SELECT_BLUE;
4352*61046927SAndroid Build Coastguard Worker if ((unsigned)(swizzle.g - ISL_CHANNEL_SELECT_RED) < 4)
4353*61046927SAndroid Build Coastguard Worker chans[swizzle.g - ISL_CHANNEL_SELECT_RED] = ISL_CHANNEL_SELECT_GREEN;
4354*61046927SAndroid Build Coastguard Worker if ((unsigned)(swizzle.r - ISL_CHANNEL_SELECT_RED) < 4)
4355*61046927SAndroid Build Coastguard Worker chans[swizzle.r - ISL_CHANNEL_SELECT_RED] = ISL_CHANNEL_SELECT_RED;
4356*61046927SAndroid Build Coastguard Worker
4357*61046927SAndroid Build Coastguard Worker return (struct isl_swizzle) { chans[0], chans[1], chans[2], chans[3] };
4358*61046927SAndroid Build Coastguard Worker }
4359*61046927SAndroid Build Coastguard Worker
4360*61046927SAndroid Build Coastguard Worker static uint32_t
isl_color_value_channel(union isl_color_value src,enum isl_channel_select chan,uint32_t one)4361*61046927SAndroid Build Coastguard Worker isl_color_value_channel(union isl_color_value src,
4362*61046927SAndroid Build Coastguard Worker enum isl_channel_select chan,
4363*61046927SAndroid Build Coastguard Worker uint32_t one)
4364*61046927SAndroid Build Coastguard Worker {
4365*61046927SAndroid Build Coastguard Worker if (chan == ISL_CHANNEL_SELECT_ZERO)
4366*61046927SAndroid Build Coastguard Worker return 0;
4367*61046927SAndroid Build Coastguard Worker if (chan == ISL_CHANNEL_SELECT_ONE)
4368*61046927SAndroid Build Coastguard Worker return one;
4369*61046927SAndroid Build Coastguard Worker
4370*61046927SAndroid Build Coastguard Worker assert(chan >= ISL_CHANNEL_SELECT_RED);
4371*61046927SAndroid Build Coastguard Worker assert(chan < ISL_CHANNEL_SELECT_RED + 4);
4372*61046927SAndroid Build Coastguard Worker
4373*61046927SAndroid Build Coastguard Worker return src.u32[chan - ISL_CHANNEL_SELECT_RED];
4374*61046927SAndroid Build Coastguard Worker }
4375*61046927SAndroid Build Coastguard Worker
4376*61046927SAndroid Build Coastguard Worker /** Applies an inverse swizzle to a color value */
4377*61046927SAndroid Build Coastguard Worker union isl_color_value
isl_color_value_swizzle(union isl_color_value src,struct isl_swizzle swizzle,bool is_float)4378*61046927SAndroid Build Coastguard Worker isl_color_value_swizzle(union isl_color_value src,
4379*61046927SAndroid Build Coastguard Worker struct isl_swizzle swizzle,
4380*61046927SAndroid Build Coastguard Worker bool is_float)
4381*61046927SAndroid Build Coastguard Worker {
4382*61046927SAndroid Build Coastguard Worker uint32_t one = is_float ? 0x3f800000 : 1;
4383*61046927SAndroid Build Coastguard Worker
4384*61046927SAndroid Build Coastguard Worker return (union isl_color_value) { .u32 = {
4385*61046927SAndroid Build Coastguard Worker isl_color_value_channel(src, swizzle.r, one),
4386*61046927SAndroid Build Coastguard Worker isl_color_value_channel(src, swizzle.g, one),
4387*61046927SAndroid Build Coastguard Worker isl_color_value_channel(src, swizzle.b, one),
4388*61046927SAndroid Build Coastguard Worker isl_color_value_channel(src, swizzle.a, one),
4389*61046927SAndroid Build Coastguard Worker } };
4390*61046927SAndroid Build Coastguard Worker }
4391*61046927SAndroid Build Coastguard Worker
4392*61046927SAndroid Build Coastguard Worker /** Applies an inverse swizzle to a color value */
4393*61046927SAndroid Build Coastguard Worker union isl_color_value
isl_color_value_swizzle_inv(union isl_color_value src,struct isl_swizzle swizzle)4394*61046927SAndroid Build Coastguard Worker isl_color_value_swizzle_inv(union isl_color_value src,
4395*61046927SAndroid Build Coastguard Worker struct isl_swizzle swizzle)
4396*61046927SAndroid Build Coastguard Worker {
4397*61046927SAndroid Build Coastguard Worker union isl_color_value dst = { .u32 = { 0, } };
4398*61046927SAndroid Build Coastguard Worker
4399*61046927SAndroid Build Coastguard Worker /* We assign colors in ABGR order so that the first one will be taken in
4400*61046927SAndroid Build Coastguard Worker * RGBA precedence order. According to the PRM docs for shader channel
4401*61046927SAndroid Build Coastguard Worker * select, this matches Haswell hardware behavior.
4402*61046927SAndroid Build Coastguard Worker */
4403*61046927SAndroid Build Coastguard Worker if ((unsigned)(swizzle.a - ISL_CHANNEL_SELECT_RED) < 4)
4404*61046927SAndroid Build Coastguard Worker dst.u32[swizzle.a - ISL_CHANNEL_SELECT_RED] = src.u32[3];
4405*61046927SAndroid Build Coastguard Worker if ((unsigned)(swizzle.b - ISL_CHANNEL_SELECT_RED) < 4)
4406*61046927SAndroid Build Coastguard Worker dst.u32[swizzle.b - ISL_CHANNEL_SELECT_RED] = src.u32[2];
4407*61046927SAndroid Build Coastguard Worker if ((unsigned)(swizzle.g - ISL_CHANNEL_SELECT_RED) < 4)
4408*61046927SAndroid Build Coastguard Worker dst.u32[swizzle.g - ISL_CHANNEL_SELECT_RED] = src.u32[1];
4409*61046927SAndroid Build Coastguard Worker if ((unsigned)(swizzle.r - ISL_CHANNEL_SELECT_RED) < 4)
4410*61046927SAndroid Build Coastguard Worker dst.u32[swizzle.r - ISL_CHANNEL_SELECT_RED] = src.u32[0];
4411*61046927SAndroid Build Coastguard Worker
4412*61046927SAndroid Build Coastguard Worker return dst;
4413*61046927SAndroid Build Coastguard Worker }
4414*61046927SAndroid Build Coastguard Worker
4415*61046927SAndroid Build Coastguard Worker uint8_t
isl_format_get_aux_map_encoding(enum isl_format format)4416*61046927SAndroid Build Coastguard Worker isl_format_get_aux_map_encoding(enum isl_format format)
4417*61046927SAndroid Build Coastguard Worker {
4418*61046927SAndroid Build Coastguard Worker switch(format) {
4419*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32G32B32A32_FLOAT: return 0x11;
4420*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32G32B32X32_FLOAT: return 0x11;
4421*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32G32B32A32_SINT: return 0x12;
4422*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32G32B32A32_UINT: return 0x13;
4423*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16B16A16_UNORM: return 0x14;
4424*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16B16A16_SNORM: return 0x15;
4425*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16B16A16_SINT: return 0x16;
4426*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16B16A16_UINT: return 0x17;
4427*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16B16A16_FLOAT: return 0x10;
4428*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16B16X16_FLOAT: return 0x10;
4429*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32G32_FLOAT: return 0x11;
4430*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32G32_SINT: return 0x12;
4431*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32G32_UINT: return 0x13;
4432*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B8G8R8A8_UNORM: return 0xA;
4433*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B8G8R8X8_UNORM: return 0xA;
4434*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B8G8R8A8_UNORM_SRGB: return 0xA;
4435*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B8G8R8X8_UNORM_SRGB: return 0xA;
4436*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R10G10B10A2_UNORM: return 0x18;
4437*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R10G10B10A2_UNORM_SRGB: return 0x18;
4438*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R10G10B10_FLOAT_A2_UNORM: return 0x19;
4439*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R10G10B10A2_UINT: return 0x1A;
4440*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8G8B8A8_UNORM: return 0xA;
4441*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8G8B8A8_UNORM_SRGB: return 0xA;
4442*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8G8B8A8_SNORM: return 0x1B;
4443*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8G8B8A8_SINT: return 0x1C;
4444*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8G8B8A8_UINT: return 0x1D;
4445*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16_UNORM: return 0x14;
4446*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16_SNORM: return 0x15;
4447*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16_SINT: return 0x16;
4448*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16_UINT: return 0x17;
4449*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16G16_FLOAT: return 0x10;
4450*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B10G10R10A2_UNORM: return 0x18;
4451*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B10G10R10A2_UNORM_SRGB: return 0x18;
4452*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R11G11B10_FLOAT: return 0x1E;
4453*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32_SINT: return 0x12;
4454*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32_UINT: return 0x13;
4455*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R32_FLOAT: return 0x11;
4456*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R24_UNORM_X8_TYPELESS: return 0x13;
4457*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B5G6R5_UNORM: return 0xA;
4458*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B5G6R5_UNORM_SRGB: return 0xA;
4459*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B5G5R5A1_UNORM: return 0xA;
4460*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B5G5R5A1_UNORM_SRGB: return 0xA;
4461*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B4G4R4A4_UNORM: return 0xA;
4462*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B4G4R4A4_UNORM_SRGB: return 0xA;
4463*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8G8_UNORM: return 0xA;
4464*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8G8_SNORM: return 0x1B;
4465*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8G8_SINT: return 0x1C;
4466*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8G8_UINT: return 0x1D;
4467*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16_UNORM: return 0x14;
4468*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16_SNORM: return 0x15;
4469*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16_SINT: return 0x16;
4470*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16_UINT: return 0x17;
4471*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R16_FLOAT: return 0x10;
4472*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B5G5R5X1_UNORM: return 0xA;
4473*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_B5G5R5X1_UNORM_SRGB: return 0xA;
4474*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_A1B5G5R5_UNORM: return 0xA;
4475*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_A4B4G4R4_UNORM: return 0xA;
4476*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8_UNORM: return 0xA;
4477*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8_SNORM: return 0x1B;
4478*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8_SINT: return 0x1C;
4479*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_R8_UINT: return 0x1D;
4480*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_A8_UNORM: return 0xA;
4481*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_PLANAR_420_8: return 0xF;
4482*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_PLANAR_420_10: return 0x7;
4483*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_PLANAR_420_12: return 0x8;
4484*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_PLANAR_420_16: return 0x8;
4485*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_YCRCB_NORMAL: return 0x3;
4486*61046927SAndroid Build Coastguard Worker case ISL_FORMAT_YCRCB_SWAPY: return 0xB;
4487*61046927SAndroid Build Coastguard Worker default:
4488*61046927SAndroid Build Coastguard Worker unreachable("Unsupported aux-map format!");
4489*61046927SAndroid Build Coastguard Worker return 0;
4490*61046927SAndroid Build Coastguard Worker }
4491*61046927SAndroid Build Coastguard Worker }
4492*61046927SAndroid Build Coastguard Worker
4493*61046927SAndroid Build Coastguard Worker const char *
isl_aux_op_to_name(enum isl_aux_op op)4494*61046927SAndroid Build Coastguard Worker isl_aux_op_to_name(enum isl_aux_op op)
4495*61046927SAndroid Build Coastguard Worker {
4496*61046927SAndroid Build Coastguard Worker static const char *names[] = {
4497*61046927SAndroid Build Coastguard Worker [ISL_AUX_OP_NONE] = "none",
4498*61046927SAndroid Build Coastguard Worker [ISL_AUX_OP_FAST_CLEAR] = "fast-clear",
4499*61046927SAndroid Build Coastguard Worker [ISL_AUX_OP_FULL_RESOLVE] = "full-resolve",
4500*61046927SAndroid Build Coastguard Worker [ISL_AUX_OP_PARTIAL_RESOLVE] = "partial-resolve",
4501*61046927SAndroid Build Coastguard Worker [ISL_AUX_OP_AMBIGUATE] = "ambiguate",
4502*61046927SAndroid Build Coastguard Worker };
4503*61046927SAndroid Build Coastguard Worker assert(op < ARRAY_SIZE(names));
4504*61046927SAndroid Build Coastguard Worker return names[op];
4505*61046927SAndroid Build Coastguard Worker }
4506*61046927SAndroid Build Coastguard Worker
4507*61046927SAndroid Build Coastguard Worker const char *
isl_tiling_to_name(enum isl_tiling tiling)4508*61046927SAndroid Build Coastguard Worker isl_tiling_to_name(enum isl_tiling tiling)
4509*61046927SAndroid Build Coastguard Worker {
4510*61046927SAndroid Build Coastguard Worker static const char *names[] = {
4511*61046927SAndroid Build Coastguard Worker [ISL_TILING_LINEAR] = "linear",
4512*61046927SAndroid Build Coastguard Worker [ISL_TILING_W] = "W",
4513*61046927SAndroid Build Coastguard Worker [ISL_TILING_X] = "X",
4514*61046927SAndroid Build Coastguard Worker [ISL_TILING_Y0] = "Y0",
4515*61046927SAndroid Build Coastguard Worker [ISL_TILING_SKL_Yf] = "SKL-Yf",
4516*61046927SAndroid Build Coastguard Worker [ISL_TILING_SKL_Ys] = "SKL-Ys",
4517*61046927SAndroid Build Coastguard Worker [ISL_TILING_ICL_Yf] = "ICL-Yf",
4518*61046927SAndroid Build Coastguard Worker [ISL_TILING_ICL_Ys] = "ICL-Ys",
4519*61046927SAndroid Build Coastguard Worker [ISL_TILING_4] = "4",
4520*61046927SAndroid Build Coastguard Worker [ISL_TILING_64] = "64",
4521*61046927SAndroid Build Coastguard Worker [ISL_TILING_64_XE2] = "64-Xe2",
4522*61046927SAndroid Build Coastguard Worker [ISL_TILING_HIZ] = "hiz",
4523*61046927SAndroid Build Coastguard Worker [ISL_TILING_CCS] = "ccs",
4524*61046927SAndroid Build Coastguard Worker };
4525*61046927SAndroid Build Coastguard Worker assert(tiling < ARRAY_SIZE(names));
4526*61046927SAndroid Build Coastguard Worker return names[tiling];
4527*61046927SAndroid Build Coastguard Worker }
4528*61046927SAndroid Build Coastguard Worker
4529*61046927SAndroid Build Coastguard Worker const char *
isl_aux_usage_to_name(enum isl_aux_usage usage)4530*61046927SAndroid Build Coastguard Worker isl_aux_usage_to_name(enum isl_aux_usage usage)
4531*61046927SAndroid Build Coastguard Worker {
4532*61046927SAndroid Build Coastguard Worker static const char *names[] = {
4533*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_NONE] = "none",
4534*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_HIZ] = "hiz",
4535*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_MCS] = "mcs",
4536*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_CCS_D] = "ccs-d",
4537*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_CCS_E] = "ccs-e",
4538*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_FCV_CCS_E] = "fcv-ccs-e",
4539*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_MC] = "mc",
4540*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_HIZ_CCS_WT] = "hiz-ccs-wt",
4541*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_HIZ_CCS] = "hiz-ccs",
4542*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_MCS_CCS] = "mcs-ccs",
4543*61046927SAndroid Build Coastguard Worker [ISL_AUX_USAGE_STC_CCS] = "stc-ccs",
4544*61046927SAndroid Build Coastguard Worker };
4545*61046927SAndroid Build Coastguard Worker assert(usage < ARRAY_SIZE(names));
4546*61046927SAndroid Build Coastguard Worker return names[usage];
4547*61046927SAndroid Build Coastguard Worker }
4548*61046927SAndroid Build Coastguard Worker
4549*61046927SAndroid Build Coastguard Worker const char *
isl_aux_state_to_name(enum isl_aux_state state)4550*61046927SAndroid Build Coastguard Worker isl_aux_state_to_name(enum isl_aux_state state)
4551*61046927SAndroid Build Coastguard Worker {
4552*61046927SAndroid Build Coastguard Worker static const char *names[] = {
4553*61046927SAndroid Build Coastguard Worker [ISL_AUX_STATE_CLEAR] = "clear",
4554*61046927SAndroid Build Coastguard Worker [ISL_AUX_STATE_PARTIAL_CLEAR] = "partial_clear",
4555*61046927SAndroid Build Coastguard Worker [ISL_AUX_STATE_COMPRESSED_CLEAR] = "compressed_clear",
4556*61046927SAndroid Build Coastguard Worker [ISL_AUX_STATE_COMPRESSED_NO_CLEAR] = "compressed_no_clear",
4557*61046927SAndroid Build Coastguard Worker [ISL_AUX_STATE_RESOLVED] = "resolved",
4558*61046927SAndroid Build Coastguard Worker [ISL_AUX_STATE_PASS_THROUGH] = "pass-through",
4559*61046927SAndroid Build Coastguard Worker [ISL_AUX_STATE_AUX_INVALID] = "invalid",
4560*61046927SAndroid Build Coastguard Worker };
4561*61046927SAndroid Build Coastguard Worker assert(state < ARRAY_SIZE(names));
4562*61046927SAndroid Build Coastguard Worker return names[state];
4563*61046927SAndroid Build Coastguard Worker }
4564