xref: /aosp_15_r20/external/mesa3d/src/mesa/main/matrix.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * \file matrix.c
29  * Matrix operations.
30  *
31  * \note
32  * -# 4x4 transformation matrices are stored in memory in column major order.
33  * -# Points/vertices are to be thought of as column vectors.
34  * -# Transformation of a point p by a matrix M is: p' = M * p
35  */
36 
37 
38 #include "util/glheader.h"
39 
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "matrix.h"
44 #include "mtypes.h"
45 #include "math/m_matrix.h"
46 #include "util/bitscan.h"
47 #include "api_exec_decl.h"
48 
49 
50 static struct gl_matrix_stack *
get_named_matrix_stack(struct gl_context * ctx,GLenum mode,const char * caller)51 get_named_matrix_stack(struct gl_context *ctx, GLenum mode, const char* caller)
52 {
53    switch (mode) {
54    case GL_MODELVIEW:
55       return &ctx->ModelviewMatrixStack;
56    case GL_PROJECTION:
57       return &ctx->ProjectionMatrixStack;
58    case GL_TEXTURE:
59       /* This error check is disabled because if we're called from
60        * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
61        * we'll generate an unexpected error.
62        * From the GL_ARB_vertex_shader spec it sounds like we should instead
63        * do error checking in other places when we actually try to access
64        * texture matrices beyond MaxTextureCoordUnits.
65        */
66 #if 0
67       if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
68          _mesa_error(ctx, GL_INVALID_OPERATION,
69                      "glMatrixMode(invalid tex unit %d)",
70                      ctx->Texture.CurrentUnit);
71          return;
72       }
73 #endif
74       assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack));
75       return &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
76    case GL_MATRIX0_ARB:
77    case GL_MATRIX1_ARB:
78    case GL_MATRIX2_ARB:
79    case GL_MATRIX3_ARB:
80    case GL_MATRIX4_ARB:
81    case GL_MATRIX5_ARB:
82    case GL_MATRIX6_ARB:
83    case GL_MATRIX7_ARB:
84       if (_mesa_is_desktop_gl_compat(ctx)
85           && (ctx->Extensions.ARB_vertex_program ||
86               ctx->Extensions.ARB_fragment_program)) {
87          const GLuint m = mode - GL_MATRIX0_ARB;
88          if (m <= ctx->Const.MaxProgramMatrices)
89             return &ctx->ProgramMatrixStack[m];
90       }
91       FALLTHROUGH;
92    default:
93       break;
94    }
95    if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
96       return &ctx->TextureMatrixStack[mode - GL_TEXTURE0];
97    }
98    _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
99    return NULL;
100 }
101 
102 
matrix_frustum(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller)103 static void matrix_frustum(struct gl_matrix_stack* stack,
104                            GLdouble left, GLdouble right,
105                            GLdouble bottom, GLdouble top,
106                            GLdouble nearval, GLdouble farval,
107                            const char* caller)
108 {
109    GET_CURRENT_CONTEXT(ctx);
110    if (nearval <= 0.0 ||
111        farval <= 0.0 ||
112        nearval == farval ||
113        left == right ||
114        top == bottom) {
115       _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
116       return;
117    }
118 
119    FLUSH_VERTICES(ctx, 0, 0);
120 
121    _math_matrix_frustum(stack->Top,
122                         (GLfloat) left, (GLfloat) right,
123                         (GLfloat) bottom, (GLfloat) top,
124                         (GLfloat) nearval, (GLfloat) farval);
125    stack->ChangedSincePush = true;
126    ctx->NewState |= stack->DirtyFlag;
127 }
128 
129 
130 /**
131  * Apply a perspective projection matrix.
132  *
133  * \param left left clipping plane coordinate.
134  * \param right right clipping plane coordinate.
135  * \param bottom bottom clipping plane coordinate.
136  * \param top top clipping plane coordinate.
137  * \param nearval distance to the near clipping plane.
138  * \param farval distance to the far clipping plane.
139  *
140  * \sa glFrustum().
141  *
142  * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
143  * the top matrix of the current matrix stack and sets
144  * __struct gl_contextRec::NewState.
145  */
146 void GLAPIENTRY
_mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)147 _mesa_Frustum( GLdouble left, GLdouble right,
148                GLdouble bottom, GLdouble top,
149                GLdouble nearval, GLdouble farval )
150 {
151    GET_CURRENT_CONTEXT(ctx);
152    matrix_frustum(ctx->CurrentStack,
153                   (GLfloat) left, (GLfloat) right,
154 			         (GLfloat) bottom, (GLfloat) top,
155 			         (GLfloat) nearval, (GLfloat) farval,
156                   "glFrustum");
157 }
158 
159 
160 void GLAPIENTRY
_mesa_MatrixFrustumEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)161 _mesa_MatrixFrustumEXT( GLenum matrixMode,
162                         GLdouble left, GLdouble right,
163                         GLdouble bottom, GLdouble top,
164                         GLdouble nearval, GLdouble farval )
165 {
166    GET_CURRENT_CONTEXT(ctx);
167    struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
168                                                           "glMatrixFrustumEXT");
169    if (!stack)
170       return;
171 
172    matrix_frustum(stack,
173                   (GLfloat) left, (GLfloat) right,
174                   (GLfloat) bottom, (GLfloat) top,
175                   (GLfloat) nearval, (GLfloat) farval,
176                   "glMatrixFrustumEXT");
177 }
178 
179 
180 static void
matrix_ortho(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller)181 matrix_ortho(struct gl_matrix_stack* stack,
182              GLdouble left, GLdouble right,
183              GLdouble bottom, GLdouble top,
184              GLdouble nearval, GLdouble farval,
185              const char* caller)
186 {
187    GET_CURRENT_CONTEXT(ctx);
188 
189    if (MESA_VERBOSE & VERBOSE_API)
190       _mesa_debug(ctx, "%s(%f, %f, %f, %f, %f, %f)\n", caller,
191                   left, right, bottom, top, nearval, farval);
192 
193    if (left == right ||
194        bottom == top ||
195        nearval == farval)
196    {
197       _mesa_error( ctx,  GL_INVALID_VALUE, "%s", caller );
198       return;
199    }
200 
201    FLUSH_VERTICES(ctx, 0, 0);
202 
203    _math_matrix_ortho( stack->Top,
204                        (GLfloat) left, (GLfloat) right,
205              (GLfloat) bottom, (GLfloat) top,
206              (GLfloat) nearval, (GLfloat) farval );
207    stack->ChangedSincePush = true;
208    ctx->NewState |= stack->DirtyFlag;
209 }
210 
211 
212 /**
213  * Apply an orthographic projection matrix.
214  *
215  * \param left left clipping plane coordinate.
216  * \param right right clipping plane coordinate.
217  * \param bottom bottom clipping plane coordinate.
218  * \param top top clipping plane coordinate.
219  * \param nearval distance to the near clipping plane.
220  * \param farval distance to the far clipping plane.
221  *
222  * \sa glOrtho().
223  *
224  * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
225  * the top matrix of the current matrix stack and sets
226  * __struct gl_contextRec::NewState.
227  */
228 void GLAPIENTRY
_mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)229 _mesa_Ortho( GLdouble left, GLdouble right,
230              GLdouble bottom, GLdouble top,
231              GLdouble nearval, GLdouble farval )
232 {
233    GET_CURRENT_CONTEXT(ctx);
234    matrix_ortho(ctx->CurrentStack,
235                 (GLfloat) left, (GLfloat) right,
236 		          (GLfloat) bottom, (GLfloat) top,
237 		          (GLfloat) nearval, (GLfloat) farval,
238                 "glOrtho");
239 }
240 
241 
242 void GLAPIENTRY
_mesa_MatrixOrthoEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)243 _mesa_MatrixOrthoEXT( GLenum matrixMode,
244                       GLdouble left, GLdouble right,
245                       GLdouble bottom, GLdouble top,
246                       GLdouble nearval, GLdouble farval )
247 {
248    GET_CURRENT_CONTEXT(ctx);
249    struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
250                                                           "glMatrixOrthoEXT");
251    if (!stack)
252       return;
253 
254    matrix_ortho(stack,
255                 (GLfloat) left, (GLfloat) right,
256                 (GLfloat) bottom, (GLfloat) top,
257                 (GLfloat) nearval, (GLfloat) farval,
258                 "glMatrixOrthoEXT");
259 }
260 
261 
262 /**
263  * Set the current matrix stack.
264  *
265  * \param mode matrix stack.
266  *
267  * \sa glMatrixMode().
268  *
269  * Flushes the vertices, validates the parameter and updates
270  * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
271  * with the specified matrix stack.
272  */
273 void GLAPIENTRY
_mesa_MatrixMode(GLenum mode)274 _mesa_MatrixMode( GLenum mode )
275 {
276    struct gl_matrix_stack * stack;
277    GET_CURRENT_CONTEXT(ctx);
278 
279    if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
280       return;
281 
282    if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
283       stack = NULL;
284    } else {
285       stack = get_named_matrix_stack(ctx, mode, "glMatrixMode");
286    }
287 
288    if (stack) {
289       ctx->CurrentStack = stack;
290       ctx->Transform.MatrixMode = mode;
291       ctx->PopAttribState |= GL_TRANSFORM_BIT;
292    }
293 }
294 
295 
296 static void
push_matrix(struct gl_context * ctx,struct gl_matrix_stack * stack,GLenum matrixMode,const char * func)297 push_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
298             GLenum matrixMode, const char *func)
299 {
300    if (stack->Depth + 1 >= stack->MaxDepth) {
301       if (ctx->Transform.MatrixMode == GL_TEXTURE) {
302          _mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=GL_TEXTURE, unit=%d)",
303                      func, ctx->Texture.CurrentUnit);
304       } else {
305          _mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=%s)",
306                      func, _mesa_enum_to_string(matrixMode));
307       }
308       return;
309    }
310 
311    if (stack->Depth + 1 >= stack->StackSize) {
312       unsigned new_stack_size = stack->StackSize * 2;
313       unsigned i;
314       GLmatrix *new_stack = realloc(stack->Stack,
315                                     sizeof(*new_stack) * new_stack_size);
316 
317       if (!new_stack) {
318          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
319          return;
320       }
321 
322       for (i = stack->StackSize; i < new_stack_size; i++)
323          _math_matrix_ctr(&new_stack[i]);
324 
325       stack->Stack = new_stack;
326       stack->StackSize = new_stack_size;
327    }
328 
329    _math_matrix_push_copy(&stack->Stack[stack->Depth + 1],
330                           &stack->Stack[stack->Depth]);
331    stack->Depth++;
332    stack->Top = &(stack->Stack[stack->Depth]);
333    stack->ChangedSincePush = false;
334 }
335 
336 
337 /**
338  * Push the current matrix stack.
339  *
340  * \sa glPushMatrix().
341  *
342  * Verifies the current matrix stack is not full, and duplicates the top-most
343  * matrix in the stack.
344  * Marks __struct gl_contextRec::NewState with the stack dirty flag.
345  */
346 void GLAPIENTRY
_mesa_PushMatrix(void)347 _mesa_PushMatrix( void )
348 {
349    GET_CURRENT_CONTEXT(ctx);
350    struct gl_matrix_stack *stack = ctx->CurrentStack;
351 
352    if (MESA_VERBOSE&VERBOSE_API)
353       _mesa_debug(ctx, "glPushMatrix %s\n",
354                   _mesa_enum_to_string(ctx->Transform.MatrixMode));
355 
356    push_matrix(ctx, stack, ctx->Transform.MatrixMode, "glPushMatrix");
357 }
358 
359 
360 void GLAPIENTRY
_mesa_MatrixPushEXT(GLenum matrixMode)361 _mesa_MatrixPushEXT( GLenum matrixMode )
362 {
363    GET_CURRENT_CONTEXT(ctx);
364    struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
365                                                           "glMatrixPushEXT");
366    ASSERT_OUTSIDE_BEGIN_END(ctx);
367    if (stack)
368       push_matrix(ctx, stack, matrixMode, "glMatrixPushEXT");
369 }
370 
371 
372 static GLboolean
pop_matrix(struct gl_context * ctx,struct gl_matrix_stack * stack)373 pop_matrix( struct gl_context *ctx, struct gl_matrix_stack *stack )
374 {
375    if (stack->Depth == 0)
376       return GL_FALSE;
377 
378    stack->Depth--;
379 
380    /* If the popped matrix is the same as the current one, treat it as
381     * a no-op change.
382     */
383    if (stack->ChangedSincePush &&
384        memcmp(stack->Top, &stack->Stack[stack->Depth],
385               sizeof(GLmatrix))) {
386       FLUSH_VERTICES(ctx, 0, 0);
387       ctx->NewState |= stack->DirtyFlag;
388    }
389 
390    stack->Top = &(stack->Stack[stack->Depth]);
391    stack->ChangedSincePush = true;
392    return GL_TRUE;
393 }
394 
395 
396 /**
397  * Pop the current matrix stack.
398  *
399  * \sa glPopMatrix().
400  *
401  * Flushes the vertices, verifies the current matrix stack is not empty, and
402  * moves the stack head down.
403  * Marks __struct gl_contextRec::NewState with the dirty stack flag.
404  */
405 void GLAPIENTRY
_mesa_PopMatrix(void)406 _mesa_PopMatrix( void )
407 {
408    GET_CURRENT_CONTEXT(ctx);
409    struct gl_matrix_stack *stack = ctx->CurrentStack;
410 
411    if (MESA_VERBOSE&VERBOSE_API)
412       _mesa_debug(ctx, "glPopMatrix %s\n",
413                   _mesa_enum_to_string(ctx->Transform.MatrixMode));
414 
415    if (!pop_matrix(ctx, stack)) {
416       if (ctx->Transform.MatrixMode == GL_TEXTURE) {
417          _mesa_error(ctx, GL_STACK_UNDERFLOW,
418                      "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
419                       ctx->Texture.CurrentUnit);
420       }
421       else {
422          _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
423                      _mesa_enum_to_string(ctx->Transform.MatrixMode));
424       }
425    }
426 }
427 
428 
429 void GLAPIENTRY
_mesa_MatrixPopEXT(GLenum matrixMode)430 _mesa_MatrixPopEXT( GLenum matrixMode )
431 {
432    GET_CURRENT_CONTEXT(ctx);
433    struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
434                                                           "glMatrixPopEXT");
435    if (!stack)
436       return;
437 
438    if (!pop_matrix(ctx, stack)) {
439       if (matrixMode == GL_TEXTURE) {
440          _mesa_error(ctx, GL_STACK_UNDERFLOW,
441                      "glMatrixPopEXT(mode=GL_TEXTURE, unit=%d)",
442                       ctx->Texture.CurrentUnit);
443       }
444       else {
445          _mesa_error(ctx, GL_STACK_UNDERFLOW, "glMatrixPopEXT(mode=%s)",
446                      _mesa_enum_to_string(matrixMode));
447       }
448    }
449 }
450 
451 
452 void
_mesa_load_identity_matrix(struct gl_context * ctx,struct gl_matrix_stack * stack)453 _mesa_load_identity_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack)
454 {
455    FLUSH_VERTICES(ctx, 0, 0);
456 
457    _math_matrix_set_identity(stack->Top);
458    stack->ChangedSincePush = true;
459    ctx->NewState |= stack->DirtyFlag;
460 }
461 
462 
463 /**
464  * Replace the current matrix with the identity matrix.
465  *
466  * \sa glLoadIdentity().
467  *
468  * Flushes the vertices and calls _math_matrix_set_identity() with the
469  * top-most matrix in the current stack.
470  * Marks __struct gl_contextRec::NewState with the stack dirty flag.
471  */
472 void GLAPIENTRY
_mesa_LoadIdentity(void)473 _mesa_LoadIdentity( void )
474 {
475    GET_CURRENT_CONTEXT(ctx);
476 
477    if (MESA_VERBOSE & VERBOSE_API)
478       _mesa_debug(ctx, "glLoadIdentity()\n");
479 
480    _mesa_load_identity_matrix(ctx, ctx->CurrentStack);
481 }
482 
483 
484 void GLAPIENTRY
_mesa_MatrixLoadIdentityEXT(GLenum matrixMode)485 _mesa_MatrixLoadIdentityEXT( GLenum matrixMode )
486 {
487    struct gl_matrix_stack *stack;
488    GET_CURRENT_CONTEXT(ctx);
489    stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadIdentityEXT");
490    if (!stack)
491       return;
492 
493    _mesa_load_identity_matrix(ctx, stack);
494 }
495 
496 
497 void
_mesa_load_matrix(struct gl_context * ctx,struct gl_matrix_stack * stack,const GLfloat * m)498 _mesa_load_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
499                   const GLfloat *m)
500 {
501    if (memcmp(m, stack->Top->m, 16 * sizeof(GLfloat)) != 0) {
502       FLUSH_VERTICES(ctx, 0, 0);
503       _math_matrix_loadf(stack->Top, m);
504       stack->ChangedSincePush = true;
505       ctx->NewState |= stack->DirtyFlag;
506    }
507 }
508 
509 
510 static void
matrix_load(struct gl_context * ctx,struct gl_matrix_stack * stack,const GLfloat * m,const char * caller)511 matrix_load(struct gl_context *ctx, struct gl_matrix_stack *stack,
512             const GLfloat *m, const char* caller)
513 {
514    if (!m) return;
515    if (MESA_VERBOSE & VERBOSE_API)
516       _mesa_debug(ctx,
517           "%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
518           caller,
519           m[0], m[4], m[8], m[12],
520           m[1], m[5], m[9], m[13],
521           m[2], m[6], m[10], m[14],
522           m[3], m[7], m[11], m[15]);
523 
524    _mesa_load_matrix(ctx, stack, m);
525 }
526 
527 
528 /**
529  * Replace the current matrix with a given matrix.
530  *
531  * \param m matrix.
532  *
533  * \sa glLoadMatrixf().
534  *
535  * Flushes the vertices and calls _math_matrix_loadf() with the top-most
536  * matrix in the current stack and the given matrix.
537  * Marks __struct gl_contextRec::NewState with the dirty stack flag.
538  */
539 void GLAPIENTRY
_mesa_LoadMatrixf(const GLfloat * m)540 _mesa_LoadMatrixf( const GLfloat *m )
541 {
542    GET_CURRENT_CONTEXT(ctx);
543    matrix_load(ctx, ctx->CurrentStack, m, "glLoadMatrix");
544 }
545 
546 
547 /**
548  * Replace the named matrix with a given matrix.
549  *
550  * \param matrixMode matrix to replace
551  * \param m matrix
552  *
553  * \sa glLoadMatrixf().
554  */
555 void GLAPIENTRY
_mesa_MatrixLoadfEXT(GLenum matrixMode,const GLfloat * m)556 _mesa_MatrixLoadfEXT( GLenum matrixMode, const GLfloat *m )
557 {
558    GET_CURRENT_CONTEXT(ctx);
559    struct gl_matrix_stack * stack =
560       get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadfEXT");
561    if (!stack)
562       return;
563 
564    matrix_load(ctx, stack, m, "glMatrixLoadfEXT");
565 }
566 
567 
568 static void
matrix_mult(struct gl_matrix_stack * stack,const GLfloat * m,const char * caller)569 matrix_mult(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller)
570 {
571    GET_CURRENT_CONTEXT(ctx);
572 
573    /* glthread filters out identity matrices, so don't do it again. */
574    if (!m || (!ctx->GLThread.enabled && _mesa_matrix_is_identity(m)))
575       return;
576 
577    if (MESA_VERBOSE & VERBOSE_API)
578       _mesa_debug(ctx,
579           "%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
580           caller,
581           m[0], m[4], m[8], m[12],
582           m[1], m[5], m[9], m[13],
583           m[2], m[6], m[10], m[14],
584           m[3], m[7], m[11], m[15]);
585 
586    FLUSH_VERTICES(ctx, 0, 0);
587    _math_matrix_mul_floats(stack->Top, m);
588    stack->ChangedSincePush = true;
589    ctx->NewState |= stack->DirtyFlag;
590 }
591 
592 
593 /**
594  * Multiply the current matrix with a given matrix.
595  *
596  * \param m matrix.
597  *
598  * \sa glMultMatrixf().
599  *
600  * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
601  * matrix in the current stack and the given matrix. Marks
602  * __struct gl_contextRec::NewState with the dirty stack flag.
603  */
604 void GLAPIENTRY
_mesa_MultMatrixf(const GLfloat * m)605 _mesa_MultMatrixf( const GLfloat *m )
606 {
607    GET_CURRENT_CONTEXT(ctx);
608    matrix_mult(ctx->CurrentStack, m, "glMultMatrix");
609 }
610 
611 
612 void GLAPIENTRY
_mesa_MatrixMultfEXT(GLenum matrixMode,const GLfloat * m)613 _mesa_MatrixMultfEXT( GLenum matrixMode, const GLfloat *m )
614 {
615    GET_CURRENT_CONTEXT(ctx);
616    struct gl_matrix_stack * stack =
617       get_named_matrix_stack(ctx, matrixMode, "glMatrixMultfEXT");
618    if (!stack)
619       return;
620 
621    matrix_mult(stack, m, "glMultMatrix");
622 }
623 
624 
625 static void
matrix_rotate(struct gl_matrix_stack * stack,GLfloat angle,GLfloat x,GLfloat y,GLfloat z,const char * caller)626 matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle,
627               GLfloat x, GLfloat y, GLfloat z, const char* caller)
628 {
629    GET_CURRENT_CONTEXT(ctx);
630 
631    FLUSH_VERTICES(ctx, 0, 0);
632    if (angle != 0.0F) {
633       _math_matrix_rotate(stack->Top, angle, x, y, z);
634       stack->ChangedSincePush = true;
635       ctx->NewState |=stack->DirtyFlag;
636    }
637 }
638 
639 
640 /**
641  * Multiply the current matrix with a rotation matrix.
642  *
643  * \param angle angle of rotation, in degrees.
644  * \param x rotation vector x coordinate.
645  * \param y rotation vector y coordinate.
646  * \param z rotation vector z coordinate.
647  *
648  * \sa glRotatef().
649  *
650  * Flushes the vertices and calls _math_matrix_rotate() with the top-most
651  * matrix in the current stack and the given parameters. Marks
652  * __struct gl_contextRec::NewState with the dirty stack flag.
653  */
654 void GLAPIENTRY
_mesa_Rotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)655 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
656 {
657    GET_CURRENT_CONTEXT(ctx);
658    matrix_rotate(ctx->CurrentStack, angle, x, y, z, "glRotatef");
659 }
660 
661 
662 void GLAPIENTRY
_mesa_MatrixRotatefEXT(GLenum matrixMode,GLfloat angle,GLfloat x,GLfloat y,GLfloat z)663 _mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
664 {
665    GET_CURRENT_CONTEXT(ctx);
666    struct gl_matrix_stack *stack =
667       get_named_matrix_stack(ctx, matrixMode, "glMatrixRotatefEXT");
668    if (!stack)
669       return;
670 
671    matrix_rotate(stack, angle, x, y, z, "glMatrixRotatefEXT");
672 }
673 
674 
675 /**
676  * Multiply the current matrix with a general scaling matrix.
677  *
678  * \param x x axis scale factor.
679  * \param y y axis scale factor.
680  * \param z z axis scale factor.
681  *
682  * \sa glScalef().
683  *
684  * Flushes the vertices and calls _math_matrix_scale() with the top-most
685  * matrix in the current stack and the given parameters. Marks
686  * __struct gl_contextRec::NewState with the dirty stack flag.
687  */
688 void GLAPIENTRY
_mesa_Scalef(GLfloat x,GLfloat y,GLfloat z)689 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
690 {
691    GET_CURRENT_CONTEXT(ctx);
692 
693    FLUSH_VERTICES(ctx, 0, 0);
694    _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
695    ctx->CurrentStack->ChangedSincePush = true;
696    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
697 }
698 
699 
700 void GLAPIENTRY
_mesa_MatrixScalefEXT(GLenum matrixMode,GLfloat x,GLfloat y,GLfloat z)701 _mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
702 {
703    struct gl_matrix_stack *stack;
704    GET_CURRENT_CONTEXT(ctx);
705 
706    stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixScalefEXT");
707    if (!stack)
708       return;
709 
710    FLUSH_VERTICES(ctx, 0, 0);
711    _math_matrix_scale(stack->Top, x, y, z);
712    stack->ChangedSincePush = true;
713    ctx->NewState |= stack->DirtyFlag;
714 }
715 
716 
717 /**
718  * Multiply the current matrix with a translation matrix.
719  *
720  * \param x translation vector x coordinate.
721  * \param y translation vector y coordinate.
722  * \param z translation vector z coordinate.
723  *
724  * \sa glTranslatef().
725  *
726  * Flushes the vertices and calls _math_matrix_translate() with the top-most
727  * matrix in the current stack and the given parameters. Marks
728  * __struct gl_contextRec::NewState with the dirty stack flag.
729  */
730 void GLAPIENTRY
_mesa_Translatef(GLfloat x,GLfloat y,GLfloat z)731 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
732 {
733    GET_CURRENT_CONTEXT(ctx);
734 
735    FLUSH_VERTICES(ctx, 0, 0);
736    _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
737    ctx->CurrentStack->ChangedSincePush = true;
738    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
739 }
740 
741 
742 void GLAPIENTRY
_mesa_MatrixTranslatefEXT(GLenum matrixMode,GLfloat x,GLfloat y,GLfloat z)743 _mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
744 {
745    GET_CURRENT_CONTEXT(ctx);
746    struct gl_matrix_stack *stack =
747       get_named_matrix_stack(ctx, matrixMode, "glMatrixTranslatefEXT");
748    if (!stack)
749       return;
750 
751    FLUSH_VERTICES(ctx, 0, 0);
752    _math_matrix_translate(stack->Top, x, y, z);
753    stack->ChangedSincePush = true;
754    ctx->NewState |= stack->DirtyFlag;
755 }
756 
757 
758 void GLAPIENTRY
_mesa_LoadMatrixd(const GLdouble * m)759 _mesa_LoadMatrixd( const GLdouble *m )
760 {
761    GLint i;
762    GLfloat f[16];
763    if (!m) return;
764    for (i = 0; i < 16; i++)
765       f[i] = (GLfloat) m[i];
766    _mesa_LoadMatrixf(f);
767 }
768 
769 
770 void GLAPIENTRY
_mesa_MatrixLoaddEXT(GLenum matrixMode,const GLdouble * m)771 _mesa_MatrixLoaddEXT( GLenum matrixMode, const GLdouble *m )
772 {
773    GLfloat f[16];
774    if (!m) return;
775    for (unsigned i = 0; i < 16; i++)
776       f[i] = (GLfloat) m[i];
777    _mesa_MatrixLoadfEXT(matrixMode, f);
778 }
779 
780 
781 void GLAPIENTRY
_mesa_MultMatrixd(const GLdouble * m)782 _mesa_MultMatrixd( const GLdouble *m )
783 {
784    GLint i;
785    GLfloat f[16];
786    if (!m) return;
787    for (i = 0; i < 16; i++)
788       f[i] = (GLfloat) m[i];
789    _mesa_MultMatrixf( f );
790 }
791 
792 
793 void GLAPIENTRY
_mesa_MatrixMultdEXT(GLenum matrixMode,const GLdouble * m)794 _mesa_MatrixMultdEXT( GLenum matrixMode, const GLdouble *m )
795 {
796    GLfloat f[16];
797    if (!m) return;
798    for (unsigned i = 0; i < 16; i++)
799       f[i] = (GLfloat) m[i];
800    _mesa_MatrixMultfEXT(matrixMode, f);
801 }
802 
803 
804 void GLAPIENTRY
_mesa_Rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)805 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
806 {
807    _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
808 }
809 
810 
811 void GLAPIENTRY
_mesa_MatrixRotatedEXT(GLenum matrixMode,GLdouble angle,GLdouble x,GLdouble y,GLdouble z)812 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle,
813       GLdouble x, GLdouble y, GLdouble z )
814 {
815    _mesa_MatrixRotatefEXT(matrixMode, (GLfloat) angle,
816          (GLfloat) x, (GLfloat) y, (GLfloat) z);
817 }
818 
819 
820 void GLAPIENTRY
_mesa_Scaled(GLdouble x,GLdouble y,GLdouble z)821 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
822 {
823    _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
824 }
825 
826 
827 void GLAPIENTRY
_mesa_MatrixScaledEXT(GLenum matrixMode,GLdouble x,GLdouble y,GLdouble z)828 _mesa_MatrixScaledEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
829 {
830    _mesa_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
831 }
832 
833 
834 void GLAPIENTRY
_mesa_Translated(GLdouble x,GLdouble y,GLdouble z)835 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
836 {
837    _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
838 }
839 
840 
841 void GLAPIENTRY
_mesa_MatrixTranslatedEXT(GLenum matrixMode,GLdouble x,GLdouble y,GLdouble z)842 _mesa_MatrixTranslatedEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
843 {
844    _mesa_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
845 }
846 
847 
848 void GLAPIENTRY
_mesa_LoadTransposeMatrixf(const GLfloat * m)849 _mesa_LoadTransposeMatrixf( const GLfloat *m )
850 {
851    GLfloat tm[16];
852    if (!m) return;
853    _math_transposef(tm, m);
854    _mesa_LoadMatrixf(tm);
855 }
856 
857 void GLAPIENTRY
_mesa_MatrixLoadTransposefEXT(GLenum matrixMode,const GLfloat * m)858 _mesa_MatrixLoadTransposefEXT( GLenum matrixMode, const GLfloat *m )
859 {
860    GLfloat tm[16];
861    if (!m) return;
862    _math_transposef(tm, m);
863    _mesa_MatrixLoadfEXT(matrixMode, tm);
864 }
865 
866 void GLAPIENTRY
_mesa_LoadTransposeMatrixd(const GLdouble * m)867 _mesa_LoadTransposeMatrixd( const GLdouble *m )
868 {
869    GLfloat tm[16];
870    if (!m) return;
871    _math_transposefd(tm, m);
872    _mesa_LoadMatrixf(tm);
873 }
874 
875 void GLAPIENTRY
_mesa_MatrixLoadTransposedEXT(GLenum matrixMode,const GLdouble * m)876 _mesa_MatrixLoadTransposedEXT( GLenum matrixMode, const GLdouble *m )
877 {
878    GLfloat tm[16];
879    if (!m) return;
880    _math_transposefd(tm, m);
881    _mesa_MatrixLoadfEXT(matrixMode, tm);
882 }
883 
884 void GLAPIENTRY
_mesa_MultTransposeMatrixf(const GLfloat * m)885 _mesa_MultTransposeMatrixf( const GLfloat *m )
886 {
887    GLfloat tm[16];
888    if (!m) return;
889    _math_transposef(tm, m);
890    _mesa_MultMatrixf(tm);
891 }
892 
893 void GLAPIENTRY
_mesa_MatrixMultTransposefEXT(GLenum matrixMode,const GLfloat * m)894 _mesa_MatrixMultTransposefEXT( GLenum matrixMode, const GLfloat *m )
895 {
896    GLfloat tm[16];
897    if (!m) return;
898    _math_transposef(tm, m);
899    _mesa_MatrixMultfEXT(matrixMode, tm);
900 }
901 
902 void GLAPIENTRY
_mesa_MultTransposeMatrixd(const GLdouble * m)903 _mesa_MultTransposeMatrixd( const GLdouble *m )
904 {
905    GLfloat tm[16];
906    if (!m) return;
907    _math_transposefd(tm, m);
908    _mesa_MultMatrixf(tm);
909 }
910 
911 void GLAPIENTRY
_mesa_MatrixMultTransposedEXT(GLenum matrixMode,const GLdouble * m)912 _mesa_MatrixMultTransposedEXT( GLenum matrixMode, const GLdouble *m )
913 {
914    GLfloat tm[16];
915    if (!m) return;
916    _math_transposefd(tm, m);
917    _mesa_MatrixMultfEXT(matrixMode, tm);
918 }
919 
920 /**********************************************************************/
921 /** \name State management */
922 /*@{*/
923 
924 
925 /**
926  * Update the projection matrix stack.
927  *
928  * \param ctx GL context.
929  *
930  * Recomputes user clip positions if necessary.
931  *
932  * \note This routine references __struct gl_contextRec::Tranform attribute
933  * values to compute userclip positions in clip space, but is only called on
934  * _NEW_PROJECTION.  The _mesa_ClipPlane() function keeps these values up to
935  * date across changes to the __struct gl_contextRec::Transform attributes.
936  */
937 static void
update_projection(struct gl_context * ctx)938 update_projection( struct gl_context *ctx )
939 {
940    /* Recompute clip plane positions in clipspace.  This is also done
941     * in _mesa_ClipPlane().
942     */
943    GLbitfield mask = ctx->Transform.ClipPlanesEnabled;
944 
945    if (mask) {
946       /* make sure the inverse is up to date */
947       _math_matrix_analyse(ctx->ProjectionMatrixStack.Top);
948 
949       do {
950          const int p = u_bit_scan(&mask);
951 
952          _mesa_transform_vector(ctx->Transform._ClipUserPlane[p],
953                                 ctx->Transform.EyeUserPlane[p],
954                                 ctx->ProjectionMatrixStack.Top->inv);
955       } while (mask);
956    }
957 }
958 
959 
960 /**
961  * Updates the combined modelview-projection matrix.
962  *
963  * \param ctx GL context.
964  * \param new_state new state bit mask.
965  *
966  * If there is a new model view matrix then analyzes it. If there is a new
967  * projection matrix, updates it. Finally calls
968  * calculate_model_project_matrix() to recalculate the modelview-projection
969  * matrix.
970  */
_mesa_update_modelview_project(struct gl_context * ctx,GLuint new_state)971 void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
972 {
973    if (new_state & _NEW_MODELVIEW)
974       _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
975 
976    if (new_state & _NEW_PROJECTION)
977       update_projection( ctx );
978 
979    /* Calculate ModelViewMatrix * ProjectionMatrix. */
980    _math_matrix_mul_matrix(&ctx->_ModelProjectMatrix,
981                            ctx->ProjectionMatrixStack.Top,
982                            ctx->ModelviewMatrixStack.Top);
983 }
984 
985 /*@}*/
986 
987 
988 /**********************************************************************/
989 /** Matrix stack initialization */
990 /*@{*/
991 
992 
993 /**
994  * Initialize a matrix stack.
995  *
996  * \param stack matrix stack.
997  * \param maxDepth maximum stack depth.
998  * \param dirtyFlag dirty flag.
999  *
1000  * Allocates an array of \p maxDepth elements for the matrix stack and calls
1001  * _math_matrix_ctr() for each element to initialize it.
1002  */
1003 static void
init_matrix_stack(struct gl_matrix_stack * stack,GLuint maxDepth,GLuint dirtyFlag)1004 init_matrix_stack(struct gl_matrix_stack *stack,
1005                   GLuint maxDepth, GLuint dirtyFlag)
1006 {
1007    stack->Depth = 0;
1008    stack->MaxDepth = maxDepth;
1009    stack->DirtyFlag = dirtyFlag;
1010    /* The stack will be dynamically resized at glPushMatrix() time */
1011    stack->Stack = calloc(1, sizeof(GLmatrix));
1012    stack->StackSize = 1;
1013    _math_matrix_ctr(&stack->Stack[0]);
1014    stack->Top = stack->Stack;
1015    stack->ChangedSincePush = false;
1016 }
1017 
1018 /**
1019  * Free matrix stack.
1020  *
1021  * \param stack matrix stack.
1022  */
1023 static void
free_matrix_stack(struct gl_matrix_stack * stack)1024 free_matrix_stack( struct gl_matrix_stack *stack )
1025 {
1026    free(stack->Stack);
1027    stack->Stack = stack->Top = NULL;
1028    stack->StackSize = 0;
1029 }
1030 
1031 /*@}*/
1032 
1033 
1034 /**********************************************************************/
1035 /** \name Initialization */
1036 /*@{*/
1037 
1038 
1039 /**
1040  * Initialize the context matrix data.
1041  *
1042  * \param ctx GL context.
1043  *
1044  * Initializes each of the matrix stacks and the combined modelview-projection
1045  * matrix.
1046  */
_mesa_init_matrix(struct gl_context * ctx)1047 void _mesa_init_matrix( struct gl_context * ctx )
1048 {
1049    GLuint i;
1050 
1051    /* Initialize matrix stacks */
1052    init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
1053                      _NEW_MODELVIEW);
1054    init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
1055                      _NEW_PROJECTION);
1056    for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
1057       init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
1058                         _NEW_TEXTURE_MATRIX);
1059    for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
1060       init_matrix_stack(&ctx->ProgramMatrixStack[i],
1061 		        MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
1062    ctx->CurrentStack = &ctx->ModelviewMatrixStack;
1063 
1064    /* Init combined Modelview*Projection matrix */
1065    _math_matrix_ctr( &ctx->_ModelProjectMatrix );
1066 }
1067 
1068 
1069 /**
1070  * Free the context matrix data.
1071  *
1072  * \param ctx GL context.
1073  *
1074  * Frees each of the matrix stacks.
1075  */
_mesa_free_matrix_data(struct gl_context * ctx)1076 void _mesa_free_matrix_data( struct gl_context *ctx )
1077 {
1078    GLuint i;
1079 
1080    free_matrix_stack(&ctx->ModelviewMatrixStack);
1081    free_matrix_stack(&ctx->ProjectionMatrixStack);
1082    for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
1083       free_matrix_stack(&ctx->TextureMatrixStack[i]);
1084    for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
1085       free_matrix_stack(&ctx->ProgramMatrixStack[i]);
1086 
1087 }
1088 
1089 
1090 /**
1091  * Initialize the context transform attribute group.
1092  *
1093  * \param ctx GL context.
1094  *
1095  * \todo Move this to a new file with other 'transform' routines.
1096  */
_mesa_init_transform(struct gl_context * ctx)1097 void _mesa_init_transform( struct gl_context *ctx )
1098 {
1099    GLuint i;
1100 
1101    /* Transformation group */
1102    ctx->Transform.MatrixMode = GL_MODELVIEW;
1103    ctx->Transform.Normalize = GL_FALSE;
1104    ctx->Transform.RescaleNormals = GL_FALSE;
1105    ctx->Transform.RasterPositionUnclipped = GL_FALSE;
1106    for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
1107       ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1108    }
1109    ctx->Transform.ClipPlanesEnabled = 0;
1110 }
1111 
1112 
1113 /*@}*/
1114